Bleach Platinum Hearts RP
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Gamma
Gamma
Veteran Member
Joined : 2016-02-15
Posts : 6010
Age : 24
Location : Good Question.

Member Info
Platinum Points:
Ares Model 10 Mk II &IV [FINISHED] Left_bar_bleue999999/999999Ares Model 10 Mk II &IV [FINISHED] Empty_bar_bleue  (999999/999999)
Tiers:

Ares Model 10 Mk II &IV [FINISHED] Empty Ares Model 10 Mk II &IV [FINISHED]

Fri Aug 04, 2017 7:16 am
Ares Model 10 Mk II &IV [FINISHED] FrSC0tv

» Item Name: Ares Model 10 Mk II "Squire"
» Item Type: Vanguard Equipment and part of Chifuyu's Ares Project.
» Used For: N/A

» Item Description:

Appearance:

Ares Model 10 Mk II &IV [FINISHED] Sub-zero-iron-man

Features:

Flight: With the use of repulsor technology added into the suit gives the wearer the ability to fly, the flight allows for the user to reach speeds up to mach 7 before the armour begins to crack under pressure. It's flying mechanics are controlled via the thrusters on the palms and feet, using various extensions which can alter direction and flight paths.

Cyber-Link: The suit can only be used by those that have a phantomtech brain installed, this is because the brain acts as a connection between the suit and controller. Once the brain is connected the brain makes it possible to operate the heavy armour and use its functions since there are not any physical controls for one to use. All information is processed through the lens and transferred to create a HUD in the helmet. Unlike the more updated models the Ares of the Tenth Generation can only use the energy of the pilot meaning that when using the armour it will be using the pilot's energy to function, it cannot draw in energy from external surroundings or connect to an external power source.

Weapons: In terms of weapons every Squire has a basic Pulse Sword incorporated into the left or right wrist - dependant on the pilot's preferred hand. Inside the opposite arm there is the addition of an energy shield, able to deflect most force that is under the level of advanced. In addition the armour has a large amount of weapons on it, boasting twin lasers in the wrists that can cut through through with a strength of a master cero although are both only a single use before needing to be replaced.

The use of weapons such as missiles are included, the addition of three piercing missiles which are designed to pierce defences and be highly destructive and five guided homing missiles which operate through the cyber-link to guide them. The final option for weapons are the thrusters that can fire high muon energy blasts to cause damage equal to a cero with damage dependable with the amount of energy that the pilot uses in it.

Utilities:

Enhanced Durability: Naturally as the armour is a strong spiritually synthesised alloy the armour is capable of taking quite a lot of damage from someone of up to advanced depending on what is used against the armour and if the weak spots are targeted - those being joints - ultimately this does nothing for the wearer meaning should they leave the armour or it gets damaged they will have no protection from it anymore.

Enhanced Strength: Using hydraulics and energy the armour is capable of enhancing the wearer's strength quite far beyond the normal human's capacity. This is comparable to a person with the strength of adept, the user has the power to lift things of incredible weight such as heavy boulders, vehicles around the size of cars and doing quite the amount of damage with their strikes. There is however the issue that the armour can only handle so much, trying to push into the advanced strength region will only damage the armour and likely cause serious damage and possible crushing of the person inside.

LIFERAFT: The Armour is capable of producing a energy-based carapace around the armour itself, mainly for a one-off use only. It works as a final resort which allows for the user to generate a powerful barrier capable of handling up to the power of a tier 1-5 at max. power although will draw upon just about all the wearer's energy and damage the armour to the point where the hydraulics no longer function and leave the user unable to move.

» Obtained From: Vanguard although for Vanguard Operatives they can receive a 75% discount for the armour while private organisations must purchase it for the full price.
» Yen Price: 2,000,000 Yen.
» Notes: N/A

» Item Name: Ares Model 10 Mk IV "Knight"
» Item Type: Vanguard Equipment and part of Chifuyu's Ares Project.
» Used For: N/A

» Item Description: Currently the more advanced armour available to Vanguard Soldiers to purchase and implement in Chiuyu's project to advance the organisation's combat power.

