Stheno
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- Joined : 2015-01-10
Posts : 354
Age : 28
Location : Riga, Latvia
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Stheno
Tue Mar 10, 2015 2:22 pm
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» Name: Stheno Asthavon
» Titles: =//=
» Age: Have lost track of it long time ago!
» Gender: Female
» Affiliation/Rank: ShadowFall
» True Appearance Written: Stheno in all her eternal life haven't much changed. Her appearance always had been of a young girl, with long, light pinkish
hair and big, brown eyes. Clothes had been made and choose by herself. And not always they make sense with the current time or even realm...Or dimension. You could find her wearing a long, 16th century style dress one day, but in another day shy maybe will walk in bikini on the street. There had been cases, when she had appeared in a dress, made purely of fire. Don't ask, how she did it!
Another notable feature in Stheno looks is the two pink snake, that comes out from her hair. They are quite thin, but long and, if they don't move, people can easily mistake them for braids or some fashion statement. The girls ears are pointy, like elves, and full with piercings and other such jewelry. Her skin is quite healthy looking and nails long enough to leave scars, if wanted...Or even worse.
» True Appearance Picture:____________________________________________________
- Picture:
» Personality: Like the chaotic nature, from which she was created, the girl herself is a mess in some sense. She is ruled by many emotions and feelings, that can spontaneously appear and then disappear as quick. But even so, she will never be dangerous to those she hold dear to her heart. The girls family, like brother Anulap or Big Sis, would never have to fear her at any state, while other, that aren't so close...May get themselves hurt.
As from the moment she and her brother came into existence, until now, she had been a eternal teen. She would ask silly questions, have a tantrums over nothing, show her emotions, without thinking twice and would blush every time someone complimented her or, quite opposite, angered her. She enjoys playing with people, talking hour after hour and paint. She adores painting! But, most of all, Stheno wants to be a great guardian to her brother and their realm both created. While not being even half as smart, as Anulap, the girl tried hard, worked and trained without stop and, of course, that made her character as well.
In a fight she turns in to a warrior through and through. Stheno will always want to be in the middle, fighting one opponent after another one, always hoping, that people will notice and acknowledge her as strong and dedicated. Her minus maybe is her hot headedness, which had brought worries in Anulaps head more then once. As he said, if it wouldn't be for her thick skin and hard head, he would be alone by now.
And to put it all together, from the two, she had been and probably will be in the future, the most active, out-going and sociable. Stheno will never say no to a challenge, even if it will seem stupid and careless. She will be always flirting with a guy, when gotten a chance and act all girly like, even if she is one in a battle field. Also, she will be the hot headed girl and protective type.
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» History:
Shortly after the Mana became the new Demon Queen, a phenomena acquired in the epicentre, where she fought the old Queen. Two Danavas merged, made from the energy of the old Queen, Mana and all her family, that existed at that moment. Completely explained both birth can't be, but, what most thought, that they came to existence, because of all the energy the Danavas had released in their showdown. These two had no idea themselves how they came to be, but in short time both showed great, but violent power, hidden in them.
First ten years the boy and girl lived in the Royal Palace and learned the rules of how to act in the world they had came to call home. It was quite fast, when both just fell in love with their older sister Mana, which was a role model for both of them. They admired her, tried to copy her and all in all, show, that they can be dedicated family members.
Still, time came, but both didn't find the one thing, that separated the children from adults. The core, Origin, meaning of their lives, call it how you wish it, they couldn't find it. Time went on and on, but nothing happened and the brother and sister started to feel, that they are disappointing everyone. So, with much thinking and talking, they decided to leave their home, so both could explore realms far and close here. Of course, the first one to explore, was the wast Demon Realm.
Ever changing, with its beauties and dangers, it was place, where both first existed. It should be noted, that until that moment none of them had real names, even if others gave something to call them by. They didn't acknowledge these given replacements, because somehow they didn't seem right. They didn't sound right.
So, both started their travel with the Demon Realm, trying to explore as many places as possible, admiring how their family could manage to keep in order such a huge place. After years five, six, both decided to leave the Realm, after hearing about Earth and its inhabitants. Quickly, after saying their good byes, Stheno and Anulap left their home Realm to visit Earth Realm. You couldn't imagine how curious both were, upon arriving at the place. They had heard, that the place was different from their native world, but to see something with their own eyes, it was...Exciting!
