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- Joined : 2011-03-03
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James' 3rd proper addition
Fri Jan 20, 2012 3:13 pm
[list][*]Name Of Character: James Mizumuzi
[*]Link To Character Profile: https://www.platinumhearts.net/t5218-james-mizumuzi
[*]Reasons For Upgrading: Continuing to make James into the character he really is. Also, BECAUSE THIS IS WHERE ANY POWER ADDITIONS GO.
What Are You Upgrading: Nile Spray Stream: James sidesteps before his opponent, slashing the ground behind him to gain more back step. The slash creates an unexpected back-wash, summouning or utilizing a crushing stream of water. The stream is cylindrical, with a radius of 5 feet. It slams into the opponent like a wall, ramming them over as best it can. It uses the abilities of Sakibo, so it doesn’t use that much of James’ energy. He can even use it multiple times, up to 4 in rapid sidestepping succession.
Ice Channel: James places his hand in front of his opponent, the other hand at his side, channeling either Nature Energy or water around him into a ring of water that hovers just off the skin of his bare hand, the bottom at his wrist and the top at the tips of his fingers. He holds a breath during the entire length of this attack. Then he fires the ring at his opponent, launching it with Nature Energy. The ring drops a line of water as it travels, going 80 mph as it circles the enemy. Then, it goes high up into the air, 5 feet above the enemies head. It can surround up to a diameter of 15 feet around an opponent. Then, James snaps the fingers of his still outstretched hand, causing the attack to activate.
The water around the opponent freezes, creating Ice crystals that shoot out away from the opponent. It creates a circular wall of Ice crystals around the opponent, tipping where the ring is still spinning. The ring expands outwards, creating a cylindrical structure of shooting ice crystals, like a work of art. Then he holds aloft Sakibo and turns it horizontal before him, pointing the blade at the opponent. Then he runs the hand (that caused the activation of the attack) along it, activating the attacks second part. (Strike and Above)
Ice Hell: The first alternate to the attacks second part is quite painful. All around the frozen cylinder of the opponent, large 5 foot nails of ice appear, like floating icicles. They are made of frozen water particles in the air, and there are 9 of them. Four of them are in the North, South, East, and West positions, pointed diagonally at the structure from 2 feet away. 4 more are pointed at it horizontally and level to where the opponent’s chest would be, from the Northeast, Northwest, Southeast, and Southwest. The final nail is 10 feet long, held directly in the middle of the roof of the cylinder. Then James releases the breath he took before, drawing the Ice nails into the cylinder, stabbing the opponent within with reinforced ice.
Water Hell: Second Alternate, From Sakibo’s tip emerges a flow of water, that goes directly towards the cylinder. It flows underneath it, going through the ice due to James’ water control. It fills up inside the cylinder, all the way up to the roof. This cuts off the opponent off from a source of air, but costs James energy to hold within the ice. He can only hold it for a post before it disperses, breaking and shattering from the water pressure.
Final Freeze: James can choose to freeze the water within the structure, freezing it all around whatever stands within it. Past that point, it stops using his energy to maintain, but isn’t strong enough to hold anyone who is stronger than 2 tiers below his own. However, it can still slow them down or distract them. Total amount of time from start of ice ring to final freeze: 1 post.
Freeze Shots: Similar to bala, James is able to fire out spheres of ice from his hands. When they connect with an opponent or surface, it shoots out 5 ice crystals like a plant, creating a small spiked ice structure on whatever they hit. The spikes are medium sharp, and only go up to 6 inches long. The spheres that are fired have a radius of 7 inches. He can fire 12 per post in sealed, 16 in Return, 20 in Strike, and 30 in Purity. They also do light frost damage to anything they come in contact with.
