Terezi Pyrope
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- Joined : 2010-12-11
Posts : 3387
Age : 29
Location : Where all sinners congregate
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Terezi Pyrope
Wed Aug 15, 2012 2:17 am
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Basic Information
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☨ Name: "Terezi Pyrope".
Terezi is the Azerbaijani word for Libra (or Balance), but may also be a reference to Tiresias, a blind prophet from Sophocles' Oedipus cycle, and Homer's Odyssey. Her last name, Pyrope, is the name of a red mineral, specifically a type of garnet. This is most likely a reference to her red spectacles as well as her burnt red eyes. Especially given that "Pyrope" also means "Fire Eyes", and Pyrope is the name of the genus the Fire-eyed Diucon belongs to.
☨ Titles:
- Seer of Mind
- Gallows Calibrator
☨ Age: Terezi is actually closer to a billion years old, but her appearance age is somewhere in her mid-teens.
☨ Birthday: The exact date is unknown, though it's known that it has to be somewhere between September 23rd and October 23rd.
☨ Zodiac: Libra
☨ Gender: Female
☨ Orientation: Bi-sexual
☨ Status: Single
☨ Cup Size: 32 DD
☨ Blood Type: ???
(Terezi's blood is actually on the teal side of blue. The reason for this is unknown.)
☨ Affiliation/Rank: (Not sure yet)
☨ Shifter Appearance Picture:
Height: 5'7"
Weight: 129 lbs
☨ True Appearance Picture:
- Spoiler:
Height: 200 feet
Weight: ???
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Personality
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☨ Personality:
Terezi is alternatingly civil, flirty, manipulative, derisive and outright sociopathic in her interactions. She is almost always grinning and at many times, it appears as though she is cackling madly. From her conversations with others, Terezi's attitude differs depending on who she is talking to: she acts helpful towards those of her own race, or those she is allied to, even those she dubs "hatefriends", meaning those who she still holds ire for, even if they're allied to her. This approach may be a part of her way of getting away with offing people without actually dirtying her hands, by pretending to be helpful towards those she hates (through insulting them a lot in the process and using a kind of angry politeness) and giving them advice that could possibly lead to their death. However, any deaths she may or may not cause, she would show remorse for, as she rarely actually knows she's doing it, and doesn't like murder.
She takes interest in law and justice, has studied earth and demon law thoroughly, and holds a particular fascination for orchestrating the demise of the wicked. She also has more lighthearted interests like dragons, or collecting plushies and scales to put on her walls. She has a habit of using chalks to draw on walls for use of leaving notes for others to read from her, and later also uses them to communicate with those who might find a body she had left, leaving taunting messages. Her favorite color appears to be red, saying that it is so decadent and the most delicious color.
Terezi is very interested in other people's blood color, but that may be more out of psychotic curiosity than anything.
She's not evil at all, she's just a tad psycho. On the whole, she's probably way more aligned toward good than anything else.
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Background History
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☨ History
Warning: Shitty history ahead____________________________________________________
- Spoiler:
Terezi was born a demon. It's as simple as that. She had no parents, she had no family. One morning she just... Was. She was born into existance with the knowledge of how to exist. And that was what she did.
She drifted through realms, dark of mind, the only thing she could see being blurry colors that swam in and out of her vision. Apparently, whatever had created her had left out eyesight.
She eventually realized that these colors.. she was smelling and tasting. Once she had made this discovery, she was able to hone the ability, able to get a clear and perfect picture of the environment by smelling and hearing.
It was then that she learned of the demon race she had been born to, and the majority of evil therein. Not wanting to be apart of it, she left the realm, opting to roam the human's realm of earth instead. Drifting was primarily what she did, not wanting to take a side in any of the fighting she came across over the centuries. She would hide out during wartime, and wander aimlessly through streets during peacetime. She was a lone nomad, no home and no attachments.
And that was just fine with her.
Powers
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☨ Natural Abilities:
- Spoiler:
Za Koa's Influence: For example, an advanced Za Koa Skill user at two tier is capable of spreading this technique across an average battlefield in order to taint the surrounding vicinity around them in order to gain the upper hand in combat. These advantages include that all of their stats are typically doubled if the influence is not sealed away or fought with magic. So, going back to our two tier demon, he would be able to obtain a doubled increased in his abilities, powers, speed, endurance, reaction time, mental thinking, knowledge and so on and so forth. Users whom are Master in this skill can usually get triple benefits, and Grand Masters quadruple.
