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Garth Ferdinand [Ziamichi- Null]
Mon Dec 27, 2010 8:43 pm
Name: Garth Ferdinand
Gender: Male
Age:19
The Host Race: Null
Gender: Male
Age:19
The Host Race: Null
Personality:After learning about the Quincy, Garth has developed a huge fixation with them. He is fueled and inspired by his emotions. He is very protective of his friends and the people around him, but is willing to make the painful decision to leave them behind when things go wrong. However, he says that he fights to become stronger to protect the people around him.
Another notable fact about Garth is that he is willing to get his hands dirty, and has no qualms in killing other Nulls and Quincy’s, or anyone who attempts to harm people he cares for.
Almost every student and teacher who knows him, but he almost never, consider Garth to be a Genius. He always feels that he isn’t worthy of this new power, and is constantly belittled and beaten by his sensei because of this. He can always be compared to a Weeping Willow, what with his sad disposition and hanging body. Almost no one would be shocked if he just went and committed suicide on day, though they’d never have a reason for it.
Garth never gives any time to himself, devoting every ounce of his strength to progressing his strength as a Null, as well as the extermination of Hollows and Arrancars. Like most Quincy’s, Garth has a huge dislike for all races, other than Human-based ones: Including Humans, Quincy and Null alike. Though he has shown to not mind Mod Souls as much as other creatures, and doesn’t mind working alongside Shinigami and Sugiura, so long as he doesn’t have to converse with them.
Garth has shown to have tremendous Integrity and Loyalty, showing up every year at his family’s gave sight on the anniversary of their death, as well as their Birthday. He always finishes a job, no matter how tedious it is, and never complains, no matter how much he dislikes what he is doing.
He is fluent in German, Italian, Japanese, and English.
Appearance: Garth, being an early made Null, hasn’t had the need to preserve his body’s age, though his may probably start around now, and still grows his hair out every now and then. He tends to leave his hair messing and unkempt, reflecting his lack of desire for personal appearance. He does though, tend to keep two locks of hair braided and tied, showing some style, though this could just be to keep his hair out of his eyes. His hair varies every month or so from thick black, when grown out, to light green, when freshly cut.
He has dark brown eyes with thick, green-shaded sunglasses covering them, and his very thin eyebrows. He has three deep, long scars across the left side of his face, with the uppermost one cutting across his left eye, though missing the retina and nerves. His lips are strangely, naturally dark shaded, while his cheeks are as pale as the moon at night.
Garth dresses in his family’s traditional WWII Military Uniform with, surprisingly, a Swastika sewn on the breast pocket. Though this could just be from his Ancestor’s days, seeing as he doesn’t like adjusting his appearance. His uniform is a Dark Bluish/Forest Green shade that contains several awards and ribbons from WWII. He also carries hints of Quincy decoration along his uniform, including the little cap, though the shading is darker than a normal Quincy, reflecting his Russian/German heritage.
Background/History: Garth comes from Mocow, Russia, though was born from Japanese and German descent, and was raised by his father Arnold Ferdinand to become a Soldier. Garth was trained from the age of four to be a soldier. Garth though, used his military knowledge, to study to become an engineer, not a flashy career like the soldier his father wished him to be.
Garth, at the age of 11, came home to tell his father that he has succeeded in building a gun from cratch and without any instructions. He returns home, only to find a Hollow standing over the mutilated corpses of his parents. The Hollow turns to leave, feeling full and sluggish, and not wanting to bother with Garth. Garth picks up his father’s gun and open’s fire, but the bullets don’t faze it at all. Just before the Hollow knocks out Garth, he grabs his father's pendulum, saying that if he can find him in the future, he’ll wager this against his life. Garth eventually is rescued by a passing Null Practitioner and pleads for him to teach him Alchemy.
While learning Alchemy, Garth starts to sense his darker Half coming to surface. The two learn of each other's existence, and Garth's teacher explains to him about the Ziamichi. He also explains to him about the Quincy, which Garth becomes very interested in them, but continues his Null training when he discovers he has no talent for it.
Garth's teacher then tells him him that he has nothing more to teach him, and says that he is off to Japan. Distraught, Garth follows him, and starts hunting Hollows in Japan.