Frost Breath: James takes a deep breath, collecting many water particles into his mouth, either with the air or with water. Then, after a few moments of charging, he shouts out, creating a wave of ice energy. Anything that it hits it freezes, with a temperature of 300 degrees below zero. It takes a heat of 200 degrees to melt, or the strength of 300 pounds of force to break out of. It also has three levels of range effect; depending on the words that James calls. The levels are: Sheen! For 10 feet around, going 25 mph with his mouth being the center. Foss! For 25 feet around, with his mouth as the center, going 40 mph. Kah! For 50 feet aroun, his mouth being the center, going 100 mph. Note: Kah is only usable at Strike and above.
SHEEN FOSS KAH!=Final Form of Frost Breath.
Numb Nerves: Due to James temperature manipulation of water, he can numb his own nerves, able to nullify pain up to a moderate-high rating. However, anything more than that will cause him to flinch as well as taking the damage, as he isn’t very much used to it, despite being a defensive type. That also means that he cannot sense an attacker if he is using Numb Nerves all over his body, but he can allow himself to feel momentary pain in order to tell their location, and THEN Numb the Nerve.
Ice Cross: When in the ocean, or another source of water, completely surrounded by it, he can activate this technique. It is a finale of sorts, using up a large amount of energy for what it does, 40% of his total supply. He starts the attack by forming two spikes of ice in his hands, one for each, and throwing them at the opponent. If even one makes contact, then the rest of the attack starts. If they both miss, he is unable to attempt to begin the attack again for 2 posts. After one of the spikes hits, another one shoots out of the water below his opponent, sailing right at them. As this is done, James freezes a very large amount of water under the sea, brining it up with Sakibo due to its size. Out of the water emerges a cross, the vertical ice plank 40 feet in length, the horizontal ice plank 20 feet in length.
It rises behind the enemy as they are attacked by the other spike, looming over them. From each side of the planks, so 4 spots in total, fires a band of ice. Each one attempts to attach itself to corresponding side of the opponent, freezing the side and drawing in the line. If 2 of the lines hit, the opponent is drug towards the center of the cross, attempting to slam them into it. From here, only someone with master strength or higher can forcibly break apart the cross from there, shattering it. However, if they are unable to break the cross, the attack moves on from there.
James creates 20 1 foot long spikes all around him, forming a frozen plate benath him from which to stand. He stands on the plate 15 feet away from the opponent on the cross, then points his finger directly at the opponent. From there, all the spikes point at where the opponent is, and are thrown directly at the opponent, their points fairly blunt as to only do bruising damage, and can only pierce beginner levels of Durability. Then, the spik1es and the cross begin to glow, and throw layers of ice all over the opponent, up to 20 in total layers of 3 inch thick durable ice. Then, James lifts Sakibo high in the air above him, manipulating the water ONE LAST TIME. Giant nails appear, the tips 1 foot long and the bases 20 feet. They are 5 feet each, looking more like cones than nails. Then, James slices down Sakibo, the platform underneath him shattering. The 4 nails that he has summoned over each end of the planks of the cross slam forwards into it, acting upon it and the enemy bound under the layers of ice at its center.
The Cross of Ice Planks falls backwards, the entire structure falling into the ocean, bringing down the opponent with it. It goes all the way to the bottom of the source of water used during the battle, holding down the opponent to the bottom of the water. It remains there, as it is natural water, and takes heat up to 200 degrees farenheit to melt it. Generally, it doesn’t kill the opponent, or even badly damage them. However, it DOES work quite well at holding down/sealing an opponent. After this technique is used, Sakibo returns within James for the rest of the thread, and he cannot go past Strike into purity, as well as losing control of manipulation of water for two posts. It should also be noted that he loses his cat ears as the Nails slam into the cross, shattering into the sea below with the cross, and do not come back for the remainder of the thread. 1 true use per thread. (PURITY ONLY)
Faith in the God of the Israelites: (Background) James was brought up believing in the God of the Israelites. As such, he is constantly remarking about such things as “May the God of the Israelites judge your soul.” However, that also means that he knows of the stories of Genesis.
