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Astaroth - Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon] Empty Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon]

Fri Jan 18, 2019 12:32 am

Astaroth - Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon] 6EdIfMt



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ASTAROTH DOSSIER


Human Race Color:skull_crossbones:Caucasian
Acutal Race:skull_crossbones: Danava Demon
Weight:skull_crossbones:160 Pounds
Height:skull_crossbones: Five Foot Nine
Eye Color:skull_crossbones:Silver
Skin Color:skull_crossbones:Pale
Shoe Size:skull_crossbones:Thirteens

Full Description:skull_crossbones: Astaroth, tends to be a Caucasian Male standing Five Foot Nine tall human. He appears to be in his early twenties or late teens depending on those who see him. He has neck-length white hair that parts in the front for those looking at him to get a good visual of him. His eyes while often times kept almost closed so people can't see them. It's a thing he seems to of always done as a habit. When the eyes are opened however they are a piercing silver, unless he is angered in which case they glow purple within them. The purple glow can often seem to make both eyes turn completely lit or seem like a fog comes from his eyes. This feature only seems common when he grows angry. Though a rare thing it has been known to happen for Astaroth on occasions. Though he finds it a strange thing to be angry about things he doesn't truly care for or about.

His skin is pale as though he is dead though this seems to be a normal feature. Astaroth has always had this complexion that does seem to make him glow in the dark practical. Though again when his switch is flipped he does seem to fluctuate between his paleness and the birth color of his skin. Which while pale is nowhere near what his current skin appears as. Astaroth though seems numb to his skin unless it happens to die. Then it does seem to catch his interest much more. Now his nails and such are normal though some suspected he may have painted them. Not wearing jewelry of any kind despite again that being a thought. His body build is very slender for his height not having a large number of muscles. Astaroth seems to prefer brains over brawn in this aspect. Deciding to steer away from trying to become a physical close fighter. Instead of using his wits and magical talents as a far more effective tool. Seeing his siblings as rather efficient killers of people in that regard.

Clothing:skull_crossbones: He is very often seen in a black cloak with a gold clasp around the neck area. Inside of it is purple with symbols and with runes and special symbols designed into it. This is something of his common clothing he likes to wear with him. A necklace is worn with made of special strands around his neck. Though it doesn't have anything aside from a couple bones carved into a raven on it. This does seem to be hidden beneath his clothing. He wears a generally normal shirt with a light purple color to its design with lines going down it. Around his waist, a purple sash is tied and goes down to his shins in the front covering his butt in the back. Finally, he wears a pair of black pants that are comfortable and allow him to travel a bit easier. Making his life a little more enjoyable in this regard. His clothing seems to have storage space and pouches for everything one could imagine. SOme claim a bowling ball may be possible for the demon if he so chose.


Other Accessories:skull_crossbones:It must be clearly stated that he carries books with him. A journal on his successes and rather unsuccessful experiments. Finding them to be troublesome at times, he doesn't generally carry any weapons with him. As he focuses on the intellectual side of combat. Carrying with him instead of notebooks and some bones in a pouch for use when needed. Though beyond this it's all very basic stuff even a quill pen for more fancy things. Astaroth is a strange Demon and has been one for most of his lifetime. In any incarnation, he is always very quiet and often times anti-social person due to his strangeness. He finds people will find anything he carries disturbing. Such as skulls and such things as arms or bone limbs. He has no problem carrying a corpse around for further experiments. Claiming that in death everything must be put to good use to prevent further things from biting the bullet. Though strange this does seem to conclude his tools.







PERSONALITY


Eccentric:skull_crossbones: Some people are called Eccentric or considered such. But few people really truly embody that to the tee Astaroth. He has been called crazy and many things over his lifetimes. Not just this one as some rather defined traits did carry over. Not that he is aware of this fact in the large end. He has always been someone who would say fascinating when something piques his interest. Making notes of it even cutting off conversations to do so. This rather weird behavior happened even as a child. Note taking was a rather fundamental thing. He has notes back to his time as five years old. Documenting much of his discoveries and ideas. Having a photographic memory able to even recall things he did back four hundred years ago. This in part has become a personality in of itself. Astaroth most of the time tends to display this rather almost comical nature. Asking if things are dead or not curious and fascinated by them. But despite this eccentric nature existing it's only a portion of the puzzle box. He doesn't see the world in the normal sense that a person would anticipate. Considering them a rather different way as his eyes see spells and such things as tools. Experiments were done with live subjects at times. Though he doesn't care for violence his eccentric nature in how he moves. Acts and even the almost attention defecate disorder like mind changes. These are elements of a persona that was crafted long ago. This almost easily distracted nature of a man who could be more. But for some reason, he is content with the world thinking he is a fool. It's fascinating to see how they react when they realize it's a charade. They have reactions that deserve to be studied and closely examined by expert eyes. This is simply a fact of the matter though. As all people do display strange tendencies. He will often walk avoiding sidewalk cracks or other such things.

But it goes further than just his physical actions and mannerisms. The way he keeps his eyes open that it looks like he is squinting. This facial feature is something he tends to exaggerate by choice. His entire personality and actions are often well thought out ideas. That he is testing things while moving around or considering things. He was considered a college level child at ten years old. Making him an exceptionally gifted student but his strange nature. Simply made people avoid him due to how he acted. Recording notes in his journal's with a fiery passion. As though some thoughts need a record of some sort. Despite him mentally recording them. He's even been known to pull out voice recorders on occasion and make notes. As though he is in the middle of a dissection even when talking to make notes about people. Sometimes even making notes about the people while speaking to them. This isn't the only case his eccentric nature tends to take over places.

He's been in parties and grabbed attention and seemed to pull people into his nature. As though the way he acted was perfectly normal. Sometimes they even end up going on long conversations with him. Making him ponder if his charisma or powers along those lines had some input in the effect. He's gone to multiple parties having this happen. To both humans and demons alike, even some Shinigami are pulled into his strange demeanor. Though this is up o debate if it's down to personality or just him. He's not come to a conclusive answer why some are sucked in. And other's are simply uncaring or oblivious to it. While others still seem bothered by the actions he takes. Though he can't be certain of the reason's why he does consider them to be of a strange course of action in most cases involving other people. His eccentric tests and persona do seem to lend themselves in most cases. Not even letting most his family see the other side of him. Though they are in some cases aware that Astaroth is much more then he appears.


Frightening Calm:skull_crossbones: Astaroth is known for a couple things. But one thing that has been documented when he stops goofing around. His calm demeanor under the most stressful of circumstances. It must be noted that he had an arm cut off completely by a person. And instead of screaming made a note about it with a vocal recording device. Confirming that it did hurt, but little else aside from what happened. He stopped the bleeding with magic and proceeded to attach the arm again. This calm collected nature seems to not mean he is immune to pain. Simply that he finds it fascinating how it feels and functions. Seeing his human body as a rather effective tool for self-discovery. He's even cut fingers off among other things to see effects. Self-mutilation aside, this hunger for scientific knowledge is massive. He longs to find a place of his own to stand as a genius. He doesn't consider himself one by far and large. As he believes any who call themselves such. Will simply end up in a downfall of their own making. Others must decide if you are a scientific person of brilliance. This is a fact that must be understood by men of science. No matter their species it's always best to keep a list of names. Even human's have produced impressive brains. It isn't that he doesn't laugh or have a sense of humor. It's merely the cool and calm manner in which he handles situations. This is unsettling as he even regards pain a bit more than a troublesome problem. He's almost slothful in his thoughts on pain and dealing with it. Though other situations of his being faced to face with a murderer as a boy. His simple lack of care as he documented it as merely unmoving. Being captured and threatened by soldiers of the soviet union. These sort of things merely caused him simple annoyance if anything. He found little to be concerned over. Fear seems absent from Astaroth's mind even as a full-grown demon adult.

He has caused mass genocide of a group of people using them as test subjects. Deciding to not involve himself and even testing spells out. Instead of feeling a sense of distrust or something of the like. He feels a sense of only wanting to see what effects come from the spell. He's been in wars though not as someone involving himself. Merely using the chaos of the war to test spells of many different types. His level of calm seems to indicate that such is a normal thing. He doesn't have an elite nature and isn't against testing spells on himself. Finding them to be effective and rather interesting to perform. This cool calculating young demon seems to have long since let emotions lay in his acting. Since he doesn't see a reason to get worked up. Though it must be stated threats to those important to him will piss him off. They will put a chink in that calm demeanor hs shows so often to those around him. It will let them see the darkness that lingers in his demonic heart.

Kind:skull_crossbones: Though most people's definitive version of him being kind is different. Astaroth doesn't lie or believe in covering things up. He does things to bad people normally only or someone who's wronged him. He doesn't go out of his way to kill people who've done nothing to him. But sadly people see him and often times try to take advantage of his good nature. He's always wearing a smile unless it's removed. Which only happens under select conditions. Of people targeting his family or trying to harm him. He will often times find himself removed from most things. Seeing them as not quite pointless but more along the lines as merely there. He believes people shouldn't lie and be truthful to themselves. Finding that those who do so are distasteful. As when he does act eccentric, he is being truthful to himself. Though he is able to turn down his more clownish comments and keep them inside his mind. It's a rather complex ritual to find a kind Demon. People often say it's something about him that he is just a nice guy. Someone who even when staring coldly you just like him. Perhaps an inch of kindness does exist within his soul somewhere. But this is perhaps down to his own weaknesses. He doesn't know if kindness is the right word for him. As slaughter and genocide don't bother him. But he ensures no suffering over a long period is had by people. Finding that to be a distasteful service to science. As medicine is an important aspect also. So one shouldn't prolong an experiment without good cause. This merely makes that person amateurish in their attempted methods. Though he wouldn't point them out directly himself as it wouldn't be his place. Unless they did something that truly infuriated him by selecting an innocent child. As he believes a child deserves a shot at being left out of this world's true darkness. Part of why he doesn't show his true colors very often to anyone. As that is a road that leads to a ruin of sorts one couldn't imagine.


Expansive Knowledge:skull_crossbones: To say that he holds the mind of brilliance cannot be understated. He's made his own tools throughout his life. Creating objects and items for his magic among other things. Even showcasing an immense interest in studying and developing his magic skills. Not relying on the strength that most demons do within their bodies. He tends to look at the intellectual path. Claiming he cannot walk that path as it holds no interest for him. He doesn't see a reason to swing swords or daggers instead deciding to rely exclusively on his magical talents. But his study into demon magic began at the age of 10, giving him roughly 390 years of study into a single field. He's made countless spells and magic over this time. As he finds them intellectually stimulating. He's solved equations and finished things at the age of ten that most beings never conclude. He figured out many things that would remain hidden such as his families origins. Figuring out methods to detect Mana and Inami while remaining hidden. Not desiring to reveal himself to them at the time. As he considered it to be an unworthwhile path of his own interests. He was driven to his own conclusions and ideas. Not because he didn't care about them, but because he saw the little offer of them. They didn't need him or require a being such as him in that world. So why not simply expand his knowledge and collect data. His collection of data spans many trillions of logs, from races and species. Even conclusions and idea principals that could be executed in certain situations. Even researching each mind down to their principal ideas and converting them. He's studying Albert Einstein and his ideas and discoveries. Going further and studying the minds of many human beings. Johann Wolfgang von Goethe is one of the larger ones he put effort into. Though later studying Kisuke Urahara and other minds he'd heard of. Those who had performed rather impressive documented cases.

While he couldn't exactly walk up to them it was interesting to compare notes. To see what the documented reports held on such people or matters. Even rumors were a fascinating thing for thinking. He got his idea for several of his devices and items from them. Making a cloaking device that allowed him to remain hidden from his family members till he felt it needed to reveal himself. It was more a cloak for the soul if anything. It allowed him to disappear from their radar and remain undetected. Though if it worked he never found out, as Mana didn't really come looking either. His inventions are rather large and many as he's made many things. Though he doesn't view the majority of them as weapons. Even though some could be utilized in such a way. He believes they are a key for a different future or possible outcome. While not directly admitting it, he did create Tobias using demonic magic. Having found a rather interesting spell to create familiar's for him. Though it's far from his only spell of choice he has even made Necromancy and Bone magic. His familiar based demon magic is extremely potent and ties into his Demon Magic skill. It must also be stated he is aware of and familiar with the Gigai system that Shinigami use. Though he doesn't see reason or demons to use them. Hiding would be a rather pointless endeavor among humankind. He finds Quincy technology and spells far more interesting. Though he does admit freely they hurt far more than having an arm cut off. Purification spells generally don't go well for a demonic being. Though they are just fascinating enough that he doesn't believe the Shinigami acted right. Exterminating such a valuable species is beyond contempt. He has resurrected them when they died using necromancy. Examining their skills and prowess through this and noting that they are very dangerous. To beings even as corpses of the previous living. Though he has determined they aren't as strong as previous. Requiring a far greater deal of control in this regard.

He is shockingly familiar with kido into the upper 90s of Shinigami also. He seems to of taken an interest in any magical type structure or technology. Studying it relentlessly with a hunger few could match. Even allowing damage to himself in the case of some of these. Just to experience and fully document things in this regard. He during the war allowed a certain shinigami to strike him with many kido. Even studying the rare Vizard species at this time to further his knowledge. Noticing distinct differences between their heroes and hollows. Becoming interested in that as well, he's studied Suigura magic and iramasha's things also. He's spent much of his life studying and or evolving his knowledge as much as possible. Not seeking to amass something akin to a God. But to understand and truly see what knowledge meant. The world is ever evolving and changing, nothing remains the same in this world. That's what makes the intellectual pursuit so much fun.

His study didn't just stop at the magical world, however. He did eventually decide engineering deserved a spin. That the science world should be looked at with a broad stroke. Studying engines and how to craft machines along with things of that nature. Making his own cybernetic Maids for dealing with certain messes and accidents during things. They aren't designed for combat as much as cleaning and preservation of life. He's able to use them akin to a real Maid or Nurse. Using two different models of design for purposes fitting his needs. Equipping them with technology he found to be useful. While he specializes in engineering to a far less extent. He does have a talent for building and tinkering by and large. This is something that has made him a figure to be known. He has found a way to move soul's into these machines making them people with personalities. Guessing the only way to call them would be Cyborg based familiars as it combines spellcraft and such things. Though he does find this to be less interesting then flesh and blood.

It's been confirmed he can make body parts almost the same as a living thing. Though he doesn't enjoy doing so or find it as fascinating. His study of poison and medicines has also been enlightening in this regard. Astaroth lacks his sister's connection to Devata. So he makes up for it with a dogged hunger for knowledge. As though eating it to see results among anything. At present, he has likely experimented on most the known races. Even dabbling in the unknown creatures of this world. Finding them to be a rather fascinating figure of itself, describing each anime and being as potential. Things like soul swapping between animals and people have been successful as well. Astaroth is perhaps one of the smartest Demons in his generation. Though he doesn't lay claim to the title as he believes self-titled geniuses shouldn't be existing. That is a title for others to hand out if they so believe in your skills. Invention through the powers you have available are the key elements here.

While not a fan of fighting in any styles he does study the science of combat. Understanding it and even considering it worthwhile study material. He does believe it to be a rather foolish exercise. As he is aware his limitations make him unsuitable for melee combat. Astaroth doesn't have a body or power for such displays or skills. He is a magical specialist who uses familiars and Necromancy to fight his enemies. His very power invokes life in the dead so it's hard for him to truly do anything outside this. but his understanding of the Soul and Demonic magic is perhaps one of the stronger ones. He specializes in this field for this very reason. Because magic is only limited by your study and imagination. That is what makes a spell field all the more entertaining. No matter the race, culture, ideas, or beliefs. We are only chains down by our lack of desire to understand. Astaroth is always eager to learn about these things.

It matters not if it is Truth or Devata he studies from. So long as the knowledge is worth him learning. He believes it to be a matter worthwhile of his interest and practices. This is something that can only be described by those who see things fit of that nature. You must crawl with understanding before you walk with it. The path of an intellectual resides everywhere. There is no place they do not walk or tread. The battlefield is just the same as going to the library, you must take your path in hand. And fight so you can expand the knowledge you wish to grow. This is how things must happen in order for the growth of science. Astaroth has descended to the battlefield on many occasions. To study spells of other people or test his own powers out. To figure out what kind of spells he could make for certain things. Learning to enhance his familiar's to be almost as good as artificial intelligence. Even coming to the level of making such a thing with pure magic. This allows him to build as he believes needed. This is the intellect that Astaroth seeks with hunger.


Family Man:skull_crossbones: Astaroth despite making sure to not be detect by his family. Has gone to tremendous lengths for them in the truth of matters. This is because he believes he will hinder them because his heart isn't in it. He loves his sisters, nieces and every section of his family deeply. Able to pick up on them almost instantly when meeting one. He knows who they are and what their soul is like. It's not by the flesh they wear, but the soul that he is familiar with them. He believes he cannot give Mana his best and it is for that reason he avoids her. He hides and cloaks himself because she needs people who believe in her. That believe in the Shadow Fall dream, he simply cannot state that he does. Nor would he swear allegiance to his sister as he doesn't see himself capable of such an action. She and she simply are two different people and agreement between them would be difficult.

