- KenshinGod of Wind
- Joined : 2010-07-09
Posts : 662
Age : 32
Location : Hilliard, Ohio
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(5/0)
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Kenshin Yuudai Upgrading/Adding Powers
Mon Aug 20, 2012 5:01 pm
- Name Of Character: Kenshin Yuudai
- Link To Character Profile: https://www.platinumhearts.net/t4495-kenshin-yuudai-vizard
- Reasons For Upgrading: Bring him up to the Current Meta.
What Are You Upgrading:
Additions to Shikai -
Wind Jump -
When Kenshin gets into the sky or if he jumps at least a foot off the ground, he can perform a special ability using shunpo he can combine it with a sudden burst of speed from the wind. Using the sudden burst of wind he is able to accelerate his body but not only that, with the ability he is able to change the direction that he is moving even without using another shunpo. This is only when he is in the air that he can do this, using the wind current he is able to turn very sharply and move without having to stop, thus making him one of the fastest beings in the air.
Wind Typhoon -
With the use of Kenshin's Wind, he is able to combine the power that he gains from that, adding on a additional power of wind he can make it so that a powerful gust of air is released from anywhere on his body, he mainly uses this when he punches of kicks someone.
Wind Arrow -
This is must like the Arrow Storm accept for the fact that Kenshin can only use this one in order to send it in a single direction. The further Kenshin uses this away from someone the more damage it can deal. Kenshin can actually use this much like that of a sniper rifle, Kenshin is able to control the output of this ability.
New Abilities within Bankai -
Wind God Form -
When Kenshin reaches the height of the power that he can only wield through his bankai by himself, he summons the power of his Zanpakutō spirit, the god of wind in order to better control the element that Kenshin wields. By using this form Kenshin loses his sword, it melds with the wind in order to give Kenshin more control over his powers. In this form Kenshin does not use hand to hand combat or anything of that sort he uses brute force in the form of wind. This makes everything that he does become infused with wind, but that isn't the weird part, he doesn't force the wind to infuse itself. He doesn't beckon it to aid him, because of the nature of the form that he uses the wind comes to his aid whenever he needs it, almost like it has a mind of it's own. In grave situations this form can activate without Kenshin calling upon it. When Kenshin punches a burst of air erupts from his fist, enough to send a person flying. The same goes for his kicks, but that power is only set for a small amount, if he calls forth the wind in order to aid the punch or kick then it multiplys in strength.
Secondary Form - Dance Like The Wind
Kenshin becomes one with the wind, becoming wind itself he is able to move around without notice, the only thing is that when he has his eyes open. This is much like the cat in Alice in Wonderland. The part is however that Kenshin is still there but his body is basically in a etheral plane, meaning that if someone were to use a reiatsu infused sword or infuse their own hand with reiatsu then they can damage him or pull him out of wind.
Wind God's Arrow Storm -
Placing his hand forth Kenshin is able to summon mighty blasts of wind that form all around him, with these blasts of wind they have the ablity to pierce through objects, as well as flesh and bone. Utlizing these 'arrows' of wind, Kenshin is able to attack with these, he can only control them for about 100 feet all around him, if they go too far then they vanish. Kenshin is able to control them all with his mind unless they are not all in view at one time, he must keep all of the 'arrows' in view at once in order to be able to control them.
Wind God's Arrow Form - Spear
With use of Arrow Storm Kenshin had the ability to form different things, in this form Kenshin combines all of the arrows into a single intertwining form that takes on the form of a spear that spins around, it's piercing power is enough to go through most shields of the same tier as Kenshin, but when it reaches the actual person the tip of the spear becomes dull and it will only do blunt damage.
Wind God's Arrow Form - Shield
Kenshin brings forth all of the arrows into a single point where it then spins around, this shield can defend against any Kidō or reiatsu based attacks depending on how powerful his opponent is. However this only defends against attacks that are reaitsu based, any phyicsal aspect even a normal person that attacks it will go right through it because of the nature of the shield, it is just wind.
