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Noctis Soul Sorcery
Tue Aug 18, 2015 11:11 pm
Ok so these are kind of old so im sure they are going to need to editing and sense its a lot im going to split it into sections for whoever checks them.
- Set1:
- Name: Energy Becon
- Type: Support
- Incantation: industria sigillum
- Effects: A Pentagram of 5 seals will form around Noctis with him in the center this will form a flux of magic using the energy all around to push out a high energy level. This makes it harder for people to sense Noctis or also allows for him to easily attract prey to his location. The lines of the Pentagram will glow black with the seals at the points each glowing red.
- Notes:
- Name: Dire Radiance
- Type: Support
- Incantation: dira radium
- Effects: This spell cause light from the stars to lance down and bath a person in light. This can then work in two ways. Noctis can use this spell to mark a target so that he can even find them in the dark. Or he can use it on himself so that others may be able to find him. Though when Noctis does use this spell on another person, the closer that person gets to him the brighter the light gets.
- Notes:
- Name: Dire Radiance Heal
- Type: Heal
- Incantation: Dira radium sana
- Effects: This is a follow up spell of Noctis that can only be used once the Dire Radiance spell has once been used. As after Noctis has done the first spell he can then follow up with this spell to heal himself or his allies. As with this spell as long as the first spell is activated the one it is activated on will get healed. Though this spell does take some post to heal major wounds it can easily heal up minor to medium wounds in 1 to 3 posts. Though keeping this spell activated for longer than 6 post can be very dangerous.
- Notes:
- Name: Hell Fire Burst
- Type: Offensive
- Incantation: Infernalis argue
- Effects: Noctis starts this spell by pointing his finger at something. He will then proceed to say the incantation and as that is done. When all of this is done whatever thing that Noctis figure is pointing to will then burst instantly into flames. Though the flames from this fire are not regular flames. As the fire used in this spell are that of hell as they take on a black purplish color.
- Notes:Nothing is special about Hell Fire in this spell but the fact that it is more intense then regular fire meaning it will be harder for the fire to be put out. But one with a tier of at least 3 sub tiers bigger then Noctis could just use their spirit pressure to completely put it out.
- Name: Armor of Agathys
- Type: Defensive
- Incantation: Nigrum glacies armaturam
- Effects: A strange darkness will start to cover Noctis up to 2 meters from his body all around. Once anything gets into the range of the darkness they will instantly start to feel the intense coldness of the darkness as the darkness completely lowers the temperate to a drastic temperature of -273C. Though those with a higher spirit pressure can use that to stop the effects of the spell.
- Notes: This spell only last 5 post.
- Name: Armor Freeze
- Type: Offensive
- Incantation: Nigrum Frigidus
- Effects: This spell can only be done after the Armor of Agathys spell is activated. As when this spell is done all those that are in the darkness, will then start to have their body freeze into the ground making it hard for them to move. But the ice that is freezing them is no regular ice. As this Ice is a pure black ice that will feel as though it is burning the body of those that it is frozen to.
- Notes:
- Name: Dread Star
- Type: Offensive
- Incantation: terror stella
- Effects: Using this spell an blue and white orb the size of a basketball will be made. This orb will then start to swirl around the enemies of Noctis. This orb will not only be able to distract the enemy as the light of the orb is bright enough so that if one stares at it, they could be shortly blinded. But the main offensive purpose of this spell is that it shoots out energy blast equal to a Cero of a Vizard the same tier of Noctis.
- Notes: The orb is pretty much pure energy and can be absorbed or destroyed. And only last for 5 post
- Name: Energy Becon
- Set 2:
- Name: Star Explosion
- Type: Offensive
- Incantation: stella FRAGOR
- Effects: This is a spell that Noctis can only use when the Dread Star spell is activated. This is a spell that will cause the ball of energy from the dread star to explode in a big burst of energy that will hit everything in 3 meter radius of it.
- Notes:
- Name: Flames of Plegethos
- Type: Offensive, Support
- Incantation: Flamma Phlegethos
- Effects: Once this incantation is said Noctis is able to breathe out, or shoot from his hands liquid fire. Once this liquid hits something that it is flammable it will instantly set it on fire. Though liquid fire is more of a Hassel to deal with than normal fire. As this fire takes way more water to deal with and must be of 3 sub tiers higher then Noctis to be put out by water.
- Notes:
- Name: Fiery Bolt
- Type: Offensive
- Incantation: Aurea Flamma egressus
- Effects: This spell will allow Noctis to shoot a golden bolt of fire at his targets. Once this fire hits a target it will instantly start to spread to people all around the first one hit. Nothing is special about the fire but its golden color and the fact that it jumps from person to person making it a very deadly spell when It comes to hitting a crowded place.
- Notes:
- Name: Frigid Darkness
- Type: Support
- Incantation: Velum umbrarum
- Effects: This is a spell of Noctis that will cause the shadows to form a cloak and rap around the target of Noctis. This veil of shadows will not only restrict the vision, sight, and movement of the target but it will also make it harder for them to fight. Meaning that Noctis know has the perfect time to do a follow up attack.
