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- AnnihilationStarter Member
- Joined : 2012-05-30
Posts : 57
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» Name: Aramand Armageddus
» Titles: ANNIHILATION
» Appearance Age: 35
» True Age: ---unknown----
» Gender: Male
Affiliation/Rank: Vice Captain of Squad 10
» Appearance Description: Aramand is a physical personfiication of perfection. His physique is composed of a musculature and skeletal presentation nearly totally devoid of fat. He stands 6'9" and weighs in at over 230lbs. Plainly stated, he is flawlessly sculpted and toned while being of perfect proportions. His skin of of a light-brown tone, smooth with very little imperfections, but stated to often at times be cold to the touch. His eyes are voidal in coloration, totally black without a distinguished presence of an iris or pupil.
His hair is also of the same coloration of his eyes, more notably however is the composition or material represented by it. While possessing the same mallability and flexibilty and weight of natural normal hair, it is infact consisting of a material very much like the metal of his Zanpaktou, and like his Zanpaktou is reactive to ambient Reishi, and is long enough to drag on the floor behind him despite his own significant height.
» Appearance Picture:
Key Base Aspects of Aramand
-Outstanding Reserve of Spiritual Energy
-Outstanding levels of Spiritual Pressure
-Versed in the Usage of Kidō
-Superb Hand to Hand Combatant
-Overwhelming Prominence with his Own External and Internal abilities.
-Knowledgeable of energy in it's various, nearly infinite forms.
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» Personality: Aramand suffers from a dualit[/img[y that may infact be spawned from his manufacturing, more so then being of natural culmination through personality development, agiing and maturity. On one hand he is calculating, quiet and cold. Quite often having very little to say in social circumstances or in battle, borderlining on sociopathic personality traits (Having very little regard for the lives of others outside the scope of his responsibilites or personal goals). With this stated he also has a firm sense of duty and diligence to any given task assigned to him either by his superiors or himself. He is a machine.
On the opposite end of this spectrum, Aramand has been showned to have an extremely violent and brutal nature about him when pushed. While not easily rattled or motivated toward this particular pole, once there he is borderline sadistic, unforgiving and is without quarter for friend or foe. It's unclear as to whether this is a suppressed state or a failsafe designed to initiate when Aramand's normalcy is proving insufficient at aiding his completion of a task. What is clear that it's best for those within his proximity, friend or foe, to avoid antagonizing this state at any and all costs.
Physical Innates
-Strength/Durability/Endurance: Aramands body is purpose built for the function of harnessing his external abilities, which have granted him significant innate physical abilities. His Phenomenal strength is a byproduct of a super-dense musculature, skeletal and epidermal properties. It's said that each of these attributes are "Steel Like" in their texture and actual hardness. This immense musculature density is attributed to Aramands need for his cell structure to serve as a Super-Conductor while using his abilities. This super dense cell structure also has an affinity for storing massive quantities of energy. This increased density also afford Aramand a very high degree of physical resistance to injury of concussive, energy or even molecular disrupting traits. Symmetrically, this dense structure and it's affinity for storing usable energy harmonizes with Aramands metabolic traits, suppressing the bodies reliance on a Mitosis dynamic of the cells for supplementation. ----Diminishing his need for Air, Water, or Food. And subsequently bolstering the amount of extremes that can be endured before injury and fatigue. The upper limits of Aramands strength while measurable, have yet to be categorizred, however, based on his Tier can be expected to be near or on par with most if not all individuals categorized near his Tier.
His actual physical strength is a variable factor that can be subjugated to change based on Aramands external powers. It is suggestive that superhuman feats such as lifting many tons of weight, or destroying objects of comparable weight and outstanding size are well within Aramands capability. The upper limits of his physical strength are unknown, but certainly comparable to those of or near his tier.
-Speed/Stamina: As previously mentioned this hyper dense musculature and body composition naturally performs with a higher degree of effectiveness then average Shinigami, even of his size and dimensions. His unaided speed, subsequently is far greater then that of an average or above average Shinigami (Or Vizard), subsequently his agility and mobility are equally comparable. This energ efficient high density structure, supplementing it's Organic functions with stored and harmonized energy can exert itself for a prolonged period of time, at peak without tiring. If allowed to harness any external energy source---His stamina can be considered as indefinite, or limitless as the availability of that energy source.
