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Ræn's set of Sugiura magic
Mon Jan 24, 2011 12:50 am
OFFENSIVE
Shard genesis
This type of magic is simple, yet effective in dispatching enemies, especially those with durable armor or bodies. Only a small amount of reiatsu is required to use this attack. By sticking the palm out, a small marble (with the color of your choice) is shot out of the palm, moving like a bullet. One second after that crystal bullet makes contact, it will "detonate" by rapidly splitting/growing into a set of needle like spikes, shotting out from all directions, piercing through whatever comes in its way. If an unlucky fellow ends up taking a marble to the gut, it can result in shredding and skewing that man through many thin spikes. The more reiatsu used to cast the spell, the more spikes that can becreated, or the longer and larger tha spikes can be.
Shard sphere
Like genesis, this form of magic uses crystals as a base, but works in a totally different fashion.
While sticking the palm outwards, the user fires a large crystal ball (the color of your choice) minimum size being as large as a basketball. This sphere moves much slower than the marble, at 3 meters per second. The sphere is rapidly rotating, which constantly fires equally sized crystal spikes from both horizontal sides of the sphere, the spinning making it similar to a spinning water sprinker, except instead of sending water in all 360 degrees, crystal spilkes are sent in all 360 degrees. The sphere slowly shrinks as spikes shoot out of it, and usually dissapears at 50 meters. The shards fired spread out for 30 meters before falling towards the ground. The size of the sphere and spikes, as well as the range of the sphere and spikes can increase if more reiatsu is used for casting the magic.
Raven Strike
This magic is quite costly, but makes an effective distraction/ offensive maneuver. By sticking the palm, or weapon out, a unique, black projectile is fired out, resempling three, foot long, black trapezoids connected to one another at the center, forming a 60 degree angle in between each pair of trapezoids, giving it some resemblance to a triangle. The projectile spins counter clockwise, and moves as fast as a rocket. If the projectile hits anything OTHER than another being, it will simply break down, with no damage done. If the projectile ends up hitting another, however, the three trapezoids will split, and immediately morph into a trio of metallic creatures that resemble ravens, with glaring red eyes. These ravens move quickly, and their caws are audible from even a long distance, although being right next to them will not make the din any louder. Unlike ordinary ravens, their body is far more suited in sundering dense and strong materials, making is useful for slicing through hierro, or any sort of meddlesome armor. The trio of ravens will glide in various directions and angles, aiming to pierce and slice the enemy, quickly turning around to repeat the action. The ravens usually turn around after being one meter apart from the enemy. This assault lasts for ten seconds, can can be stopped using any sort of attack that binds, freezes, or encases the ravens. Attacks bent on destroying, incinerating, or crushing the ravens will be inferior to the former methods.
Oblivion Arc
This is a more destructive set of magic that is well known for its devastating effects in the battlefield. This spell requires moderate reiatsu in order to cast. By sticking the palm outward, an arc of luminous crimson lightning is shot out, the arc usually strecthing out to 9 feet. The arc moves at a speed similar to an arrow, and dissipates upon hitting anything other than another being. If the arc strikes someone else, it will cause some serious burns from the inside out, rather than from the outer surface, due to its fevid, unique magical propeties. But that's not all. If there so happens to be someone else right next to it, the Oblivion Arc will jump off the first body, scorching the other one. The more people that are next to each other, the further the oblivion arc shall travel, and the greater the overall damage becomes. This is excellent for dispatching groups of enemies at once, though, the user can also be struck byit, if too close to the enemy. The size and soeed of Oblivion Arc cannot be increased, but more arcs can be fired in rapid sudcession if the user is adept enough
Oblivion Sphere
Oblivion Arc MUST be learnt first before Oblivion Sphere. This spell is more costly, compared to the former, due to its more destructive power. By sticking both hands out, a large, glowing crimson sphere is fired, usually the size. A deep hum can be heard emerging f.rom the sphere, sounding like an electric generator. The sphere moves as fast as the arc. As soon as it gets close to people, Oblivion Arcs will shoot out of the sphere towards the enemy. The sphere itself is incredibly hot, and contact with it will incinerate the enemy from the inside out. At least 4 arcs can be contained in a sphere. The size, and quantity of arcs contained can increase by using more reiatsu. The user can get struck by this attack if nearby AFTER the sphere is fired. Any cold based attack will successfully damper the sphere's power. Another energy attack can be used to overwhelm the sphere.
