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Koishi Iramasha [APPROVED, 2-2; ANGEL]
Thu Jun 07, 2012 9:26 am
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• Name:
Koishi Iramasha
• Age:
Koishi is unable to determine even her own age.
• Gender:
Female
• Appearance:
CLICK FOR PICTURE
A first glance at Koishi would a young lady of an eye-catching color and accessory. Her color scheme appears to be a pale, sickly yellow with an equally pungent green. Her clothes are lined with black frill. She appears as a young lady, but knowing her race she is likely far older than she seems. What this age may be is, however, a mystery to most people, including herself. Her skin is a very light pale color.
The young angel's clothing consists of a frilly shirt and a frilly skirt. The cloth of them appears to be very light and soft, much like cashmere. The shirt has long sleeves, easily slipping over her hands occasionally, with reflective frills along the edges of the sleeve that resemble silk in consistency and luster. The shirt is a pale yellow in color, with a relatively large, murky green puritian collar. This collar is also lined with the black silk frills. The shirt is also buttoned down the center, the buttons themselves appearing as small green diamond shapes.
Koishi's skirt is around knee length. It is lined with the same black frills on the bottom only. The skirt is made of the same cloth as the shirt, a soft and light cashmere. The cloth is colored the same green as her collar, with a very faint pattern of roses on it. These rose patterns are more reflective than the cashmere cloth, but are subtle. It's hard to see them unless she's in the sun or another situation where her rose skirt patterns reflect the light. These rose patterns are concentrated on the lower half of the skirt, especially the end. She wears small black boots with the appearance of leather.
Koishi is usually at all times seen wearing a large sun hat. This hat has a bell-shaped top and a relatively wide brim. It's black and has the appearance of felt. There is a single strip of silk-type fabric circumventing the lower part of the hat, just above the brim. This silk-type fabric then ends in a large bow on one side. She treasures this hat closely and if she is without it she usually becomes somewhat upset.
Koishi has medium length hair that is fairly pale and thin in consistency. Her hair is very soft to the touch, but unkept and uncombed. The hair color can appear to be many things depending on her surroundings. With no color affect, the hair is an extremely pale blue, almost completely white. However, her hair will constantly appear to be changing color to whatever the dominant shade of her environment is. For example, if she found herself in a foresty area, her hair would appear a light green and if she was around a setting sun, her hair would develop a red tinge.
She has a gentle face with small lips and nose. The young Iramasha has somewhat large, green eyes that have been described by others as doll-like, though this is less due from the large size of the eyes and the blank expression she constantly has. Even when she looks at a person, they may feel that she isn't really looking at them in particular, just looking in their vague direction. She never appears to actually look at anything.
The most eye-catching part of Koishi by far is her Seishin Buki. This will be described later in the profile, in the appropriate section.
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• Personality:
Koishi doesn't appear to be all here. She doesn't respond to things with as much liveliness at other people, despite appearing at all times to be pleasant and unapathetic. It's not that she isn't particularly paying attention, she just finds it hard to focus on the world around her. Despite this, she remains pleasant and friendly to all creatures.
A first impression of her would likely be that Koishi appears like someone who doesn't pay attention to anything. When she looks around, she never appears to actually look at anything in particular. She may at times forget to respond to someone or become distracted very easily. She doesn't seem like someone to rely upon because she appears so distracted by nothing at all. She just doesn't seem to pay attention and comes off as excessively airheaded, giving people blank smiles constantly. This is especially true when she is confused or doesn't know what's going on, which is often.
It's not that Koishi is particularly stupid or empty headed. Rather, it's that Koishi's mind is somewhat separated from the world around her. She's disassociated from the world around her, in that manner that in her perception reality is not truly real and that everything is a vague echo of what it should be. However, this feeling of unreality doesn't bother her and she never mentions it. Having lived with it for most of her life, she doesn't mind it anymore. Despite not talking about it, it'll be fairly clear that she's not all there, though she does try. This is actually a coping mechanism because of her powers, which will be explained in the appropriate section.
Once one looks past her airheaded impression, it becomes apparent that Koishi is quite a pleasant person to be around. She enjoys the company of people when she is aware enough to register them. She likes animals and her presence is quite soothing to be around. Whether this is because she's a angel, her abilities, her personality, or a mixture of all three is uncertain. However, that is certain is that she likes people and animals and generally they like her back despite her strangeness.
One of the main reasons she's generally well received is that she's basically understanding and tolerant of everything around her. She doesn't try to argue with anyone and generally 'goes with the flow' of the world around her. No matter how ugly, mentally disturbed, intimidating, or obnoxious they are, Koishi will universally accept it all at face value... usually. It may come off as naivete or ignorance to some people, but her get-along-with-everyone attitude generally keeps situations of violence at bay. She is a great listener, a lovely friend to hang with. She'll never get sick of being vented to, and she'll always be there as a shoulder to cry on. No matter if the world rejects you, she will accept you for what are.
Koishi has within her eternity of an unreality, moments of extreme perception. Because people feel that she if a safe reservoir for their thoughts and feeling, she is given far more access to the human psyche than most others. She won't tell anyone, of course she can't tell even if she wanted to. Her gentle smile and accepting nature is just another side of a coin of a person who takes in information, analyses it, and comes to conclusions given the information. She only is capable of feeling surface empathy for people and things around her. Beneath that is a cold nihility, a void that she must live with every day until her dying day.
