Bleach Platinum Hearts RP
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Gamma
Gamma
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Joined : 2016-02-15
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Mon Jun 06, 2016 5:49 pm

Blue Arts - The Immaterial

Name Of Spell: Divine Intervention
Type: Essential
Class: Immaterial
Skill Range: Grand Master
Effects: Upon the activation of the spell, the Iramasha who used it will bend the very fabric of reality and illusions, in essence it is referred to as the pinnacle of Immaterial Magic. By first using a large volume of Aether the user is able to cast it through the use of a catalyst, usually done through the eye, or one of their other senses ie. Ears, Nose, Mouth and Touch. The spell was created by Astral Iramasha over eight thousand years ago to ward off death and change fate.

The spell can be used to change or alter fate, this means the user can literally change the very boundaries of space-time by overlaying the metaphysical and the physical realm. When the user desires they are able to rewrite fate by using the very thing which makes up the universe: Aether. Therefore when used the being affected will shatter like glass and disappear. Shortly thereafter the affected person will reappear or go back a short period of time. The spell is usually employed to cheat death and rewrite fate so you avoid the killing blow, but with such an effect there are drawbacks.

Firstly once the spell is used and the effect resolves the body part used as the catalyst will no longer work, so if an eye was used the ability to see out of it is gone, if an ear was used then you can no longer hear out of it and the user can only regain the sense by replacing it entirely or getting an Angel Iramasha with a Master or higher in healing to heal it for them. The spell is also limited to how far back you can change fate, there is a maximum of forty minutes backwards that you can change the events that occurred, no more than that. The spell is primarily for those with masterful control of Aether, it cannot be used by someone with lower skill since the lack of control would make it unstable and potentially erase them from existence. The spell is incredibly dangerous and to learn it one must seek out Astral Iramasha himself, who created the spell.

Name Of Spell: Healing Hand
Type: Essential Aether Magic
Class: Immaterial
Skill Range: Advanced
Effects: A very simple yet very useful spell which focuses on the metaphysical aspects of healing. By using the aether around them the Iramasha is able to create a field around the wound and reconstruct whatever is enveloped in this field. This field is usually defined by the formation of a glowing light which emanates from one hand to the other which envelops whatever it is reconstructing. Masters of the Aether Magic can even use Aether Stones as conduits to create the markers and reconstruct whatever is in the field. This spell can easily be employed by armies to keep them healed and in perfect fighting condition when fighting. Grand Masters don't even need conduits and can just will this field into existence.

This spell can also be applied to objects, not just people as it allows for both inanimate and animate objects to be reconstructed.

Name Of Spell: Warping Hand
Type: Essential Aether Magic
Class: Immaterial
Skill Range: Master
Effects: Considered the opposite to the Healing Hand the Warping Hand instead uses aether to warp, distort and break down what it is targeting. Unlike its counterpart it cannot be used as a field and is instead only able to be generated through a hand. The spell allows the user to implement aether into whatever they are touching and in doing so they can begin to break them down on a spiritual level due to the aether causing disruptions in their particles, ultimately leading to a very painful experience and a chance at death although exposure is what kills and the longer one is exposed to it the less they can handle it.

Name Of Spell: Summoning: Necropolis
Type: Essential Aether Magic
Class: Immaterial
Skill Range: Master
Effects: By using Aether to create an intangible body the user can then proceed to break the very boundaries of the metaphysical and physical realms by calling upon those who's souls have passed on. This process is not very effective in combat although is a very important spell when it comes to intelligence gathering and interrogation. The spirit is as it was when it was alive which means that the personality and psyche are exactly the same although all physical powers don't work and the spirit can only use mental powers if they possessed them when they were alive.

Name Of Spell: [What is the name of the spell?]
Type: [Personified Or Essential Aether Magic?]
Class: [Material, Immaterial, Mental or Bodily Magic?]
Skill Range: [What is the recommended skill range for this spell?]
Effects: [What effects does the spell perform?]

Red Arts - The Material

Name Of Spell: Aether Storm
Type: Essential
Class: Material
Skill Range: Adept
Effects: Aether Storm is a very powerful spell which can be used by Iramasha, the spell is reasonably powerful and begins with the user gathering a large volume of Aether above them in the lower atmosphere. This large quantity of Aether then manifests as an unstable nimbus which eventually reaches a point of being unstable. The spell is quite basic and when used it fires powerful bolts of Aether at random although stronger and more skilled users can actually bring them down at will and manipulate them.

This means an advanced user could perhaps bring them down at where he wants while a master could do that as well as manipulate the bolt's path and the shape it takes. The spell however takes time to use, while someone like a Master or Grand Master could take a couple of seconds an Adept would take a few minutes to get it set up correctly. The spell is a double-edged sword the lower you go in skill as control is lost for power. The bolts are quite powerful though, being able to bring havoc down on a large number of opponents and area which makes it great for dealing with armies and large groups although accuracy is also hard to get so against a smaller force or single opponent this spell is not the best.

Name Of Spell: Aether Shield
Type: Essential Aether Magic
Class: Material
Skill Range: Beginner
Effects: By gathering aether the user is able to generate barriers to defend against attacks or for general use. It works by collecting the required aether before exerting the will upon the aether to solidify and in doing so it forms a barrier of sorts. The strength, size and shape of the shield are all dependent of course on the skill range of the user as Grand Master's are capable of creating barriers that could withstand an assault from a Cero Oscuras which protected a large area while a beginner in this spell could form a small shield on their arm or nearby. It is a very flexible spell and it is up to the user how it is used.

