- UrufuExperienced Member
- Joined : 2010-06-03
Posts : 576
Age : 30
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BloodMetal
Mon Dec 13, 2010 2:29 pm
Store Template
Post Count: 348
Name Of Store: BloodMetal
Description: This shop was opened by Urufu and The Blacksmith, with partial funding provided by the rest of The Coven. It is simply a store for The Coven to make a bit of profit by selling what The Blacksmith creates using the materials found in The Oremine. An olden-style shop, it sells Weapons and Armors used by old knights of the ancient day, although 'suped-up' a little to match the new worlds sophisticated weapons. Special Enchantments and smithing styles help keep the weapons and armors in top shape and may even provide an added ability or two.
After careful deliberation, the Store was eventually put up in Fuma Park. It is an area where there are usually many people, and many customers. The shop does not disciminate between species, and anybody can buy from them. Although yen is preferred, there is an occasional deal that can be made to purchase items with a quantity of Blood from the customer.
The shop itself appears pretty basic, a simple wooden shack. Underneath the shop, however, is a large cavern that holds the shops wares. The Shack is simply a large stairway's doorway.
Owner(s): Co-owned by Urufu and The Blacksmith, partially owned by The Coven
Location: Fuma Park
Notes: None
Post Count: 348
Name Of Store: BloodMetal
Description: This shop was opened by Urufu and The Blacksmith, with partial funding provided by the rest of The Coven. It is simply a store for The Coven to make a bit of profit by selling what The Blacksmith creates using the materials found in The Oremine. An olden-style shop, it sells Weapons and Armors used by old knights of the ancient day, although 'suped-up' a little to match the new worlds sophisticated weapons. Special Enchantments and smithing styles help keep the weapons and armors in top shape and may even provide an added ability or two.
After careful deliberation, the Store was eventually put up in Fuma Park. It is an area where there are usually many people, and many customers. The shop does not disciminate between species, and anybody can buy from them. Although yen is preferred, there is an occasional deal that can be made to purchase items with a quantity of Blood from the customer.
The shop itself appears pretty basic, a simple wooden shack. Underneath the shop, however, is a large cavern that holds the shops wares. The Shack is simply a large stairway's doorway.
Owner(s): Co-owned by Urufu and The Blacksmith, partially owned by The Coven
Location: Fuma Park
Notes: None
- UrufuExperienced Member
- Joined : 2010-06-03
Posts : 576
Age : 30
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Re: BloodMetal
Tue Dec 14, 2010 10:15 am
BloodMetal Inventory List
Weapons
Swords
Suraibā - Silver
Sutorando - Strand
Rezā - Leather
Kurībā - Cleaver
Shortblades
Shinkirō - Mirage
Sekitsui - Spine
Beākurō - Bear Claw
Sukinā - Skinner
Staves
Gōrudofezā - Gold Feather
Hika chūsha - Hypodermic
Ten doriru - Heaven Drill
Hikaru - Glimmer
Bows
Mūn senkō - Moon piercer
Doragonhāto no moji retsu - Dragon Heart String
Axes
Sukaiburēka - Sky Breaker
Barēburēka - Valley Breaker
Hammers
Borudākurasshā - Boulder Crusher
Jigoku no chikara - Hell Force
Armor
Helms
Fezākyappu - Feather Cap
Shadousuteppā - Shadow Stepper
Bracers
Supaidā - Spider
Parusu - Pulse
Chestpieces
Hātobīto - Heartbeat
Karuto - Cult
Leggings
Tengoku no gurībusu - Heaven's Grieves
Kikkusutāto - Kick Start
Shields
Hansha – Reflection
Tātorusheru - Turtle Shell
Enchantments
Elemental
Blaze, - This allows for the item to burst into a heatless fire that does no damage to the user or item itself, though against an opponent or something else it will burn as a normal fire does.
Storm - This generates a bolt of electricty from the tip of the item and fires it wherever the weilder wishes.