Wind God's Barrier -
When in the Wind God's form Kenshin is able to erect a impentrable barrier around himself, in aspect this is much like a defense all around his body except for the part where it is very slow. It can only maintain the barrier on a single spot, blocking the physical or reaitsu based attack but if the other side of the barrier is then attack it will break apart and need to be rebuilt, that cannot happen however for at least 5 posts.
Wind God's Jump -
When Kenshin reaches this form the sky is his ultimate battlefield and with this when he gets into the sky he can perform a special ability using shunpo he can combine it with a sudden burst of speed from the wind. Using the sudden burst of wind he is able to accelerate his body but not only that, with the ability he is able to change the direction that he is moving even without using another shunpo. This is only when he is in the air that he can do this, using the wind current he is able to turn very sharply and move without having to stop, thus making him one of the fastest beings in the air.
Wind God's Typhoon -
With the use of Kenshin's Wind God Form, he is able to combine the power that he gains from that, adding on a additional power of wind he can make it so that a powerful gust of air is released from anywhere on his body, he mainly uses this when he punches of kicks someone.
Wind God's Arrow -
This is must like the Arrow Storm accept for the fact that Kenshin can only use this one in order to send it in a single direction. The further Kenshin uses this away from someone the more damage it can deal. Kenshin can actually use this much like that of a sniper rifle, Kenshin is able to control the output of this ability.
Wind God's Battlefield - Can Only Be Used In The Air
Explosia -
Combining the whole aspect that Kenshin has full reign over the element of wind and air, he is able to make a wind vaccum in the air, his ability to create a wind vaccum is increased, he is able to create them faster and from a distance. When using Explosia multiply wind vaccums that will explode outward on impact, damaging enemies that touch it are created all around Kenshin up to 100 feet away. Only one battlefield can be used at one time because of the shear concentration it takes in order to maintain the battlefield.
Ragnorok -
Kenshin is able to create many tornados at one time, however again the concetration needed for this battlefield is so high that no two battlefields can be used at one time. Ragnorok is the ability to create tornados that appear in the air, they do not touch the ground but they do appear all around Kenshin. The reason however why Kenshin is not dragged into the tornados is because of the barrier that he erects around him. The Tornados have a very heavy pull to them, it can make reaitsu based attacks miss there target unless they can control it to a certain degree, or unless the attack is made from a relativly close range. - Any Extra Notes: Also I request a Will Skill Sheet be added to his application by someone that has known him for quite some time.
Adding onto Kenshin's Application and requesting Grandmaster in certain areas. Kenshin is getting a major re-haul in powers as well as general ability. Will be improving on his personality as well as his history in a general sense.General Skills - Durability: Master
- General Speed: Master
- Strength: Advanced
- Weapon Skill: Master
Racial Skills
- Hoho: Master
- Cero/Bala/Kidō: Advanced
- Zanjutsu: Master
- Hakuda: Master
Requesting Grandmaster in Hoho, Zanjutsu, Weapon Skill, and General Speed.
- TsubineYe Olde Guarde
- Joined : 2010-07-09
Posts : 3923
Age : 30
Location : Gracemeria
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(7380/100)
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Re: Kenshin Yuudai Upgrading/Adding Powers
Mon Aug 20, 2012 6:38 pm
Okay, some major issues with this.
There should be some sort of usage limit on all of those, as they are RATHER powerful.
No. You're not getting four GMs. Pick two and give damn good reasons as to why.
Your will sheet will be added upon fixing of the above issues.
There should be some sort of usage limit on all of those, as they are RATHER powerful.
Details are needed.Wind God's Battlefield - Can Only Be Used In The Air
General Skills
Durability: Master
General Speed: Master
Strength: Advanced
Weapon Skill: Master
Racial Skills
Hoho: Master
Cero/Bala/Kidō: Advanced
Zanjutsu: Master
Hakuda: Master
Requesting Grandmaster in Hoho, Zanjutsu, Weapon Skill, and General Speed.