-Regeneration/Immunity: Perhaps due in part to his Vizard nature, combined with engineering, Aramands abilities to regenerate, heal, resist and recover from injury, illness, poisons or disease is simply staggering by comparison to an average or far above average Shinigami or Vizard. Wounds not received to vital organs, fractures, bruises or cuts or lacerations begin healing almost immediately, and completely heal without scarring within a matter of moments. Major Injury, such as severe blood loss, amputaitons, damage to vital organs, Depending on the severity can take much longer to heal. HOWEVER, Aramand can spike his regeneration rate by diverting stored or external energy through his body to bolster it;s recovery from even the most severe of wounds.
Aramand' also possesses a significant resistance to poisons or toxins but NOT an in immunity. Be it quantity or quality, a poison or toxin of any kind would have to be sufficient to cause effect to Aramad or worse kill him. Quite often, Aramand will spike his body temperatures to quite literally BURN toxins out of his body, of course, accepting reasonable discomfort and possible injury to himself doing so.
-State Control:- Aramand can allow his body to be altered into another matter-state in symmetry with his External powers. These are called "Realms", or "Matter States" in which Aramand can envoke ONLY within the presence of that said Matter in large quantity.
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» Zanpakutō Name: Reikonshoumetsu
» Zanpakutō Spirit Appearance:
» Zanpakutō Spirit Personality: The Spirit of his Zanpaktou is bar far one of the most destructive and most powerful spirits to date. As the soul of Aramand is a manufactured abomination preceeding even Urahara's run as Chief of Research and Development. Sanctioned by Central 46 for creation for the purpose of countering ANY other potental free radcals spawned by ther inevitable mistakes and malpractices, a portion of all the sprits, from all Zanpaktou's were pooled into the creation and manufacturing of One Massive, Beleved to be controllable Zanpaktou spirit---- Reikonshoumetsu.
Rage. Anger. Hatred. Discontent. Reikonshoumetsu is nothing short of pure evil and ill intent personified, and is constantly. Pressing his mentality onto Aramand, at times chosing to favor his destructive actions, and even going so far as to Deny Aramand his power when it is being utilized for purposes that don't fit his liking. Unfortunately his success is only margnal...as Aramand is more then just a Vicored weilding his might, he is infact apart of Reikonshoumetsu himself.
» Inner World: Reikonshoumetsu Plane - Is a reflection of the world around the user at that time, thrown ascew. It's his vision of the world and how he wants it. The skies of fire, rotted and decayed structures. Destroyed buildings and deralect structures running the entirety of the places confines. In short, it's appearance is much akin to a modern day hell personified.
The skies are literally composed of an atmosphere of fire and brimstone. The air is thick, at times often heated and hard to breathe (Or undergo the action), and laden with ash as well. Siesmic activity is abundant here with an occasional gyser of brimstone. Any area close to where the actual spirit resides is usually unbearably hot, and it's said that Reikonshoumetsu's actual domain is as hot as the sun, with a surface that can't be walked or transversed by anyone. There is no night, end, or pause to the destruction present in this realm.
Sealed Zanpakutō Appearance: Reikonshoumetsu's sealed state is exact to that of an overly exaggerated Nodachi, curved, with a wider blade when lain flatside. The entirety of the sword is close to 9' long from tip of the blade to the base of the hilt. It has a front edge, and arear edge that runs 3/4 of the blades length at the back leaving 1/4 of it's back edge dull. The hilt is beautifully engraved with "Reikonshoumetsu" carved in Signet Roundhand into the Obsidian hilt, which also has a guard designed for use in capturing swords in combat.
» Release Phrase: "Decimate”
» Shikai Appearance: When released the blades form doesn't change much. The blade goes from a lusterous chrome finish to that of pure, Onyx coloration with a high luster surface. The Sword grows by a 1 making it's total length 11', and the width of the blade (turned flat side) is nearly a full 4.5" inches. More importantly the blade, while having the appearance of a far bigger and menacing nodachi, at the same time has a shadowy fire about it that seems almost tangible.
» Shikai Abilities:
Awarded Physical Innates: With his Shikai active, it responds and works in harmonization with his High-Density Musculature. Supplementing his organic function for one that utilizes that said power to sustain it's bodily functions. This causes those already dense aspects of his molecular structure to become even more so. Drastically spiking his physical attributes (All of them) to a significantly greater level of operation then the normal. It is figured that Aramand is at LEAST 5 x stronger overall with his Shikai Released then he is at rest with it sealed.
