Bleach Platinum Hearts RP
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ForgottenMercy
ForgottenMercy
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Thu Sep 29, 2022 1:36 am
Ehefra Debugging QerxJ3c

» Name Of Character: Ehefra Kleinmund
» Link To Character: https://www.platinumhearts.net/t22174-ehefra-kleinmund-approved-quincy-3-1-hazard-rank-d#147500

» Upgrading:

Spirit Coding
original:

new:

Spirit Code: Diverge
Original text:

new text:

Spirit Script: Remote
old:

New:

Spirit Script: Elemental Conversion (REMOVED)
old text:

Spirit Script: AI
original:

New:

Spirit Script: System
old:

new:


Raduriel
old:

new:


» Why: Fixes for balance purposes.

Spirit Coding:
Non-living specified. Originally, the use of the term "Constructs" was used to designate something nonliving, however later inclusion of the term "Non-living" in "Spirit Script - Remote" incorrectly implied that other scripts without this designation could effect living spiritual entities. This descriptor has been removed from Remote and added to the base Spirit Coding Ability.
Clarified the manner in which Spirit Scripts are applied. Added a Skill check for using any spirit code on something controlled or produced by an opponent.

Spirit Script: Diverge
This script was intended as a utility function of "removing obstacles of spiritual origin" however, upon revision, this code implicates the ability to simply "Cut through" spiritual barriers or other important spiritual constructs associated with enemy arsenals. As such, it has been added that this cannot apply to an opponent's constructs.

Spirit Script: Remote
>Removed Untrained since this wouldn't be usable at that level.
Removed "non-living" as it implies other abilities can effect living things. "construct" in the main ability already implicates this.

Spirit Script: Elemental conversion:
Added a more clear description of how this script applies.
Additionally, rather a nebulous "Elements" descriptor with a few examples, a comprehensive list of "Elements" has been included for spiritual constructs to be converted into. Additionally, a "Range" has been included to discern the scope of this ability's conversion ability.

Spirit Script - AI:
Simplified version of the ability.

Spirit Script - System:
Dropped Highest level to 5 posts as fights don't usually last that long and is a big jump.

Raduiel:
Removed "basic geometry" restriction since she's gotten a lot better at it and has gotten much better at spellcraft and can pre-prep blueprints anyway.
Clarified that Golem prep time is spent gathering reishi before construction.
Golems now have stats separate from Ehefra's own skill scaling and are now slightly modular to account for design (Ex. Bulky slow golems, Sleek fast golems, ect.)
A limit to golem creation and duration has been included.

» Extra: Just your run of the mill Mercy Patch



Last edited by ForgottenMercy on Sun Oct 09, 2022 4:49 pm; edited 1 time in total
Rawk
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Thu Oct 06, 2022 1:22 am
[adm]
Spirit Script: Remote
These distances are fairly long, even for someone of her specialty. I would also say to remove the Master note entirely until she gets to that point.

Spirit Script: Elemental Conversion
Other than the cooldowns, is there any real limitation on this? It feels like it makes her extremely versatile with no particular downside other than not being able to do it terribly often.

Spirit Script: AI
What actually constitutes the distinction between simple and advanced AI? How complex can an assigned task be for a simple AI? This should be more elaborated on.

Spirit Script: System
Does this server remove the need for Ehefra to be giving her simple golems orders? That seems to circumvent their only significant weakness.

Raduriel
The sizes should likely be scaled down, or the durations scaled up, for the sake of making these larger golems.[/adm]
ForgottenMercy
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Ehefra Debugging Empty Re: Ehefra Debugging

Sun Oct 09, 2022 4:49 pm
Remote MAster removed, Range scaled down.

Elemental Conversion Ooutright remove for now

AI the Advanced version simply allows to help with scripting, no other benefits.

System does not allow the control of objects without an AI, but rather allows the System to coordinate the movements of AI controlled objects, Hivemind vs individuals.

Raduriel has been scaled down in terms of size.
Rawk
Rawk
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Ehefra Debugging Empty Re: Ehefra Debugging

Sun Oct 09, 2022 4:52 pm
[adm]Approved.[/adm]
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