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It's been 3000 years...
Thu Feb 29, 2024 6:00 am
INFORMATION DOSSIER
Basic Information
» Name: Safira Aldrovandi. » Alias: — Nahash. — Ouroboros. — Snake Lady. » Age: Unknown [Ancient]. » Gender: Female. » Race: Hollow [Arrancar]. » Affiliations: — Herself & all things derived from her. — South America; Trestrellas & Brazil. » Alignment: Chaotic Evil. » Marital Status: Single. » Sexual Orientation: Her reflection. » Hollow Type: Vasto Lorde. » Hollow Hole: Suprapubic region. » Aspect of Death: Pride. » Estigma: Ears. » Height: Varies. » Build: Varies. » Hair Color: Green. » Eye Color: Green-Pink. » Reiatsu Color: Green. |
Psychological Analysis
Upon first glance, Safira is certainly a prideful individual that embodies her aspect of death but after losing her power the distinction of pride and vainglory became more distinct to her. Her shift in demeanour is stark but the core of Safira remains unchanged, there is without a doubt nothing in this world which matters as much as she does and that is how she feels about all others as well.It is not simply enough to indulge herself as the narcissist that she is but she is driven to cultivate that same kind of egotistic perspective in others. She raises people up, enamours them in delights and pleasures like she is cultivating a fruit, making it so ripe it begins to rot. It is her delight to keep this cycle going as it is the only consistency that has sustained her interest in life. Tempting people, growing them, destroying them. A meal more delicious than any other delight in the world.
Cunning and intelligent on many subjects, she is a wise but depraved individual that uses her talents for all the wrong things. She wears far more than two faces and intentionally contradicts herself on the regular, her determination knows no boundaries if she has been scorned by another. All of these qualities make her an excellent leader, deceiving and using subordinates as required to ensure success.
Coming from her hollow tendencies Safira is a predatory character, she doesn't enjoy fighting more so in that she loves the thrill of having control over a group, she enjoys hunting and making people squirm under her presence like they are her prey. This gives her a warped idea of a relationship, making her prefer people that appear stronger and more dominant than her so that they might be forced under her influence until she's finished using them.
With her opponents she likes to behave like a cat with a mouse, toying with them for her own amusement before she inevitably kills them or gets bored and lets them live depending on how she feels. She will play mind games and show a great deal of sadism and arrogance to her targets which only gets worse if her opponents visibly cannot handle her. If she were to actually face someone she deemed a threat then her games would be much shorter if not completely ignored and she'd jump straight into being serious about a fight since she'd prefer to be the winner for certain rather than risk it for some fun.
BACKGROUND INFORMATION
An ancient hollow, her existence predates the formation of the Gotei Thirteen's founding by Genryusai Shigekuni Yamamoto. Safira is born of a child whose name is lost to the sands of time among the middle east thousands of years ago. From her death lead the grudges of those around her made her descend into the form of a hollow.
She terrorised them for the crime of her death, toying with them like a child would play, she stole away children under the veil of night and spurred on terrible rumours that lingered within the humans. Often at odds with the odd spiritually aware human of the time. Without a strong presence of the shinigami, she was left free to enjoy the world to her empty heart's content. The juvenile hollow couldn't be satisfied though. No matter how much she grew in her sadistic methods of toying with souls and consuming them it never satisfied her.
She had to grow up and mature. She began to look and learn from them, scholars and philosophers of the place she was lurking and gain their insights, even trying to devour these great minds and trying to have their own understanding that she lacked. Because of this Safira became more learned than just a normal hollow, an instinctual creature that tried to humanise itself to fill the void.
After travelling most of the world freely and causing terror she stumbled upon other hollows within the world, it was to be expected that she would eventually run into something similar but it was still fascinating. In her first true fight where she felt her life at risk Safira's hold over her victim's life and slow killing of them before devouring them brought a great deal of pleasure, a satisfaction that she had never felt before. The next few years were dedicated solely to hunting more of these other hollows to get that same satisfaction that humans just weren't providing her anymore.
Over time she culled hollows, becoming stronger until she was able to figure out the ability to make these "Garganta" that her brethren were using and with it she was able to enter into Hueco Mundo where she found a great deal of joy, it was a hunting grounds where there was nothing but a dog-eat-dog situation and so she went on hunts, living for the thrill of sensing another hollow and then setting traps or chasing them down. Over time this translated into a disappointment though, the thrill was getting less. There wasn't the same buzz she got and even some of the human world was more fun because she actually learnt things from them. With hollows it was just a challenge which was slowly dying.
It prompted her to seek out more power, but not in the typical sense. She started subduing hollows, creating her own little pack and group. Having control over people proved to be more enjoyable than chasing down by herself and they provided both company and allowed for her to work her brain in how to use her group effectively. There was the odd power dispute but by this period in time she had more than enough power to deal with the lesser hollows she had as company.
With time this became more organised and larger, it was no longer a mere pack of wild animals but becoming more civilised as she put her knowledge from the human world into trying to develop a civilisation. She assigned groups to go hunt humans and drag them back as well as other hollows sometimes. It was a kingdom.
Not all things lasted forever though, Safira while a powerful hollow had yet to breach into the realm of Menos-class. It's why when she heard news of an immensely powerful hollow that wandered around aimlessly and was giant she was intrigued, investigating herself she looked upon a Gillian for the first time and sought to see it be killed. As a result she was once more stirred on by this idea of a higher power and so she took as many of her hollows as she could and went to attack the Gillian. During this clash while they were making headway they were ultimately no match and the Gillian killed and devoured most of her hunting party before she and a few others fled.
