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Char Aznable [Approved, 1-1+; Tsurugi]
Tue Aug 14, 2012 8:09 pm
Tsurugi Template
Basics
Name: Char Aznable
True Age: 33
Gender: Male
Personality: Char’s personality is a mix of passion, charisma, pride, vengefulness, and charm. Perhaps his most dominant characteristic is his charisma which makes him a genuine leader; Char’s skill as a pilot combined with his charisma cause many people to respect and willingly follow his command, while instilling fear in his opponents. The other defining trait of Char’s personality is his tendency to hold deep grudges, seen most evident by his attitude towards the Zabi Family and Amuro. Char’s desire for revenge is something that defines him for most of the series; in fact his entire objective in Tsurugi Gundam was killing every single last member of the Zabi Family in retaliation for killing his father. The other prime example was his rivalry with Amuro, which at first was one of soldiers on opposing sides but became one of deep animosity after Amuro unintentionally killed Lalah Sune, Char’s object of affection. This drove Char to temporarily forget about his vendetta against the Zabi Family and focus solely on killing Amuro, until Sayla reminded him about his grudge against the former. Char's relationship with the two also revealed two other things about his character: his rivalry with Amuro highlighted Char’s pride as a soldier, as he repeatedly challenged Amuro just for the satisfaction of defeating the young rookie pilot in battle, while with the Zabi's he showed that he could be very manipulative, having decieved them for years and influenced their battle plans without them ever questioning his loyalty.
However, recently Char changed his attitude once again, this time for the worst. After being exposed to the people of Earth, he realized it was not only the Titans, but a great deal of humanity that was corrupted, and as a result became disgusted with humanity and sought out to change their ways. This culminated in him planning on dropping asteroids onto the Earth, in the hopes of causing a nuclear winter, making the Earth uninhabitable, thus forcing humans to migrate into space. Though appearing evil at first, Char still cares for the Earth and still wants best for humanity by following his father’s plan, only now he is more focused on the outcome rather than worrying about the process, including disregarding human lives. Char is also now more forceful as he was willingly to drop asteroids on the Earth despite it still having people who did not evacuate and was determined to crush anyone who opposed him.
Despite all these changes, one of Char's traits has remained constant, his love and protection for those close to him. It has happened many times: when he tried to convince his little sister Artesia (at that time known as Sayla) to leave the White Base multiple times (even giving her a suitcase full of gold bars to support herself), when he guided and fought alongside Kamille, and his mature relationship with Haman now. An interesting fact about Char’s character is his influence over women who are younger than him, which remains somewhat of a constant over the course of the series. This was seen at multiple times: his relationship with Lalah Sune, and Haman Karn, who was 14 when he met her. Char also swayed a disillusioned Quess Paraya, where Quess latched onto Char after being rebuffed by Amuro Ray.
General Appearance
Appearance: Char is a young man of average height, with blonde hair, and blue eyes. He is always seen dressed in red (red being his favorite color). In his early days, he'd wear either a helmet or a large pair of sunglasses to conceal his identity. Now, his hair is shorter and combed back, and he no longer conceals his identity. Char also has a small, diagonal scar between his eyes, originally believed to have been received from Amuro Ray in their sword duel, but is later revealed that Char himself made the wound, to give him the excuse to wear his trademark mask. (So as to conceal his identity as Zeon Zum Daikun's son, and thus avoid any potential problems with the Zabi family.)
- Spoiler:
Appearance Age: 33
Height:182cm
Weight:74kg
Natural Abilities
Magic: Char isn't that bad with the Sugiura Magic, but he has one trait that is strange: all of his magic turns up red (or salmon pink).
Other Weapons: None.
Tsurugi
Name: Sazabi
Type: Blood Kruz
Curse: None
Smith: Nanai Miguel
Standby Form Appearance: N/A
Humanoid Form Appearance:
- Spoiler:
As Char pays Haman extra attention, Nanai is jealous of the girl and harshly nit-picks the girl's actions. He calms both women by claiming to accept and love both of them, though Char denounces either one of them when he is alone with one of the ladies. Nanai feels that Char is too good to go into battle. Because of that, she advises for Char to not to enter combat constantly. It's possible that Char only appreciates Nanai for her commanding abilities and her Newtype research. This is strongly hinted at when he yells at her for saving him during his latest battle with Amuro.
History: Char originally met Nanai on an expedition to the Republic of Zeon for Axis in 2401. She was an assistant at the Newtype labs where Lalah Sune had undergone many tests, and performed some of those same tests on a young Haman Karn to test her potential. Nanai was only 16 at the time and clearly showed a great respect for Char and his veteran status.