No. You're not getting four GMs. Pick two and give damn good reasons as to why.
Your will sheet will be added upon fixing of the above issues.
- KenshinGod of Wind
- Joined : 2010-07-09
Posts : 662
Age : 32
Location : Hilliard, Ohio
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Re: Kenshin Yuudai Upgrading/Adding Powers
Mon Aug 20, 2012 7:10 pm
Thank you for the Assistance, again =P
Additions to Shikai -
Wind Jump -
Read Below
Wind Typhoon -
Read Below
Wind Arrow -
Read Below
New Abilities within Bankai -
Wind God Form -
Only able to use once per thread, 15 post duration, if knocked unconscious, cannot use in same thread.
Secondary Form - Dance Like The Wind
5 post cooldown, 3 post duration, 10 post cooldown if pulled out of the form.
Wind God's Arrow Storm -
Doesn't have a post cooldown, much like a quincy's arrows. Except for only 7 can be used at once, has a 100 foot radius control, if they go more then that it takes another post in order for the one that Kenshin lost control of to return to him. Cannot use until 1 post after Wind God's form is activated.
Wind God's Arrow Form - Spear
Cooldown 5 Posts
Wind God's Arrow Form - Shield
While using this shield, weakness is that physical objects can pass right through it, cooldown of 2 posts (My posts)
Wind God's Barrier - 5 Post Cooldown, weakness is that it is slow, if hit on one side then hit on the opposite side in rapid succession, it will collapse with ease. Can defend only one side of Kenshin per post.
Wind God's Jump - Basically a Shunpo that can be used about a foot above the ground, doesn't have a post cooldown, can use it just like a Shunpo but Kenshin can control it more.
Wind God's Typhoon - Cannot Use in Rapid Succession
Wind God's Arrow - Much like a Cero, but gains more power the further out it goes
Wind God's Battlefield - Can Only Be Used In The Air (Two Battlefields that are below)
Explosia - Once Per Thread
Ragnorok - Once Per Thread
General Skills
Durability: Master
General Speed: Master
Strength: Advanced
Weapon Skill: Master
Racial Skills
Hoho: Master
Cero/Bala/Kidō: Advanced
Zanjutsu: Master
Hakuda: Master
Requesting Grandmaster in Hoho as well as Hakuda.
Why Kenshin should get Grandmaster in Hoho,
Kenshin has been alive for a very long time, he is someone that this site has known for a very long time, even though old people are known for how slow they are, that is not the case. Kenshin has the nickname God of Wind, he has been said up until recently to be on par with someone like Misaiko as well as many of his friends that he has known since way before the Ender arc on US. Kenshin does not have raw strength and the fact is that he cannot take as much punishment as someone like Radioactive, that is part of the weakness which he makes up for in speed. He has trained for a thousand years with the art of hoho, he also has Wind's Jump and Wind God's Jump, these allow him to move faster as well as control his movements much easier. As well one of his abilities that he has, allows him to have almost no wind resistance at all, at the speeds that Kenshin and anyone else that is labeled as Grandmaster would notice, wind resistance is a hindrance.
As for Hakuda, why Kenshin should get Grandmaster in Hakuda
He has been travelling around with his wife and kids for quite awhile, he has mastered many different martial arts styles and he is able to control his Hoho very well, as well as the direction that he is moving. With the Martial arts alone and how many years he has dedicated his life into learning martial arts like muay thai I think he is very capable of holding his own against some of the strongest people in hand to hand combat.
Additions to Shikai -
Wind Jump -
Read Below
Wind Typhoon -
Read Below
Wind Arrow -
Read Below
New Abilities within Bankai -
Wind God Form -
Only able to use once per thread, 15 post duration, if knocked unconscious, cannot use in same thread.
Secondary Form - Dance Like The Wind
5 post cooldown, 3 post duration, 10 post cooldown if pulled out of the form.
