Lex Prailius' Various Belongings
Sat Mar 21, 2015 3:39 am
Weaponry
Melee
- Spoiler:
- Name: Factor X
Description: This is a 14 inch long baseball bat that is made out of Prentium alloy and has three silver metal rings encased around the upper part of the bat. The bat is the natural color of the alloy that makes it, a slightly darker than royal blue color tint.
Function: With Lex's heightened reaction time, Lex prefers blunt objects than sharp, feeling he can smash or demolish bladed weapons in one blow when heavily in melee combat. The three rings have less of a practical purpose, made of Lex's design to do several different functions. The first ring emits an electrical field around the baseball bat to electrify heavily armored enemies, the second ring produces a strong magnetic field that can either push or pull metal objects, the third ring is unknown for now.
Name: Tresk
Description: The staff is about 4 to 5 feet long and is jointed in three sections. It has varied in makeup and color over the years Lex has wielded it, ranging from wood to metal to an alloy and has been black, royal blue, dark blue, silver, and then silver and blue in combination.
Function: Small compartments within the staff reveal several blades at the ends of it to act as a spear and the base of each section has several spikes hidden in compartments that can stick out as well to bludgeon and stab opponents.
Name: Blueprint
Description: a meat tenderizing hammer that is 7 inches in length and made out of Prentium alloy, making it very light to carry. It is a blue color like most of the items made out of the alloy.
Function: Just like with Lex's custom baseball bat or any other blunt objects he decides to carry with him, he takes advantage of his heightened reaction time to use what would seem like a heavy and short weapon that would be too much trouble to carry. The lightness of the weapon makes it very easy for Lex to swing it as well, but even though it is light, it is still a strong metal, and can break bones upon impact with each moderate swing of the hammer.
Name: Tonya a.k.a. Interrogator
Description: A short royal blue blade that acts as a dagger with a heavy arched design that is seven inches in length and made out of Prentium alloy. The handle is usually of a silver or dark grey color. Desired more for its ability to psychologically detain the enemy rather than it being pulled out swiftly for combat, this dagger was designed to visually demean and discourage any opponent to confront the wielder at hand. This dagger is also used during interrogations, with its seemingly unethical arch in its design, the thought of a sawing cut through flesh will usually cause detainees to reveal desired information.
Name: Catalyst
Description: It's default look is a Chinese-looking sword with a silver handle and royal blue blade. An insignia is on both sides of the blade in silver, being of an image of a circle with several pieces taken out of it. Like most of arcane weaponry and metal gadgets of Lex's, it is made out of Prentium alloy. (This sword is more of a single-edged sword with a slight arch to its design)
Function: This mystical blade grants certain people the ability to harness great and almost unbelievable superhuman strength, as well as a high tolerance to pain, and a ridiculous amount of endurance. But since not just anyone can have access to its power, it is imperative that one must learn of its connection to its roots, it's connection to King Arthur and his knights, before being allowed to harness the almost limitless power of the blade. It's most notable feature is that it can morph into any physical weapon that the wielder desires at the moment, whether it be a dagger, a baseball bat, a rapier, a large Bo staff, or even two tonfas, it provides the wielder the ultimate convenience within a fight in order to keep the balance.
Origins: This sword is the fabled weapon that granted the variant of Lex who lived within the very late 1500s the power to overthrow the Ruhedo Senate, a powerful force of different corrupted sources of government that had wanted the even more fabled Soul Calibur and Soul Edge. This too, had ties with the island of Avalon, the resting place of King Arthur. This blade has the accumulated strength, endurance, and tolerance to pain of all those who fought in the name of King Arthur and Camelot, having a strong sense of just and true resolve about the weapon.
Firearms
- Spoiler:
- Name: Machine Pistol
Description: A pistol that fires at an automatic rate of fire and easy to conceal, it's usually brandished in a dark grey or silver metal color.
Function: The machine pistol can hold up to 35 rounds in an extended clip and can fire at 800 rounds per minute. The weapon has no extreme customized modifications to it.
Origins Lex purchased this weapon to lighten the ranks of enemies whenever his .50 caliber magnum becomes too slow to take care of the problem. It serves as a way for easy concealment as well, so it's much easier to bring into areas that have some security than any of his more devastating weapons.
Name: Henrietta/FNP120
Description: A light weight sub machine gun designed in a platinum encasing.
Function: It uses 5.7x28mm and fires at a rate of 1500 rounds per minute.
Name: .50 Sniper Rifle
Description: A large sniper rifle that is made out of Prentium alloy, making it a blue tint of color.
Function: It holds seven shots in the magazine and can pierce armored convoy and reinforced bunkers without too much difficulty. Lex also has modified ammunition for the weapon similar to his .50 handgun, including electrical pellets, incendiary rounds, nitrogen spikes, and acidic rounds.
Name: Grenade Launcher
Description: A weapon designed in platinum casing, looks just as average as any grenade launcher but is customized to hold 10 grenades at a time.
Function: It carries up to 10 various grenades at full capacity and the drum can rotate to whichever loaded grenade desired.
Grenades
- Spoiler:
- Name: Smoke Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is grey in color and about three inches in height and two inches in circumference.
Function: This grenade releases smoke within a 10 meter radius, covering the area with the smoke to help conceal people and their whereabouts.
Name: Flash Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is light grey in color and about three inches in height and two inches in circumference.
Function: This grenade releases a very bright light out into the area immediately, blinding all who are within a range of 10 meters and are not wearing tinted lenses of some sort.
Name: Stun Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is dark grey in color and about three inches in height and two inches in circumference.
Function: This grenade releases a very strong charge of electrical current that affects the neural system of people into the area immediately, stunning all who are within 10 meters of range.
Name: Concussion Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is black in color and about three inches in height and two inches in circumference.
Function: This grenade releases a strong blast of force, usually strong enough to knock people unconscious immediately within 5 meters of range.
Name: Explosive Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is green in color and about three inches in height and two inches in circumference.