Sealed State Attributes: In it's sealed State Aramand is capable of releasing his Shikai so long as he is within a 15 meter range of his Zanpaktou. It doesn't require a verbal command, and can be done by will/thought and does not require him to be in contact with his Zanpaktou at all. Aramand also has very low level presence of his shika's released abilities even in it's sealed state though nowhere NEAR the degree of it in it's released state.
Awarded Exterior Attributes: The Exterior Attributes of the Shikai involve energy and force manipulation, more specifically, Electromagnetic Dynamism, Gravimetric Dynamism, Kinetic Dynamism.
Electromagnetic Dynamism: Aramand can utilize his own Spritual Energy and convert it to any form of energy within the elctromagnetic spectrum, or manipulate (to a limited degree and quantity) of ambient energy falling under the characteristic of electromagnetic, for prominent offensive and defensive action. However, there are forms of the energy that come easier and thus more effective to use, electricity, and magnetism being a favorite, often channeled through his sword for use in the form of incredibly powerful and fast moving lightning bolts, or electromagnetic shields. Aramand can utilize this ability without his sword, so long as his Shikai remains active, infact, it's often believed that his control and effectiveness this way is doubled when compared to using it through his Zanpaktou. This is due mostly to the Harmonized relation to the unique bond he has with his Zanpaktou, being one in the same, it's abilities and his own are a unified event.
Sonic Dynamism: Through his sword Aramand can manipulate sonic waves in a vast variety of methods of both offensive and defensive nature. He can manipulate ambient sound or manufacture those of this own through his sword. The finess of his manipulation can be fine, to extreme. Some of these abilities include Psuedo-illusion casting, creating minute pulsating, specific wavelengths to effect an opponents audio-sensory organs and inner-ear bones to cause vertigo or illusion casting (Making a person hear and think something is behind or near them that's not, or outright vertigo and destabilization of their being). Aramand can utilize this ability without his sword, so long as his Shikai remains active, infact, it's often believed that his control and effectiveness this way is doubled when compared to using it through his Zanpaktou. This is due mostly to the Harmonized relation to the unique bond he has with his Zanpaktou, being one in the same, it's abilities and his own are a unified event.
More extreme examples include the creation of sonically vibrated wavelengths of air that can cleave through even Hierro when focused. He can also manipulate sonic waves to construct hard points on himself, or extend it to form a proverbial Wall or Dome of defense.
Another is Vibrating his sword like a High-frequency blade, to the point that when it comes in contact with other solid objects the vibratory frequency can sever molecular bonds and allow the sword to cut through that said object. This can and has included other Zanpaktou, however some by nature have sufficient resistance to this, and the higher the density (Higher then that of hierro) of the object, more repeated slashes may be required before the RIGHT frequency is found.
The most destructive ability of this attribute is called a "Quasi-Sonic Slash", which involves vibrating his sword in tandem with his electromagnetic Dynamism abilities, to create a specific wavelength that "BUMPS" electrons from out of nuclear orbit. This in turn creates a MASSIVE Wave of energy, coupled with an outstanding sonic torrent or wave of force along with it.
Kinetic Dynamism: Through his sword and in part himself, Aramand can derive energy from his own movement, or his swords movement. As he or his weapon moves, the weapon and his body stockpiles energy that can be used to Bolster his own physical attributes, or energy based attacks, however there is a clear limit to how much of this energy he can store and utilize, therefore it is essential that he exhausts it whenever it nears it's peak. This same ability thus allows Aramand to withdraw energy from kinetic energy from other sources. Impact forces of the concussive type are key examples of the kinetic energy easily harnessed by him. Aramand cannot steal another persons Kinetic energy or harness kinetic energy from a biological source directly, however the movement of their weapon, or physical STRIKES from them, or impacts into other objects caused by them can be utilized equally as effective.Aramand can utilize this ability without his sword, so long as his Shikai remains active, infact, it's often believed that his control and effectiveness this way is doubled when compared to using it through his Zanpaktou. This is due mostly to the Harmonized relation to the unique bond he has with his Zanpaktou, being one in the same, it's abilities and his own are a unified event.