Of course, not only is she great at receiving secrets, she's great at keeping them. This is partly because she's fairly dependable once her mind realizes there is something depending on her, and partly because she has a hard time talking to people. She's a great listener but finds it difficult to talk, for it forces her to try and break her trance-like constant disassociation with the reality around her. This is difficult, so usually she avoids talking if she can. Many times, people mistakenly believe she's mute because of this. Of course, she doesn't mind that label. She doesn't mind many things.
Even when Koishi does talk, it opens a window to how her mind works. Rather, it shows explicitly how it doesn't work. She relates things to other things oddly, oftentimes coming off as completely nonsensical. This is only one of the many things in her quirky mind that shows just how disassociated she is with reality. She works hard to try and connect with people... but sometimes it's largely impossible for her.
It is usually because of her inability to connect with people that Koishi tends to develop bouts of anger or depression. She feels truly alone and unable to connect with people on an instinctive, base level. When she gets this way, it may not become obvious immediately, although her friends can recognize this right away. She grows even more quiet than before and also becomes less expressive. Instead of being friendly with everyone, she'll instead choose to curl up by herself and sit, thinking, staring at nothing. This can go on for hours or days. What she thinks about and what gets her out of her episodes is largely an enigma, but it doesn't seem to be affected by if people try to help her or not.
Koishi, however, is not completely incapable of expressing herself. She has habits that allow someone into her mind without her talking. She paints, does wood carving, and occasionally knits. This hand work doesn't require her to be too into reality. Her paintings tend to be surrealistic and generally incomprehensible. She herself is unable to explain them even though it makes perfect sense for her. She's a well-known painter and she gains most of her wealth through painting alone. She is also becoming gradually more reknowned as a carver, who carves wood structures into equally surrealistic and incomprehensible shapes. She will spend much of her time at her art and frequently brings her tools with her in case inspiration strikes anywhere or she needs to communicate.
One of the advantages of Koishi's mental state is something akin to absolute objectivity. Given a situation and given options, she will choose largely without bias the choice that most greatly furthers what the goal is. This may appear to some people as ruthlessness or even betrayal at times because she cannot speak her plans or what she may do next. Those who trust her are very rarely disappointed. However, it's hard to keep trust in someone who has a hard time to communicate.
Overall, Koishi does her best to be a good person, no matter what. Her biggest flaw at some points are also hr greatest assets and she has the will and determination to do what's necessary, both to keep herself functional and to further the goal of any responsibility set on her shoulders.
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• Background:
Koishi's past is only vaguely recorded on official records. In reality, she's a fairly mysterious character. She can't explain her past and it's a wonder if she even can recognize her past. Much of her past is full of holes, even following the records. When she was born and exactly what part of the family tree she exists in, for example, are difficult to determine and there's no substantial evidence to point to one thing or another.
The first suggested point of which Koishi may have appeared was a report on a patient three centuries ago, in the mentally ill ward of a small hospital. A doctor noted that one of his interns were extremely helpful dealing with patients, able to use her powers in order to soothe the mentally disturbed to a more workable level. The doctor noted that she's done so well as she could become a paid assistant at the hospital purely on her abilities alone.
The next suggested document that may have been Koishi was a case study by a then-famous hospital. This was about fifty years after the doctor's note. The case study talked about a specific member of the staff that dealt almost exclusively with the mentally ill. The staff member used her powers to treat mentally ill patients by putting them in a mental state of which they're able to be worked with more effectively in therapy. The case study reported an inverse proportion between the gradual strength of her powers and her mental state. That is to say, the more effective she became, the more reduced her mental state became.
The study explained that over time she suffered derealization and depersonalization as well as a breakdown in most methods of communication. Eventually, she became unable to work and was institutionalized herself. It concludes that eventually, she was put into isolation as her abilities began to both negatively and positively affect those around her. The patient in question's identity remained anonymous to retain privacy.
There is a period of two centuries without any documentation that could be attributed to Koishi's existence. The hospital never released a follow up report on the study. Eventually the hospital became less and less successful, with reports of fraud, patient abuse, and corruption becoming more and more prevalent. Eventually the hospital was shut down. It is unknown what happened to Koishi in the hospital, if she was in there, and what happened when it shutdown.
Shortly after, there was published a small article in a local art magazine. This is the first time there is clear evidence of Koishi's existence. This small article mentioned an artist named 'Pseudonym' who created extremely detailed, intricate, and surrealistic artwork with paint and, in a lesser sense, wooden sculpture. The artist known as Pseudonym, obviously, didn't give their appearance or their true identity away. The artist known as Pseudonym gained in notoriety, but never scored big.
Around this time, there reported to be a new recruit in the Iramasha military. A girl named Koishi who's specialty was manipulation of reality perception. Although it was difficult for her to work with others, she was developed for more odd jobs such as helping interrogate and intimidate whatever was needed. She was extremely useful for such purposes and her absolute objectivity allowed her to raise in ranks quickly.
It is around fifty years later that Koishi was shown in a major art magazine, well known for her paintings and her experiments with wooden sculpture. It is only at this point is her appearance and name confirmed, as is her odd personality. It is noted that around here she also became very well known in the Guard for her clear, objective decisions, powerful abilities, and the skill to use a wide variety of Iramasha abilities.