Singe - This is an enchantment which can generate and eject a stream of fire from the tip, face, or edge of the item it is applied to.
Physical Traits
Vitae - This allows for the user to make the blade much lighter by pushing their reiatsu into it (similar to a zanpakuto).
Progression - This ensures the blade never dulls and if chipped or broke, the blade can be repaired with the user's reiatsu (although the more damaged the sword is, the more reiatsu is required to fix it),
Project - This allows the user to clone the item using their reiatsu as a source of energy.
Backbone - This enchantment allows for the item to automatically teleport to them when they so choose it. Of course, the farther it is, the more reiatsu is required to summon it.
Mountain - This is a size changing enchantment that allows the user to extend or shrink an item's size using their reiatsu.
Drill - This is an enchantment to cause the applied item to rotate at incredibly high speeds.
Destiny - This is an enchantment which allows for the item to strengthen anytime reiatsu is pushed into it.
Guts - This is an ability it posesses that can break through the armors or shields (including hierro) of a foe that is one (or more) tiers lower then the weilder.
Crush - This is an enchantment which grows a certain face on an item, to provide maximum damage when it is used to strike something else, or perhaps be used defensively.
Repel - This enchantment repels the user from the earth, and fly.
Shadow - This is an enchantment that allows for the user to become completely invisible (surpressing reiatsu, scent, sounds, and sight of the user) to the foe, although only while in the shadows. The moment the user attempts to use an attack that uses reiatsu, they will be visible. If the user touches the foe, they will be visible.
Stick - This is actually a fullbody enchantment. Whatever the user is touching can be stuck to the user if they so choose, which allows for them to climb walls, carry things without bags, etc.
Flit - This enchantment is usually found on boots or something near the feet, which allows for incredibly quick movements by the users.
Energy
Arch - Arch allows for the user to pump their reishi into it and fire it off in crescent waves, or use the blade as a catalyst for a similar attack.
Push - This is used to amplify magical energy and widen it's radius.
Burst - This enchantment is activated by a mental command (it's name). A simple eruption of reiatsu will burst forth form the perimeter of the item, which can be used to repel other things.
Concussion - This enchantment generates a burst of sound form a single focal point on the item, which can be used to repel or attack point-blank.
Reverse - This is the ability to reflect attacks as long as the user has the exact same amount of energy to use to repel it.
Custom
Weapons
Swords
Suraibā - Silver
- Spoiler:
Suraiba is a 2'6" blade, carefully folded 11 times to make sure the blade is near indestructable. The blade itself is very slim, crafted for high speeds and high offence, but little defence. An edge spikes from the bottom of the blade, which could be used to catch and deflect other blades. Suggested for Assassinations or something similar. The handle itself is also very slim, made for roughly one hand, though two could be used if the weilder has small hands. The hilt is also small, which provides small defence but allows for fast movements. A counterweight on the end provides good recoil-protection. An etching can be found at the base of the blade, which provides the special ability Arch. Arch allows for the user to pump their reishi into it and fire it off in crescent waves, or use the blade as a catalyst for a similar attack.
Suggested Tier: 3-3
Price: 12,000 Yen
Sutorando - Strand
- Spoiler:
Sutorando is a very long sword. Nearly six feet long, the blade has been folded 8 times to provide a very high durability. In the style of a Nodachi, it is suggested that only those with high strength weild this sword, for it is intended for one handed use. Some may find it difficult to weild such a long sword. This sword actually has two enchantments on it. The first is Pendent, which allows for the blade to be converted down to a much smaller, key-chain sized pendent or charm. The second is Vitae, which allows for the user to make the blade much lighter by pushing their reiatsu into it (similar to a zanpakuto).