Here they spent almost twenty years, having a blast of time, travelling around, learning new things and actually blasting here and there. In this time both actually found what they were looking for.
It was a accident, they just wandered in one old city, seemingly abandoned, when a old lady approached them. What she told both of them seemed unreal! Impossible! The hag, which introduced herself as the last Oracle, lead the two to a old, very, very old, stone ruin. Everything was made from snow white rocks and seemed almost ghost-like. The place had something of a powerful, ancient aura and both thought, that this energy was almost as intense, as the one, from which they had been “born". Only purer! This energy definitely was purer!
While walking, the old lady told them legends and stories about two powerful gods, that, like them, came from a different world. Usually both, or at least Anulap, would see this as suspicious, but two of them were too in the moment to notice something odd or off. What they did notice tho’, was that the energy got stronger and stronger, when they got closer and closer to the place, where the old one was leading them.
Then, without a warning, she stopped walking and told, that further she won't go. Her job was done. Still, not paying much attention to the lady, but more to their surrounding, the went further, until reaching two gold statues, in the peak of a mountain. While everything before then seemed old, these things seemed even older. It was like time it self backed away from the gold figures. Both stalled a bit, but a powerful urge forced them to step those few faithful steps.
Now they could see the letters, carved in front of the statues, in the white stone. Even not understanding the letters, which dated back to around seven or eight thousand years, both, male and female, could perfectly read the names written. Those were their true names. Anulap and Stheno. After this realization, the emptiness in them disappeared, their powers grew two folds and their minds were filled with knowledge, that belonged to them once and now again. When both raised their heads from the carved letters, in the place of both statues, only rubble were left and looking around, the ruins were nowhere to found. The city had disappeared all together.
The trip around the Earth Realm continued, but this time with a goal quite different from the starting one. Both learned and gathered knowledge, advanced their power and made a name for themselves. In time they had decide what both would want to do, when returning from this trip. This was the reason, why Anulap found a group of humans, as his followers and gifted them with a power and knowledge, that later on only benefited him. Meanwhile his sister found all possible battle art teachers both could find and thought how to attack, protect and destroy. Anulap also participated, but he soon realized, that his mind and body preferred other types of training. Like his name stated, Anulap, God Of Knowledge And Magic, the boy was more interested in gathering information and, of course, mastering all types of magic. From his own Demon Magic to Shinigamies Kidō, he learned it, going through every obstacle in his way. Of course, his sister was with him, but, like her brother wasn't way to keen of combat, she wasn't so keen on magic. Both had their own things.
Later, returning to the Demon Realm, both showed everyone how they had grew. They had their followers, which in the start were few people, now were hundreds and hundreds. They even had a name they called themselves, Tremere! So, with new knowledge, power and followers, Anulap and Stheno Asthavon started to earn a new place in their family. They worked hard, showing the family, precisely Mana, on how trustworthy they can be. In time the Tremers lines grew big enough for Anulap and Stheno to push forth their plan, build their own realm.
Of course in the start it wasn't a big realm, when comparing to any other Realm, only a piece of Demon World, taken with Manas approval, but, with resources, and what they got the most, time, the Archon World grew into a wast realm. The one reason of this, was the previously mentioned time. With the combined power of both of them, the Tremere and few wiling family members, Anulap used a powerful spell to change the flow of time in the new Realm, making the one year everyone feels, into ten years in his realm.
Now both, the brother and sister, reside and rule their Realm, still keeping a constant contacts with their family. Part of Anulap had been left at the Demon Realm, so he could continue fulfilling his duties as a Asthavons family member. Stheno visits other Realms once or twice a year(once or twice in ten years for her) and more or less, they are keeping strong ties with their beloved sister Mana. Now had come Manas birthday and that means, that both are coming this time.