The Flood: James places his hand on the water below him, or onto the ground by using Nature Energy. As he does so, the water shoots up around him, covering his bent over form from the enemy. Then, James stands up, pushing forwards his hands at the opponent. The Flood shoots out, and when it hits the opponent, greatly reduces the friction around their body to near zero, making them very slippery and hard to get a grip on, including the ground. (Strike)
God Almighty: This is only usable in Strike Form in the sea or Purity form anywhere else.. Basically, what it does, is creates a Typhoon of water and whirling wind, with himself at the storms center, pushing it out at the opponent with his nature energy.. It can drag up things that weigh less than 200 pounds or are exerting less force than that with their muscles, or if they are weighing themselves down with their spirit energy. James is able to travel freely through the Typhoon, able to use water walk to go just about anywhere in the Typhoon instantly. However, it can only be used once per thread and after use, he cannot use his water abilities during the 1 post duration of the storm.
Mirror Dome Cataclysm: In strike form, he uses 20% of his Nature Energy, holding out both hands to the side while the enemy is within a range of 20 feet of him. He gathers his Nature Energy on the ground in a circle 25 feet around himself as the center of the circle. Then it shoots up, creating a large frozen dome above them, as well as spreading down below them and covering the ground, making it slippery for most people. From here, James is able to manipulate the dome, infusing it with his Nature Energy to manipulate it into different shapes to use. Also, while in the Dome, the reflections of the people within are reflected everywhere, able to sometimes deceive an unwitting enemy with a Perception rating of Beginner.
Example: He could make Anvils drop around his enemies, create chakrams for himself to throw, or just throw down a cleaver of ice from above.
Parting the Red Sea: (Background) James himself was the one who parted the Red Sea, during his training. He had had a very strange feeling, like he MUST part it, as a test to himself and a way to prove himself. He wasn’t sure where the voice had come from, but he recognized it as powerful and so did as it asked, opening the way. Then he saw to his shock that the Isrealites who he had once been a part of crossed, and felt quite strange, unsure about his opinions towards them. He sighed, letting them pass, but wondering why they needed to. Then, he felt them. Egyptian troops in the parted Red Sea. His eyes flashed with rage, he still remembered what they had done to him and the Israelites the last time he had met them. He released his hold on the waters, throwing them in. He wasn’t sure what had caused him to do it with such ferocity, and he had had that strange feeling once again, crushing the Egyptians beneath the waves. It was the last time would ever see his home people…
Abraham’s Inspiration: What parting to sea meant was that he learned how to part very large bodies of water. That allows him to quickly make flowing water part, become walls of water, allowing allies to pass and perhaps use to crush his enemies under the waves. However, he cannot hold the waters back for more than 2 posts, and if he holds a large body for that amount of time, overstrains his body and his ears shatter on his head for the rest of the thread he had held the waters. However, moving smaller bodies is fairly easy for him to do.
Boiling Rapids: James is able to boil water with Sakibo, either by touching the source, generating it himself, or channeling Nature Energy through Sakibo. The maximum amount that he is able to boil at once is a cube of water up to 30 feet from one end to the other. However, doing the limit of boiling causes the heat he means to put into it to be halved. At 20 feet, it has 3/4’s the strength, but remains at full heat he is able to past that, which is 400 degrees farenheit, either using salt water or using his abilities to hold the water molecules together while still speeding them up.
Ice Shikigami: James can also summon small, round beings of Ice, each one about 1 foot in diameter. They have small hands as well, able to grip things by freezing it to themselves. They are manipulated by James, but after creation, will simply stay where they are, ready to be used. James is also able to use the small eyes that they have to see what they see, using them as stealth tools as well as general help, as past picking things up and floating, they do nothing more than occupy space. (sealed and above)
River of Mount Sinai: In Purity Form, he is able to forcibly weaken the strength of his Chaos Energy field that holds him together, losing its form. This allows him to avoid blunt damage, becoming only a bag of water in the place where he is hit, but still strong enough to not burst. However, doing so renders that spot weak to sharp attacks for the post that it is used for.