As they fled the Gillian gave chase until it came upon her base of operations and the thing laid waste to it. She consumed the last remnants of her followers before attacking it again and she herself being devoured. That's where there was the void with the many souls inside of it. A fight for dominance but upon realising it was not the end she forced her way to the top, establishing dominance and taking over the Gillian's body having successfully reached what she wanted.
Safira's existence as a Gillian was short, her ego recovered when she realised things were not over and filled her with a vigour that defied the idea of death and going peacefully into the void with these others. She was their Queen, their dominant one. It's why she would change, not in size but shape. A giant lamia-like hollow that had become an adjuchas where there was no fear of losing her mind but the looming fear of regression back into that darkness where she would never recover from.
The hunt was back on for her, this time without caring to establish an army. It was just her now, and so she wondered just how to make this work. After a while she deduced the best way was to let some hollows live and tell them to spread a tale, creating a lair for herself it was easy for the large adjuchas to overpower with both her poisonous environment and physically large body. She became a creature that gain infamy amongst circles of hollows and encouraged them to come and attack, occasionally one would escape because she either let them or they fled the moment they laid eyes on her.
Despite this she consumed enough that she would eventually reach the final tier of Hollow evolution, Vasto Lorde even though she had become unaware of it. The lingering hunger had all but gone and her fear of regression with it. As she shrunk down to a more reasonable size even though she was still quite large by Vasto Lorde standards, Safira spent her time in this den satisfied with her progression and left wondering what else she could do. What else could she do for amusement as the weariness of age seemed to hit her at this final ascension.
As time drawled on and the sands of time continued Safira didn't bother with her cycle of cultivation and reaping, she did not care for stability like Barragan who had fancied himself the Hollow King of Hueco Mundo and other Vasto Lorde Hollows or adjuchas, she no longer had a need for opposition. The sands were her playground and others were the toys within it.
All good things come to an end as well as freedom, for the first time in her existence as a hollow she would learn the feeling of being subjugated and controlled by another being.
With the defeat of the Hollow King by a shinigami spreading through the sands Safira was curious, there was also words brought to her by her pack that other Vasto Lorde such as a shark and others were disappearing and news of hollows that had removed their masks. Curious but unwilling to approach the situation but instead wanting to view it from a distance, eventually the Espada would catch word of her and it was only a matter of time before she was hunted down.
With her well established territory even though the adjuchas arrancar were more than capable of dealing with Vasto Lordes they couldn't outlast her toxic effects that had become so concentrated and it took one of the Espada to handle her who was able to defeat her. This same Espada would later be defeated by Safira who had become an Arrancar through the machinations of Aizen's gathering of hollows.
This revelation prompted her to avoid rebellion and accept her shackles for the time being, waiting for a chance to either seize control or escape. Having taken the title of Quinta Espada from the arrancar that had defeated her due to the nature of her gigantic her resurreccion was unable to be released in Las Noches due to damage concerns much like the Gran Rey Cero. It was this situation that caused for Safira to be defeated by an enemy exploiting this by the name of Nnoitra Gilga. With her defeat - even though it was undeniably due to his own foul play - she was demoted to Privaron Espada with many others that previously held the Espada title which would only add insult to injury.
Her position as Privaron Espada was tolerable, she spent most of her time out hunting other Vasto Lorde Hollows, that was the same situation for when the Winter War broke out and word reached her ears. Needless to say the moment she received word that Ulquiorra had been defeated by Ichigo, the other Privaron Espada were defeated and overall the entire group was in chaos while Aizen was gone Safira took her opportunity to get out, shedding off her layer and burning the tattoo that was a mark of subjugation and shame on her name.
During this period of time she decided to roam the many worlds that existed, hoping to get a bit of exploring in and indulge in things that had changed since she had touched the human world many millennia ago. She studied things to educate herself and try to remain superior, her ambitions were primarily on her own improvement but that didn't mean she didn't do the odd fight in World War Three and other situations. She would occasionally seek out fights in Hueco Mundo with other hollows and arrancar, seeing a rather rapid and quick progression in evolution which fascinated her about how quickly things could change in a century.
NATURAL ATTRIBUTES
» Demonic Mutation (Serpentes): Safira is a hollow at her core and elements of her past physiology bleed into her current form. An incomprehensible level of contortion that she is capable of for example in her range of motion when it comes to twisting and bending. She is incredibly sensitive when it comes to changes in her environment whether it be temperature, vibrations, or air currents. If the area around her undergoes some kind of change she has keen senses which allow for greater means of reacting.
Her sense of smell is enhanced which allows for her to utilise her sense of taste to expand her sensory awareness. The ability to "taste" her environment allows for a range of information to be evaluated both physically and spiritually by particles in the air - including loose particles of an individual's spiritual pressure. She can also demonstrate a greater range of visual acuity such as seeing in different spectrums. Safira is not heavily affected by temperature shifts but she finds colder environments to not suit her like warmer ones do, this only occurs in an acute climate though. If she remains in a cold environment for a long period of time it will eventually make her feel sluggish.
» Adamantine Scales: Bullets bounce off her harmlessly if they hit, even should she be taken point blank by most mundane ordinance they will either come out with no or minimal wounds to her body all defensive boons aside, as though she had the scales of a snake demon to armour her. She does not rely on a form of regeneration to repair her wounds due to the preference to prevent lesser creatures from harming her in the first place, and if she were to sustain severe damage then utilise alternative means to restore or reincarnate herself.
» Extreme Speed: Her greatest attribute of all is by far her speed, her serpentine physiology is built for displaying inhuman feats of flexibility, motion, and alacrity. She can dash and strike with such speed that observers could miss her moves with a blink, cross over great distances in record times, and contort her body in ways that could allow her to escape only the greatest grapplers in the world while coiling around victims in the same way to toy or incapacitate them.
