Page 1 of 2 • 1, 2
- ImakuranSeasoned Member
- Joined : 2012-10-02
Posts : 1018
Age : 84
Member Info
Platinum Points:
(227620/999999)
Tiers:
Kamui Cruor [0-5] [Hazard Rank B]
Fri Jun 28, 2019 10:50 pm
Coding In Template By:
[THEFROST]
[THEFROST]
The Deceit
Kamui Cruor
中空アーチャー
中空アーチャー
I. The Host's Basic Information
Disclaimer: This remake is into a Spiritual Human, so functionally the character will be using Reiatsu, however I'd like the references to still use the "Chi" terminology in deference to the character's history and lineage
» Name: Kamui Cruor
» Titles: Crown Prince of the North, αποστροφή/Apostrofí̱
» Biological Age: 21
» Chronological Age: 4 Years Human World/ 17 years Sugiura World
» Gender: Male
» Affiliation/Rank: Rogue
» Origin: Deceit
» Appearance:
_____________________________
» Personality:
Kamui, very much like his father, is an excitable young man to put it mildly. He is constantly moving and constantly smiling in the sort of angry way that only he can quite pull off. He will joyously jump around at the slight provocation and enjoys occasionally having conversations upside down. Unlike his father however, who thoroughly enjoys coming off as more of a buffoon than anything else, Kamui’s “Sagumi-esque” habits tends to be far more pointed and far more severe, no one would mistake the young Cruor to be an idiot.
Behind the excitable man is an incredibly acute and analytical mind. You don’t get very far in the Warrior world by being an idiot. He has very developed problem solving skills and is capable of quite a bit intellectually. His mind is capable of calculating numerous mathematical scenarios in extraordinarily short fashion and can often apply this to a fight.
Despite his exuberant and frequently rather childish behavior, beneath it the man is rather collected and calm. He is hard-working and studious, these traits forming his mind into the picture perfect example of an intelligent individual. This intelligence blesses him with rational thought, understanding, and combat intelligence and ability and while he frequently plays the role of a buffoon, there is always a sort of dignified and intellectual air about him that, while perhaps not immediately evident
With that intelligence, Kamui has a tendency to use excessively complicated words, words many people shouldn’t comprehend, and even fewer that would utilize them fluently in passing speech. Whether it is to make him feel superior to others or simply because an asset that goes unused is worthless, even he does not know. Most likely it is a bit of both. This also leads to a terrible amount of sarcasm and condescension. For lack of a better word, Kamui is quite the jerk. He’s not the best party guest sufficed to say.
That remarkable intelligence has allowed him to fully master the enormous repertoire of jutsu that he has at his command, but it also has given him an ugly chip on his shoulder. In a lot of ways, Kamui feels he’s unstoppable and he is really only truly afraid of one being in our universe. The arrogance is a weakness that will most likely eventually be his undoing.
Stoic is the best word to describe the Crown Prince of the Cruor. The man has what seems to be a permanently bored yet excited look glued to his face. Very rarely does anyone witness emotion past this from the man. Even when fighting, a perpetually simplistically amused mask is donned. Gleaning any form of intent or emotion from Kamui is terribly difficult because of this demeanor.
The man’s voice is heard as often as varied expression is seen upon his face. The few times he does actually speak with any amount of sincerity and not just sardonic whining, and those really are few and far between, he limits himself to a few short words or sentences. He gets straight to the point of the matter. His voice is always terribly calmed, almost comforting.
In cavalier combat, Kamui is again very much his father’s son. He plays with his food, he pokes at his opponents rather than seriously giving them the time of day, and he will usually employ perverted tactics instead of serious warfare. In serious combat, the man is quite cold and calculating and has his strange half smile half scowl constantly etched on his face. It takes an extreme amount of shock to shake that mask. He prefers to handle situations up close and personal and in a relatively quick fashion, usually not wishing to overstay his welcome in any scenario. This leads him to occasionally rush things or not be fully prepared before entering a conflict. Usually, this is balanced out by an immense ability to adapt and evolve mid-conflict, but it has gotten him into trouble many times before.
Kamui also possess an intense sense of determination and perseverance. He is one of the few cases where “give up” does not reside in his repertoire. Even retreats are not truly admittances of defeat.Kamui is the kind of person that cannot stand to leave a job unfinished and will always, always come back to finish the job. It might not be right away, it might not being for a long time. The only certain thing is that as long as there is breath in his body, he will continue to pursue his objective.
Being capable has not gone without leaving its negative marks however. Kamui is good and he knows it, this gives him a chip on his shoulder that is far too big for his own good. He isn’t a terribly arrogant person. Kamui neither boasts his own accolades and abilities neither does he make a habit of demeaning the accomplishments of others, but Kamui often falls victim to overconfidence in both his family and his own abilities. This has also often landed him in troubling spots.
Kamui is also very loyal to and very proud of his family. Being one of very few who have extraordinary powers of his environment, Kamui has developed a strong sense of identity as a Cruor and will quickly respond with violence, threatened or otherwise, if his family name is brought under scrutiny or insult. Often times, among his peers, this turns out to be more comical than menacing, but enemies aren’t privy to the same leniency. With this, Kamui is relatively easy to goad if the buttons to push are known.
With his pride and loyalty to his family(sans Sagumi) comes his natural affinity for his home. The terrain and environment of his home is what he became particularly attached to and, like a fish when it is removed from water, the man's usual happy disposition turns to a miserable mass of anxiety and restlessness. Kamui has matured as he's grown and he is no longer a complete mess once removed from the snowy environment he loves, but the man is visibly unhappy about the situation to the trained eye.
The above, while not necessarily a lie, is most definitely not the whole truth. Every good lie maintains a kernel of truth and Kamui is no exception. The boy’s true origin, that of deception, shines through in this facet greatly. Kamui willingly adopted many of his father’s mannerisms and techniques, but it was a means to an end, not his genuine disposition. In reality he hates everything that his father stands for. He hates the humans, he hates the Earth, he wholeheartedly believes in militant subjugation or, ideally, eradication of the species in which he shares their blood. His objectives are far different than the man’s who sired him and, to an extent, even the rest of his family.
Kamui is a very cunning individual and it was something he did inherit from his father, unlike his father however he uses this cunning for considerably more nefarious purposes. Kamui seeks destruction, he seeks deception, and he is no stranger to using every weapon at his disposal to reach his objectives. He is familiar with how to sway the opposite sex(another trick he picked up from his father) and how to play upon people’s desires with relative ease, even going so far as to fashion himself as a sort of modern day criminal mastermind, able to handle complex and wide reaching plans and conspiracies to further his agenda of destabilizing the powers on Earth.
There is also an underlying sadism to the boy. He thoroughly enjoys inflicting pain and distress on to others and with the abilities passed down by his mother, he has both the perfect fuel and justification to feed his perverse and twisted impulses. Having inherited, in some small part, his mother’s hunger, Kamui in part sees himself as a parasite upon society and unlike the stigma, does not see this as a reprehensible thing. He intends to suck the world dry to sate his own whims and approaches everything like a game, never truly understanding the impact of his choices or developing the empathy to understand the impact it must have on the world around him. In that light, despite his incredible body and mental capacity, he is still very much a child.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
However, Earth was not the kindest to Kamui and, in a lot of ways, forced the boy to grow up. When on Earth, Kamui experienced more loss than he ever thought he was capable of feeling and gained things he never expected to have to deal with:
While he had long dreamed of when he would inevitably kill his father, Kamui had never truly entertained the idea that anyone in his family could actually die...or even truly be hurt. Even while, objectively, understanding that he and his family were not immortal; Kamui had never once paid it any mind. No one really thinks about breathing until they can no longer draw breath. Izayoi’s injuries and rendered vegatative state have weighed very heavily on Kamui and have caused the ridiculously brazen and arrogant young man to sober up, if only a small bit. Partially this revelation came on the back of it being Kamui’s actions that rendered his brother a vegetable, despite their differences he did love the little idiot, but primarily it served as a painful reminder that they were not invincible simply by being who they were. They could fall, they could be beaten. Kamui developed caution, even when dealing with inferior beings, and this has caused him to come off as much more reserved and far less boastful than he would have been previously, if only outwardly.