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» Natural Demon Traits:
[list][*]Body Manipulation: This is a natural ability that all demon's possess if they wish to activate it or perform it. Most Demon's have full control over every aspect of his physical make-up, able to stretch themselves to obtain insane heights such as being thirty foot tall, being able to change their skin color, having the ability to shape-shift into different people that they are able to remember and, on much more powerful levels, being able to even detach, generate or fuse body parts together in order to increase odds of surviving. Though, this does not occur until at least one tier, and even then it's weak compared to the 0 tier version.
Additionally, it can even be used for offensive or defensive purposes. For example, a demon can use Body Manipulation in order to generate a layer of steel-like skin around their body in order to increase their defense and block out outside sources from entering their body by clogging every pore on it. Or, for another instance, they could use it on the offensive side by hurling body parts at their opponent that are extremely hot and turn into acid blood, using their increased height to smash down on most opponents and the same may even apply for some more powerful demon's attacks; or finally, in an avoidance way, more powerful demon's could even control their body in order to be broken down into a liquid, wind or fire type form in order to gain more ways to escape or evade attacks.
[*]Curse Effect: Curses are a natural to a demon and work somewhat like a decaying system. For instance, when a demon uses their Curse ability they can inflict sickness on any type of living or spiritual being which in turn can bring about illnesses within them, gradually drain them of their power and ultimately make it very hard for fighting due to the fact that this Curse Effect can eventually begin to heavily weaken the persons Reiygoku, Reaitsu and Physical body to the point where it would be well advised to seek medical attention before too long. However, that is not the only use of Curses. It can also be inflicted on a mental level depending on the persons Will Power Skill Sheet and can eventually begin to inflict insanity, madness, distracting thoughts and some succubus class skills.
Not only that, but curses can also be applied to the area around them. This is usually done by using this curse to containment the flow of reaitsu within an area to make it very unstable to use for non-demon races; causing their bodies to react violently by spewing out blood, causing malfunctions in their powers or their bodies outright rejecting this flow of additional power and sometimes even canceling out attacks. Or, another example of this on a less spiritual level would be a demon using their Curse Effect in order to taint the air around them to make it very toxic to most races apart from demon to breath in order to make them sick from the inside unless they figure out a way to cure themselves or overpower it in some means.
[*]Affinity For Hell: If a Demon ever gets the chance to foot into hell or has the skill level and power to summon it's presence on the battlefield, they can potentially increase their power by five times just by having it around them. In some instances, in fact, Demon's can even rise one tier level if enough consumes them for the duration of the thread they are in. This is due to the fact that there is a large amount of hellish energy within that place for Demon's to thrive on and it's filled with many hidden elements that were designed to overcharge a Demon in times of crisis. But, in addition to that, the presence of hell augments not only their power abilities but the inherent and magical abilities of said demon; giving improved versions of their abilities or completely new ones altogether.
This ability also works, if Stheno, or any other demon in fact, is located in Archon Realm. The reason for this, is because in over the years Stheno, for his own purposes, created a device of some sort, that synthesises Hells presence in the Realm. Not only that, but it turned out, that after some time, the land itself went under Sthenos, Anulaps and some of the higher Tremer will.
[*]The Art Of Demon Magic: What exactly IS the Arts of Demon Magic? In a sense, you COULD call it the Demon's Kidō, but you'd be wrong as well. Why? Well, Demon Magic actually works like real MAGIC is suppose to. Of course, Kidō like spells, summons and barriers can be created with Demon Magic. That's a given. However, it can be taken MUCH further then that application. For instance, an advanced user in Demon Magic could use this in order to gain Telekinesis on a more light level. Even combat standards, if he were to look at an attack and see it coming, the Telekinesis would kick in and attempt to change it course if enough was generated from The Demon to negate it. Other example would be gaining Gyrokinesis in some cases in order to actual make it seem like they are toying with gravity itself; which in fact they are. Within a contained area, this demon could remove the gravity of some things, make it heavier in other places or even apply it to more focused objects like their attacks to cause more impact force.
Not only that, but an even higher example of that is that some demon's with a Master in this would be able to even create things out of thin-air with no explanation what so ever. For example, a Master in The Art Of Demon magic could defy the laws of physic's by actually making energy cease in something and remove it. This may not seem like much, but it's actually an amazing feat as the laws of physic's clearly states energy can never be erased. However, in terms of combat, in order to do this they would need to overpower it. Another situation in which you could get a taste of Demon Magic would be them turning your energy attack into a batch of living snakes, them creating fields of anti-spiritual barriers around them or just making themselves plain invisible.
