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Horus Sariel
Horus Sariel
Experienced Member
Joined : 2013-04-12
Posts : 550
Location : Canada

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Oromis Iramasha, The Angel of Life [Long-term W.I.P] Left_bar_bleue33500/2500Oromis Iramasha, The Angel of Life [Long-term W.I.P] Empty_bar_bleue  (33500/2500)
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Oromis Iramasha, The Angel of Life [Long-term W.I.P] Empty Oromis Iramasha, The Angel of Life [Long-term W.I.P]

Thu Jun 16, 2016 9:27 am
[PLAY POSTING MUSIC]

Oromis Iramasha, The Angel of Life [Long-term W.I.P] 6EdIfMt


The Angel of Life

Artist: N/A - Song: N/A



I. Basic Information


» Name: Oromis Iramasha
» Titles: Celestial Child, Heir of the Angels, Angel of Life.
» Age: 46, or just under half a year by human standards.
» Physical Age: Early twenties
» Gender: Male

» Affiliation/Rank: Iramasha Union, Heir of the Angels.

» Physical Appearance Description: While quite young, by both Iramasha and Human standards, Oromis appears to be much older. This is because of his own decision throughout his life, to facilitate his bodies growth throughout his early years via his Aether resulting in normal human aging(physically). Standing at a height of 5'11" and weighing roughly 170 pounds Oromis possesses the physique of a fit, young man. Despite a lack of dedicated physical training on his part Oromis has maintained a noticeable muscle tone, hinting at a potential future in physical activities or combat.

Continuing on from Oromis's physique and into the details one would notice that the Iramasha bears an odd, if he were human, eye color. Said color would be a pale red, similar to the shade of red paint after drying. Next, if it hadn't caught their eye first, one would notice the young males hair. The envy of many young women in the human realm Oromis's lustrous hair appears tangle free, in perfect health, and well kept. The silver locks of the young male fall to a point just above his tailbone, and usually is tied into a single ponytail.

Finally comes clothing, while possessing many outfits Oromis generally is seen in a black turtle neck, tight pants, formal shoes, and a grey collared jacket. When not in the aforementioned out fit Oromis is often dressed in a more casual getup, black jeans, jacket, shoes, and a dark-grey shirt.

Appearance Pictures:

» Residence & Frequent Locations: Oromis's primary residence can be found within the very nation in which he was born, The Angel Society. This is primarily because of his age, and continuing development. Oromis, taking the advice of those who came before him, has opted to stay and continue to grow with the aid of the pure sources of Aether within the nation. A secondary home to Oromis is the small house he had bought within Salome Square, although he frequents it quite a bit less than his home in the Angel Society.

Along with his places of residence Oromis also frequents the other nations of the Iramasha realm, wishing to learn about all Iramasha, and not just the Angel sub-race. When not within the Iramasha realm Oromis can occasionally be found wondering about Earth or Soul Society.

II. Personality Traits


» Empathy Induced Maturity: While it isn't entirely abnormal for Iramasha to bear those whom are born with maturity surpassing their years Oromis' case is quite unique. To put it simply, the innate ability of Empathic Perception, resulted in an even faster maturation the young angel's mind & comprehension of ones emotions. Within years of his Iramasha lifespan Oromis grew to a level of emotional maturity rivaling that of a grown adult. As such it is easy for many to completely forget how young the lad is.

» Incredibly Joyful: While for many life itself isn't enough to bring joy to their hearts such is not the case for Oromis. It is as if every breathe he draws fills his heart with a new sense of happiness, wonder, and pleasure. Which is incredibly odd given the nature of his empathic perception. The young Iramasha finds contentment & pleasure in nearly everything he does. Every living moment is just another that brings happiness to his heart. Especially whenever it comes to doing something positive, whether for himself or others. In such moments it could be said that those around him cannot help be infected by his cheerful nature, as if he were the sun & they bathed in his rays of 'innocent' joy.

» The 'Heir': The side of Oromis very few get to see outside of certain events. One such event being that of combat. During such times Oromis displays a completely different mentality, one that he & others have come to call 'The Heir'. For it is in these moments that the young Iramasha displays just why he has become the Heir of the Angels at such a young age. When this mindset sets in Oromis becomes focused on one thing really, the future of the Iramasha race as a whole. And his actions in those moments usually reflect that. Threat? It will be dealt with as swiftly, and painlessly, as possible. Political issue? While not his forte Oromis would never sit back and watch his kin take a political loss if he could help it. After-all his goal is to see the various races and worlds united, starting with his own.

» Bit of a Romantic:

» Innocent Curiosity:

III. Character History


» History (This is the section where you write out their history. They must be at least three paragraph's with four to five sentences each.)