Ziamichi Spirit: Lysine
- Description:
Personality: The perfect opposite of Garth, Lysine is very aggressive and prone to getting things his way or not at all. Their only similarity is their emotional disposition. Lysine is prone to mood swings, switching from Chronic Depressant, to Silent Killer in a Heart Beat, which is implying that he even has a heart.
Lysine embodies every sin. He loves money and women, storing hordes of both in his previous castle. He loves eating lavishing foods and places them at high prices so only he can afford to eat them.
He tends to act very foolish and childish, contrary to Garth’s always-calm demeanor (Which always irritates both of them). He's short-tempered, impulsive, and likes to intimidate those who are afraid of him. One of his most notable traits is his desire to fight, which becomes more when not engrossed in combat, as he likes to fight with anyone who pushes any of his buttons (Though most of those comments are directed at Garth). Lysine has been noted on many occasions to being rather unintelligent, and, at times, just plain stupid, though he is very quick-witted and a talented inventor. Lysine’s desire to fight is more out of enjoyment of a good brawl, and surprisingly Yusuke doesn't like killing if he can avoid it, a trait people tend to overlook due to his past.
Garth is one of the very few who knows Lysine is actually very kind, and he sympathizes with his problems in life. Though the two are prone to getting into arguments, the two actually care deeply for each other, like dear brothers.
Ziamichi History: Lysine is, in best descriptive words, Garth, from an alternate dimension manifest by Garth’s own mentality. In that world, Lysine stands above all others as a Totalitarian Dictator who guns down anyone who stands in his way, literally. The sky is forever black, due to thick clouds of smoke produced from his factories all across the nation. Of course, he isn’t alone in this world. He has killed both his family, and the reining Czar of this world, (making it seem like an alternate Communistic Russia) and forced the Czar’s only daughter to marry him, making his rein legal.
It is theorized, that the way his parent’s treated Garth, could have also been directed at Lysine in this world, and he killed them due to not having a mental Conscience like Garth.
After the Hollow killed Garth’s real parent’s, Garth’s whole mental structure collapsed, and with that, tore down the walls that manifested Lysine’s Kingdom. Good thing as well, though Lysine doesn’t think so, because at that same moment, his wife was planning a Coup de’at and was about to slit Lysine’s throat.
After his World collapsed, Lysine moved into Garth’s mind and settle down, claiming a section of Garth’s own mental structure to reform a little palace for him to live in, though he has no subjects or wife.
Ziamichi powers: Soul Sensor: Strangely enough, Lysine has the ability to sense people with, what he calls, Pronounced Souls. These types are people who have very strong desires, emotions, or mental strains on their bodies (He has noted that Garth has the most Un-Pronounced Soul he has ever met. Which could be said the Lysine has one of the most Pronounce Souls). People with strong Pronounced Souls tend to be lonely, or otherwise, dark soled beings, but they can also be people with complex mental structures as well as being with Generally High Spiritual Awareness. He can also sense which emotions rise above others in a person and can tell when people are angry, or lying, though none of these traits need to be directed towards either of them.
Unique Traits: Kanzen Reedaa Sukuriin:
Appearance:
- Spoiler:
Aimashinigami: Because Garth had zero potential as a Quincy, Lysine lets him use his own Bow and Arrow. Lysine’s Bow is constructed out of green Data Lines filled with Black energy. The colors resemble a Cero Obscura, but with Data lines from the Matrix. After forming the Bow, Garth can, using Lysine’s Spiritual Energy, manifest his own arrows that have the same appearance. The Arrows physically resemble a Quincy’s own arrows, being able to have their shape controlled, as well as their number. The arrows each possess a special power. If they hit a Body part, that limb becomes paralyzed. They do no physical damage, only shutting off the nerve signals up to the area hit (e.x. The arrow hits the forearm. The victim can lift their Bicept, but any commands directed to the forearm itself are ignored. A more powerful us, would be if the arrow hits the Spinal Cord, depending on which segment is hit, could mean very different cases.), but if the arrow hits the head, then the victim goes Comatose for the time being. The effects of the arrows last up to 2 hours, at most, giving the victim all sense of feeling and control to that limb again.
Ziamichi Skill Level: Control: Beginner/Adept/Advanced/Master
Talented Tactician: Garth has shown to be very skilled at adapting to situations, as well as devising plans 12 steps in advance. He has also shown to be able to revise plans in an instant, or notice when things go wrong, at lot faster than most people.