While one growth had cause sobriety however, another had caused anger. Kamui has endured one set back after another on the back of a momentous win and repeated failures, he lost his brother, he lost his world, and now he was forced to rely on his father’s wretched abilities and artifacts to even begin encroaching upon what he was when he had his magic. Never in Kamui’s whole life had he felt such impotence. This has only increased Kamui’s sense of spite toward Earth and its creatures and his determination to scour it of the lesser beings. He had always been a determined person, but now he had become almost obsessive in his fervor to bring about that Sugiuran Golden Age, to reclaim their world using Earth as their vessel. For once desperate for something in his life.
The biggest change however is that Kamui now shares a body with his brother’s symbiote. While Kamui’s personality is considerably more compatible with Erebus than his excitable and good natured sibling, having a roommate in his own body and mind is a dramatically difficult thing for the fiercely independent and masked Kamui to handle. Erebus is now the sole being that Kamui cannot lie to, which is perpetually an infuriating concept for the “The Deceit” to handle. While Kamui appreciates maintaining the legacy of his world and the power that Erebus provides, he can’t help but feel that sharing his body with him entirely undermines the very purpose of Kamui’s being, which is a constant source of friction and irritation for Kamui, making him even more prone to violence and cruelty to compensate.
_____________________________
I. Character History
» Background:
Kamui was born in to prestige. There were very few births of more exalt than the child of Aceldama, Crown Princess of the Cruor and the Northern Kingdom and Sagumi Sumashuu, the Martial Arts Nigga. However, the circumstances of his birth were...unusual. While the boy was gestating inside Aceldama's womb. His mother went through a change. The dark world energies corrupted her body, fusing her with her Saca Dila and while, on the surface, that seemed all well and good for the Princess, the impact it had upon her son was not. Pregnancy is a tumultuous time period normally, even the slightest variation could impact the child. The woman completely changing while pregnant completely impacted young Kamui. His mind, any semblance of sanity he might have had, was gone from him. His mind fractured, his cognitive functions changed, the boy, already genetically endangered from a hereditary stand point, was now even further morphed. He was born physically healthy and every indication was that Kamui was born fully healthy, fully normal given the circumstances and as such, the Crown Prince of the Cruor came to be.
From an early age, perhaps from the circumstances of his birth and more likely because of his heritage, Kamui was a prodigy. By the age of five his father had begun extensively training him in his family's techniques. Kamui had quickly grasped the fundamentals of Fuuinjutsu, developing his father's Chi control and his martial abilities and by the age of eleven, Kamui had completely grasped the style of Wing Chun and his father's aptitude with Weapons. That was when his father left. Kamui was never really told why it happened. He didn't understand and his mother, loving as she was, did not exactly do a good job explaining it. As much as she missed his father however, this was the best time to raise him as "her" son. Sagumi wasn't exactly fond of Aceldama's predatory proclivities, but with him out of the picture, Acel could fully immerse her son in to her world.
The two made their first foray in to the human world, hunting. Kamui by this point was already considerably stronger than not only children his age, but the majority of the adult world as well. Stalking a helpless human and incapacitating him as his mother directed was not difficult. It was a girl, barely at maturity, that Kamui had isolated from the world and pinned to the wall, stuck there with his Fuuinjutsu. His mother, doting as always, showered him with praise. It didn't make sense to him, it was like stepping on an ant, but he wasn't going to turn away his mother's attention. That was when she took a bite out of the girl. He'd known how to eat of course, he'd made it to the age of eleven, but he never really considered the idea before. Was this girl food? His mother seemed to think so and the look on her face was strangely content, as if she hadn't been able to relax for months. She didn't go for a vital area, it wasn't to kill the girl. The boy's soft, bright eyes flickered back and forth between his mother and the girl. What had captured his attention most however was not the idea of eating someone, it was the screaming. The unearthly wail that escaped the young girl was intense. It was music that he had never heard before...and he was entranced. When she stepped aside to offer him access, motioning him to do as she did, Kamui jumped forward. He was eager not to sink his teeth in to anywhere necessary to the girl's survival. Not because he particularly cared about her life, but because he did not want that sweet, sweet music to end. Bite after bite, Kamui tore in to the young girl, ripping chunks of flesh off her arms and legs with a fervor that could only be equated to a wild animal, but with a tact that befitted only the cruelest of monsters. As soon as she managed to catch her breath from the prior unearthly scream, and had been given a chance to process the pain, Kamui struck again, ripping another flank off in his teeth each time.
Kamui had made it last an hour. He wasn't sure if his mother was concerned by the pace at which he went or if she wrote it off as him being new to it and taking it slow, but either way nothing came of it that day. His mother had completely consumed what was left of the girl, leaving no trace of their activity, and the two quickly retreated back to the Sugiura realm. Their feedings grew fewer and fewer, Kamui not fully embracing his mother's predatory proclivities, but they did not end altogether. They kept to human prisoners however, for the longest time, so as not to risk drawing the ire from his father, a fact that the boy was quickly growing to resent. It was around this time that Kamui was put in to the Magus Program for the Suigiura. To keep things succinct, he obviously excelled. Kamui was the single greatest Magus to be born in to this generation. He hit the ground running with his studies, going through lessons and techniques that would take even the most venerated master decades to grasp as if he were learning simple addition. Kamui was heralded quite early as the most remarkable magus prospect of his generation and possibly that the world had ever seen. The boy had mastered the greater bulk of all Sugiura magic by the age of fourteen and had begun delving in to his own particular brand of magical ability. Weaving and crafting an intricate array of abilities and developing his own form of Magecraft, the Cantus, at around this time. The boy's prodigal abilities were beginning to gain more and more traction and he had quickly become something of a celebrity across the Sugiura Realm. All were oblivious to his more predatory and nefarious tendencies as his mother and he continued to consume trespassers and the condemned from the human realm.
It was also during this time that Kamui began taking an overprotective, somewhat obsessive approach to dealing with his younger siblings. Particularly his youngest sister. Incest was not exactly uncommon amongst Sugiura, but Kamui's affections for his sister tended to take it to a whole other level. While he couldn't outwardly portray his psychosis to the world, needing to maintain his persona as the Saintly Prince of the North, Kamui did use his private time to psychologically abuse his younger sister. While sparing details, the majority of her trauma and crying behaviors find their roots in her brother's abusive tendencies as he used his youngest sister for many of his "experiments" They were all fruitful, of course, his magical abilities progressed leaps and bounds based on what he did to his sister. However, the behavior was to be exclusively his right. Any outward threats to his family, especially the aforementioned sister, were met with swift reprisal. Not in the way you might expect from the progeny of Sagumi however. He beat them down of course, ended the conflict with Martial Might like his father would. However afterward, his assailants would all mysteriously disappear to places unknown, murdered and tormented for Kamui's sick delight.
Then Sagumi returned. Something that brought his mother and his siblings far more joy than he. He had grown to detest his father, feeling like he abandoned them and his mother. He knew, objectively, that time passed differently in the human world. To his father had been gone but a year, to Kamui however he'd been gone nearly a lifetime. It was such that when the Vanguard rose to prominence, he stepped forward to be the North and by proxy the whole of Sugiura's liason to the Vanguard. They were the protectors of the humans his father loved so much, immersing himself in their world seemed like the wisest way to seek revenge on his father, to break what he loved at the root. It was also the field test for Kamui. Could he infiltrate the human world as its friend and bring it to heel. He had a dangerous game to play and he was excited. That was where his story in this world begins, on his way to make contact with the Vanguard, to assimilate himself into their ranks, and to see what fun he could use them in this new, human, realm.