IV. Natural Abilities


» Sanctificetur Sanguis. (Latin for Hallowed Blood)

Sanctificetur Sanguis is one of the few things Oromis possesses that sets him aside from most other Iramasha. This ability, known as Hallowed Blood in the english tongue, is one that appears as if a mutation in Oromis' blood, only appearing in he and no others in his lineage. Within this particular Iramasha's blood lies the ability to not only heal ones wounds, but to also temporarily buff their physical traits. Although the extent of the healing properties is highly dependent upon both Oromis' current energy reserves, and how much of his blood he is willing to give up. This is the second reason, of three, for which he dares not spread word of this ability. For it taxes himself much too harshly. Then comes the final reason for which Oromis will not spread word of his hallowed blood.. The potential to weaponize it against any bearing sin or darkness of all sorts.

» Empathic Perception:

» General Speed:

» Realistic Illusions:


V. Equipment Section A


» Equipment (Does your Iramasha have weapons or other type of equipment in which aids them in battle? Do they have any extra items that your Iramasha keep on them? If so -- post them!)

» Aether Stones: (What type of control, abilities or stones does your Iramasha produce from this racial ability? Feel free to put them here)

V. Equipment Section B - Aether Armament


» Aether Armament Name: Legacy of Aiedail

» Aether Armament Appearance:

Oromis Iramasha, The Angel of Life [Long-term W.I.P] Tim12

» Aether Armament Abilities:

  • Amplification: Simple and to the point this ability does precisely what its name suggests. Amplifies. Currently this ability simply amplifies any healing techniques utilized by Oromis, although it could be developed further to amplify Oromis's other abilities, and even the abilities of other beings.

  • Conduit: Conduit can be considered one of the basic abilities possessed by Oromis's armament, Sentinel of Helios. While considered basic Conduit should not be an ability dis-valued by others as it grants Oromis the ability to utilize his abilities, techniques, and known aether magic through the Sentinel. The one flaw of this ability is that Sentinel of Helios must be within a 400m range of Oromis's person.

  • Luminous: Another simple ability Luminous is one in which the Sentinel emits a tremendous amount of intense light. Through this intense light the ability is capable of stunning & temporarily blinding foes, although in close quarters the immense light could(if exposed to unprotected, open eyes) cause near permanent, or even permanent blindness. A secondary effect of the intense light given off by the Sentinel when Luminous is used is that any shadows or darkness within a 100m area are completely eliminated.



VI. Racial Abilities & Skills


» Aether Magic

  • Name Of Spell: Fire Eruption
    Type: Essential Aether Magic
    Class: Material
    Skill Range: Beginner
    Effects: Fire Eruption is a basic Aether Magic spell. The practitioner directs an influx of Aether towards their palms, the tips of their mouths or whatever they wish for it to gather and fester. Then, after they've had a chance to charge, the user will then be able to shoot off waves of fire capable of burning through opponents, shields and many objects in their way in the best case scenario. It is similar to a cero in this regard, but empowered by magic and able to assault metaphysical and physical constructs.

  • Name Of Spell: Aether Twister
    Type: Essential
    Class: Material
    Skill Range: Beginner
    Effects: Aether Twister is a basic Material Spell. The user will direct their Aether energy towards the target of their choosing. Once they've identified the target, they will then begin to summon up supernaturally charged winds with their aether. Which, at that point, a cyclone which expands for roughly a half city block will emerge and attempt to submerge the opponent within it's gales. The primary damage will mostly come from projectile being flung at rapid speeds within the tornado, along with the fact that within the vortex will be winds strong enough to cut through flesh, armor and various types of defenses.

  • Name Of Spell: Gravity Push
    Type: Essential Aether Magic
    Class: Material
    Skill Range: Beginner
    Effects: By guiding a fine sum of Aether particles towards a small target, The Iramasha in question can trigger the element of gravity to be summoned from their material prowess. With this, they'll be able to direct it to a foe or object in order to increase the amount of pressure baring down on them. In turn, it would act as a constriction type of spell because it is meant to restrict and limit their movement. As, with this spell, they increase the gravity around their mark by upwards of three to five times earth's gravity.

  • Name Of Spell: Healing Hand
    Type: Essential Aether Magic
    Class: Immaterial
    Skill Range: Advanced
    Effects: A very simple yet very useful spell which focuses on the metaphysical aspects of healing. By using the aether around them the Iramasha is able to create a field around the wound and reconstruct whatever is enveloped in this field. This field is usually defined by the formation of a glowing light which emanates from one hand to the other which envelops whatever it is reconstructing. Masters of the Aether Magic can even use Aether Stones as conduits to create the markers and reconstruct whatever is in the field. This spell can easily be employed by armies to keep them healed and in perfect fighting condition when fighting. Grand Masters don't even need conduits and can just will this field into existence.