Talented Engineer/Reverse-Engineer: Garth's brain is like a Factory. He can always find a way to build something that he wants to, as well as redesign original products to suit his need (such as where he uses Null alchemy to make redesigned versions of Quincy abilities.)
Forms: Garth can Naturally access Lysine's Powers, but by Transforming, he can access them even more so.
- Form 1: Garth's eyebrows thicken and push forwards, like a Caveman. His hair grows wild and long and turns red. In this form, dark-red, Demonic tattoos covers his arms and torso, and his legs grow thick, blue scales. His body grows slightly taller, but no other changes occur.
- Spoiler:
Form 2:
When transforming, all of his hair falls out and re-grows out white, and the scales peel off.
Control: ten
Ziamichi Class: (Ranging from E to the weakest and A to the strongest; With S being a special class of demons. Don't do anything to this, the staff will decide how strong your demon will be from how good your application is and how good your role playing skills are.)
Drawbacks:[/b] Because the two of them relatively get along, Garth doesn't have to worry about loosing himself to Lysine. Instead, if he uses too much of his other half's powers, he suffers from serious mental fatigue. In severe cases were Garth ignores the dangers, he may push himself too far and go into a Comatose state. If it is too severe, Lysine will have take over while Garth is lost in his own Mental Flow Structure. Unfortunately, when this happens, Lysine cannot use Garth's Alchemy.
Null Powers: Brennender Stahl: A basic enchantment, the luqidified Reiatsu is used on a weapon made out of metal, or even bullets in a magazine by skilled users. Scorching hot flames engful the weapon, and a unskilled user can even burn himself. Though if used with care, the Null can withstand his own flames without taking damage.
Härtende Schicht: The first technique that is able to be used in permanent enchantments, this hardens the weapon up to a new level. Swords become sharper and harder to break, Quincy Weapons can withstand more energy before breaking, same to the weapons of a Null themselves. Without completely Pure class Reiatsu, however, the technique will run out eventually.
Zitteraal-Schicht: This coating of Reiatsu gives the weapon or object a shocking surprise. Giving of a constant current of electricity, this can be quite nasty, since it can cause numbness or even nerval damage in living things. This technique requires more control and is very difficult to be used to enchant something permanently.
Instabile Ladung: A rather mean skill, this is the basic of all bomb-techniques. The used Reiatsu is made unstable, and will collapse after a time set by the Null. It can be used on all physical objects - better to throw away the black Kimono for a Shinigami than to be blown into pieces if it is used on them. The higher the class of the Null, the better he can set the timer and the explosion force is increased.
Die Kunst der Transmutation: The ability most think of when hearing alchemy, this is the easiest to learn and hardest to master. A beginner in this discipline will be able to turn one atomic element into another one - for example, Oxygen into Copper, Copper into Iron, Iron into Helium. Even gold can be created this way, though it's hard to perform that task.
However, this is only the most basic transmutation. The spells for these are always: [german name for an element] werde [german name for an element]. To get the german names, use google translator. It's good enough for that.
Gestalt umwandeln: The second ability every transmuter can learn, this is the ability to reshape the crafted objects while they are still infused by the spirit particles used by the Null. With this, a iron plate becomes a dagger, or a copper piece a screw - the possibilities end where the imagination ends. However, complex reshapings take much energy, so use with caution.
Die hohe Kunst der Transmutation: The high transmutation is the ability to transform multiple elements at once. Once a Null grasps the basics of transmutation, this becomes easier to perform, but complex tasks can be very taxing on the body and soul. You won't be able to create or use anything, though.
Living matter can neither be used to craft something else, nor can it be crafted. If a Null uses the power to make Ground into Wood, the wood would be dead. Same goes to leather, or bones. They can be used to craft and can be crafted, but not be made alive. Transmutation cannot create life from scratch.
In practice, this technique functions like this: A normal transmutation could transform oxygen into iron, though this would take quite a big amount of energy (oxygen is hard to transmute). A high transmuter would now create the other elements needed, and would say: Sauerstoff werde Schwert! To create not only a chunk of metal in the form of a sword, but rather, a steel longsword with a leather handle, crossguard out of copper and a nice small crest from himself on the beginning of the blade. He uses Oxygen to first craft Iron, and then crafts the iron into all the other elements he needs, to finally create such a weapon. A complex transmutation requires more time and energy, of course. Still, transmutation is a rather fast skill.
