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Anti- Rawk Weapon (WIP)
Wed May 15, 2024 11:05 am
THE SHINIGAMI APPLICATION
I. Basic Information
» Name: Le Bianne 紅 美鈴
» Alias: Lezzy
» Age: 8 years since death, 37 overall.
» Gender: Homosexual
» Association: Member of a very particular Clan.
» Appearance Written:
Lezzy is a mysterious creature. Once upon a time she was a rukongai citizen, but corrupted by energies beyond her comprehension, she began to change when she drank from an abandoned well out in the forest. She knew not what qualities it had, but it resulted in her changing significantly. She grew considerably and now stands at 8'5". Where once was short blonde hair is now long red lock. Soft green eyes had eventually become gentle blue hues. And the slim, starved thing was soon well tones and quite a bit curvy. An appearance that seemed incredibly Big Sister-like.
I. Personality
» Personality:
Like, a Big Sister who likes to fight. Will find flaws in your technique, but will say you did a good job and pat you on the back.
» Likes: Autistic Women, Romance
» Dislikes: Women
I. History
» History: TBA
I. Natural Abilities
» Natural Abilities:
Fingers on the Precipice of Nirvana
Lezzy's form of martial arts is steeped in the concepts of buddhist enlightenment. In her transformation, she herself did not reach Nirvana, but she has found that the special Martial Arts Techniques that have slowly spawned within her grey matter is capable of sending other people to such a place.
When landing a strike, Lezzy applies a thrust of energy, not in her spirit, but her mind, encroaching upon the target's psyche and corroding their capacity to attach themselves to the material. Injury. Possessions. Fixations. Targets struck by these attacks without proper defense slowly lose their memories and attachments to their surroundings. Items which they have cherished their entire lives become mere dead weight in their pockets. Money they have worked themselves to the bone for becomes nothing but metal and fibers. And even loved ones and comrades forged in fire are simply among the many blank faces surrounding them in this world.
The progression and extent of this effect differs from individual to individual, but those incapable of maintaining their sense of self sink to their knees and are often found not beaten, but simply comatose. Kneeling in silent meditation. Eyes closed, and smiling contently, entirely detached from the mortal coil. To the layman, it may seem as if these individuals are dead, but in fact upon closer inspection, it can be determined that they've simply become Vegetarian.
I. Racial Abilities
» Racial Abilities: [You can put any customized racial skills/abilities/techniques in here. These can range from shunpo, kido, zanjutsu and anything else you want to add. Feel free to skip it if you don't want to fill it out.]
I. Zanpakutō
» Zanpakutō Name: [What is your shinigami's zanpakutō's name?]
» Zanpakutō Spirit: [What does your zanpakutō spirit look like? How does it behave? Please use a picture or 1 paragraph for its appearance and at least two paragraph's with five sentences for its personality.]
» Inner World: [What is your shinigami's inner world like?]
» Sealed Zanpakutō Appearance: [What does your shinigami's zanpakutō look like? A picture or written bio will do. You can also do both if you wish]
» Sealed Zanpakutō Power: [Over the years, shinigami have evolved to the point where they now have special powers even when sealed. As such, does your character have special ability or power when not released? Try not to go overboard. If you do not have one, just erase this section]
I. Shikai
» Shikai Release Phrase: [What is your zanpakutō's release phrase?]
» Shikai Release Action: [Does your shinigami do any physical action to release their shikai? Feel free to remove this if not.]
» Shikai Appearance: [What does your shinigami look like when released?]
» Shikai Abilities: [What abilities does your shinigami gain when releasing?]
I. Bankai
» Bankai Name: [What is your zanpakutō's release phrase?]
» Bankai Release Action: [Does your shinigami do any physical action to release their bankai? Feel free to remove this if not.]
» Bankai Appearance: [What does your shinigami's bankai look like?]
» Bankai Abilities: [What abilities does your shinigami gain in bankai?]
I. Equipment
» Equipment: [If your shinigami has any equipment? Put it here. If they don't, skip this section.]