Function: This grenade releases a violent explosion of force, fire, and fragmentation into a range of 10 meters.
Name: Incendiary Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is red in color and about three inches in height and two inches in circumference.
Function: This grenade will spontaneously combust into a large splash wave of fire that is about 10 meters of diameter range to consume everything in flames as it grows.
Name: Frost Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is sky blue in color and about three inches in height and two inches in circumference.
Function: This grenade will spontaneously combust into a large splash wave of ice that has a range of about 10 meters to consume everything in ice.
Name: Nerve Gas Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is sickly yellow in color and about three inches in height and two inches in circumference.
Function: the grenade will release a yellow-like gas that will spread out into a range of 10 meters. This gas, once inhaled, will begin shutting down the entire neural system of the victim.
Name: EMP Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is yellow in color and about three inches in height and two inches in circumference.
Function: This grenade releases a strong current of electricity into a range of 5 meters. Unlike with the stun grenade, this electricity burst is geared towards short circuiting or completely frying machinery and other electrical equipment for several minutes rather than personnel.
Name: Acid Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is lime green in color and about three inches in height and two inches in circumference.
Function: This grenade will spontaneously combust into a large splash wave of acid that is about 10 meters in range to melt away at everything in a liquid form that it touches. It has three very potent chemicals set within that will react violently when combined to become a very dangerous acidic compound.
Name: Adhesive Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is tan in color and about three inches in height and two inches in circumference.
Function: This grenade releases a compound that covers about 5 meters in range and sticks to opponents, hindering their movements heavily as they are covered.
Name: Scrambler Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is dark yellow in color and about three inches in height and two inches in circumference.
Function: This grenade will release a very powerful discharge of electricity and magnetic waves for only a second within a range of 10 meters, usually causing all electrical appliances to be hacked or scrambled.
Name: Magnetic Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is silver in color and about three inches in height and two inches in circumference. There are two buttons on the grenade, one near the top and one near the bottom.
Function: This grenade releases a strong magnetic pulse within a range of 5 meters, pulling or pushing all metallic objects to or from the explosion depending on which button is pressed. This also has a high chance of disrupting electrical equipment as well.
Name: Eclipse Spark Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is dark blue in color and about three inches in height and two inches in circumference.
Function: This grenade releases what seems to be a dark blue electrical spark within a range of 2 meters. Through electrical and medical appliance, once anyone is hit with this spark, the victim's neural and brain wave patterns are now under the control of the Eclipse Program.
Name: Eclipse Fog Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is light blue in color and about three inches in height and two inches in circumference.
Function: This grenade releases a cloud of light blue nanobots within a range of 5 meters of its release and if inhaled, will allow the activation of the Eclipse program.
Name: Condense Fog Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is white in color and about three inches in height and two inches in circumference.
Function: This grenade will release a very condense mist within a range of 10 meters. The mist slows fast moving opponents dramatically as well as constricts the breathing and normal functions of the inside of the body if inhaled.
Name: Metal Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is chrome in color and about three inches in height and two inches in circumference.
Function: This grenade releases a strong silver cloud of metal particles within a range of 10 meters to cover opponents or objects and then can be magnetized by the Magnetic Gauntlets or the black magic of Niosha. The metal particles do nothing on their own, only with the Magnetic Gauntlets and Niosha Magic is this grenade useful.
Name: Dust Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is brown in color and about three inches in height and two inches in circumference.
Function: This grenade releases a cloud of brown dust and dirt within a range of 10 meters, this variant does nothing on its own, but with use of the Earth Gauntlet or the black magic of Niosha, it can be used to cover enemies in dust that Lex can then use to hold them down or pull them apart. The dust does nothing on its own, only with the Earth Gauntlets and Niosha magic is this grenade useful.
Name: Viral Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is dark purple in color and about three inches in height and two inches in circumference.
Function: This grenade will release a purple colored smoke cloud that has a range of 20 meters. This smoke, when inhaled, will cause the victim's white blood cells to attack their organs in a frenzy, completely destroying every organ in the body in about 48 hours.
Name: Sapphire Grenades
Description: A slim and smooth looking cylinder canister-like grenade that is royal blue in color and about three inches in height and two inches in circumference.
Function: This grenade releases a potent gas form of the Sapphire Star Fruit which can heal wounds of all those that inhale it but can cause heavy hallucinations if too much is inhaled.
Name: Hover Grenades (All Variations)
Description: A slim and smooth looking cylinder canister-like grenade that is about three inches in height and two inches in circumference. The color depends on whichever variation of the grenade is being used, only difference is that there is a blinking blue LED light on the top of it.
Function: This specific type of grenade is thrown into the air before hovering for a few seconds, scanning personnel that is currently on the battlefield due to both heat scans and heartbeat scans. It corresponds to the lack of a certain pin in the area, reading a beacon signal from the pin before the grenade propels towards those personnel who do not have this pin before detonating.
Missiles
- Spoiler:
- Name: Kora Missile (Smoke)
Description: A missile that is grey in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases smoke within a 10 meter radius, covering the area with the smoke to help conceal people and their whereabouts.
Name: Kora Missile (Flash)
Description: A missile that is light grey in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases a very bright light out into the area immediately, blinding all who are within a range of 10 meters and are not wearing tinted lenses of some sort.
Name: Kora Missile (Stun)
Description: A missile that is dark grey in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases a very strong charge of electrical current that affects the neural system of people into the area immediately, stunning all who are within 10 meters of range.
Name: Kora Missile (Concussion)
Description: A missile that is black in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases a strong blast of force, usually strong enough to knock people unconscious immediately within 5 meters of range.
Name: Kora Missile (Explosive)
Description: A missile that is green in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases a violent explosion of force, fire, and fragmentation into a range of 10 meters.
Name: Kora Missile (Incendiary)
Description: A missile that is red in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile will spontaneously combust into a large splash wave of fire that is about 10 meters of diameter range to consume everything in flames as it grows.