And fun he had in that human world. The infiltration went well. His position and the Vanguard’s general need to keep potentially powerful allies gave him enough autonomy to begin influencing the Vanguard behind the scene and, eventually, break it. If he was going to lead the Sugiuran World to conquer Earth, he needed to begin by shattering their greatest defenders...or at least their most populated ones. The first act was to get them fighting and wasn’t especially difficult to achieve. Earth in general was fractured, unharmonious. The Vanguard fought the Shadow Fall which fought the Monsuta which fought the Yuudeshis. They were never not trying to kill each other. The first domino to fall was the fight over Greenland. Very few things were more pointless to fight over but logic and sense certainly weren’t the priority there. It was a loss for the Vanguard and they were pushed to their base on the moon. Engaging Shadowfall just enough to keep up appearances, Kamui broke away from the battlefield to cut the Vanguard’s head off once and for all, by quite literally relieving Azure of his head. Using Azure’s power on the very base he called home, Kamui proceeded to shatter the Vanguard’s base and the accompanying satellite, intending to make it look like a move of desperation on Azure’s behalf. The Vanguard as it was had been destroyed.
He had struck the first win for his people, even if they did not know it. Unfortunately, the win would be rather short lived and had cost Kamui much. He was not expecting to find himself in a hospital on Earth immediately following the assassination of Azure and the destruction of the moon, but word had reached him that his idiot younger brother had joined the fighting on what he thought was his beloved brother’s side, fighting for the Vanguard as Kamui sought to undermine them...and was caught in the destruction of the Moon. His injuries fighting Shadowfall kept him from being able to survive the resulting destruction of the moon. Erebus shielded him for the descent to Earth and kept the young Sugiuran’s body as intact as could be hoped for, but as woefully inept at Sugiuran physiology as the doctors on Earth were, even they could tell that the boy’s brain was dead and his body was fading fast. They couldn’t figure out what it was, but Kamui knew. Izayoi couldn’t bear the burden of Erebus any longer, he was no longer strong enough to house the Sugiuran deity. Erebus would burn him from the inside out, he had to be taken from him. He knew the seal his father used, he knew how to reverse it...and as the doctor left the siblings alone, Kamui took Erebus from his little brother into himself. He would never be as compatible or have the potential Izayoi had with Erebus, but he couldn’t let his idiot brother die. He chose to become a symbiote in a body that was not made for it, he became what the Earthlings called a Ziamichi.
As Kamui filtered into the populace of Earth, getting used to sharing his body with another consciousness, to wait for the repercussions to settle, the unimaginable happened. To this day, Kamui still does not know what happened as the world continued to deteriorate. Factions pitted themselves against each other, new, untested lands rose to fill the power vacuum and old foes primed for conflict and it all started coming to that glorious head that Kamui had waited for. Earth was ready to completely rip itself apart, to be ripe for the taking by the Sugiurans with little to no casualties. A new vessel for them to ride to the Promised Land. However, just as Kamui prepared to return home, to prepare his world for war and conquest...that very world was torn away from him.
As hostilities broke out, something happened that Kamui still did not fully have an explanation for. Every world tangentially attached to Earth, including his own, had their contact with it completely and utterly severed. For weeks, Kamui tried everything he could think of. Every spell to re-establish the connection, every power to bring them back into the fold, every idea he could think of...none of it worked. For all Kamui could tell, the Sugiuran world was just gone and as time continued to pass...so was Kamui’s connection to it. The man’s magic was slipping further and further away from him. The Magus Supreme went from the height of his powers to having barely enough magic in him to maintain his Bateria Szemek within naught but a few short weeks. He expended every power at his disposal, launched his sealing arts centuries ahead of their time...one time the man even tried to punch a fracture between the multi-verse. No solution presented itself. Kamui felt an emotion that he had never felt before, desperation.
For months the war raged around Kamui as he simply walked the Earth, seemingly with no goal, rhyme, or reason. It was difficult to determine what he was looking for, he wasn’t even sure himself. In his desperation, he turned to the one thing he told himself he would never turn to, his father. The man was in the Sugiuran World when the Second Schism began at the beginning of the Fourth World War and Kamui knew his energy was gone along with his world, but not entirely. Something still lingered on behind, several somethings to be exact. They were the only trace of a man who had completely vanished from existence a man who Kamui knew simply couldn’t vanish from existence. This had to mean something, this had to mean some connection was still there. So he searched scouring the earth for those energy signatures, letting his gut and intuition guide them there. Then he found one. Thankfully, the war raging around him and his own diminished state had done quite a bit to assist in his ability to travel unseen. He had already been remarkably talented at getting into places that he had no business being, and now with all the death and spiritual energy in the world, active...no one was going to notice him if he didn’t wish to be noticed.
Being drawn to the temple of his father, it did not take Kamui long to find the secluded and isolated place of power. Far withdrawn from the prying eyes of the Shinigami or the hands that had taken turns occupying this land, Kamui discovered the pristine work of art. His father had flair if nothing else, the temple standing testament to the man the ancient people of Thailand revered as a god. At the heart of the temple, Kamui found what he came for. Standing buried in a stone, very stereotypical Dad, Kamui found a long rune etched blade. This was the source of his father’s signal, this was the source of the power. He had heard Sagumi had left relics across the earth, immersed in his power but part of Kamui had never really accepted that this was a thing. He couldn’t deny it any longer as he reached for the hilt. He was powerful, he had long since believed he was as powerful as his father if he needed to be, but in his diminished state as he grasped his father’s ancestral weapon...he would never be able to describe the rush of pure energy that surged through him. He had never really been able to handle Sagumi’s chi techniques before and he’d impotently crashed into trigger shields time and time again. This time however, this time in his very soul he knew he could conjure one and the ironclad barrier of pure energy seemed to just manifest in front of him. A small, sadistic smile formed on the young man’s face. A whole new world had opened up to him now. Ignoring the new powers he would gain from collecting his father’s relics, these were direct pieces of Sagumi’s energy, Sagumi’s chi. They were a connection to the man lost behind the veil. If anything could drag the Sugiuran world back to Earth, this was it, he would rip Sagumi back to Earth and his people with him. He now had hope.
END OF THE PERSONAL INFORMATION
- ImakuranSeasoned Member
- Joined : 2012-10-02
Posts : 1018
Age : 84
Member Info
Platinum Points:
(227620/999999)
Tiers:
Re: Kamui Cruor [0-5] [Hazard Rank B]
Fri Jun 28, 2019 11:37 pm
The Deceit
Kamui Cruor
中空アーチャー
中空アーチャー
I. Host's Abilities
» Natural Attributes:
- Origin: Deceit - Kamui's origin is that of deceit, which in and of itself can occasionally be a difficult feat in a world full of spiritual beings. However, Kamui is uniquely capable of dealing with these situations. Provided there are no debilitating influences on his Willpower or Mental Deduction, any attempt to read his mind or in any way ferret out some inner truth will inherently fail when used on Kamui. In the case of simple mechanics involving detecting a lie, any supernatural attempt to read Kamui's actions will show as true. Any attempt to read his mind or his memories/personal traits will alert Kamui and allow him to filter and alter what the adversary sees when he attempts to read Kamui's mind and/or future, letting this ability completely and entirely obstruct his intentions and future from all forms of supernatural divination.
Now, this in and of itself does not stop people from discovering that Kamui is lying using more conventional methods like facts, logic, and reasoning nor does it in any way influence how a person hearing something he says will feel about the words. The ability does nothing to convince someone of the lies he is speaking, it merely blocks off or manipulates any attempt to supernaturally ferret out one of Kamui's deceptions. - Cunning: Kamui's greatest weapon, before his talent with weapons, before his ridiculous energy potential, before his knowledge of the Sugiuran and Human arcane, before any of the myriad of of martial art prowess and learned abilities even become an inkling in the eyes of god, Kamui was blessed to be a master of misdirection and deceit. The point where Kamui differs most from his father, outside of the obvious personality quirks, is that he does not fight directly and fairly. Sagumi was all about matching his abilities against his opponent. He was very directly, very proud, very strong. Kamui does not share that, in his opinion, weakness. Kamui's objective is to win and he is very, very good at it. The boy is a master of battlefield strategy, a master at setting traps, and an equally terrifying master at seeing through his opponent's plans and strategies.