Searing Vortex:
This magic requires a moderate amount of reatsu to use. By sticking the arms out, as if firing a hadouken, a sphere of glowing purple energy (dark violet in the center) will be made no further than a mater from the user. The sphere will apidly grow to about the size of a volleyball. The sphere has a thin, transparent violet aura. Anyone who is within 3 meters of the sphere will be pulled in by its sucking force, although the user is exempt from this rule. The pull is very strong up close, but is barely a threat when beyond its range. Contact with the sphere will shred, and vaporize the flesh it comes to contact with, making it excellent for stripping down defenses. The sphere only last 3 seconds before expiring.The user can be affected by the attack, if tossed into it. The range and size of the sphere can increase with the use of (much) more reiatsu. The sphere can never be ceated any further than one meter from the user, and thus, when making larger spheres, the user must be ready to hop back before the sphere fully expands, or else the user will be struck by it too.
Serpent's Tounge
The actual magic looks nothing like a serpent's tounge, other than the fact that it makes a sound similar to a snake's hissing when activated. The user creates an extremely thin, bright purple strand, which is extremely hot, and capeable of slicing through the toughest of physical materials. The strand is used as a whip. The strand can be shot out of the palm, similar to how spiderman shoots a web. The length of the strand depends on how much reiatsu is used. short strands require little reiatsu to maintin, while incredible long ones can consume vast amounts in short time. If the user so happens to wrap the strand around a limp or object, the strand can be tugged, slicing the object to pieces. The extreme heat is bound to leave burn marks and scorched flesh on whatever it comes in contact with. This is perfect for slicing through dense material, or leaving some nasty burns. Energy based defenses/armor would prove superior in deflecting the strands, however. Only one strand can be used at a time.
Dance of the Tounges
Serpent's Tounge MUST be learned before this spell can be used. This one is much more costly in reiatsu, because in this spell, up to several strands are formed at once, on either hand, if the user so wills it. It is much easier to control the movements of these strands, meaning that the strands can move without the palm moving. They can also be locked in any position, rather than letting it fall back down to the ground (sexual innuendo, much?). The length of the strands depends on the amount of reiatsu used, although even a group of decently sized strands takes a lot of reiatsu. This spell is perfect for slicing a large enemy to tiny little pieces. or for tearing any physical obstruction apart. The strands do not dissipate, but retract into the user's palm when finished. The strands can still be easily deflected using energy based defenses/armor. Beware, as if a being with energy based armor/weapons so happens to grab a tounge, the user can easily be tossed around. The tounges can also be used against the user, if the enemy is lucky enough to redirect the strand in the right diection.
Tounge Saw
Both Serpent's Tounge and Dance of the Tounges must be learnt before this spell can be used. The user fires out a small, bright purple sphere from the palm, the sphere always being the size of a baseball. The sphere moves as fast as a rocket, in the least. After traveling a few meters, eight strands, evenly spread out will extend out of the horizontal meridian of the sphere, the strands spinning rapidly in a counter clockwise diresction, making it appear as some sort of glowing purple saw. This saw can be fired horizontally, or vertically. The minimum length of a saw is 1 meter in diameter. The size of the strands, the speed of the projectile, and the spinning rate of the saw can be increased by adding more reiatsu to it. The faster the saw spins, the easier it can sunder through dense and heavy matter. Slow spinning saws will prove inneffective against very strong physical material and defenses. Energy based defenses and armor can easily deflect the saws, regard less of how fast the saw spins.
Ricochet Cocoon
This attack could be just as bamboozling as it is deadly. This spell costs a good amount of reiatsu to use, and wad made for the more adept and skilled (Zenou perferred). The user fires a transparent white circle out of the palm, which starts out as small as a saucer, but rapidly expands to the desired size within one second after firing (2 meters diameter being the minimum size). The circle is quite luminous, with the edges glowing brighter than the center. The circle moves as fast as a rocket. As the circle nears any person (or any projectile that so happens to get in the way), the circle will enclose itself around the target, turning into a sphere around the target. The inside surface of the sphere not only flings the unlucky fellow away like a pebble, but also causes some light burns upon the contacted area. The final result being the enemy becomes a pinball as he is bumped from one corner of the sphere to the next. This little game of pinball lasts for ten seconds before the sphere dissipates. This is great for injuring the enemy, as well as making him dizzy. The size of the circle, as well as the durability of the sphere can increase with the use of (much) more reiatsu, although enemies encased in small spheres leads to more bouncing, and thus, more damage. If the enemy is bigger than the circle, it will not be able to encase him, and will simply dissipate upon contact.