Name: Kora Missile (Frost)
Description: A missile that is sky blue in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile will spontaneously combust into a large splash wave of ice that has a range of about 10 meters to consume everything in ice.
Name: Kora Missile (Nerve Gas)
Description: A missile that is sickly yellow in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile will release a yellow-like gas that will spread out into a range of 10 meters. This gas, once inhaled, will begin shutting down the entire neural system of the victim.
Name: Kora Missile (EMP)
Description: A missile that is yellow in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases a strong current of electricity into a range of 5 meters. Unlike with the stun missile, this electricity burst is geared towards short circuiting or completely frying machinery and other electrical equipment for several minutes rather than personnel.
Name: Kora Missile (Acid)
Description: A missile that is lime green in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile will spontaneously combust into a large splash wave of acid that is about 10 meters in range to melt away at everything in a liquid form that it touches. It has three very potent chemicals set within that will react violently when combined to become a very dangerous acidic compound.
Name: Kora Missile (Adhesive)
Description: A missile that is tan in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases a compound that covers about 5 meters in range and sticks to opponents, hindering their movements heavily as they are covered.
Name: Kora Missile (Scrambler)
Description: A missile that is dark yellow in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile will release a very powerful discharge of electricity and magnetic waves for only a second within a range of 10 meters, usually causing all electrical appliances to be hacked or scrambled.
Name: Kora Missile (Magnetic)
Description: A missile that is silver in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases a strong magnetic pulse within a range of 5 meters, pulling or pushing all metallic objects to or from the explosion depending on which remote command is given to it before its detonation. This also has a high chance of disrupting electrical equipment as well.
Name: Kora Missile (Eclipse Spark)
Description: A missile that is dark blue in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases what seems to be a dark blue electrical spark within a range of 2 meters. Through electrical and medical appliance, once anyone is hit with this spark, the victim's neural and brain wave patterns are now under the control of the Eclipse Program.
Name: Kora Missile (Eclipse Fog)
Description: A missile that is light blue in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases a cloud of light blue nanobots within a range of 5 meters of its release and if inhaled, will allow the activation of the Eclipse program.
Name: Kora Missile (Condense Fog)
Description: A missile that is white in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile will release a very condense mist within a range of 10 meters. The mist slows fast moving opponents dramatically as well as constricts the breathing and normal functions of the inside of the body if inhaled.
Name: Kora Missile (Metal)
Description: A missile that is chrome in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases a strong silver cloud of metal particles within a range of 10 meters to cover opponents or objects and then can be magnetized by the Magnetic Gauntlets or the black magic of Niosha. The metal particles do nothing on their own, only with the Magnetic Gauntlets and the Niosha magic is this missile useful.
Name: Kora Missile (Dust)
Description: A missile that is brown in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases a cloud of brown dust and dirt within a range of 10 meters, this variant does nothing on its own, but with use of the Earth Gauntlet or the black magic of Niosha, it can be used to cover enemies in dust that Lex can then use to hold them down or pull them apart. The dust does nothing on its own, only with the Earth Gauntlets and the Niosha magic is this missile useful.
Name: Kora Missile (Viral)
Description: A missile that is dark purple in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile will release a purple colored smoke cloud that has a range of 20 meters. This smoke, when inhaled, will cause the victim's white blood cells to attack their organs in a frenzy, completely destroying every organ in the body in about 48 hours.
Name: Kora Missile (Sapphire)
Description: A missile that is royal blue in color and about seven inches in height and four inches in circumference.
Function: Either by remote detonation or by contact with a surface, this missile releases a potent gas form of the Sapphire Star Fruit which can heal wounds of all those that inhale it but can cause heavy hallucinations if too much is inhaled.
Name: Seeker Missiles (All Variations)
Description: A missile that is about three seven inches in height and four inches in circumference. The color depends on whichever variation of the missile is being used, only difference is that there is a blinking blue LED light on the tip of it.
Function: This specific type of missile is shot into the air before hovering for a few seconds, scanning personnel that is currently on the battlefield due to both heath scans and heartbeat scans. It corresponds to the lack of a certain pin in the area, reading a beacon signal from the pin before the missile propel towards those personnel who do no have this pin before detonating.
Land Mines
- Spoiler:
- Name: Jaden Mine (Smoke)
Description: A two inch thick and two inch diameter metal disc that is primarily grey in color.
Function: This mine releases smoke within a 10 meter radius, covering the area with the smoke to help conceal people and their whereabouts. Unlike the grenade variant, the mine can be remotely triggered or by proximity.
Name: Jaden Mine (Flash)
Description: A two inch thick and two inch diameter metal disc that is primarily light grey in color.
Function: This mine releases a very bright light out into the area immediately, blinding all who are within a range of 10 meters and are not wearing tinted lenses of some sort. Unlike the grenade variant, the mine can be remotely triggered or by proximity.
Name: Jaden Mine (Stun)
Description: A two inch thick and two inch diameter metal disc that is primarily dark grey in color.
Function: This mine releases a very strong charge of electrical current that affects the neural system of people into the area immediately, stunning all who are within 10 meters of range. Unlike the grenade variant, the mine can be remotely triggered or by proximity.
Name: Jaden Mine (Concussion)
Description: A two inch thick and two inch diameter metal disc that is primarily black in color.
Function: This mine releases a strong blast of force, usually strong enough to knock people unconscious immediately within 10 meters of range. Unlike the grenade variant, the mine can be remotely triggered or by proximity.
Name: Jaden Mine (Explosive)
Description: A two inch thick and two inch diameter metal disc that is primarily green in color.
Function: This mine releases a violent explosion of force, fire, and fragmentation into a range of 10 meters. Unlike the grenade variant, the mine can be remotely triggered or by proximity.
Name: Jaden Mine (Incendiary)
Description: A two inch thick and two inch diameter metal disc that is primarily red in color.
Function: This mine will spontaneously combust into a large splash wave of fire that is about 10 meters of diameter range to consume everything in flames as it grows. Unlike the grenade variant, the mine can be remotely triggered or by proximity.