Suggested Tier: 2-2
Price: 15,000 yen
Rezā - Leather
- Spoiler:
Reza is a very particular blade. 2 feet long, it has many curves and spikes within the blade's structural design for ripping and tearing at flesh on both the initial slash or stab, as well as the pull-out from flesh. Red and black in color, the blade sports a demonic style, including an eye in the center of the hilt, surrounded by what appears to be folded bat wings. This eye can't actually do anything, but it gives the blade an unnerving appearence nonetheless. The handle is very thin, though long, and is wrapped in what appears to be bandages. The pommel has the same visage as a bat or raven's claw. This blade contains only one enchantment, Progression, which ensures the blade never dulls and if chipped or broke, the blade can be repaired with the user's reiatsu (although the more damaged the sword is, the more reiatsu is required to fix it),
Suggested Tier: Any
Price: 17,000 yen
Kurībā - Cleaver
- Spoiler:
Kuriba is a very particular blade. The handle itself is nearly 2 feet long, and wrapped in a black cloth. The blade is roughly a foot and a half wide, and five and a half feet long, ending in a hook-like protrusion. At the base, there is a semicircle notch cut out, the purpose of which is unknown but assumed to be for decapitation. A large circle is cut out from the end of the sword, assumed to lessen the weight and keep the blade balanced. A stationary war machine, this blade can be weilded by only the strongest of fighters, and used efficiently by even less.
Suggested Tier: 1-3
Price: 20,000
Shortblades
Shinkirō - Mirage
- Spoiler:
This dagger is roughly 1 foot long, with a widened tip to ensure maximum damage possible. The handle is quite stable, which is the mark of a very skilled craftsman, seeing as there are two smaller blades in the hilt that can be retracted and deployed to catch blades or surprise the opponent. The special ability of this dagger is called Project, which allows the user to clone the entire dagger using their reiatsu as a source of energy.
Suggested Tier: 4-1
Price: 10,000 yen
Sekitsui - Spine
- Spoiler:
This dagger is roughly 9 inches long, with a blade that starts at 3 inches of width and grows into a very fine point. A spine-like structure projects from the center of the blade, which actually houses it's enchantment Backbone. This enchantment allows for the user to throw their dagger, and have it automatically teleport back to them when they so choose it. This is very useful for allowing the dagger to appear whenevery they need it. Of course, the farther it is, the more reiatsu is required to summon it.
Suggested Tier: 5-2
Price: 10,000 yen
Beākurō - Bear Claw
- Spoiler:
The Bear Claw is a special weapon modelled after the claws of a terrifying animal. Three long blades extend from the handle, which is a horizontal bar of sorts that the user holds onto with a tight fist. These claws are very sharp and tough, and roughly 6 inches long each. The special ability is Blaze, which allows for the blade to burst into a heatless fire that does no damage to the user or weapon itself, though against an opponent or something else it will burn as a normal fire does.
Suggested Tier: 4-3
Price: 15,000 yen For Two, 9000 yen for One.
Sukinā - Skinner
- Spoiler:
Sukina is a simple, double-sided throwing knife. black in color, the blades curve to ensure maximum efficency in flight, as well as the possibily of rotation. Each blade is nearly 6 inches long, the total length of the knife being a foot and four inches. Attached to this blade is the Backbone attachment, similar to Sekitsui.
Suggested tier: 5-2
Price: 10,000 yen
Staves
Gōrudofezā - Gold Feather
- Spoiler:
This weapon was inspired by a Halberd, but drastically modified to suit someone who has a more 'hands-on' approach to combat. Relatively shorter then a halberd, Gorudofeza is only 4 feet long. The blade is a multicolored abomination of spikes and curves that can be used for unlimited purposes, though the main would be catching other blades or ripping open the guts of an opponent. The wide blade could also be used as a shield. The enchantment attached to this blade is Storm, which generates a bolt of electricty from the dual-pronged tip and fires it wherever the weilder wishes.