» Bankai Appearance: When activating his Bankai, Aramands transformation works in symmetry with his Bankai’s focus which is the bolstering of his physical and defensive capabilities by a significant margin. His skin becomes Onyx in appearance, but more specifically the texture and surface of his epidermis, skeletal and musculature become an organic variant of the metal composing his Zanpaktou and his hair. He retains his sculpted physique despite the change. As a proverbial colossus at this point, Aramands super-dense musculature greatly bolsters his weight, but this elevated musculature also significantly bolsters his strength, stamina, speed and endurance and durability, effecting his mobility none.
Present around his body at all times is a glowing, outline of Spiritual energy, and his clothing only changes color scheme.
» Bankai Abilities: As mentioned Aramands entire body (Skeletal, musculature and epidermis) undergoes an extensive change, conforming into an organic form of the metal composing his Zanpaktou and Hair. This “Colossus” form is said to have resistance matching or exceeding that of Espada Hierro, and has an affinity for the absorption and storage of Reishi. As a result of this change this greatly bolsters Aramands physical strength, speed, agility and durability to significant levels, combined with the nature of this change turns Aramands entire body into a weapon---
Gravity Dynamism: Through his Bankai, Aramand can manipulate Gravity to within a specific, and limited range. These uses often involve the utilization of the force to compress energy of various types into super-extraordinarily Dense Spheres of Semi-Stable Energy that detonate either on impact or on trigger by himself. He can also disband gravity where it is present, focusing the force through his sword and with a slash, he can detatch the molecular bonds of an object or an energy and thus direct the energy released from that disbandment to incredible effect. This also works in retrospect, as he can also increase the gravitational pull on an object to an incredible, albeit still limited degree or even an area in proximation to himself. Finally, Aramand is capable of releasing a Reverse-Gravity Field which constructs a torrent of reversed gravity in an outward direction so powerful, the effects of which can have varying degrees and results.
Spatiotemporal Dynamism: Through his Bankai, Aramand can manipulate Time/Space within a proximation of himself to a limited degree. He cannot manipulate reality so to speak, simply create things out of raw Planar Matter, no. More specifically, the usage of Time Space is focused on creating a "Time/Space Dialation Field". Within the range of this field, objects entering it are subject to the will of Aramand and the field. He can slow or speed objects up at will, usually to about slightly above half of their initial speed before entering the field.
Aramand can also Compress Time/Space around himself, focus it into a given direction, and release that said compression to allow himself a form of outstanding, long range movement. This is comparable to a flash step, but RANGE FOR RANGE--Is Far Faster and Far more effective. Where as it would take someone a few Flash Steps to cover a mile. Aramand can cover double that amount with this ability, in the same time as it would take a flash step user to cover a short distance such as 5 meters. Coincidentally, he can also isolate objects within a 100 meter range of himself within these fields and enact the effects of them from a distance.
There is a limit to how many objects that can be slowed/sped up by his field at one time, and the larger an object is, ultimately the harder it is to slow it and thus the more effort required to slow/speed up that said object. This Ability also cannot be used in rapid succession (The Movement part of it), and thus requires Aramand time to re-use it after a full on usage (Usually 2 turns).
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» Inner Hollow Description: The Pride of Huecco Mundo.The Inner Hollow of Aramand was a selected and manufactured creature with a specific design. It’s intentions and purposes are to release the pre-set “Limiters” that keeps Aramand from taking on the full nature of himself and his zanpaktou. It shares Reikonshometsu’s destructive and chaotic nature, but being that Reikonshometsu’s essence is infact apart of Aramand and vice versa, only a Hallow’s touch can effect the human nature that pacifies the chaotic spirit. And so, the Hallow, when used turns Aramand into something unleashed, destructive and wildly capable of laying waste to anything, friend or foe.
The Inner Hollow’s natural appearance has never been seen outside of Aramands own possession. It generates a specific aura, Onyx in nature, and gives charcter and detail to Aramands eyes when active, pulsating red orbs believed to be the eyes of the hallow itself. Its voice is cannonade, differing from any Hollow, said to possess the “Chorus of Death”. This is a notion given from the sound of multiple (Dozens to hundreds) of other tones apparent in his voice when Aramand speaks in this form.