» Monstrous Strength: The strength that she displays is as such that she can easily tear apart buildings with the use of her raw strength alone, humans disappear in clouds of gore when crushed or struck by her. She is not a creature that abides by the limits of a human body despite her unremarkable appearance, she is in all regards, comparable to monsters from the myths of the humans that she terrorises.
» Poison Resistance: Due to her being a vessel and source of toxins, Safira boasts a high level of resistance to them.
» Fighting Experience: Being a hollow of immense age she has endured a great deal of battles which have cultivated her fighting abilities whether ranged or up close.» Extreme Speed: Her greatest attribute of all is by far her speed, her serpentine physiology is built for displaying inhuman feats of flexibility, motion, and alacrity. She can dash and strike with such speed that observers could miss her moves with a blink, cross over great distances in record times, and contort her body in ways that could allow her to escape only the greatest grapplers in the world while coiling around victims in the same way to toy or incapacitate them.
» Monstrous Strength: The strength that she displays is as such that she can easily tear apart buildings with the use of her raw strength alone, humans disappear in clouds of gore when crushed or struck by her. She is not a creature that abides by the limits of a human body despite her unremarkable appearance, she is in all regards, comparable to monsters from the myths of the humans that she terrorises.
» Poison Resistance: Due to her being a vessel and source of toxins, Safira boasts a high level of resistance to them.
» Sevenfold Wisdom: Outside of her resurreccion, Safira is able to make use of her internalised hollow powers to bolster her mind. She does this through using the "Seven Heads" of Sheol to expand the natural capacity of her humanoid form. She does this by partitioning her mind, as though she had seven additional brains, but these do not give her seven additional personalities. Instead these partitions are used to substantially increase her problem solving and ability to process information.
RACIAL ABILITIES
» Ohr: The infamous hollow light, Safira is a prolific wielder of it for combat. She possesses an approach to alterations that allow her a great deal of utility and unique applications. The basic technique she refers to as Kav where it is expelled as a beam of spiritual energy but it is just a specific application of her light.
» Gimatria: Gimatria is an approach to utilise Ohr that extends the point of origin from outside of her body. She does not fire off her beams from fingers or her mouth but rather creates sigils that fire from her surroundings. An example of can be an array of sigils behind her that carpet bomb the area below her or telegraphing sigils around a target before barraging them from multiple angles.
» Notriqoun: Notriqoun is a method of using Ohr that controls its shape. It allows for her to achieve feats such as generating the light as a ball of energy that is thrown similar to a grenade, cause her beams to twist and bend to chase a target, or evoke a complex shape such as making it appear as a giant fist that punches a target. This also allows for defensive applications such as surrounding herself in a sphere of Ohr that functions as a barrier.
» Temurah: The final element of her control over Ohr is the characteristics. An example of this is infusing her blood into the attack to increase its power substantially or infusing her poisons into the attacks to infect a target hit by them. Temurah is her most advanced application of the hollow light due to it changing the technique the most. It's strongest and most unrefined application is borrowing power from others to infuse into the cast.
» Merkabah: Safira is capable of using the high-speed movement technique of hollows; employing it for relocation in a fight or hit-and-run tactics. While she is exceptionally fast and reliable with the technique she keeps a relatively simple application of it that takes advantage of her highly developed speed. While it is not highly advanced in her applications, she is very nimble that allows for sudden and tight turns that others might struggle to utilise that exploit a target's vulnerabilities. » Notriqoun: Notriqoun is a method of using Ohr that controls its shape. It allows for her to achieve feats such as generating the light as a ball of energy that is thrown similar to a grenade, cause her beams to twist and bend to chase a target, or evoke a complex shape such as making it appear as a giant fist that punches a target. This also allows for defensive applications such as surrounding herself in a sphere of Ohr that functions as a barrier.
» Temurah: The final element of her control over Ohr is the characteristics. An example of this is infusing her blood into the attack to increase its power substantially or infusing her poisons into the attacks to infect a target hit by them. Temurah is her most advanced application of the hollow light due to it changing the technique the most. It's strongest and most unrefined application is borrowing power from others to infuse into the cast.
» Nevi'im: She has an acute sense of sensing, primarily due to her body being highly perceptive to changes in her environment such as temperature and vibrations however this also applies towards the movement and flow of spiritual energy.
» Kelipah: Through her serpentine nature, Safira is able to create layers of reiatsu over her body. These essentially function as skins for her to shed in the event of taking damage. By taking damage through the course of the battle, Safira is able to prevent the damage from being reflected onto her actual body by using the kelipah layers as stand-ins. This provides her a highly versatile and potent defence mechanism where she may sustain sometimes grievous wounds just to shed them off and remove the ailments. For example, should she sustain third degree burns over her entire body it is possible for her to peel off the kelipah and discard it to appear unscathed.
This does have some limitations, as it is not true regeneration but substitution, such as if she were to find one of her arms cut off then Safira shedding a layer of kelipah would not suddenly mean that arm would come back, and were she to find her head removed from her body then it would not suddenly be restored. While amputations cannot be recovered from cuts, burns, toxins, and so on can be removed through shedding a layer.
When all her layers are broken, Safira will not have the benefit of being able to use kelipah or the unique defences that this approach provides for eight posts before they reform. At Master she has access to eight kelipah which she can use to protect herself.
All techniques utilising her kelipah have a cool-down of one post before she can use another technique, and she cannot stack multiple kelipah in a single action.
» Mashchith: A technique which she can use it an attack which meets the criteria, no melee attacks for example, destroys a kelipah. By giving up another kelipah she can create a mirror of the attack which broke through her defence in retaliation.