Skull Sentry
This spell uses a moderate amount of reiatsu, and is mainly used for both offensive and offensive purposes. Be extending one's hand out, a glowing red skull is fired out of the palm, the skull traveling for about three meters until it stops. Upon stopping, 28 red dots will surround the skull, forming a sphere of dots. At the cost of one dot, the skull will fire a duplicate of itself at the enemy's current position, the skull traveling at the speed of an arrow. The skulls explode in a searing, luminous crimson haze upon contact, which can do decent damage to the opponent, and higher damage to ice/cold based enemies. The firing rate is three skulls per second. Whence all dots are used up, the skull will slowly phase out. There is no limit to how many sentries can be made, although there is one post cooldown in between ever sentry created. The sentry targets the enemy closest to it.
Tendril of The Dark Flame:
This is an ancient, Banished magic, which can only be learnt from the highest ranks of the Sugiura. This magic is highly costly in reiatsu, being so powerful, that using it damages the user's arms substantially. Using the spell more than once would put the user in a high risk of rendering the arms limp, extremely aching, and useless for the remainder of the thread. The user shall allow reiatsu to gether in the palms, causing the hands to slowly turn pitch black. This takes one post for this to happen. After the post is up, the user then extends both hands out, firing a fat, spiraling tendril, which is black on the outer edges, and a deep rouge in the center. A loud, banshee like scream is emitted as the tendril is fired. The tendril moves very slowly (3 meters per second). The length of the Tendril is 12 meters long, and is as thick as a volleyball. The tendril will absorb itself into whatever it comes in contact with, slowly turning the target pitch black. (in the case that the target is a large structure, an area of ten meters around the point of contact shall turn pitch black.) As the tendril enters the enemy, paralysis and extreme amounts of grueling pain shall ensue. Once the tendril completely absorbs itself inside the target, the target shall explode in a violent, dense, bellowing cloud of darkness, which rapidly expands upon detonation, with a ring of 32 black spheres, with a glowing white core, shooting outwards from the explosion. Each sphere is the size of a volleyball. Whatever makes contact with the spheres shall be fully disintegrated. The tendril is capeable of plowing through powerful defenses, specifically reiatsu/energy based shields. Size plays a more important role in surviving this attack, rather than power of endurance, as whatever is turned black by the tendril will be totally obliterated by the resulting explosion. Since the tendril moves slowly, it is easy to dodge it. Energy based projectiles have no effect on the tendril, but a physical projectile can be used to cause the tendril to absorb itself into that object instead. The tendril, as well as the spheres, can affect the user as well.
DEFENSIVE
Matter Band
The matter band costs a decent amount of reiatsu, and can easy to learn. The user creates a long, red band of energy, the minumum length of the band being 2 meters. The band can be created up to 10 meters away from the user, at any height or angle. The band then stays in place for two posts after being created, before expiring. Any physical object that so happens to collide into the band will cause the band to stretch backwards, as if it were some sort of sling shot. The projectile will slow down before stopping completely by the band. The band will then rebound, catapulting the projectile back at the enemy. The harder the projectile hits the band, the longer the band will stretch, the longer it will take for the projectile to slow to a halt, and the faster the projectile will be fired back. The band does not break, regardless of how hard the physical projectile hits it, but the band can end up ramming the user if the projectile caused it to stretch that far The band can only deflect physical matter, as any energy projectiles will cause the band to break. The band expires after shooting back one projectile. The size and length of the band can increase with the use of more reiatsu.
(BIG HINT: think of wrestling when using the matter band.)
Energy Band
Same as the Matter Band, except that the band is blue, and can only deflect energy projectiles.