Casual:skull_crossbones: A statement of the utmost truth for those that know him. Is that he has this almost aloof and casual nature about things. Seeing his arm loss or even things of that nature as mere casual inconveniences. Though it's beyond just that in terms of a casual nature. Astaroth just doesn't showcase the level of detail or conceptions that people would often consider a man of his type. It's concluded or perhaps can be that he is very casual to his dress and way of speech. Not going to a more serious one unless he has to do so. With his friends or families, he even gives them nicknames. Commenting often on his weaker spells being more of a line of defense with names. Most of them could just be named a species and left at that. Creatures like his Shadow Familiar Tobias are often named Tobi. Giving them a name but not addressing them fully by it. Perhaps this, in turn, comes from his sense of the name. But it can be noted he takes things casually and aside from spell work or intellectual works. But beyond that, the world is just not worth taking every single second seriously. He even tends to do practical jokes like making a fake graveyard for a test. If only to amuse himself in the long run. Eccentric can often go into a laid back persona. But he tends to merely dance to the beat of his own drum. Sometimes this had led him to go for things that others wouldn't. He could never really call himself laid back though. As he has an extreme personality and pulls towards certain things. Astaroth is an Anomaly, making him different from most around him. For example, he doesn't view the other races as enemies. So much as figures of immense study. Pushing him to look over and observe everything they are capable of. Experiments and tests of many kinds. He's even tinkered with the idea of population manipulation. To create a way for Quincy children to be born more effectively. Finding their numbers discouraging, despite him being a demon.


Evil Within:skull_crossbones: So far it may seem like Astaroth is completely different. That he wears and walks a different path from Mana. No darkness lingers inside the demon one could say. But that's not entirely true as Astaroth has darkness. He wields it only when he deems it necessary. Making sure to study and know when the time is right to be evil. He believes that darkness exists within any person. The trick is knowing when to show it and using that as a psychological advantage. He sees this as a tool that any dictator or person could use. Fear is a weapon unlike any other, respect is something that can be useful. But fear is something that remains and lasts the test of time. Respect is something in his eyes that vanishes. Though it's there he doesn't wield it unless he deems it needed. He's done things during the Third World War, that cannot be undone. These made a reputation for Astaroth as a demon. At least in the whispers of his birth.

Evil is a weapon of its own nature like a sword. It's something that people do have within them even the most virtue filled person. It's like a shadow within the many ant hills inside them. It doesn't often reveal itself easily for a person. His darkness is often displayed when his eyes open revealing the silver color. Though open isn't the right word as he doesn't keep them closed. It's just the way his eyes are that he generally is fox-like. His appearance is part of what makes it stand out. As he has no qualms about unleashing devastating spells or such things. Even when the Iceland and Moon battles happened. He concluded the actions taken were of a needed nature. To make people back down, but evil must always beware of one thing. Going too far with your darkness can cause people to rise up. All things must be done within reason. Calculated and considered with each action and moment they seize themselves. It won't be long before someone who has these qualities can become something amazing.


Innovative:skull_crossbones: His levels of creativity are perhaps the highest of most people. Astaroth can paint and play the piano with effortless ease. It's almost as though he'd been doing both since he was born. Finding them as natural as breathing as he often times consider them such. He much prefers the piano over other instruments. His artwork has a style that has been lost since the older times. A darker version of Leonardo Di Vinci's work. He draws often times making his images upon small booklets. Setting up also designs for buildings and other things. He revolutionizes the fields he digs into with creative and progressive thinking. He's known to do the same thing with anything he involves his brain with. Seeing a progression of course on its way towards something. He likes to see the result and progress most of all, finding them inspirational. He can also surprisingly sing which often times does surprise people. His voice is very different from the traditional sense of one. Going towards something of a tone with a rasp. His rasp is very natural and seems to hold a darker side to it. Like he was made to sing certain songs that linger in the darker side. But he avoids singing these days as he finds it draws unwatched attention. His thinking goes towards invention also and progression of inventions. Seeing the way forward they could go. With almost an infinite progression of the intellectual journey. Those who should step upon this be they knowledgable or innovative should invest. He believes firmly in his investment of knowledge over power. To the extent of not bothering with his family in the long run. Though he does feel as though time is coming. When he must reveal himself to them to progress forward. For his creativity and things to go any further, it will be time soon. Mana knows it herself likely that he will come. When he's ready of course to arrive in Demon World. Astaroth must make the choice on his own accord and choice.

He sees a future for the Demon people that perhaps isn't the same as his family. He doesn't know if he can build what he desires. Seeing this place as a stagnant world at the moment. He'd currently love to get his hands on a country or place to continue his experiments. Even if only for a moment to get a feel for what is going on. His belief is that a creative and intellectual touch could change things. That a country could evolve and become something interesting. Magic is overlooked as a power source in a large case. This perhaps comes down to the person requiring a deeper though from the original perspective. Everything can be ventured or gained if one tries. Creativity is about looking at this world and seeing it. This is his greatest ambition to witness the one truth. To see this world and how it works by its very core. To see the system of souls beyond just a small understanding. He desires a pure knowledge that few others truly reach for.

To expand his innovations and perhaps someday be regarded as a genius within his people. There is a dark hunger to be known as someone of worth to those around him. Despite his denial of it at times, he does crave a recognition that he himself cannot claim. He's distanced himself from the world by and far as we know it. Focusing in on his intellectual and innovative pursuits. Seeing the rest as something of a diversion. Seeing organizations and the constant battles between light and dark. As merely testing grounds for his spells, not caring whom he uses. Even having used demon kind for them at times. Astaroth has no qualms as he only targets those who do evil. The ones who bring their darkness to bear upon others unjustly. Though he could claim some chivalrous reason for his actions. Pretend that he did it for justice truth and the way of love. He doesn't see it that way, only viewing it as a chance to use his spells. Finding the tests of his innovative stance on things as progress.

Fascinating with this along with death seems to shimmer in him. He doesn't have his sister's connection to a god which he considers a hindrance. God's don't grow or change they remain old and dusty. They aren't creative or different from anyone truthfully. They only contain an immense amount of power and nothing else. Their soul's don't glimmer or shine through the world. They make impacts of little importance to the daily lives of every person. They don't leave an impact on this world that cannot be denied. His sister has done this both in every single light. Positive or otherwise he cannot say. But his kin has certainly made impacts in this world. Leaving behind a legacy that could be considered perhaps even beyond those others. Devata and Truth would never leave something of this nature upon the world. This is a view that may be too forward for his people. But these are the thoughts that Astaroth has brought down upon the people. This is his belief in his sister's prowess as well.

Some will claim that art has no place in science or intellectual pursuits. He will often time counter that by saying innovative people have excellent I.Qs even among human beings. This is something that one cannot deny or run from no matter how they try. This is a fact and truth one must embrace regardless of who they are. Species and race have nothing to do with a creative spark as some of the most amazing are also fragile. He believes in the fragility of them is a beauty. People underestimate the fragile human people. It's why he was displeased with what happened to the Quincy. And will do what he can to aid them to repopulate if ever the chance arises. Astaroth took pity on them perhaps because they were the most like him. But as previously stated he believes innovation and intellectual prowess go hand in hand. These are things a scientist and intellectual person must strive for. Never getting lost or forgotten in their tasks or powers and continuing to invent and divulge new spells every chance they get.




RELATIONSHIPS



Mana Asthavon:skull_crossbones: His most well known sister of the entire bunch. She certainly doesn't lack a name for introductions. Some wonder why Astaroth has directly avoided contact with her. Knowing he could be made wealthy and remain in her organization. It's not that the two have a poor relationship. If anything it's a mutual love between the two. But he believes if the family is anything less then one hundred percent with one another. They may as well not be near one another. His devotion to his studies has kept him away from her. He does know her appearance only through image's he has seen. Pictures and what few of them that could be found to show her to be well. His nature does have him often state she seems to be eating well. He seems parental almost over Mana especially. Astaroth doesn't consider himself older by anything truthfully. They are the same age in this life as anyone who looked would know. But in the end, his sister needs to be looked out for by someone. She could very easily self destruct with that dumb god on her back. He'd like her to be free of the connection to Devata though he suspects that's out of his power. That being rested far beyond his grip. Astaroth's powers while impressive don't compare in contrast to his sisters. Mana is an impressive woman and he's always thought as much of her. Observing her political and military carrier from afar. Trying to not get involved or near her but keeping watch. This is something he does for his family, by and large, keeping notes. Astaroth does care in his own way, he's not the best at showing it. Considering himself a very doting brother to an extent. But his version is perhaps unlike most human beings. He sees it as of course a mere matter of time before they finally meet. Four hundreds of awareness but no desire to seek her out. He wonders if she cared or even bothered to worry about it.

As previously mentioned he's followed Mana's actions and observed. While also maintained his intellectual pursuits. She's been very easy to track and follow, unlike other family members. Mana's in the limelight a lot more. Though she seems to relish that as well. Though he couldn't be sure in that regard to things. Astaroth doesn't know much beyond her current warpath and fight's she has had of global consequence. While he has no intention on marching up to fight her. He does consider her current path troubling. As evolution may not take it's direction yet. Astaroth doesn't know what to make of his sister when last he heard about her. His information hinted at a clash between Inami and Mana. Leading to damage done to Inami. While he was tempted to involve himself to quell the matter. He believes it will settle itself at least till the time is right. Though this has forced his hand sooner as he does make way to his sister Inami presently. Unsure what Mana will think or do when he reveals himself.

Inami Asthavon:skull_crossbones: This is his younger sister and one that has drawn him out of hiding. His reclusive nature has likely been shattered by what happened to Inami. The informant he had did pass along news that things were rough. Something had happened to Inami and he didn't know of what nature. This was a troubling thing for him to observe as he didn't have the time to involve himself. He wasn't sure he could do much of anything about the situation that his sister found herself in. This was something she came into of her own accord. But as their brother, he couldn't let them fight it out either. This was something of a problem he spent a length of time on. Inami was a precious little sister to him. So her being endangered did bother him a bit. But at the same time, he couldn't conclude if he would give her what she required. Putting him at a mental impasse on what to do for her. This is a common issue that he runs into rather frequently. Astaroth's intellectual journey includes many long thought-provoking conversations. With himself and while he does worry for them. It's best he handle these issues before showing up on her doorstep. One of the Elder members of her family who decided to note shows up. This was of course by his own design. Not wanting to involve himself in Inami's plans either. Though hearing about her rise and life. Keeping a keen interest in her also, Chaya Nation became a great Kingdom under her. It was as it should have been. Her Kingdom was perfect on its progressive nature. Everything about it was enough to make him satisfied and happy. Though he did wish she and Mana didn't end up at odds. As a brother, it was hard for him to not rush right away. Though his concern for Inami did outweigh his choice of otherwise avoiding it. This came down to the simple conclusion his sister needed his help. So he would offer what little magical prowess he had to aid her. His study and magical arsenal did have some healing magic after all.


Nami Asthavon:skull_crossbones: His third sister of a complex origin. He followed her stories also though hers were more elusive. Nami was beaten and wounded by a filthy Shinigami on the Golden Coast. He'd heard reports of it and fought the temptation to involve himself. His protective brotherly instincts kicked in. Though he restrained himself knowing Mana would protect Nami. That his involvement wasn't needed yet and revealing himself so soon would be detrimental. It wouldn't help her or him discover what he was seeking. Astaroth's protective nature over his sisters is something that has always been. Though he can only sit idle when they fight or bicker he does believe peacemaking should happen. Though he does tend to view Inami with a certain deal of favoritism. As her views are innovative and progressive enough with forwarding thinking. He does care about Nami and Mana equally as much. Believe Mana over exerts and harms herself. This bothers him but Nami does something of a similar nature. Putting herself at risk so often and not considering how he worries. Though he guesses most of his sister's don't know of him like Mana. They can't see him just yet as his hiding has been good. But he's aware of them all and treasures each one like a brother should. Nami is something dear to him he wishes he could shield from this world. But in the end that wouldn't work for her or for him. Nami is a beautiful independent woman capable of fighting this world. Though he'd of like to kill the man who hurt her. He knows she'd never permit it as she has her pride. He considers her a little sister of importance and though he may not be older. He does view himself as the older brother in this situation. Believe it's his duty despite his stance on hiding up till now. To take care of watch over his family like a hawk. But never let it interfere with his intellectual pursuits. That is his way of handling family matters.

Khala Asthavon:skull_crossbones: This is a figure he finds himself unsure of often times. Khala is something dark and foreboding that he would avoid if possible. Though he believes showing her any signs of fear may lead to an undoing. Astaroth doesn't know how he feels about his sister being so closely connected to this one. She represents something that he isn't sure he wants to know. Despite his inquisitive nature, he views Khala as dangerous. Something to not be trifled with though he isn't sure she is a sister or not. He doesn't know all the details about Khala. Nor does he attempt to observe her or keep tabs on her like the others. He would much rather she not look for him. It would be much more comfortable for him that regard. Devata himself is a figure he finds a dislike of sorts for. Those who carry around the title of Gods often do find themselves at odds. He doesn't see the world in the way that most do. Considering himself different from those around him who mindlessly follow her and Devata.

Neoveta Asthavon:skull_crossbones: She represents a niece for him and one he accepts. Neoveta is someone who protects her mothers and family. Astaroth isn't sure about the details or things such as that. But he does feel her and sense her presence. This isn't something that he ignores or is ignorant too as well. She is one of his precious nieces despite how she was born and made. Little else matters that she is family and deserves that kind of treatment. It's not right to disregard someone because they are born different or have a different upbringing. He's very willing to defend her if need be from anyone. Though it's her job in the long run. Astaroth makes no apology about his stance on avoiding his nieces, sisters, and other relatives. It's because he believes unless he is using there is no purpose in that. Be one hundred percent or none at all is his belief and he exercises that in all things.

Algos Asthavon:skull_crossbones: He became aware of her presence from her birth. Astaroth knew he had another niece at this moment. Adding her to a list of names to observe and protect. Though he didn't know exactly how he would go about that. As staying away from her and the others became a goal of itself. Not revealing who he was to them was important. After all, he did hide from Mana, Inami, Silvia, and Nami. Making sure not to reveal himself to a single sister. Though they knew he was here he made efforts to cloak his whereabouts. This, however, doesn't mean he didn't care about his nieces or sisters. These people were important to him. Enough for him to try harder to gain something worth bringing them. Astaroth doesn't wield strength as Kiriel did, he isn't a warrior of the battlefield. He is a warrior of the books and that made him realize he couldn't go. He had to stay behind and allow himself to grow naturally despite wanting to see each niece and family member.


Silvia Asthavon:skull_crossbones: His sister another of the ones out there in the world. He doesn't know where this one is exactly. Having decided to not overstretch his cards. As Silvia is sort of an unknown element for him. He's not gotten to watch her like Mana, Inami, and Nami. He's had to mostly remain blank on her through this is alright. He believes this is fine as he can't mother hen all of his sisters. They are so many and vast that it would make the stars fall from the sky. Astaroth doesn't have a real opinion or thoughts on it. Merely stating that he has a lot of sisters that people don't know about. The Asthavon family is complicated and large. Making it something that people don't understand. This is a family of which Souls proceed forward. It is something that he can only explain with drawings very carefully. Finding it difficult to put into words for someone unaware.


Kiriel Asthavon:skull_crossbones: He would be Kiriel's older brother if one were to look at it. Kiriel though being deceased was someone he did look at. Astaroth acknowledged he had no potential or skills as a warrior. He couldn't fight on the front lines for Mana. Or provide her some magical victories as a person. Astaroth could only use his intellect and things of that nature. It wasn't as though he had an answer for everything going forward. But he knew one thing of the two of them Kiriel was more useful to Shadow's Fall. Astaroth had no useful qualities outside of his magical skills. So he deduced that it best to remain away. Not even letting one of his few brothers find him. Kiriel while he did sense the many battles the man fought. He came to realize his brother perhaps was hindering Mana as well. He felt like there was something darker inside that world. It wasn't as though Astaroth could tell his sister what to do. His nature wasn't so interesting or easily spoken. His brother was the Danava of War, he thrived on conflict and chaos. He was a being who brought about such things by his mere presence. Astaroth was merely Necromancy, the power over the dead. He lacked skills that most other demons were masterful in. He was merely a skilled magical user in Demon Spells. This was what made him difficult to deal with because of his numerous spells. Astaroth couldn't compete with his brother's progress on battlefields. He had to act as an intellectual and test each thing out slowly and precisely. This wasn't something where he could merely rush in half cocked with an objective in one hand. His intellect was his only skill and tool, Mana had plenty of smart people around her. So it was his job to simply work on him as Kiriel did.


Calypso Asthavon:skull_crossbones: His favorite Niece that had been born. He's been monitoring her the closest out of all of them at the moment. Only because her birth was so traumatic. He could feel what happened to her the most. He believes her heart and purity will someday make the Demon World change for the better. This is however only his thoughts on the subject though. So it's inclined to change or evolve depending on it. Calypso is a precious niece and likely going to be a being he observes closely. He is very eager to meet her and see what she looks like. Though he is uncertain what personality to use when meeting her. As he doesn't wish to frighten her off with his more dominated intellectual side. But at the same time, his eccentricities may frighten her away as well. Though having Mana as a mother must be hard on any child. It's a rather complicated issue he is unsure how to tackle. As taking her feelings into consideration it has been very important for him. He wants to make sure she comfortable before anything else. Even before letting on who he is, as that seems like it will merely cause her trouble. He even has pretended to meet her to try and get it down. Deciding somethings were two awkward and would cause her to run.