I. Skill Sheet
(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it)
General Skills
» Durability: Elite/Advanced/Adept/Beginner/Untrained
» Speed: Elite/Advanced/Adept/Beginner/Untrained
» Strength: Elite/Advanced/Adept/Beginner/Untrained
» Martial Skill: Elite/Advanced/Adept/Beginner/Untrained
Will Skills
» Willpower: Elite/Advanced/Adept/Beginner/Untrained
» Deduction: Elite/Advanced/Adept/Beginner/Untrained
» Focus: Elite/Advanced/Adept/Beginner/Untrained
Shinigami Skills
» Hoho: Elite/Advanced/Adept/Beginner/Untrained
» Kidō: Elite/Advanced/Adept/Beginner/Untrained
» Zanjutsu: Elite/Advanced/Adept/Beginner/Untrained
» Hakuda: Elite/Advanced/Adept/Beginner/Untrained
I. Role Play Sample
» Roleplay Sample: [Please show us how you role play by either posting a previous post from another site or creating a new one. We do this so we know your RP skill. If you already have an accepted, you need not do another RP sample]
END OF CHARACTER APPLICATION
- Spoiler:
Coding In Template By:
[THEFROST]
THE SUPERNATURAL HUMAN TEMPLATE
Spiritual Human Profile
中空アーチャー
I. Basic Information
» Name: Bauher Kleinmund
» Age: 41
» Gender: Male
» Alignment: Neutral Good
» Marital Status: Married
» Height: 6'
» Weight: 185 lbs
» Affiliation/Rank: Arlette Duvalier
» Physical Appearance Description:
Bauher stands fairly tall at 6'. He has a fairly average build and has pale white hair and matching skin. He has somewhat handsome features and light blue eyes. In his younger days he had jet-black hair, but after an incident on his way to Karakura with a Demon, his hair turned a ghostly white.
Generally speaking, Bauher doesn't have a ton of style. In addition to being a bit up there in age, he doesn't have much sense of matching or fashion. Often times he simply wears professional business attire as often when given the option to wear something of his own picking, he wears loud colors and patterns as he quite enjoys them. Unfortunately he lack of coordination often makes him look, frankly ridiculous. HE is a tremendous fan of shirts with funny sayings on them. His favorite shirt is a white T that says 'Honk if you like my Walking'.
» Physical Appearance Image:
I. Personality Traits
» Personality:
Bauher is a calm, muted man. More watchful than he is active, he takes life one day at a time. While he once was a much more active rambunctious man, life has slowly worn down on his ability to keep up the energy. All the same, he has a deep appreciation for every minute that he's afforded and as such is a rather good listener when it comes to talking with others. He gives off a sensible, goofy-dad vibe and will often sneak in a soft-spoken joke here and there.
Beneath that soft and slightly playful demeanor, he is on the melancholy side of things. With his daughter having run away and the loss of his wife, there is a fragility to the life he's wound up with. He holds close what little he has left.
I. Character History
» History
Bauher grew up in a small Japanese village near Aomori. Though most of his life was rife with danger from wandering hollows and demons.But that didn't mean he had a boring or fear-filled childhood. Him and his friends learned to live and thrive around the threat of danger, their little village too small to really draw much attention from the beasts, they scavenged and managed to scrape together a simple, happy existence. Bauher and his friends often would visit the coastline to salvage junk that washed up on the shore. Often times picking what electronics and valuables they could to bring back to the family.
Bauher in particular always had a knack for electronics, and even managed to set up a few radios for his group to keep in contact whenever they separated. By the time he was fourteen, he'd managed to salvage on the beach, or even things that he and his friends would get from one of the nearby abandoned cities. A rather clandestine task given they had been warned from going there. But to such a young mind, the promise of intrigue and mystery always drew him to these things.