Eventually a decade later, Char and Nanai again met sometime during or after the first Neo Zeon conflict. The exact details of how and why they came to date is not known, but Char accepted Nanai as his formal love interest, despite still being unable to move on from his former love of Lalah Sune. Nanai passionately loved and admired Char with all her heart, while Char would only partially return this affection. He cared for her on at least some level, but he was more focused on his objective of avenging Lalah and hurting Amuro than anything else at this time in his life.
This talented woman served as both the director of Neo Zeon's Newtype Labs and as Char's chief operation officer, responsible for planning strategies for the Neo Zeon fleet. Char clearly thinks highly of Nanai's abilities, entrusting her with the all-important assault on the Earth Federation's Luna II base. However, in the eyes of most, their romantic relationship was largely for show but although Char's exact feelings on her remain unknown, Nanai has been shown to be genuinely in love with him which is one reason why Nanai soon becomes jealous of Char's interest in the young Newtype Quess Paraya. However, to quell those jealous feelings, Nanai merged herself with Char's newest Tsurugi, so she'd be with him, always.
Tsurugi Unleashed
Calling Phrase: "Char Aznable says let the purge begin!"
Armor Appearance:
Height: With an overall height of 2.56 meters, the Sazabi is much bigger than most standard Tsurugi, but thanks to the great number of thrusters it is much faster and more maneuverable than most.
Max Weight: 7.12 metric tons
Sensor Range: 2260 meters
Max Acceleration: 1.87 G
Rocket thrusters: 2 x 1400 kg; 2 x 1330 kg; 8 x 980 kg
Vernier thrusters/apogee motors: 28
OS Name: Minovsky Ultracompact FPS
Fixed Armaments:
- Mega Particle Gun:The Sazabi mounts a single mega particle gun, mounted in the abdomen right at the Tsurugis waist. The mega particle gun is the strongest ranged beam weapon in the Sazabi's armament. However, the beam emitted is an unusually wide beam that can destroy multiple Tsurugis in a single shot. Typically, the mega particle gun is used as a mid-range weapon to destroy enemy Tsurugis before they get into melee range. (once per post usage)
- Funnel: One of the Sazabi's more powerful features is its Newtype-use remote funnel weapons. The Sazabi could store up to six funnels in its backpack-mounted storage pods, each more powerful than the beam shortrifle. Char has shown that these funnels can attack at great distances and are ideal for dealing with nuclear missiles. (can be deployed for seven posts with a one-post recharge period)
- Shield: The Sazabi can mount a shield on its left forearm. The Sazabi's shield is a custom piece of equipment unique to it. The shield serves partially as an offensive weapon as it mounts three small missiles that can heavily damage a Kazuuchi, but not a Shinuchi. The shield also holds the recharge rack for the Sazabi's beam tomahawk.
- Beam Tomahawk: The Sazabi can be equipped with an optional beam tomahawk, stored in a recharge rack in the shield. The beam tomahawk is the Sazabi's most powerful melee weapon and mounts two beam emitters. Taking advantage of the flexibility of the I-field and its ability to shape plasma, the beam tomahawk can either emit a pair of beam axe blades, or combine its output to form a single large beam saber.
- Custom Beam Saber: The Sazabi is equipped with a pair of beam sabers, one stored in a recharge rack in each forearm. Because of their position, the beam sabers can be quickly deployed in combat. The beam sabers serve as the primary close-range combat weapon of the Sazabi, using a beam of plasma contained by an I-field that can cut through most metal alloys.
- External Propellant Tank: In order to increase the Sazabi's operational fight period, it can be equipped with a pair of external propellant tanks that can be ejected once the fuel has been used up.
- Beam Shotrifle: The beam shotrifle is an optional-ranged, hand-carried beam weapon that was designed to be used by the Sazabi. The beam shotrifle is noticeably larger than most other beam rifles, is powered by replaceable energy caps. Unlike a beam rifle and more like a shotgun, the beam of the shotrifle is not as tightly focused. With a wider beam, this spreads the damage dealt by the shotrifle over a greater area.
Shinogi Abilities: The Rewloola was Char's last flagship, and his Sazabi can summon it as a support weapon. The ship wielded almost twice the number of mega-particle cannon turrets over the Ra Cailum-class and sported twelve rear thrusters, making the Rewloola one of the fastest and best armed ships.
5 x 2-Barrel Main Beam Cannons: The Rewloola's primary armament consists of five forward-facing two-barrel main beam cannons. These guns cover the forward half of the ship and are the vessel's main offensive battery.