Pretending to be young and hip also seemed a bad idea. As it felt dishonest as he understood so little about her culture. He couldn't get along with kids his own age when he was ten. What was going to change about that situation at this moment? Absolutely nothing no matter how he tried to say things about raising the roof. Calypso deserved a more genius uncle though he couldn't provide her that. So it was best to avoid her as well and cloak himself from her. Though her name in his family notebook is circled. With notes on her actions and how she's been doing. He is concerned that she may take after her mother. And get rather indulgent in somethings. Though he has little room to talk given his four hundred year hiatus for intellectual study. Though he did this to improve and be useful to them. As he couldn't fight barehanded or with weapons really. Only magic and the creatures he made were able to really do that. So it was about growing and learning on his own. Exploring and seeing this world for what it had to offer him.








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Astaroth - Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon] Empty Re: Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon]

Sun Jan 20, 2019 7:43 pm

Astaroth - Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon] 6EdIfMt



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HISTORY PART1



Chapter One: Creation:skull_crossbones: Life is a fleeting and unending existence for some beings. Incorporeal existence is such a wash of things. As you float within the nexus of an abyss of shadow and death. All one can do is eagerly wait for something to come calling. To hear one's song sung on the lips of a mortal babe. To be brought about from thy Incorporeal slumber from the ethereal abyss that demonic beings lingered in. The world doesn't present forms for them all like his sister. Or maybe it does in some hindsight but for him, it was awaiting his song to be sung. The notes of that tune to reach his being and pull him. Indeed they did pull him into the life and cage of Mavra Alexeev. This boy was born on November 1st, 1992 the world's day of the dead. His mother and father were a complicated situation. Possession for Astaroth never did function like others but that was true of all things. Every specter within the veil known as a demon did it differently. Astaroth's form came into the boy's upon one winter night. Descending into his mind and learning of the life lived by Mavra. Learning this boy's life wouldn't be a small process as it would be akin to living it. To understand anyone you must walk a mile in their existence. Mavra's parents were not the best of couples, to begin with. Mavra's parents were both fine beings in their own right. But they simply were not a compatible mixture or perhaps time didn't believe in it.

Mavra's mom chose to cheat on his father with a male who's name meant little. The male abused Mavra as a young child causing nightmares for a time. Though he was soon gone from Mavra's life his time wasn't easy as the boy wasn't intelligent or gifted. He held no real prowess at anything and didn't make friends. Mavra was born slower than others both mentally and physically. He had begun wearing glasses at the ripe age of two unable to see. Glaucoma hung over his head as eye doctors pointed it out. Schools at the time weren't equipped for children like Mavra. Though his mother struggled to handle a child she knew little about the condition of. A Baptist school for children was the chosen grounds for his stay. Mavra's desire to connect and reach out to people was plain. It was painful to see this existence desiring to reach out. To form a connection with someone or something. Astaroth could see the boy didn't know how to emote or show his emotions. Or perhaps it was simply a matter of understanding the circumstance.


Struggles to connect would continue for Mavra as he'd be punished and abused in the Church. Suffering beatings to push the devil out of him. They believed punishment of this nature could save someone. Beaten and bruised often his mother's mild and meek manner didn't reach out. The only peace the boy got was in his dreams. Where he would meet someone who sat waiting for him. Astaroth lingered in the child's dreams now. Not because of any power over that realm, but merely because he and Mavra were connected. When the two met within that dream world. It became something else conversation was small. Astaroth didn't have grand ambitions or desire for the child's body. Unlike his sister, he didn't hold malevolent tendencies. Astaroth wondered why the boy didn't speak up or defend himself. So often he'd ask him why not protect and strike back against them? Marva's answer remained the same through each encounter.

He just didn't know how to stand up or fight them anymore. At this point just didn't know what it meant to be alive. Astaroth had come to care about Mavra the human rather immensely. Worrying about the abuse he suffered and the true nature of humans. The ugly side of how such a weak and defenseless boy was beaten. This continued until one day something happened to Mavra at the age of five. The bullies in his school beat him and struck him because he was different. He acted differently from normal children. Didn't respond to certain things as others would. Astaroth watched from within merely concerned. Unsure what would cause a child to endure this. What form of man and woman would permit this action? But he would get his answer as the boy lay in a coma. Too weak to awaken and quietly suffering. On the inside, Astaroth did not pressure for the body or push him for it. They both understood what Astaroth was and Mavra knew it well. The boy though different conversed with a demon.

The two would talk inside this coma for many moons. Astaroth offering to heal him but Mavra declined. Knowing that it would take all the strength the demon had. Astaroth wasn't strong in this form of incorporeal state. He was a being like anything else and could die. Mavra, on the other hand, was weakening from his sickness. But also from the damage, those people did. Those children had brought pain and suffering upon him. Astaroth felt anger inside his form as he tried to plead with Mavra. Just to let him heal him, he couldn't leave the boy. As the boy was his vessel and Mavra knew it too. There was no denying it as Mavra finally asked him a question. Why didn't he try to take the body, why was it Astaroth offered to help. Astaroth told him that the world wasn't a place he found much interest in. But he found people like Mavra interesting and wanted to help them. He would never ask for Mavra's body no matter what came of it. Astaroth was determined to keep him alive though.

It had become evident that one of the children had poisoned Mavra's body now. Because of the degradation of the child. The Doctors were incompetent, but this wasn't the ordinary poison. This was on a spiritual level something had infected the spiritual nature of this human. They'd used some form of magic to slowly kill the boy. Astaroth would not leave him and told Mavra as much. That he would stay within the boy until the bitter end. But Mavra for one week remained silent sitting away. Astaroth couldn't hear his voice despite wishing to speak. But the old demon knew that the boy needed space. But as his mother came to press the button a declaration was made. Mavra stated that he willed his body to Astaroth. Letting him have it on a condition. He wanted his Mom to have a miracle, that she could take care of herself. Astaroth didn't notice any malice towards those who'd done it. But he silently agreed to those terms. Nodding as he became one now with Mavra and would assume the boy's life. Dealing away with the filthy magic harming Mavra's body quickly.

Right before the button was pressed Mavra awoke or Astaroth did in this case. The boy had passed on within him. A small set of tears trailed down his cheeks. Emerging from the coma with purple eyes which were almost like amethyst in the color they assumed. Upon sitting the woman Mavra's mother hugged him as the doctors quickly brought equipment. While they were going through things he merely sat there. None of them even noticed that helpless boy had died. Not one doctor or human lifted a finger. This had taught the demon a lesson on people. They weren't as trustworthy as they seemed or as capable. It would be a thing that remained with Astaroth for a while. Astaroth would be confined inside the Hospital for what felt like an eternity. Three weeks within the hospital spent pretending to physically recover. Astaroth was in good health and shape despite their concerns. But he didn't sit idle while in the hospital, he didn't intend for those guilty to be free.

So he let his magic search the area like a ping for spells with evil intention. He'd found it while there and had already made his mind up. He would kill those involved with that boy's pain. He would show them the power of a demonic creature. Did they wish to make bargains with fake devils pretending? Well, it was time they met a real one. And this one was not feeling forgiveness in his heart. But anger for the magic they played with. Aiming their spells at an innocent helpless boy. Well, they would soon feel the displeasure of Astaroth. But for now, he would play the role he was dealt with. Meek and mild would be fine until the time came. The time to spring his trap and teach these humans what playing god brought. Other beings such as Hollows and other creatures didn't take interest in this. But a demon who concerned himself with punishing the wicked? Astaroth wouldn't claim righteousness or justice as his shield. But he would claim this revenge would be his when it began.


HISTORY PART 2


Time passed though not much only three weeks and his recovery was complete. But so too was something else, his search for the culprit. The one who'd dared harm, Mavra. The insect was a group of people invoking control over someone. They believed themselves akin to God and Angels, striking down the innocent. Well, it wouldn't be long before revenge began, Astaroth would be going to school. Cloaking his presence using equipment to not appear as himself. He hid his power and strength from the start. Not desiring to be found by his sister Mana or any other. Not until he finished doing the work needing to be completed. Astaroth changed Mavra's mother's situation manipulating humans and promoting her forward. Slowly growing her from poverty to position and authority. It was a simple matter for him using his influence. Controlling the little lambs to move her forward.

All the while he positioned himself closer to them. To those who hurt Mavra and tortured that boy's soul. Those who damned him and left him to rot in a corpses shell. Astaroth's cunning knew no bounds as every step was chess. Slowly moving and positioning himself before the unveil. His moves slowly brought Mavra's mother as the super attendant of the school districts. One in charge of massive amounts in the culture. As for his unveiling, that took time. As the mother wasn't keen on Mavra returning to school. Astaroth felt uneasy about forcing her hand. So biding his time and waiting became the doctrine. It gave him time to adjust and experiment with his power. Destroying the feeble and weak pawns his enemies assembled. Such cracks in the armor were easily exploited as their servants knew not. They didn't know the manner of being they'd offended. This body was taken from a dying boy, suffering wouldn't be simple. As Astaroth began his selection picking off each spirit.

Crushing them and containing them in prisons he made of magic. Demonic spells meant to contain them. These were parlor tricks for a magic show but beginning. Five children were involved in Mavra's suffering. Five of them total and they would all pay the price of admission. The boat to the other side was owed a fee and they'd pay slowly. Astaroth began his hunt with the loudest of the five. A braggart who embellished those details. Waxing poetic about the suffering Mavra went through. Oh, the sweet fear he could taste on the boy. As he slowly tormented and turned his life into hell. The child turned to religion and his gods, begging for aid. When the voices and whispers fell silent and Mavra's Wrath was all that remained. His fear became so potent the boy tried to die. It was a sweet feeling watching the climatic rise of his fear. Astaroth spent his time moving things acting akin to a ghost. Only to slowly torture and rip at the child's psyche. He had no other purpose at this moment.

Astaroth saw no reason to rush to his sister or family. No, this matter demanded his focus and attention. Tormenting and ripping apart this child's soul. It would have been sweet but the punishment was needed. Something far more painful than simple misery. Astaroth goaded and mocked the boy. How the child had taken his time. Astaroth finally claimed the boy ripping him into his covers one evening. Within the darkness, the boy had vanished frozen in fear. Astaroth had claimed his first victim. Taking the boy and locking him in with the spirits from before. Oh, he had plans for these beings, they would make a fine familiar. His first eternal companion, one who would suffer beneath for eternity. The process to make a Familiar for him required a sacrifice of life and spiritual power. But a single body simply wouldn't cut it. The boy's friends each met grisly fates. Using his magic he brought fear to life. Making sure each child befell the worse nightmares imaginable. Terrors of home and demons lurking, even possessing one of the children.

So she could witness her own parents torturing her. As they tried to rid the so-called demon from her. It was enjoyable watching her anguished screams. She who tricked Mavra pretending to love him. Only to betray him with the poison that ended him. Watching her burned by religion and other such things. Crosses and branding irons trying to save her. Her final moment was understanding the nature of betrayal. The monster her parents couldn't see lingered by the door. He didn't strike instantly. No, Astaroth waited weeks before moving. Letting her own parents torture the devil out of her. That was her punishment for betraying an innocent boy. Though she and the other five had a punishment far grander coming. He took the spirits and those children's souls. Flaying them and fusing them together by sacrificing their lives. Using a Magical Ritual to create a bound creature. They would serve him as a distorted memory. Never would freedom come for them, they would be born anew as a Crow.

Tobias was the name given to the first Familiar he created. It was a delicious punishment suiting for their crime. After this event, he went away from the city he called home. Mavra's mother suitably risen to a position he deemed worthy. Astaroth took his leave from the Russian city and began his exploration. For him power was never the goal, no it was something of a bittersweet melody. One had to exchange things for knowledge. A familiar had been created here, nothing remained here.

Astaroth remained hidden under the guise of many names, studying different things of arcane interest. His magic and Death Energy his full-time commitment. He saw many things during this time period of travel, even creating more familiars. Though none as favored as Tobias for its bittersweet memory. It was like the first lover, something special about it. The others didn't have his demonic malice behind them.

They were mere whims of fate, created in each location because it furthered his research. But this world was vast and avoiding his sister through the decades and years was simple. He could sense pain in the heart of his sister while he was in Romania. Making the choice that he would return having amassed his knowledge through various means. Astaroth had killed, done many resurrections, and broken apart many beings. To find his perfect corpse, the perfect death fitting of the grave. That was his obsession but in his heart black as it was. His family had need of him now.

So Astaroth though far from done with his interest and leaving low impacts with death during the wars. He collected his studies from different battlefields. Malaysia, The Moon, Iceland, many locations of the present War. All provided him with ample bodies for him to invent and learn off of. Death is an art and Necromancy is its a lover. That is what will always drive Astaroth forward.



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Astaroth - Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon] Empty Re: Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon]

Thu Jan 31, 2019 1:03 pm
History Part 2 (Stuff on PH)


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Astaroth - Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon] Empty Re: Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon]

Thu Jan 31, 2019 1:46 pm

Astaroth - Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon] 6EdIfMt



FILLER TEXT HERE

Artist: N/A - Song: N/A



Demonic Equipment



First Ring of Cloaking:skull_crossbones: Astaroth has been very willingly avoiding his sister's detection. By cloaking himself using this ring he created. It's designed to conceal demonic energy such as his. This allows him to remain hidden from her sight. While it doesn't work for other things it was designed to keep his sister from locating him. This allows him to conceal his main power over Demonic Magic. And the Death Energy he can wield as it allows him to blend in a bit better. Though this ring is mostly designed to conceal and allow him to keep himself from detection. This does allow for greater usage as most people have trouble noticing him with it. Astaroth has found stealth to be useful in most cases. Jamming energy detection has been important for his four hundred years of hiding. Now obviously if he uses magic the jig is up and the ring won't hide him. In truth, it could damage the ring thus why he takes it off generally. By taking it off however he reveals himself as a demonic being. Not just that a truly potent one capable of facing down hordes of enemies. But fluff aside the ring uses a special design like his other rings. He's designed equipment such as this to be around his strength. Astaroth's prowess lays in equipment and summoner based skills. This ring was designed to keep Mana from locating him. That is the gist of it as it's designed much like any other spiritual cloaking device to improve upon that.

This ring is power by demonic sigils, these don't rely on demon energy and hide his signature as one. Designed to keep even Mana from sensing his Asthavon properties. The Ring will break if he uses it while wielding his demonic powers. This doesn't carry over to other rings being used. As they use Sigil as well.


Second Ring of Invisibility:skull_crossbones: Astaroth's second ring is designed to allow him to use light to effectively blend into his surroundings. The ring acts like a base form of light to allow himself to hide in plain sight. It works wonderfully with the other thing for spiritual concealment. However, it does require energy to be channeled into it for usage. So often times he only wears it when in need of a disappearing act. He can power the ring beforehand with his energy then equip both of them. Though after he is revealed he will remove it and insert it into his satchel. This is due to the amount of time he has spent making the ten rings. He doesn't desire them to be wasted as it does allow for rather an efficient usage. Hiding from his sister for Four Hundred years wasn't easy for him. Special steps had to be taken to ensure nobody found him. That he was a ghost even when his energy could be detected. The invisibility only lasts while the ring has energy, meaning he has to feed it energy while using it or have stored energy in it previously. Stored only lasts five posts. He also can't attack while in use.


Third Ring of the Demonic Gate:skull_crossbones:As it sounds this allows him to create portals for quick traveling. Astaroth designed the ring to work in combination with his spellcasting skills and uses it in order to create gates. The ring allows him to travel places he visualizes without using powers. Though this act of teleporting only works outside of combat. It's handy for covering vast distances very quickly. This ring cannot be used in combat no matter what the case. Astaroth can't wear the ring and use offensive magic. As it will damage this ring heavily. It's not made to handle such brutal types of energy and even less so those of the rough Death Energy. So it's designed to handle a softer touch requiring a gentle caress over a hard slap to its senses. Thus this will never be used in combat.


Fourth Ring of Demon Magic Amplification:skull_crossbones:Astaroth lacks skill in the other demonic art forms. He's not fast nor does he have immense strength or hard skin. So to make up for his lack of skill he amplifies what he does have. This ring allows him to add amplification to his already potent demonic magic for five to six spells. Then the ring deactivates completely unable to be used. The spells are based on what tier and difficulty of the magic he is executing. This meaning that depending on what he is doing it could very well end up being something entirely more difficult. For example say he uses a Grand Demon Magic as he calls them, these are used only in events. The ring would shatter in this case completely instead of deactivating. While making another one would take time for him. Damaging his equipment has happened in the past. But as previously stated this Ring allows for a time two amplification to his demonic magic spells. It increases magic by 2 times its normal power.