» Af: A technique that surrenders the protective properties of her kelipah in favour of making her able to blend into her surroundings. She is difficult to sense in combat and outside of combat she is able to camouflage into her surroundings.
» Hema: A technique that turns one of her kelipah into an explosive wave that blasts everything away from her.
» Avon: A technique that turns one of her kelipah into fuel to empower next action by 300%.
» Tohu: Removes a layer which she grafts onto another person, allowing her to alter their appearance and gain the defensive boon until it's broken. The target's energy signature is also filtered to be more like her own but is not perfect. It has a weak-point on the forehead that will not have the same protection as the rest of the body due to it being applied by touching the forehead.
» Bohu: A technique that turns one of her kelipah into a vacuum that sucks souls towards her. This has a couple of different effects depending on the situation such as pulling souls from physical bodies, staggering souls by yanking them towards her, a pseudo-gonzui for exceptionally weak souls for example.
» Esh: A technique that removes a kelipah to turn it into a vessel of information. She is able to imbue thoughts, knowledge, or experiences into the kelipah that may then be bestowed to another individual. This normally appears as the scale of a serpent that fits in the palm of a person's hand. By breaking the scale it can form a mist which allows the information to be shared to multiple people in proximity or it can be held by a single person.
» Af: A technique that surrenders the protective properties of her kelipah in favour of making her able to blend into her surroundings. She is difficult to sense in combat and outside of combat she is able to camouflage into her surroundings.
» Hema: A technique that turns one of her kelipah into an explosive wave that blasts everything away from her.
» Avon: A technique that turns one of her kelipah into fuel to empower next action by 300%.
» Tohu: Removes a layer which she grafts onto another person, allowing her to alter their appearance and gain the defensive boon until it's broken. The target's energy signature is also filtered to be more like her own but is not perfect. It has a weak-point on the forehead that will not have the same protection as the rest of the body due to it being applied by touching the forehead.
» Bohu: A technique that turns one of her kelipah into a vacuum that sucks souls towards her. This has a couple of different effects depending on the situation such as pulling souls from physical bodies, staggering souls by yanking them towards her, a pseudo-gonzui for exceptionally weak souls for example.
» Esh: A technique that removes a kelipah to turn it into a vessel of information. She is able to imbue thoughts, knowledge, or experiences into the kelipah that may then be bestowed to another individual. This normally appears as the scale of a serpent that fits in the palm of a person's hand. By breaking the scale it can form a mist which allows the information to be shared to multiple people in proximity or it can be held by a single person.
UNIQUE ABILITIES
» Olam Ketan: After the loss of her powers and the method of reacquiring them, Safira's soul absorbed the mass of the souls she'd devoured over her lifespan as a hollow but their identity had been a mass of reishi prevented from dissipating. This has increased the scale of her soul without being a conglomerate of souls that has a dominant ego. As a result it is difficult to cleanse or destroy her - a single shinigami's zanpakuto is unlikely to be able to sentence her to Hell or purify her soul for it to pass on through the soul cycle, and Quincy is unlikely to completely destroy her soul - so she is more likely to linger as a dangerous quantity of reishi that exists in a single region. Potentially even surviving in some form or another, even if she may not be the same individual through the process of reincarnation as she was.
» Olam HaTohu: A factor of Safira's unique soul is its gigantic scale, even as it is compressed into the diminutive stature, the weight of her spiritual pressure is dense and suffocating if she releases it. To be in her presence can make others feel like the gravity has increased by the way that it tries to smother them and trying to utilise spiritual sensing on her can be overwhelming like staring into a blinding light for those that have no refined their senses and seeing false information for those that have by the distortion caused by her spiritual pressure.
» Olamot: Olamat is the application of the Olam Ketan, it exploits the undefined nature of her soul for the purpose of four different purposes. The Olamot cannot be used at the same time and she would need to change between them if she wanted to utilise the aspects of another aspect. There is no penalty for switching except she cannot swap if there is an active use of the current Olam.» Atziluth: The first form of her Olam Ketan is Atziluth that deals with the internal elements of the soul. It is through her Atziluth that she can achieve feats such as entering into the souls (inner worlds) of others or inviting them into her own soul (inner world). She can choose to remain inside the soul of another individual, even using it for narrative purposes if she wished.
» Beri'ah: The second form allows her to act on the nature of hollows being a conglomerate of souls. Through Beri'ah she allows herself to fuse with another hollow, or arrancar, and fill the gaps between these souls that temporarily merges them into a single entity. This creates a new entity that has traits from herself and the other individual. Their powers, appearance, and personality are blended into a new individual while increasing their spiritual power - applies a + modifier for the duration - though damage is shared amongst them so after splitting they will both have the same wounds that the fused hollow acquired.
» Yetzirah: The third form allows her to interfere with her own formation, granting her the ability to distort her spiritual body in a number of ways. This can range from stretching an arm to grab someone from a distance, changing her size to crush someone, or change her appearance to take on a more monstrous form that evokes the image of a hollow. While this can change her physical form it cannot alter her body's physical skills and it cannot do anything to alter her spiritual pressure to conceal her identity or hide it beyond what she would normally be capable of.
» Assiah: The fourth form allows her to utilise her immense soul and expand it out into the world. Assiah allows Safira to use her spiritual pressure to grab onto matter around her such as loose objects or pieces of the environment to move it around as she pleases. Due to the way that she's spread her spiritual power, she cannot influence matter that has a soul (though she can influence those that possess her Mark). Her physical skills drop to adept and she can exert as much force through her reiatsu as these adjusted physical skills.