Now, performing magic is vastly possible thanks in part to connection most Demon's have to Za Koa. However, thanks to the varying seals scattered throughout a demon's body at birth by Touketsu's DNA, it is possible for them to even use the Magic without Za Koa's connection. You see, these seals are constantly gathering energy from their surroundings. From every attack, from every environment, from every power increase; these seals gather and store power for a demon to use. There is even an ascended state to unleash all of this collective energy, but that is not in this section. Instead, this is about how demon magic works in general. As stated previously, Demon's can perform magic with or without Za Koa. But, for some demon's, they are able to merge both of these together in order to double the strength of all of their spells or anything having to do with demon magic.
Despite all of this wonderful stuff, however, its biggest drawback in demon power is the power itself. What does this mean? Well, if you don't have resources, power, sacrifices or anything else to carry out your spell, it will in turn cause great damage to you for however much energy you tried to perform. An example of this would be a weakened demon who drained his resources trying to perform a large scale demon spell, only succeeding in heavily wounding himself along with producing a very weak version of whatever spell or magic technique he was trying to perform. Another drawback is that is can sometimes be countered with other types of magic such as Kidō, Chaos Energy or Sugiura Spells.[list]
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» Origin Name: Guard/Gurdian
» Origin Power:
- Safe Guard: By tapping in to her Origin, Stheno can produce a shield roughly around 300 meter in radius. The barrier will stay, while there will be someone to protect or she is slain. This shield is the energetic projection of her physical and mental strength. No physical attacks, that are lower in strength then her own, can get through this shield and no energetic or mental attacks can get through, if the source of the attack has lower Mental Deduction, then her. Those attacks, that get through the shield, don't destroy it, but just go through it with no resistance at all. These shields are locked on one target to protect and follows the target, as it would be its centre. Stheno can put this shield on seven people total in one thread.
- Thick Hide: By activating this power, she is covered completely with thick, white reptile skin. While making her slower by one level, it makes her over all defence against all type of attacks much greater. She should be hit multiple times with 0 Tier attacks, for them to get through this skin. She can keep up this power for a period of five posts and have a cooldown of three posts. If she turns it off before the limit, it takes only one post of cooldown to use it again.
- Removal Of Existence: For a extended period of time Stheno can choose a location, her “Private Space", and take it out stream of time and reality. Everything, what is in that field, is cut off the rest dimension. Physic laws still works in there, but, if someone would try to shoot a energy beam, drop a piano on them or something like that, from the outside, it would just go through everything, like if everything in the field would be just a illusion. Still, everyone can enter and exit the field, because the barrier, which indicates the “Private Space", is just a marking and don't hold anyone actually in it. This power is used to protect the location from any actual damage, because, for example, in the field there would be destroyed multiple buildings, then, when the field is shut down, everything would be okey. What else, this field can be entered only starting from Tier 3-5. Any beings lower in power would just see everything as it should be, the barrier and everything in it, left invisible for the persons eye. Because the field take so relatively small amount of power, she can sustain it as long, as she desire and stretch it almost over a small city or a large village.
- Life Sense: When fixing on one target, Stheno will sense the targets mental, health and power state. Not only that, if there will be a attack, that could damage or kill the target, she will see this attack in her head ten seconds earlier. Tho', this time period can be shorten, if the target or the cause of damage, is out of her 700 meter range. This power works only to those, who she hold dear in her heart, so it won't affect any enemies.
- The Gaze Seal: Sometimes to protect, it means to shut them out and this power is about it. It can be used three times a thread and the cooldown is 5 posts. After using this power, the current post ends. First, she chooses a area to seal away. It can be up to 2 square-kilometres and is a perfect square. Then first four metal poles, around 30 meters in height and two meters in radius, drops down, marking the four corners of the soon-to-be sealed area. From each of this pillar a giant metal snake merges, wraps around the pole and fixes their gaze on the field inside. Green light fills the area, creating a perfect cube, made of green light. Everything in this seal, is petrified and unable to move for next 7 posts. To beat the seals power, the target requires to have a physical strength of master or higher. Otherwise it is almost impossible to become free, before time. The field also works on Stheno, so she can't enter it as well. It takes around 2 minutes to preform the power.