Fifth Ring of Storage:skull_crossbones:This ring is set in a subspace area which allows him to store multiple things. Meaning it allows for holding of objects he deems important. While this ring cannot store his familiar's that he uses. He does use it to contain other equipment or objects. He normally simply reaches out with the ring. And his hand dives into the subspace grabbing hold of the objects in question. By thinking about the object in question while reaching in. He's able to pull it out even his trusty staff which took ages to make is stored in here often. Astaroth isn't so keen on going to battle with that. But he doesn't tell people that these rings are designed to be used by him. Also reaching in without knowing what you are doing could make certain things happen. Certain unpleasant things that will cause some harm. Since this isn't the only storage ring he has. The two gates are connected in a way so if you reach into the wrong one. Certain things may take that hand or you with them.



Sixth Ring of Beast Storage:skull_crossbones:To put it into plain perspective Astaroth has made many monsters. Things that would haunt the nightmares of children. He doesn't carry the thousands of creatures around with him in the open. Goodness no they are all contained within this ring till he opens the portal and lets them out. These are creatures created by his Beast Demon Magic Spell. Which takes an organic thing living and turns it into a monster of nightmarish appearance. He only has one thousand of these monsters from his studies and experiments. He finds them rather charming but past experience has taught him. That such things are best left to the imagination. The spells and the nature of them shouldn't be revealed lightly. People need to understand that monsters while they were once people. Only now answer to him the most primal of instincts with them. Everything else is simply the noise of the world. It's an eat or be eaten mentality for his beasts.

They are tier 4 in strength and the only number in a thousand in the amount stored.


Seventh Ring of Transmutation:skull_crossbones: This allows him if only for ten uses to transmute matter living or dead without a equivalent exchange rate. This allows for rather efficient use of his alchemical knowledge. The creation of many of his favorite servants and creatures are based on this magical principal. Astaroth doesn't fight alone however in this regard. He's able to use this to even combine races and people. Making his monster's and hordes which will be discussed later. These are stored in the beast realm with the other monsters he's made over the years. This ring is only good for ten uses and then breaks entirely. Requiring a recharge of at least two threads before usable again. The ring if overused will simply shatter and destroy itself. This doesn't have an out or into it in the very nature of the ring itself. While this is clearly stated here it must be mentioned. He cannot transmute anything he wants in terms of energy. Astaroth is also unable to effect powerful souls. (Player Characters.)


Eighth Ring of Accelerated Magic:skull_crossbones: Only good for about five uses it allows him to accelerate a spell. Now not in the sense the spell moves quicker. Just that the full intention is used by the ring allowing the spell to hit with its full power. Without him wasting time on the chant and everything. This makes it very efficient for a magical caster like himself. While it's not the most complicated thing he made. This does hold a rather special place in his heart. As it's the equipment that helped him in his history. Of developing his most potent piece of equipment as a Demonic being. This, as stated, can speed up his demon magic spells. And focuses on that, it doesn't work for Grand Magic Spells or Event class spells. These will still require time and set up. His ring simply cannot bypass that law of truth. Magic has things you must do to complete it's pact and move forward. The speed increase to the cast is 2x faster than normal.


Seventh Ring of Death Energy Enhancement:skull_crossbones: This ring is made out of pure Death Energy and is constructed with a singular purpose. To feed on the other energies and release a burst into him when he needs that extra push. Astaroth simply doesn't have the powers or potential his sisters door that skill level. This seems to be a trait that is rather common for him. Using equipment and Familiarity to contain or rather enhance his already rather limited supply of equipment. This ring has been very useful as he can refuel it with his own supply of Death Energy. But it is used mostly to enhance the effects of Death Energy. This ring will stop functioning after five uses making it less effective. Also depending on the scale, it may only be useful for one. Scaling being something simple like releasing a Death Energy Cloud to something more This won't refuel what Death Energy he has to use or anything of that nature.

It can restore 40% of the Death Energy lost and must be recharged for a week afterward.

Eighth Ring of Shielding:skull_crossbones: This ring projects a shield of protection for him. Allowing him to defend himself once from something. After the single use, the ring stops working entirely. But it is able to block kido in the level 90 range with some difficulty. From testing, he's concluded that the ring could be useful in a sense of that regard. While it's an excellent defensive item. It's hardly the most potent tool in his kit but it's excellent for blocking that single attack. The psychological edge is excellent in this regard even for one use. But outside of that once the ring is gone it's time to make more. Astaroth doesn't always get the first move with his magic. So sometimes he needs protection in order to gain some form of advantage. This ring is highly valued though often times overlooked. As it's not his main ring he uses nor is it the most potent item in his inventory. Astaroth has spent his time wisely gathering special things outside of his inventions.


Nineth Ring of Mending:skull_crossbones: This ring contains healing properties as it allows him to mend injuries. Though depending on the type of injury the energy stored within. Will only heal minor wounds such as scratches or cuts of a minor nature. This ring while efficient in protecting him from having to use magic to regenerate. This does lead to a rather important question fo why. It allows him to have a bullet in his barrel, to begin with. It allows for a rather good method of storing his energy tactically. And then using it to regenerate injuries of a troubling nature. Astaroth doesn't have nearly the skill his sister does at regeneration. Sometimes tools are needed in order to accomplish certain things. To make up for the weaknesses we have as an individual. This is found no part deeper or truer than when Astaroth had his ninth ring. Understanding he couldn't take a beating and keep ticking. Though it's only good for minor wounds it is indeed a start.


Ring of Thanatos:skull_crossbones: Though largely only this in name only. This ring has the potential to evolve into his unknown father's ring. Thus making it rather exceptional and the finest ring he made. The ring holds power over death and allows him to create corpses. Making them and fueling them into zombies. These are very basic and do hold many typical traits you would imagine. The ring can also store the zombies within its portions. Hiding them into a pocket dimension for such. This ring allows him to use his necromancy powers fully. To create basic zombies and make creatures of a rather fierce nature. He's used it during World War Three and has been stockpiling his zombies for a while. Finding them to be very useful for more fights in reality. Zombies are a rather effective means of fighting people. Though terribly fragile these beasts are made by this ring and only instinctive. They have no sense of pain or intelligence with only a single concern.

The ring strips away all that they were making them hungry creatures. Who can turn others into such beings? The real trouble for him is that he has had to keep hidden. Storing them in the special containment within the ring keeps them from rotting. Or spreading that sickness which can cross species grounds. Though it can be medically treated and prevented. Those with extremely low reiatsu are advised against getting bit. As their flesh may suffer some decay features from it. Though unless directly bit in the brain changes of safely saving them is possible. Astaroth himself can remove the virus by will. Though he claims that studying its effects has been rewarding. The creatures no longer are capable of anything close to previous versions. For example, if a Shinigami was turned into one they lose all their racial skills. And are left as a husk of a creature with nothing remaining. Demons should they turn into one suffer a similar fate. The Zombie making ring while is fascinating he deems it too reckless to use outside of certain circumstances.


These being a battlefield where he can gain the most data and field input. Astaroth believes the risks are worth some reward when unlocking that little place. Presently he has contained in that realm two hundred thousand zombies stored and sleeping. Though he is unsure what to do with them as he stockpiled every corpse he came across. World War Three was especially bountiful for him in this regard. Though he seems to believe that these aren't fit for fighting special warriors. They are more useful in terms of fighting small time people. He believes stronger people will require a more direct touch. Things that he cannot condone are the useless destruction of valuable resource material. Everything has a purpose except the dead. That is the thing most people believe. Though as a necromancer they are useful in their own ways. Allowing him to test specially made equipment. Seeing the effects that his ring holds presently.

Only evolves when the needed tier and story requirements are met

They are tier 4 only and unable to climb to higher tiers.

Staff of Thanatos:skull_crossbones: His main weapon if you can call it that. Appears to be a staff of dead wood with bones and different organs inside of it. This staff is alive and made of a flesh-like compound that beats. Its top seems to be the heart beating often. Astaroth hasn't revealed many details about creating it. Though saying the details on it didn't come easy for him in the long run. Stones and runes from hell are engraved into the staff. But not to mention a soul from hell has been used as a medium focus for the staff. Allowing him to open gates to enter as he pleases. Though this isn't perfect as the gate entry is entirely random. Astaroth's tests into hell have been ongoing for some time. But this stuff isn't merely a gateway or a door. It is an amplifier for everything Astaroth does. His familiars and allies around him benefit from the sound of the beat.

Like a heart beating through the area around him. Reaching up to thirty meters at it's longer range. This sound gives power to those around him. Those whom he considers friends are given potent increases to their powers. Allowing him to play a supportive role from the back. But this stuff isn't just a key and excellent supportive item. It has the rather special power to be used to take his Familiars inside of it. Storing them till he desires them to be used but also mimicking their features. This stuff isn't just beating because of the flesh and heart of a rotting being. It's because of the appearance changes based on what being is connected. The Familiar's powers may be used through the staff though only one may be stored. And active and one turn is required to swap familiars and change the appearance. Though this isn't the main function of Astaroth's power. This lesser form of Familiar Combination Magic. Has allowed him to progress on his intellectual endeavors further than previously imagined.

At its current form, it only increases the potency of those around them by twenty percent.


Only evolves when the needed tier and story requirements are met

Book of Thanatos:skull_crossbones: It has been given many names in the times since old. The Book of the Dead, the Necronomicon among may of books. This is all of them in one and is a book of death incarnate. This is the most prized position Astaroth has, finding his ring and Staff to be little less then trinkets. This object is something he cannot live without in his life as it's ever-expanding spells allow more experiments. It grows as the wielder grows offering magic. Demonic spells of an outstanding potentate. But it also allows the wielder to speak in the ancient demonic tongues. Allowing for a rather advanced skill for that person. But it goes further as this book is ever growing and documenting spells. Making versions of spells for demons to use. Any spell this book has encountered or it's used as has witnessed. Is written in its pages as they were taken.

This, of course, means he has many spells similar to or mimicking other spell effects. It allows for a rather various and deceptive system for Astaroth. While lacking the capabilities of the spell down to the letter they do mimic a rather impressive amount. But there are special requirements for taking the spell into a mimic fashion. First Astaroth must have seen or experienced the spell himself. Meaning he must have witnessed it done but also have a base understanding of how it functions. What type of energy is used among many other things? Then he must create similar energy and pass it into the book. Though the book has spells in older demonic tongue it doesn't make it fantastic. But this is his power in a way that has allowed Astaroth to survive for this long. Astaroth's mind though is a maze of things to understand and comprehend. This book won't just let itself be read by anyone. Special conditions have to be met for a demon to take this book up. First being a heritage deal of being born as Astaroth was.

Eris being the primary mother and Thanatos the father. Otherwise wielding the book would be terribly difficult. As it could start absorbing your power and feeding on it. This is, of course, something that is keenly understood by Astaroth. A book is an object of death and Necromancy. So it's best kept away from mortal hands in a place they cannot reach. This place in the pocket realm his ring contains allows for good storage. While he does note the book is excellent for amplification of his spells it also provides numerous defensive spells. These of which are meant to defend the person in question. But the book can be identified by its wrapping being that of the skin of Thanatos the legends say. Though it would be hard to make that claim as it could just be old dead human skin. As with the previous items they will evolve into true objects of Thanatos when Astaroth meets story conditions. These may be met through Mana or other means such as Devata. But will require time to accomplish.


Death Energy Traits



Death Energy Class:skull_crossbones: Astaroth on his own seems to have a very capable Death energy skill. Compared to Captain level despite his age in this regard. He's able to materialize and use his field in a multitude of ways. He is known as a Class Two user of the DE energy. Making him a rather frightening demon as this was done without his sister's aid. Astaroth found his own way to walk around and about. He may not have reached Mana's level but he is very close among her kin. Even showcasing more skill then Kiriel had on previous occasions. Astaroth seems to also have been able to use a multitude of skills from his DE energy. Having showcased a rather effective use of spell casting and techniques. Those these ones are the only things he tends to use them for. With this power, he's developed a rather special outset of his power in DE.

Breakdown Effects




Morning Mist:skull_crossbones: He brings his hands together making a sphere in the middle of them. It is a combination of black mist and aura around it. This can be disrupted if shot with energy or simply touching it. Though obviously, Astaroth will protect it to the best of his prowess when activating it. After it's ready he will disperse the mist outwards letting it flow around the area. Its figure is like a dense black fog flowing over the area. Covering up sight and being difficult to see in this regard.

During the course of three posts, it becomes noticeable, people will begin to realize the nature of the Mist. Noticing a decay and withering away from being in and breathing it in. The effects will begin to cause the blood to blacken and eat through a person's energy. During this time period, This takes 10-15% of their energy until fully purged.. Making it much harder for them to reasonably fight off its effects. Though not impossible for them to overcome. Once the second post of infection comes along the person is starting to have their skin turn black. Beginning to fall off and crack around their body. Showing signs of death taking root inside them and their flesh. While it is rather painful the possibilities to cure oneself still remain even here. Breathing here will be more difficult than previously as though black lung as set in.

By the third post, it's noted as organs and bones begin to fail from having this in their system. Blood begins to leave the body leaking out causing more damage to the person's being. These organs and bones have decayed at this point to such an extreme level that removal is advised. Healing as well can still save someone even at this point of damage. They aren't likely to die right away from this point if they run into it. This is simply the final phases around four to fifth post they will die without medical treatment. This isn't the common type of energy they brought into their system.


Now the way to fight this is off is very easy in most cases. You must summon up your energy and use it to pour out the infection. Use every last ounce you've got in that tank to burn it away. Even the lowest tier's on-site are capable of doing this feat. You are emptying the source it is lingering on of your energy as a fuel. By doing this you allow the body to recover and be free. NPCs, however, are likely doomed to die from this unless healed quickly. This is only applicable to generic joe or mary jane NPCs however. Those with names and a true focus on their lives are much more likely to fight it off and survive. It will always take two posts to begin seeing any signs of effects. Giving them time to fix things quickly and remove them. As this can be prevented in many ways. This Mist is a bit more difficult to deal with but not impossible. Strong enough people can blast it away using their powers. Some people have been able to remove it rather quickly in the past.

This takes 10-15% of their energy until fully purged.

Necromancy

Necromancer's Aura:skull_crossbones: Astaroth has a strange power that comes rather passively from him. He doesn't require techniques or special objects often times. Though selecting to use rings and other things. He can create an aura which raises the dead regardless of degradation. This means those who've fallen become zombies for his forces. But depending on how short a time ago they perished. They may be more potent, then say a zombie who died two hundred years ago. This means skeletons and other such things will come out of the woodwork.

By using his magic he can enhance them and all for a revitalized amount of creatures. This effect, of course, does have a range of limits when it comes down to it. By giving life back to the fallen creatures of the world. Astaroth is able to give them his energy or direct them as he sees fit. He can even restore their bodies to a more pristine version. Though this depends on how long ago they perished in this regard. Death is but a beginning for a necromancer such as himself. Now using his energy effectively he can feed them with Death Energy to do more. As for an area of effect, it is twenty meters around his location. That the dead begin to reanimate when he actives his aura. He is able to turn it off and on due to a great deal of control. Astaroth never claimed to be especially gifted outside magic and necromancy.

These corpses only last as long as he has energy making them rather vulnerable to falling out. When running out of energy they turn into nothing but husks on the ground. Though Astaroth has seen them as a rather fitting specialty even when dead. The effects of his energy linger on them giving off a rather potent demonic imprint. These can be defeated if given the right circumstances rather easily. They are only bones and skin not really thinking or functioning in that way. Making them very lackluster compared to his more mainstream ghouls and creatures that are his Atma Vatou. These are basic level necromancy summons unless something is enacted upon them. Astaroth considers them to be cannon fodder mostly through sheer numbers do amount for something. For each person that dies as well, the numbers do swell. But this only works with corpses to use. And depending on the time period the rotted dead may be less useful.

They aren't quick or fast shambling around slowly moving about with a lackluster performance. Astaroth would consider those brought back by his presence starter class undead. Lacking the basic principle of which a person could consider a variation in skills. They wield weapons but move around shuffling towards people. Outrunning these is very possible and easy for those who would attempt such an effort. Overpowering them is also not too problematic as strength isn't their strongest feature. It's the sheer numbers of them that seem to appear from the ground beneath his feet.

Finally, in closing, this isn't just human corpses or other racial corpses. Even animals are subject to being brought back to life. Things that are a bit more difficult for others to manage in this situation. As bears and wolves are possible as anything that has died is subject to resurrection. Astaroth doesn't have to personally kill them. He merely needs to be in the area in order to activate his powers. Astaroth is unlike his sister in regards to the fact that he doesn't rely on the powers of a Demon God. Or have a strong connection to them entirely as of yet. But his power over death shall be much stronger if he ever does. Astaroth is considered one of the specialists in the field of Necromancy. And his power does seem to focus mainly on that field alone. Astaroth uses most of his strength from pure Death Energy stance to fight people. Though he does note his power isn't quite as potent as he would like it to be.

Abomination Creation:skull_crossbones: Astaroth is a very skilled corpsesmith. He's able to combine and make creatures by using bodies around him. While some would consider this skill a rather useless one. Astaroth will take bodies around him. Melding their flesh into a hulking abomination twelve feet tall with over seven hundred pounds of weight. This creature's body is grasping arms and legs everywhere. It's like a putrid mound of flesh and corpse rotting around it. The stomach area on this creation is a mouth of sorts while the head is a distorted mess.