» Yetzer Hara: The power of her aspect of death, pride, it is both a blessing and a curse. In its worst forms it can lead to vanity and delusion that makes one place their neighbours below them but those who possess too much humility allow themselves to be led astray as helpless sheep. Yetzer Hara is the ability to generate that corruption through her spiritual energy and body in the form of poisons. Substances created by her Yetzer Hara are referred to as Peri, due to the fact they are grown and cultivated by her like fruit from a tree, the characteristics of a Peri is expanded below. » Beri'ah: The second form allows her to act on the nature of hollows being a conglomerate of souls. Through Beri'ah she allows herself to fuse with another hollow, or arrancar, and fill the gaps between these souls that temporarily merges them into a single entity. This creates a new entity that has traits from herself and the other individual. Their powers, appearance, and personality are blended into a new individual while increasing their spiritual power - applies a + modifier for the duration - though damage is shared amongst them so after splitting they will both have the same wounds that the fused hollow acquired.
» Yetzirah: The third form allows her to interfere with her own formation, granting her the ability to distort her spiritual body in a number of ways. This can range from stretching an arm to grab someone from a distance, changing her size to crush someone, or change her appearance to take on a more monstrous form that evokes the image of a hollow. While this can change her physical form it cannot alter her body's physical skills and it cannot do anything to alter her spiritual pressure to conceal her identity or hide it beyond what she would normally be capable of.
» Assiah: The fourth form allows her to utilise her immense soul and expand it out into the world. Assiah allows Safira to use her spiritual pressure to grab onto matter around her such as loose objects or pieces of the environment to move it around as she pleases. Due to the way that she's spread her spiritual power, she cannot influence matter that has a soul (though she can influence those that possess her Mark). Her physical skills drop to adept and she can exert as much force through her reiatsu as these adjusted physical skills.
There are multiple circumstances that can affect her Peri. She can only maintain two Peri during combat - in her base form with one additional for each release - so to go over this she would require her to relinquish one of them which would cleanse anyone affected by that Peri. They require three posts of set-up to create in her base form with that timer reducing by one for each release form she climbs.
If she creates the same Peri again it can be far more potent than if she tried to create one with a different effect but she reduces the utility of having two separate ones to call upon. The Peri orbit her which makes it easy to track how many she has active or if she relinquishes one.
» Bereshit: The first step is determining its alignment. Poison is a sliding scale where in the correct dose it could function as a medicine or it can be toxic to the target. In simple terms, Bereshit establishes whether the Peri will mend or maim.
» Shemot: The second step determines the function of the Peri. Whether it is a poison that affects the body by inflicting it with some kind of ailment such as paralysis, or causes their body to undergo a physical change such as necrosis or regeneration, or it functions as a hallucinogen of some description. A Peri may only have one function.
» Wayiqra: The third step determines the target of the Peri. If she prioritises an organic target it will mean that the poison doesn't have much of an affect on inorganic targets. However, it can become more specific though such as making the Peri target a specific race or individual spiritual energy. The more focused the target is, the greater potency it can display it will have reduced effectiveness or having no effect on others.
» Bemidbar: The fourth step determines the delivery method. How difficult it is to administer a Peri's effect can play a part in how strong it is. A Peri that generates an airborne mist is weaker than one which could take the shape of a consumable due to being delivered over a wider area and targeting more individuals. Her preferred method is to apply it through physical combat or spiritual attacks.
» Devarim: The final step determines the time. A Peri can be substantially more powerful if it has a short duration before it becomes inert. The longer the effects last the easier it is for someone to develop countermeasures or overcome it, adapt to it in some cases too.
» Shemot: The second step determines the function of the Peri. Whether it is a poison that affects the body by inflicting it with some kind of ailment such as paralysis, or causes their body to undergo a physical change such as necrosis or regeneration, or it functions as a hallucinogen of some description. A Peri may only have one function.
» Wayiqra: The third step determines the target of the Peri. If she prioritises an organic target it will mean that the poison doesn't have much of an affect on inorganic targets. However, it can become more specific though such as making the Peri target a specific race or individual spiritual energy. The more focused the target is, the greater potency it can display it will have reduced effectiveness or having no effect on others.
» Bemidbar: The fourth step determines the delivery method. How difficult it is to administer a Peri's effect can play a part in how strong it is. A Peri that generates an airborne mist is weaker than one which could take the shape of a consumable due to being delivered over a wider area and targeting more individuals. Her preferred method is to apply it through physical combat or spiritual attacks.
» Devarim: The final step determines the time. A Peri can be substantially more powerful if it has a short duration before it becomes inert. The longer the effects last the easier it is for someone to develop countermeasures or overcome it, adapt to it in some cases too.
KOCHOS INFORMATION
» Kochos Name: Armilos.
» Release Phrase: Fall.
» Sealed Appearance: Armilos takes the form of the black crown that she wears on her head which is easily mistaken for her mask fragment until it becomes apparent that she can take it off. It does not take the form of a symbol of battle but a symbol of authority.
» Sealed Ability: When sealed, Armilos allows Safira to place her Mark upon any willing entity, or any entity which she is able to infest with her spiritual energy. This Mark is not a necessity for Safira to utilize her abilities on others; rather, the Mark allows Safira to use that entity’s body as a conduit for her powers, in effect treating them as a vehicle for any technique she wishes to use without constraint. This ability does not require consent, but the Mark may be removed through concerted effort by those of high power who are familiar with soul purification.
Olam Ha’Zeh Information
» Name: Sheol.
» Seven Heads: Upon entering Sheol, Safira is able to conjure serpent-like dragons totalling at seven from her Aspect of Death being the seed from which all other evils grow from. By summoning these draconic entities Safira is able to cause them to attack her opponents by flailing their body, biting at, or firing off attacks due to being embodiments of her Mark. They can manifest anywhere within the range of her spirit class through a telegraphed green magic circle that appears before they emerge from it. She possesses the ability see through them and talk through them as they are extensions of her own body.