Some uses would be: Create weapons out of the wall or ground, create magazines full of bullets for a gun, create even guns (complex constructions need more energy, remember that), battlestaffs - the possibilities are limited only by the Reiatsu. And the fact that nothing living can be transmuted.
Again, the spell is: [German Word] werde [German Word]. Use the google translator - or ask me if you just can't find the word. I'm german, after all.
(Most of Garth’s Original Alchemy mold around his desire to be a Quincy, as he bases them all around a Quincy’s Original Powers.
Luftwand (lit. Air Wall): Garth manifested this Transmutation around the Quincy’s Harenkyaku. By using the Hydrogen and Oxygen in the air to create water, and then immediately, Ice, Garth manifests platforms and walls with surprisingly hard density to walk on, as well as capture enemies in. The walls are each transparent, due to mostly being made out of transparent Air Particles, and are completely solid. These Walls cannot be moved around, and each has a limited diameter. This means, that if Garth wishes to use this technique to travel long distances, then he has to make many Walls to travel along. Also, unless the wall has some form of contact with Garth’s own Reishi, then the walls will melt within at most an hour.
Bluteisen (lit. Blood Iron): Garth manifested this Transmutation around the Quincy’s Ginto Boxes. By squeezing his fists tightly, the thorns on his Rings cause a good amount of bleeding to occur. Garth them flicks open his entire hand, throwing his blood at the enemy. Garth then, as the Blood leaves his hand, transmutes the blood into Steel knives. This made possible due to the Iron in a person’s blood.
- Eisbluteisen (lit. Ice Blood Iron): Instead of forming throwing knifes, like with Bluteisen, Garth creates Steel scalpels out of his blood and gives each the freezing Attribute. These Scalpels are primarily used to deliver immediate surgery during battle, without worrying about blood loss. These scalpels can be turned into projectile weapons, and can be very deadly if hit throw bloodlines, as they can stop Blood from flowing through for moments.
Schnellglas (lit. Quick Glass): These are glass tubes that contain pure Liquid Reishi that can be for immediate use. Each Liquid can be given specific transmutation commands, but only simple ones: These include Brennender Stahl, Instabile Ladung, and Zitteraal Schicht only. The Liquid, when released from the glass, instantly applies their special Transmutation onto what ever comes in contact. The effect though, is only temporary, and must be re-applied if Garth wishes for longer effects.
Knocheneisen (lit. Bone Iron): Garth manifested this Transmutation around the Quincy’s Ransootengai. Garth applies his Reishi throughout his skeletal structure to give it the density of Iron, and grows new bones around his skin, creating an armor of sorts. Because the Bones prevent his Liquid Reishi to be applied to outside sources (on account of that they cover every pore on his skin), the only alchemy he can apply is Schnellglas, as it is pre-made and ready. As long as the armor is up, Garth can keep his body moving for as long as his Reishi will allow it. As an added measure, the bones can be made to vibrate at 3 million cycles per second, increasing the bones defensive prowess even more.
- Knochen Klinge (Bone Lance, lit. Bone Sword): Garth manifested this Transmutation around the Quincy’s Seele Schneider. This Transmutation can be made either with, or without (Bone Iron) in place. Garth Focuses his Reishi around the bones located around his palms to create long, spears with no protruding edges. The spears can extend roughly one foot from his palm as a melee weapon, or can be made 8 ft long and removed from his palms to form actual lances used for hurling long distances. Just like (Bone Iron), Garth can have the Lances vibrate at 3 million cycles per second to increase its cutting power and speed.