Very recently, Koishi was announced as the first Protector of the Iramasha clan for her abilities and objective nature, as well as her ability to listen and weigh all options and information before making a decision. Despite at first appearing a somewhat unstable choice given her disassociated state, she has been extremely reliable at her duties, especially so for the ultimate duty of doing what is best for the Iramasha clan as a whole, regardless of all other things.
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• Seishin Buki Name:
Disassociation
• Seishin Buki Appearance:
Disassociation appears as a series of flexible tubes that float away from but are connected to her body. The tubes are a blue color and are not only capable of movement but actively shift and move at a constant rate. These tubes all meet up and are connected from a small sphere the size of one's fist. The small sphere appears to have a ridge in the center, so that it resembles a closed eye without eyelashes and eyebrow.
The exact placement of these tubes vary at any moment. Their texture smooth but not shiny, resembling soft human skin upon contact. It is possible to 'squeeze' one of the tubes without harming Koishi (to a point, of course). Upon applied pressure, one can feel a pulsing in the tubes similar to the pulsing of one's veins. If one also recorded Koishi's pulse at that time, it would become apparent that Disassociation shares pulses with Koishi.
Despite being able to be pinched and stretched to a point, Disassociation is particularly difficult to harm. Attempting to cut it is often unsuccessful. It doesn't react to hot or cold weather. It's so durable that one can in fact pull Koishi along by one of the tubes without damaging her or Disassociation.
The tubes of Disassociation are capable of movement on a regular basis. It is typical that the tubes loop over each other and around her body. Usually here is at least one or two loops that appear purposefully to appear as a heart. It is largely unknown if this actually carries any significance.
The tubes connect to Koishi's skin directly and is theorized to connect to her circulatory system, although that's not completely confirmed. When connected, the tube itself lays flat against her skin and the exact location of connection is covered with a heart of the same color as the tubes. This prevents people from seeing if it actually connects to the skin or merely lays on the skin in such a manner as to appear connected.
Disassociation's 'eye' is also capable of movement. When idle, it typically hovers over where her heart is. It will move with her as she looks around, which appears comical as the eye obviously cannot 'see' in any sense of the word. It is unknown if this eye is capable of being opened. A transparent fluid occasionally drips from the eye, appearing as if the eye is crying. What triggers this is apparently unknown. The 'tears' are actually made from concentrated Chaos Energy in a form that Koishi can consume to store in herself without using excess energy of taking it from it her surroundings and converting it to useable form.
• Seishin Buki Abilities:
Disassociation has a wide variety of passive effects that both hamper and help Koishi in battle or as idle.
The first, obviously, is that it is capable of collecting and converting Chaos Energy into an immediately usable form. Koishi can 'drink' the tears to replenish Chaos Energy as necessary. This happens only occasionally, as the rate of collecting is very slow for this only moderate replenishing. This only serves to give her somewhat faster regeneration of chaos energy. The liquid can be consumed by other people to replenish their spiritual energy as well, not just Iramasha. Koishi can use this ability actively by using it to convert her own chaos energy (that cannot heal on its own) to the liquid that others can drink, which helps heal wounds and replenish energy. Anyone can drink this fluid, regardless of race. It reportedly tastes differently every time it's drunk. This is Disassociation's only 'active' effect.
Disassociation's passive effects interlock with one another in a relatively intricate manner. These passive effects become more complicated with Koishi's power. Not even Koishi herself knows the 'limit' of the amount of passive effects that can be added.
The first effect of Disassociation is that it serves as a catalyst with Koishi's abilities, making her able to use her power with far more efficiency. Without this catalyzing effect, Koishi would likely be unable to use her power with as much potency as she can. This used to be fairly useful for when Koishi was less powerful and didn't have much Chaos Energy in her bank. However, as she grew, Disassociation's abilities caused her to use these abilities seemingly randomly. This is actually because the catalytic effect made her powers extremely sensitive to use. To put it simply, if her abilities were fire, simply thinking about paper would set a building on fire.
To compensate, Disassociation developed a secondary ability. This secondary ability forces any overspill to be directed to Koishi herself, rather than her surroundings. This allows her to keep those around her from being affected mentally. However, it means that her mental state is constantly under attack, which is why she appears as she does in her personality. It is a coping mechanism for her powers, so that instead of trying to accept some things as real and reject other things as unreal, everything becomes a default unreal. This passive ability continues to work even while she releases to her full power, which means she's affected exponentially as she uses her power.
As Koishi goes to her first Angel form, Disassociation gains another passive ability. This typically doesn't com into full effect until a few posts after her form change. This passive effect begins to 'numb' the spiritual awareness in the same AoE as Koishi's abilities. It means and everyone in her range gradually becomes less aware of their spiritual senses. This greater enhances the effect Koishi has, which is mental disassociation with reality. For example, a hollow 'numbed ' by Disassociation's effect can fire a cero without feeling spiritual buildup or release. This effect also affects Koishi herself.