Babylon Star: James, thanks to having lived for so long, has seen many cultures. This allows him to know many shapes that he can shift his ice into. One of his favorite styles to use are the killing tactics of the East. He is so used to summoning these types of weaponry that he is able to summon the small tools almost effortlessly, as well as having a high amount of skill with them. These include the senbon: Large Needles that fly and cut through the air to damage the opponent. Also the Ninja Stars: Which have either 4 or 5 points, and also fly through the air with ease. Last are the Kunai, or knives, which have a handle as well as a pointy end. Babylon Star is the Name of his own custom tool, a giant ninja star that unfolds into 5 points, looking like a star that you can hold in your hand. When it is thrown, its points shoot out, stretching to 15 feet around. However, when it hits the ground, it is its normal foot long around once again. He can only create 1 Babylon Star every other post.
Triple-point: In triple point, James’ arms and legs become infused with his Nature Energy, increasing their speed to 1000 mph and his strength by 3 times. However, it has a major downside: During Triple Point, he is completely unable to use his water manipulation, and is unable to wield Sakibo, as his charged hands reject it and put it away. He can only use Triple-point in sealed state, and is similar to as if James was placed into a Shinigami’s shunko, although it’s destructive force is not as high as that. Usually, he only uses this state for hand-to-hand battles, or when he wishes to hold back, or if his water isn’t proving effective enough. The drawbacks of using Triple Point involve the fact that no matter what, James cannot manipulate water for 6 posts after its activation, and for a minimum of 2 posts after Triple Point is ended. So he can only use water at a max of 6 posts after activation of Triple-Point, and must end it on the 4th to regain his water manipulation in the minimum. He is also unable to touch Sakibo for the 1 post of extreme weakness after finishing using Triple-point. Triple-point cannot last longer than 8 posts.
[*]Any Extra Notes: =w=
[*]Approved By: [b]Pockeh
[*]Link To Character Profile: https://www.platinumhearts.net/t5218-james-mizumuzi
[*]Reasons For Upgrading: Continuing to make James into the character he really is. Also, BECAUSE THIS IS WHERE ANY POWER ADDITIONS GO.
What Are You Upgrading: Nile Spray Stream: James sidesteps before his opponent, slashing the ground behind him to gain more back step. The slash creates an unexpected back-wash, summouning or utilizing a crushing stream of water. The stream is cylindrical, with a radius of 5 feet. It slams into the opponent like a wall, ramming them over as best it can. It uses the abilities of Sakibo, so it doesn’t use that much of James’ energy. He can even use it multiple times, up to 4 in rapid sidestepping succession.
Ice Channel: James places his hand in front of his opponent, the other hand at his side, channeling either Nature Energy or water around him into a ring of water that hovers just off the skin of his bare hand, the bottom at his wrist and the top at the tips of his fingers. He holds a breath during the entire length of this attack. Then he fires the ring at his opponent, launching it with Nature Energy. The ring drops a line of water as it travels, going 80 mph as it circles the enemy. Then, it goes high up into the air, 5 feet above the enemies head. It can surround up to a diameter of 15 feet around an opponent. Then, James snaps the fingers of his still outstretched hand, causing the attack to activate.
The water around the opponent freezes, creating Ice crystals that shoot out away from the opponent. It creates a circular wall of Ice crystals around the opponent, tipping where the ring is still spinning. The ring expands outwards, creating a cylindrical structure of shooting ice crystals, like a work of art. Then he holds aloft Sakibo and turns it horizontal before him, pointing the blade at the opponent. Then he runs the hand (that caused the activation of the attack) along it, activating the attacks second part. (Strike and Above)
Ice Hell: The first alternate to the attacks second part is quite painful. All around the frozen cylinder of the opponent, large 5 foot nails of ice appear, like floating icicles. They are made of frozen water particles in the air, and there are 9 of them. Four of them are in the North, South, East, and West positions, pointed diagonally at the structure from 2 feet away. 4 more are pointed at it horizontally and level to where the opponent’s chest would be, from the Northeast, Northwest, Southeast, and Southwest. The final nail is 10 feet long, held directly in the middle of the roof of the cylinder. Then James releases the breath he took before, drawing the Ice nails into the cylinder, stabbing the opponent within with reinforced ice.