- Instinct To Protect: Stheno can release a field, that somehow resembles Za Koa's Influence. By merging the land with her own will to protect, the environment will start to be on her side. That means, usually the priority is Anulap, if in the males way a fire bolt would shoot, a strong blow of wind or a wall of earth, would protect him. If they would be in a building, not outside, them maybe the actual furniture would go to aid. This protective influence had ways to surprise. After activating, more or less, it keeps active, until she turns it off or is disabled.
» Origin Abilities:
- Impenetrable Skin: The abilities name describes the ability itself. Sthenos skin, upon impact, hardens from soft, pink humans, to hard, scaly lizard like. This defence makes her immune to almost all piercing attacks and raises her resistance to fire, cold, lighting or energy attacks. Blunt attacks does slightly bigger damage.
- Sixth sense: She had attuned a sixth sense at the level, where she can quite often guess how the person will act, where he will move or where he will act. Usually it creates predictions about the next few seconds, but it also can work, when planning something to do and so on, letting her know, is it a good idea or not.
- Blood Freeze: In heat of combat, Stheno becomes a fierce warrior. One of her abilities, that she uses to immobilize the enemy, is blood freezing stare. Those who look in her eyes and have a will lower then hers, feel their muscles to become rock hard and immobile for a duration of seconds two, three. If she is close next to the enemy, it is enough time to deal a finishing blow.
» Origin Name: Annihilate
» Origin Power:
- The Strength Of A Myth: Stheno, the Gorgon oldest sister, whose name the girl carries, in Greece mythology killed thousands and thousands of brave heroes, without any mercy. This strength had come into the girl as well. She surpasses the regular boundaries of strength, becoming a force of pure destruction. When awakened to this strength of hers, it is possible for her to even over-power those with Grandmaster. Tho', the drawback is that her mental state becomes more frail, lowering all aspects of her will skills.
- Tide Of End: Like Poseidon, whose actions cursed the previous Stheno, she can also summon giant waves of liquid, that brings destruction to those opposing her. The power is devastating, meant to do large scale damage. From her body itself green, liquid type substance flows over and like a tsunami, covers area of around 3 square-miles. While at first the liquid does no damage at all, if stayed in it longer, it starts dealing more and more damage, as time goes on. Everything in it starts corroding, disintegrating flesh, steel and even energy defences, like Hierro. To measure how strong is this substance, after being in it for four posts, a Arrancar Master Hierro would start to get serious damage and in the fifth post it would already start to damage the actual body. The real problems, tho', starts, when it gets into ones system. It will start to burn insides and only with high level of power, target would be able to get it out. The substance fades after ten posts or so. This power can be done four times a thread.
- Ray Of Nothingness: From each part of her body, including the two snakes in her hair, she can shoot a different size and power rays, that seemed to look like a Cero, but appearance is where the similarities ends. First, this ray bounces off from one enemy to another one five times, before disappearing. The first hit will always deal the most damage, while the last one the smallest. To get better understanding on it, the first strike would be in the strength of Cero Obscura, while the last one would just drop to a regular Gillians Cero strength. But what more, if the ray succeeds to destroy someone, then the whole being of the one is annihilated then, burning the person actually out of existence. If the person isn't killed, then the damage is like usual one and it can be healed only by a skilled healer. In the same time she can shoot two rays, usually from the heads of her snakes. It takes 3 seconds to load and has a two post cooldown.
- Serpents From Abyss: The earth splits open and from the gap brakes out two Gillian size snakes. Their scales are in black color and from eyes violet light comes out. They have giant fangs, that spill demonic corruption and shoots weaker type of “Ray Of Nothingness". The snakes skin is around the strength of master Hierro. She can summon these beasts three times a thread, with the cooldown always being 10 posts.
