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[Spirit Class 5 | Hazard E] Sigurd
Tue Jan 04, 2022 5:10 pm
INFORMATION DOSSIER
Basic Information
○ Name: Sigurd ○ Alias: Unknown ○ Age: 32 ○ Gender: Male ○ Race: Spiritual Human ○ Affiliation: Himself ○ Alignment: Chaotic Neutral ○ Marital Status: Single ○ Nationality: German American ○ Sexual Orientation: Dragons--------------- ○ Height: 180 cm ○ Weight: 82 kg ○ Hair Colour: Brunette ○ Eye Colour: Honey Brown |
Psychological Analysis
Sigurd, a man who understands the world he lives in, works for himself. Jobs, tasks, missions, charity: one way or another, they’re all done to benefit his life. Money does a lot for a man, and Sigurd’s always ready to cash in. Though, despite his grindlike nature, Sigurd seems to have a rather complex moral standing. He doesn’t go out of his way to ruin the lives of others. Despite always thinking about himself, there are always seams sewn into his actions that others are able to use. Whether he purposely leaves a door unlocked or causes ruckus for no apparent reason, Sigurd has a way of being helpful to those he doesn’t wish ill of.
However, one shouldn’t expect much out of him when he’s working. He’s a stoic man when on duty, and he doesn’t usually partake in pointless banter. Sometimes, though, he finds something particularly interesting to point out or humor others with, but if he ever starts joking, it’s usually a sign that he’s grown a bit peeved. A dry laugh or a dark joke is his way of expressing his displeasure without letting his anger get the best of him.
Outside of work, Sigurd proves a more relaxed individual. He has no reason to dismiss people unless they push his buttons, and he’s always open for conversation. Not one for being loud, he normally would like loud noises to stay from around his person. He has his favored types of people, but he wouldn’t outright react to something annoying with rudeness. He lives by a rule to do unto others as he would have done to himself, with a few edits of course. If he’s on an assignment, he wouldn’t be mad if someone got in his way so they could complete their own assignment. That’s just business. However, he wouldn’t treat his targets as he would himself. He would treat them as if they were the worst of himself. A neat thing about Sigurd is that he rarely goes after good people. Meddling with the Gotei or Vandenreich, disturbing the peace a bit, stepping into a situation to receive an item: he’s okay with things like that, but actually trying to harm people who’ve done no wrong disturbs him. So, with that in mind, Sigurd finds himself a man who is far from evil but isn’t afraid to get a little dirty to pay the bills.
RELATIONSHIPS
Just his contacts
BACKGROUND INFORMATION
Sigurd’s youth wasn't spectacular. In fact, it was normal to the point of being boring. The only thing outstanding about his childhood was the fact that he had no parents. It took one car crash to leave him an orphan, but, thankfully, he was adopted by his grandmother. That’s where he spent his whole life. His grandmother taught him many things in life, but there were things she could not help him learn. He gained his knowledge of the real world through others: his friends, the town bullies, a horrid school system, and with the local dealers. If any were to ask, Sigurd would say he lived a life that none would ever take record of.
The only notable thing to happen was when he was 18. His grandma had developed cancer. Normally, with the advancements of technology, cancer would be something a bit trivial to deal with. That is, if it is caught early. For his grandmother, it turned out that she has had it for a while now and simply didn’t bother getting treatment due to finances. Most of her money was used to raise Sigurd, and that fact filled him with guilt. It was why he decided to sign up for the military in hopes of being able to leverage getting his grandmother some medical attention. At her age, getting help would require a lot more than if she were as young as him.
The military proved a challenging time, but it was where he met a nice woman. After three years of training, he met a woman with green hair. It was a rather wild experience honestly. She came into his life like a firecracker, brightening up his grim reality with her expression personality. She gave him hope in trying times and stabilized his steadily declining mind. His grandmother seemed to be doing well thanks to his efforts in the military. Things felt like they were actually going well until it all went straight to Hell.
That girl he was with vanished. He figured she would return one day soon, but she never did. To make matters worse, his grandmother’s health began to steadily decline, up until the day she died. No one came that day, nor the next day, or the next. Suddenly, as if a tornado had uprooted everything, Sigurd found himself alone. It was a troubling couple of months of him battling depression and other mental issues, but, in the end, he ended up dedicating himself to his job. There was nothing left for him to focus on anyway, and he was too much of a coward to end everything himself.
Though, he did become reckless with his life, taking on the enemies of his home with a strange thoughtlessness for his own life. That was how he ended up chasing too far and falling into a cave that seemed to fall down into a never ending abyss. Eventually, he did reach the bottom and discovered a great beast that resembled the dragons he’s read in stories when little. He did not mean to anger it, but his fall had awoken the beast, and it made short work of him, devouring him whole.
