Mujin Makiyoshi[Approved 2-4]
+4
THEFROST
Dexterity
Ludalfa
Mujin
8 posters
Page 1 of 2 • 1, 2
- MujinKido Kid
- Joined : 2014-09-25
Posts : 82
Age : 29
Location : Don't be a stalker...
Member Info
Platinum Points:
(100/100)
Tiers:
Mujin Makiyoshi[Approved 2-4]
Thu Sep 25, 2014 6:37 pm
• Name: Mujin Makiyoshi
• Titles: N/A
• Gender: Male
• Appearance Age: 19
• Age: 19
• Affiliation/Rank: Shinigami
• Appearance Description: From a young age, Mujin has possessed relatively fair skin; through the years however, it has become lined with scars and shifted to a light tan. Jet black locks cascade from the crown of this man but are held up by a black headband, to avoid spilling into sea blue pools as it continues down the back of his neck. ; Harsh eyes possess a natural fierceness that strikes fear in to those who stand against them; paralyzing the largest men with dismay. A average nose possessing a smaller bridge progresses down from the center of his eye, maintaining proportion with his slender facade. Small and hidden nostrils lay above thin rose lips, lightly tinted red from the blood flow to the area of his body.
The lack of broad shoulders is made up for in his striking distance; able to reach twenty-eight inches without advancing. An abundance of ripened muscles line his upper body, large veins visible upon his arms. The remained of his upper torso(pectorals, abs, and back muscles included) remains consistent with his arm, revealing him as very well built for a man of his size—lithe.
Thin legs possess great power and acceleration; though lacking in comparison to one proficient in fighting. Beneath his black garments, he wears white boxers with vertical blue stripes. The cloak and his other standard Shiningami outfit however, is simple though eloquent. It gives of a casual and fierce air, making him seem like a man of great professional skills. And while this apparel is quite suave in the face of customers, he also holds more stealthy and combat flexible attire for special purposes.
Mujin holds his body with great posture, body language depicting a great pride he bears within. He stands above the average male, and will grace those he knows with a gentle smile. Anyone else who lays eyes upon the male would shiver out of fear for his merciless facade. Even with such a fierce countenance, his body remains tranquil, lacking of any and all tensions as he stands and moves about the world. This makes him very unpredictable, and would surprise many who face him with a fist.
• Appearance Picture: (If you have one, link a picture of your character.)
_________________________________
• Personality: Mujin, depicted by peers as a vigilante of the common man; revolutionary with the demise of corruption within his eyes. In the eyes of his adversaries, he is seen as cold and merciless, though he regards them as an obstacle to his ideal world — justifying their deaths to come. Violence retorts the concepts of religion, corrupt entities, unrighteous laws, and other oppressive bodies, strong adamancy fueling his motives. And while he fights for all, he also fights for personal reasons; attacking those who betray his acquaintance or seek to inflict harm upon his comrades.
His softer side comes from the womanly nurture of his mother before her death. He feels a strong sympathy for the weak and less fortunate, especially after having been born into such wealth. In some manors, he is the 'Robin Hood' of his time, taking from the greedy and giving to those deprived of enough to survive. Benevolence is demonstrated to both women and children, as well as the common man; he is one of the few remaining warriors to uphold chivalry.
Mujin is a man of his word, known to fight for the things he loves with great resolution. Comrades are those he trusts, employing in friendship regardless of decisions or appearances. Another thing he feels passionate about, is his liberty. Without freedom, then life isn't worth living; while Mujin strives to protect his own, he also struggles to preserve the liberty of others. With that in mind, he feels strongly about conserving the innocents of children; it is difficult for him to bare the death of a child or see one involved in combat at such a young age.
Actively, Mujin supports artists and revolutionists around the world who continue to analyze politics and the truth behind a filtered media. It is an inspiration to him; he takes the most liking to abstract and surreal art. He is able to comprehend the ignorance of man and thus makes an attempt to educate those possessed with such unawareness. And when attempts to educate those lacking in knowledge fail, he makes a judgment on whether there life is deserved to continue or not; disrespectful attitude towards the male will bias him towards one's death.
Mujin is as internally complex, if not more, than his exterior semblance. He constantly battles moral, questioning the validity of his justifications, and his self made life purpose. Sorrow, although hidden, overwhelms the man, for he cannot hold back the tears within for those who suffer at the blade of the greedy. As most teens, hormones have also swayed him to the topic of love, causing him to feel empty with the lack of someone to call his own. However, his primary sadness, which also results in insomnia, results from his "mother's" death; which felt as though the skies had rained down acid upon his soul.
Philosophy
Take all that you want. Strength is your only absolute. Everything that you love and want you must fight for to protect. Without strength you are weak, if you are weak, you are not mean to be in this world, you are obsolete. Freedom is his motive and power is his means. Mujin believes that his goals will be achieved, his beliefs will be protected, and all those that oppose will be obliterated.