Their true purpose is to act as emanations of her influence. With every Head that achieves maturity allowing her to utilise a greater more sinister form of her Mark. The heads are given the names of Jeroboam, Ahab, Manasseh, Doeg, Ahitophel, Balaam, and Gehazi. Though they only gain their specific names and defining characteristics upon reaching maturity and otherwise they appear like stone statues until they mature.
Within the confines of a thread which she is participating in these creatures function more like momentary summons to do their attack before disappearing rather than permanent familiars that exist continuously and keep acting over multiple posts - in cases where it is desired these could function more like summons but at the request/agreement of all participants if it was wanted for whatever reason.
A perceptive individual can determine the number of snakes that extend from her hair and the final one which extends out of her right eye totals at seven. If one were to amputate or damage these snakes from her body will deprive her of summoning the draconic serpent for actions but it will not prevent it from reaching maturity.
All of her heads are immature upon releasing Sheol and they will mature every two rounds, requiring a total of fourteen rounds before she would develop the final one. In order to apply these matured Marks, Safira must inflict the target with the specific head. It cannot be applied like her standard Mark.
» First Head, Jeroboam: Upon inflicting a target with Jeroboam they are treated as being a holder of her Mark. However, Jeroboam distinguishes itself by being a mark placed on the dead. Once placed, the reishi that makes up a corpse is enriched by Jeroboam so that any hollowkind that consumes reishi from the marked corpse can replenish their stamina and spiritual energy. A second wind. The amount of energy depends on the scale of the eater and the corpse. A high spirit class hollow would see drops in the ocean from a low spirit class corpse but in the inverse, many low spirit class hollows could continue to feast on the high spirit class corpse with a great deal of returns.
» Second Head, Ahab: Upon inflicting a target with Ahab they are treated as being a holder of her Mark. Ahab is able to allow her to seize control of the target in a limited capacity. By giving a Holder of Ahab a command, the target's body will become compelled and empowered at the cost of her reserves to achieve that goal. The more complex or vague the command the weaker its affect on the person is both to compel them and empower them. For a vague command it is easy for the target to exploit a loophole but for a direct command it is a battle of will to demand the body to resist; either paralysing them in the inner conflict or being shrugged off by those of exceptional determination. Ahab requires out of character consent.
» Third Head, Manasseh: Upon inflicting a target with Manasseh they are treated as being a holder of her Mark but beneficial effects from an external source they receive that do not originate from a hollow source - fullbringer, hollows, arrancar, vizard wearing mask, etc. - are greatly reduced in effectiveness. This can range from potency, receiving limited benefits, or greatly reduced time under their affect.
» Fourth Head, Doeg: Upon inflicting a target with Doeg they are treated as being a holder of her Mark but amplifies afflictions from her such as receiving greater damage from her attacks, a reduced resistance to status effects applied by her, and so on.
» Fifth Head, Ahitophel: Upon inflicting a target with Ahitophel they are treated as being a holder of her Mark. It has the additional affect of poisoning their senses. They will perceive every soul around them as being a hollow. Their eyes will see hollows where humans once were, more highly evolved hollows the higher the spiritual power of the individual being looked at. Their ears will only hear distorted roars or hear what someone says with the opposite meaning "I love you" becomes "I hate you". Finally, those around them will be perceived as having hollow spiritual power but it will still carry faint traces of the original reiatsu.
» Sixth Head, Balaam: Upon inflicting a target with Balaam they are treated as being a holder of her Mark but also as a vessel for her soul. In the event of her death, if her soul is not entirely destroyed or purified then she may use them as a means to resurrect through Atziluth of her Olamot.
» Seventh Head, Gehazi: Upon inflicting a target with Gehazi they are treated as being a holder of her Mark but with the caveat that it condemns the victim to being absorbed by her in the event of their death.
» Second Head, Ahab: Upon inflicting a target with Ahab they are treated as being a holder of her Mark. Ahab is able to allow her to seize control of the target in a limited capacity. By giving a Holder of Ahab a command, the target's body will become compelled and empowered at the cost of her reserves to achieve that goal. The more complex or vague the command the weaker its affect on the person is both to compel them and empower them. For a vague command it is easy for the target to exploit a loophole but for a direct command it is a battle of will to demand the body to resist; either paralysing them in the inner conflict or being shrugged off by those of exceptional determination. Ahab requires out of character consent.
» Third Head, Manasseh: Upon inflicting a target with Manasseh they are treated as being a holder of her Mark but beneficial effects from an external source they receive that do not originate from a hollow source - fullbringer, hollows, arrancar, vizard wearing mask, etc. - are greatly reduced in effectiveness. This can range from potency, receiving limited benefits, or greatly reduced time under their affect.
» Fourth Head, Doeg: Upon inflicting a target with Doeg they are treated as being a holder of her Mark but amplifies afflictions from her such as receiving greater damage from her attacks, a reduced resistance to status effects applied by her, and so on.
» Fifth Head, Ahitophel: Upon inflicting a target with Ahitophel they are treated as being a holder of her Mark. It has the additional affect of poisoning their senses. They will perceive every soul around them as being a hollow. Their eyes will see hollows where humans once were, more highly evolved hollows the higher the spiritual power of the individual being looked at. Their ears will only hear distorted roars or hear what someone says with the opposite meaning "I love you" becomes "I hate you". Finally, those around them will be perceived as having hollow spiritual power but it will still carry faint traces of the original reiatsu.