Along with those enhancement boosters, another advantage of Za Koa's Influence is that it can also alter the area around a demon in order to give them the upper hand. For example, our two tier demon will be able to dim the area around him into darkness in order to make himself even more formidable as demon's are naturally inclined to become more useful in the shadow's, being able to generate various toxins in the air in order to gradually wear someone down, create harsh acid rains, for the terrain they are on, turn an ocean-type battlefield into pure fire and things of this nature.
Knowledge Of Environment: Another trait gained from spreading Za Koa's influence throughout any given area is that typically most demon's are given knowledge of their surrounding vicinity. For example, if our two tier demon had performed this within Karakura Central, it would be able to detect various hidden sources in the immediate fighting area such as hidden barriers, seals , spirit beings within the area and things of this nature. On a master level, this would allow some demon's to even detect various elements within in a being. This can be from a persons Zanpukto Spirit, to scanning JUST how much energy they have in total left in them, searching for any unusual traits about their body such as abnormal defense or offense and things of this nature that CAN be detected. This knowledge ability, however, only gives you the knowledge to beat something. Actually beating it, however, is another story.
Reaitsu Drain: This ability goes hand and hand with Za Koa's Influence. With this technique, our two tier can constrain the flow of reishi and reiatsu within an area in order to make opponents somewhat weaker as reiatsu is energy in use, this can also lead to canceling out attack on some levels, overpowering attacks if there is a major gap in power and for advanced users and up being able to control the reiatsu they constrain. However, please note, reaitsu drain does NOT mean you will simply go around consuming energy until you level up.
The energy you collect, for intents and purposes, will only be able to be utilized for one thread if you are on adept level or lower, while advanced will be able to keep it for two threads, Masters being be able to retain it for three threads and Grand Masters for four threads. This means that during that thread or threads, it's benefits will only qualify there (This means that if you make ANY new thread with your character following the events of where you consumed energy, it will count). In addition to that, this does not always mean you get a tier increase as only those on Master level are able to obtain TEMPORARY boost in their tier if they are able to consume enough power. (I.E. someone like Mana or Abaddon performing this on a large scale such as Karakura Central or the Gotei 13; to give you a measurement of how much power you need to collect with Reaitsu Drain and skill needed to gain that temp tier boost.)
With all of that stated, the main benefits of this Reaitsu is that it is used to increase anything on a demon that deals with power. For instance, a demon could have FAR faster attacks then before if reaitsu drain was performed successful, their attacks would have much more stopping force and it may even have additional benefits. Another example would be their spells being further increased with all of the extra energy being generated within them from the drain. One final example is that it can also be broken down into energy for strength to increase their physical offensive power, increase their defense and advance their durability. So, with that said, these are examples of how reaitsu drained is used.
Black Inferno Blast: Black Inferno is a massive burst of destructive energy a demon can unleash if they have Adept or higher on Za Koa. It starts by gathering energy from Za Koa along with the Demon's Blood and any type of darkness. From there, it will form into a ball of darkness that can be used to unleash serious damage upon anything it hits; resulting in a black explosion that is similar to a cero in destruction and can be broken down like a bala as well. Though, unlike a cero or bala, The Black Inferno Blast does alot more then just simply explode. When it explodes, if trapped within the blast, the opponent will begin to feel extreme amounts of heat generating from their skin; so hot, in fact, some believe they are actually on fire from the strain on a person's will. However, this does more then that. That's simply the sign of a dangerous demon parasite entering a person's body. If a direct contact is made or even partial contact, there will be a strong rush of parasites, demon magic and Za Koa's force entering a person's body. From that point, over the course of five post if there was a direct hit or three for a indirect, this will begin to heavily tax an opponent. It will force them to drain extreme amounts of energy until they are somewhat weakened, slowed or damaged if they are unable to extract it from there bodies.