It was on that very cusp that he met her. A vehicle ripped open and ransacked near a road. It wasn't an uncommon sight. Often people would come to japan to try and get to Karakura. Those who couldn't afford a plane would try to get to Japan by boat and would try to make it through the many winding roads to that promised place. These were the kinds of roads often hunted by hollows and Demons, and it was fairly common for Bauher and his friends to look for things that were still usable.
That was when he met Belle Kleinmund.A german girl that had been part of a caravan heading for Karakura. Almost immediately, he became enchanted with her, and promptly brought her home to get her taken care of. She was terrified and hardly able to speak a word. The action drew the ire of Bauher's father, who insisted that she be tossed out. But he managed to garner his mother's support, and over the course of a year, saw Belle start to recover from the ordeal. It was a slow process, but more and more seeing the life return to her body, he couldn't help but feel a sense of protective attachment. Only strenghtened by the dirty looks his father would wear around the pair.
Within a year, Belle had recovered almost completely, and also fallen for Bauher over the course of the year. Greeting her every morning with a smile and food, telling her stories about him and his friends scavenging, even stories about the abandoned city, drawing further disapproval from his Father and even his Mother when they overheard his recounts. He learned that Belle had been with her family, trying to head to Karakura. While she was of german heritage, her family had moved to Russia when she was little, but ultimately had decided to try and head to Japan to be with family that had moved there and started a life. Family that, presumably, was there even now.
Bauher attempted to reason with his father, instantly feeling that it only be right that they help her get to Karakura to be with her family. But his father would have none of it. The roads were far too dangerous and he had been against her being there to begin with. And though his Mother had approved of Belle staying until she was well, her husband had slowly talked her into the idea that the young woman should leave now that she was well again. and so, naturally, Bauher decided he would take her to Karakura himself.
With the help of his friends, Bauher managed to get one of the deserted vehicles off the nearby road into working condition. And one night, he simply left with Belle, never looking back.
The road was a rough one. Even avoiding any main roads, Bauher found himself having to deal with hollows as they went. But finally, they made it to Karakura. Reuniting Belle with her family, and deciding to settle down. Bauher, naturally, put his technical skills to good use. Set on getting a degree and then getting a job working for the City of Karakura as a programmer, helping design security systems. IN the meantime, he and Belle had a daughter. Ehefra.
As the little girl grew up, Bauher was happier than he'd ever been his entire life. The girl was smart, happy, and adored her parents, even showing a keen interest in technology like her father. Before long, he was teaching his daughter how to code, and already helping her prepare for a job with the City. She was all set for a well-off life. Not to mention a safe one.
But as luck would have it... not everything would work out that way. Belle's sister Jyuria, soon captured Ehefra's attention. Jyuria, after all, was a quincy. Learned rather than born, the moment that Jyuria had first shown off her powers within eyesight of his little girl, Ehefra was smitten with the concept. Almost immediately, Bauher had hated the idea. Not only were they even more susceptable to hollows, but the life of a warrior wasn't something he wanted for his daughter.
But, much like himself in his younger days, Ehefra wouldn't be dissuaded. Learning from her aunt in secret, before he knew it: She was gone. His only daughter ran away, and Belle was ...crushed. Bauher fell into a depression, especially as Belle's health began to decline. Having always been a bit frail since he'd known her, having never FULLY recovered from that demon attack that landed her in his life, with their Daughter run away, her health began to grow worse.
Bauher put every resource, called every favor he could to figure out what had happened to his Daughter. It wasn't long until he found out about her little escapade into Malaysia. He told his wife that he was going to go out himself and bring her back. But the soft, sad look in Belle's eyes stopped him in his tracks. His heavy-handedness had already driven Ehefra to such extreme measures. Belle recognized the same stubbornness that she'd seen on her husband's face when they were young. And.... she eventually talked him out of tracking her down and dragging her home.
In time, they would come to learn about Ehefra heading to America and joining up with the Vandenreich. Despite his fears, he was happy that she'd found a place for herself. But his life had slowly begun to still take a downward turn. Belle's health had continued to decline, and the lovely, beautiful woman he'd loved did not get stolen suddenly from him. But over the course of months...years. He watched her slowly waste away. Having a harder and harder time getting around. A woman so full of happiness and joy and kindness, slowly robbed of what few joys she had left.