Morality
There is no concept of good or bad within the young mans mind. His actions are simply his desires. Whatever he does, he does because he wishes it. Others actions have no moral alignment within his mind, simply what they chose to do. Though that does not mean others actions don't cause different reactions from him, should you do something he dislikes, he will handle it.
Purpose
To prove that no rules or regulations can hold you from your dreams. To attain true freedom. To have absolute control.
• Likes: Mujin like's a great deal of things from children too all types of art, reading on his alone time as well as the occasional spar with a comrade.
• Dislikes: Mujin dislike's sweet food other than banana bread, As well he dislikes when others cause harm too children are attempt too talk toward him in a angry tone or simply talk down too him.
_________________________________
- Balanced Fighter~ Mujin trained each one of his skills equally and upon graduating the academy he finished first in every one of his classes, Kidou, Hoho, Zanjustu and Hakuda their was none he was not just as perfect in as the others making him quickly become know as a balanced fighter.
- Immense Budding Power~ Mujin Zanpaktou is all about enhancing the user's spiritual power through increasing it and likewise enhancing his ability's in gauging power. Upon unlocking shikai Mujin due to his ability's likewise gained a immense amount of power creating an overcoming air about him within the area in which he is, densely pressuring all else near. He also became perfect at gauging a individuals amount of raw energy meaning making him fearsome due to knowing when a enemy is about to run out of energy thus his attacks are swift.
- Speedy Zanjustu~ Upon finally drawing his weapon Mujin deduced that he did not need to draw his weapon until the exact moment he planned on using it, with that being said the young shinigami posses a speedy draw. Quickly becoming known for cutting his fellow students down in Zanjustu class as soon as he unsheathed his blade and with deadly accuracy only to re-sheate his weapon.
- Hakuda Dog~Upon entering the academy Mujin had goals only to master Kido however as he began to even himself and learn each skill set albeit at the same level, despite this Mujin is flawless with performing his hand to hand techniques and yes that means all of them simply training in order to perfect a technique the moment he thinks of it is something he prides himself on, his Hakuda is extremely well remembered and it causes a very bad problem for opponent's who can not deduce his style and a way to counter being countered.
• History: Mujin's human life was as normal as could be. He had loving parents and was raised in your average neighborhood with a low crime rate. The only real thing not normal about his life was his size. By the time Mujin reached middle school he already towered above his classmates, hell even his parents were dwarfed when standing next to him. Making friends was a challenge for Mujin because of his appearance, but once a friend was made they knew they could count on Mujin for anything.
Though Mujin would not be one to start a confrontation, he would be the one still standing by the time it ended. He enjoyed fighting just from the excitement in gave him, even joining fights that had no relation with his friends or himself, usually resulting with the fighters uniting against a common enemy that had no business being there, Mujin. Mujin would come out of those incidents with little more than cuts and bruises, while his opponents would have bruised egos and broken bones, usually breaking their hands upon punching his unnaturally rock hard body. Not to mention the fact when Mujin at least punched someone it was a guaranteed broken bone and/or other type of internal injury. That fact quickly earned him the nickname "The Burning Fist." Mujin had always thought that he would lead the life of a champion fighter and it would have probably ended up that way if it wasn't for that fate changing day.
It was only days before his nineteenth birthday. Mujin had been training himself in preparation for years so that when he turned nineteen he could register as a professional fighter. Mujin was out running through town with his best friend and training partner, running so that he could increase his endurance. Though it's not like he needed endurance training or for that matter any other type of training. As they ran through their usual route Mujin had an uneasy feeling in the pit of his stomach, though he just shrugged it off as being hunger, since it had been 5 hours since he last ate. They continued running towards their midway point, an eight lane highway overpass. Then "It" happened, while running through the overpass a massive earthquake hit the town. At that moment Mujin heard the overpass beginning to rupture. Mujin yelled to his friend to run, as they ran Mujin realized that they wouldn't escape the falling debris or at the very least HE wouldn't. Mujin grabbed his friend and used all of his strength to throw him clear of the overpass just moments before it collapsed, essentially crushing Mujin.
_________________________________
• Reiatsu Color: White with black outline
• Zanpakutô Spirit Name: Exusia
• Zanpakutô Spirit Appearance:
- Spoiler:
• Inner World: The inner world of this spirit is some what weird simply a white ocean which is actually Reiryoku being a never ending amount which simply goes on forever under a blue sun and clouds.
• Sealed Zanpakutô Apperance :
- Spoiler:
• Sealed Zanpakutô Abilities: The Zanpakto focuses on augmenting the user's kidou and Zanjustu ability through the power of the sun and moons UV light.
Sunlight Exposure: When in direct sunlight the user's energy actually begins too heat the nearby area (1 mile) gradually increasing the temperature by 2° every 2 post; the heat is from the blade naturally drawing in solar waves which cause the blade too stay 10° above temperature for at times scalding slices.
Moonlight Exposure: When in the night time the blade begins drawing in the power of the moon though there is mo effect the users blade begins too glow abnormally with ultraviolet energt blinding those who look upon it.