- Notes:
- Name: Ethereal Stride
- Type: Support
- Incantation: vivos passu
- Effects: This spell allows Noctis to shift his body out of phase with the world for an instant. This will allow for him to teleport a short distance. And when Noctis comes to reappear he will be out of phase with the world and untouchable for the post him comes back into the world.
- Notes: When using this spell Noctis can only teleport up to 10 meters
- Name: Hunger of Hadar
- Type: Offensive
- Incantation: Regni tenebrarum
- Effects: With this spell Noctis will create a zone of complete darkness. This zone will be 6meters in every direction from Noctis current location of the spell. This spell will also bring forth shadow bats with very large fangs that are hard to see as long as people are in the darkness zone.
- Notes: The Shadow Bats are equal to a 3-1 tier. This spell can only last 5 post with a 3 post cool down.
- Name: Fey Switch
- Type: Support
- Incantation: Cie populi
- Effects: Once this spell is activated Noctis will then be able to switch places with one person no matter where they are. Meaning that Noctis could switch places from the Demon world even though he is on Earth as long as the person lets the spell go through. As one could use will power to stop the switch if they have a will power higher than that of Noctis.
- Notes:
- Name: Star Explosion
- Set 3:
- Name: Curse of the Beast
- Type: Offensive, Summoning
- Incantation: Vocant bestiae
- Effects: This spell will allow for Noctis to bring forth 3 dark wolfs. These wolves will then proceed to attack anyone that they see that is not Noctis. Making this a dangerous spell to use around allies.
- Notes: The wolves are 2-3 tier
- Name: Howl of Doom
- Type: Offensive
- Incantation:
- Effects: With this spell Noctis will unleash a devastating shout. This shout is able to crack stone and blow back people making it a good spell to use when Noctis wants a person to back away from him. As This spell could easily push something weighing 3000 lbs back as though it was a piece of paper.
- Notes:
- Name: Curse of Black Frost
- Type: Support
- Incantation: Nigrum glacies agro
- Effects: This spell will cause a fence of sharp black frost needles around Noctis foe. These needles will slowly freeze the foe and each time the foe touches one of the ice sickles It will make all of the ones around him start to grow longer and sharper and speed up the time of the freezing.
- Notes:
- Name: Iron Spike of Dis
- Type: Summoning
- Incantation: Facite rubrum ferrum
- Effects: This spell will bring forth a six foot long spear of red iron. This spear will fall from the sky right next to Noctis so that he may grab it to do battle.
- Notes: Nothing is special about this spear but that it is very resistant to fire.
- Name: Sign of ill omen
- Type: Offensive
- Incantation: Rune de unguibus
- Effects: Noctis will start by drawing a quick rune in the sky with his finger. This rune will show up orange in the sky. Once the rune is drawn Noctis will then finish saying the incantation as the rune sends out a shot of 5 spikes at whoever Noctis has chosen to target. The spikes will then continue to chase the target as they are chasing after the persons spirit pressure.
- Notes: The spikes are 5 inches long and made out of solid iron.
- Name: Coldfire Vortex
- Type: Offensive
- Incantation: GURGES de glacies Ignis
- Effects: With this spell a vortex of blue fire will star to form around the target of Noctis. This vortex will be spinning at about 160 mph making it hard for the target to just walk out of the fire. To add on to that, this is not any regular fire. This fire is blue and also freezes the things that it touches instead of burning them. This also means that inside the vortex the longer that the target is trapped the colder it will become inside possibly even freezing them in their tracks if they can’t stop or get out of the vortex.
- Notes:
- Name: Shielding Shades
- Type: Defensive
- Incantation: Umbras tueri me
- Effects: This spell will allow for Noctis to take the shadows around him and form them into a shield of some sort. This shield is able to range in sizes as being the size of a table or even being the size of a whole dome that covers Noctis. Though the shield can’t be any longer or wider than 3 meters. Though this shield is easily able to take on attacks of equal tier unless they are light based attacks.
- Notes:
- Name: Curse of the Beast
- Set 4:
‘- Name: Thirsting Maw
- Type: Offensive Summoning
- Incantation: Educ sanguinem lactantem hirudo mortis
- Effects: While saying the incantation Noctis will flick his wrist. A red eel like creature will come forth from Noctis palm. After this Noctis will then be able to shooe the eel like it was a spear (Think Scorpion). If the eel is able to connect to an actual living being it will then start to suck their blood and energy giving it to Noctis.
- Notes: The eel may only expand up to 5 meters
- Name: Thirsting Tendrils
- Type: Offensive
- Incantation: Radices hominis comedere carnes
- Effects: Green plant like roots will start to sprout from the palm of Noctis hand and go into the ground. They will then sprout from the ground under the targets of Noctis. These roots will then leach onto the targets as their sharp thorns tear into the skin of the targets. They will then proceed to draw the blood from the Targets making them slip into a deep sleep.