Along with that, if they get hit enough with Black Inferno Blast they even run the risk of dying if it begins to suck the life energy out of them if there is nothing else to extract. The effects also vary from level to level. Adept Za Koa users will be able to do all of the above, while the higher you go, the more quickly, effective and longer the effects will last along with doubling in strength for each skill increase. Therefore, it is highly wise to stay on your toes when a demon opponent is firing this Black Inferno Blast. It could be your last time doing so if you fail to separate this from a regular energy type attack. The
Kage Chōkyō-shi: Kage Chōkyō-shi is the ability for most demons with adept Za Koa users to travel through different dimensions, travel throughout the battlefield or even use it for defense. By channeling Za Koa's energy in addition to the various seals throughout their body in addition to their Shadow Movement, they are able to create many different holes in the area's around them that can range from small to extra large depending on their Za Koa skill. These can lead to other realms, can be used to shield against attacks if they are not more powerful then the demon and be used on the offensive by attempting to create these holes to slice someone's head off.
The Art Of Demon Magic: What exactly IS the Arts of Demon Magic? In a sense, you COULD call it the Demon's Kidō, but you'd be wrong as well. Why? Well, Demon Magic actually works like real MAGIC is suppose to. Of course, Kidō like spells, summons and barriers can be created with Demon Magic. That's a given. However, it can be taken MUCH further then that application. For instance, an advanced user in Demon Magic could use this in order to gain Telekinesis on a more light level. Even combat standards, if he were to look at an attack and see it coming, the Telekinesis would kick in and attempt to change it course if enough was generated from The Demon to negate it. Other example would be gaining Gyrokinesis in some cases in order to actual make it seem like they are toying with gravity itself; which in fact they are. Within a contained area, this demon could remove the gravity of some things, make it heavier in other places or even apply it to more focused objects like their attacks to cause more impact force.
Not only that, but an even higher example of that is that some demon's with a Master in this would be able to even create things out of thin-air with no explanation what so ever. For example, a Master in The Art Of Demon magic could defy the laws of physic's by actually making energy cease in something and remove it. This may not seem like much, but it's actually an amazing feat as the laws of physic's clearly states energy can never be erased. However, in terms of combat, in order to do this they would need to overpower it. Another situation in which you could get a taste of Demon Magic would be them turning your energy attack into a batch of living snakes, them creating fields of anti-spiritual barriers around them or just making themselves plain invisible.
Now, performing magic is vastly possible thanks in part to connection most Demon's have to Za Koa. However, thanks to the varying seals scattered throughout a demon's body at birth by Touketsu's DNA, it is possible for them to even use the Magic without Za Koa's connection. You see, these seals are constantly gathering energy from their surroundings. From every attack, from every environment, from every power increase; these seals gather and store power for a demon to use. There is even an ascended state to unleash all of this collective energy, but that is not in this section. Instead, this is about how demon magic works in general. As stated previously, Demon's can perform magic with or without Za Koa. But, for some demon's, they are able to merge both of these together in order to double the strength of all of their spells or anything having to do with demon magic.
Despite all of this wonderful stuff, however, its biggest drawback in demon power is the power itself. What does this mean? Well, if you don't have resources, power, sacrifices or anything else to carry out your spell, it will in turn cause great damage to you for however much energy you tried to perform. An example of this would be a weakened demon who drained his resources trying to perform a large scale demon spell, only succeeding in heavily wounding himself along with producing a very weak version of whatever spell or magic technique he was trying to perform. Another drawback is that is can sometimes be countered with other types of magic such as Kidō, Chaos Energy or Sugiura Spells.
Akuma Kyodo: Thanks to the full body seal most demon's have on their bodies from birth, Akuma Kyodo gives most Demon's a layer of defensive skin that is similar to an Arrancar's Hierro. This will be general defense, though if have a high Za Koa Skill, you can temporarily double your defense. Masters can do it for ten post, Advanced for seven, adept for four and beginners for two. All come with a three post cooldown. But that's where the similarities end, and the differences begin. What makes a demon's Akuma Kyodo: so different? Well, for instance, this layer of skin is not just applied physically like Arrancar's are or any other races natural defense. What makes a demon's defense stands out is that it applies to magic, spiritual attacks, their environments, how resistant they are to poisons or toxins and even how much their mental state improves.
You see, thanks to having so much magic being pumped into their bodies, their defense is MUCH more wide spread then any Shinigami, Arrancar or even Iramasha. Basically, the higher your defense is, the most attacks, barriers or ANYTHING in general; the more resilient you are to anything offensive being thrown at you. So a demon's Akuma Kyodo: is not something to scoff at, ignore or consider the same.