- Rain Of Petrification: Sky above the battle field turns black, starting to rain salt grains. The first two posts nothing really happens, but at the third post those with Tier 5 and 6 will quickly start to cover with salt, feeling that their inner organs and so, slowly petrifies. At the end of fourth post, they would be just statues of salt. After that the effect will start to feel 4 and 3 Tiers. They will turn into statues after three posts. Tier 2 and 1 will be effected as last and it will need seven posts to turn people into salt statues. 0 Tiers are immune to this ability. The effect can be broke, if the statues are washed with large amount of water or any kind of purified liquid. The power can be used three times a thread.
- Annihilation Of Life: This power can be activated only once in thread and she will use it only, if there will be no other choice. A black energy barrier will surround the field of 2 km in radius, marking where the ability will take place. Then this barrier will start to move to the centre, destroying everything in it way. Slowly, post by post, the barrier will more and more close in, leaving nothing behind it. It would need tremendous strength, around Tier 0-3, to get through it, because the more it goes to the centre, the stronger the barrier becomes. After using this power, Stheno looses concisions.
» Origin Abilities:
- Overwhelming Strength: Still, not even entering the Myth state, Sthenoes strength is astounding, making 0 Tiers sweat for their money. She will always receive three time boost from her natural strength.
- Corrupted Skin: While not seeming like that, her skin is covered with a liquid alike the one produced form “Tides Of End". That means, if any enemy tries to her close combat and touches her skin, his/her body will receive something of a burn damage. The liquid on her skin is more stronger, going through defences, like Hierro, with ease.
SIDE NOTE: While these two are her Origins, because of the power, from which she was forged, Stheno has access to limited amounts of chaos, madness and death energies.
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» Conceptual World: War. It is what you can see all around, when entering her Conceptual World. While the sky is blue, clear, with a shining sun, the green grass is covered with blood. Soldiers from different times, parts of world and different realms, are fighting each other, along with destroying everything around them. Beasts, only heard in myths, roam the land, fighting each other. Killing each other. In the middle of this land a castle, brave and untouched, stands and fends off anyone, that tries to harm it. Every time, when Stheno enters her world, she needs to fight her way through these soldiers, to reach the castle, her place of peace.
The castle itself is guarded by the same creatures. They wear gold armor, that has a Gorgons symbol, womans head with snakes in place of her hair. For them she is the queen and master, the one they adore. Maybe this isn't very good for her ego, but Stheno loves it.
» Rilīja Attributes: From her Conceptual World she can bring out around hundred of soldiers, with different tiers in strength. The strength of these soldiers are around Tier 3-3. They will obey her commands and be only loyal to her. What means, that in a battle they could also easily harm an ally, when fighting.
» Eternal Partner Name: Phobos
» Eternal Partner Appearance:
Sthenoes Eternal Partners form depends on which Origin she is using. If she is utilizing Guard/Guardian Origin, then the Partner takes Annihilation form. If she uses Annihilation Origin, then Phobos vice versa.
- Appearance In Guard Origin:
- Appearance In Annihilation Origin:
» Eternal Partner Personality: Phobos strongly reflects the girls childish side at all times. His personality, if it can even be described, is of a seven year old. Maybe even younger. He will be brave and, like his master, always head into battle, without thinking. What more, Phobo's is a real cry baby.
If someone would upset him in any way, the male would start to cry, make a tantrum or anything of that nature. This is the reason, why it is so dangerous to give him any abilities sometimes.
» Eternal Partner Powers: The Partner shares her powers. For Stheno to be more stable power wise, while one Origin she is using, the other Origin is residing in Phobos.
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» Origin: Guard/Guardian
» Atma Vatou Name:
- Mistresses Of Skies, Harpies:
» Atma Vatou Release Phrase: Come forth furies of heaven, defenders of freedom! Come forth my sisters of wind, Mistresses Of Skies, Harpies!
» Atma Vatou Appearance:
- Appearance:
» Atma Vatou Abilities:
When this Atma Vatou is activated, five Harpies appear.
- Durability: Begginer
- General Speed: Master
- Strength: Adept
- Claw use: Advanced
The basic attack force, if it regards for sky. While being relatively frail, Harpies are extremely fast and very hard to hit. What more, if one gets close enough to use her claws, it is like the person would be caught in a meat blender. Usually The Bird Women targets for the throat and lungs.