This effect is also not very strong, meaning that a person of sufficient power will only feel only mildly affected (ie. the range of a person's ability to sense others spiritually will decrease). However, it becomes more effective the longer the battle lasts for. At its complete worst, the affected person will not be able to sense their own spiritual power and thus cannot gauge whether they are running out of power, when to 'release' a stored amount in a blast or something similar. It is important to note that this does not actually affect a person's spiritual powers, but it gradually temporarily separates their ability to sense themselves and others spiritually. Koishi can tolerate this effect on herself only because of the efficiency she has, thanks to Disassociation's previous abilities. It is possible to also break out of this ability through sufficient damage to Disassociation itself. It is also possible that a person with sufficient focus is able to be completely unaffected.
As Koishi develops to her second form, communication will begin to go the way of spiritual senses. Cellphones will become interrupted. Methods of communication between Shinigami and Gotei 13 will become gradually less comprehensible before being cut off entirely. Even the links between Iramasha themselves will begin to deteriorate into nothing. The only way to communicate eventually is brought down to physical talking or letters. Shinigami who rely on their Zanpakutō spirits to work their abilities must physically talk to their sword, and the sword must talk back. This also applies to inner hollows and other things of that nature. Koishi herself loses her link with Disassociation and must ask it to cry for her if she needs the tears.
The way Disassociation does this effect is two-fold. It can be described as merely a more micromanaged version of Koishi's normal ability and thus can be countered in the same manner as Koishi's normal abilities can. Firstly, in order to separate communications between spiritual entities, it slants each mental state(and by proxy, spiritual) state to be of a different level of mentality as every other mental state int he AoE. It is much like tuning two people's radios so that they are no longer on the same wavelength. This can be countered by each entity consciously tuning themselves back to each other. Secondly, in order to mitigate physical long-distance communication, Disassociation will add another 'layer' to the small barrier Koishi sets up normally through her abilities which essentially scrambles any transmissions going in or out. Radios, cellphones, etc. will still pick up on messages, but these messages will become nonsensical, warped, and incoherent.
As Koishi arrives to her final form, Disassociation develops yet another effect. It is important to note that this effect is actually meant to prevent a problem rather than add anything. As Koishi enters this form, the amount of extra mental strain she must go through begins to show. Because Koishi's final form is somewhat self-containing, it will begin to divert part of the excess Chaos Energy through tears. Liquid flows from Disassociation's eye, which disperse into colorful dust as they drip off. This also creates a small area of concentrated Chaos Energy around her, which can be used by other Iramasha (or herself, if she's running /particularly/ low). This can also boost the abilities of others, if they rely on spiritual particles. It's important to note that the Chaos Energy doesn't disperse because of Koishi's self-contained field. Therefore, the Chaos Energy is contained.
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• Powers:
Koishi's base ability is very simple. She tilts people's mental states. Being the Angel of Dreams, she can cause people to enter a state of which nothing seems real. The method of which this happens is related to but in some ways entirely different from Soul Reading. Much like Soul Reading, Koishi taps into a person's soul and inner world in order to do what she does. However, unlike Soul Reading, Koishi herself doesn't enter Inner Worlds. Rather, she uses her Chaos Energy to temporarily affect a person's relation with their own inner world. How this works is that in psychology, disassociation is already innate in all people- it is used as a defensive or coping mechanism to deal with stress or boredom. Examples of which are simple things like daydreaming. Koishi taps into this natural state of people and causes the mind to induce disassociation on a more severe scale, resulting in a mental state that is similar to depersonalization and derealization. Similarly, she can induce this coping method in order to keep people calm in stressful situations. Because disassociation is different from psychosis in that people who are disassociated still understand what reality should be, this can be especially useful in helping people keep a level head.
It is possible to combat Koishi in multiple ways. Koishi uses a simpler, less mentally fatiguing way to combat herself, for example; Koishi accepts disassociation is normal and this is capable of adapting quickly to any situation her own abilities affect her with. This is an effective way to avoid panicking. A secondary way is to find Koishi's 'link' to one's own inner world that is inducing the mental effect. This is different for all people, as everyone has their own reasons that they may enter a dissociative state. For example, if one would normally enter a dissociative state in reaction to boredom, then they would have to consciously shut that 'boredom' reaction off. Similarly, if someone would normally enter a dissociative state in reaction to trauma, they would have to consciously seek out a traumatic incident in their life that Koishi is linking to, and shut that down. Finally, one is able to fight off the dissociative state altogether by, essentially, gripping onto reality with such fierce determination that it becomes impossible for her to affect anything.
Koishi has two 'modes', targeting a specific person and an area of effect. In both methods, the general idea is the same. Koishi begins to cause them to lose their grip on reality. It is important to note that nothing actually changes and they're not hallucinating anything. Everything just seems not as real. Voices don't seem as clear as they should be. Colors are less colorful, even though they haven't changed. Sensations feel muted, even though nothing's really changed. Everything just seems very, very far away. This can tilt a person's mind to be both good or bad, depending on the person and how Koishi herself controls it. It can be a very soothing, calming, going-to-sleep feeling. It could also be alien, frightening and a feeling of losing control. The degree is a very subtle change.