Consequently, tricking Kamui is an incredibly difficult affair and the boy, in general, is very very convincing in terms of feints and misdirects. There is always some greater plan, some ulterior motive behind every action he takes, both in battle and outside of it. This immense cunning manifests in so many ways it is difficult to document every possible instance in a multiple paragraph entry, but interacting with Kamui must always be done carefully. What he says is rarely, rarely, what he actually means. - Abundant Energy Reserves: Kamui, though the prospect bothers him, is very much his father's son. He inherited the massive, massive energy reserves that epitomize his father, THE Chi Human. However, unlike his father, Kamui is not only a being of Chi. While Kamui is predominantly a Human, his Chi is not identical to his fathers or, for that matter, any other Chi Human's. His very essence is interlaced with his father's being and his mother's. While he is definitely a wielder of Chi, his Chi in and of itself is laced with his dual heritage. While Kamui can no longer access and wield his Sugiuran powers, the effect his genetics cause on his energy is still very much present, effectively making his energy "thicker" than that of other beings, making his presence or pressure noticeably heavier than others of his own tier without their own accompanying boons. This doesn't necessarily obstruct anyone more than pressure normally would, but it would be the difference between walking outside on a clear day and walking outside at one hundred percent humidity. Kamui's unleashed power is just noticeably uncomfortable. While this leads to a certain tumultuous nature within himself, it does afford him an absolutely ridiculous amount of energy and, by extension, potential. As such, when he reveals himself, Kamui's natural presence is completely and utterly overwhelming.
- Master of Combat and Weapons: Kamui is, for all intents and purposes, one of the most prolific Sugiura in existence today. While his true strengths are heavily geared toward his magical pursuits and in the use of Seals, Kamui is one of the most renowned weapon masters in the Northern Kingdom at such a young age in no small part due to his heritage. Sagumi was one of, if not the most, foremost physical combatants this world had ever seen and he had gone through great lengths to impart that on to his son. While he had never been able to make Kamui his true heir in terms of physical ability, partially due to lack of time and partially due to lack of aspiration on the part of his son, Kamui is still more than a match for most enemies in terms of weaponry and martial arts.
With weapons in particular however, he strayed away from his father's typical style and focused more on the abilities more akin to the world he came from. Kamui has a wide array of tricks and secret weapons at his disposal and he is incredibly talented at using them. While he does not necessarily share his father's raw talent and ability with martial arts and weapons in general, Kamui's disposition and cunning might make him an even more terrifying opponent than his revered parentage. - Extensive Knowledge of Seals: The one area where Kamui has truly bypassed and excelled beyond his father. Kamui's knowledge and abilities with Fuuinjutsu far, far outstrip his father's comparatively rudimentary knowledge of the subject. Kamui knows a wide array of more potent techniques utilizing seals and his abilities in the field are far more powerful and last far longer than his father's.
- Incredible Agility: Kamui is not quite capable of rivaling his father in terms of raw physical speed and ability, Sagumi being one of the fastest creatures in existence. However, Kamui still maintains the family legacy of being a complete monster in terms of raw speed. As such, he is very talented at handling high speed combat and even abusing the speed advantages he naturally has against slower opponents. This, combined with his intellect and general disposition to manipulative combat, make him a genuinely terrifying opponent.
» Remnant Abilities:
- Magus Supreme: Kamui’s true strength, outside of his intellect and cunning, is that he is, first and foremost, the most terrifying Magus Sugiura to come into existence in the last millenia. While still unrefined, the boy’s raw magical potential is above and beyond what any Sugiura before, and most likely after, will ever possess. At a young age, Kamui had mastered the fundamentals and even the intricacies of all forms of Sugiura magic, having picked up both offensive and defensive forms in mere months. As such, despite his relatively very young age, Kamui has had a long time to develop his own form of magic. In addition, he has displayed the most thorough understanding of the ancient Sugiuran magicks of the boundary and has even gone out of his way to, not especially legally, learn even their most forbidden arts, making Kamui the first Sugiuran since Shimura to develop such powers. As such, the prodigal magus has nearly complete control over his magical abilities and is renowned throughout the Sugiura lands and beyond not for his martial abilities he inherited from his father(whose existence is not a well known fact) but as the most devastatingly powerful magic entity coming from the realms of the Sugiura.
Unfortunately, all of these abilities have been completely stripped from him when the Sugiura Realm was bifurcated from the Earthen Realm. All of Kamui’s substantial magical abilities and understanding are completely useless to him at this point, at least insofar as actually casting any magic spells. While Kamui can no longer cast his magic, his knowledge and understanding required to perform those spells is not gone from him. Consequently, Kamui knows a frankly ridiculous amount regarding the general laws of physics, causality, and the universe itself and these truths give Kamui not only immense latitude for creativity with his Seals, but an almost preternatural ability to analyze and understand the opponent's attacks. - Bateria Szemek: Kamui's Master Mystic Eyes, the Bateria Szemek is an impressively powerful ability. In addition to Kamui's own Causality Perception, the Bateria Szemek allows Kamui to "see" magic and energy in its own spectrum overlaid a top his own vision, but it's a little more intense than that simple description.
Every action involves energy, whether it be kinetic, potential, heat, spiritual, psionic, et al, and whenever those actions take place they perform an inevitable action upon everything around them, causing new points of information to arise with each action. Kamui can see these points of information with his Bateria Szemek and expand them to extrapolate and understand the full breadth of an action as it happens. Consequently, the very nature of this ability allows Kamui to process and understand the full details of every action that comes under his sight in a fraction of a second. While this doesn't actually increase Kamui's reaction time in any way, having the entire array of information about causality and nature of an action most definitely aids him in the information war, allowing him to effectively “see” the “code” of the word around him and understand it on a purely mechanical level.
It is, as the name would imply, limited to Kamui's field of vision. Anything that he cannot see(granted, what he can "see" is considerably more than conventional light) is not subjected to this heavy analysis. In addition, like most of Kamui’s Sugiuran abilities, his ability to use his Mystic Eyes is dramatically weakened. While the ability itself is as functional as ever, Kamui’s effectively strictly human body is simply not able to handle the mass influx of psions required to fully utilize the Bateria Szemek for more than a few moments at a time. As such, Kamui is only able to flare this ability for it’s intense information processing power for close to a single action before needing some time (two posts) to recover the strain it has on his eyes and body. - The Deceit: Partial Transformation
Per Kamui's Origin, the man is able to physically alter bits and pieces of his genetic and physical make up to dampen or change how he appears to other people. This can be as simple as changing his height, weight, and facial features or as intense as changing the actual energy his body is outputting. Unlike other abilities that attempt to mask or hide their levels of power, this ability is actually physically changing Kamui's make up instead of hiding it behind and illusion or trying to hold back the power. Kamui's ability to obstruct his true nature is consequently far more effective than other methods simply because his version is not technically a lie.
However, unlike others, because Kamui actually is in a different or dampened for instead of just pretending to be, if attacked in this state he would be forced to fight in the weakened state. Kamui has to take a full post to go back and forth between his true form and the partial transformation and cannot switch back and forth between forms seamlessly and as such, this ability holds very little practical application in combat and is useful exclusively useful for espionage and deception purposes. - The Deceit: Perfect Transformation
The ability that earned Kamui his namesake, Kamui is completely able to completely control, alter, and reconfigure his genetic make up into whatever he, effectively desires. Unlike other abilities that mask the users presence or energy output, Kamui's transformation completely overwrites his normal pressure, genetic make up, and capabilities to BE whatever he transformed into. Unfortunately, there are limitations to this.
First and foremost, while he theoretically could become anything, this does not afford Kamui powers or abilities that are not his own. Using a power, a skill, or a technique requires years upon years upon years of practice. Learning to walk requires practice. This technique can, for instance, turn Kamui into a Quincy, but he simply doesn't have the practice or aptitude to use any Quincy abilities.
In addition, while Kamui can hold this transformation for quite some time, it is not indefinite. Kamui can only hold the transformation for twenty-four hours before needing to revert to his genuine form and requiring two hours before being able to reapply the transformation.
Fuuinjutsu, literally translated as Sealing Technique, is the art of using a myriad of symbols that, when activated and laden with Chi, will perform a variety of different effects. Kamui, learned this ancestral ability from his father and adapted it heavily to suit his needs and talents, taking his abilities with the typical Fuuinjutsu and using them with Sugiuran magic, creating an absolutely terrifying combination.