Water Hell: Second Alternate, From Sakibo’s tip emerges a flow of water, that goes directly towards the cylinder. It flows underneath it, going through the ice due to James’ water control. It fills up inside the cylinder, all the way up to the roof. This cuts off the opponent off from a source of air, but costs James energy to hold within the ice. He can only hold it for a post before it disperses, breaking and shattering from the water pressure.
Final Freeze: James can choose to freeze the water within the structure, freezing it all around whatever stands within it. Past that point, it stops using his energy to maintain, but isn’t strong enough to hold anyone who is stronger than 2 tiers below his own. However, it can still slow them down or distract them. Total amount of time from start of ice ring to final freeze: 1 post.
Freeze Shots: Similar to bala, James is able to fire out spheres of ice from his hands. When they connect with an opponent or surface, it shoots out 5 ice crystals like a plant, creating a small spiked ice structure on whatever they hit. The spikes are medium sharp, and only go up to 6 inches long. The spheres that are fired have a radius of 7 inches. He can fire 12 per post in sealed, 16 in Return, 20 in Strike, and 30 in Purity. They also do light frost damage to anything they come in contact with.
Frost Breath: James takes a deep breath, collecting many water particles into his mouth, either with the air or with water. Then, after a few moments of charging, he shouts out, creating a wave of ice energy. Anything that it hits it freezes, with a temperature of 300 degrees below zero. It takes a heat of 200 degrees to melt, or the strength of 300 pounds of force to break out of. It also has three levels of range effect; depending on the words that James calls. The levels are: Sheen! For 10 feet around, going 25 mph with his mouth being the center. Foss! For 25 feet around, with his mouth as the center, going 40 mph. Kah! For 50 feet aroun, his mouth being the center, going 100 mph. Note: Kah is only usable at Strike and above.
SHEEN FOSS KAH!=Final Form of Frost Breath.
Numb Nerves: Due to James temperature manipulation of water, he can numb his own nerves, able to nullify pain up to a moderate-high rating. However, anything more than that will cause him to flinch as well as taking the damage, as he isn’t very much used to it, despite being a defensive type. That also means that he cannot sense an attacker if he is using Numb Nerves all over his body, but he can allow himself to feel momentary pain in order to tell their location, and THEN Numb the Nerve.
Ice Cross: When in the ocean, or another source of water, completely surrounded by it, he can activate this technique. It is a finale of sorts, using up a large amount of energy for what it does, 40% of his total supply. He starts the attack by forming two spikes of ice in his hands, one for each, and throwing them at the opponent. If even one makes contact, then the rest of the attack starts. If they both miss, he is unable to attempt to begin the attack again for 2 posts. After one of the spikes hits, another one shoots out of the water below his opponent, sailing right at them. As this is done, James freezes a very large amount of water under the sea, brining it up with Sakibo due to its size. Out of the water emerges a cross, the vertical ice plank 40 feet in length, the horizontal ice plank 20 feet in length.
It rises behind the enemy as they are attacked by the other spike, looming over them. From each side of the planks, so 4 spots in total, fires a band of ice. Each one attempts to attach itself to corresponding side of the opponent, freezing the side and drawing in the line. If 2 of the lines hit, the opponent is drug towards the center of the cross, attempting to slam them into it. From here, only someone with master strength or higher can forcibly break apart the cross from there, shattering it. However, if they are unable to break the cross, the attack moves on from there.