Name: Jaden Mine (Frost)
Description: A two inch thick and two inch diameter metal disc that is primarily sky blue in color.
Function: This mine will spontaneously combust into a large splash wave of ice that has a range of about 10 meters to consume everything in ice. Unlike the grenade variant, the mine can be remotely triggered or by proximity.
Name: Jaden Mine (Nerve Gas)
Description: A two inch thick and two inch diameter metal disc that is primarily sickly yellow in color.
Function: This mine will release a yellow-like gas that will spread out into a range of 10 meters. This gas, once inhaled, will begin shutting down the entire neural system of the victim. Unlike the grenade variant, the mine can be remotely triggered or by proximity.
Name: Jaden Mine (Acid)
Description: A two inch thick and two inch diameter metal disc that is primarily lime green in color.
Function: This mine will spontaneously combust into a large splash wave of acid that is about 10 meters in range to melt away at everything in a liquid form that it touches. It has three very potent chemicals set within that will react violently when combined to become a very dangerous acidic compound. Unlike the grenade variant, this mine can be remotely triggered or by proximity.
Name: Jaden Mine (Adhesive)
Description: A two inch thick and two inch diameter metal disc that is primarily tan in color.
Function: This mine releases a compound that covers about 2 meters in range and sticks to opponents, hindering their movements heavily as they are covered. Unlike the grenade variant, this mine can be triggered remotely or by proximity.
Name: Jaden Mine (Scrambler)
Description: A two inch thick and two inch diameter metal disc that is primarily dark yellow in color.
Function: This mine will release a very powerful discharge of electricity and magnetic waves for only a second within a range of 10 meters, usually causing all electrical appliances to be hacked or scrambled. Unlike the grenade variant, this mine can be triggered remotely.
Name: Jaden Mine (Condense Fog)
Description: A two inch thick and two inch diameter metal disc that is primarily white in color.
Function: This mine will release a very condense mist within a range of 10 meters. The mist slows fast moving opponents dramatically as well as constricts the breathing and normal functions of the inside of the body if inhaled. Unlike the grenade variant, the mine can be triggered remotely or by proximity.
Name: Jaden Mine (Viral)
Description: A two inch thick and two inch diameter metal disc that is primarily dark purple in color.
Function: This mine will release a purple colored smoke cloud that has a range of 20 meters. This smoke, when inhaled, will cause the victim's white blood cells to attack their organs in a frenzy, completely destroying every organ in the body in about 48 hours. Unlike the grenade variant, the mine can be triggered remotely or by proximity.
Name: Jaden Mine (Sapphire)
Description: A two inch thick and two inch diameter metal disc that is primarily royal blue in color.
Function: This mine releases a potent gas form of the Sapphire Star Fruit which can heal wounds of all those that inhale it but can cause hallucinations if too much is inhaled. Unlike the grenade variant, the mine can be triggered remotely or by proximity.
Name: Kano Mine (EMP)
Description: A two inch thick and two inch diameter metal disc that is primarily yellow in color.
Function: This mine releases a strong current of electricity into a range of 5 meters. Unlike with the stun grenade, this electricity burst is geared towards short circuiting or completely frying machinery and other electrical equipment for several minutes rather than personnel. This variant can be remotely triggered or by proximity and can be activated multiple times instead of being used up once.
Name: Kano Mine (Magnetic)
Description: A two inch thick and two inch diameter metal disc that is primarily silver in color.
Function: This mine releases a strong magnetic pulse within a range of 5 meters, pulling or pushing all metallic objects to or from the explosion depending on which button is pressed. This also has a high chance of disrupting electrical equipment as well. Unlike the grenade variant, the mine can be triggered remotely or by proximity and can be activated multiple times instead of being used up once.
Name: Kano Mine (Audio)
Description: A two inch thick and two inch diameter metal disc that is primarily light purple in color.
Function: This mine releases crisp and defined audio into the area within the range of 25 meters. All of the sound that it emits accommodates for acoustics as well, sounding like actual conversations, battles, or other things accurately happening within the room. The mine can be triggered remotely or by proximity and can be used multiple times.
Name: Kano Mine (Hologram)
Description: A two inch thick and two inch diameter metal disc that is primarily clear in color.
Function: This mine will releases any hologram image set by Lex that ranges up to 25 meters. Other hologram mines can be synced up with each other, expanding range of a single image if desired.
Name: Kano Mine (Eclipse Spark)
Description: A two inch thick and two inch diameter metal disc that is primarily dark blue in color.
Function: This mine releases what seems to be a dark blue electrical spark within a range of 2 meters. Through electrical and medical appliance, once anyone is hit with this spark, the victim's neural and brain wave patterns are now under the control of the Eclipse Program. Unlike the grenade variant, the mine can be triggered remotely or by proximity and can be used multiple times.
Name: Kano Mine (Eclipse Fog)
Description: A two inch thick and two inch diameter metal disc that is primarily light blue in color.
Function: This mine releases a cloud of light blue nanobots within a range of 5 meters of its release and if inhaled, will allow the activation of the Eclipse program. Unlike the grenade variant, the mine can be triggered remotely or by proximity and can be used multiple times.
Name: Kano Mine (Metal Prototype)
Description: A five inch thick and five inch diameter metal disc that is primarily chrome in color with a white dot in the middle.
Function: This mine releases a strong silver cloud of metal particles within a range of 10 meters to cover opponents or objects and then can be magnetized by the Magnetic Gauntlets or the black magic of Niosha. The metal particles do nothing on their own, only with the Magnetic Gauntlets and Niosha magic is this mine useful. Once the metal particles are used up, the mine will begin to pull other metal materials nearby to crush into fine dust again before releasing it into the area in a large cloud like before. This process takes about two minutes (one post) in total and unlike the grenade variant, the mine can be triggered remotely or by proximity and can be used multiple times.
Name: Kano Mine (Metal Advanced)
Description: A five inch thick and five inch diameter metal disc that is primarily chrome in color with a royal blue dot in the middle.