By feeding it his energy and controlling the Death energy he is able to make these based on the bodies present for him. Unlike the previous creations from his aura alone. These are much more sturdy and seem to be able to heal by eating flesh. Meaning if they devour bodies or corpses they can heal from injuries. They are capable of massive feats of strength in a rather strange way. The figures are able to tuck into a ball turning into a corpse cannonball. Able to slam into objects with high amounts of force similar to a mortar round. This effect though does cause them to explode into smaller zombie groups. Though this suicide bomb method is rarely used as Astaroth finds it wasteful. Corpses should be pieces of art given the most attention possible.

So when he creates one of these abominations Astaroth considers it art. Though incomplete in his eyes. Often times he will be seen taking notes on structure and changes to it. During situations where these are created for him. Trying to find a way to make a better zombie. Corpse crafting is a rather forgotten artform he believes. His sisters and nieces are rather unaware of his hobby or perhaps obsession with death. Astaroth considers the perfect body to be something like this. Though he claims it still doesn't measure up to his favorite creations. He believes this is what most call a work in progress. While it's far from a perfect creation and people can smash it up.


Necromancy Body Enhancement:skull_crossbones: Astaroth has the rare talent of enhancing resurrected corpses he makes. Giving them better skills and bodies overall. Though this takes a bit more time to make shambling horrors into truly useful corpses. Though none of them compare to the pristine nature of his Atma Vatou. These are small but decent increases to their potential. They are much more finely crafted when better parts from other bodies are put to theirs. This, of course, allows for a picking and choosing system of the best parts. Bodies are feral for the most part but giving them some smarts isn't hard either. Enhancing their intelligence though difficult and tricky is possible. Though doing this is limited to about ten it does create a much finer product in the end. Consider a corpse as a possible system to be built better. If you could make a machine better or technology so too can a corpse. By feeding it his DE energy and using his power over this field.

He's able to manufactory a finer final corpse product or zombie. This does take away from less useful bodies and has some requirements. The best bodies are fresh often times. Allowing him to use them to channel magic through. But also their reflexes and nervous system are still mostly intact. Allowing for much more fresh and refined movements. Astaroth tends to value these specimens as to those of older ones. The long dead don't hold as much use outside of mindless corpses. Their bodies have shut down for too long and rotted. So the parts aren't as useful outside of cannon fodder. Enhancing these would be impossible as previously stated the flesh and muscles have stopped. Not that bringing them back is impossible but enhancing them would be meaningless. Outside of creating an abomination or something of that nature. These creations don't compare to his other ones.

On a final note, it may be surmised that these bodies enhanced while impressive do lack in a certain way. As they are only just barely human having died recently on the battlefield. Without going cold or spending days or weeks beneath the ground. The more recent the better the enhancements that can be completed. Creating a super soldier who feels no pain but moves like a human. This can as said previously can be accomplished by enhancing the motor and systems. Taking superior parts from different people. And using his necromancy powers to play god as it were. Though Astaroth's Atma Vatou are still vastly superior these do hold a rather close purpose for research. Though not one to discard useful pieces Astaroth does believe in storing these. For later usages in his pocket realm so as to keep them fresh. That place tends to allow his zombies or risen corpses to be fresher. Leaving them to the elements eliminates that possible outcome. He currently has about one hundred of these thinking moving troopers in his ring with other things. Though this is a rather special Necromancy specialty.


Dead Ice

Death Energy Ice:skull_crossbones:Astaroth's final stage in this energy field that he has become aware of is ice. It's not normal however in the sense most would consider. This allows him to create an area of ice around his personal field. Allowing him to encase and freeze some beings solid. Though there is a time frame in how this type of ice works and each move. This is more to explain what the Dead Ice Astaroth commands are. It's a type of ice that feeds on energy and life as DE has always done. Astaroth's personal touch was to give it this form. Allowing him a rather special set of skills that few others have. By allowing his victims to face freezing over the normal methods one would expect. Astaroth's ice does require some moisture in the air. So eliminating that could solve the problems for those wondering about it. Dead Ice does feed on life and the energy of those around it.

Its expansive nature comes from the cost of living around it. Astaroth can convert existing ice into this if desired. So ice users must be careful facing him as this could happen to them. Controlling the ice he makes while possible will be very difficult in this sense. As it's going to fight you and try to consume you as a food source. Although it is possible in every sense of the word to combat this. Fire and other elements still remain effective against it. It is after all still ice in that sense of the word. But it does consume the life of things around it. Tree's, grass, and other things to grow. Astaroth has stated himself he finds it fascinating. To see how something becomes food for a frozen unknown. His sister and others who have powers like this are mysterious to him. The final note is that this ice can work in places, not of this earth. The void and such locations are places it can still function in essence. Now we will get to the techniques he's devised for his Dead Ice.


It can take over regular ice, supernatural ice isn't as simple. It's a battle of Tier, Willpower, and Magical skills on both party's sides. It is possible to completely halt his ice with supernatural ice in fact.


Frozen Plume:skull_crossbones: By bringing his hands together in front of him. He creates a small white and black sphere of cold Death Energy. This begins to circulate and grow more intense over time as he does so. By creating this frozen aura in his hands at this moment he is pretty open to attack. Energy or physical interruption will prevent this from being cast. Though his familiars and other beings will likely protect him. Upon reaching the needed turns to release his magical spell. He will send it outwards in a burst that expands over his target. This spell's effects will begin to be felt immediately unless action is taken. The body will feel chilled unless immunity to such is present. The first post will only be the beginning of realizing what has happened. The cold won't get to them as of yet. The second post skin will begin to freeze and breathing will grow difficult. On the third post their bodies internal organs begin to freeze slowly making moving harder.

On the fourth organs have begun to freeze more dramatically. Causing bones also to freeze along with blood in their body. If by the fifth post it's not dispelled or prevented. The user will likely perish under these circumstances. Now the way to beat this is rather simple as getting out of it isn't too difficult. Any direction will do as it only covers five meters at the low level in front of him. Also using your energy at any tier will create space and by time. For you to get out of the frozen plume thrown at you. So this does give a chance for you to escape the icy clutches of death. Any tier is capable of performing this task no matter how you slice it. Only small npc's will be caught by this icy tempest. Those with tiers of any kind can fight it off and escape. All it takes is an effort to continue forward in doing so. Now the people can be healed or warmed up in order to dispell their effects. Though it must be noted the area struck will be cold for a while.



Glacial Slasj:skull_crossbones: Astara cools the moisture in his hand creating a small section of power in his palm. Creating the infamous Death Energy of Ice he makes. Bringing his hand to his chest he swings his hand horizontally across the air in an arc. Creating a blast of ice that sprays outward from his location. Those struck by it will feel as though they've but cut by the ice itself. This gets into the skin and body much easier than the previous plume and doesn't require a charge up time. It's a very simple technique though useful all the same. As it does tend to allow him an opening to follow up occasionally. Those breaking the ice tend to realize what's happened. As this Ice is made with Death energy it's feeding on the life itself. Gaining its strength from that aspect as it tries to feast. Due to it's a time of charging being so small it doesn't require as much effort to fix. Nor are it effects as dire as the previous ones if exposed too long.


Event Only Blizzard of DE:skull_crossbones: Astaroth's final move is a rather long one to control. It's a growing and extending type of Death Energy. First he must create it which takes five posts to do internally making him defenseless for those five posts. All of his focus is on activating this spell or Death energy power that is used. He creates a city-sized spell that is a blizzard of snow. It rapidly snows creating a powder based on the death energy he manipulates. This snowfall comes down very quickly and those struck will not notice results fast. This is a move that isn't designed for prisoners or such things. Though those who get frozen or caught if they re found early enough can be saved. Even if they are frozen solid as the deep chill hasn't sunk in yet. For example, if a character remains in this frozen blizzard for ten posts they can be saved. Despite being frozen only to a small extent of their body. Now, this doesn't feed on Astaroth's energy anymore after he's created it.

It feeds off of the life energy in the area around its presence. Now enough power can blast this away or prevent it from happening. Astaroth tends to not showcase what he is doing. When activating this spell and is good at hiding it when that time comes. Practicing it has to lead to productive results as he is able to unfreeze and save people before anything dire happens. Those who remain in it will die of freezing and eventually sub come to its cold wintery blast. Astaroth does see this move as a rather effective tool. But doesn't describe it as little else. By creating this form of ice he's made something that will spread like a disease. It will devour life where it can and grow. That is the source of its fuel and only heat or potent people can stop it. With enough energy, a person can escape this frost by teleportation. Or other means such as a senkaimon for example if they chose to leave the area. NPCs who are struck by the snowflakes and aren't strong. Will likely become frozen within minutes of entering.

Regular humans without natural resistance will die very quickly. Those born normal are likely to die from inhaling this harmless looking power. Though they will quickly see a blue tint to the snow. The effects are similar to those of the plume but on a larger scale. Making them much harder to disrupt at this point. Astaroth's study of ice-based Death energy has proved very effective. While he doesn't know what would happen with a more airborne one. This is simply where his power ended up falling. Creating a frozen graveyard is likely the best he can manage for his sister. He doesn't share her skill in regards to DE. Nor does he have the potency to be much more than an index. Astaroth doesn't claim to be the strongest Demon. Nor does he have an interest in such childish endeavors. Though being the smartest one does fascinate him. Smarts is something he can certainly get behind in any regard. The icy tomb can only grow when he and Mana meet.


Demon Magic



Familiar Creation Magic:skull_crossbones: This is the main skill in Astaroth's bag of goodies. He is able to use corpses and souls to turn people into creations. Often times resulting in specialized summons or familiars depending on terminology. Tobias, for example, his normal companion he keeps out at all times. Is a Shadow Raven, it's powers are linked to shadow magic. Allowing for Tobias to stay in Astaroth's shadow until needed. But enough about Tobias in general speech as it stands. Creation of a Familiar isn't short term magic and requires set conditions. Anyone can be turned into one if given the proper incentives. Now they don't keep original tier and their fuel is from Astaroth's demonic magic. They are connected to him and he is to them in this manner of speaking. Astaroth is one of the few people who cannot fight traditionally.

Astaroth lacks the physical body to do many things. So in his stead, his familiars generally fight for him. This is considered to be his normal method of conducting fights when it comes down to it. Their power is based on his Demon Magic is indicated for their physical prowess and magical prowess. Both are taken from this state making them basically Astaroth's frontline. Familiar's can be damaged and killed if enough damage is inflicted. Cutting them off from Astaroth in this way. Though he will normally call them back to his side before that happened. He does consider them to be valuable resources of research. Now on to the creation materials and magical values of them. To make Tobias he used the bodies and location of a small Russian village. Turning it into a point of terror where his name was whispered. This gave him the power needed to converge the souls on the broken body of the bird Tobias. Thus granting the bird supernatural form from an existing body. For Astaroth to make a familiar of substance this is required.

A physical manifestation to be altered or otherwise enhanced by transformation. These beings are linked to Astaroth and have an effect on his transformation. As Astaroth joins them in a fusion like forms. Where he is able to use their powers in more personal effects. Since he cannot directly use the Familiar's powers while the two are divided. In terms of how many can be out at a time that comes down to tier. Tier five allows a single Familiar out at the given time. Tier Four will allow two out at the same time allowing him to use both effectively. This comes to a max of five familiar's at a time when in zero tier range. Each of their stats and skills is based on his Demon Magic and this does drain him more. Using them all at once can be a rather draining experience. Astaroth's energy will be linked to all five of them at once. He may only fuse with one of them at a time for his releases. But here is the benefit for Astaroth.

He can swap them out after transforming back to normal. Making himself a regular demon figure again. This, of course, does cost energy for him as everything seems to do. But this being his favored type of magic and how he prefers to fight. Astaroth is especially good at this aspect. In his current roster, he has five of them at the moment. Though often stored with only Tobias out for use as he finds the others unneeded. Astaroth and Tobias have a rather special connection to a simple time. Now outside of this turning people into a familiar requires souls, death, and a physical medium to put them into. Now, this doesn't require a live body as one of his familiar's is a porcelain doll he found. So it must be understood that not all of them are animals or people. Some of them are made by meeting the needed criteria of the other elements. Being given a personality and such things to function with. They do stand out and aren't invisible, but only Astaroth can hear them inside of himself. Making him seem a tad crazy when it comes down to it.

Magic Armor:skull_crossbones: Astaroth conjures magical armor around his body. Creating a protective field to defend from projectile-based attacks. This allows him to handle energy-based attacks a bit more. This doesn't negate them through the strength of this spell is drawn from his Demon Magic. Making it's potency a question of his tier in that area. If he is a beginner it will last a single post. If he is Adept two turns, advanced, is three turns with defensive prowess matching it. It goes up by one for each level and its defense does improve based on this. Astaroth's Demonic magic doesn't have a set thematic structure like some would believe. It's simple demon based magic that could be taught or learned anywhere. It's just things he specially picked up in his intellectual journey. This armor is only good against energy and not physical based attacks. There is a different spell that is the other way around in that regard.

So to give an example, this will let him taske say a level 30 to 50 Kido, it acts akin to Spiliting Void the Shinigami's Kido. But is worn over his entire body and is demonic magic instead. It can also defend against serious physical blows but will crack if hit by excessive force.

Magic Arrow:skull_crossbones: The user conjures arrows around their body. These arrows can be enhanced using DE Force or other such effects. The interesting part about this portion of his skill set is the multiple uses that Astaroth has in this sense. The number of arrows depends on tier, a thousand is the highest one can make at max. At the lowest, it's ten of them only though they are scaled to the person's power and what they do with them. These are simple spells made to be efficient when using one's magic. They can be hidden or concealed to use later. Astaroth considers them sort of a surgical spell in a sense. Something one fires out in order to test someone's skills. Something to figure out what they can do before moving outwards. These travel at a modest speed and can be blocked or deflected. They are easy to spot glowing an astral blue color. Making them very easy to spot even in dimly lit areas. Again these are considered by Astaroth himself low-tier magic.

At Beginner it is 20 arrows, Adept no increase to it but slight damage increase able to puncture solid earth deeply. Advanced 50 arrows allowing the user to do damage akin to that of a small grenade with them. At Elite it comes to 80 arrows with no damage increase. Master, it comes to 120 arrows, with damage now akin to artillery cannon fire. And Grand Master it rests at 200 with no damage increase.

Fireball:skull_crossbones: A very common spell in most places Astaroth believes almost every race has some version. But his is a very common one that he fires off from his hand. Astaroth sends this spell out by gesturing with his hand and releasing a magical burst of his power. This fireball is hot enough to cause severe burns on someone's flesh. It's not the hottest kind of fire in the world. Nor does it move quickly in any sense of that word. It's a rather small fireball that scales based on Demon Magic. Connecting it to that means the scale and heat of the ball would depend on that. Astaroth's magical prowess requires such in this instance. This fire can be manipulated by a fire user if they come along. But it also can be stopped by water or other means that are obvious. He also believes its heat may not stop a potent ice user. Things like this are simple ramifications of this type of spell. It's not as though Astaroth claims to be a fire mage who is a master

Dragon's Lightning:skull_crossbones: Upon casted it takes the form of a dragon surging at the person. Though depending on tier and demon magic. The size and voltage of the spell will vary greatly. Astaroth generally starts by crackling with energy. Sending out a discharged head of a dragon that chases down his enemy. Though again depending on his magical prowess. It may be small as though a short little dragon. Or a large one that could fit people inside of its mouth. Though this depends again on his tier and Demon Magic's rank. Beginners aren't going to be able to cast much more than a small sparking dragon that will only lightly zap. Whereas an elite may cast something a bit larger to swallow an arm in size. And higher then that would obviously cause a larger extension. Astaroth can cast two of them at a time generally calling it a chain in this case. They are bound by a small electrical wire between the two of them as they move. Those struck by it get a small shock though ducking and avoiding are entirely possible.

Hell Flame:skull_crossbones: Bringing up his finger he generates a flame from hell. This spell required him to venture to that place at one point and study. This isn't normal fire in any sense and normally consumes till stopped. Does this mean he is the only one able to prevent it from spreading? No other people with enough power can completely shut this power down. Astaroth's flame is red and black coming out and consuming what it touches. This isn't a long range spell, however. The flame is a small candle sized one and can be prevented before it starts. All a reasonable person has to do is interrupt him creating it. This can be done by physically knocking his hand or by hitting it with energy. Being struck by the flame doesn't mean the end either. Removal of clothing or using energy to block it will work. You can stop this from doing much damage by either of those methods.

Napalm:skull_crossbones: By putting his hand on the ground a column of fire will erupt at the target's location from the ground. It pierces into the sky often times consuming his target. But it must be understood again a fire user could stop this. Astaroth's demon magic doesn't mean he dominates an element. This is just another fire-based spell he knows how to use. Again it's the size and destructive potential are tied obviously to his demon magic. A strong enough ice or water user can stop this. The idea of him touching the ground and casting it also makes it a bit more notable. The flame is a circle only and doesn't move when cast. Meaning a person can dodge it through multiple can be cast. Astaroth can fire them off pretty quickly though orange earth appears first. Making it relatively easy to spot in this regard. Astaroth's magic does have a tell and touching the ground is a bit weird. Astaroth must touch the ground with his hand to use it.