Name Of Spell: Divine Punishment
Type: Essential Aether Magic
Class: Material
Skill Range: Master
Effects: A truly devastating spell, when used the Iramasha gathers Aether above them and creates a large nimbus of aether above them. Unlike Aether Storm though this spell is different in the way that it instead of creating unstable bolts the Divine Punishment focuses on more widespread destruction. The nimbus is actually a really large magnet to Aether and draws it in, upon drawing in enough strength and power the spell then concludes with a very big finale of releasing multiple large asteroid-like structures which aim towards the opponent's desired location. The spell is highly destructive although given enough power someone could still smash the asteroids into pieces.

Name Of Spell: [What is the name of the spell?]
Type: [Personified Or Essential Aether Magic?]
Class: [Material, Immaterial, Mental or Bodily Magic?]
Skill Range: [What is the recommended skill range for this spell?]
Effects: [What effects does the spell perform?]

Name Of Spell: [What is the name of the spell?]
Type: [Personified Or Essential Aether Magic?]
Class: [Material, Immaterial, Mental or Bodily Magic?]
Skill Range: [What is the recommended skill range for this spell?]
Effects: [What effects does the spell perform?]

Black Arts - The Mental

Name Of Spell: Mind Binding
Type: Essential Aether Magic
Class: Mental Magic
Skill Range: Adept
Effects: Attempting to bind other beings without the use of his mind Astral Iramasha developed this spell to be able to bind beings through targeting their mind. It works by gathering Aether and manipulating it to form chains, these chains appear to be material although in reality they have no tangibility to them and are able to faze through solid matter.

While this makes them appear harmless the true purpose is to impale the target at any point of their body and send signals to their brain through hijacking the nervous system and in doing so make the brainwaves unable to make the body move by halting the thoughts leaving the brain. This makes it incredibly useful in disabling someone although it should not be doubted that the target may be able to resist or negate the spell if their willpower and determination is beyond the user. The spell is only as strong as the user's willpower and so those that are mentally stronger can negate and resist the effects.

Name Of Spell: [What is the name of the spell?]
Type: [Personified Or Essential Aether Magic?]
Class: [Material, Immaterial, Mental or Bodily Magic?]
Skill Range: [What is the recommended skill range for this spell?]
Effects: [What effects does the spell perform?]

Name Of Spell: [What is the name of the spell?]
Type: [Personified Or Essential Aether Magic?]
Class: [Material, Immaterial, Mental or Bodily Magic?]
Skill Range: [What is the recommended skill range for this spell?]
Effects: [What effects does the spell perform?]

Name Of Spell: [What is the name of the spell?]
Type: [Personified Or Essential Aether Magic?]
Class: [Material, Immaterial, Mental or Bodily Magic?]
Skill Range: [What is the recommended skill range for this spell?]
Effects: [What effects does the spell perform?]

Name Of Spell: [What is the name of the spell?]
Type: [Personified Or Essential Aether Magic?]
Class: [Material, Immaterial, Mental or Bodily Magic?]
Skill Range: [What is the recommended skill range for this spell?]
Effects: [What effects does the spell perform?]

Name Of Spell: [What is the name of the spell?]
Type: [Personified Or Essential Aether Magic?]
Class: [Material, Immaterial, Mental or Bodily Magic?]
Skill Range: [What is the recommended skill range for this spell?]
Effects: [What effects does the spell perform?]

White Arts - The Body

Name Of Spell: Aether Regeneration
Type: Essential Aether Magic
Class: Bodily Magic
Skill Range: Adept
Effects: By focusing the Aether into their very being the Iramasha is capable of using it to make up parts of themselves which are broken or not working properly. As the entire body of an Iramasha is made up of Aether they connect with the Universal Aether around them and absorb it to rapidly fix themselves. While the spell is pretty limited to those of Adept skill due to it only working on themselves. Masters could go beyond what the spell is capable of and regenerate their entire body in a matter of minutes. While a lower level Iramasha would have trouble creating the components that they need and it would take longer or they would not be able to use it effectively to fix the problem.

Name Of Spell: Hardened Skin
Type: Essential Aether Magic
Class: Bodily
Skill Range: Beginner
Effects: Quite a basic spell which is very useful for absorbing damage. The user first gathers aether around them and creates a very small layer over their skin with it. This results in the small durable layer which can act as a layer of defence against attacks and would-be fatal wounds. The spell was created to help the Iramasha in combat situations although it can also be great for medical emergencies due to the fact this second skin can reform and keep blood inside of them and make sure nothing falls out.

Name Of Spell: [What is the name of the spell?]
Type: [Personified Or Essential Aether Magic?]
Class: [Material, Immaterial, Mental or Bodily Magic?]
Skill Range: [What is the recommended skill range for this spell?]
Effects: [What effects does the spell perform?]

Name Of Spell: [What is the name of the spell?]
Type: [Personified Or Essential Aether Magic?]
Class: [Material, Immaterial, Mental or Bodily Magic?]
Skill Range: [What is the recommended skill range for this spell?]
Effects: [What effects does the spell perform?]

CPKallday
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Wed Nov 23, 2016 12:34 am
[adm]Need to know what is going on here with this in the next three days, or I'll be putting it in the archives.[/adm]


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Wed Apr 19, 2017 11:22 pm
[mod]As there hasn't been any update, gonna go ahead and archive this.[/mod]


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