Wind God's Arrow Storm -
Doesn't have a post cooldown, much like a quincy's arrows. Except for only 7 can be used at once, has a 100 foot radius control, if they go more then that it takes another post in order for the one that Kenshin lost control of to return to him. Cannot use until 1 post after Wind God's form is activated.
Wind God's Arrow Form - Spear
Cooldown 5 Posts
Wind God's Arrow Form - Shield
While using this shield, weakness is that physical objects can pass right through it, cooldown of 2 posts (My posts)
Wind God's Barrier - 5 Post Cooldown, weakness is that it is slow, if hit on one side then hit on the opposite side in rapid succession, it will collapse with ease. Can defend only one side of Kenshin per post.
Wind God's Jump - Basically a Shunpo that can be used about a foot above the ground, doesn't have a post cooldown, can use it just like a Shunpo but Kenshin can control it more.
Wind God's Typhoon - Cannot Use in Rapid Succession
Wind God's Arrow - Much like a Cero, but gains more power the further out it goes
Wind God's Battlefield - Can Only Be Used In The Air (Two Battlefields that are below)
Explosia - Once Per Thread
Ragnorok - Once Per Thread
General Skills
Durability: Master
General Speed: Master
Strength: Advanced
Weapon Skill: Master
Racial Skills
Hoho: Master
Cero/Bala/Kidō: Advanced
Zanjutsu: Master
Hakuda: Master
Requesting Grandmaster in Hoho as well as Hakuda.
Why Kenshin should get Grandmaster in Hoho,
Kenshin has been alive for a very long time, he is someone that this site has known for a very long time, even though old people are known for how slow they are, that is not the case. Kenshin has the nickname God of Wind, he has been said up until recently to be on par with someone like Misaiko as well as many of his friends that he has known since way before the Ender arc on US. Kenshin does not have raw strength and the fact is that he cannot take as much punishment as someone like Radioactive, that is part of the weakness which he makes up for in speed. He has trained for a thousand years with the art of hoho, he also has Wind's Jump and Wind God's Jump, these allow him to move faster as well as control his movements much easier. As well one of his abilities that he has, allows him to have almost no wind resistance at all, at the speeds that Kenshin and anyone else that is labeled as Grandmaster would notice, wind resistance is a hindrance.
As for Hakuda, why Kenshin should get Grandmaster in Hakuda
He has been travelling around with his wife and kids for quite awhile, he has mastered many different martial arts styles and he is able to control his Hoho very well, as well as the direction that he is moving. With the Martial arts alone and how many years he has dedicated his life into learning martial arts like muay thai I think he is very capable of holding his own against some of the strongest people in hand to hand combat.
- KenshinGod of Wind
- Joined : 2010-07-09
Posts : 662
Age : 32
Location : Hilliard, Ohio
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Re: Kenshin Yuudai Upgrading/Adding Powers
Mon Aug 20, 2012 7:30 pm
Addition to Shikai and Bankai
Wind God's Form - Lightning Strike -
Accumulating electrons from rising air that is stripped by moisture in the air, Kenshin is able to create a discharge of this lightning, it is a single lightning strike that Kenshin can do every so often, what I mean by every so often is that the more Kenshin uses of his wind powers, the faster the electrons can accumulate in the air, with this Kenshin is then able to direct a lightning bolt into a single direction. This lightning bolt will travel 100 meters in a single direction. 50 meters if in Shikai.
Addition to Passive Abilities
Passive Ability -
Due to the static energy he is building up himself Kenshin becomes immune to electric disables/paralyzes because of that energy he has building up inside of his body. This also helps if Kenshin gets knocked unconscious as a precaution Kenshin can use that small static energy in order to wake himself up from being knocked out by anything like gas, stimulating the brain receptors in order to wake himself up.
Along with the Passive ability he is able to use that static energy inside of himself to activate, or enhance the Many cannabinoid receptors are found in the parts of the brain that influence pleasure, memory, thought, concentration, sensory and time perception, and coordinated movement. Along with this ability if he grabs someone's head he can actually effect them in the same way, or actually in a bad way, almost like giving them alcohol he can make it so that their reflexes are delayed, perception as well as many other things are delayed.