Once this is established (and this will take time, depending on the person's mental fortitude), Koishi is able to 'bring' things from fantasy into reality. This is established by taking the aforementioned dissociative state and 'elevating' it so that it begins to resemble psychosis. However, this is limited to a person's own reactions to reality not seeming real to them. It is important to note that she cannot 'bring' intricate fantasies into a person's perception without them actually believing that this fantasy thing seems real to them. Usually in this state, Koishi's abilities are very simple and will not appear to truly affect reality in any way. For example, a person under Koishi's abilities may falsely remember having tea with a friend in the past, or a person will not notice someone in a room because they perceive them as not being there. Koishi herself is able to edit this so that they don't notice her presence. It is an effective mindscrew where she can appear to a person as capable of moving from one spot to another instantaneously. However, because this is a double edged sword, Koishi must be able to deal with being unable to perceive herself should she do a trick like this. It is important to note that this 'bleeding' doesn't necessarily mean that it actually affects reality. It is all in the perception of those affected. If they are willing to believe that unicorns exist, ten Koishi is able to create for them a unicorn.
Koishi's 'target' mode allows her to affect an individual person. This is usually faster and takes less energy than her other mode. However, it can only affect one person at a time and if broken out of, difficult to get back into. She usually only uses this ability if she worries about affecting potential allies or calming an individual down. To do this, she must be in reasonably close range with them. Touching them will speed up this process, but it's not necessary.
The Area of Effect mode that Koishi has takes more energy and is slower. However, the range is greater and the subtleness of its encroachment on the minds of those around her make it hard for it to notice and harder to break out of. It affects everyone around her, no matter ally or enemy.
Koishi has vague control of these relatively minor hallucinations and they are not actually in reality and that they depend upon the ability for a person to be confused as to what is real and what is not. Her small control over this 'bleeding' effect is only as specific as the person will allow in their minds. If she grows to have more influence over their abilities, she is capable of creating things that they can mistakenly perceive as no different from the reality around them (which of course, now feel unreal). However, she must also perceive them as real. In order to both acknowledge her ability to bring it into fruition and perceive the thing as real, she must perform a complicated doublethink in which she is capable of believing both things at once- if this wavers, then although she may have a successful manipulation of a person's psyche, she cannot actually do anything to them.
It is important to note that Koishi doesn't have offensive or defensive moves. She relies on being able to throw someone off enough for them to avoid attacking her or to be so thrown off that their ability to fight is greatly diminished. She must ascend to her other forms to be able to actually deal damage to someone with her abilities. When not ascended, she must use Chaos Moves.
• Chaos Moves:
Chaos Restore
Chaos Link
Chaos Javelin
Chaos Blast
Chaos Warp
Chaos Barrier
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THESE STATES ARE TO BE RP'D OUT IN PAST RP BEFORE BEING USED IN PRESENT RP
• Angelic Release Appearance:
Koishi's appearance doesn't actually change drastically. She develops a single set of wings on her back and appears more at peace with everything. Disassociation will typically loop to two hearts instead of one. There appears to be more points in which Disassociation connects to her body, including her wrists and collarbone area. She develops a more pastel and nonoffensive coloration. In this form, Koishi develops sharp claws on both hands.
• Angelic Release Abilities:
Koishi's abilities will become even stronger than before. This means she is more able to slate someone into a state of which everything becomes less and less real. In other words, everything seems like they're living in a dream. At this point, she loses her ability to target and it is forced to be an AoE. This form is referred to the 'Dream' form because of its nature as not implicitly frightening.
On top of this, Koishi is now capable of blurring the lines of reality and dreams further with her ability She now not only has the ability to make the world seem less real, she has the ability to make her non-real encroachment on reality more real to those perceiving it. This means that everything goes from 'this feels weird' to 'this is weird'. A various amount of surrealistic aspects begin to appear. For example, colors will change where they weren't before. Things will appear a different texture than they should be. A tree will become fuzzy instead of leafy. The ground will feel like stepping on a giant water bed. It is important to note that while odd and surrealistic, it is at no point unpleasant or frightening.
Koishi herself must also experience everything becoming surrealistic, of course. She must feel it even moreso than those around her, because of Disassociation's effect on herself.
At this point, Koishi is capable of real, physical damage. Her claws are made of solidified Chaos Energy and can be used in a multitude of uses. There is the obvious use of getting close and cutting them. However, she is also capable of swiping the air and creating multiple projectile waves. The cuts caused by her claws themselves only cause the world to feel even more surreal and may feel less or more injuring than they really are. They can also cause the wound to feel incredibly cold, incredibly hot, numb, and a variety of other effects.
• Awakened Divinity Appearance: Koishi's next Form is also known as her nightmare form. Her appearance changes drastically (although Disassociation still looks the same). She becomes taller and lankier. She appears not to have any clothing at all, but one can't see any fun bits either. Her skin becomes striped all over, pulsing down her body in striped patterns of black and white. She grows so that she looks in her mid-20's in body, elegant but completely surrealistic.
Koishi doesn't appear to have eyes in this form, covered by her striped hair. She has two sets of wings on her back which are constantly pristine and white. Her movements in this form can be described as graceful and elegant at all times. In this form, she appears to be capable of floating in midair or 'leap' from invisible platform to invisible platform with movements of a dancer.
Most of all, Koishi appears to 'glow' a very gentle white wherever she goes, lighting up shadows and appearing warm and welcoming despite her odd appearance.