» Inner Hollow Personality: The Inner Hallow’s personality is a sub persona to Aramand and Essenc e of his Zanpaktou. White his Zanpaktou’s essence is naturall chaotic, destructive and evil, Aramands humanity represents the “Capacitor” to that force. The Hallow symbolizes unbridled darkness. It does as Hallows do, devouring the Humane part of Aramands Soul to allow Reikonshoumetsu and The Hallow, Full tandem control of Aramand. It shares Reikonshoumetsu’s discontent for life, is petty, easily aroused, evil and destructive with extreme levels of Sociopathic behavior---borderline outright sadistic and murderous. 100% Unpredictable and unrelenting is the nature of his Hallow.
His Hallows nature consist of to no inhibition or sympathy. It is totally unversed in the dynamic of honor and duty. It’s wild, unhinged nature fortifies it’s often irrational and unremorseful tendencies. It has no sympathy, no empathy no compassion, no love. Only hate runs rampart through this creature and that said hate has no bounds.
» Inner Hollow Powers: By function, Aramands Inner Hollow commands a range of predominately mental abilities, specifically psychokinetic abilities and strong telepathic and empathic functions. This ranges from Telekinesis, Illusion casting, Mind Probing, to more intricate disciplines of mind exertion such as the shaping and manipulation of raw mental energy for its use.
» Hollow Mask Appearance:
The color of this mask varies, often cycling through red, blue then a dark purplish black and the horns are at times longer. There is a mouthless variant of his mask as well. It is believed that the variation of his mask is based on mood or intention. The Longer the horns and the more pronounced the mouth on his mask the more murderous the intent, and vice versa.
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» Vizard Powers:
Aura Cognative – An ability that allows Aramand to literally read the emotional spectrum of an objective and flatly sense and perceive the thoughts pertaining to those specific emotions. Also, this ability has a Pre-cognative attribute to it specifically attuned to the byproduct harnessed by the emotional spectrums sensed around it. Plainly stated, anyone bearing him ill-will or intent, or functionally or actively engaging Aramand in combat or to be deceptive, give Aramand "Specific Imagery" of their next move as it's being thought out or conducted to him. An extra sensory attribute.
Spirit Cognative --- An ability to see and sense the flow of Reishi, or ones spiritual pressure for purposes of tracking and identification, within or around an objective or object. Aramand can also utilize this ability to "Iso Linear" track an individual based on their unique Essence/Spirit signature admist the sea of existence. Allowing him to follow individuals or objects even through other planes of existence, or even send ATTACKS specifically attuned to follow those trails back to their origins.
Ultimate Push/Pull --- Allows for the implementation of kinetic forces in the form of a push or pull. These forces can be localized and sourced from his hands or part of the body but do not require gestures to use, guide or employ. This is for lack of a better term, functional tekenesis however
Cero Dynamism: Manipulation of Cero for offensive and defensive usage often in the form of projectiles or insanely resilient spheres or walls of defense.
Psychometabolic: Manipulation of his own molecular composition or spirit body into that of another elements composition, or mimicry of another objects composition such as stone, diamond, even pure energy forms like light. More complex transitions (Light, electromagnetic) are harder to sustain and tax him appreciably, especially if it’s a full body reconstruction, so that would be the definitive limits of this trait.
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» Resurrección Appearance: Aramands Resurrección state is unique in itself that it's a total harmonization with his inner hallow and Zanpaktou spirit, both inhabiting his body to the "Near Fullest" extent. This greatly bolsters Aramands size to more then 8' in height and of staggering weight, but more specifically, his Skin, musculature and skeletal systems are all at their maximum densities and hardness. His hair changes color, becoming a brilliant platinum color, all the while "Gate Symbols" take shape in the form of Markings and Tattoo's. His Zanpak-tou's appearance and decor changes, remaining it's 11' length and afformentioned weight but becoming a highly lusterous blade now in an ornate sheathe that's slong across his back.
More importantly is the presence of the massive "HARMONIZER" (A Ring shaped Energy Vectoring Instrument shaped out of the same material as his Zanpak-tou"
» Resurrección Abilities: ONTOP of the previous listed powers, the abilities of his Final form Include.
AT-FIELD (ANTI-TERROR FIELD): - In this state Aramand can now utilize an AT FIELD. Which is a Quintessential Encryption Protocol (Manifested in the form of a high-powered energy sphere, dome, or whatever shape he choses). This Sphere is a representation of a personal proximity of existence itself that has been subjugated by Aramands will into his absolute control (Binary reconfiguration). WITHIN that said sphere, Armands will is absolute and so he is capable of Withstanding a wide range of attacks on his persons.