Function: This mine releases a strong silver cloud of metal particles within a range of 10 meters to cover opponents or objects and then can be magnetized by the Magnetic Gauntlets or the black magic of Niosha. The metal particles do nothing on their own, only with the Magnetic Gauntlets and Niosha Magic is this mine useful. Unlike the prototype, this mine has a grey magic seal in the heart of the mine, teleporting grinded metal dust within its body immediately upon activation to release the cloud of metal. The mine can be triggered remotely or by proximity and can be used multiple times.
Name: Kano Mine (Wind)
Description: A two inch thick and two inch diameter metal disc that is primarily neon white in color.
Function: This mine generates a constant and strong stream of air into the area, allowing Lex to use the Wind Gauntlets to be able to control all of the extra wind. The mine can be triggered remotely or by proximity and can be used multiple times.
Name: Kano Mine (Water)
Description: A two inch thick and two inch diameter metal disc that is primarily neon blue in color.
Function: This mine generates a constant and strong stream of water into the area due to a grey magic seal within the heart of the mine, allowing Lex to use the Water Gauntlets to be able to control all of the extra water that the mine produces. The mine can be triggered remotely or by proximity and can be used multiple times due to the grey magic within it, teleporting water into the mine to disperse as many times as desired.
Name: Kano Mine (Earth)
Description: A two inch thick and two inch diameter metal disc that is primarily neon red in color.
Function: This mine releases a constant cloud of brown dust and dirt within a range of 10 through 25 meters due to a grey magical seal in the heart of the mine. This variant does nothing on its own, but with use of the Earth Gauntlet, it can be used to cover enemies in dust that Lex can then use to hold them down or pull them apart. Unlike the grenade variant, the mine can be triggered remotely or by proximity and can be used multiple times due to the grey magic within it, teleporting dust and dirt into the mine to disperse as many times as desired.
Various
- Spoiler:
- Name: Striker
Description: A bow with a platinum encasing design.
Function: A bow crafted specifically for Lex's use, having several key functions that help the arrow fire into great distances..
Name: Link (A.)
Description: A thin Prentium arrow at the size of 11 inches and has a red alloy tip.
Function: The tip of this arrow acts as an explosive device, and will detonate on contact. The maximum range is usually about 10 meters.
Name: Link (B.)
Description: A thin Prentium arrow at the size of 11 inches and has a white alloy tip.
Function: The tip of this arrow acts as a decoy rather than a weapon, blinking brightly to catch the attention of nearby opponents at night time to throw them off guard.
Name: Link (C.)
Description: A thin Prentium arrow at the size of 11 inches and has a blue alloy tip.
Function: The tip of this arrow acts as a decoy rather than a weapon, producing clear and high definition sound to catch the attention of nearby opponents at night time to throw them off guard.
Name: Glyde Net
Description: A wired net that is covered in a shiny grey substance and is concealed in a 5 inch light grey sphere.
Function: The net is catapulted from the sphere after being thrown hard in a certain direction. This is usually done from the Tolar Shield or from inside Lex's androids. Once casted, the substance on this net turns into a syrupy liquid before hardening quickly a few seconds after.
Name: Glaze Net
Description: A wired net that is covered in a dark grey substance and is concealed in a 5 inch light grey sphere.
Function: The net is catapulted from the sphere after being thrown hard in a certain direction. This is usually done from the Tolar Shield or from inside Lex's androids. Once casted, the substance on this net melts whatever it touches tremendously after a few seconds after.
Name: Glare Net
Description: A wired net that is covered in a dark blue substance and is concealed in a 5 inch light grey sphere.
Function: The net is catapulted from the sphere after being thrown hard in a certain direction. This is usually done from the Tolar Shield or from inside of Lex's androids. Once casted, the substance on this net is a chemical agent that was designed to seep through the pours of any flesh that it touches after.
Name: Ballistic Drill
Description: A royal blue metal drill that is designed in a very common cone corkscrew structure that is around 5 inches in length and is 3 inches wide.
Function: Being made after Lex's Kora Missile set, this weapon can be far more precise on hover and turning control. The drill itself is as strong as titanium but light as a thin sheet of metal due to the Prentium alloy that makes it. This drill is meant to either drill through enemy defenses, quite literally, or just burrow several passageways under the ground to make the use of the Fox Hole spell much faster to take advantage of.
As a last ditch effort, Lex has set two different sets of chemicals within each drill, one making it able to burst with a very concussive force, usually trying to stun or even knock an opponent unconscious if drilling through their defenses do not work. The second chemical is that of small yield explosive, blowing up to impact a 5 meter radius to try and knock down either defenses or the opponent itself if they are hiding behind said defenses.
- CPKalldayThe KFC of PH
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Re: Lex Prailius' Various Belongings
Sat Mar 21, 2015 3:49 am
All of this looks fine and dandy, just remember that not all of this is clearly available at a whim to your character. It's most likely best to add a spoiler at the end saying what your inventory is within a reasonable manner if you're going to hold an arsenal of this magnitude. So just be fair about it. ;]
Re: Lex Prailius' Various Belongings
Sat Mar 21, 2015 8:13 am
Alright, with the combination of Grey Magic being able to teleport things to him rather instantly, I can implement a 'cost' system to his own magical abilities, to make it rather fair. I didn't put it in the first time cause I wasn't sure if people could have their own energy or mana system to their own moves on this site, but I'm thinking it would make things far more interesting to limit Lex's use on all of his magical abilities, not just his teleportation ones.
With that said, I do have some more equipment I'd like to add >.> It's not over just yet lol. Once I get to the 'Items' section though, then it'll be over. I suppose I can just post it after I put this little note here, sooooooo... here we go!
With that said, I do have some more equipment I'd like to add >.> It's not over just yet lol. Once I get to the 'Items' section though, then it'll be over. I suppose I can just post it after I put this little note here, sooooooo... here we go!