- Notes: Noctis movement is restricted as long as this spell is active
- Name: Warlocks Bargain
- Type: Offensive, Support
- Incantation: Vinculum dolor
- Effects: A bolt of red energy will be shot from Noctis hand. If this bolt happens to hits Noctis target, he and that person will become bonded in a way like no other. As from now until the spell is deactivated when ever Noctis takes pain the one he is bonded to will feel the pain two times as worse.
- Notes: This spell can be broken through will power and other things. Like those with a higher spirit pressure and will power should easily be able to break this spell. While those with a way higher tier then Noctis wont even be effected
- Name: Ravens Glamour
- Type: Support, Illusion
- Incantation: Illusio deceptio
- Effects: Noctis will suddenly teleport up to 10 meters of where he is standing. But this is not just any teleport. As a image of Noctis will be left behind in his exact place as though he never left. This allows for it to seem as Noctis is still there.
- Notes: This illusion will stay for up to 2 post unless disturbed
- Name: Spiteful Darts
- Type: Offensive
- Incantation: Tela conspuere dolor
- Effects: Scores of Large orange darts will start to shoot towards Noctis targets. These darts will be regular size darts being at 5 inches and very deadly when they hit. As they are being shot at speeds of about 120 mph. These darts will appear in front of Noctis before they shoot off giving the opponent a chance to get away from them.
- Notes: Up to 600 darts can be shot over 3 post with this spell.
- Name: Thirsting Maw
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Posts : 831
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Re: Noctis Soul Sorcery
Sat Aug 22, 2015 9:08 pm
Energy Becon - how can it make him harder to sense if energy is oozing into his surroundings? - the descriptions a little unclear, which points glow red?
Dire rediance - how does one go about marking someone? And does the light that mark them keep up with their location regardless of where they are? Be it under ground or in another dimension?
Dire rediance heal - just break it down for me for ease of reference. How many posts healing a limb would take, a cut and such. Minor to medium isn't too concreate as my definition of medium will differ from yours.
Armor of ag - Wouldn't the temperature affect your character too?
Flames of Plegethos - no such thing as liquid fire. I think you seek lava?
Frigid Darkness - Illogical really. If the veil covers an opponent then how can your character attack without destroying the veil? Either way, needs a post count that it lasts for.
Ethereal Stride - I'm going to straight up deny that technique because limiting it wouldn't have the effect that you seek and teleportation that it involves can give you a very unfair advantage in combat. If you believe you can nerf it to an acceptable degree where its fair for both ends, I might consider it, right now its a no.
Feel free to mail me if you need help with makingg it reasonable.
Hunger of Hadar - I'm guessing the bats have no special abilities aside from scratching and stuff!
Fey Switch - Denied.
Curse of the Beast - I don't like wolves that have been conjured through magic to have a tier bound to them unless you plan on making NPC profiles for them. The energy they reflect will be dependant on your characters tier.
Howl of Doom - how often can this be used?
Iron Spike of Dis - might want to include fire resistance in the actual effect, as oppose to the note.
Coldfire Vortex - so it's not fire then? More like liquid nitrogen?
Thirsting Maw - does it require direct contact with your character to give him the stolen energy?
Ravens Glamour - I don't like the word teleport. Make it move at very high speeds to the other location.
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Any techniques that I haven't mentioned are reasonable.
Dire rediance - how does one go about marking someone? And does the light that mark them keep up with their location regardless of where they are? Be it under ground or in another dimension?
Dire rediance heal - just break it down for me for ease of reference. How many posts healing a limb would take, a cut and such. Minor to medium isn't too concreate as my definition of medium will differ from yours.
Armor of ag - Wouldn't the temperature affect your character too?
Flames of Plegethos - no such thing as liquid fire. I think you seek lava?
Frigid Darkness - Illogical really. If the veil covers an opponent then how can your character attack without destroying the veil? Either way, needs a post count that it lasts for.
Ethereal Stride - I'm going to straight up deny that technique because limiting it wouldn't have the effect that you seek and teleportation that it involves can give you a very unfair advantage in combat. If you believe you can nerf it to an acceptable degree where its fair for both ends, I might consider it, right now its a no.
Feel free to mail me if you need help with makingg it reasonable.
Hunger of Hadar - I'm guessing the bats have no special abilities aside from scratching and stuff!
Fey Switch - Denied.
Curse of the Beast - I don't like wolves that have been conjured through magic to have a tier bound to them unless you plan on making NPC profiles for them. The energy they reflect will be dependant on your characters tier.
Howl of Doom - how often can this be used?
Iron Spike of Dis - might want to include fire resistance in the actual effect, as oppose to the note.
Coldfire Vortex - so it's not fire then? More like liquid nitrogen?
Thirsting Maw - does it require direct contact with your character to give him the stolen energy?
Ravens Glamour - I don't like the word teleport. Make it move at very high speeds to the other location.
-------
Any techniques that I haven't mentioned are reasonable.
Re: Noctis Soul Sorcery
Thu Aug 27, 2015 2:37 am
[adm]I'm tossing this into archives since Elendril has left the site.[/adm]
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