It's most BASE function is to convert Quintessential Encryption into a Tangible Solid State construct allowing Aramand to erect Nigh Impenetrable force fields that are flat out INDESTRUCTABLE and IMPENETRABLE to "CONVENTIONAL (key word)" forms of assult and infact, requires a more specific attuned attack to even begin attempting past it's boundaries. These force fields have an offensive use as well, as it can be shaped and moved about like a blade of "Negation" that can shred through the bonds of a material on a Molecular or Planar level. Aramand can strategically impose his AT Field away from his persons as well, or use the energy to disrupt or even negate the molucular bonds of Atoms, causing them to detonate with outstanding force, while containing the explosion within the likes of another field.
Aramand achieves this level of "Imposing" through binding his mind with the unfathomable conscious of his Zanpaktou's spirit and Inner hollow. Turning his simple MIND into a "Sub Spanda" or "Massive Sentience", the likes of which are even able to Sense, deduce or understand the infinite sea of Binary Integers that compose existence.
-ZPE Conduction/Manipulation-: In this State, Aramand can also Utilize Zero Point energy or "Vacuum Energy", which is particularly effective as both an POWER source and defense. It is a slate energy the likes of which exists within any and all other forms of energy.
-SOLENOID FUNCTION-: In this state, Aramand successfully obtains a solenoid function which allows his body or Zanpaktou, to effectively convert MOST forms of matter into usable, energy for himself in an offensive, defensive or supplementary manner.
» Background: Aramand is a tool, a weapon. He was commissioned into being FIRST by Central 46, then The Shinigami Research and Development Dpartment. As means of maintaining supremacy against the sudden outburst of unaccounted for phenomena, both having been realized at the time, and predicted in the future. An Ongoing Project predating even Commander Yama’s rise to rulership of the Gotei 13, contribution to his development preceded Urahara, involving and refined by Urahara, and even Kurotsuchi’s hand has also led to his development.
While representing the attempt to rectify any of the Soul Societies mistakes and mishaps, he is also a representation of the hypocritical nature of the Society as well, as he is a construction, that has been dubbed an “Abomination” by the same higher-ups who sanctioned his being.
While his existence is a mystery to most, his Release was commissioned by Central 46, a decision in which even Commander Yama spoke against but was ultimately over ruled. The need for a stronger offensive and defensive against the unknown required the release of an unknown, and So Aramand was released and added into the fold of the Soul Society as Captain or vice Captain Level Shinigami to the first eligible squadron that could use him.
Despite his age (Being well over 1000 years old), he retains a naïve nature, and sponge like behavior to stimulations and experiences that are new to him. Having taken several trips to the land of the Living.
Aramands naive nature often led to him seeking the council and advice of many of the other Gotei 13' captains, specifically, a close relationship that he has with Kenpachi. The two are friends, as much as they are rivals, quite often testing one another in battle, at times becoming more detrimental to one anothers safety as the enemey---just for the sheer enjoyment of making life that much harder for the other guy. On a positive note however, Kenpachi is also a source of confidence of Aramand who despite is great power, is often reluctant to cut loose even when it's absolutely neccessary.
His nature has made him an adventurer, often venturing into the world of the living. It has afforded him a look into humanity, and has molded a nature that counters the destructive beasts that lay in wait within him. While not being a participant, he recognizes the importance of Humanity’s existence and the role it plays within the grand scheme of things. And has also worked very closely with Ichigo, to whom which he relates with (Due mostly to him being a Vizard as well, who favors the land of the living). And thus he continues to prosper there this day.
_____________________________________________General Skills
- Durability: Master
- General Speed: Master
- Strength: Master
- Weapon Skill: Advanced
Racial Skills
- Hoho: Master
- Cero/Bala/Kidō:Adept
- Zanjutsu:Master
- Hakuda: Master
Racial Skills
- Power Augmentation Master
- Cero: Master
- Mask Protection:: Master
- Hollow Control: Master
External Skills: These are skills that are directly related to his own physical prowess or racial abilities, but more so the description of prowess utilizing the abilities (Innate or External) stemming from his Zankpatkou in Shikai or Bankai state.