2 x 2-Barrel Secondary Beam Cannons: In addition to her primary cannons, the Rewloola also sports two dual secondary beam cannons mounted one each behind the bridge and below the ventral mobile suit catapult. These guns function to cover the remaining approaches to the ship and supplement the vessel's primary armament.
20 x 3-Barrel Defensive Machine Guns: For anti-missile and anti-mobile suit defense the Rewloola mounts 20 three-barrel defensive machine guns arranged in batteries of two or three on the sides of the ship covering most approaches except for directly forward and aft. The tracking systems of these guns are often not sophisticated enough to keep up with the maneuvers of experienced Musha.
6 x Missile Launcher:
As a supplement to her forward beam cannons, the Rewloola has six missile launchers located in the bow of the ship. These are capable of being loaded with both anti-ship and anti-Tsurugi missiles.
Shinogi Drawback: Well, Char can only summon it for 5 posts, and once per thread. This is also a giant target at 250 meters long. Its only anti-personnel weapons are its 3-Barrel Defensive Machine Guns, which are situated in only one area.
Past & Roleplay Sample
Character Background:
Casval Rem Deikun was born in 2379 U.C. as the son of Zeon Zum Deikun, leader of the space colonies of Side 3, later the Republic of Zeon, and the elder brother of Artesia Som Deikun (Sayla Mass). Young Casval and his sister Artesia escaped to earth shortly after their father's death with the help of Jimba Ral (the father of Ramba Ral). They spent several years living a life of luxury as wards of the aristocratic Don Teabolo Mass, who gave them the surnames Edward Mass and Sayla Mass and treated them as his own adopted children. During this time, Jimba Ral constantly reminded Casval of the Zabi Family's betrayal of the Deikuns. After narrowly escaping an attempt on their lives (in which Jimba Ral died), they fled to Texas.
They lived for a time in a house set up by Texas governer Roger Aznable, still under Teabolo Mass's care. Soon they met Roger's son Char Aznable and discovered that he and Casaval were nearly identical, except Casval had blue eyes while Char had brown. Eventually Char is taken in by Gihren Zabi's propaganda, and against his father's wishes sets off for officer training school. Casval decides to accompany him under the guise of looking out for his friend. Kycilia Zabi finds out that Casval is headed back to Side 3, and without consulting Gihren, orders Casval's death. Both near identical boys are booked to leave on the same flight, but an antique pistol and fake explosives are found in Char's bag (almost certainly planted by Casaval). Not wanting to miss the entrance exam, Char readily accepts Casval's suggestion to swap clothes in the restroom. Char boards the ship under the name Edward Mass, while Casval, under the name of Char Aznable is detained overnight. Shortly after departure, the ship explodes and kills everyone aboard (no doubt the work of Kycilia's henchmen). Edward Mass is listed among the dead and Casval takes on the name "Char Aznable", enters the Zeon Millitary Academy and begins wearing sunglasses to hide his eye color (as it wouldn't match any of the real Char's IDs).
During the One Year War, Char showed great potential not only as a Tsurugi pilot ace, but also as a tactician and charismatic commanding officer. After coming back from a routine mission, Char discovered the Pegasus-class assault carrier White Base on approach to Side 7. As Char was sent into the colony at Side 7 to investigate, he and his men discovered that the Federation had begun testing several prototype Tsurugi. Although several of the prototype Tsurugi were able to escape aboard the White Base, Char would return to his Musai cruiser and continue to pursue them. Char launched several attacks against the White Base while it was en route to Earth. It was here that Char would first encounter his soon-to-be rival, Amuro Ray.
Although Char easily outclassed the inexperienced Amuro, the sheer technological superiority of the Gundam prevented him from destroying either the Tsurugi or its carrier ship. After several failed attempts to take out the White Base in space, Char daringly attacked it once more during atmospheric re-entry. Although the attack failed it succeeded in diverting the White Base from its intended destination forcing it into Zeon-controlled North America. In North America, Char joined up with Garma Zabi, commander of the Zeon forces in the area.
Char entered battle in his Zaku once more as the White Base attempted to flee North America via a path through Seattle. During the battle Char was quick to notice that the White Base was sheltered in an old half-destroyed sports dome, and that the Gundam was intent on luring Garma's GAW Attack fleet right into the assault carrier's intended barrage. Seeing his chance to finally exact revenge on the Zabi family, Char deliberately misinforms Garma of the White Base's location and leads him straight into the trap. White Base's near-endless and brutal attack on Garma's Gaw Fleet is swift and relentless, taking Garma completely by surprise. In these final moments Char discretely contacts Garma and passionately confesses his treachery, laughing menacingly as Garma's GAW crashes into the ground.