Astral Blast:skull_crossbones: This one comes from the other direction bringing a demonic blast down upon his target's location. Using this technique he creates a large blast from the sky to come down like a spear. The area around the sky seems to distort and change slightly. Meaning the user if they are looking up will see it coming. Astaroth calls it in by firing a blast of his magic into the air. Though normally he will try to hide this and let them see what he wants them to see. Mixing these in with other attacks to hinder the enemy's sight of it at the time. This can be blocked or dodged by a person as it only scales with his tier and demon magic. Some will even deflect or smack away the demonic magic. Astaroth doesn't consider it very special as more of a delayed attack in that regard. It takes one turn to arrive and attack his target. Giving them a moment to prepare or avoid it as they see fit. He has encountered people able to see through it and danku it in cases of shinigami.


The power increase of this is 10% per tier and magic, never rising above that station. The move doesn't change in form only in potency which goes up by 10 for each level of magic and tier. Combining both to come out to a final percentage.


Vermillon Nova:skull_crossbones: Astaroth's favorite fire spell as it's rather special. Like his napalm spell, it creates a pillar of fire that explodes from the area much larger then napalm with a specialized effect. The fire is designed to burn through people's energy as it's combined with small traces of DE energy. Now it can be stopped by someone capable of doing so. It's a giant pillar of fire so avoiding it is also a possible choice. Making it not the grandest spell in his tool kit but one of many. Astaroth is known for the number of spells, not the perfect potency to back them all up. He's a magical index in this way having a lot of knowledge. But in some cases lacking much power like Mana. Astaroth though is willing to use his intellect for his family. The pillar also moves unlike the other one making it a bit harder to avoid. It will last five posts before burning out completely. Unless taken out by water, ice, or controlled down by another person.

Thousand Bone Lance:skull_crossbones: The user gestures a hand outwards conjuring a single bone lance. It flies towards the intended target before breaking outwards. Creating a sphere shaped location of bone lances around the intended person. They all proceed then to fire forwards towards that person from all angles. This attack is still potent despite the number of the attack that comes. Its damage and effectiveness are based on Demon magic. The lower you are the less damage it will do. By firing off such a spell it does leave one wondering about his magical potential. Astaroth can combine this bone lance with his DE ice or his flame spells. Allowing him to create new versions at his convenience. Though it's believed he finds this to be effective. For fighting without using elements or such. As some enemies simply can control or out mainpulate him in that subject. Astaroth's bread and butter do come from skeleton and bone based magic though.

Skeleton Wall:skull_crossbones: He creates a wall of skeletons in front of him. These are able to function as a protection of sorts from attacks. They function well against melee or magic at least as a wall in this sense. It's composed of thousands of skeletons. They are able to move and act to some extent though not a lot. They will attack with bone spears and swords at the person who comes close. Astaroth finds this spell handy for cutting off sight for a moment with his enemy. Allowing him to create a strategic withdraw when needed. While not quick he is able to use this moment for such things. Though more commonly it's used to block an incoming attack. Giving him time to prepare or counter something else. Astaroth's magical potential in this regard depends on how thick the wall is. Tier and demon magic will make it thicker and harder to break for some. While others will shatter the wall into dust with a few moments notice. Though this is acceptable by his standards as well.

It is basically just a bunch of skeleton bones, so they are as durable as a bone is in reality.

Skeletal Guardian:skull_crossbones:Around his body a half-formed human-shaped body forms. Creating a skeleton of bone plating and such protecting him from the impact. Though this figure only is able to shield somewhat in this sense. It's durability and strength depend highly on his demon magic. By creating this he is able to defend an area of five meters. The skeleton top around him and a portion of the spine. Will guard him as it has a shield and sword. This figure can attack him as he orders it to do so. Though it's not able to move either from the spot it is summoned. It's a strength to take hits will be depending on Astaroth's skill in demon magic. You will hear this a lot like almost every single spell will say this virtue. The demon magic is what controls and allows him to be potent. Astaroth may lack the power of his sister's obtained. But he does have a rather strong presence on his own front. Making him effective in this regard to magic.

The Skeleton's base strength only goes up by ten each level before hitting 100% on par with his Demon Magic. The essence draining from him as he keeps it up. It's basically a tank, able to fire bones off at people which are again as durable as real-life bones.

Skeleton Wave:skull_crossbones:By thrusting his hand outwards he sends a wave of skeletons at his target. They come from the ground and air summoned by his powers. These are covered in debris and bones of the ground around them. Creating a land-based wave of skeletons with weapons surging at someone. These can be avoided by going into the air making it more difficult to be struck by him. Though this isn't the last of his powers in this regard. Though this can be avoided it doesn't have a charge up time like other spells. It allows him to act quickly and effectively. Astaroth's wave of skeletons when striking an enemy will crash into them. Much like a wave on the ocean but with weapons and other tools. This makes them a little more malicious in this regard. As Astaroth can denote them when he desires to do. Sending bone shards out everywhere. This is akin to shrapnel from a grenade being sent places. This is just one effect.

The wave itself is about six feet long and again the same durability of a human bone.





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Astaroth - Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon] Empty Re: Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon]

Mon Feb 25, 2019 11:24 am

Astaroth - Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon] 6EdIfMt



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Demon Magic Continues



Skeleton Armor:skull_crossbones: Astaroth crosses his arms over his chest forming an armor made of bones. This armor has spikes and forms around his entire body like a shell. It's meant to protect against blast type magic and debris. But it is mainly used for melee based attacks and physical damages. Astaroth uses this frequently as his defensive measures for protecting himself from things like swords and weapons of that nature. It's a strength is based on the demon magic power. It normally is good for one hit and dies but it does call him to leave a skeleton version of himself. This left behind the cocoon of a form is there for people to pick up on. They will often attack it before noticing that he's left the area or used another magic spell. Astaroth's index of magic is rather large allowing him to use multiple methods. Defense, offense, supplements and other things are possible with the study. Though his bone magic is his favorite to use by far. It still doesn't compare to his grand magic spells and such. Astaroth's magic in this section has been rather simple spells. Nothing complicated that require time or rituals to perform. Summons have also been excluded for reason simplicity. Astaroth will continue growing as a Demon Magic-user as his potential can only go upwards. He considers it a very special thing that he has many spells in his arsenal of tools. These named are simply for people to see them.


This drains no magic after it is cast. It drains the act of creation but is worn like a real set of bone armor. It's durability once again is that of real bones. Never going beyond that without magical help.

Magical Index :skull_crossbones:Astaroth contains a very useful skill that is a passive. He's able to learn and convert magic into the book he made. Though it should be noted he is able to execute many different kinds of spells. Having a massive mastery in this art as he had no talent for anything else. Astaroth's focus has been on the subject of magic and only magic. The kinds he can use and activate for his personal uses. While he does appear to be a novice in most areas. He is extremely intelligent outside the physical world. His body isn't the strongest or fastest, nor does he contain the strongest energy in the world. Astaroth's biggest muscle is his brain and mastery of knowledge. Everything is for furthering the advance of knowledge and his magic. So the question of what this fluff now comes in. The Index is the power to execute spells other races use. Though it won't work the same as what their's does in an energy standpoint.

For example, should Astaroth create Hadō 90 black coffin? He will mimic the spell's effects and create it in that way. It's his flexibility that is frightening in the demon magic field. The fact he can attempt to use Iramasha and Sugiura magic also if witnessed is what stands out. Special spells people made themselves are possible but there is a set rule. He has to see them in action several times. Being able to witness how they function in the long term. Also seeing their energy is required if the spell requires a tier or skill level outside his he cannot perform it. The black coffin was used as an example only. Unless those two requirements are met he cannot utilize the powers in that area. Astaroth is a mage in every sense of the word specializing in that field in the broad stroke of it. This, of course, is something that fluff aside is more keenly noticed with his index of magic allowing him to use a vast number of spells.

Untrained cannot mimic kido. Beginners can mimic up to kido 20. Adept can mimic up to kido 40. Advanced can Mimic up to Kido 50, Elite can Mimic up to 60, Master can Mimic up to 80, Grand Master can Mimic up to 92. He cannot mimic any kido skill with potency above #92. IT costs 2x the regular energy to use these spels.

Demon Summon Magic


Summoning Magic vs Familiars :skull_crossbones: This is to explain in detail the difference between the two. Astaroth does have the prowess to summon temporary beings to fight on his behalf. Though these only last for a set amount of time depending on the caster's tier and demon magic skill. The summoning technique often involves using a catalyst and area of his choosing. Astaroth is sometimes known as the demonic summoner. For his prowess in being able to do this among other traits. Summons have a limited amount of energy and damage they can take before vanishing. Killing them only resets them back to nothing. Though they cannot be summoned twice as only one creature can be summoned. Making it a bit more strict than his Familiar magic or his Atma Vatou. This tends to play towards the side of caution in that sense. Giving him a rather robust amount of forces. Astaroth is able to make numbers with relative easy given his summoning skills.

But these aren't things he can fuse with nor do they contain personalities connected to him. In some cases, they are weaker than his Familiars in general. That is simply the way the dice fell in this regard. Each summons is different as is their potential prowess compared to others. For example, summoning a simple skeleton wouldn't be that taxing or difficult to perform. But summoning a dragon skeleton would be more complicated. These sorts of creatures are bound by a turn limit system. Taking demon magic to gauge how much power turn lasting they have. Summons are more like dolls or regular class creatures unless special methods are used. For example, a base summon won't match up to a ritual summon. That will have all the bells and whistles to summon a rather monstrous being. Fueled by the lives or price paid instead of just Astaroth's magic. Ritual based spells in general far more potent but easier to interrupt or disable. Special requirements must be met.

Covering Ritual and all forms of summons will be handled here in general. Along with a description of what they are capable of and a turn of lasting. Which generally is only five turns unless they are ritual based. Which case it's general ten turns with them active on the field. Outside of their powers rather simple and lesser scale. Making them far less imposing then Familiars or his Atma Vatou corpses he wields. These are more akin to those of a rather simple formula which can be broken or killed by even lower tier characters. Though it must be noted Astaroth can empower these summons with his Demon Magic. Though again it would only be based at best. Bringing them up to challenge certain creatures. In closing, I would like to begin by pointing out they are summoned with their equipment. No changes are made in this area by Astaroth as they don't stay. Though choices to equip them better could be made. He can also transfer them to another energy source if desired. To empower them greater than his own.


Skeletal Warrior :skull_crossbones: A very base creature with little feeling or specialty. It's akin to a knight of skeletons though wields many weapons. It's an excellent front line unit and can be massed summoned in the thousands. Though that is a little out of Astaroth's range at the moment he believes. His powers have grown that much as his sisters. Though he is certain he can create more than one when using enough resources. He is convinced that they are far too weak. Only lasting five turns but being a rather good stand-in or decoy. The summons does provide a fairly decent front line with the amount of time they are given. Five turns to fight people with a body of bones instead of flesh. Now, this makes them immune to certain things that are obvious. Poisons don't really effect skeletons for an obvious reason. They don't have skin or eternal organs. Water also in base form tends to flow through the bones. But being pressurized the water can shatter them effectively.

They can be used for 10 turns, they are regular bones and it can be used every 10 turns meaning he can summon once and that is it.

Skeletal Dragon :skull_crossbones: This is a large dragon based figure made of bones and given life again. It breathes demonic magic and Death Energy from Astaroth. Using this as a fuel source it is able to create a rather effective medium in this regard. By fueling and creating the dragon he is able to perform various feats. Though nothing as potent as his dragon Atma Vatou. He's rather limited as the skeleton dragon cannot fly. It's a grounded creature made of the skeleton remains around the area. This is also his last skeleton based creature for summoning. As he made the familiar Bonez over going further into it. This, of course, has left it rather limited in that sense. The creature is medium sized like most fantasy elements. Making it not really stand out any outside of it being a slow-moving dragon. This is what makes it a potent creature and also an easily broken one. Astaroth considers it imperfect since it doesn't measure to his other.

The dragon can be summoned once per thread and no more, it's cooldown is thread long. The bones are enchanted by magic making them more durable than regular bones. As for its strength increase, it is only 10% for each rank in demon magic.

Demon Ritual Magic



Hell Gate Ritual :skull_crossbones: The first Ritual is to open a gate to the first layer of hell. Astaroth is unable to go further down from here as it's simply out of his power. The price to perform this ritual is rather expensive in his mind. Thus only using it during the war is likely the best outcome for him in the long run. As many souls are needed in order to open a gate the number being six hundred and sixty-six. Those are the first requirement with demon blood required as a secondary catalyst. Not to mention knowledge of the ancient demonic tongue. Which Astaroth due to a rather absurd amount of study knows. But again even with all this, he can only open the door outside of hell. The requirement for escaping from hell. Would be of finding someone who can open it inside. Or perform the ritual outside for you. Sadly blood is a price that must be paid to go to this place.

Astaroth is merely a Danava of Necromancy, so his power is limited and this is very draining on his magic. As he can only open it once a week. Making this ritual rather imperfect. He avoids using it now as he knows it works and wants nothing more. Astaroth learned it simply to learn it. This spell holds little meaning to the hungry demon's intellectual journey. Merely another piece being placed in the pantry of knowledge. Astaroth is rather keen on his other rituals that allow for more productive things. But using rituals is very different from regular demon magic. They take much longer to set up and have so many requirements. Symbols that must be drawn and language that must be spoken. Astaroth's spells especially require a large amount of time presently. Astaroth's hunger for knowledge pushes him further and further. Someday perhaps an exploration of Hell will be called for. But he believes it will be rather difficult to see what lays beneath it all.

While the gate is open, he gains bodies and people he can release from Hell drawing them out, it also increases his demonic magic of Death to a stronger increase. A tier buff of plus 1.


Familiar Creation Ritual:skull_crossbones: Now this ritual is one of Astaroth's own making. It allows him to create a demonic familiar of sorts. Think of this in a way as transmuting life into an object or creature of one's choosing. First, the number of souls must be used in order to successfully bind the creature. Making it live within the parameters set by the person casting it. For example, Tobias used the children of the orphanage and this is a little bit disturbed with other issues. But it also used a live body in order to accomplish this task. The more souls used in the process of creating the creature. The more potent it will be in terms of its powers. For example, Tobias is a shadow creature in it's power to mainpulate darkness. But it isn't as strong something like Killjoy or Alice who consumed far more. Astaroth's use of power for those two was much higher. Using far more souls to create both of them. Thus creating a more potent figure in the end result.

Now living objects aren't the only ones that can be granted life. For example, dolls and even dead things can be. The question of it being necromancy is rather potent in this regard. Astaroth has only made a single familiar who can be called undead. That would be Bonez who is a skeleton with a rather interesting power. Astaroth compares his bone powers to those of a rare class necromancer. Finding Bonez to be the most interesting despite his tendencies. It must be noted that familiar creation does have a drawback for the user. When they are active the user hears their thoughts. Not just one or two at a time but every single one of them. This causes some discomfort to the mental status of the user. Astaroth has made five thus far in his own time period. Believing his next one will likely be the strongest he makes. Though he is unsure how many he will take to create the creature. Astaroth has made things from dolls to real people. His most powerful one would likely be Alice or Killjoy.

Alice is able to mainpulate blood and use it as a weapon while Killjoy's power is very ominously named the Tales of Wonderland. Making it a very strange clown to manage. Astaroth's ritual symbol must be drawn and a blood pact must be made. But here are the advantages his creatures get. Familiar's are able to use extremely powerful magic or powers. They are generally divided from Astaroth's own magic or powers. But they are drawing from him as a resource of magic. Making Astaroth merely a fuel supply for the powers of his familiars. They can be summoned all once when 0 tier. But at the lowest tier, only a single one can be brought out. Now it must be also kept in mind that this ritual has to have a theme in mind. If the creator isn't able to focus and visualize it's very difficult to do. Any species or thing can be turned into one. Though they will change due to the torrent of souls put inside them. But also they will no longer be the previous race but a familiar.


Familiar Tobias


Familiar Name:skull_crossbones:Tobias
Aliasl:skull_crossbones:Tobi
Race:skull_crossbones: Shadow Familiar
Physical Appearancel:skull_crossbones: Tobias takes the form of a black Crow that is often times perched on Astaroth's shoulder. It can easily be mistaken for a rather uninteresting bird. Though beneath its wings and the shadow of Astaroth it becomes clear something is amiss. Astaroth's first familiar is one of his personal favorites. Its power overshadows or umbra arts is very potent and helpful for him in the long run. He finds it's personality also a bit harder to come to terms with. As stated the bird doesn't look very different from regular Crow. Aside from its purple eyes that pulse with Astaroth's demonic powers. This seems to be the case that he goes into when dealing with it.