EM - Spectrum Dynamics: Grand Master
Gravimetrics: Master
Kinetica: Master
Sonokenesis: Master
Spatiatempora: Master
ZPE DYNAMIC: Master
ANTI TERROR: Master
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» Role Play Sample: His arrival is of one of power, prominence and flare. Behold him in his majesty, let your ears absorb the mammoth reverb of the 10-thousand strong Roman Catholic Choir that is his theme music. Music of the gods for he is a god amongst warriors who’s tales and actions will adhere to the pages of history. Or be slathered among the pages of scribes praising his feats within their thick archives of lore. His very descent from the aqua blue heavens above is one of slow and gradual approach to the waiting Terra Firma that bends and implodes beneath the insurmountable Reiryoku. A pressure so apparent in this being, the likes of which procreates a mammoth indentation, expanding in all directions of for several hundreds of meters before he comes to a rest at it’s epicenter.
He stares upon you with eyes lacking compassion of any alignment. These Onyx Oculars give you no quarter, they give you no compassion or hate. They give you no Joy or pain. There in those Onyx eyes, you will see no semblance of the humanity that one would believe is to be advocated by one of his duty and origins. You are within the presence of an abomination and an anomaly in one stroke, that gust kissing the skin of would be spectators isn’t natures doing at all, but the movement of kinetics at the behest of his own will. The push and pull forces of physics are mere fodder, wasted on the theatrics of an entry and display.
His garments would buffer under this kinetic suggestion. Witness and hear the low metallic howl of a few stray strands of that unique hair wavering about, the entire mass of floor length hair chiming as the mass of metallic lengths rub and move among and against one another. His lids would slowly clench tight, and in the instant that the sword at his side is thumbed from it’s sheathe-----An Anomaly of Exemplary execution and pace would have already occurred. Let he who is of insufficient processing capacity be denied the entirety of the spectacle, your insufficient mind, eyes and brain couldn’t hope to trail what was done. Yet those of the more gifted sort will know that a sword was drawn and resheathed—in the same time it takes a camera’s flash to flash.
They know why the tall structure before them , is suddenly revealing splits who are now giving weigh to the strains of gravity, and tons and tons of structure begin to slide against itself and fall helplessly in thunderous surrender to the ground before him.
Last edited by Annihilation on Wed Jul 11, 2012 3:20 pm; edited 20 times in total
- KenshinGod of Wind
- Joined : 2010-07-09
Posts : 662
Age : 32
Location : Hilliard, Ohio
Member Info
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Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [O]
- Powers are not Godmod/Overpowered [O]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
Will Skills
- Willpower/Determination: Master/Advanced/Adept/Beginner
- Mental Deduction: Master/Advanced/Adept/Beginner
- Pain Endurance: Master/Advanced/Adept/Beginner
- Focus: Master/Advanced/Adept/Beginner
Comments/Notes: Denied for now, your absorbing Reishi is not allowed, only Quincy can do that, as well as absorbing techniques that other people use, basically causing their techniques to not work if you use your powers, is god mod. Change your powers, make the history a little bit longer and then I will regrade the application.
Tier:
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- AnnihilationStarter Member
- Joined : 2012-05-30
Posts : 57
Powers have been changed, and Bio has been lengthened.
- KenshinGod of Wind
- Joined : 2010-07-09
Posts : 662
Age : 32
Location : Hilliard, Ohio
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Gravity as well as the whole time space thing are a no go, the other stuff i actually really like, with the Kinetic energy thought you aren't allowed to take it from a biological entity. For a person's powers, stealing the Kinetic energy from that you would have to put in a weakness as well.
History looks good though, can't control gravity or space/time. That's about all i see wrong with the next powers though, fix this and we should be in good shape
History looks good though, can't control gravity or space/time. That's about all i see wrong with the next powers though, fix this and we should be in good shape
- KenshinGod of Wind
- Joined : 2010-07-09
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Age : 32
Location : Hilliard, Ohio
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By the way, in my opinion, any power is good as long as it has a good enough weakness to the power. That's one thing I have learned from RP.
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- AnnihilationStarter Member
- Joined : 2012-05-30
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I appreciate your feedback, I've modified the sheet as requested and took gravity out (Substituted it with sound) and took out time space and basically switched the method (Of lower magnitude) to achieve similar result.
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- AnnihilationStarter Member
- Joined : 2012-05-30
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made another small edit to his physical dimensions, good to go if you say so.