Presence Of Fear: While any Harpy is in the battle field, the field is covered in the sense of doom. That means, that every person will usually have a drop in fighting spirit, when presence to the Harpies. Tho’, this effect more still depends on every persons mental state also. The field of this power stretches around 1 km radius.
» Atma Vatou Name:
- The Old Snake Of Flames, Ao Qin:
» Atma Vatou Release Phrase: Crawl out of your den, Atma Vatou forged from my memories of the dearest, The Old Snake Of Flames, Ao Qin!
» Atma Vatou Appearance:
- Appearance:
» Atma Vatou Abilities:
When Atma Vatou is activated, one Dragon appears.
- Durability: Advanced
- General Speed: Beginner
- Strength: Advanced
- Kidō Use: Advanced
One of her most strongest Atma Vatou, it more reflects how deep in her heart Anulap takes place, then anything else. This dragon is strong and durable, while quite slow. He is around size of three big horses put together. If using physical attacks, they are slow and not so hard to avoid, but are dealt with terrifying strength. Without this, he can also use Kidō till #75 without a incantation.
» Atma Vatou Name: [spoiler=Fortress Hound, The Lone Beast]
» Atma Vatou Release Phrase: Brake the chains, charge those, who mean harm! Come forth Atma Vatou, born from pure will to protect and destroy, come Fortress Hound, The Lone Beast!
» Atma Vatou Appearance:
- Appearance:
» Atma Vatou Abilities:
When Atma Vatou is activated, two of these Beasts appears.
- Durability: Master
- General Speed: Adept
- Strength: Master
- Hand-To-Hand: Adept
This creature bases on brute strength alone. He is about the size of a elephant, with thick skin and two extremely long and sharp tusk blades. While being extremely strong, this beast is slow and his attacks are mostly random, without any real tactics, so they are quite easy to dodge. In the same time tho’, if you don't manage to avoid, then the damage done usually is quite lethal.
» Atma Vatou Name: [spoiler=The Sultan Of Fire, Ifrit]
» Atma Vatou Release Phrase:
» Atma Vatou Appearance:
- Appearance:
» Atma Vatou Abilities:
» Atma Vatou Name:
» Atma Vatou Appearance:
» Atma Vatou Abilities:
» Atma Vatou Name:
» Atma Vatou Appearance:
- Appearance:
» Atma Vatou Abilities:
» Atma Vatou Name:
» Atma Vatou Appearance:
- Appearance:
» Atma Vatou Abilities:
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» Aliṅgana State Appearance:
» Aliṅgana State Powers:
» Aliṅgana State Abilities:
» Unnata Release Appearance:
» Unnata Release Powers:
» Unnata Release Abilities:
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» Phyuja Rājya Appearance:
» Phyuja Rājya Powers:
» Phyuja Rājya Abilities:
» Caṛhā Saṅgalita Appearance:
» Caṛhā Saṅgalita Powers:
» Caṛhā Saṅgalita Abilities:
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Racial Skills
- Za Koa Skill: Master/Advanced/Adept/Beginner
- Demon Magic: Master/Advanced/Adept/Beginner
- Shadow Movement: Master/Advanced/Adept/Beginner
- Akuma Kyōdo: Master/Advanced/Adept/Beginner
General Skills
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
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» Role Play Sample:[i](Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)
- CPKalldayThe KFC of PH
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Joined : 2013-11-18
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Age : 32
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Re: Stheno
Sat Mar 21, 2015 10:49 pm
Uh-oh. Looks like you've been working on this for quiet some time. That's ok, we'll move it to somewhere you can work on it at your own pace and we can check it once your done. Just let us know. ^.^
- Sᵃ ᶥ ᶦ ˣ ♚Veteran Member
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Joined : 2014-08-06
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Location : The Land of Canabu' (Canada)
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Re: Stheno
Sun May 03, 2015 6:26 am
✖| Woah~~ |✚
┣▇▇▇═─ ▸ ☠ ◂ ─═▇▇▇┥
Is this App Ready for Check?
I don't see any WIP in the app title so I can only assume that it is ready for check, if not may you reply to be within this month to tell if it is or isn't.
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