» Sixth Head, Balaam: Upon inflicting a target with Balaam they are treated as being a holder of her Mark but also as a vessel for her soul. In the event of her death, if her soul is not entirely destroyed or purified then she may use them as a means to resurrect through Atziluth of her Olamot.
» Seventh Head, Gehazi: Upon inflicting a target with Gehazi they are treated as being a holder of her Mark but with the caveat that it condemns the victim to being absorbed by her in the event of their death.
Olam Ha’Ba Information
» Name: Gehinnom
» Ten Horns: Upon entering Gehinnom, her Aspect of Death takes the limelight. It surrenders Pride as the sin that all evils grow out from in favour of internalising them. Her Olam Ketan alters itself to become the ten emanations that take the shape of her horns, each one a symbol of authority. It is through these horns that Safira is able to force the ideal that Gehinnom represents onto others through sympathetic representation. Those that bear her Mark are her, and vice-versa, which allows for her to extend them onto others. Besides the Supernal Keter which is passive during this state, only one horn can be utilised by her at a time and one other may be extended onto an individual bearing her Mark. Safira and a recipient of her horn may not use the same horn at the same time.
If she enters her Olam Ha'Ba on a timer she gains access to all horns immediately but if she enters this form indefinitely Safira will acquire one horn in descending order every round, requiring a total of ten rounds before she will unlock the final horn.
She loses access to the Olamot while using Olam Ha'Ba due to the Olamot taking advantage of her undefined nature and Olam Ha'Ba giving it shape towards an ideal. She retains usage of her Sealed Ability but she is unable to manifest the Seven Heads (their serpentine forms or their enhanced Marks) in this form due to it being internalised. Any who bear one of her enhanced Mark will retain it, as her Sealed Ability, however additional attributes are inert until she leaves this form.
» Supernal Keter, the Crown of Kingship: The first horn permeates throughout her presence (spiritual pressure) rather than through the body. It is the Supernal Keter that poisons any who are unworthy to speak her name. Anyone that utters her name in her vicinity, or an individual bearing her Mark, is branded with her Mark.
» Chochmah, the Brain: The second horn instils a fear on the spiritual level rather than the mental. By evoking Chochmah, it becomes like two magnets pushing away from one another. Spiritual attacks that are launched curve and bend around Chochmah and the spiritual body is pushed away from approaching it, it is not impossible to approach but the resistance is great for anyone trying to get close to Chochmah.
» Binah, the Heart: The third horn reveals all on the spiritual level. By evoking Binah, it uses the medium of the Mark to begin to dissect someone. Their capabilities, their history, their identity is laid bare for Binah. If one resists the amount of time is dependent on their Willpower with one round for every level up to Elite, with this knowledge being relayed to the third horn for its user. Against a target who resists this knowledge cannot be retained outside of Olam Ha'Ba but a willing recipient of Binah will have the knowledge retained by the user.
» Chesed, the Right Arm: The fourth horn represents the growth of a hollow. By evoking Chesed, she is able to bless an individual with her Mark one that heightens emotions, senses, and mental state - taking them to a level of mania or despair. As a result, a person under the effect of Chesed loses their sense of reason to emotion, are difficult to affect with mental statuses such as illusions, and may display a level of hyperawareness beyond their capabilities.
» Gevurah, the Left Arm: The fifth horn represents the stagnation of a hollow. By evoking Gevurah, the user is able to conjure Negacion on those that bear the Mark to place them inside a barrier of light. This can be used offensively or defensively to trap or protect a target. However, it can only be applied to a single individual at a time.
» Tiferet, the Torso: The sixth horn represents the resilient nature of a hollow. By evoking Tiferet, the user's blood becomes pure poison. Their organs liquefy and the organ damage is irrelevant to those under the effect of Tiferet. It's greatest strength is that any wounds cause the poison to be free and pour out freely, exploding out in a splatter at times, which allows them to deter people by exposing them to Safira's poisons.
» Netzach, the Left Thigh: The seventh horn represents the hole of a hollow. By evoking Netzach, the user is capable of borrowing power by tearing out the "heart" of a target which bears the Mark. By borrowing power, the user can temporarily augment their own abilities with this borrowed power. This applies a "-" modifier onto the target's spirit class for three rounds before it is returned.
» Hod, the Right Thigh: The eighth horn represents the mask of a hollow. By evoking Hod, it is possible for the user to copy the "mask" (powers) that come from a hollow source within reason - the hollow, fullbringer, vizard, etc, must have the Mark applied. The hollow mask represents the missing heart and their powers that develop as a result. This lasts for three rounds before the imitation breaks.
» Yesod, the Womb: The ninth horn gives life. By evoking Yesod, she is able to cultivate life in the form of new hollows: asexually, using another's genetic material, or with someone who carries her Mark; or recycling souls that she has absorbed. It is a poison that embodies the primordial sea from which life crawls from. It is possible for her to impart genetic memory onto her offspring, for asexual reproduction the amount of influence she commands over them makes them comparable to familiars but for procreation with another entity the offspring carry more independence.
» Malchut, the Mouth: The tenth horn is punishment. By evoking Malchut, she is able to expel a black ooze which she refers to as Tzoah Rotachat from the body. This poison is highly caustic on a spiritual level which can force potential hollowification on contact to weaker individuals but is highly acidic to those that come into contact with it regardless of whether they succumb to hollowification. For hollows, those that are exposed to the Tzoah Rotachat can find themselves quickly regenerating stamina and energy from how intense the concentration of hollow spiritual power is.
» Chochmah, the Brain: The second horn instils a fear on the spiritual level rather than the mental. By evoking Chochmah, it becomes like two magnets pushing away from one another. Spiritual attacks that are launched curve and bend around Chochmah and the spiritual body is pushed away from approaching it, it is not impossible to approach but the resistance is great for anyone trying to get close to Chochmah.