The seals, or symbols, themselves vary depending on the specific technique that Kamui wishes to employ and these effects vary rather widely but a constant they share is that they each need to be marked upon a solid object. There are currently three ways for Kamui to apply a seal to an object. The first and probably most obvious is drawing the seal itself, either in ink, in pencil, in blood, carving it with a knife, the method does not especially matter but Kamui is capable of drawing the appropriate symbols and triggering the fuuinjutsu technique through them.
The other two options are a little more flexible and less time consuming, but carry their own problems. Kamui is capable of mentally creating a seal on whatever object he can place his palm against. The Cruor will visualize the seal he wishes to employ and upon placing his palm upon an object, that symbol will be etched into the object. Seals applied in this fashion will last for five posts and remain unless the structural integrity of the seal is destroyed(cutting the skin, breaking the object, etc).
The final method allows Kamui to etch one of the symbols into an object he is looking at by visualizing the seal and forcibly imposing it upon the object via eye sight. A remnant of Kamui's Cantus magecraft and it's ability to remotely generate spells. Unfortunately, this power is now quite as impressive as it seems. The first hurdle is that this power still needs a transference of energy to work, which means there is a delay. Consequently, actually marking a moving target is virtually impossible, especially at the speeds that spiritual beings are capable of reaching. In addition, as will all seals, Kamui is only able to mark an actually tangible object. Consequently, he cannot apply a seal to an energy attack or an equally incorporeal objects. Seals applied in this fashion will last for two posts and remain unless the structural integrity of the seal is destroyed(cutting the skin, breaking the object, etc).
Soaring Divine Bellow:
One of Kamui’s more potent Fuuinjutsu and quite handily his favorite, the Soaring Divine Bellow allows Kamui to instantly transport himself to one of the seals depicted above. Once Kamui has marked an object with the Soaring seal, he is capable of utilizing the technique to instantly teleport to the target location provided there is enough open space for his body to materialize. This technique is not movement in the sense that Kamui travels from point A to point B however and is instead a manipulation of space and time to forcibly insert himself in to existence at point B. Consequently this technique cannot be tracked by things that track movement optically or through energy signatures. Of course, Kamui is only capable of materializing at the location of the seals, making this technique somewhat obvious and slightly predictable if it is effectively analyzed. The technique is not only applicable to Kamui however as the man is capable of extending the teleportation effect unto others as well. Kamui can utilize the Soaring Diving Bellow to transport an object marked with the Soaring Seal to another object marked with the Soaring Seal. He is also capable of transporting anything touching a Soaring Seal to another Soaring Seal as well. At this time, only four Soaring Divine Bellow Seals can be active in combat.
Invert Seal:
Aptly named, this seal is one of Kamui’s more potent abilities and is directly counter to his opponent's desires to push their physical advantages beyond their limits. When applied to a target the seal will immediately invert any artificial changes to the victim's skills. For example, if someone afflicted with the Invert Seal had an ability that raised their speed from Adept to Advanced, the ability's effect is inverted, and instead lowers their speed from Adept to Beginner. This works on any and all modifiers that directly affect the victim's skills, both positively and negatively. If the victim does not have any of these modifiers however, then the seal is utterly useless and the seal itself does not lock these effects in place and instead simply influences the end result of the modifying abilities, so if the technique is figured out, the abilities can be disengaged until the seal expires at no cost to the victim and will revert them back to their neutral state. The amount of energy required to maintain the seal is proportional to the amount of ranks the invert seal is currently affecting and the seal itself is not capable of being used on Kamui himself. Why this would be the case is a little unclear, but it's mostly because someone said so.
Explosive Seal:
Unlike its predecessor on this list, the Explosive Seal is very, very aptly named. After marking an object, the Explosive seal, through use of Kamui’s chi, will detonate and the explosion actually has two phases. The Chi will initially expand at about [redacted because math is scary] feet per second ([redacted]), applying a huge amount of force to everything in the surrounding area(30 meters). The initial expansion inflicts most of the damage. It also creates a very low-pressure area around the explosion's origin -- the gases are moving outward so rapidly that they suck most of the gas out from the "middle" of the explosion. After the outward blast, chi and gases rush back into the partial vacuum, creating a second, less-destructive inward energy wave. In addition to this, Kamui is capable of layering multiple explosive seals on top of one another which, instead of generating a new explosion, allows him to exponentially increase the force and blast radius of the Explosive Seal. Weaving another seal into an existing seal is a taxing effort however and consequently makes it difficult to layer too many on top of one another and it takes time, each layer taking one post to form. At the present time, Kamui can only layer the seal three times before his Chi reserves are too taxed to continue.
Evil Restraining Seal:
Sagumi, Kamui's father, intially developed this technique to have a defense mechanism in place in the event his (ex)-wife were to succumb to the monster’s influence and the thing’s power needed to be further sealed away. While this was a weapon against others like his wife in the old world, it never saw much use. His wife maintained control over her beast, so the seal never saw much use for Sagumi. In this world however, many people with situations similar to it's original target exist, the word “Ziamichi” being prescribed to them. The Evil Restraining Seal is capable of completely shutting off the host body’s connection to their inhabiting spirit and completely severing the connection for as long as the seal is in place. This can also be used to block out all forms of possessions and other spiritual or otherwise bodies inhabiting another. Unlike his other seals, all methods of the Evil Restraining Seal are permanent unless physically destroyed. This is strictly a plot based skill and requires the permission of those it is applied to. It is possible to overpower the seal in times of duress or excessive energy release, but the result is typically power bleeding out to the person instead of completely blowing through the seal. The seal needs to be destroyed for full function to return.
Replacement Seal:
Following similar principles to the Soaring Divine Bellow, this technique takes it one step further and allowed Kamui to instantly switch the position of himself and the marked object. Once the technique is utilized, time will seem to stand still for a moment, if an attack were to hit him it would seem as if it had connected for a few moments before the reality that he had never actually been struck at all sets in. In a puff of smoke, Kamui's body will have completely replaced its position with the position of the marked object. There are some restrictions however. In order to utilize the technique, the object must be of similar mass to Kamui and must be within two hundred meters of his position in order to properly switch places with it. Can only be used 1-3 times per fight.
Suspension Seal:
One of the more basic Fuuinjutsu, once applied the object will elevate itself up to fifteen feet in to the air and will remain there until the seal is removed or broken through physical strength. Breaking it, while requiring conscious effort, is relatively simple for any being over the 4-3 threshold simply by surging their energy through their body and overpowering the seal. Consequently, its only real application in battle is a misdirection and a distraction. Usually, it is simply used to manipulate a weapon remotely, as the seal user can manipulate it to his whim, and to in general hold things aloft that the user doesn't especially feel like carrying. Once the effect expires, a cooldown of one post is incurred before another suspension seal can be applied.
Xíngróngcí Seal:
Kamui’s Xíngróngcí Seal is...weird...which given the owner shouldn’t come as even the most remote of surprises and his particular Chi ability draws heavily on both his Sugiuran Roots and his Patriarchal history. As such, Kamui’s Shiyong draws from his Fuuinjutsu and ridiculous mixed breed energy reserves to do something truly...well...round about for a being of his magnitude. Instead of a giant death laser or an impenetrable wall of walliness, Kamui uses the power of words to handle his opponent or, more specifically, adjectives.
Once Kamui has successfully applied the seal though, the effects that can take place are limited by the extent of written language and his own energy capacities, making for a very flexible power. For instance, Kamui could write the word “Blue” on to an object and the object would become blue. However, there are limitations to this ability and just what Kamui is able to accomplish. For instance, the ability itself does require energy. The adjective applied to an object needs a proportional amount of energy to the effect Kamui is trying to produce. For instance, writing the word “Dead” on a Kitten and having it die would be a rather simple matter, writing the same word on a 0 tier would require a considerably larger amount of energy, energy that no living being really has. As such, while Kamui is afforded a lot of flexibility with this ability, the scale to which he can perform these tasks is limited and requires more creativity than raw power.