Suggested Tier: 3-3
Price: 15,000 yen
Hika chūsha - Hypodermic
- Spoiler:
A long scythe with an oddity of three blades (one on top of the other in sequence), Hika chusha is completely bloodred with the occasional strip of silver. At the end of the scythe is a very long chord (roughly 9 feet long) that is strong enough to allow the user to swing the scythe by it. The chord can also be stored inside the hollow of the scythe's pole. The enchantment on this weapon is not on the scythe itself, but actually the rope. Mountain is a size changing enchantment that allows the user to extend or shrink an item's size using their reiatsu.
Suggested Tier: 3-3
Price: 15,000 yen
Ten doriru - Heaven Drill
- Spoiler:
This lance is the drill that will pierce the heavens. Fitted with an enchantment to rotate upon command at whatever speed the user chooses (Drill), it is also fitted with Backbone. Combined, the lance can be very deadly against someone who isn't expecting it. Seven feet long, the lance is painted to reflect sunlight quite well, which can help blind the opponent.
Suggested Tier: 2-3
Price: 19,000 yen
Hikaru - Glimmer
- Spoiler:
This is a very special weapon sold at BloodMetal. Instead of being purely offensive, such as the other weapons, it is actually more magic-based. A gem located at the top (held in a fixture of four perpindicular blades) is used to amplify magical energy and widen it's radius. This ability is known as Push can be used with anything from Kido to Cero, as long as it is magically based. The staff itself is six feet long, and pure black, the gem an off-white egg.There isn't much description to it besides that.
Suggested Tier: 5-5
Price: 15,000 yen
Bows
Mūn senkō - Moon piercer
- Spoiler:
Fully reinforced with a carbon-titanium alloy, this bow is quite strong. In fact, if one so chose to have to use it as such, it could be used to defend against blades. With a maximum firing distance of 200 meters normally, this distance can be increased with reiatsu. Because the maximum distance can be increased this bow has the enchantment Destiny, which allows for it to strengthen anytime reiatsu is pushed into it.
Suggested Tier: 4-3
Price: 17,000 yen
Doragonhāto no moji retsu - Dragon Heart String
- Spoiler:
Crafted with the likeness of a dragon, this bow has three special abilities. The first is Blaze, similarly to Baekuro, except for the application. Instead of setting the bow on fire, everything fired from it gains the Blaze enchantment automatically. It also has the Backbone application, similarly applied. As long as the arrows are not destroyed, they can be retrieved. The final ability on this bow is Singe, which can generate and eject a stream of fire from the tip of the bow.
Suggested Tier: 2-3
Price: 20,000 yen
Axes
Sukaiburēka - Sky Breaker
- Spoiler:
This twin bladed battle ax is roughly 3 feet long with a foot and ahalf blade width. The blades are very sharp and strong, capable of cutting through solid stone with ease. Although designed to look very implausible, the blades design can be used elaborately, catching blades and whatnot. If so much as a chip appears on the blades edge, fear not. It can be repaired using the Progression enchantment interwoven into the weapon. Be warned, this blade is very heavy!
Suggested Tier: 3-3
Price: 13,000 yen
Barēburēka - Valley Breaker
- Spoiler:
This single bladed axe is much smaller then Sky breaker. Reaching 2 feet in length and 1'4" blade width, it is intended to be weilded with one hand (and perhaps a shield in the other). Similar in ability as Sky Breaker, this is merely the one handed version of it, albeit a different enchantment and addition. The enchantment is Arch, and the addition is a small knife which can be attached and unattached from the edge of the blade on the opposite side of the main blade.
Suggested Tier: 4-1
Price: 14,000 yen
Hammers
Borudākurasshā - Boulder Crusher
- Spoiler:
A black mace with inch long spikes, this weapon is weilded one handedly and can be quite devestating in the right hands. A mace is typically used to reduce armor to a redundant piece of tin foil, and this mace is no exception. In fact, Guts is an ability it posesses that can break through the armors or shields (including hierro) of a foe that is one (or more) tiers lower then the weilder.