Stuck inside the beast, Sigurd thought of it as the end, his body growing weaker as time passed. However, his mind was struck with thoughts of his grandmother and the life he’s lived with her. He can remember the last words she said to him. It was those words that suddenly filled him with anger. He was angry at losing her, he was angry at being depressed, and, most of all, he was angry at this creature that had eaten him. Just like the legends of Siegfried and Sigurd, he began to claw at the beast from the inside, his dying mind taken by madness, chunks of the beast in his mouth. He cannot remember what all happened, but he does remember eventually lying on the cold ground, drenched in blood and feeling different than before with the beast dead beside him, a hole inside of it.
From that day on, he had thrown away his life in the military and left on a quest to find himself, sudden pains and aches ravaging his mind and body as he fled. The beast he had eaten had done something to him, changed him. Sigurd had become tired of fighting pointless battles and living for others. He simply wanted to live for himself now, and so, he did, taming the power that he had achieved and becoming a person who exists because he wants to. However, somedays, he finds himself reminiscing, thinking about a life different from the one he has now.
EQUIPMENT
Dragon’s Bane:
Dragon’s Bane is a great sword created from the bones, claws, and teeth of the dragon that Sigurd killed. Forged by an adequate blacksmith and filled with Sigurd’s energy, the remnants of the dragon’s soul were trapped and forced to abide by Sigurd's will within the blade, granting it special properties and a semi-conscious existence. It’s strength and durability are directly tied to the dragon’s soul within it, meaning it exists independently from Sigurd. However, the blade requires Sigurd to feed it energy to act at its full potential, relying on his Mediumship to determine its power compared to others. Though, due to its special properties, it has a slight edge over those that sport the same strength of Sigurd's ability.
Dragon’s Bane - Hell Zone:
Sigurd’s blade has only one ability which is a callback to the manner of which he captured the dragon’s soul. Taking dominion over the energy around it, the blade is able to capture souls that it comes in contact with. This is only done by killing whatever Sigurd is fighting by using the blade. It does not simply work through contact and requires the target to be pierced long enough for their soul to be removed. Such an ability should be able to stack indefinitely if Sigurd continued killing others, but the souls within the blade are quickly consumed and dispersed as worthless Reishi after the thread they are killed in ends. The blade, by design, is not meant to contain an extremely immense number of souls within it besides the dragon’s, meaning that it can only handle a total of 50 extra souls of varying strength inside of it. Though, despite the varying degree of power a soul could have, the blade is only able to exert itself at a specific degree. For each soul, Dragon’s Bane’s power augmentation is buffed by an additional 2%.
Scaled Armor:
The scales and hide of the dragon were sewn into armor, granting Sigurd a spiritually powerful set of gear that proves able to protect him in most scenarios. Though, with all armor, it has its weaknesses. There are joints to it that are not covered by scales to allow Sigurd to move as quickly as he can. Also, reliance on this armor has affected Sigurd’s own training, making his durability outside of it notably weaker without augmenting himself. The armor can be affected by his mediumship, granting it extra protection against damage.
Chain of Restraint: Sigurd is unable to hide his presence on his own, but that is why he has acquired an item to do so for him. It is but a simple chain around his neck, but it serves the purpose of absorbing and containing his energy in a continuous cycle that makes it undetectable to those around him. This, however, keeps him from using any ability outside of those directly involved with buffing himself, such as physical augmentation, until taken off.
NATURAL POWERS AND ABILITIES
Weakened Constitution:
Sigurd’s durability is far from impressive. Due to his bout with a dragon, his body was forsaken, granted immense strength but left unstable. This causes his durability to suffer because of how frail his body is. It is also the reason why he relies so heavily on his armor and abilities to make up for his frail body. This frailness also affects his speed and strength. Without the use of his energy, Sigurd’s body would simply fall apart, unable to sustain the power he stole.
Martial Skill:
However, unlike most of Sigurd’s natural skills, his martial skills prove deadly. Maximizing the use of his energy, to enhance his body’s movement, Sigurd is able to keep up with people who would normally prove difficult for him. Years of military training, mercenary work, and general upkeep of his skills have honed his body into a well-trained machine. He is able to wield practically any mundane weapon, and even has knowledge of weapons and techniques outside of his normal capabilities due to his work. Not only that, but he proves capable of many fighting styles, even if simply mimicking the basics which came from his years of intensive training and such. However, his proficiency with his main weapon, Dragon’s Bane, outshines everything he is capable of. His reliance on the weapon makes him an obscene threat when he is allowed to wield it fully.
Willpower:
Surviving being eaten is no small feat, especially in the manner that Sigurd fought out of his situation. It takes a certain amount of willpower to eat your way out of a creature and then learn to control the monstrous power that came with eating said creature. Though, even before then, the fact that Sigurd picked himself up after his girlfriend left around the same time his grandmother died and left him all alone requires an impressive amount of willpower. He could have ended it all or given up on everything, but he kept on moving forward, even if much of it was to distract himself from the harsh realities of life. He is not one to be easily broken after going through what he has.
Mental Deduction:
With the jobs he normally gets, Sigurd is no idiot, nor is he a some supersleuth. He simply knows bullshit. He doesn't have the ability to break down some masterminds 1000 IQ plan, but he does know when he's been duped or made a fool of. Simple tricks won't work on him because he's seen a lot of things in his time running around and messing with those of normally deceitful natures.