END OF THE RACIAL ABILITIES
- ImakuranSeasoned Member
- Joined : 2012-10-02
Posts : 1018
Age : 84
Member Info
Platinum Points:
(227620/999999)
Tiers:
Re: Kamui Cruor [0-5] [Hazard Rank B]
Sat Jun 29, 2019 12:28 am
The Deceit
Kamui Cruor
中空アーチャー
中空アーチャー
I. Host's Abilities
» Martial Arts:
Wing Chun:
Balance:
Wing Chun practitioners believe that the person with better body structure will win. A correct Wing Chun stance is like a piece of bamboo, firm but flexible, rooted but yielding. This structure is used to either deflect external forces or redirect them.
Balance is related to structure because a well-balanced body recovers quicker from stalled attacks and structure is maintained. Wing Chun trains the awareness of one's own body movement derived from muscular, tendon, and articular sources. Performing Wing Chun's forms such as Chum Kiu or the Wooden Dummy form greatly increase proprioception.
Stance:
Wing Chun favors a high, narrow stance with the elbows kept close to the body. Within the stance, arms are positioned across the vitals of the centerline. Shifting or turning within a stance is carried out with variants on the heels, balls, or middle (K1 or Kidney 1 point) of the foot depending on lineage. All attacks and counter-attacks are initiated from this firm, stable base. Wing Chun rarely compromises structure for more powerful attacks because this is believed to create defensive openings which may be exploited.
Structure:
Structure is viewed as important, not only for reasons of defense, but also for attack. When the practitioner is effectively "rooted", or aligned so as to be braced against the ground, the force of the hit is believed to be far more devastating. Additionally, the practice of "settling" one's opponent to brace them more effectively against the ground aids in delivering as much force as possible to them.
Relaxation:
Softness (via relaxation) and performing techniques in a relaxed manner, is fundamental to Wing Chun.Tension reduces punching speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum punching speed cannot be achieved as the biceps will be opposing the extension of the arm. In Wing Chun, the arm should be relaxed before beginning the punching motion.Unnecessary muscle tension wastes energy and causes fatigue.Tense, stiff arms are less fluid and sensitive during trapping and chi sao. A tense, stiff limb provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with. A relaxed, but focused limb, affords the ability to feel "holes" or weaknesses in the opponent's structure (see Sensitivity section). With the correct forwarding these "holes" grant a path into attacking the opponent. Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations.
Centerline:
While the existence of a "central axis" concept is unified in Wing Chun, the interpretation of the centerline concept itself is not. Many variations exist, with some lineages defining anywhere from a single "centerline" to multiple lines of interaction and definition. The most commonly seen interpretation emphasizes attack and defense along an imaginary horizontal line drawn from the center of the practitioner's chest to the center of the enemy's chest. The human body's prime striking targets are considered to be on or near this line, including eyes, nose, throat, solar plexus and groin.
Wing Chun techniques are generally "closed", with the limbs drawn in to protect the central area and also to maintain balance. In most circumstances, the hands do not move beyond the vertical circle that is described by swinging the arms in front, with the hands crossed at the wrists. To reach outside this area, footwork is used. A large emphasis and time investment in training Chi Sao exercise emphasizes positioning to dominate this centerline. The stance and guard all point at or through the center to concentrate physical and mental intent of the entire body to the one target.
Wing Chun practitioners attack within this central area to transmit force more effectively, since it targets the "core center" (or "mother line", another center defined in some lineages and referring to the vertical axis of the human body where the center of gravity lies). For example, striking an opponent's shoulder will twist the body, dispelling some of the force and weakening the strike, as well as compromising the striker's position. Striking closer to the center transmits more force directly into the body.
Punches:
Because of the emphasis on the center line, the vertical fist straight punch is the most common strike in Wing Chun. However, the principle of simultaneous attack and defense (Lin Sil Die Dar) suggests that all movements in the Siu Nim Tau with a forward execution flow into a strike if no effective resistance is met, without need for recomposure. Other explicit examples of punches can be found in the Chum Kiu and Bil Jee forms, although these punches may appear to be superficially different they are simply the result of the punch beginning from a different origin position while following the same fundamental idea, to punch in a straight line following the shortest distance between the fist and the opponent.
The vertical punch is the most basic and fundamental in Wing Chun and is usually thrown with the elbow down and in front of the body. Depending on the lineage, the fist is held anywhere from vertical to horizontal (palm side up). The contact points also vary from the top two knuckles, to the middle two knuckles, to the bottom three knuckles. In some lineages of Wing Chun, the fist is swiveled at the wrist on point of impact so that the bottom three knuckles are thrust forward adding power to the punch while it is at maximum extension.
The punches may be thrown in quick succession in a "straight blast" or "chain punching". When executed correctly, it can be used as a disorienting finisher.
However, it is often misunderstood and criticized for encouraging weaker punches that do not utilize the whole body. But in fact, the formal name of it in Chinese is translated as "The Sun-character Rushing Punch(or Hammer in Cantonese)", practitioner typically would rush forward with his full body weight "throwing" towards his opponent, with the fist as the "nail", and his full body weight as the "hammer". Also with each successive punch, practitioner would step in closer and closer to the opponent, and hence maximize the so-called "power in an inch" without the need of big swings or big punches.
Wing Chun favors the vertical punch for several reasons:
Directness. The punch is not "loaded" by pulling the elbow behind the body. The punch travels straight towards the target from the guard position (hands are held in front of the chest).
Protection. The elbow is kept low to cover the front midsection of the body. It is more difficult for an opponent to execute an elbow lock/break when the elbow occupies this position. This aids in generating power by use of the entire body structure rather than only the arm to strike. Also with the elbow down, it offers less opening for the body to be attacked while the forearm and punch intercept space towards the head and upper body.
Strength and Impact. Wing Chun practitioners believe that because the elbow is behind the fist during the strike, it is thereby supported by the strength of the entire body rather than just a swinging fist, and therefore has more impact. A common analogy is a baseball bat being swung at someone's head (a round-house punch), as opposed to the butt end of the bat being thrust forward into the opponent's face (wing chun punch), which would cause far more damage than a glancing hit and is not as easy to evade. Many skilled practitioners pride themselves on being able to generate "short power" or large amount of power in a short space. A common demonstration of this is the "one-inch punch", a punch that starts only an inch away from the target yet delivers an explosive amount of force.
Alignment & Structure. Because of Wing Chun's usage of stance, the vertical punch is thus more suitable. The limb directly in front of the chest, elbow down, vertical nature of the punch allows a practitioner to absorb the rebound of the punch by directing it through the elbows and into the stance. This is a desirable trait to a Wing Chun practitioner because it promotes use of the entire body structure to generate power. Whereas, the rebound of a horizontal punch uses only the arm to strike. In this elbow-out position the hinge-structure directs force outwards along the limb producing torque in the puncher's body.
Kicks:
Kicks can be explicitly found in the Chum Kiu and Mook Jong forms, though some have made interpretations of small leg movements in the Siu Nim Tau and Bil Jee to contain information on kicking as well. Depending on lineage, a beginner is often introduced to basic kicking before learning the appropriate form. Traditionally, kicks are kept below the waist. This is characteristic of southern Chinese martial arts, in contrast to northern systems which utilize many high kicks.
Variations on a front kick are performed striking with the heel. The body may be square and the knee and foot are vertical on contact (Chum Kiu), or a pivot may be involved with the foot and knee on a plane at an angle (Mook Jong). At short distances this can become a knee. A roundhouse kick is performed striking with the shin in a similar manner to the Muay Thai version with most of the power coming from the body pivot.
This kick is usually used as a finisher at closer range, targeting anywhere between the ribs and the back of the knee, this kick can also become a knee at close range. Other kicks include a stamping kick (Mook Jong) for very close range and a sweep performed with the heel in a circular fashion.
Every kick is both an attack and defense, with legs being used to check incoming kicks or to take the initiative in striking through before a more circular kick can land. Kicks are delivered in one movement directly from the stance without chambering/cocking.
Uncommitted techniques:
Wing Chun techniques are uncommitted. This means that if the technique fails to connect, the practitioner's position or balance is less affected. If the attack fails, the practitioner is able to "flow" easily into a follow-up attack. All Wing Chun techniques permit this. Any punches or kicks can be strung together to form a "chain" of attacks. According to Wing Chun theory, these attacks, in contrast to one big attack, break down the opponent gradually causing internal damage. Chained vertical punches are a common Wing Chun identifier.