Personality:skull_crossbones: Tobias has a very strange almost ADD like personality that is always on the move. From Virgin sacrifices to perverted teenage ideas. The bird also seems to have an unhealthy obsession with pickles. Though Astaroth notes it almost in a comical sense of art. Tobias is a product of his creation using a dead bird and a bunch of children souls. Astaroth's companion is a rather simple creature with little that stands out about it. Though it does have a rather special set of skills making it a more personal tool with his other powers. Tobias is immensely loyal to Astaroth and while unable to speak to anyone else. It maintains a rather childish view of people. Asking about virginity and breasts among other things. Astaroth finds it to be a fascinating study into children souls used for making a bird. But the ADD and other issues aside it is his favorite friend. Someone who's been with Astaroth since the beginning of his journey,

Tobias's Powers:skull_crossbones: Tobias is a Shadow beast thus it manipulates shadows. Darkness and such things fall under the watchful Tobi's gaze. It's able to make defenses or offenses from the shadows. It allows for a very potent offense and defense. To allow Astaroth to focus on what he does. Now, these powers are fueled by Astaroth as well as adding a drain to his magic. Astaroth's magic is larger than most however since he doesn't specialize in anything else. Allowing him to fight this way though it's unproductive in a sense. So Tobias's shadow magic helps him when he's in a pinch. As Tobias as long as he's in contact with Astaroth can move him into the shadows. This can be done with various effects and skills. Tobias is able to make projectiles and such things out of Shadows. Anything further is locked till he combines with Astaroth. This magical connection in terms of a familiar is done for all five of them. As they are a part of Astaroth in this regard.

Tobias Fusion :skull_crossbones: Astaroth pulls Tobias into him as the two fuse into a singular being. Feather sprout around Astaroth's body causing a rather effective beast like the look. While not gaining a beak or anything like that. Astaroth's body is covered with feathers that can each carry a shadow. He's not able to manipulate and use the shadow magic of Tobias himself. Combining it with his magic spells and creating new versions of things. The fusion magic used here is simply taking the shard familiar Tobias into him and combining. It must be noted only one familiar may be used at a given time. This is of course to prevent any trouble. It would drain his energy too much to do otherwise. The purpose of these fusions was to give Astaroth an edge in combat. Considering them like a form of magical equipment for him to use. He sees them as a capable alternative. They are better in some cases from his present equipment. They are alive and can grow with him.


Familiar Amity



Name:skull_crossbones: Amityville
Alias:skull_crossbones: Amity
Race :skull_crossbones: Poltergeist Familiar
Physical Appearance :skull_crossbones: She looks like a small porcelain doll with a red dress. Her hair is black like horse hair with glass colored eyes that are white. This appearance is very haunting as the little girl appearance seems to be the only thing keeping her still. She unlike the others cannot move on her own. She is often times held by Astaroth in his arms when she is out. Her appearance often could be described as a creepy doll from a horror show. She's something people have nightmares upon seeing in physical appearance. The haunting beauty of Amity isn't forgotten easily by those who see her. Astaroth often times plays with her should length hair twisting it on his finger.

Personality:skull_crossbones: She has one of the stranger personalities. Much like a little girl who wants to play with people. Her voice is creepy yet sweet in its own way. She's much more together then the other four of his familiars. Amity seems to have the most composure of them next to Alice. Killjoy, Bonez, and Tobi are often annoying to the little girl. Taking away the suspense and horror of meeting her. She believes like a diva a grand entrance is in order. Astaroth often times notes she desires to take center stage and feast on fear. She's much like the physical ghosts she was designed to be akin too. Astaroth while not giving her much in terms of power. Does enjoy using her powers as they catch people off guard. Her personality and haunting appearance also help. He believes she is rather adorable though more so than the other three. Tobias is a bird who is a pervert. Bonez is a skeleton and Killjoy is the clown prince of hell.

Amity Powers:skull_crossbones: Her powers are two vector-based hands. She is able to grab things with them and alter their pressures in this way. These hands can be seen moving through the air and while able to be hidden beneath the ground often. Disturbing the air, ground, or energy around them. They can be seen and blocked if done so with the right spells in that order. Though he does note that she can use these to crush stones and smack away energy. The vectors are those hands only and can extend to a range of ten feet at the most. Giving her a rather impressive range to fight it. She's able to act as another realm of defense for him. But the power of these is determined by his Demon Magic. Astaroth's skill in that field has always been rather astonishing. But creating Amity was a passion project less about power. Thus her form of power isn't that impressive. These hands are invisible to those too weak to see energy. Making it appear like a poltergeist in the room.

The hands are a type of vector that she makes which increases in length and speed based on his magic. At the beginner, they reach five feet, ten at adept, twenty at advanced 40 at Elite, 70 at Master, and 100 at Grand Master.

Amity Fusion:skull_crossbones:Astaroth's skin turns into porcelain becoming doll-like with his eyes changing. The glass-like skin can be broken easily. This defense is a rather lackluster power in that regard. He believes that it could be considered a rather weak point. But he can now combine his magic with the vector hands. Releasing spells from those hands points. Making them much more useful to him. As synergy magic with Amity is difficult for him to use. He believes her power is special despite the physical changes that appear. HIs defense becoming weaker. The body isn't comfortable and is hard to move as it's so fragile. Astaroth often times would prefer to remain still in this regard. Not putting his body at risk as damages incurred while infusion remains. These vector hands don't get an increase in range. Or change in the way they function with pressure and strength. They are able to do what they did with Amity in control. But now have the added effect of his magic in them or his DE.


Familiar Bonez


Name:skull_crossbones: Bonez Brookwood
Alias:skull_crossbones: Bon
Race:skull_crossbones: Skeleton Familiar
Physical Appearance:skull_crossbones: He takes the form of a male skeleton. It's a body in good condition as it has glowing red eyes. This body is on the same size of Astaroth and is believed to be the only familiar made after him. So when he fused with it he could be in his favorite comfort. This appearance of bones is very intricate and easy to spot for some. Bonez does look a little different from most skeletons. His bones are engraved with ancient demonic tongue across them. Making it a very special design with the clothing he wears is the same as Astaroth. Making him out to be a rather special looking design. Bonez is the leader of the Familiar's Astaroth uses so this must be noted. That many of his issues are similar in this sense to his owners.

Personality:skull_crossbones:Bonez has a rather cruel personality when it comes to practical jokes. Scaring people by telling them skin is like jelly. Peeling it has a rather interesting feeling for those who come across it. Its normal personality is much easier to read and study for those who desire to. Bonez is a quiet familiar speaking only to keep the others in line. This is in part due to it housing the form Astaroth himself longs to take. That of a Lich in body and soul itself. Astaroth's hunger for death gave this one the most. Bonez was made during the Third World War. Making it a very potent figure for Astaroth's familiars. Allowing him to put way more souls into Bonez then any other figure. Due to his natural love of skeletons and Bonez being his first perfected one. Astaroth's familiars all had been used on living or objects thus far in terms of animals. This is the first dead one giving BOnez the personality of a dead jokester.

Bonez Powers:skull_crossbones: Bonez power is known as the Negative Aura. Astaroth has shown signs of this within his Death Energy. Negative Burst being an example of it. While Bonez is able to use Negative Aura and energy as it's power. It needs to be noted what it does in essence. This is an energy type that grows on negative emotions and powers. Beating it is simply about being positive really. But Bonez is able to use this aura or blast power for more. Bonez is the only familiar with two powers really. Astaroth and his fusion unlock the other one. As Astaroth is needed for Bonez to take it's the true shape. Making it a very interesting creature. negative Aura or energy can be blocked by other energies and such. Making it rather indifferent from everything else. But it can leave side effects of a feeling on humans. Similar to the suicide forest among other places on earth.

So Bonez takes in the despair, hate, loneliness, and everything negative or sinful in a person's mood. It converts this into the energy of negativity that can be weaponized as shown in the burst below. But for it to work these emotions are needed

Negative Burst:skull_crossbones: Astaroth will tighten his grip on the Death Energy around his field. Releasing a massive burst of it outwards in an expansion of his Death Energy field that explodes in a moment. This accomplished by controlling and bringing it in in order to expand a burst of it outwards. This tight control over his power will allow him to catch people off guard. Also, it adds a rather impressive extra impact on his technique. The range of this technique involves largely how large his field is. Astaroth's potential energy is mixed in with the black Death Energy creating an impulse. While he doesn't often times go to using this. He's able to corrupt the ground and things around him rather quickly. Those struck by this will be hit with a decaying effect unless blocking. It will eat some energy though not terribly quick for someone to get through. That hit will consider the effects similar to acid in a way. Though it seems like a wind-based effect mixing energy into it. While this isn't his favorite technique involving DE it is one that can be used offensively or defensively.

It is possible to stop this move and defend against it entirely depending on the tier. The move can be stopped with barriers and even deflection if the person is strong enough. Five through One had the possibility to stop this technique entirely if properly equipped. Even able to treat being infected by Death Energy if done quickly enough. With some tier zero characters being entirely immune to its effects. Those who aren't so lucky will gain the effects of Death Energy on them. Requiring attention to remove it through means they can find. This could be through healers or force of will depending on the person. He's felt people capable of undoing it on their own. This depends highly on who is handling the energy in question. Astaroth's skills with this type of energy and this minor technique tend to be less energy-based and more necromancy. Though he's a specialist in that field in most ways.


Bonez Fusion:skull_crossbones: The skin falls off of Astaroth's body revealing a skeleton. His features look like that of a Grim Reaper or a Lich. Upon activation, his eyes of purple are flames that glow with a fire in them. This is where the special power of Bonez comes into play. It enhances his Death Energy and allows him as a Lich to use it with his magic more precisely but also combine the elements of negative energy into it. Allowing for dynamic use of these powers. By turning himself into this form which Astaroth favors most. He's able to utilize his DE much more potently then previously. Making Bonez his favorite one to use in most situations. Finding the form without skin to be very enjoyable. Also a rather freeing experience for those who take that walk. Skeletons don't have itches or other issues that some do. They don't need to breathe or any of the other tired noise. It's all a fun experience in the walk of life really.



Familiar Alice



Name:skull_crossbones: Alice the Bloodedge
Alias:skull_crossbones: Ali
Race:skull_crossbones: Blood Familiar
Physical Description:skull_crossbones: Alice is the first human being he turned into a familiar. Using souls that had lost all hope and became disillusioned with life. Her hair is long and black falling to her bottom. Her eyes are sunken and dark with no expression to them. She wears a blue dress with a trim in the form of an apron in front of it. This is covered in blood with stockings dressed down to her feet which are in black zip line boots. She has a flat chest and small figure. Appearing as a small girl in most of her appearances. She doesn't seem to be on Astaroth can fuse with really. He tends to avoid that with her given her appearance. She and Killjoy are the only two Astaroth can't fuse with.

Alice Personality:skull_crossbones: She has a dark and depraved personality though it's mostly due to her not caring. She doesn't give a damn if the world burns or not. She sees it as a meaningless cycle that doesn't hold an end. People die and move through the world regardless of it. The race is meaningless and so is everything else around her. She tends to find Astaroth's motivation for knowledge over the rest exasperating. As to how he can care about such pointless things is beyond her. But like the other four, she has tremendous loyalty to him. Given he saved her life from her fate of death that came. She could only do that much despite his personality. She was also granted not having to fuse with him. Being allowed to be free to do whatever she wants. This makes her special like Killjoy. As Astaroth didn't grant him the power to fuse with him either. Making her and Killjoy the specialty of his five familiars. It is simply because neither desired that.

Alice Powers:skull_crossbones: Alice is able to manipulate the flow and process of blood. Though it must be spelled and hers or someone else on the ground. Noticing flowing crimson liquid is relatively easy. Alice can cut, defend, or use multiple methods of fighting. This process has made her specially gifted in this regard. Manipulating her own blood is the easiest though if people aren't there to fight her off. She can use the blood of dead people on the grounds around her. She tends to prefer using her power in an edged sense. As for Familiar without a fusion. Astaroth cannot use her power or mix his magic with it. Astaroth decided to be a good person and protect her. Also turning into a woman seemed a bit less amusing to him. Though he'd done it before on occasions for scientific research. He didn't see many purposes beyond her power. As stated with all familiar's her power is tied directly to his. Making her only as strong as Astaroth is in this sense.

The blood must be outside the body for her to use, meaning it is spilled. Not still within the body. Those with supernatural powers or affinity can prevent her from taking it. Or even weaponizing it, but blood and visceral already spilled she can use. As well as her own or Astaroth's for her purposes.



Familiar Killjoy


Name:skull_crossbones: Angel Killjoy Vargas
Alias:skull_crossbones: Killjoy
Race:skull_crossbones: Clown Familiar
Physical Appearance:skull_crossbones: Taking the form of a rather young looking lad in a coat. Makeup on his face is white with black and purple around locations. His eyes are painted over with a black color and glow purple with Astaroth's power flowing through him. His lips are black with purple lines around it. The rest of his face is painted white with demon language around them. He wears a tattered coat with a hood he keeps up often times. Carrying around a smiling mask in one hand he covers his face with the plastic clown mask. He wears a set of overalls with trousers colored black with a red set of clothing. His brown boots often leave an impression on peoples faces. Killjoy is skinny and easily noticed as such.

Personality:skull_crossbones: Killjoy holds the candle up as the most twisted familiar. He's raped people with clown props and other things. Shown a disregard in throwing dead babies at people. Taunted a person for having no sense of humor by peeing on them. He is a chaotic and rather difficult one to handle. Astaroth generally doesn't bring him out due to his personality. Finding him difficult to manage in combat situations. He tends to drink and play around with people slowly. Tormenting them and enjoying the process of letting his dominate nature show. He holds a tremendous loyalty to Astaroth and see's him as the Lich King of this world. But Astaroth says little on the topic and Killjoy only says King need Jesters. Which is why he is here and as for the others. He doesn't say much about them. Only commenting about them sexually and how much fun it would be to play with them all.

Killjoys Power:skull_crossbones: Killjoy's power is rather different as it's related to what he is. KIlljoy is able to use magic to influence clown based objects. These things are from balloons to cards among other little tricks. Ropes from his sleeves almost like a magician performing a magic show. Astaroth compares his power to a magic show that the people are in danger of dying. This, of course, does lead to the occasional strange magic tools. Killjoy can use any magician based props in dangerous ways. Of course, these can be broken out of or stopped. They are only magically enhanced devices by Astaroth's magic. The reason Killjoy declined fusion treatment was different from Alice. He believed it would lesson Astaroth and decided to avoid it. These cannot be combined with Astaroth's magic skills. And are Killjoy's own devices in this situation here. His power includes exploding cards, smoke, bombs, and a carnival of death and chaos. All should hurry, run away.

His playing cards are razor-sharp enough to cut through solid metal, his balloons are grenades able to do massive damage. And to top it off the funny smoke he puts out is a type of ignitable powder. The pies he throws have spikes inside them and his whoopie cushions detonate. While his hand buzzer is a one thousand volt buzzer.


Atma Vatou


Death Knight:skull_crossbones: Clad in armor black from head to toe. It's body a freezing abyss of death and darkness. A claymore strapped upon it's back. Purple eyes glowing with the abyss of death. This figure's body is fit and in good shape. Being his first Atma Vatou such should be expected. Astaroth believes the creature needs no name. As it's merely a Knight of Death. The world often focuses too much on names and beliefs. While power exists in a name to an extent. Power also exists in the unknown and a figure with no name or practice. Astaroth's first one is perhaps the most basic as it draws power from his tier and Demon Magic. It's physical speed and strength are compared to this state. Making it a front line warrior for the mage who lacks such. Astaroth's Death Knight may be simple but it is number one for a reason.

This takes away three tiers from him to use its power.

These are minor tiers.

Jack the Ripper:skull_crossbones:A small female figure clad in leather with two knives. She is slim and childlike in origin, though clear that she died. Her figure seems to keep this name in only sake wise as Astaroth seems keen on saying little. She is another physical fighter in every sense of the word. But whereas the other fought through brute force she fights through blinding speed and techniques involving shadow dancing. Able to jump from shadows and launch her attacks. She is an effective rogue for him having her daggers claim many lives. She and the Knight are two of the few human figures in his Atma Vatou. As things grow much more disturbing from here on, going from the normal to a realm of fear. Astaroth's skill in this regard is on display for these undead monsters. Though he doesn't believe that Jack or the Knight is the absolute perfect undead. He believes they are above subpar ones when summoned by him.

Her capabilities are used by moving from shadows quickly. While it doesn't come close to breaking the speed of light or anything like that. She's able to cut people through their shadows. Meaning should she stab your shadow you'll get cut. You can block this blow with your real body and energy. Making it preventable if the user is aware and fast enough.


Corpse Dragon:skull_crossbones: This undead Dragon corpse is one of his finest creatures. It has a vile toxic gas it breathes fueled by Death energy making it decay things. But it's the body is rotting and falling apart in some places. While it's capable of flight and carrying several people around. Astaroth's pet is one of his favorite and must cute ones in his eyes. He sees the dragon as an adorable portion of his powers. Though the creature is the size of a double-decker bus. It's quite impressive when you get down to the brass tax. Its eyes are those of purple fueled by Astaroth Za Koa and Demon magic. Making it another piece of his puzzle when it comes down to it. Though Astaroth's powers are still growing internally. It's processed as him holding out for the perfect corpse. He believes it should be possible and perhaps even accomplishable to make the perfect Corpse Bride. But at the moment his knowledge and experiences are lacking.