• Awakened Divinity Abilities: This form is known as Koishi's nightmare form for a reason. The limit of 'nothing is disturbing and nothing will hurt you' is now long gone. Koishi's AoE is now a frightening weapon in an unpredictable world. It appears to those affected as if she has brought a hell on earth, far from what an angel should be. Everything becomes a twisted mockery of what it should be.
Now, her AoE is dangerous. What shouldn't hurt becomes painful. Everything seems unstable and frightening, with random, frightening effects and sensations on anyone who enters the area, including herself. In this form, she is capable of using Chaos Energy in order to create eldrtich abominations to use for her. They appear as what may have been normal, but now mutated into something directly from the deepest nightmares of any person. These abominations are about half as strong as she is.
Most notably, her Golden Angel form causes anyone who was caught in the area to now be unable to leave. Those outside are also unable to come in without appropriate force. They're both stuck here until one of them is defeated or until one of them runs out of energy to use.
Koishi attacks with more strength, skill and speed than before, with her wounds feeling twice as painful as they actually are. They also leave a burning sensation, as if her very touch was a most potent acid or poison. Her sharp claws and projectiles can leave absolutely devastating gashes now, with the eldritch abominations fighting with her to cause even more damage. She doesn't hold back in this form and it shows.
• Divine Ascension Appearance
In Koishi's final form, she herself becomes an eldritch abomination. However, it is not in the sense that she is horrifyingly hideous, but rather that she becomes incredibly beautiful. Only a rare few have seen this form of her, and none have been able to describe it as anything more than 'sublime'. There are only a very small few facts on her final form appearance.
Firstly, she now has six wings that keep her afloat and drifting from place to place. She has a face and the facial expression is described as peaceful, with eyes closed and a soft smile at all times. It is capable to injure her, but she wears these injuries gracefully and with a holiness. She seems to effortlessly move from place to place, lighter than air itself.
Secondly, Disassociation remains with her at all times, connected to her wrists, chest, feet and temples. It has been related to a medical patient covered in tubing and wires as similar in appearance. She appears to be the same mid-20's and elegant in all things. She is confirmed to appear somewhat humanoid, but the exact details are iffy to a fault.
• Divine Ascension Abilities:
The most apparent effect is that the barrier becomes nearly impossible to break. It also becomes impossible to see inside or see out of this barrier. Attempting to break it causes a direct thought from Koishi to the person attempting the break. The message is simple 'we are both alive and dead'. It is unknown what Koishi means by it.
Those inside have described it of which, before, things only seemed to affect them when they were injured. Now, the surrealistic and nightmarish landscape becomes part of them. Hallucinations of broken limbs and melted faces are common. One may feel one of their eyeballs pop out of their sockets or their hair transform into serpents. It may feel like one has worms under their skin, or that their teeth are full of maggots. Whatever may be the case, both Koishi and they become part of the surrealistic landscape.
She is capable of even more damage now, at her peak of strength, speed and damage output. It is said that simply her touch can leave huge, gaping wounds. However, the full extent of this custom form is not fully known beyond the immediate effects, because it can only last a relatively short time and has a relatively long resting time of which Koishi becomes even more withdrawn and mute. Even before this time limit occurs, her opponent or opponents usually completely give up fighting.
This is because, the whole time, she's been wearing her opponents down mentally, while upping her game. At this point, even the most hardened of fighters don't want to deal with this anymore. Not the nightmares. Not the surrealism. They just want to return to reality and normality, even if they forfeit. Winning is just not worth the insanity.
________________________________________________
• Class Title:
Angel of Dreams
• Class Traits:
Dreams are universal. Everyone has dreams. Dreams are both what we strive to be and where we return to at night. They are where we fall to when we are exhausted and where we hope to be when we are at our best. In them contain our most horrible situation and our happiest moments. However, no matter how close to reality, dreams can never be real. Koishi's traits as per her title reflect this.
Koishi's presence feels around people to be soothing. People feel they can relax around her. She's hard to notice sometimes, as dreams tend to be, but once her presence is known it's easy to lose track of time and just enjoy the little things about life.
Koishi is fairly immune to all mentally based abilities and attacks. This is partly because her mind is already used to handling so much and partly because her mind is so distant from those around her that mental attacks may affect her, but she immediately accepts the effects. This leaves no 'freakout' moments that are usually caused by suddenly having reality not work the way it should, which is usually what is trying to be achieved.
Finally, those asleep around Koishi tend to have nice, lovely dreams and tend to wake up feeling refreshed and content with the world around them. This is especially so if she is particularly close physically to them. However, it could also be in the same room or the same general vicinity of her.
• Branch/Position:
Koishi is a first Protector.
• Race:
Koishi is a rather dubious Angel Iramasha.
• Skills:
(DO NOT FILL THIS OUT UNTIL TIER IS GIVEN!)