Suggested Tier: 3-3
Price: 14,500 yen
Jigoku no chikara - Hell Force
- Spoiler:
A 3 foot shaft ended with a dual-head (spiked on one side and flat on the other), this hammer is quite deadly. The curved shaft is made specifically to deflect blades by drawing it down towards the head. The handle has a spiked ring at both the hilt and the pommel. A very special enchantment is added to this hammer, called Crush, which makes the head of the hammer grow to whatever size the user wishes (provided they have the reiatsu for it). This means the small, flat panel of the head can be used to crush things much larger then one would expect.
Suggested Tier: 3-3
Price: 14,500 yen
Armor
Helms
Fezākyappu - Feather Cap
- Spoiler:
This helm is always custom made for the buyer, as is all helms, so there is no need for any sizes. A simple helm with wing-like obtrusions from each side of the head painted a solid gold color. This helm has two enchantments on it, Repel and Mountain.The first allows for the user to fly, and the second allows for the wings on the helm to grow quite large, acting as a shield of sorts.
Suggested Tier: 3-2
Price: 12,000 yen
Shadousuteppā - Shadow Stepper
- Spoiler:
This is a very unusual Helm. Aside from providing the normal protection a helm would, this one provides a slightly different type of defence. Shadow is an enchantment that allows for the user to become completely invisible (surpressing reiatsu, scent, sounds, and sight of the user) to the foe, although only while in the shadows. The moment the user attempts to use an attack that uses reiatsu, they will be visible. If the user touches the foe, they will be visible.
Suggested Tier: 5-5
Price: 15,000 yen
Bracers
Supaidā - Spider
- Spoiler:
These red, leather braces (which are attached to the arm by leather chords) are for one essential purpose. Protecting the wrist and forearm. From the sides protrude a black spike every two inches one both sides and the top. These spikes can provide a touch of offence to the defensive tactics of such bracers. The enchantment on these bracers is called Stick, and is actually a fullbody enchantment. Whatever the user is touching can be stuck to the user if they so choose, which allows for them to climb walls, carry things without bags, etc.
Suggested Tier: 4-3
Price: 15,000 yen
Parusu - Pulse
- Spoiler:
Simple, brown leather bracers that cover the wrist and forearm sufficiently, these bracers are very thin. Despite this, the simple golden glyphs provide the true defence. When activated by the mental command Burst, a simple eruption of reiatsu will burst forth form the circumfrence of the bracers, which can be used to repel other things.
Suggested Tier: 4-1
Price: 15,000 yen
Chestpieces
Hātobīto - Heartbeat
- Spoiler:
This armor covers the entire torso area, and strips of metal provide minimal protection towards the hip and groin area as well. Perfectly defined for whoever buys it (custom made), and defines all of their muscle. The special ability of Hatobito is called Concussion, and it allows for the user to create a burst of sound from their armor to repel whatever comes near it.
Suggested Tier: 5-1
Price: 13,000
Karuto - Cult
- Spoiler:
A very deep color of red emblosses this armor, which actually includes bracers as well as the chest piece. On the right side are several sharp blades, which is the offensive side. The left is the defensive side. Both sides hold seperate enchantments (Mountain on the right and Crush on the left).
Suggested Tier: 2-1
Price: 30,000
Leggings
Tengoku no gurībusu - Heaven's Grieves
- Spoiler:
These silver leggings (which are worn to protect the shins and calves) are inlaid with golden sigils and crests, which hold the enchantment Flit, which allows for incredibly quick movements by the users.