Belle began encouraging him to get himself a new job. something to apply himself to, to keep his mind off of her and Ehefra. But Bauher knew what she was really doing. Belle could bearly stands her own deterioration, and though Bauher was happy to help her as she suffered her physical decline. She couldn't bear him to see her like this. And so, at his wife's request, he found a job in the City of Lights. Clinging to some semblance of meaning in his life, and moving lose enough to keep an eye on his Daughter.
He knew that she didn't want to hear from him. He wanted to reach out, to tell her he was proud of her. And it took a while for him to work up the nerve. And at the start of fall, he finally worked up the courage to meet with her, and though it was...awkward at first, eventually they moved past it. He got to hear about all of the things his daughter had been up to. The friends she'd made. What she'd made of herself. For the first time in years... he got to spend time with his daughter. Trading stories. Tell jokes. It was like she was a teenager again and he saw the same pride in her eyes about being a quincy that he'd seen when she'd written her first working program.
He was happy.
He had a new job to work toward.
And at long last, he had patched things up with his daughter.
Old as he was, he was ready to start a new chapter in his life.
I. Equipment
» Equipment:
Survival Knife: A survival knife with alloy infused with reishi. A gift from his Sister-in-Law. The blade is 10 inches in length and with a 5 inch handle.
I. Natural Abilities & Skills
» Skills:
Skilled Engineer: Having taught Ehefra personally when she was growing up. Bauher has considerable skills in programming, systems designs, and electrical engineering, as well as a penchant for making repairs to electronics and simple machinery. All skills garnered in childhood and sharpened as an adult.
Competent Fighter: Though he's lost a good amount of his edge since he settled down to have a family, Bauher was once a fierce fighter, capable of killing hollows and protecting himself and his friends. Though he is capable as a hand to hand fighter, his real skills tend to lie in his Marksmanship.
I. Other Supernatural Abilities
» Powers:
Fullbring: Born a fullbringer, Bauher realized these abilities fairly early on in his lifetime. While he never quite developed them into anything all too impressive, he did develop a fairly respectable aptitude with basic fullbring abilities as well as his own personal fullbring.
» Pure Abilities:
Fullbring - Ghosts in the Shell: Bauher's connection with machines and electronics led to a particular penchant in working with them. In addition to basic manipulation, Bauher is able to communicate with the spirit of the object's materials and ask it what is damaged or broken or even what is keeping it from working at it's best.
Fullbring - Urban Soullines
Because of the intricate way that cities, towns, and other large manmade dwellings are put together, the objects within such structures have a subtle interaction with one another. In the same way that a Fullbringer can consider "A car" a single object, by merit of the individual pieces functioning together so that their souls can be categorized as a single object, so too can Bauher interact with a large living region as it's own particular object. Initially developed when he was working at Karakura. While he cannot extend his ability to manipulate objects to such a vast range at present, he can utilize more subtle abilities like Ghost in the Shell to connect with them and gather information. This ability is Key in his work as it allows him to identify faults in systems on the macro level in real space, rather than having to only account for individual pieces of machinery or software.
Fullbring - "Enrichment"
An ability he developed after seeing an infomercial about a special blender that chopped foods down to such a fine degree that it allowed nutrients to be more easily absorbed. It turned out to be horse shit, so he decided to figure out a way to actually boost the nutrition in food.
By communing with the soul of food items, he can briefly infuse a bit of his spirit energy into it and cleanse it of impurities. Bacteria, contaminants, and even breakdown of the proteins are cleared away, resulting in food that's as fresh as if it were just made. This came particularly in handy when caring for his sick wife.
Fullbring - Spring Sauna
A technique he developed for cleaning things quickly and thoroughly. By manipulating the water. air and (when available) soap particles, he can give a gentle but thorough scrubbing. this can fully clean and even disinfect whatever it is he's trying to wash in a short amount of time.
