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[Spirit Class 7 | Hazard D] Inanna Kishar
Fri Aug 26, 2022 2:52 pm
INFORMATION DOSSIER
Basic Information
» Name: Inanna Kishar. » Alias': ▕ Twinkle Vanilla. ▕ Ina or Nanna. » Age: Sixteen. » Birthday: August 6. » Gender: Female. » Race: Danava. » Affiliation: Alex. The Bigger Alex. Her Mum. » Alignment: Chaotic Good. » Marital Status: Huh? » Nationality: Who knows. » Religious Standing: Iunno. » Sexual Orientation: What's sex? » Ideal Mate: Is this just an ideal friend? » Special Skill: Just can't be grounded. » Height: 5′3". » Build: Slender. » Hair Colour: Silver. » Eye Colour: Red. |
Psychological Analysis
Excuse Me, I'm not a kid.
Inanna is a girl that insists she is not a kid despite the fact she most certainly is. The world is large but she's invulnerable, especially because she's a magical girl as far as she is concerned. Therefore, calling her a kid or implying as much because she's short, lacking in womanly features or just stating the fact that she is a kid is really annoying and she'll get really angry at you. You don't want to get her grudge, do you? Yeah. Twinkle Vanilla will mess you up.
Was it mentioned she doesn't want to ever grow up? She thinks being an adult will make her like her mother and that's not something she wants. Mum's nice but she's too rigid and business orientated with no time for her. It's not fair!
Don't call me that, I'm not selfish!
She is very selfish and obnoxious about it, she did run away from her mother because she didn't like listening to her all her rules and everything that felt suffociating. No, she did not think about how it would affect her mother by doing so. Inanna doesn't like being called selfish, especially because she likes to share if she's prompted or trying to look good for a crowd because magical girls are meant to be adored and the centre of attention.
Basically, the spotlight is her's and she's very self-obsessed. She doesn't mean it though. Inanna has the best intentions at heart.
You Don't Believe in Friendship Power?
Friends are important, Inanna is super outgoing and always willing to engage with people. That's because magical girls get their power from friendship and so she thinks she needs to be adored and loved by everyone to be at her max power. This is why she's a total people pleaser and always tries to garner good graces with people despite how annoying she gets.
Hey! You actually don't like magical girls and think they smell? Well, you're just wrong. Stupidhead.
Wait! I don't know how I got here..
Inanna has awful sense of direction, hence why she wandered a lot. She goes where the people need her, watching the television for signs of danger and catastrophe that can only be solved by a magical girl. Because of her medium and that she's not the fastest or most clever when it comes to travel, she will often arrive way after something terrible occurs and relies on chance encounters that hand themselves to her on a platter.
Also is super reckless and headstrong. Always ready to get herself in some trouble but the bad guys never win against the power of friendship! Playing it safe and being boring is for adults anyway, that's what Mum would do.
BACKGROUND INFORMATION
Inanna's origins come from her mother Ninsianna Kishar and an unnamed father through contract, for her father it might've been nothing more but an easy chance at action or a noble gesture to Ninsianna, who knows if he was a saint or a scumbag. For her mother though it was to fill a void, if not by cruel twist of fate that Inanna would be born with an antithetical concept to her mother's own.
In that difference was strife, Inanna hated growing up while her mother was absorbed in work and everything beaurocratical which pushed her away from her. It wasn't fun watching her mother be chained to a workload, even if she herself found satisfaction in it. Lacking that attention made her crave it more, often creating problems just to try and get some even if it was negative and might've ended in a fight.
When she wasn't causing problems for attention, she was escaping the reality of the situation. That they just didn't get along at all. Entertainment and other forms of mediums is what became her distraction. The outside world seemed so far away but while watching cartoons or reading stories Inanna felt like it was genuine freedom because she could get lost in her head and the worlds that these things presented.
Childishly she latched onto the idea of being a superhero, a magical girl even, that was what she wanted to be. It embodied the freedom that she wanted to capture and so she made it happen. Inanna would be a magical girl. By her own creative methods - a lot of pleading and begging on her part to NInsianna - she got her mother to support it and Inanna was overjoyed when she received the power to be a magical girl and off she went.
A couple days later she ran off and set out into the world to be a magical girl. Don't worry, she left a really basic letter to her Mum explaining the situation. A nice, short and sweet one then off she went. She wandered about a bit, a fair bit actually. A couple of years past of wandering and trying to do her best but with little success. It was only when she heard about a tragedy in Vastime that she went there and finally got her big break.
