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Takehiko's Bankai (Done) Empty Takehiko's Bankai (Done)

Thu Jun 24, 2021 2:55 pm
Takehiko's Bankai (Done) QerxJ3c

» Name Of Character: Takehiko Kuchiki
» Link To Character: link

» Upgrading:


Name: Tsukiakari Kodomaru (Moonlit Ceremony of Fragrance)

Appearance: Upon activation of his Bankai, several hundred sticks fall into these ashen ember filled pots. Releasing smoke around the area, this smoke is the scented incense that comes from his Bankai. No longer requiring his Kiseru to perform the actions of producing the smoke. This smoke is constantly produced for however long his Bankai is active. Takehiko's smoke takes a grey color like almost any incense would produce. His outfit undergoes a transformation as well. Turning into a ceremonial Kimono worn by masters of ceremony in these events. With intricate patterns across the front with clouds. The white and grey outfit comes with a number of Incense sticks in his obi sash.

Kumi-Koh( The Guessing Game) Everything about his Zanpakuto's Bankai involves listening with your nose. It is a guessing game surrounded by the scents that are released by the incense it releases. The power of this Bankai and the guessing game provides increases and decreases based on the guessing done. So while you can block your sense of smell off, it just means others will benefit from the boons. The other senses are touched by traveling along the nostrils to the brain, then tampering with signals involving that sense of the Five.



    *Spicy Scent: This scent involves a hot smell in the air, that you can almost taste on the air. When it emerges as the smell, it has a robust smell towards it. No longer having a color, making the game more difficult for Takehiko included. Those in the smoke have two posts to decipher the smoke's scent, or they will be blind for two posts. A worse version of pepper spray being used in this situation. It is possible to fight through this with Willpower or defensive skills. The ones who guess correctly gain a sharper vision for two posts.

    *Sweet Scent: This scent has a smell like amber, it is one that reaches the nose for those who trained to listen to the smell. This sense involves the feeling of touch, once again within two posts if you guess it your reflexes will become sharper. Allowing for sharper and crisper movements than normal. If you fail to guess it, the pain will shoot throughout your body. Though not real damage it will feel like your body is being torn apart.

    *Sour Scent: A very sour smell, that can often make your eyes water. This sense deals with hearing, for those who do manage to decipher this scent they will find their hearing improved. Allowing them to hear further and sharper, noticing noises that they'd normally miss. Missing the smell will cause a signal to be sent to the brain causing a feeling akin to your eardrum exploding. Again this isn't happening to your body, it is something your body thinks is happening.

    *Bitter Scent: This one affects the sense of taste. Much like bad medicine, the smell reminds people of the cherry medicines one would take among humans. The bitterness is something that could be confused for pickles or something of that nature. The benefits of guessing right are feeling like you took medicines, so the body will begin to heal as this smell uses Kaido with it. It is powered largely by the Kido skill level of the user.

    *Salty Scent: The last one involves the most important part about this game. The nose, your sense of smell plays the biggest part here. The smell is salty and can be tasted by the tongue. The side effects of this one are in some cases the most severe. Guessing correctly will give you the effects of having taken drugs that numb the pain and make you feel quicker. If you fail, however, you will get the effects that reside within a crash. Sluggishness and feeling as though you'd taken drowsy medicine.



Note: All of these give the person two posts to guess and two posts with the benefit or the negative, Takehiko is forced to play this ceremony as well. These can be overcome with techniques or Willpower skills that are high enough. Tier also will be able to negate these to some extent. Willpower will bring them down to 50% and Tier by 40%

Radius: Half a Mile

» Why: Because I was informed he was applicable to learn it here by Slayer, so I made a thread which will be provided below.

https://www.platinumhearts.net/t22093-inner-demons-have-names

» Extra: [Anything extra to add?]



Last edited by Geeky Raven on Wed Sep 08, 2021 4:22 pm; edited 2 times in total
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Takehiko's Bankai (Done) Empty Re: Takehiko's Bankai (Done)

Wed Sep 08, 2021 3:09 pm
[adm]The choice of wording is odd in this bankai, but I don't see anything that would really bother me in a fight. Therefore, I can approve of this. As far as the radius goes, I'd probably just keep it to a half-mile or so at full strength and it should. And it should be unlocked around 2-1 or so since that's usually when bankais are playable[/adm]


Takehiko's Bankai (Done) WVMWLOu
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