James creates 20 1 foot long spikes all around him, forming a frozen plate benath him from which to stand. He stands on the plate 15 feet away from the opponent on the cross, then points his finger directly at the opponent. From there, all the spikes point at where the opponent is, and are thrown directly at the opponent, their points fairly blunt as to only do bruising damage, and can only pierce beginner levels of Durability. Then, the spik1es and the cross begin to glow, and throw layers of ice all over the opponent, up to 20 in total layers of 3 inch thick durable ice. Then, James lifts Sakibo high in the air above him, manipulating the water ONE LAST TIME. Giant nails appear, the tips 1 foot long and the bases 20 feet. They are 5 feet each, looking more like cones than nails. Then, James slices down Sakibo, the platform underneath him shattering. The 4 nails that he has summoned over each end of the planks of the cross slam forwards into it, acting upon it and the enemy bound under the layers of ice at its center.
The Cross of Ice Planks falls backwards, the entire structure falling into the ocean, bringing down the opponent with it. It goes all the way to the bottom of the source of water used during the battle, holding down the opponent to the bottom of the water. It remains there, as it is natural water, and takes heat up to 200 degrees farenheit to melt it. Generally, it doesn’t kill the opponent, or even badly damage them. However, it DOES work quite well at holding down/sealing an opponent. After this technique is used, Sakibo returns within James for the rest of the thread, and he cannot go past Strike into purity, as well as losing control of manipulation of water for two posts. It should also be noted that he loses his cat ears as the Nails slam into the cross, shattering into the sea below with the cross, and do not come back for the remainder of the thread. 1 true use per thread. (PURITY ONLY)
Faith in the God of the Israelites: (Background) James was brought up believing in the God of the Israelites. As such, he is constantly remarking about such things as “May the God of the Israelites judge your soul.” However, that also means that he knows of the stories of Genesis.
The Flood: James places his hand on the water below him, or onto the ground by using Nature Energy. As he does so, the water shoots up around him, covering his bent over form from the enemy. Then, James stands up, pushing forwards his hands at the opponent. The Flood shoots out, and when it hits the opponent, greatly reduces the friction around their body to near zero, making them very slippery and hard to get a grip on, including the ground. (Strike)
God Almighty: This is only usable in Strike Form in the sea or Purity form anywhere else.. Basically, what it does, is creates a Typhoon of water and whirling wind, with himself at the storms center, pushing it out at the opponent with his nature energy.. It can drag up things that weigh less than 200 pounds or are exerting less force than that with their muscles, or if they are weighing themselves down with their spirit energy. James is able to travel freely through the Typhoon, able to use water walk to go just about anywhere in the Typhoon instantly. However, it can only be used once per thread and after use, he cannot use his water abilities during the 1 post duration of the storm.
Mirror Dome Cataclysm: In strike form, he uses 20% of his Nature Energy, holding out both hands to the side while the enemy is within a range of 20 feet of him. He gathers his Nature Energy on the ground in a circle 25 feet around himself as the center of the circle. Then it shoots up, creating a large frozen dome above them, as well as spreading down below them and covering the ground, making it slippery for most people. From here, James is able to manipulate the dome, infusing it with his Nature Energy to manipulate it into different shapes to use. Also, while in the Dome, the reflections of the people within are reflected everywhere, able to sometimes deceive an unwitting enemy with a Perception rating of Beginner.
Example: He could make Anvils drop around his enemies, create chakrams for himself to throw, or just throw down a cleaver of ice from above.
Parting the Red Sea: (Background) James himself was the one who parted the Red Sea, during his training. He had had a very strange feeling, like he MUST part it, as a test to himself and a way to prove himself. He wasn’t sure where the voice had come from, but he recognized it as powerful and so did as it asked, opening the way. Then he saw to his shock that the Isrealites who he had once been a part of crossed, and felt quite strange, unsure about his opinions towards them. He sighed, letting them pass, but wondering why they needed to. Then, he felt them. Egyptian troops in the parted Red Sea. His eyes flashed with rage, he still remembered what they had done to him and the Israelites the last time he had met them. He released his hold on the waters, throwing them in. He wasn’t sure what had caused him to do it with such ferocity, and he had had that strange feeling once again, crushing the Egyptians beneath the waves. It was the last time would ever see his home people…
Abraham’s Inspiration: What parting to sea meant was that he learned how to part very large bodies of water. That allows him to quickly make flowing water part, become walls of water, allowing allies to pass and perhaps use to crush his enemies under the waves. However, he cannot hold the waters back for more than 2 posts, and if he holds a large body for that amount of time, overstrains his body and his ears shatter on his head for the rest of the thread he had held the waters. However, moving smaller bodies is fairly easy for him to do.