Shadow Movement: This is what some MIGHT call the Demon's Answer to flash step: Shadow Movement. It allows them to move at quick burst of speeds on most occasions to allow them to travel very far distances in short amount of times, that is for certain. Though, this is where some similarities come to an end. Unlike most other races, Demon's get many nifty benefits then just Super Speed. Take this for example: from the seals on a demon's legs and feet that generate insane amounts of energy from all of the sources of power they collect; it will be able to give yourself temporary boost of intense speed called "Shadow Burst". Shadow Burst is a period of time where your demon will double their speed on average if they are at least adept. It will transition into how fast their attacks are created or launched, the demon's reaction time to increase the odds of evading, countering or noticing a person, object or anything else within a vicinity that has a prense in order to do something about it, it increases their mental awareness to more alert levels and it even goes into their natural powers.
For instance, one could use Shadow Burst together with The Art Of Demon Magic in order to create burst of accelerated healing in order correct injuries to your body at insane rates of speed during this period. Another example would be using Shadow Burst mixed with Za Koa in order to consume an area within it's presence much more quickly along with all of it's sub-abilities being accelerated. Finally, one last example would be for their special powers. For instance, if a demon could control fire they could generate, fire and reload it at double the speed they could before if they were adept. And, with that, that goes into their rates of speed in which they can perform these things.
If you were a beginner, you could only maintain this for one post only and would have a five post cooldown. Go to the next level and a demon will be able to double their strength, increase the amount they maintain this form to three posts and they typically only have a three post cooling period. Progress pass that to advance and a demon will be able to main this form for four post, triple their effects and will have about a two post cooldown. Along with that, at this level, they gain a new ability to Shadow Movement called "Force Speed" where they are able to effect the area around them on some levels. This includes being able to speed up objects, increase allying forces speed somewhat or even increasing the force of wind around them to do more critical damage.
From that point, if one should become a master in this, they will obtain a five post limit for how long they can maintain it, quadrupedal the effects and only have a one post cool down period. Additionally, the Force Speed technique they learned before will become much more widespread. Now, instead of the immediate area around their body, it will be able to effect more large scale areas. Take this for thought. A Demon who is a Master in Shadow Step will be able to generate vicious storms of gust that can cut through steel, and on a more extreme level, spiritual based attacks. This is something which could be used for offensive means by cutting up energy attacks, slashing down Kidō or even creating thousands of small burst of energy to cut right through some energy based moves. Lastly, the last thing they gain from having a master in Shadow Movement is that they have the power to suck the speed right out of some things. For instance, within a small field, a demon could zap the speed clear out of an attack to make themselves faster, their attacks faster or even break it down into energy to apply to other areas until it burns out in one post or two such as physical, spiritual or whatever else have you.
Lastly, and the more rare case, is Grand Master. If a demon should have possess a Grand Master in Shadow Movememnt, they will quintuple the effects of this move, they will have NO cool down period; they will simply rely on how much their body can tolerate and all effects before will be increased. Now, Force Speed has increased to the point where it is able to be performed on a devastating scale. It is no longer confined to a small fighting area or somewhat large area; it can expand upwards of two miles in some cases in order to form domes of Force Speed. Within this area, with their Force Speed, they can utterly decimate and destroy objects on a microscopic scale with it; rather it be physical, spiritual, natural or unnatural. Though, this gets harder to perform the larger you make it and makes a demon burn through more resources.
Additionally, at this point, they even gain a power known as "Phase Speed" where they generate an insane amount of Speed Force around their body that they are able to simply phase through solid and sometimes spiritual objects. For instance, a Demon Could use Phase Speed to simply fade through rocks, water, fire or even through the Earth itself until they reach the core of it. Along with that, if it's spiritual or energy wise, they can even phase through certain attacks if they are more powerful. So, to put this in prospective, if an energy attack didn't have enough force to rival a demon's power, they would use Phase Speed to simply blow pass it unharmed in some cases. Phase Speed can even be used to propel Demon's through Astral Planes, cause them to go through dimensional warps or even create their own small wormholes that can be used in combat to surprise an opponent.
Now, with those powers aside, the demon's gain one final benefit from Shadow Movement that is related in the origin of their name. Whenever a demon is placed within an area of darkness or shadow's, these skills will typically double in strength. They'll even have the ability to travel through a shadow world and come out of different shadow's throughout many different realms, worlds and universe's even on Master Levels. This makes it extremely hard to detect demon's in some instances if they figure out a way to bring out this shadow realm's presence to the field once they reach advanced level. Therefore, it is highly wise to never fight a demon at night as they can quickly gain the upper hand with this set of abilities.