Re: Lex Prailius' Various Belongings
Sat Mar 21, 2015 8:47 am
Custom
Programming Equipment
- Spoiler:
- Name: Galaxy Engine HUD
Description: This is the system in which Lex remotely controls his equipment, ranging from his holograms to his weaponry to his androids, this system has been designed to be accessed through Lex's wristband device known as L.A.S.T. (Lex's Advanced System Tech) and is synchronized with his X Scouter, his Phoenix Shades, and his androids in order to add more data to the central system. This HUD controls: All forms of advanced weaponry like remote controlled Jaden and Kano mines, Kora missiles, the I.S.P.A. Lenses, the X Scouter, his androids, the various hologram programs, and his Eclipse program.
Name: Hologram Programs
Description: With the various forms of holograms that Lex has invented, they have an almost endless amount of use for them during battle or even every day use. Here are some of the more crucial forms of holograms that Lex has installed for the particular battle at hand. These programs can't be implemented without a device to project the holograms, which are several in Lex's arsenal, ranging from customized mines, androids, and even ocular devices like the X Scouter, I.S.P.A. Lenses and Phoenix Shades, all being able to project both crisp and seamless image and audio after the mentioned items synchronize with each other. Only the ocular devices are exempt from projecting audio as well. The standard maximum range for all projecting and audio devices is 500 square meters, if any device tries to stretch the image or audio farther than that, then the sound will become noticeably garbled while the image will noticeably lack definition and could be figured for a fake rather easily.
Calibration: As Lex has come to learn, holograms are as only as good as they are programmed, not exceeding in performance than what they were designed to do. Because of this, a separate program needed to be created in order to account for current lighting of the area, sound acoustics of the area, and the material of the surface within the area. Once these settings are successfully scanned, they are then integrated into all hologram features (which might be ignored during some Scenario Caster programs) before all hologram projections afterwards will display the changes.
Skin Program: This program is designed to cast a hologram over a designated item, person, or structure, giving it an entirely brand new look, altering the current look slightly, or just camouflaging the aforementioned things to look completely invisible. On the rare occasion that someone has X-Ray vision or uses a device that has an X-Ray scanner, a special hologram skin will be automatically activated to all hologram personnel that shows the appropriate skeletal structure of the individuals the moment that the ability or device is used. The same concept would work for those who can see with heat vision, as soon as the ability or device is used, a special hologram skin will be automatically activated to all hologram personnel that shows the appropriate heat signatures of the individuals.
Glitch Program: This program is designed to project images of Lex in attacking or offensive poses in various locations around an opponent (Having an arm cocked back, a pistol pointed in front of him, performing a round house kick, etc.) These saved images are then displayed rapidly around the opponent in a very fast combination, progressing quickly through the different poses all around the opponent to make it seem like Lex is teleporting and really about to attack them from whichever side that the image is being projected. At the same time this is happening, the Skin Program is more than likely activated around Lex to be completely camouflaged with his surroundings, creating a devastating combination of deceit before he attacks.
Feign Program: Unlike the Glitch Program, this is a much more refined and detailed design to be repeatedly activated on a constant level. With the ten thousand movements of Lex saved into the database and over five thousand more designed from scratch, it takes one full minute (one post) to calibrate Lex's current attire, his current condition (fine, bleeding, etc.) and each one of his specific gadgets that he has on him at the time before it can successfully display images of these saved movements during a fight. Just like with the Glitch Program, the Skin Program is more than likely activated at the same time during this fight, camouflaging Lex entirely from sight or doing several bursts of camouflage on purpose while the Feign Program implements these saved images of moves during a fight (Throwing a left hook when he's preparing for a roundhouse, showing him perform an ax kick while he's throwing a haymaker, etc.) This is constant and has no time limits, the shortest amount of time between each saved image being a half of a second apart from each other. For every 3 posts during a fight while this program is activated, another charge to the network cells is required.
Scenario Caster: This program is designed to implement one of many types of scenarios that Lex has already crafted and preset into the program. This can range from two to five people having an hour long normal conversation with each other to an entire town of people going about their own lives (with alterations if necessary of course) to an entire hologram city full of people being hit by either a tsunami, being wiped out by a shot from Lex's satellite, or from raining fireballs from the sky. This program is designed to bewilder and intimidate the opponent, as Lex wants to end the fight as fast as possible and make them lose their will to battle him.
Name: Eclipse Program
Description: With the desire to try and control people's bodies or at least have their accuracy skewered dramatically, Lex invented a means to acquire this by designing nanobots that latch onto various forms of an organic person's network system after infiltrating their body, being able to remotely hinder and critically damage or at least alter the infiltrated person's system, primarily their brain functions and neural system. The nanobots by themselves aren't what produce any effects however, Lex knowing that there needed to be a fail safe in case this very dangerous invention was ever turned on him or those he cared about. Several programs were created in order to simplify things, letting the nanobots do various tasks depending on which program is used.
System Lag: Activating this task causes the nanobots to attack the brain that controls what the eye can see. After 3 posts, the nanobots will succeed at attacking the brain and will cause severe problems with receiving what the infected person is seeing, most likely causing them to see very glitchy and lagged perceptions of everything around them.
Console Control: Activating this task causes the nanobots to latch onto the brain, in which it tries to integrate as much of its small neural fibers into the core and frontal lobe of the brain to try and take control of it. After 7 posts of this process without any interruptions or significant resistance to it, the nanobots will succeed to 'hack' the brain of the opponent, allowing Lex to remotely control the opponent for 1 post before the nanobots are then fried from overuse.
Name: Eclipse Fox
Description: A silver metal back pack device that covers half of the person's back.
Function: This backpack is a device that can transmit signals to any nanobots that are currently out on the field. After an opponent consumes, inhales, or injects the nanobots into themselves, the Eclipse Fox device serves as a remote control that can access all forms of the body's network systems, in particular brain functions and the nervous system with the Eclipse Program. This is loosely a form of 'hacking' organic bodies, allowing Lex to either make them see skewered or lagged actions going on around the victim or to fully control the person's body entirely for several minutes before the body shuts down temporarily.