General Skills
- Durability: Adept
- General Speed: Adept
- Strength: Advanced
- Weapon Skill: Beginner
Will Skills
- Willpower/Determination: Master/Advanced/Adept/Beginner
- Mental Deduction: Master/Advanced/Adept/Beginner
- Pain Endurance: Master/Advanced/Adept/Beginner
- Focus: Master/Advanced/Adept/Beginner
Racial Skills
- Chaos Energy Skill: Advanced
- Chaos Warp: Beginner
- Seishin Buki Level: Adept
- Race Control: Adept
________________________________________________
• Roleplay Sample:
N/A
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Re: Koishi Iramasha [APPROVED, 2-2; ANGEL]
Mon Jun 11, 2012 12:44 pm
As Koishi goes to her first Angel form, Disassociation gains another passive ability. This typically doesn't com into full effect until a few posts after her form change. This passive effect begins to 'numb' the spiritual awareness in the same AoE as Koishi's abilities. It means and everyone in her range gradually becomes less aware of their spiritual senses. This greater enhances the effect Koishi has, which is mental disassociation with reality. For example, a hollow 'numbed ' by Disassociation's effect can fire a cero without feeling spiritual buildup or release. This effect also affects Koishi herself.
How can someone break out of this effect, or avoid it while still being in the AoE?
As Koishi develops to her Golden Angel form, communication will begin to go the way of spiritual senses. Cellphones will become interrupted. Methods of communication between Shinigami and Gotei 13 will become gradually less comprehensible before being cut off entirely. Even the links between Iramasha themselves will begin to deteriorate into nothing. The only way to communicate eventually is brought down to physical talking or letters. Shinigami who rely on their Zanpakutō spirits to work their abilities must physically talk to their sword, and the sword must talk back. This also applies to inner hollows and other things of that nature. Koishi herself loses her link with Disassociation and must ask it to cry for her if she needs the tears.
How does it block both physical transmissions AND spiritual ones?
As Koishi arrives to her final form, Disassociation develops yet another effect. It is important to note that this effect is actually meant to prevent a problem rather than add anything. As Koishi enters this form, the amount of extra mental strain she must go through begins to show. Because Koishi's final form is somewhat self-containing, it will begin to divert part of the excess Chaos Energy through shapes that it cries. Liquid flows from Disassociation's eye, which turns into a various amount of shapes and colors as it drips off. These shapes can be used to further confuse and distract people, but they are not Koishi's intention and Koishi herself may become distracted by the tear-shapes. This also creates a small area of concentrated Chaos Energy around her, which can be used by other Iramasha (or herself, if she's running /particularly/ low).
Give an example of how this all works, PLEASE. And second, why doesn't the area just disperse away?
Koishi's base ability is very simple. She tilts people's mental states. Being the Angel of Dreams, she can cause people to enter a state of which nothing seems real. This can be done in one of two ways. The first way is that she 'targets' someone. The second is an Area of Effect.
In both methods, the general idea is the same. Koishi begins to cause them to lose their grip on reality. It is important to note that nothing actually changes and they're not hallucinating anything. Everything just seems not as real. Voices don't seem as clear as they should be. Colors are less colorful, even though they haven't changed. Sensations feel muted, even though nothing's really changed. Everything just seems very, very far away. This can tilt a person's mind to be both good or bad, depending on the person and how Koishi herself controls it. It can be a very soothing, calming, going-to-sleep feeling. It could also be alien, frightening and a feeling of losing control. The degree is a very subtle change.
Once this is established (and this will take time, depending on the person's mental fortitude), Koishi is able to 'bring' things from fantasy into reality. This cannot be anything overly complicated and it cannot actually hurt someone. The more influence she has over someone's perception (and the more 'out of reality' they feel), the more complicated the bleeding from fantasy and reality becomes. She is, however, limited in time and complication and the moment they break out of it, she cannot touch them. Of course, Koishi herself experiences the same distance from reality and bleeding between the two.
...1. How does she do this.
2. How does one break out of it by themselves.
3. ...Needs better explanation over all; what do you mean by BLEEDS into reality? Do the things exist? Do they not? What would they be like? This needs quite a lot more explanation.
4. Please, please, please give an example.
5. What determines what things are formed?
6. Does she herself have any control over how the Bleeding... whatever that is... happens?
That's everything... forms should be striked out until they are gained in Past RP.
Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.
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Re: Koishi Iramasha [APPROVED, 2-2; ANGEL]
Mon Jun 11, 2012 1:53 pm
How can someone break out of this effect, or avoid it while still being in the AoE?
I've edited it to include:
This effect is also not very strong, meaning that a person of sufficient power will only feel only mildly affected (ie. the range of a person's ability to sense others spiritually will decrease). However, it becomes more effective the longer the battle lasts for. At its complete worst, the affected person will not be able to sense their own spiritual power and thus cannot gauge whether they are running out of power, when to 'release' a stored amount in a blast or something similar. It is important to note that this does not actually affect a person's spiritual powers, but it gradually temporarily separates their ability to sense themselves and others spiritually. Koishi can tolerate this effect on herself only because of the efficiency she has, thanks to Disassociation's previous abilities. It is possible to also break out of this ability through sufficient damage to Disassociation itself. It is also possible that a person with sufficient focus is able to be completely unaffected.
How does it block both physical transmissions AND spiritual ones?
I've edited to include the following paragraph:
The way Disassociation does this effect is two-fold. It can be described as merely a more micromanaged version of Koishi's normal ability and thus can be countered in the same manner as Koishi's normal abilities can. Firstly, in order to separate communications between spiritual entities, it slants each mental state(and by proxy, spiritual) state to be of a different level of mentality as every other mental state int he AoE. It is much like tuning two people's radios so that they are no longer on the same wavelength. This can be countered by each entity consciously tuning themselves back to each other. Secondly, in order to mitigate physical long-distance communication, Disassociation will add another 'layer' to the small barrier Koishi sets up normally through her abilities which essentially scrambles any transmissions going in or out. Radios, cellphones, etc. will still pick up on messages, but these messages will become nonsensical, warped, and incoherent.