Affinity For Hell: If a Demon ever gets the chance to foot into hell or has the skill level and power to summon it's presence on the battlefield, they can potentially increase their power by five times just by having it around them. In some instances, in fact, Demon's can even rise one tier level if enough consumes them for the duration of the thread they are in. This is due to the fact that there is a large amount of hellish energy within that place for Demon's to thrive on and it's filled with many hidden elements that were designed to overcharge a Demon in times of crisis. But, in addition to that, the presence of hell augments not only their power abilities but the inherent and magical abilities of said demon; giving improved versions of their abilities or completely new ones altogether.
Sacrificing Incantation: Sacrifices are something that are very unique to demons as there are thousands upon thousands of them that have many different effects, methods and steps. For instance, a small scale Sacrifice would be something like a demon spilling human blood in order to get a slight increase in his power for a short time. While on the other hand, if a demon were able to slaughter a mass population center, they would be able to gain more power such as in KQM Mana's case. Though, Sacrifices are NOT just for power. They can be used to increase intelligence, increase will, unlock hidden talents, give untold riches to the demon and so on and so forth. (There will be a list of available sacrifices as a demon can do very soon to accommodate this new power.)
Curse Effect: Curses are a natural to a demon and work somewhat like a decaying system. For instance, when a demon uses their Curse ability they can inflict sickness on any type of living or spiritual being which in turn can bring about illnesses within them, gradually drain them of their power and ultimately make it very hard for fighting due to the fact that this Curse Effect can eventually begin to heavily weaken the persons Reiygoku, Reaitsu and Physical body to the point where it would be well advised to seek medical attention before too long. However, that is not the only use of Curses. It can also be inflicted on a mental level depending on the persons Will Power Skill Sheet and can eventually begin to inflict insanity, madness, distracting thoughts and some succubus class skills.
Not only that, but curses can also be applied to the area around them. This is usually done by using this curse to containment the flow of reaitsu within an area to make it very unstable to use for non-demon races; causing their bodies to react violently by spewing out blood, causing malfunctions in their powers or their bodies outright rejecting this flow of additional power and sometimes even canceling out attacks. Or, another example of this on a less spiritual level would be a demon using their Curse Effect in order to taint the air around them to make it very toxic to most races apart from demon to breath in order to make them sick from the inside unless they figure out a way to cure themselves or overpower it in some means.
Examples such as these are usually how curses work with demons. Despite that, this cursing skill varies from level to level, though. The more advanced your tier is, the more powerful your Curses can become. So a four tier cannot perform the same type of heavily effecting curses as a 0 tier could possibly do with theirs. Therefore, it requires a bit of common sense to use curses. Your curses will not always be auto-hits or successful, but they can do pretty amazing things.
Body Manipulation: This is a natural ability that all demon's possess if they wish to activate it or perform it. Most Demon's have full control over every aspect of his physical make-up, able to stretch themselves to obtain insane heights such as being thirty foot tall, being able to change their skin color, having the ability to shape-shift into different people that they are able to remember and, on much more powerful levels, being able to even detach, generate or fuse body parts together in order to increase odds of surviving. Though, this does not occur until at least one tier, and even then it's weak compared to the 0 tier version.
Additionally, it can even be used for offensive or defensive purposes. For example, a demon can use Body Manipulation in order to generate a layer of steel-like skin around their body in order to increase their defense and block out outside sources from entering their body by clogging every pore on it. Or, for another instance, they could use it on the offensive side by hurling body parts at their opponent that are extremely hot and turn into acid blood, using their increased height to smash down on most opponents and the same may even apply for some more powerful demon's attacks; or finally, in an avoidance way, more powerful demon's could even control their body in order to be broken down into a liquid, wind or fire type form in order to gain more ways to escape or evade attacks.
There are more ways to use this ability, but it's all up to the user of it to figure out.