ORIGIN INFORMATION
» Origin Name: Freedom.
» Origin Power: Inanna's Origin is one that deals with liberation of oneself and others, the protection of their free will and autonomy against constraint or restriction. While one of great potential her age, inexperience as well as her own personal struggle of coming to the conclusion of what her Origin means to her greatly dilutes its efficacy.
» Free like a Bird: Her one power as a Danava, nothing can restrain her. Attempts to use binding magic or physically restrain her will cause the attempt to fall apart. Ropes will magically come undone if they tie her up, shackles will click open, chains will break and magical spells will dissipate into energy. This power does only work against bindings that is on her body though, if you locked her in a room it is much harder since she has some freedom. If said box/room had no doors or windows, she would be trapped.
TWINKLE VANILLA
» Path of Embracing Appearance: Inanna's focus states are quite fresh and she is inexperienced with it which has made her attempt to reconstruct her previous Twinkle Vanilla state with it. To the benefit of her, she is able to enter into the form of her own volition rather than needing to utilise the former medium, there are some differences though due to this particular form being born from her origin rather than one of Ninsianna's contracts which has made it align more with her origin of freedom.
» Path of Embracing Abilities:
» Spunky Star: The evolution of her "spunky star" technique which she used prior, by gathering her reiryoku and shaping it into a ball of energy she is able to launch it at a target and have it explode in a brilliant display of colour. What makes it "spunkier" in her eyes is that they are able to be used supportively, and that by shooting them at an ally they can instead function like a healing spell where it restores their reiryoku and speeds up healing. One spunky star can be created for every sub-tier she has, destruction of a spunky star can let her create mini-spunks and they do the exact same thing except at a third of the effectiveness.
» Sparkle Barrier: Creating a spunky star, she is able to turn it into a barrier which causes it to blast outwards and counteract the flow of energy coming towards her or an ally.
» Power of Friendship: When fighting for the sake of others, Inanna gets an aura of charisma that cleanses them of mental debuffs. This effect only occurs once every four posts but the cooldown resets if her partner (Sparkle Cayenne-Vegas) needs help (1 time). It is limited to the thread she is in and scales off her Willpower.
LIST OF ATMA VATOU
» Anapetu [For Opening]: A simple atma vatou which takes the form of a small key, it warps to fit into any lock and will unlock any mundane and/or physical lock. It will warp and meld to fit into the mechanism and coax it open. The only issue is that it cannot work against spiritual seals or magical barriers, if there's no keyhole then it won't fit.
» Anadal [For Flying]: A necklace that she wears, it lets her fly not in the same sense as forming platforms underneath her feet but just actually fly around at a high-speed and not have to expend energy to do so. It's pretty valuable, she can travel pretty fast but it's not comparable to high-speed movement techniques like shunpo or sonido.
SKILL SHEETS & INFORMATION
General Skills
- Durability: Beginner
- General Speed: Adept
- Strength: Beginner
- Marital Skill: Beginner
Will Skills
- Willpower/Determination: Advanced
- Mental Deduction: Adept
- Focus: Beginner
Danava Skills
- Origin Embodiment: Beginner
- Origin Focusing: Adept
- Atma Vatou: Beginner
- Eternal Partner: Untrained
UPGRADE LOGS
SpookyBurst 2022 Claim
Origin Focusing: Adept -> Advanced [30 points].
Focus: Beginner -> Adept [10 points].
Durability: Beginner -> Adept [10 points].
Strength: Beginner -> Adept [10 points].
Marital Skill: Beginner -> Adept [10 points].
Atma Vatou: Beginner -> Adept [10 points].
Tier: 4-5 -> 4-1 [40 points].
--[Total: 120].
- SieghartyVeteran Member
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Re: [Spirit Class 7 | Hazard D] Inanna Kishar
Wed Aug 31, 2022 10:23 am
[mod]
Comments/Notes: I'll tell me mum on you.
Tier: 4-5
Hazard Rating: D[/mod]
« Application Checklist »
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
[]RP Sample is 10 sentences [X]
Hazard Rankings
- Power: E
- Influence: C
- Resources: D
Comments/Notes: I'll tell me mum on you.
Tier: 4-5
Hazard Rating: D[/mod]
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