BOUNDARY
Spring
The idea behind this boundary is simple, and requires minimal reiatsu. The boundary field can be 6 feet in diameter for the minumum size. The boundary can be made anywhere from up to 1 mile from the user. The boundary looks like a simple circle, with a zig zag at the center of it, the color being a bright white. If anyone or anything so happens to land on this boundary, they will be shot up into the air, as if placed on a loaded spring. The sound that is made by the boundary is similar to something that you would hear from a Sonic the Hedgehog game.This is especially useful for anyone who cannot fly, or jump high. This is also useful for preventing projectiles or enemies from hitting the ground, and can be great for setting up counter attacks. The height of the proportionate jump and the size of the boundary can be altered by adding more reiatsu (although the harder on lands on the spring, the higher that person shall be thrusted into the air.) If the user is adept enough, a single boundary can turn the battlefield into some sort of giant trapieze. Me likey bouncey!
Pyramid Bastillia
This type of border require much reiatsu t use, and is usually more suited for the stronger and more skilled. The border created is a large, lighto blue triangle, whose corners are replaced by glowing blue circles. The size of the triangle, as well as the strength of the attack, depends on the amount of reiatsu used. Each circle shall fire out a bright blue lazer, with all three of them meeting at the center of the border above the ground, forming an outline of a pyramid. The point where the beams meet shall shine a bright white, becomeing more and more luminous before firing out a white, thick lazer beam of energy at the desired target. Upon contact, the lazer will create a large, spherical explosion of bright blue energy, leaving nothing but ruin to all who were directly hit by it. Anyone who was indirectly struck will by flung into the air, as if they were but a toy, their bodies set aflame by the explosion. It takes one post for the border to form. The time it takes from the beams to meet, to the firing of the white ray to fire is 1 post. Another lazer can be fired from the border, if more reiatsu is given (although, depending on the size of the border, it can deplete great amounts of reiatsu in short time. T)here is a one post cooldown between lazer shots. The user cannot leave the border upon creation, otherwise the borde will dissipate. The lazer can by fired within the border, but the user must be alert, as the lazer can destroy the user as well.
Race
This border, like spring, has a simple white outline, though the symbol in the center is now three arrow pointing in a specific direction. It only requires a small amount of reiatsu to create. Upon making contact with the border, the target's speed is drastically increased. If the person so happens to be just walking onto the border, that person will be launched into a much faster speed. At max, the border can bring the person to double its maximum speed (only when they are at their maximum speed already). Like spring, the border can be made at any visible distance, and at any size, for the cost of more reiatsu.
Shroud of density
This spell requires a significant amount of reiatsu to create. This border Takes the form of a dark purple, luminous circle, with a blue hex placed in the center of the circle, and runic symbols in between the hex and the circle. The border can be made at any distance, its minimum size being 3 meters in diameter. The user must remain still when creating this border, otherwise the border will not be made. The border glows only slightly for 3 seconds, having no affect on anyone who is on the border at the time. Then, the border becomes more luminous, creating a purplish wall of light around the edges of the border, with a dark purple haze emitting from the inside of the border. By then, gravity drastically increases within the confines of the border, crushing the weak, and detaining the stronger foes momentarily. This lasts for five seconds minimum. Energy related attacks are useless in destroying the border. Physical strength is best when it comes to enduring, or escaping from the border. The size and effectiveness of the border, as well as the length of time the border affects the user can increase with the use of more reiatsu, though doing so is quite costly. This border DOESN'T affect the user.
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Re: Ræn's set of Sugiura magic
Mon Jan 24, 2011 12:57 am
- RænPimp Cloak
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Re: Ræn's set of Sugiura magic
Mon Jan 24, 2011 12:25 pm
Updated with new spells.
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Re: Ræn's set of Sugiura magic
Mon Jan 24, 2011 5:32 pm
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Re: Ræn's set of Sugiura magic
Mon Jan 24, 2011 5:38 pm
ME ALSO LIKEY BOUNCEY!
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Re: Ræn's set of Sugiura magic
Tue Jan 25, 2011 11:54 pm
Updated, with even more spells.
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Re: Ræn's set of Sugiura magic
Wed Jan 26, 2011 1:28 am
Delicious =w=
- RænPimp Cloak
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Re: Ræn's set of Sugiura magic
Sun Feb 06, 2011 1:26 am
I updated it yet again, with even more spells, Natsuki Kins.
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Re: Ræn's set of Sugiura magic
Sun Feb 06, 2011 1:31 am
And I am loving every one of them <33333
- TsubineYe Olde Guarde
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Re: Ræn's set of Sugiura magic
Tue Mar 13, 2012 2:54 am
Archiving because most of these spells are phased out of use and the actual full list is in the original post.
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