- SerenityThe Gotei 13 Advocate
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Skill Sheet Suggestion
Wed Jun 06, 2012 4:26 am
I believe that a "Spiritual Pressure" section should be added to the skill sheet for any race that uses spiritual pressure. I haven't seen any rules (And please correct me if I am wrong. Lol.) about how skilled a character is when using spiritual pressure...
For Example: Ichigo's Zanpakutō is said to constantly be in his released state because of his lack of ability to control his spiritual pressure. I believe this also goes for Kenpachi, when it comes to the reason he needs the patch seal, not sure though...
So, why not make it an actual skill? My idea had to do with:
Control: How wild is the characters spiritual pressure? Can he keep it where if he was in the world of the living hollows wouldn't flock to him? Or will they be drawn to him? Is he able to seal his Zanpakutō and keep it from staying in it's release form?
Output: If you're going for a huge attack, would the character be able to pull it off or is it to hard for them? Would the attack fail because they were unable to put out the right amount of Spiritual Pressure? Or would the attack backfire because they put in too much?
(Output and Control my Work together as one, but that of course is up to an admin.)
Concealing: If someone was trying to be stealthy, gather information, or participate in a surprise attack? Are they skilled enough to make sure other parties would not sense them coming? Or will they easily be caught? (This would probably also restrict certain Shinigami from joining Squad 2's Stealth Force... Lol. )
Sensing: I am sure that a 4th seat would NOT have the ability to sense something better than a Captain... Then again... what if that 4th seat is more skilled than the Captain in this section? How easily can a character sense arriving/dropping/raising spiritual pressures? And how FAR can they sense it from them?
This is all opinionated, but I do hope someone out there agrees with me. It's just an idea I thought up when I was RPing, because I didn't really know how good my character would be in this subject just based on tier.
For Example: Ichigo's Zanpakutō is said to constantly be in his released state because of his lack of ability to control his spiritual pressure. I believe this also goes for Kenpachi, when it comes to the reason he needs the patch seal, not sure though...
So, why not make it an actual skill? My idea had to do with:
Control: How wild is the characters spiritual pressure? Can he keep it where if he was in the world of the living hollows wouldn't flock to him? Or will they be drawn to him? Is he able to seal his Zanpakutō and keep it from staying in it's release form?
Output: If you're going for a huge attack, would the character be able to pull it off or is it to hard for them? Would the attack fail because they were unable to put out the right amount of Spiritual Pressure? Or would the attack backfire because they put in too much?
(Output and Control my Work together as one, but that of course is up to an admin.)
Concealing: If someone was trying to be stealthy, gather information, or participate in a surprise attack? Are they skilled enough to make sure other parties would not sense them coming? Or will they easily be caught? (This would probably also restrict certain Shinigami from joining Squad 2's Stealth Force... Lol. )
Sensing: I am sure that a 4th seat would NOT have the ability to sense something better than a Captain... Then again... what if that 4th seat is more skilled than the Captain in this section? How easily can a character sense arriving/dropping/raising spiritual pressures? And how FAR can they sense it from them?
This is all opinionated, but I do hope someone out there agrees with me. It's just an idea I thought up when I was RPing, because I didn't really know how good my character would be in this subject just based on tier.
- TsubineYe Olde Guarde
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Re: Skill Sheet Suggestion
Fri Jun 08, 2012 1:38 am
Actually, Tier determines 'Spiritual Pressure,' or Reiatsu as we call it.
This would go against many drawbacks for attacks, which already use a system like this.
This is actually in certain characters' own abilities. Not to mention it's not that hard to conceal yourself if you are not the strongest person around.
As for the part about 'sensing,' that has been addressed in the Will Skill 'Mental Deduction.'
Not to mention, this would make four Skill Sheets, which is making this more RPG and less RP.
Output: If you're going for a huge attack, would the character be able to pull it off or is it to hard for them? Would the attack fail because they were unable to put out the right amount of Spiritual Pressure? Or would the attack backfire because they put in too much?
This would go against many drawbacks for attacks, which already use a system like this.
Concealing: If someone was trying to be stealthy, gather information, or participate in a surprise attack? Are they skilled enough to make sure other parties would not sense them coming? Or will they easily be caught? (This would probably also restrict certain Shinigami from joining Squad 2's Stealth Force... Lol. )
This is actually in certain characters' own abilities. Not to mention it's not that hard to conceal yourself if you are not the strongest person around.
As for the part about 'sensing,' that has been addressed in the Will Skill 'Mental Deduction.'
Mental Deduction: Mental Deduction refers to a characters ability to see past what the eye can see. What I mean by this is that say your character is trapped within an illusion, would they have the mental deduction or power to overcome it? Or, for instance, would they be able to use their mental wits to overpower a possession? Could they stop themselves from being manipulated or controlled by a technique? Things like this are where Mental Deduction come in and give your character in edge in these situations. The higher your Mental Deduction is, the more your character will be able to fight off mentally.
Not to mention, this would make four Skill Sheets, which is making this more RPG and less RP.
- SerenityThe Gotei 13 Advocate
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Re: Skill Sheet Suggestion
Fri Jun 08, 2012 1:43 am
Sonico, if you wish to use this suggestion, please go on ahead and use it.
Tsu... Thank you for being one to explain it to me. Lol. I appreciate that a lot and I do get what you're saying @ RPG and RP part. I'd prefer this staying at RP level. xD
Tsu... Thank you for being one to explain it to me. Lol. I appreciate that a lot and I do get what you're saying @ RPG and RP part. I'd prefer this staying at RP level. xD
Re: Skill Sheet Suggestion
Sat Jun 29, 2013 3:35 am
«ARCHIVING THIS STUFF HERE»
This is a rather old case that I'm overviewing here,m and it seems that Tsubine handled it quite well, so I'm gonna go ahead and move this entire thread i nto resolved cases.
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