    This spell can also be applied to objects, not just people as it allows for both inanimate and animate objects to be reconstructed.


» Aether Arts Techniques & Abilities (You can add in Aether Arts abilities and techniques here.)


» Aether Stones: (What type of control, abilities or stones does your Iramasha produce from this racial ability? Feel free to put them here)

» Aether Mind: Only Iramasha are able to otherwise communicate with Aether Energy due to the composition of their ethereal bodies. Because of this, they are often able to form their own networks of telepathic communication with one another. These can be small or vast depending on the way in which they are maintained, created or used for. Often times they are used in mass because it is their way of transferring knowledge, information and feeling through secure and closed means of networks. And because of the low energy it takes, most Iramasha can use Aether Mind so long as they are conscious.

However, the more vast it becomes, the more strain it is to maintain. Imagine attempting to host thousands upon thousands of conversations, transferals and meetings on one network. It can add up and it'll add up fast. Therefore, most often leave some form of object or energy to help manage the many different connections coming through. Such as creating an Aether Stone to help process the information on the network, or investing in a special powers to help maintain larger networks. Others tend to just be more selective in the people who are allowed into their group. As many Iramasha can create their own specialized networks with people of their choosing.

So that means Iramasha can also open this to outsiders of the Iramasha, but they must create trace amounts of Aether Energy that are synced to the person in order to allow them into their networks. These can be transferred physically, or shared through the mind by teleporation if they are able to sense the person in which they want to communicate with.

» Aether Merge: Aether Merge is the ability which allows most Iramasha to merge with one another if need be. They can perform this ritual by merging their Aether together in order form a fused being. However, it is limited to only two people at a time.

Additionally, it cannot be forced as the meeting as to be mutual. As their personalities, powers and skills will often combine as well. It is also considered an extreme act of trust, compassion, openness, and sometimes, Romanticism when an Iramasha is able perform Aether Merge because of how intimate the connection must be.

Furthermore, the combined being will a Merged Aether Class and will often take the tier of the more dominant host. There is no known time limit to the fusion, but it is possible to make them separate by injuring them to the point of submission.


VII. Aether Class


» Aether Class Name: The Angel of Life

» Aether Class Power:
  • Light of Creation:

» Aether Class Abilities: (What abilities does your Iramasha gain from this Aether Class?)

» Sub-Aether Class Power: (Sub-Aether Class Power refers to additional powers which are directly connected to your Iramasha's Element. For example, Cirno Iramasha's Aether Class was named "The Angel of The Ice". So she had Sub-Aether sorts of wind, ice, snow, cold and angelic prowess. Use something similar for your own as this section is optional.)

» Sub-Aether Class Abilities (These are just abilities that come with your Sub-Aether Class Power)


VIII. Ether Morph - Immersion


Oromis Iramasha, The Angel of Life [Long-term W.I.P] Untitl10

(You can have this release at any Aether Control, but it is recommended you have it at adept for it to be stable.)

» Ether Morph Immersion Incantation: (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph Immersion Appearance: (What does your Iramasha look like during their release?)

» Ether Morph Immersion Abilities: (What abilities does your Iramasha gain, or approve in during this release?)


IX. Ether Morph - World Fusion


» Ether Morph World Fusion Incantation: (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph World Fusion Appearance: (What does your Iramasha look like during their release?)

» Ether Morph World Fusion Abilities: (What abilities does your Iramasha gain, or approve in during this release?)



X. Ether Morph - Peak Eclipse


» Ether Morph Peak Eclipse Incantation: (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)

» Ether Morph Peak Eclipse Appearance: (What does your Iramasha look like during their release?)

Form Shift/Second Appearance

» Ether Morph Peak Eclipse Abilities: (What abilities does your Iramasha gain, or approve in during this release?)



XI. Skill Sheets


(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved.

Remove this message afterwards)

Iramasha Skill Sheet
  • Aether Control: Beginner/Adept/Advanced/Master
  • Aether Magic: Beginner/Adept/Advanced/Master
  • Aether Arts: Beginner/Adept/Advanced/Master
  • Aether Aspect: Beginner/Adept/Advanced/Master


General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


Will Skills
  • Willpower/Determination: Master/Advanced/Adept/Beginner
  • Mental Deduction: Master/Advanced/Adept/Beginner
  • Focus: Master/Advanced/Adept/Beginner


[WILL SKILLS ARE NOT FILLED IN UNTIL A MOD/ADMIN REVIEWS YOUR APP]


Roleplay Sample


» Role Play Sample:(Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)




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Last edited by Horus Sariel on Fri Mar 27, 2020 2:59 pm; edited 26 times in total
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