Good point. I've edited it to say that it simply disperses Chaos Energy, causing temporarily a high-chaos-energy area.Give an example of how this all works, PLEASE. And second, why doesn't the area just disperse away?
..1. How does she do this.
2. How does one break out of it by themselves.
3. ...Needs better explanation over all; what do you mean by BLEEDS into reality? Do the things exist? Do they not? What would they be like? This needs quite a lot more explanation.
4. Please, please, please give an example.
5. What determines what things are formed?
6. Does she herself have any control over how the Bleeding... whatever that is... happens?
1. I've edited it to be more comprehensible:
Koishi's base ability is very simple. She tilts people's mental states. Being the Angel of Dreams, she can cause people to enter a state of which nothing seems real. The method of which this happens is related to but in some ways entirely different from Soul Reading. Much like Soul Reading, Koishi taps into a person's soul and inner world in order to do what she does. However, unlike Soul Reading, Koishi herself doesn't enter Inner Worlds. Rather, she uses her Chaos Energy to temporarily affect a person's relation with their own inner world. How this works is that in psychology, disassociation is already innate in all people- it is used as a defensive or coping mechanism to deal with stress or boredom. Examples of which are simple things like daydreaming. Koishi taps into this natural state of people and causes the mind to induce disassociation on a more severe scale, resulting in a mental state that is similar to depersonalization and derealization. Similarly, she can induce this coping method in order to keep people calm in stressful situations. Because disassociation is different from psychosis in that people who are disassociated still understand what reality should be, this can be especially useful in helping people keep a level head.
2. I've added this paragraph:
It is possible to combat Koishi in multiple ways. Koishi uses a simpler, less mentally fatiguing way to combat herself, for example; Koishi accepts disassociation is normal and this is capable of adapting quickly to any situation her own abilities affect her with. This is an effective way to avoid panicking. A secondary way is to find Koishi's 'link' to one's own inner world that is inducing the mental effect. This is different for all people, as everyone has their own reasons that they may enter a dissociative state. For example, if one would normally enter a dissociative state in reaction to boredom, then they would have to consciously shut that 'boredom' reaction off. Similarly, if someone would normally enter a dissociative state in reaction to trauma, they would have to consciously seek out a traumatic incident in their life that Koishi is linking to, and shut that down. Finally, one is able to fight off the dissociative state altogether by, essentially, gripping onto reality with such fierce determination that it becomes impossible for her to affect anything.
3. I've rewritten the paragraph as follows.
Once this is established (and this will take time, depending on the person's mental fortitude), Koishi is able to 'bring' things from fantasy into reality. This is established by taking the aforementioned dissociative state and 'elevating' it so that it begins to resemble psychosis. However, this is limited to a person's own reactions to reality not seeming real to them. It is important to note that she cannot 'bring' intricate fantasies into a person's perception without them actually believing that this fantasy thing seems real to them. Usually in this state, Koishi's abilities are very simple and will not appear to truly affect reality in any way. For example, a person under Koishi's abilities may falsely remember having tea with a friend in the past, or a person will not notice someone in a room because they perceive them as not being there. Koishi herself is able to edit this so that they don't notice her presence. It is an effective mindscrew where she can appear to a person as capable of moving from one spot to another instantaneously. However, because this is a double edged sword, Koishi must be able to deal with being unable to perceive herself should she do a trick like this. It is important to note that this 'bleeding' doesn't necessarily mean that it actually affects reality. It is all in the perception of those affected.
4. I've added more examples in the explanations I've quoted.
5 and 6: I've added this paragraph to better explain.
Koishi has vague control of these relatively minor hallucinations and they are not actually in reality and that they depend upon the ability for a person to be confused as to what is real and what is not. Her small control over this 'bleeding' effect is only as specific as the person will allow in their minds. If she grows to have more influence over their abilities, she is capable of creating things that they can mistakenly perceive as no different from the reality around them (which of course, now feel unreal). However, she must also perceive them as real. In order to both acknowledge her ability to bring it into fruition and perceive the thing as real, she must perform a complicated doublethink in which she is capable of believing both things at once- if this wavers, then although she may have a successful manipulation of a person's psyche, she cannot actually do anything to them.
I've struck out all the forms and added that they shall be earned in past RP.
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Re: Koishi Iramasha [APPROVED, 2-2; ANGEL]
Mon Jun 11, 2012 9:53 pm
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
Will Skills
- Willpower/Determination: Advanced
- Mental Deduction: Adept
- Pain Endurance: Beginner
- Focus: Advanced
Comments/Notes: You got da rules down, Approved, yo!
LEN APPROVES, MROW!
Tier: 2-2 in base, 2-1+ in first form, 1-3 in second, 1-2+ in final.
Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.
- Buddha
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Re: Koishi Iramasha [APPROVED, 2-2; ANGEL]
Thu Nov 01, 2012 10:06 am
This has been put into Archives!
Feel free to ask a staff member to move it back!
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