Trapping skills and sensitivity:
The Wing Chun practitioner develops reflexes within the searching of unsecured defenses through use of sensitivity. Training through Chi Sao with a training partner, one practices the trapping of hands. When an opponent is "trapped", he or she becomes immobile.
Close range:
Wing Chun teaches practitioners to advance quickly and strike at close range. While the Wing Chun forward kick can be considered a long range technique, many Wing Chun practitioners practice "entry techniques"—getting past an opponent's kicks and punches to bring him within range of Wing Chun's close range repertoire. This means that theoretically, if the correct techniques are applied, a shorter person with a shorter range can defeat a larger person by getting inside his range and attacking him close to his body.
»» Techniques:
- Name: Danketsu: Waist Turn [Gamaku]
Description: An ancient technique that allows the user to pretend to stand on one leg, but actually stand on the other leg. The opponent is fooled by the stance and defends for the wrong leg, even thinking that the user is stepping forward but actually is taking a back step. They then see the wrong leg move forward when actually the opposite leg comes in unexpectedly. This move uses the oblique muscles to switch the leg with the center of gravity, separating the balance between the upper and lower body. When most people kick, the upper body leans to signal which leg is being used. However, the center of gravity is actually on the grounded leg, which kicks the opponent. - Name: Danketsu:Backward Roll [Ushiro Ukemi]
Description: A technique derived from an ancient martial art, the Ushiro Ukemi allows the user to force themselves to hit the ground in a backward roll, providing an effective manner to reducing the impact from throws and falls. - Name: Danketsu:Sumokudori
Description: A technique from an ancient style, this technique is used when an opponent has attacked with a punch and is used to counter it. The user grabs the opponent's arm, places the arm at the back of the user’s neck before lowering their center of gravity and then tripping the opponent with a sweep of the leg. - Name: Danketsu:Wrist Joint Throw
Description: A Jujitsu technique, the user will grab hold of an opponent's strike by the wrist, apply pressure to the joint by curling the arm backward while simultaneously taking a step forward and placing their center of gravity behind their opponent's. They will then push forward and throw their opponent's to the ground. - Name: Danketsu: Bagua Steps[Baguazhang Kaiho]
Description: A very basic footwork maneuver that the technique practitioner has been able to perfect through use of Chi enhanced movements. When an opponent attacks,the Bagua user will circle around his side, and appear behind him. When someone attacks with a punch, the practitioner will put his same sided foot behind their opposite sided foot, with his two feet pointing towards each other. After that, follow up with your left foot, circle behind your opponent's left side and you appear behind the opponent. This can be used as a starting point for a throw or a strike. Using Chi to enhance the movement makes it difficult to the untrained eye. The trained eye, I.E. Spiritually Aware opponents, will usually be able to follow the movement, but it is very useful for gaining better positioning in hand to hand combat. - Name: Danketsu: After-Image Dash[Kasumi Gake]
Description: A useful technique, the Kasumi Gake causes the user the shoot forward in a straight line at greatly increased speed, leaving only an after-image of their body behind while their body seems to be a blur. This however needs to be a completely controlled movement and as such, cannot be used as an attack itself. The user needs to already be moving and building momentum to use the Kasumi Gake and all movement ceases completely once they exit the Kasumi Gake, leaving another lull before an attack can be executed, giving an opponent ample time to react if not caught completely off guard. - Name: Danketsu: Illusionary Dash [Kaihou]
Description: The name, while the technique is no illusion, is frighteningly accurate for this Technique maneuver. The human eye has a weakness, a blind spot. Light gets into the eye by passing through the pupil. It hits the retina at the back of the eye. The retina is covered with light-sensing proteins. They relay what they sense to the optic nerve which carries the information back into the brain. The problem is, the optic nerve ends in the field of the retina itself. This creates a dark spot in the human field of vision. When these dark spots overlap or if the person is forced to look out of one eye the brain just fills in the spot looking at the surrounding picture. This is the tendency with the human brain that the Illusionary Dash exploits. After a time of watching and studying the opponent’s optical tendencies (2 posts) the user of this technique will be able to locate that blind spot. From there, is where the illusionary dash takes place. By channeling Chi to their feet, the user will increase their speed by 10% for two posts while constantly moving into the dead spot in their opponent’s field of vision. Considering the dead spot changes whenever they move their head so much as an inch, it will seem as if the user of the Illusionary dash is flickering in and out of focus, making it difficult to effectively read the Illusionary dasher’s attacks. If the opponent loses or has lost functionality in one eye, the user can cause themselves to disappear from view entirely. Given the location of the blind spot, this Technique functions at a range of six feet. - Name: Danketsu: Palm Push [Sōtenshu]
Description: A simple yet potentially devastating attack, the Sōtenshu greatly calls upon the Chi control of the user to incapacitate a foe in a non-lethal manner. Placing both palms on an opponent’s chest, the user will force their Chi out through their palms and into their opponent’s body, sending a concussive force through their victim and sufficiently knocking the wind out of them and at most, fracturing a few ribs. The use of this technique requires substantial amount of Chi control and can only be used by clans with immense Chi control or those who have under gone immense training and are specially characterized as having strong control over their Chi. - Name: Danketsu: Go no Sen
Description: The Go no Sen is first a defensive technique and secondly a retaliatory one and it requires a keen and rhythmic mind. A practitioner of the Go no Sen has learned to feel the ebb and flow of their opponent’s attacks and will use rotational force to absorb and return some of the attacking energy let out by their opponent. While the traditional application is to rotate just outside of the force of the blow to completely avoid contact, the style has conditioned the user to take punishment as well. - Name: Danketsu: Kakei
Description: A style designed entirely to defend the person from Technique and other kinetic forces, the Kakei is rooted in the cyclical movement of the arms to roll incoming attacks away from the user, turning blocks into parries and greatly reducing harm to the user. The Kakei practitioner, if the style is utilized properly, it will completely divert and negate the entirety of an opponent’s strike. - Name: Danketsu: Meotoude
Description: One of the most practical methods to use one's body, it uses both hands for offense and defense. Meotude the opponent sees the front attack and in less than a second the second hand delivers an attack that makes them cough blood. This technique involves both hands to attack and defend. The front hand is used to fend off any incoming attacks, as well as to attack. The back hand is also used for defense, and it is used as the surprise attack. - Name: Danketsu: Raisei
Description: An internal martial arts technique, the Raisei focuses Chi throughout the body, specifically the diaphragm, which allows the user to use their breath to cause their body to vibrate. This vibration greatly increases the destructive power of the user’s attacks, increasing the damage of these attacks dramatically and allows the user’s hands to effectively carve through an opponent’s body as if it were a knife. - Name: Danketsu: Lightning Legs [Hyakuretsukyaku]
Description: This technique is, at its core, simply a kicking technique. The user will initiate a direct forward kick in front of their body. However, it will not remain a simple forward kick, as soon as the first kick finishes, the Technique will proceed to throw four more kicks that connect each a quarter of a second after the first, effectively kicking a target five times within a second. With more Chi applied, the technique strikes ten times within that second at a reduced power of a normal kick despite the thiccness implied. - Name: Danketsu: Mantis Slash [Tourouzan]
Description:The user will dash into a target and deliver quick sequence of horizontal, knife hand slashes. The user will gather Chi to their hands in the process, giving their hands the properties of a blade and making them capable of cutting through flesh. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of Chi. - Name: Danketsu: One-handed Palm Push [Ichisōtenshu]
Description: A simple yet potentially devastating attack, the Sōtenshu greatly calls upon the Chi control of the user to incapacitate a foe in a non-lethal manner. Placing both palms on an opponent’s chest, the user will force their Chi out through their palms and into their opponent’s body, sending a concussive force through their victim and sufficiently knocking the wind out of them and at most, fracturing a few ribs. Like its parent Technique, the Ichisotenshu carries a similar function, the more precise and less divided expulsion of Chi is far more dangerous however and can damage internal organs if the strike lands directly. The use of this technique requires substantial amount of Chi control and can only be used by clans with immense Chi control or those who have under gone immense training and are specially characterized as having strong control over their Chi. - Name: Danketsu: Twin Tiger Palm Strike [Kobokushi]