☨ Unique Abilities:
Sense of Color:
Terezi is blind, that much is obvious. But, she can "see". And has been able to all her life. Terezi has an innate and.. interesting quality to her senses of smell and taste. She can actually smell and taste colors. Different colors and hues will all have different scents and flavors. For instance, dark red is her favorite color, as it tastes and smells like Cherry, her favorite flavor. Lighter red, closer to pink, would taste and smell something like watermelon or strawberry. This, combined with her hearing, allow her to make a "picture" of her environment, allowing a sort of alternate eyesight, putting the colors in pattern as they come to her to allow her to sense the shapes of things. Now, don't think this reduces her reaction time at all. Her attuned senses will actually give her ABOVE average reaction time compared to one who relies on their eyesight.
Trollian:
Terezi's nickname for her cybernetic implant, "Trollian" serves a very interesting function. By making a bond in blood with someone who has consented to allow her to use this, Terezi can communicate with said person at any point on their timeline. For instance, she could mentally tell someone to tie their damn shoes 50 years ago, or that there's a penny on the ground 100 years in the future. Now, there are strict limitations on this. She is NOT able to disclose any information that would directly influence them to change an action that made them who they are at present, and this whole implant can ONLY be used on people who have consented to let her use it. If she's talking to someone in their future, of course there's no way for her to know what's happening, so this is more novelty than anything.
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Adjustable Demon State
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[center]☨ Strife Specibus ☨
Terezi's main powerset resolves around a spiritual "inventory" of sorts. Said inventory is called the Strife Specibus. In this inventory, she holds different weapons, set into categories based on "Kind". Said weapons will summon into different forms based on her current mood, and each weapon will augment her natural abilities by a set amount. Terezi can interchange these almost instantaneously.
Hammerkind:
As made obvious by the name, the Hammerkind is a specibus specifically for the use of Hammers. Though the KIND of hammers are.. unorthodox.
The Pogo-Hammer:
Terezi's standard hammer for her use of this Specibus. The Pogo-Hammer, when wielded, augments Terezi's strength to the point where she could propel her body over buildings using upper-arm strength alone. It is with this strength that she wields the mighty Pogo-Hammer. The main quality of this hammer is the springs on both ends of the actual hammering part of it. Whenever terezi hits something, said spring pushes in, granting one charge to the overall "Pogo" counter. To add another number to the counter, Terezi will have to hit the OTHER spring. And so forth. So it's possible she could combo up to a counter of 10 off of normal damage. Each Pogo counter increases the damage that the hammer is able to do by a factor of 1. So at 10, the hammer will be doing 10 times the damage that it would normally. However, after she makes contact with an enemy while the counter is at 10, the counter resets back to 0. If Terezi is feeling particularly mad, and attempts to summon the pogo-hammer, she will instead summon the Wrinkle-Fucker, which is like the hammer, only it adds steam and heat damage onto its normal output, doubling the total that the counter can reach, setting it now to 20.
- Spoiler:
Pogo-Hammer:
Wrinkle-Fucker:
Telescopic Sassacrusher:
If Terezi is extremely determined to protect or save something, then THIS is the monstrosity that she summons forth. This hammer looks more like an old battle-hammer as it's double-cubed. The handle for which is shaped like a giant telescope. Overall, this hammer is heavier than Terezi is, and 5 inches taller than her. One might ask, how would she use a weapon like that comfortably? Well, she doesn't. Even though, with this hammer active, her strength is enough to rip a building from solid concrete. Nay, instead of using her strength, she wields a pair of what she calls "ghost gauntlets". Metal gauntlets that allow her to "telepathically" move the hammer through the air. What happens when the hammer hits you? Imagine a building falling on you. And then another. And then an angry gorilla that just happens to be an espada jumps up and down on your head. That's kind of what you'll be experiencing if you get hit by this most epic of hammers.
- Spoiler:
Telescopic Sassacrusher:
Canekind:
Terezi's most adept weapon usage. This specibus is defined by using Canes, which she is the most comfortable with. (Being blind and all)
Cane
Just a normal cane, reinforced to be extremely hard to break. Terezi will usually have this one out normally to walk with. However, it still packs a whollop, and a bop from it could give even some tougher opponents a bruise.
Spear Cane
An upgraded form of the normal cane, Terezi can use this one to weaponize at any time. In this stage, the cane can split into a tri-segmented nunchuck-like weapon formally known as a sansetsukon. Not only can she swing these around with almost unfollowable speed to fight with, but the topmost segment has two blades on either end, making it possible for Terezi to slice and dice, as well as whollop. The top is candy apple red, Terezi's favorite color.