After Garma's death, Char was briefly taken out of military service for his supposed incompetence of defending Garma. However, as the war began to slowly shift into the favor of the Earth Federation, Char was pressed back into active duty once again at the behest of Kycilia Zabi. He was given command of Zeon's Mad Angler submarine squadron and was again sent out to destroy the White Base. After tracking the ship over the Atlantic Ocean, he discovered the White Base was docking at the Federation's military headquarters in Jaburo. After gathering all available forces in the area, Char personally led a large scale assault on the base using his Z'Gok Commander Type.
The battle still ended in failure as few Tsurugi even made it into battle before being shot down by the base's formidable defenses. Although Char personally made good progress into Jaburo he was eventually forced to retreat when he again came face to face with Amuro Ray, whose piloting skills had considerably improved since their last battle. After the encounter, Char once again tried to inflict heavy damage upon Jaburo, this time by sneaking in and planting several explosives throughout the facility. His plans were again foiled by the crew of the White Base. However, in his retreat he again ran into his sister. Although he had little time to talk, he gave her a strong warning to leave the Federation before aborting his mission at Jaburo.
Later in the war, Char develops a relationship with Lalah Sune, a girl he saved from an Indian brothel. Continuing his hunt for the White Base, Char boarded a Zanzibar-class mobile cruiser and tracked the White Base into orbit. He eventually followed the ship into the neutral territory of Canada. Inside the country he by chance encounters Amuro Ray in person for the first time. Amuro's car had become stuck in a ditch on the side of the road and Char and Lalah offered to help him out. Although Char and Amuro were both aware of each others identities nether spoke openly about it. While Amuro was frightened by the encounter, Char did not attempt to harm Amuro in any way and allowed him to return to the White Base.
After the Battle of Solomon Char ventured to Texas where Colonel M'Quve had set a trap for the Gundam. Once inside Texas, Char was given a Gelgoog Commander Type which would finally allow him to fight on even grounds with the Gundam. However when the battle came, Char found himself outclassed by Amuro, whose skills had now come to surpass his own. After the death of M'Quve and taking severe damage of his own, Char was forced to flee the battle with his life.
While leaving Texas, Char notices Sayla driving a jeep while looking for Amuro. He then jumps into the jeep as it passes by and forces her to stop at gunpoint. Finally having chance to talk he tells her his reasoning for joining the Zeon military: that he has done so in order to infiltrate the Zabi family and seek revenge for the death of his father. Char then tells Sayla that she needs to leave the White Base because he does not want her to get hurt, and that war "doesn't suit her". As Char leaves the state he gives her a case filled with gold and tells her to live a peaceful life on Earth. Late in the war as the Earth Federation fleets begin their advance on the Zeon homeland of Side 3, Char assists Lalah on numerous sorties against the Federation. During one battle Lalah had engages the Gundam with her Elmeth. As the battle progresses Char gets sent in to back her up. He then proceeds to fight the Gundam and nearly destroys Amuro's wingman piloting a Core Booster. However as he goes to strike down the fighter he gazes into the cockpit and notices that Sayla is the pilot. Realizing he is about to kill his own sister he quickly jets out of the way only to have his Tsurugi disarmed (in more ways than one) by the Gundam as a result.
As Amuro pulls out his Beam Saber he flies towards Char in order to deal the final blow. However, not wanting to see him killed, Lalah rams into Char with her Elmeth, knocking him out of the way. Although this saves him the beam saber hits Lalah's mobile armor instead of Char, killing her instantly. Returning to the Zeon fleet Char yells and cries over the death of his lover. Now having a deep hatred for Amuro, he vows to get revenge in the next battle.
Before the Battle of A Baoa Qu, Char would receive the prototype Zeong. Char and Amuro's bitter rivalry comes its peak at A Baoa Qu. They engage in an inconclusive Tsurugi battle and then a sword duel after both lose their Tsurugi. In the duel, Char manages to stab Amuro in the arm, while Amuro attempts to stab Char. Char's helmet protects him from the blow. Sayla runs into the room and urges both men to stop. Char realizes he's been distracted by his rivalry with Amuro and refocuses on his true enemy - his vendetta on the Zabi family. An ensuing explosion knocks them apart but Char does rush off to save his sister. After being told by a dying Zeon soldier that Kycilia Zabi, the last surviving Zabi, is escaping, Char tells Sayla to "be a nice woman" and go back to Amuro, and takes off with a bazooka in his hands. He finds Kycilia's departing ship and salutes them ("Garma, I'm sending your sister to join you. Consider this my farewell gift.") before firing. This one final act of revenge results in the annihilation of the ship's bridge that gruesomely decapitates Kycilia in the process. He then disappears amidst the explosion.