Name: L.A.S.T.
Description: Lex's Advanced System Tech. A silver and blue wristband device that models after the Time Bounty Hunter's APOD (Advanced Program Omitting Device) in custom interface and design.
Function: Unlike the APOD however, Lex's wristband is suited more towards his solo needs and doesn't have any time altering effects. It serves as his GPS, information displayer (visual and audio alike) a remote controller for all of his advanced equipment, and a scanner. This helps Lex keep track of a lot of information on the go when his X Scouter is unavailable. It can sync up with the X Scouter, as well as a lot of his devices and equipment that are stationary or out on the field.
Attire Equipment
- Spoiler:
- Name: X-Ray/Night Vision/Infrared/Radar Vision/Telescopic Contact Lenses
Description: A dark grey pair of contact lenses.
Function: This pair of lenses can do several different functions. Upon activating the X-Ray vision, the contact lenses will turn white. Upon activating the night vision, the contact lenses will turn green. Upon activating the Infrared vision, the contact lenses will turn red. Upon activating the Radar vision, the contact lenses will turn purple. Upon activating the Telescopic vision, the contact lenses will simply seem to expand the pupil.
Origins: Lex created these lenses with the thought of getting thrown into really tough situations. These lenses are very tedious to make, but are not difficult. With current technology being able to compact features into smaller and smaller objects, it is not uncommon for projection devices to display multiple visions. However, it is tedious work to finish one pair, and can hardly be mass produced currently.
Name: I.S.P.A. Contact Lenses
Description: A light grey pair of contact lenses.
Function: This pair of contact lenses is loosely meant as a backup if the X Scouter is to be destroyed or malfunction in the field. The Image Scanning Projection Analyzing contact lenses has sever different functions. One of them is to automatically takes snapshots of what the user sees, which can be accessed once putting the lenses back into its special case where the images can be digitally projected on a screen. It can also scan objects and retrieve and project data about these objects that scroll down the lens for the user to read. It also analyzes the physical traits of people, based on build, posture, and muscle movement, which will give Lex an accurate reading on the person.
Origins: After seeing his sister, Violet, in action several times for the Ominian government, the Celotrian Lex got an idea on a crafty gadget to compensate for when his scouter or armband became too noticeable to unfriendly suspects. He created these lenses with the thought of having to study the many forms of information that dealt with a case, as well as remember the exact faces that he dealt with when on an assignment or mission of some sort. These lenses are much easier to create than the multipurpose vision set, but still are tedious enough to create not to be mass produced.
Name: X Eye patch
Description: The default and true appearance of the device is a form of a cybernetic eye patch, a silver encasing around the eye while the eye part itself has a royal blue lens that is held in place over the eye by the 'patch' itself. There is a hologram skin for this eye patch, making it look like the retro version with a string going around the right side of his head while a small cloth casing over his eye, both being royal blue in color. There would also be platinum shards that are designed to look like crystals embedded within the circular cloth.
Function: This eye patch has the same functions as the X Scouter, being able to have different visions, scanning and projecting images, and display data on the lens for Lex to overview different pieces of information.
Name: Gas Mask
Description: Customized grey face mask with two round 'drums' for filters. The lenses are tinted in a dark blue.
Function: This mask filters out air molecules outside of its own system, particularly meant to resist Lex's own poisons and acids that can usually eat through standard gas masks. The lenses are equipped with X Vision scanners, allowing Lex and his crew to see different modes of vision whenever necessary.
Name: Stun Glove
Description: A navy blue glove that has multiple small bumps on the outer palm area and fingers.
Function: The stun glove is powered by a special battery that can send a powerful surge of electricity into an opponent and can be recharged after several minutes.
Name: Sound Gauntlets
Description: A dark blue pair of metal gloves that reach a bit up his arm.
Function: These gauntlets allow Lex to amplify or completely nullify sound vibrations around him within 5 meters of range. This can make sound literally nonexistent within this range or it can make the vibrations so strong that it violently shakes and vibrates (possibly even liquefies the organs if under this method for more than half a minute) the opponent's body to a point of malfunction. It can also heighten the pitch of sound waves coming from the device high enough to cause temporary or even permanent deafness.
Name: Lazion Bracelets A
Description: Dark blue and silver in color, it is large enough to cover most of the arms of a person.
Function: Protective arm gear that is made out of Prentium alloy. It is used to successfully block physical attacks and even small caliber firearms while being lightweight.
Name: Verillion
Description: An armband that has a stack of numerous metal plates on each other with a transparent dome placed at the edge of it.
Function: This shield is a last ditch effort that Lex uses to protect himself from a barrage of attacks. The stack of metal panels can slide out in a circular pattern that becomes 2 feet in diameter all around. There is a small setting on the edge of the stacked panels where the transparent dome sits, so when the stack of metal panels slide out in a circular motion, the dome sits perfectly in the middle of the circle and is able to flash at the opponent at rapid speeds with various bright colors, which is meant to disorient the opponent heavily.
Origins: Lex created this shield in order to defend himself against hardened opponents who do not go down easily in regular combat. Easy to make through the use of hardened metal and a bulb of light, this wristband is a form of protection.
Name: Lazion Bracelets B
Description: Dark blue and silver in color, it is large enough to cover most of the legs of a person.
Function: Protective leg gear that is made out of Prentium alloy. It is used to successfully block physical attacks and even small caliber firearms while being lightweight.
Name: Xepherus
Description: These look to be silver and royal blue metal footwear that have several different blades protruding from the side of it that are shaped as angel wings. The front of it is pointed as a sharp blade as well. The soles have two holes as well that allows Lex to use fuel to propel himself into the air and fly around in quick bursts of speed.
Function: The Xepherus is a means for Lex to be able to travel around the battlefield through jet propulsion.
Items
- Spoiler:
- Name: Prentice
Description: Royal blue metal octagon disc that is an inch in size and can clip on to many articles of clothing.