Focus:
Distractions are for those who don't last long in his field of work. If you can't keep your head straight and focus on the task at hand, you'll end up losing it. Sigurd's learned the hard way to pay attention to his surroundings and keep his eyes on the prize. Multitasking is easy for him, and catching him off guard takes commitment, and, even then, it's hard to tell if his guard is down or not.
SPIRITUAL POWERS AND ABILITIES
Draconic Blessing:
Sigurd’s Reiatsu is different from that of a normal human. One would not be able to tell his race from merely feeling it. This also makes it impossible for him to hide it. Due to his spiritual energy’s abnormal existence, it is always leaking from his body and applying pressure to the world around him. However, there is a benefit to this. Due to the way his spiritual energy saturates the environment, it is also impossible to pinpoint his exact location. This saturation is the basis of Sigurd’s abilities.
Dogma’s Dominance:
Sigurd’s main ability. Dogma’s Dominance is a spatial warping ability that affects everything within the domain of his Spiritual Energy. It does not affect living or spiritual beings directly, but it does warp the environment around them. This is possible due to the way Sigurd’s spiritual energy works. It is much like a parasite in how it attaches to ambient Reishi and objects, infusing them with his Draconic energy and allows him to use the basic High-Spec Human’s mediumship and power control skill to a more extreme degree. The true power of this ability is to transform his environment into his cave, seemingly bending matter and such to match his very idea of what a Dragon’s cave should be, a hostile environment to all that isn’t him.
Elemental Discharge:
While Dogma’s Dominance is active and actively manipulating an area, Sigurd is able to change his energy’s composition to match the natural elements of the world. This is done by using his environment as a basis which means he requires his environment to have the corresponding element to what he is trying to create. He is able to create fire from fire and water from water basically. He gains full control over that element, but its power is more so scaled to his mediumship, of what he can manipulate, and his power control, how strong what he creates is.
Explosion:
A basic application of physics that abuses the idea of expanding matter to create an explosion. By filling Reishi particles or an object with excess spiritual energy, it causes that particular particle to expand quickly until it is unable to hold its own growing mass, causing it to explode violently. Sigurd is able to do such and also freeze the interaction to set traps until he wishes for them to detonate. However, he can only have up to five of these detonations primed at a time.
Emptiness:
This ability works opposite of Explosion. Instead of allowing energy to expand and explode, Sigurd destroys the spiritual particles in an area, creating a pocket of nothingness for a second. Due to the need for more energy to take the place of that empty space, Reishi in the area forcibly moves into that area, causing for a reaction to occur. In a three-yard radius, anything not held down in that area would full a strong pull towards the center of this absent space. This move causes no damage and is only supposed to stagger individuals. However, if one's strength is higher than Sigurd's Mediumship, or if they prove fast enough to escape its range in time, then they are unaffected by this strong pull.
Dragon’s Breath:
An ability that is mostly just a focused exertion of Sigurd’s energy out of his body. It takes many forms, proving capable of being fired from his sword or any other weapon in his hand. This is basically him taking his physical augmentation skill and firing it at someone in the form of a shockwave of sorts. This, however, does leave him vulnerable for two posts after firing it due to having to augment his body again.
SKILL SHEETS AND INFORMATION
General Skills
- Durability: Adept
- General Speed: Advanced
- Strength: Adept
- Martial Skill: Elite
The High-Spec Human Skills
- Power Control: Adept
- Physical Augmentation: Advanced
- Spiritual Adaptation: Advanced
- Mediumship: Elite
Will Skills
- Willpower/Determination: Advanced
- Mental Deduction: Advanced
- Focus: Advanced
- SieghartyVeteran Member
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Re: [Spirit Class 5 | Hazard E] Sigurd
Mon Jan 17, 2022 10:14 pm
Buying the basic character slot thing, yada yada.
- RawkGod of Love
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Re: [Spirit Class 5 | Hazard E] Sigurd
Tue Jan 18, 2022 8:35 am
[adm]
Equipment shouldn't be treated as having its own skills be this exceptionally high. It's fine if Sigurd's own skills are amplified while using these specific pieces of equipment as some sort of special application of Mediumship, especially seeing as Mediumship is clearly his primary skill, but having them simply have Elite skills is far too much.Equipment
I feel like this is a pretty extreme estimation of what this could do, I'd feel like this is the kind of thing that goes into Master, if not GM Mediumship.Blackhole
I'm not actually sure if his Power Control needs to be that high, since most of his abilities seem to be tied into his Mediumship. I'd say it could probably move down into Adept.[/adm]Skills
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Re: [Spirit Class 5 | Hazard E] Sigurd
Wed Jan 19, 2022 8:44 pm
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in [X]
- RP Sample Present [X]
- RP Sample is 10 sentences [X]
Hazard Ranks
- Power: C
- Influence: E
- Resources: E
Comments/Notes: What a chad
Tier: 3-1
Hazard Rating: E
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