Wind God's Form - Lightning Strike -
Accumulating electrons from rising air that is stripped by moisture in the air, Kenshin is able to create a discharge of this lightning, it is a single lightning strike that Kenshin can do every so often, what I mean by every so often is that the more Kenshin uses of his wind powers, the faster the electrons can accumulate in the air, with this Kenshin is then able to direct a lightning bolt into a single direction. This lightning bolt will travel 100 meters in a single direction. 50 meters if in Shikai.
Addition to Passive Abilities
Passive Ability -
Due to the static energy he is building up himself Kenshin becomes immune to electric disables/paralyzes because of that energy he has building up inside of his body. This also helps if Kenshin gets knocked unconscious as a precaution Kenshin can use that small static energy in order to wake himself up from being knocked out by anything like gas, stimulating the brain receptors in order to wake himself up.
Along with the Passive ability he is able to use that static energy inside of himself to activate, or enhance the Many cannabinoid receptors are found in the parts of the brain that influence pleasure, memory, thought, concentration, sensory and time perception, and coordinated movement. Along with this ability if he grabs someone's head he can actually effect them in the same way, or actually in a bad way, almost like giving them alcohol he can make it so that their reflexes are delayed, perception as well as many other things are delayed.
- KenshinGod of Wind
- Joined : 2010-07-09
Posts : 662
Age : 32
Location : Hilliard, Ohio
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(5/0)
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Re: Kenshin Yuudai Upgrading/Adding Powers
Mon Aug 20, 2012 8:10 pm
Another Addition to Shikai and Bankai
Gungnir -
As Kenshin is able to absorb the energy of wind into his fists, when he concentrates on making that into a blast of wind he is able to send that blast of energy at someone, making it basically feel like Kenshin had punched them at close range if they do not block or dodge it. This just scales in power if Kenshin is in Shikai or Bankai form.
NOW I AM DONE WITH UPDATING XD
Gungnir -
As Kenshin is able to absorb the energy of wind into his fists, when he concentrates on making that into a blast of wind he is able to send that blast of energy at someone, making it basically feel like Kenshin had punched them at close range if they do not block or dodge it. This just scales in power if Kenshin is in Shikai or Bankai form.
NOW I AM DONE WITH UPDATING XD
- TsubineYe Olde Guarde
- Joined : 2010-07-09
Posts : 3923
Age : 30
Location : Gracemeria
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Re: Kenshin Yuudai Upgrading/Adding Powers
Mon Aug 20, 2012 8:27 pm
The abilities are fine, but I do not see him as GM in Hakuda.
1/2 Approval for GM in Hoho.
1/2 Approval for GM in Hoho.
Will Skills
- Willpower/Determination: Master
- Mental Deduction: Advanced
- Pain Endurance: Master
- Focus: Master
- KenshinGod of Wind
- Joined : 2010-07-09
Posts : 662
Age : 32
Location : Hilliard, Ohio
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Re: Kenshin Yuudai Upgrading/Adding Powers
Mon Aug 20, 2012 8:34 pm
Changing the other GM like we discussed to General Speed.
- TsubineYe Olde Guarde
- Joined : 2010-07-09
Posts : 3923
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Re: Kenshin Yuudai Upgrading/Adding Powers
Mon Aug 20, 2012 8:35 pm
- ChaoQueen Of The Sands
- Joined : 2010-06-03
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Re: Kenshin Yuudai Upgrading/Adding Powers
Tue Aug 21, 2012 3:05 am
Approved As well
2/2
- CPKalldayThe KFC of PH
-
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Age : 32
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Re: Kenshin Yuudai Upgrading/Adding Powers
Sat Apr 05, 2014 3:12 am
This upgrade is being placed into the archives due to failure to post in the activity check. If you wish to revive this character's upgrade just post here.
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