I. Fullbring
» Fullbring Name: Sable's Promise
» Fullbring Appearance:
In it's sealed form, Sable's Promise takes the form of a small stainless steel bracelet with a small charm made from the firing pin of a rifle and some barbed wire.
In it's released state, Sable's promise transforms into a M700 rifle with barbs lining the length of the barrel with Kanji for the names of his childhood friends etched into the stock.
» Fullbring Powers:
Ammunition Molding: By making physical contact with a material, Bauher is able to shave off small cubes of materials and feed them into his Fullbring. These materials are manipulated and processed into rounds for the weapon itself. A 2cm cube of any material will produce 10 rounds for the weapon. Bauher is capable of loading the weapon with his own Reiryoku but this process is far less energy-intensive.
Bauher is capable of producing Normal Bullets, Shotgun shells, beanbags, and incendiary rounds. The type of round can be changed after it has been created in exchange for a bit little more spirit energy. This process takes 1 post to change into ammunition. Ammunition created in this manner lasts for 2 posts.
Vow - Cross my Heart:
Bauher can etch his name into an object that he entrusts to someone (This is an active process and must be written out). Whether this is a gift that he hands to someone, or a bullet he leaves inside of someone's body. So long as they remain in possession of the item, Bauher is able to communicate with them (one way) and is aware of their location (Exact distance/Direction) at all times. Additionally, he is able to use a Bringer Light step tech to move directly to their location. This is about thrice as fast as his normal high speed steps and will bring him directly to them so long as there is an open path to them (It can't move him through enclosures or barriers).
This step can only be initiated if he is within 100 meters of the person and can only be used four times per thread. The other aspects of this ability have no range limitation. Bauher can create one object with this ability per rank in Fullbring Affinity above untrained at once. If he creates one more above this limit, the oldest one deactivates.
Vow - Hope to Die
The connection forged by making a promise. While Cross my Heart applies his promises to an object, this ability lies in making a Vow to a person. However, since this is connected to a snetient, living thing, this connection goes both ways. This Vow can be applied in one of two ways:
1. The target hears him make a promise and responds (This can be in the affirmative or the negative).
2. The Target witnesses him cross his heart.
Once this connection has been made, both Bauher and the target will be fully aware of where the other is at all times. Additionally, they will be able to communicate telepathically regardless of distance. This connection can last indefinitely to any willing party. However, for those unwilling to maintain it, it can only remain active for 3 posts before it fades.
After fufilling the requirements for forming the connection, Bauher can opt to leave the Promise 'Dormant' until he find an opportuni time to activate it, at which point the post duration will begin. This connection does nothing while dormant.
Vow - Promise Not To Let You Cry
The strongest promise that Bauher can make with someone. This can only be made with a single person at a time, and can only be forged if Bauher either feels that he truly needs this person, or that they truly need him. In order to make the bond, Bauher must make contact with a person using his lips. Once active, a 5 post duration begins, and until this duration ends, Neither party will go down so long as the other is still alive. This does not heal, it does not prevent damage, but rather so long as at least one of their hearts is intact, both individuals will be able to fight at full force. Once the duration is over, both Bauher and the other target will resume being susceptible to whatever injuries they have.
In the event that either Buaher or anyone that has formed this Bond with him dies, they will at the very least, retain the memories of one another in their next life in the cycle. Details such as their name, and the finer details of their life will not carry over. But the general emotions and experiences they had together will persist.
I. Skill Sheet
General Skills
- Durability:
- General Speed:
- Strength:
- Martial Skill:
High-Spec Human Sheet
- Fullbringer Affinity:
- Full Manifestation:
- Bringer Light:
- Hollow Factor:
Will Skills
- Willpower/Determination:
- Mental Deduction:
- Focus:
I. Roleplay Sample
» Role Play Sample: (Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)
END OF THE HUMAN APPLICATION- Durability:
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