- KenshinGod of Wind
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Okay with this character now, i do like the abilities. Just clarify a few things for me, with his Bankai in that time space thing, it's only anything that enters it, correct? Meaning things that are already inside of the thing are not effected, correct?
Also with that they don't slow down much, correct? Only a fraction of a second slower then their normal speed correct?
Also
"FASTER then a flash step user could cover a mere dozen meters or so. For all intents and purpose, this is as close to instantaneous movement as one can get without actually teleporting. "
That part you can't have, you can't be faster then a flash step user, if you want something like I have in which it doesn't make you faster, you just cover a lot more distance with a flash step, then that is fine. But you cannot use this in rapid succession like you could a normal flash step, put a cool-down time of greater then 4 or 5 posts and this ability will be okay to use, in my opinion. But this doesn't mean you can move faster then a flash step, just remember that.
Fix those things/clarify and I think that will be the last thing for what I have to say.
Also with that they don't slow down much, correct? Only a fraction of a second slower then their normal speed correct?
Also
"FASTER then a flash step user could cover a mere dozen meters or so. For all intents and purpose, this is as close to instantaneous movement as one can get without actually teleporting. "
That part you can't have, you can't be faster then a flash step user, if you want something like I have in which it doesn't make you faster, you just cover a lot more distance with a flash step, then that is fine. But you cannot use this in rapid succession like you could a normal flash step, put a cool-down time of greater then 4 or 5 posts and this ability will be okay to use, in my opinion. But this doesn't mean you can move faster then a flash step, just remember that.
Fix those things/clarify and I think that will be the last thing for what I have to say.
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- AnnihilationStarter Member
- Joined : 2012-05-30
Posts : 57
Kenshin wrote:Okay with this character now, i do like the abilities. Just clarify a few things for me, with his Bankai in that time space thing, it's only anything that enters it, correct? Meaning things that are already inside of the thing are not effected, correct?
Also with that they don't slow down much, correct? Only a fraction of a second slower then their normal speed correct?
Also
"FASTER then a flash step user could cover a mere dozen meters or so. For all intents and purpose, this is as close to instantaneous movement as one can get without actually teleporting. "
That part you can't have, you can't be faster then a flash step user, if you want something like I have in which it doesn't make you faster, you just cover a lot more distance with a flash step, then that is fine. But you cannot use this in rapid succession like you could a normal flash step, put a cool-down time of greater then 4 or 5 posts and this ability will be okay to use, in my opinion. But this doesn't mean you can move faster then a flash step, just remember that.
Fix those things/clarify and I think that will be the last thing for what I have to say.
Dialation Field (Formerly time space thingy lol): yea, objects within it remain uneffected, to be more specific, it would only apply to one specific object at a time within the field and it's subsidaries (Attacks or objects relating to that one individual object, it dialate multiple objects but this in turn splits the effectiveness amongst those objects, in short---the more objects in the field, the less he can slow, while 1 object regardless of size or speed is easier to stop).
As to how much he can slow them down by it's usually to about HALF their initial movement speed, it's also based on how concentrated the field was prior to it's engagement, a pre-empted field (Erected without notice and allowed to sit and gain befor being entered) could more effectively stop an object to with significantly more effectiveness. But he can not TOTALLY stop a person or bring them to a slow slow crawl, at the MOST half.
AS far as the "Catapault" effect being faster then a Flash, I meant it over a certain range. As we see with flash step users they usually aren't more then several meters at the most dozens of them from their opponent when using the move, this action per-say would allow a FURTHER range to it with equal effectiveness. So yes, if this could put me behind you from 1/3 mile out as fast as the flash step could put you behind a person at 20 meters then essentially at shorter distances the prior method would be faster. I will impliment a cool down period of 4 turns.
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- AnnihilationStarter Member
- Joined : 2012-05-30
Posts : 57
Made the changes requested.
-4 turn cool down period on "Catapault" effect
-Maximum of HALF initial moving speed on the dialation field.
-Let it be known that the catapault would be faster then a flash step over LONGER distances as it would require multiple flash steps to cover those distances where as this catapault only requires one use to cover a given distance.
-4 turn cool down period on "Catapault" effect
-Maximum of HALF initial moving speed on the dialation field.
-Let it be known that the catapault would be faster then a flash step over LONGER distances as it would require multiple flash steps to cover those distances where as this catapault only requires one use to cover a given distance.
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