- Spoiler:
Cane:
Spear Cane:
Makeupkind:
Probably one of the weirdest weapons that Terezi can call forth. A simple tube of lipstick that can change between either black, or jade green. Simple right? Wrong. With a flick of the wrist, Terezi can change this into a chainsaw, a chainsaw strong enough to cut through even extremely strong hierro. She's not the fastest with it, but it packs some serious cutting power.
- Spoiler:
Paperkind:
A rolled up newspaper. Presumed to be for bopping people.
- Spoiler:
☨ Land of Thought and Flow ☨
The Land of Thought and Flow (abbreviated as LOTAF) is Terezi Pyrope's Medium, a type of Reality Marble. The sky appears to be made of enormous neurons flashing with impulses. The symbol for Mind resembles one of the stylized neurons as they are seen in the sky here. The landscape is covered in hills and ruins that resemble Roman Courthouses. Rivers flow throughout the land, over hills and through ruins. This reality marble can be initiated by Terezi at any time, and actually grants her access to two new weapons. To summon the reality marble, Terezi only has to will the illusion into existance. However, opponents resistant to illusion will see no changes.
- Spoiler:
Abilities:
Affinity for Medium:
While in her medium, Terezi's natural attributes are increased to at the very least, the level of an espada. Her strength and speed are nothing to sneeze at, but they're nowhere near unmatchable, either.
Upgraded Hammerkind:
In her medium, Terezi gains a new hammer...
Fear No Anvil:
An extremely powerful weapon. This hammer is summoned by Terezi's desire to kill while within the medium. This hammer hits with a strength not unlike a nuclear blast. Each hit can cause massive destruction, leveling city blocks or entire sections of forest, along with creating massive craters. Power isn't the only thing it has going for it, though. Terezi's natural strength allows her to wield it adeptly, being able to swing it as fast, if not faster, than your average shinigami's Zanpakutō. The speed and strength combined make this a weapon not to be trifled with. Any time the Fear No Anvil collides with an object, a loud ringing sound identified as church tower bells resonates out, directly at whatever it collided with like a shockwave. This not only multiplies its damage output, but it can also stun or deafen opponents who don't have resistances to such loud sounds directly in their ear.
- Spoiler:
Upgraded Canekind:
Dragon Cane:
Terezi's new default cane while in the medium. Not only does it look bitchin' (according to her), but it also harbors a secret. If she pulls the cane apart, it's actually two swords, each the same katana-length.
By using these, Terezi's speed increases drastically, giving her a normal speed akin to the speed of sound. Her rapid movements allow her to create an intricate web of damage with the swords, making dodging and blocking difficult for all but strong opponents.
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Skill-Sheet
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Racial Skills
- Za Koa Skill: Master/Advanced/Adept/Beginner
- Demon Magic: Master/Advanced/Adept/Beginner
- Shadow Movement: Master/Advanced/Adept/Beginner
- Akuma Kyōdo: Master/Advanced/Adept/Beginner
General Skills
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
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We Are Legion
Character Permissions
Communication Thread
Character Substitutions
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
- BladeThe Hybrid King
- Joined : 2011-06-06
Posts : 2656
Age : 27
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Re: Terezi Pyrope
Tue Aug 21, 2012 4:26 pm
Application Checklist
- Name [x]
- Appropriate Age [x]
- Gender [x]
- Appearance Present [x]
- Appearance Described in Appropriate Length OR Picture is Visible [x]
- Appearance is Not Claimed [x]
- 10 sentences for personality [O]
- History is of appropriate length [x]
- Powers are not Godmod/Overpowered [x]
- Powers are described reasonably enough [x]
- Application/RP Sample is not in First Person [x]
- Skills are not filled in (Omit if a Hollow)[x]
- RP Sample Present (Omit if this is not the first character) [x]
- RP Sample is 10 sentences [x]
Will Skills
- Willpower/Determination: Master
- Mental Deduction: Advanced
- Pain Endurance: Advanced
- Focus: Advanced
Comments/Notes:
Tier: 1-5+
- TsubineYe Olde Guarde
- Joined : 2010-07-09
Posts : 3940
Age : 30
Location : Gracemeria
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Re: Terezi Pyrope
Thu Sep 13, 2012 9:14 pm
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