Suggested Tier: 3-2
Price: 15,000
Kikkusutāto - Kick Start
- Spoiler:
Long and silver, these leggings cover the entire leg as well as foot, held in place tightly from leather straps. The enchantments on these leggings and boots provide incredibly speed (Flit) as well as a powerful burst of reiatsu to help block techniques or destroy other defence during a kick (Guts)
Suggested Tier: 2-3
Price: 20,000
Shields
Hansha – Reflection
- Spoiler:
A very moderate sized shield, the surface is polished to a mirror finish, and held to the arm by a leather strap. A very obvious enchantment is given to this shield, the ability to reflect attacks as long as the user has the exact same amount of energy to use to repel it (called Reverse).
Suggested Tier: 3-2
Price: 20,000 yen
Tātorusheru - Turtle Shell
- Spoiler:
This shield has a turtle-shell like pattern on it, which makes sense seeing as it is modeled after a turtle's shell. While providing full body protection (it is very large), Tatorusheru also provides three abilities, one special, one defensive, and one offensive. The first ability, which is merely a specialty, is Progression. The second, defensive ability is Mountain, which allows for the user to grow/shrink the shield. The final ability (which is offensive) is Arch.
Suggested Tier: 2-1
Price: 35,000 yen
Enchantments
Elemental
Blaze, - This allows for the item to burst into a heatless fire that does no damage to the user or item itself, though against an opponent or something else it will burn as a normal fire does.
Storm - This generates a bolt of electricty from the tip of the item and fires it wherever the weilder wishes.
Singe - This is an enchantment which can generate and eject a stream of fire from the tip, face, or edge of the item it is applied to.
Physical Traits
Vitae - This allows for the user to make the blade much lighter by pushing their reiatsu into it (similar to a zanpakuto).
Progression - This ensures the blade never dulls and if chipped or broke, the blade can be repaired with the user's reiatsu (although the more damaged the sword is, the more reiatsu is required to fix it),
Project - This allows the user to clone the item using their reiatsu as a source of energy.
Backbone - This enchantment allows for the item to automatically teleport to them when they so choose it. Of course, the farther it is, the more reiatsu is required to summon it.
Mountain - This is a size changing enchantment that allows the user to extend or shrink an item's size using their reiatsu.
Drill - This is an enchantment to cause the applied item to rotate at incredibly high speeds.
Destiny - This is an enchantment which allows for the item to strengthen anytime reiatsu is pushed into it.
Guts - This is an ability it posesses that can break through the armors or shields (including hierro) of a foe that is one (or more) tiers lower then the weilder.
Crush - This is an enchantment which grows a certain face on an item, to provide maximum damage when it is used to strike something else, or perhaps be used defensively.
Repel - This enchantment repels the user from the earth, and fly.
Shadow - This is an enchantment that allows for the user to become completely invisible (surpressing reiatsu, scent, sounds, and sight of the user) to the foe, although only while in the shadows. The moment the user attempts to use an attack that uses reiatsu, they will be visible. If the user touches the foe, they will be visible.
Stick - This is actually a fullbody enchantment. Whatever the user is touching can be stuck to the user if they so choose, which allows for them to climb walls, carry things without bags, etc.
Flit - This enchantment is usually found on boots or something near the feet, which allows for incredibly quick movements by the users.
Energy
Arch - Arch allows for the user to pump their reishi into it and fire it off in crescent waves, or use the blade as a catalyst for a similar attack.
Push - This is used to amplify magical energy and widen it's radius.
Burst - This enchantment is activated by a mental command (it's name). A simple eruption of reiatsu will burst forth form the perimeter of the item, which can be used to repel other things.
Concussion - This enchantment generates a burst of sound form a single focal point on the item, which can be used to repel or attack point-blank.
Reverse - This is the ability to reflect attacks as long as the user has the exact same amount of energy to use to repel it.
Custom
- Code:
[i]Japanese name - English Name-[/i]
[spoiler][img]-Picture-[/img]
-Description-
- Akemi★Seasoned Member
- Joined : 2010-06-07
Posts : 1138
Age : 34
Location : ~Anywhere~
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Re: BloodMetal
Mon Jun 27, 2011 10:37 am
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