Boiling Rapids: James is able to boil water with Sakibo, either by touching the source, generating it himself, or channeling Nature Energy through Sakibo. The maximum amount that he is able to boil at once is a cube of water up to 30 feet from one end to the other. However, doing the limit of boiling causes the heat he means to put into it to be halved. At 20 feet, it has 3/4’s the strength, but remains at full heat he is able to past that, which is 400 degrees farenheit, either using salt water or using his abilities to hold the water molecules together while still speeding them up.
Ice Shikigami: James can also summon small, round beings of Ice, each one about 1 foot in diameter. They have small hands as well, able to grip things by freezing it to themselves. They are manipulated by James, but after creation, will simply stay where they are, ready to be used. James is also able to use the small eyes that they have to see what they see, using them as stealth tools as well as general help, as past picking things up and floating, they do nothing more than occupy space. (sealed and above)
River of Mount Sinai: In Purity Form, he is able to forcibly weaken the strength of his Chaos Energy field that holds him together, losing its form. This allows him to avoid blunt damage, becoming only a bag of water in the place where he is hit, but still strong enough to not burst. However, doing so renders that spot weak to sharp attacks for the post that it is used for.
Babylon Star: James, thanks to having lived for so long, has seen many cultures. This allows him to know many shapes that he can shift his ice into. One of his favorite styles to use are the killing tactics of the East. He is so used to summoning these types of weaponry that he is able to summon the small tools almost effortlessly, as well as having a high amount of skill with them. These include the senbon: Large Needles that fly and cut through the air to damage the opponent. Also the Ninja Stars: Which have either 4 or 5 points, and also fly through the air with ease. Last are the Kunai, or knives, which have a handle as well as a pointy end. Babylon Star is the Name of his own custom tool, a giant ninja star that unfolds into 5 points, looking like a star that you can hold in your hand. When it is thrown, its points shoot out, stretching to 15 feet around. However, when it hits the ground, it is its normal foot long around once again. He can only create 1 Babylon Star every other post.
Triple-point: In triple point, James’ arms and legs become infused with his Nature Energy, increasing their speed to 1000 mph and his strength by 3 times. However, it has a major downside: During Triple Point, he is completely unable to use his water manipulation, and is unable to wield Sakibo, as his charged hands reject it and put it away. He can only use Triple-point in sealed state, and is similar to as if James was placed into a Shinigami’s shunko, although it’s destructive force is not as high as that. Usually, he only uses this state for hand-to-hand battles, or when he wishes to hold back, or if his water isn’t proving effective enough. The drawbacks of using Triple Point involve the fact that no matter what, James cannot manipulate water for 6 posts after its activation, and for a minimum of 2 posts after Triple Point is ended. So he can only use water at a max of 6 posts after activation of Triple-Point, and must end it on the 4th to regain his water manipulation in the minimum. He is also unable to touch Sakibo for the 1 post of extreme weakness after finishing using Triple-point. Triple-point cannot last longer than 8 posts.
[*]Any Extra Notes: =w=
[*]Approved By: [b]Pockeh
Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.
- Buddha
- Buddha
- PockehMetal as Fuck
- Joined : 2010-12-11
Posts : 3387
Age : 29
Location : Where all sinners congregate
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Re: James' 3rd proper addition
Fri Jan 20, 2012 4:07 pm
Approved.
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
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Communication Thread
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I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
- BladeThe Hybrid King
- Joined : 2011-06-06
Posts : 2654
Age : 27
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Re: James' 3rd proper addition
Fri Jan 20, 2012 11:49 pm
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