Description:This Palm thrust is one of the most useful attacks in the entire Danketsu Chain. Pulling both hands into the chest and standing firmly in the horse stance, the user will coil their body back before thrusting their hands forward, releasing the mass of Chi gathered in the user’s hands in the form of a giant pulse. While being a lot of concussive power and the capacity to repel large objects and potentially end someone’s life, the sheer amount of energy released from the Kobokushi is great enough to dissipate many energy based attacks as well. The rigid form required and the start up time to initialize the move tend to make it difficult to perform on the fly however and as such it cannot be used while mobile. - Name: Danketsu: Upwards Punch [Fukiage]
Description:
The user will dash forward and position themselves under a launched opponent and, cocking their fist from the hip, will proceed to drive their strike under the dazed and launched opponent’s spine, ideally crippling it. - Name: Danketsu: Dash Punch [Hayate]
Description: The user will shoot forward at thirty kilometers per hour up to fifteen meters and drive their fist into the opponent’s abdomen. - Name: Danketsu: Jaguar Kick
Description: The user will, provided they aren’t already in the air, leap forward and his leg down in a violent axe kick. By channeling Chi to his feet in the same manner as the Water Walking/Tree Climbing technique, will seem to literally leave behind a trail of violent Chi in their kick’s wake. The Chi itself will cause a slightly painful burning sensation with whatever it hits. - Name: Dashing Elbow (Houzanto)
Description: The user will shoot toward their target and in one clean motion will elbow them. The amount of force put into the strike varies with each use of the attack. The straight variation will be a simple accelerated elbow strike whereas the upward variation will launch the opponent into the air. - Name: Danketsu: Tiger Shot
Description: The user will draw Chi to each hand before violently thrusting each palm toward the target. As each source of Chi collides, it will ignite and rocket toward the target at thirty kilometers per hour. This Technique will cause mild burns and the concussive force is enough to daze the target for a moment or two. - Name: Danketsu: Repeating Dash Punches (Rekka Ken)
Description: The user will dash into a target and deliver a quick and painful punch to their target. This is one of the few techniques that can be repeated in one combo string and each use counts as one strike for the Danketsu and Super Meter. - Name: Danketsu: Running Palm (Senkugoshoha)
Description: The user will adopt a strong and firm stand and will slide along the ground five meters toward the target. The user will then thrust his palm from the hip and out, causing a large amount of Chi pressure to emanate from the user forward in a meter long radius cone in front of the user. The pressure will act as a concussive force that will push the victim back up to fifteen meters away from the palm thrust and will also completely dissipate any projectiles in the zone. - Name: Danketsu: Seismic Hammer
Description:The user will first gather Chi of the Electrical variety to their hand before violently slamming the ground. The user can control where the Chi goes anywhere in a twenty meter radius from the point of impact. When it reaches the designated spot, the Chi will effectively detonate underground causing a powerful upward concussive force. If caught near the outside of the blast radius, the victim will be forced backward but if caught directly, they will be launched into the air. - Name: Danketsu: Energy Grab [Raida]
Description: First gathering a good deal of Chi to their hand, the user will create an intake of air that is powerful enough to suck a human being in from up to two meters away. Once the Chi has reached critical mass and the victim is close enough, the gathered energy will explode and violently crash into the victim, pushing them back and away while causing substantial damage. - Name: Danketsu: Cross Countah
Description: Using the Chi control of the Sumashuu and the principles behind the Kage Buyou, this technique serves as a counter attack to an opponent’s melee or close range attack. A slight glimmer will radiate from the user while this technique is used, the glimmer itself being a two inch threshold around the user’s body. If any kinetic force punctures that barrier, the user will disappear and reappear behind the opponent in a similar function to the Kage Buyou and can strike from there. In order to maintain the membrane of Chi however, the user’s muscles must be perfectly still and consequently gives this counter a very telegraphed nature, limiting its overall functionality and practical application, especially considering the visual cues. - Name: Danketsu: Rising Jaguar
Description: The user will quickly push off the ground into a violent knee strike that will launch the victim into the air. The move is rather quick and the explosive force to knock the victim into the air. - Name: Danketsu: Flame Kick (Shien Kyaku)
Description: The user will collect Chi to his feet and violently perform an upwards kick. Mid kick, the Chi gathered at the foot will form a thin film and ignite, causing minor burns in addition to launching the target into the air. The film of fire only lasts for the duration of the kick before dissipating. - Name: Danketsu: Repeating Uppercut
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent into the air and launching them into a perfect position to be combo'd further. The move has an initial first hit that stuns the opponent on contact, and depending on rank, the attack can continue with 1 more hit [C rank] or 2 more hits . At the end the opponent will be launched into the air into a vulnerable position for a follow up. - Name: Danketsu: Sonic Boom
Description: Using the advanced Chi control of the Sumashuu, the user will slice his hands through the air, one over top of the other while focusing Chi at the crossing point. The Chi will be forced forward when the hands push through it and cause it to be jettisoned at a target. The force itself will provide moderate concussive damage, enough to knock a person over and relieve them of their breath while it is capable of causing small cuts if not a direct hit. - Name: Danketsu: Sukuranburu
Description: A movement technique, Sagumi is capable of sending a “phantom” of Chi from his body that is incorporeal and unable to be interacted with through any means short of sight. After sending the phantom out, Sagumi is able to take the place of the phantom, effectively teleporting himself to the location of the phantom, or allowing the phantom to fizzle out on its own. Sagumi is only capable of using one phantom at a time. - Name: Danketsu: Hop Kicks (Dankukyaku)
Description: From an aerial position, the user will perform a series of bicycle kicks and knee strikes on a launched or airborne opponent. This is one of the few techniques that can be repeated in one combo string and each successive attack costs one higher rank of Chi. - Name: Danketsu: Flying Kick (Chicken Wing)
Description: The user will fling himself forward in an overarching and flipping kick that will strike down hard on the victim’s shoulders. This can be used immediately following an opponent being launcher or following an aerial with some extracurricular assistance in movement. - Name: Danketsu: Jaguar Tooth
Description: The user will jump up into the air and using some form of immediate acceleration as a catalyst, will fire themselves at an opponent, feet first, and strike them like a human missile. - Name: Danketsu: Burning Kick
Description: The user will draw Chi to their legs in a thin film before hopping into the air and performing a one hundred and eighty degree kick. During the kick, the film around their legs will ignite and add cause minor burns. This technique can either be used incredibly low to the ground following a ground maneuver or can be used on a suspended and launched opponent. - Name: Danketsu: THE Knee
Description: The user will gather an immense amount of Electrical Chi to their right knee cap before driving their knee square into the opponent. Upon impact, the Chi will discharge and course through the opponent and cause rampant cellular damage and will violently blow the victim away from the point of impact. This Technique, unlike it's weaker cousin, does extreme amount of damage regardless of how it struck and will do absolutely devastating damage. - Name: Danketsu: The Knee
Description: The user will gather an immense amount of Electrical Chi to their left knee cap before driving their knee square into the opponent. Upon impact, the Chi will discharge and course through the opponent and cause rampant cellular damage and will violently blow the victim away from the point of impact. The Technique requires a direct strike and any form of glancing blow will be no more effective than a simple love tap. - Name: Seikūken [Control of the Air Sphere]
Description: The Seikūken is a defensive style of combat that involves controlling the entire radius within one's arm length/the length of a weapon, creating a metaphorical spherical shield around oneself. This style dramatically speeds up the the user’s reaction time to any attack that enters his sphere of control by absurd levels, allowing the user rather difficult to assail. The Seikūken can only be erected with a calm, still mind. If the practitioner’s mind is not calm, it would be impossible for him or her to erect the Seikūken. Consequently, this technique is meant to be used while stationary and is incredibly difficult and impossible naturally to be used while moving quickly, consequently, slow walking is the full extent of movement possible with this technique.
END OF THE RACIAL ABILITIES