Absolut Nein Frieden (Chaos, lit. Absolutely No Peace): This technique is still in its premature development, and is extremely dangerous at the moment (If used with any hesitation or problems during development, the attack will form and blow up in Garth’s face). Garth manifested this Transmutation around the Quincy’s Bow and Arrow. Instead of actually manifesting a Bow out of Reishi Particles, like a Quincy can, Garth turns his left hand into the ‘idea’ of a Bow. ‘Visualizing’ the Bow’s top limb extending from his index finger, while the bottom limb mirrors the direction of the top. Garth then ‘pulls’ the ‘Bow’s Strings’ which are attached to his right Thumb and Index Finger, and manifests a black orb of Pure Reishi between them. Garth will them align the invisible spacing in both extended fingers along his line of sight and fires the orb forward: The motion in like firing an Arrow from a Bow. The orb then flies 5 meters away from Garth and stops, stretching from that point, straight towards Garth’s intended target, forming an outstretched Spear in the process and stabbing the intended target. The spear, when it strikes his intended target, will literally ‘eat’ through his target’s Reishi, meaning that no barrier can be made as it will simply ‘eat’ throw it and continue. The spear cannot shatter defenses though, and actually has a limited travel distance, meaning that if the target is too far away, the spear won’t reach them. The maximum distance the spear can extend is 20 meters in any direction. The spear can be deflect to some extent, if hit with more power than is applied, if the attack comes from the side, where the spear cannot pierce from. The spear also does not have an unlimited holding capacity, and will disperse if it eats enough Reishi all at once. The maximum amounts of Reishi the spear can devour at a time is 1.5x the amount put into it, meaning that if the enemy creates a shield with more than 1.5x the amount of Reishi used in Garth’s attack, the spear will break before it will hit. The spear is still powerful enough to pierce through any substance below its maximum capacity, meaning that even an Arrancar’s Hierro is vulnerable to it.
Null Tools and Items: 1 Black Heart, a customized Monolith - it looks more like a 5 ft diameter Disk then a normal platform, and 3 sets of 12 Glass Flasks used for Schellglas. The monolith is Obsidian Black.
Roleplay Sample: (This was from an Air Gear RP I was in.)
Speeding across the rooftop, Hibino knew that his opponent was catching up. His Ball-Roller Air Trek was not built for speed, nor was it built for jumping; it was built for combat and maneuverability. He road around the rooftop until he came up to the rain gutter, there he turned around, only to be side-kicked in the stomach. He ‘flew’, the only times he ever did, were when he was thrown or knocked away, and slid against the side of the adjacent building. He leaped to the side and performed a wall-grind down the side of the building, until he landed safely in the gutter.
His opponent followed, executing a glorious wall-ride down, finishing it with a hammer kick to Hibino’s head. Hibino saw the movement, his opponent moved so fluently; the stopping point between his drop and his kick was almost erased. Hibino lifted his left leg and slammed his A-T into his opponent’s leg. The high pressure caused his Air Trek’s acceleration to kick in and he gripped the other end with his second Air Trek, performing a constant pole-grind along his leg. He continued this motion until he reached his opponent’s torso, were he did a violent kick towards his torso.
Spinning away, he pulled out his Switchblade-chain and released the blade and chain from their storage. He gripped the weight of the chain and began twirling the knife around his body, forming a sphere with the chain, and a hissing noise with the knife against the concrete. As his opponent rose up, he whipped out the knife and struck him right in the shoulder. His opponent gripped his shoulder with shock as he realized he could not move his arm anymore. “This is the Venom of the Great Snake,” Hibino said lashing his chain out more, striking the other shoulder, and then both hips. The truth to Hibino’s technique was that he was slicing with such accuracy that he was snipping the opponent’s tendons with every slash.
Hibino made the final thrust, his knife flying outward and striking the finishing move, but was shocked when a sudden bolt of electricity caused his hand to toss away his Switchblade chain.
- PockehMetal as Fuck
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Re: Garth Ferdinand [Ziamichi- Null]
Sat Jan 01, 2011 5:00 pm
Approved for 3-1+ and a Class D Ziamichi.
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
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I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
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Communication Thread
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- RænPimp Cloak
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Re: Garth Ferdinand [Ziamichi- Null]
Sun Jan 16, 2011 1:42 pm
I hereby re approve this app at the same tier and Ziamichi class.
Re: Garth Ferdinand [Ziamichi- Null]
Tue Jan 25, 2011 9:43 am
And I here-by send this application to the inactive pile...for obvious reasons.
||Kitty's Characters||
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Re: Garth Ferdinand [Ziamichi- Null]
Mon Apr 18, 2011 9:51 pm
And I hereby archive this app
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