Appearance:
Ares Model 10 Mk II &IV [FINISHED] Ch-200009582000

Features:

Flight: With the use of repulsor technology added into the suit gives the wearer the ability to fly, the flight allows for the user to reach speeds up to mach 7 before the armour begins to crack under pressure. It's flying mechanics are controlled via the thrusters on the palms and feet, using various extensions which can alter direction and flight paths.

Cyber-Link: The suit can only be used by those that have a phantomtech brain installed, this is because the brain acts as a connection between the suit and controller. Once the brain is connected the brain makes it possible to operate the heavy armour and use its functions since there are not any physical controls for one to use. All information is processed through the lens and transferred to create a HUD in the helmet. Unlike the more updated models the Ares of the Tenth Generation can only use the energy of the pilot meaning that when using the armour it will be using the pilot's energy to function, it cannot draw in energy from external surroundings or connect to an external power source.

Weapons: In terms of weapons every Knight has a basic Pulse Sword incorporated into the left or right wrist - dependant on the pilot's preferred hand. Inside the opposite arm there is the addition of an energy shield, able to deflect most force that is under the level of advanced. In addition the armour has a large amount of weapons on it, boasting twin lasers in the wrists that can cut through through with a strength of a master cero although are both only a single use before needing to be replaced.

The use of weapons such as missiles are included, the addition of three piercing missiles which are designed to pierce defences and be highly destructive and five guided homing missiles which operate through the cyber-link to guide them. The final option for weapons are the thrusters that can fire high muon energy blasts to cause damage equal to a cero with damage dependable with the amount of energy that the pilot uses in it.

Utilities:

Enhanced Durability: Naturally as the armour is a strong spiritually synthesised alloy the armour is capable of taking quite a lot of damage from someone of up to advanced depending on what is used against the armour and if the weak spots are targeted - those being joints - ultimately this does nothing for the wearer meaning should they leave the armour or it gets damaged they will have no protection from it anymore.

Enhanced Strength: Using hydraulics and energy the armour is capable of enhancing the wearer's strength quite far beyond the normal human's capacity. This is comparable to a person with the strength of adept, the user has the power to lift things of incredible weight such as heavy boulders, vehicles around the size of cars and doing quite the amount of damage with their strikes. There is however the issue that the armour can only handle so much, trying to push into the advanced strength region will only damage the armour and likely cause serious damage and possible crushing of the person inside.

LIFERAFT: The Armour is capable of producing a energy-based carapace around the armour itself, mainly for a one-off use only. It works as a final resort which allows for the user to generate a powerful barrier capable of handling up to the power of a tier 0-5 at max. power although will draw upon just about all the wearer's energy and damage the armour to the point where the hydraulics no longer function and leave the user unable to move.

Drone: Differing from the Mk II is that the Knight possesses the ability to launch a recon drone that can scan and send information to the HUD as well as link the information of many different variables such as environmental factors, potential strength analysis of an attack or incoming weapon. It doesn't possess any combat features although if requested a simple machine gun that fires piercing rounds can be applied to it although at a low calibre.

» Obtained From: Vanguard although for Vanguard Operatives they can receive a 75% discount for the armour while private organisations must purchase it for the full price.
» Yen Price: 4,000,000 Yen.
» Notes: N/A
Henrex
Henrex
Tor'uk
Joined : 2016-01-20
Posts : 5104
Age : 24

Member Info
Platinum Points:
Ares Model 10 Mk II &IV [FINISHED] Left_bar_bleue419100/999999Ares Model 10 Mk II &IV [FINISHED] Empty_bar_bleue  (419100/999999)
Tiers:

Ares Model 10 Mk II &IV [FINISHED] Empty Re: Ares Model 10 Mk II &IV [FINISHED]

Fri Aug 04, 2017 8:07 am
[adm]Approved.[/adm]
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