» Binah, the Heart: The third horn reveals all on the spiritual level. By evoking Binah, it uses the medium of the Mark to begin to dissect someone. Their capabilities, their history, their identity is laid bare for Binah. If one resists the amount of time is dependent on their Willpower with one round for every level up to Elite, with this knowledge being relayed to the third horn for its user. Against a target who resists this knowledge cannot be retained outside of Olam Ha'Ba but a willing recipient of Binah will have the knowledge retained by the user.
» Chesed, the Right Arm: The fourth horn represents the growth of a hollow. By evoking Chesed, she is able to bless an individual with her Mark one that heightens emotions, senses, and mental state - taking them to a level of mania or despair. As a result, a person under the effect of Chesed loses their sense of reason to emotion, are difficult to affect with mental statuses such as illusions, and may display a level of hyperawareness beyond their capabilities.
» Gevurah, the Left Arm: The fifth horn represents the stagnation of a hollow. By evoking Gevurah, the user is able to conjure Negacion on those that bear the Mark to place them inside a barrier of light. This can be used offensively or defensively to trap or protect a target. However, it can only be applied to a single individual at a time.
» Tiferet, the Torso: The sixth horn represents the resilient nature of a hollow. By evoking Tiferet, the user's blood becomes pure poison. Their organs liquefy and the organ damage is irrelevant to those under the effect of Tiferet. It's greatest strength is that any wounds cause the poison to be free and pour out freely, exploding out in a splatter at times, which allows them to deter people by exposing them to Safira's poisons.
» Netzach, the Left Thigh: The seventh horn represents the hole of a hollow. By evoking Netzach, the user is capable of borrowing power by tearing out the "heart" of a target which bears the Mark. By borrowing power, the user can temporarily augment their own abilities with this borrowed power. This applies a "-" modifier onto the target's spirit class for three rounds before it is returned.
» Hod, the Right Thigh: The eighth horn represents the mask of a hollow. By evoking Hod, it is possible for the user to copy the "mask" (powers) that come from a hollow source within reason - the hollow, fullbringer, vizard, etc, must have the Mark applied. The hollow mask represents the missing heart and their powers that develop as a result. This lasts for three rounds before the imitation breaks.
» Yesod, the Womb: The ninth horn gives life. By evoking Yesod, she is able to cultivate life in the form of new hollows: asexually, using another's genetic material, or with someone who carries her Mark; or recycling souls that she has absorbed. It is a poison that embodies the primordial sea from which life crawls from. It is possible for her to impart genetic memory onto her offspring, for asexual reproduction the amount of influence she commands over them makes them comparable to familiars but for procreation with another entity the offspring carry more independence.
» Malchut, the Mouth: The tenth horn is punishment. By evoking Malchut, she is able to expel a black ooze which she refers to as Tzoah Rotachat from the body. This poison is highly caustic on a spiritual level which can force potential hollowification on contact to weaker individuals but is highly acidic to those that come into contact with it regardless of whether they succumb to hollowification. For hollows, those that are exposed to the Tzoah Rotachat can find themselves quickly regenerating stamina and energy from how intense the concentration of hollow spiritual power is.
RESOURCES INFORMATION
» Forest of Menos: Deep within the Menos Forest she uses its hostile terrain and out of the way position to facilitate a base of operations that she had constructed by Klein due to his ability to manipulate reishi that allowed for quick build. In the harsh environment of Hueco Mundo where she can avoid the prying eyes of the shinigami and humans of Earth she keeps the majority of her endeavours.
» South America: A convenient place to establish a presence in the human world but Safira's growing ambition has made her delegate the management of it, along with her public presence, to her subordinates so that she can focus on greater projects. Located within the colossal crater that destroyed much of the area called Brazil, she established the Five Suns Resort, which serves as a popular tourist destination for spiritual and living beings alike.
» Royal Flush: A mix of arrancar which work or serve her, with the original cast being from her fraccion that served under her during her tenure as the Quinta Espada. The particular ones of note are Sumana, who acts as her liason with Claudia Duvalier and represents her interests in the living world. Manasa serves as a valuable asset due to her ability to create architectural structures through the ability to replicate the quartz-like material that makes up the Forest of Menos structures among her unique status as a Chimera experiment.
SKILL SHEETS AND INFORMATION
General Skills
» Durability: Advanced.
» Speed: Elite.
» Strength: Advanced.
» Martial Skill: Adept.
Will Skills
» Willpower: Advanced.
» Deduction: Elite.
» Focus: Advanced.
Arrancar Skills
» Nucleo: Master.
» Aumentar: Elite.
» Sonido: Adept.
» Cero: Advanced.
UPGRADE LOG
Patch Notes 1.3.2: Balance Changes.
» Martial Skill: Advanced to Adept.
»» IC: Hasn't adjusted to her new body and using martial arts in it.
»» OOC: She doesn't really need this, and her close-combat is far more simplified in this incarnation.
» Aumentar: Untrained to Elite.
»» IC: Did give up regeneration for more power in-character.
»» OOC: Safira was made with untrained regeneration in her original incarnation because she abided by the lore of giving up her regeneration for greater power. When we swapped I just transitioned the skill without applying for any increase of level.
» Cero: Elite to Advanced.
»» IC: Hasn't used Ress and she's not doing Cero Oscuras outside of Ress at this level. Even if I did write her as having it.
»» OOC: I'm trying to consolidate stuff here.
» Sonido: Advanced to Adept.
»» OOC: She's fast but I've never really written any advanced sonido applications. She's fully capable of the technique itself but only uses sonido. Maybe we'll revise this in the future but for now it's not something she warrants.
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