Divine Path



Saca Atma:skull_crossbones: Astaroth like his sister is a constant path. His power is always there for him to draw on when desired. He doesn't have a seal or lock for his powers. Astaroth never saw the purpose in such meaningless things. Intellectual they are like present boxes. Hiding the gift inside them from the person seeking to view them. These are just small ribbons and bows that are on standby. They aren't something meaningful or special for him. Astaroth power is to make those familiar's and use his potent necromancy skills. He is a magical Demon, specializing rather heavily in the fields he has chosen. Astaroth's lack of desire for a means of stopping his power or putting it in check outside the rings. Comes from his intellectual pursuits and journeys that he's accomplished. He desires if nothing else to be free of those meaningless burdens called releases. But also in a way, Astaroth's not able to physically hinder or stop his powers. They aren't meant to be controlled as Death was never meant for such things.


Conceptual World



The Graveyard:skull_crossbones:Astaroth's world is an infinity Graveyard. Stretching on for an eternity it seems to the eye who beholds it. The dime and bleak appearance of his graveyard is an exceptionally dark and dank place. Crows flock around and many corpses are buried within the confines. Astaroth's memories and many things seem to chime within the Danava of Necromancy. He's someone who has loyalty and respect for the dead above the living. Finding them more interesting then what most would assume. People have a terrible illness called life in his eyes. This place is the embodiment of his eternal fascination with the world of death. Of things like that which fuel and drive his intellectual desires. But it can be seen the knowledge and process of it all. Astaroth's entire lengthy life has been spent before the quilt of ages in this graveyard.


Eternal Partner



Santa Muerte:skull_crossbones: She is the perfect embodiment of Death. The purest and most beautiful form that Astaroth has ever glimpsed. The perfect corpse and body that holds the flame. She is what he desires to recreate most of all. She is the perfect creature that he finds enduring above all else. She is a black rose perfectly tended in this world. Astaroth finds her beauty intoxicating and almost otherworldly. Her long black hair and skeleton-like features with skin still present. Eyes like the moon and a dress flowing down her frame. She is the perfect being in his eyes beyond any other. Demon Gods and beings of hell aside she is perfect. Astaroth, see's no other on her level of perfection and seeks that for himself. She is a mirror of images and personality. She knows she is but has this calm almost motherly aura that welcomes the dead to rest. This is what he considers to be the pinnacle of necromancy within artistic reason. He acknowledges her as his inspiration and eternal partner. Having named her Holy Death in English but Santa Muerte in Latin for she is something he will acknowledge in every experiment and test.




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Astaroth - Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon] 6EdIfMt



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General Skills
  • Durability: Adept
  • General Speed: Adept
  • Strength: Beginner
  • Martial Skill: Adept


Demon Skills
  • Za Koa Core: Advanced
  • Posessive Magic: Elite
  • Possessive Augment:Beginner
  • Possessive Influence: Adept



Will Skills
  • Willpower/Determination:Adept
  • Mental Deduction: Advanced
  • Focus: Advanced



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Astaroth - Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon] Empty Re: Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon]

Fri Jul 17, 2020 11:52 am
[adm]First off: you will only be limited to being able to use 2-3 of these abilities per post as I don't want him stacking some of these more powerful abilities on top of each other.

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Second Ring of Invisibility:skull_crossbones: Astaroth's second ring is designed to allow him to use light to effectively blend into his surroundings. The ring acts like a based form of light to allow himself to hide in plain sight. It works wonderfully with the other thing for spiritual concealment. However, it does require energy to be channeled into it for usage. So often times he only wears it when in need of a disappearing act. He can power the ring beforehand with his energy then equip both of them. Though after he is revealed he will remove it and insert it into his satchel. This is due to the amount of time he has spent making the ten rings. He doesn't desire them to be wasted as it does allow for rather an efficient usage. Hiding from his sister for Four Hundred years wasn't easy for him. Special steps had to be taken to ensure nobody found him. That he was a ghost even when his energy could be detected. The invisibility only lasts while the ring has energy, meaning he has to feed it energy while using it or have stored energy in it previously. Stored only lasts five posts.

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I would say he shouldn't be able to attack while in this state of being as a consequence of being unable to be easily detected.

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Sixth Ring of Beast Storage:skull_crossbones:To put it into plain perspective Astaroth has made many monsters. Things that would haunt the nightmares of children. He doesn't carry the thousands of creatures around with him in the open. Goodness no they are all contained within this ring till he opens the portal and lets them out. These are creatures created by his Beast Demon Magic Spell. Which takes an organic thing living and turns it into a monster of nightmarish appearance. He only has one thousand of these monsters from his studies and experiments. He finds them rather charming but past experience has taught him. That such things are best left to the imagination. The spells and the nature of them shouldn't be revealed lightly. People need to understand that monsters while they were once people. Only now answer to him the most primal of instincts with them. Everything else is simply the noise of the world. It's an eat or be eaten mentality for his beasts.

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How strong are these monsters? I'd limit it to a thousand or so.



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Ring of Thanatos:skull_crossbones: Though largely only this in name only. This ring has the potential to evolve into his unknown father's ring. Thus making it rather exceptional and the finest ring he made. The ring holds power over death and allows him to create corpses. Making them and fueling them into zombies. These are very basic and do hold many typical traits you would imagine. The ring can also store the zombies within its portions. Hiding them into a pocket dimension for such. This ring allows him to use his necromancy powers fully. To create basic zombies and make creatures of a rather fierce nature. He's used it during World War Three and has been stockpiling his zombies for a while. Finding them to be very useful for more fights in reality. Zombies are a rather effective means of fighting people. Though terribly fragile these beasts are made by this ring and only instinctive. They have no sense of pain or intelligence with only a single concern.

The ring strips away all that they were making them hungry creatures. Who can turn others into such beings? The real trouble for him is that he has had to keep hidden. Storing them in the special containment within the ring keeps them from rotting. Or spreading that sickness which can cross species grounds. Though it can be medically treated and prevented. Those with extremely low reiatsu are advised against getting bit. As their flesh may suffer some decay features from it. Though unless directly bit in the brain changes of safely saving them is possible. Astaroth himself can remove the virus by will. Though he claims that studying its effects has been rewarding. The creatures no longer are capable of anything close to previous versions. For example, if a Shinigami was turned into one they lose all their racial skills. And are left as a husk of a creature with nothing remaining. Demons should they turn into one suffer a similar fate. The Zombie making ring while is fascinating he deems it too reckless to use outside of certain circumstances.


These being a battlefield where he can gain the most data and field input. Astaroth believes the risks are worth some reward when unlocking that little place. Presently he has contained in that realm two hundred thousand zombies stored and sleeping. Though he is unsure what to do with them as he stockpiled every corpse he came across. World War Three was especially bountiful for him in this regard. Though he seems to believe that these aren't fit for fighting special warriors. They are more useful in terms of fighting small time people. He believes stronger people will require a more direct touch. Things that he cannot condone are the useless destruction of valuable resource material. Everything has a purpose except the dead. That is the thing most people believe. Though as a necromancer they are useful in their own ways. Allowing him to test specially made equipment. Seeing the effects that his ring holds presently.

Only evolves when the needed tier and story requirements are met

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How strong are these zombies? The bulk should be limited to 5 and 4 tier to prevent him from having some super powered army.

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Morning Mist:skull_crossbones: He brings his hands together making a sphere in the middle of them. It is a combination of black mist and aura around it. This can be disrupted if shot with energy or simply touching it. Though obviously, Astaroth will protect it to the best of his prowess when activating it. After it's ready he will disperse the mist outwards letting it flow around the area. Its figure is like a dense black fog flowing over the area. Covering up sight and being difficult to see in this regard.

During the course of three posts, it becomes noticeable, people will begin to realize the nature of the Mist. Noticing a decay and withering away from being in and breathing it in. The effects will begin to cause the blood to blacken and eat through a person's energy. During this time period, their powers will begin to be cut in half. Making it much harder for them to reasonable fight off its effects. Though not impossible for them to overcome. Once the second post of infection comes along the person is starting to have their skin turn black. Beginning to fall off and crack around their body. Showing signs of death taking root inside them and their flesh. While it is rather painful the possibilities to cure oneself still remain even here. Breathing here will be more difficult than previously as though black lung as set in.

By the third post, it's noted as organs and bones begin to fail from having this in their system. Blood begins to leave the body leaking out causing more damage to the person's being. These organs and bones have decayed at this point to such an extreme level that removal is advised. Healing as well can still save someone even at this point of damage. They aren't likely to die right away from this point if they run into it. This is simply the final phases around four to fifth post they will die without medical treatment. This isn't the common type of energy they brought into their system.


Now the way to fight this is off is very easy in most cases. You must summon up your energy and use it to pour out the infection. Use every last ounce you've got in that tank to burn it away. Even the lowest tier's on site are capable of doing this feat. You are emptying the source it is lingering on of your energy as a fuel. By doing this you allow the body to recover and be free. NPCs, however, are likely doomed to die from this unless healed quickly. This is only applicable to generic joe or mary jane NPCs however. Those with names and a true focus on their lives are much more likely to fight it off and survive. It will always take two posts to begin seeing any signs of effects. Giving them time to fix things quickly and remove them. As this can be prevented in many ways. This Mist is a bit more difficult to deal with but not impossible. Strong enough people can blast it away using their powers. Some people have been able to remove it rather quickly in the past.

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I'd prolly say that each attack where they are infected makes them lose 10-15% of their energy/power until they purge it as opposed to just getting slammed with half of it being removed.

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For example, should Astaroth create Hadō 90 black coffin? He will mimic the spell's effects and create it in that way. It's his flexibility that is frightening in the demon magic field. The fact he can use Iramasha and Sugiura magic also if witnessed is what stands out. Special spells people made themselves are possible but there is a set rule. He has to see them in action several times. Being able to witness how they function in the long term. Also seeing their energy is required if the spell requires a tier or skill level outside his he cannot perform it. The black coffin was used as an example only. Unless those two requirements are met he cannot utilize the powers in that area. Astaroth is a mage in every sense of the word specializing in that field in the broad stroke of it. This, of course, is something that fluff aside is more keenly noticed with his index of magic allowing him to use a vast number of spells.

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You see the bold? Yeah, make that reworded to where he can attempt to mimic these spells, not that he can do them. That is not allowed if he can do magic outside of his racial specs.

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Death Knight:skull_crossbones: Clad in armor black from head to toe. It's body a freezing abyss of death and darkness. A claymore strapped upon it's back. Purple eyes glowing with the abyss of death. This figure's body is fit and in good shape. Being his first Atma Vatou such should be expected. Astaroth believes the creature needs no name. As it's merely a Knight of Death. The world often focuses too much on names and beliefs. While power exists in a name to an extent. Power also exists in the unknown and a figure with no name or practice. Astaroth's first one is perhaps the most basic as it draws power from his tier and Demon Magic. It's physical speed and strength are compared to this state. Making it a front line warrior for the mage who lacks such. Astaroth's Death Knight may be simple but it is number one for a reason.


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If I understand right, this takes away power from his tier, correct? As there needs to be some kind of balance/drawback to him having a familiar that is on par with his strength/speed.


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Astaroth - Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon] Empty Re: Astaroth Asthavon [Tier: 1-4/Hazard Rank: C| Race: Danava Demon]

Sun Sep 27, 2020 2:04 am
Everything has been addressed, just making a note here for staff.
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Tue Sep 29, 2020 7:14 pm
[mod]

Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [o]
  • Powers are described reasonably enough [o]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in[X]


Will Skills
  • Willpower/Determination: N/A
  • Mental Deduction: N/A
  • Focus: N/A


Hazard Rankings
  • [b]Power: N/A
  • Influence: N/A
  • Resources: N/A


Fixes:
Fourth Ring of Demon Magic Amplification:Define how much the amplification is. You can leave it vague but you do have to give us a ballpark of what kind of boost this equipment will be giving him.

Eighth Ring of Accelerated Magic: Define how much faster this allows him to cast spells at.

Seventh Ring of Death Energy Enhancement: Define how much DE can be restored per use. Define how long it takes to recharge it per use.

Staff of Thanatos: How much of a boost does this give to allies in a 30 meter radius?

Morning Mist: I see you’ve added what frost wanted at the bottom, but i’d like you to go back and put that in where it says it would decrease someone's energy by half in a single turn.

Death Energy Ice: It’s fine if this turns regular ice into this form of “ice”. It cannot however automatically affect Ice that is borne from supernatural means (I.E if cirno was using ice, or if a demon had conjured ice that was filled with their demon magic) Add a clause in that explains how he’d go about affecting “supernatural” ice if he has the potential to overtake other individuals. If this only affects regular ice then add a clause explicitly stating that.

Magic Armor: Define or give examples to show how much protection this ability affords him. Without knowing this , I can’t gauge if this abilities weak, or incredibly broken. Everything else in the ability is fine however, this is the only thing of note that needs fixed for it.

Magic Arrow: Since you’ve made tier the defining factor for arrow count, you need to make a list that states how many arrows he can use at each major tier, or a general range. Secondly you need to give us examples of how much damage he can do with it. It is only as powerful as a regular arrow? Or can it demolish houses, city blocks, etc.

Astral Blast: Since you’ve made possessive magic & Tier a defining factor, Make a general scale that shows it’s potency for each mastery level, or give a general range that gives us some sort of ballpark of what to expect depending on how powerful he is. As it is right now, the abilities damage is the only thing too vague about it (besides the scaling).

Skeleton Wall: How durable is this wall?

Skeletal Guardian: Since tier and possessive magic are the defining characteristic for this techniques potency, give a general range of what it’s power scales between (how powerful versus how weak it can be) so that someone can gauge how strong (or weak) this ability is depending on his current tier/mastery level.

Skeleton Wave: As a rule of thumb the issue is about the same as skeleton wall. You need to specify how durable these skeletons are before the potency of the ability can be ascertained. For this one in particular, I also need to know how many skeletons he can summon, and how wide a range these explosions can cover.

Skeleton Armor: How durable is this armor? How long can he use it for? What kind of attacks can this defend against (just give general examples) How much energy does it drain to use this? These are the things I need to be clarified in this ability. If it scales with his possessive magic skill-mastery level then I’d like to again see a general range of how powerful this becomes based on what mastery his possessive magic racial is at.

Magical Index : I want there to be a hard scale on this for mimicking kido based on his possessive magic racial skill. Untrained cannot mimic kido. Beginners can mimic up to kido 20. Adept can mimic up to kido 40. Advanced can Mimic up to Kido 50, Elite can Mimic up to 60, Master can Mimic up to 80, Grand Master can Mimic up to 92. He cannot mimic any kido skill with a potency above #92. I also want it to require a equivalent of 2x the energy normally required by a shinigami when mimicing a kido (based on it’s #).

Skeletal Warrior :s Give a more definitive example of how powerful these can become. (Use examples)
Define how long it can be used for, and add a cooldown.
Skeletal Dragon: Give a more definitive example of how powerful this creature can become. (use examples.) Define how long it can be used for, and add a cooldown.

Hell Gate Ritual : Define what benefits he gets from this. You’ve done a great job of explaining how he does it but I don’t know what he gets from doing this. Is it a boost in power that's in effect as long as hell is open? Is it a temporary form unique to when the gate is open? Go into more detail of what benefits he gets from this, and what kinds of boosts he’d get from opening hells gate. (This is a suggestion, i’m fine with the ability as it is)

Amity Powers: Give a general range of how potent her powers can become. Since you’ve made this dependent on his Possessive Magic Racial, I’d like to see a general explanation on how it grows stronger at each mastery level.


Negative Aura (bonez power): I’m assuming it’s somewhere in this app, but it needs to be in this section if it’s this familiar’s particular power. Move it to this section. I also need you to go into detail on how it drains negative emotions from individuals, and how they are used to empower him. As it is I cannot approve this familiar as the power itself isn’t in this section.

Alice Powers: You need to extrapolate on how Alice can manipulate the blood of other people. Blood manipulation is one of the more heavily watched power sets on site, therefor you’ll need to go into great detail on how an individual would resist this influence, and if there are certain factors that make alice unable to manipulate another individual's blood. As it is I cannot approve her blood manipulation because of the nature of what this power set is, and there being too little information to actually gauge if it’s fair or not.


Killjoys Power: Since you define that Killjoy’s power is clown-based objects, go into greater detail on what these are and what they can do. As it is the ability is to vague for me to get a feel for how powerful (or weak) this ability is. As such, I cannot approve it until you flesh his ability out more to define what these objects actually do.

Death Knight: Define if the three tiers are sub-tiers or major tiers. (1-1 - 1-4) versus (1-1 - 4-1. )
Jack the Ripper: Give comparisons or examples that showcase what this character is actually capable of. (Like can she destroy entire city blocks with simple punches or kicks, or can she move faster than the speed of sound, etc) As it is right now I can’t gauge how powerful this familiar is due to how little information i’ve been given to work with.


Tier: N/A (pending changes)
Hazard Rating: N/A
[/mod]


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