Function: When activated, the Prentice can repel any and all projectiles under anything 750 pounds moving at the speed of 1,000 mph. It can only be used once per 7 posts.
Name: Tolar Shield
Description: A 3 foot high and 3 foot long shield that has several different compartments under different plates in the front. The design looks to be of a tortoise's shell and is primarily dark blue with silver trimming as the outline of each opening and outline of the shield itself.
Function: This humongous shield can produce several different weapons from the plated compartments that can open up from its surface. With the assistance of grey magic, missiles, bullets, and other projectiles can be fired rapidly from each compartment with an endless barrage of firepower while also being able to shield a person from return gun fire or even direct small yield explosives.
Origins: The shield was a work in progress within the hands of the Tolar Rogues and was meant more so to look intimidating for ground battles than to actually be practical. This was especially useful for the Gates branch for whenever their experiments got involved in fights, having both the unnatural strength to carry the shield with ease as well as reload the ammunition within the shield from the slots behind the shield without much effort. Lex took the initial idea of it however and combined it with the exponential use of grey magic, putting seals within the inner walls of each small compartment to allow ammunition to teleport into its slots automatically without reloading, creating a devastating image of the shield being infinite in bombarding enemy forces while protecting whoever is using it.
Name: Prentium Alloy
Description: A metal alloy that has a tint noticeably darker than royal blue.
Function: This alloy is a metal that is very dense in nature and can withstand much force and pressure that is given to it, however it was designed to be light because of this. Stronger than most metals and easy to carry around, this metal is used to encase or even replace materials of weapons completely in order to improve the efficiency of certain items and weapons.
Origins: This alloy is not natural, consisting of four other metals found only on Nadira's moon. Many other scientists had tried to create something out of three of the metals that were easier to approach on the surface, but couldn't get the alloy to remain stable enough for a permanent finding. Lex spent the extra effort to find the materials to create the fourth metal to finally merge with the other three metals to create the very resourceful alloy.
Name: Cronium Alloy
Description: A metal alloy that is silver in color.
Function: This alloy is a metal that is very heavy in small quantities and can withstand much force and pressure that is given to it. This alloy was designed to apply weight to several different training methods without such large equipment being necessary. It can also be used in items for whatever useful purposes that a small but heavy weight is required.
Origins: After doing some research at Milira University, Lex used mercury and several of the custom metals he had found on Nadira's moon to try and create a much heavier metal. Though it took some time, he became successful in creating the heavily dense alloy.
Name: Decoy
Description: A small royal blue crystal like orb that is 1 meter in size, this item will project an image of whatever necessary to the most graphic detail through holograms while hovering above the ground. There is no trace connecting the image to the orb except one faint thin royal blue line. This orb will also produce sounds that project whatever noise is necessary to the situation in clear definite tone, making it nearly impossible to distinguish from the real version of the sound it is projecting. This item hovers for about 500 meters in distance and can last up to an five posts in performance before turning off and needing to recharge.
Name: Phoenix Shades
Description: A silver pair of frames with royal blue tinted glass set into the frames. These also have all of the properties of the X Scouter and is linked to Lex's main hud system.
Name: Sapphire Star Fruit
Description: The Sapphire Star Fruit allows the consumer to become rejuvenated to full recovery from whatever state they were in (poison, viruses, numbness, paralysis, excessive wounds, etc.) This is not instant however, as the consumer will have to wait several minutes (1-2 posts depending on the severity of the injury or situation in general) before they are able to be restored back to their original state of being. This means that after an immense amount of training, consuming this fruit will allow the user's body to replenish itself to full restoration as well as gain the amount of strength and energy that was previously desired. After the first use, if another dosage is taken or consumed, then the psychological effects will take place regardless.
The cost for using such a fruit however is quite costly. It requires 10% of the user's Magical Energy and Spiritual Energy, and if that is not available at the time of consumption, then the user will feel slight psychological effects during activities. (forced blanking out from the character for one full post. Mentioning of psychological disturbances like seeing things, or unwanted physical behavior from the character like jittering and random spasms) this effect will last until the character restores their magical and spiritual to where it may sustain the fruit's need to consume the required amount.
Name: Prailius Rose
Description: It is a silver and royal blue petaled rose. This flower looks like any other rose that exists in the ninja world except for its distinct color of petals.
Function: This flower allowed any Prailius clan members to telepathically speak with their summons if they use a petal from it every time they summon the creature.
Origins: The Prailius Rose only comes from the area that holds the Prailius' summons, a humble abode for what can only be described as silver foxes. This heavily vegetated area holds many different unknown fruits and flowers, but it is clear that the only flower with any ability to it is this two-toned colored rose. Once used by the ninja clan known as the Prailius, this rose allowed them to be able to telepathically speak and spiritually connect with these specific animals, ultimately making the creatures their own personal summon if they were to find one that they connected with most.
Name: Propelled Carrier
Description: A coned royal blue metal object that is 5 meters in length and 3 meters in width completely. A metal propeller is set on the top of this coned object. The coned object carries various amounts of Prailius weaponry and travels into the air at about 15 mph at the maximum height of 100 meters. This object has many compartments that allow miniature doors that have been designed to slide out of the way in order to catapult any desired weapon towards grounded enemy. The bombing feature is activated by trigger in which the user holds, allowing the trap doors to slide open to shoot out the items. The carrier is only allowed to carry up to 30 maximum amount of items, and that is if these are stuff like Jaden models and Capsule Bombs. The amount of posts the carrier can stay airborne is 5 posts. It fires at a fast rate like the Epsilon shield.
- CPKalldayThe KFC of PH
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Re: Lex Prailius' Various Belongings
Sat Mar 21, 2015 3:36 pm
APPROVED.
If you could, please post on your character's app sheet the link to this thread so that the two are connected more easily accessible to those that are curious.
If you could, please post on your character's app sheet the link to this thread so that the two are connected more easily accessible to those that are curious.
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