At the end of the One Year War, Char went into Axis onboard a transport after the Zeon lost the war, his goal of revenge achieved by a combination of his own actions, those of his rival Amuro, and infighting among the Zabis themselves. In Axis, Char is asked to lead the remaining Zeon soldiers, not knowing of what he did to the Zabis. Instead, he defers the leadership to Haman Karn, making her Regent of Mineva Lao Zabi in the process. In his time there, Char heroically protects Axis in two major battles against the Earth Federation. He stays there until the end of 2400, when he gets back to Side 3 for a special mission to protect Haman Karn's inspection journey of Side 3. When they arrive at Zum City in 2401, he gets an invitation by George Miguel (Brother of Nanai) to join a paramilitary spacenoid organization within the Earth Federation Force.
However, upon hearing of Mahajara Karn's fatal illness in late May 2401, Char and Haman both decide to return to Axis. Once they do, they're intercepted by the pro-war Axis faction that wishes to restart the conflict with the Earth Federation, led by one Colonel Enzo. A civil war breaks out, with Char and Haman eventually overcoming Enzo's forces. Unfortunately, Haman's father and the true political leader of Axis, Mahajara Karn, dies just shortly before the battle ends, and Haman now finds herself in charge of both Axis and Mineva. Shortly after the battle, the unexpected murder of Haman's formal tutor, Natalie Bianchi, (A murder which Haman Karn did not cause, but inadvertently allowed upon learning that Natalie was pregnant) who also engaged in the manga's titular affair with Char, causes Char to sink into a deep depression. After mourning over the loss of Natalie and his unborn child for roughly 2 months, he finally loses the motivation to remain on Axis. Tension between Char and Haman over Axis' role and the Zeon remnant's future lead Char to finally leave the asteroid permanently with over 600 other soldiers on October 29, 2402.
Having left Axis, Char returns to the Earth Sphere in September 2403 and infiltrates the Earth Federation Forces ranking with the alias "Quattro Bajeena". Almost immediately, he finds himself involved in conflicts against the Earth Federation's newly formed Titan Task Force, fighting and shooting down 2 enemy battleships within hours of acquiring his new identity. After meeting the Federation politician Blex Forer, Char joins a group of former Earth Federation Force's soldiers and eventually became a founding member of the Anti-Earth Union Group.
Char reappears in 2406, scantly disguised by replacing his mask with a pair of large sunglasses and using the alias "Quattro Bajeena". Originally returning to Earth as a spy for Axis, things are turned upside down with the subsequent creation and rise of the oppressive Titans, causing Char to re-evaluate his objectives as he chooses to assist in leading the AEUG. Despite AEUG's victory in the Gryps War against the Titans, Char is defeated in the final battle by Haman Karn, leader of the emerging Axis (later Neo Zeon) faction and assumed dead. Bright Noa remarks that he has a gut feeling that Char is simply watching from the sidelines and waiting for the right opportunity to return center stage in UC affairs.
Roleplay Sample: (Two paragraphs or 10 sentences minimum)
General Skills
Durability: Advanced
General Speed: Advanced
Strength: Adept
Weapon Skill:Adept
Tsurugi Skills
Regeneration: Adept
Manuverability: Master
Martial Arts: Adept
Synchronization: Advanced
- IoriVeteran Member
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Joined : 2010-06-26
Posts : 5904
Age : 32
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Re: Char Aznable [Approved, 1-1+; Tsurugi]
Sat Aug 18, 2012 10:18 pm
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
Will Skills
- Willpower/Determination: Advanced
- Mental Deduction: Master
- Pain Endurance: Adept
- Focus: Master
Comments/Notes: Dat Char.
Tier: 1-1+
- TsubineYe Olde Guarde
- Joined : 2010-07-09
Posts : 3946
Age : 30
Location : Gracemeria
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Re: Char Aznable [Approved, 1-1+; Tsurugi]
Sun Aug 19, 2012 12:29 am
- GuestGuest
Re: Char Aznable [Approved, 1-1+; Tsurugi]
Thu Dec 06, 2012 2:44 am
Cleaning this out! Feel free to pm me to move it back!
Don't worry this isn't deleted! Your app is now in archives!
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