• Release: Exusia, Showcase Your Power!
• Shikai Description: http://www.google.com/imgres?imgurl=http://3.bp.blogspot.com/-E6wk6xEYkXI/Tb6cd7KeekI/AAAAAAAACO8/79ChenXHDiM/s1600/Nagamaki%252Bwith%252Bscabbard.jpg&imgrefurl=http://defense-and-freedom.blogspot.com/2011/05/exotic-ancient-weapons-ii-nagamaki.html&h=601&w=585&tbnid=R987gnRyKaoghM:&zoom=1&docid=kPCZzrPYcDLL1M&ei=y6pjVNmkHcb2yQSL7YDABw&tbm=isch
• Shikai Abilities:
- Exusia has a simple first ability at shikai, the weapon begins too act as a magnet for solar energy replenishing the users systems with enough energy too supply low level kidou. The ratio is(Post/recharge) 2:1 every two post in sunlight. In partial darkness the ratio is 3:1 and in darkness the ratio is 2:1 meaning in darkness every 2 post enough energy is built up for one low level kidou
- The second ability focuses more on applying the latent power being built up by the blade, allowing the user too direct UV waves in a offensive or even defensive fashion. How it works is the user uses the blade to direct UV waves and exposure to UV can cause sun burn or moon burn on 1st 2nd and 3rd degree; premature aging of the skin and signs of sun damage such as wrinkles, leathery skin, liver spots, actinic keratosis, and solar elastosis. UV can also cause eye problems.
• Bankai Description: (You may fill out your Bankai Description, but unless you get staff permission, you may not use your Bankai right off the bat. There are expectations, however.)• Bankai Abilities: (You may fill out your Bankai Powers, but unless you get staff permission, you may not use your Bankai right off the bat. There are expectations, however.)
_________________________________
• Phantom Tech: n/a
• Phantom Tech Abilities: n/a
• Phantom Tech Powers: n/a
_________________________________
General Skills
- Durability: Adept
- General Speed: Adept
- Strength: Adept
- Weapon Skill: Adept
Racial Skills
- Hoho: Adept
- Kidō: Adept
- Spoiler:
Custom Kidou
- Name: Encasing Shield
- Type: Bakudo
- Number: 20
- Effects: The user swings there blade in a swiping arc sending a shield at the target which moves at moderate speeds, the square shield encases the target upon contact and locks them in place for a few seconds before releasing them, a setup technique too allow stronger but slower kido too hit. Stuns for one post
- Incantation: Immobilize!
- Notes:
Custom Kidou
- Name: Surge Fist
- Type: Hadō
- Number: 17
- Effects: The user swings their hands forward with both palms facing the target firing a surge shock projectile of reishi that travels in a straight line toward the opponent at Adept speeds.
- Incantation: Hadouken
- Notes:
Custom Kidou
- Name: Round Rock
- Type:Barrier
- Number:19
- Effects:The user holds the palm out before forming a small shield of reishi, the shield is about 6 feet wide in a circle blocking the user from equal number or lower Kido or low damage attacks, staying in place where it was created until destroyed. Forms at beginner speeds.
- Incantation: Hard Protection~
- Notes:
Custom Kidou
- Name:The Raging Demon
- Type: Bakudo
- Number:20
- Effects: The user stabs their Zanpakto into the ground and causes a hand made of reishi too appear around the target attempting too grab them at a adept speed holding them in place and petrifying the target once they are fully grasped for a moment. Last for one post.
- Incantation:Shun Goku Satsu
- Notes:
Custom Kidou
- Name:Scorching Heat Surge Fist
- Type:Gisei Hadō
- Number: 20
- Effects: Mujin glows red and charges slightly before releasing a massive ball of reishi the size of two bowling balls moving at a adept speed. The projectile hits the target 3 times exploding on contact and repeating the explosion 3 times, the technique deals a moderate amount of damage too the user too fuel the technique.
- Incantation:Shaku netsu Hadoken
- Notes:
Custom Kidou
- Name:Demon Flashing Air
- Type:Bakudo
- Number:38
- Effects: The user must be running to perform this Bakudo, upon entering the desired speed the user focuses reishi under their front feet causing two circles of energy too form carrying the user beyond their normal boundaries of speed for a moment(2 post). The speed boost is considerable, if one is moving adept they will boost to advanced ect. The maneuverability of this technique differs on the user's focus if they have below adept they can simply utilize this technique to move in straight, however with adept they can turn so long as they focus their reishi, at advanced the user can make minute turns and spins on a dime allowing them the utmost maneuverability at the new found speed.
- Incantation:Ashura Senkuu
- Notes:This technique causes one too float upon the energy allowing for movement within the air.
Custom Kidou
- Name:Kikoken
- Type: Hadō
- Number: 40
- Effects: The user simply points a finger at the target charging reishi in the pin point area before sending a projectile at the target that is the size of the finger used which travels at a immense speed(Master) but deals moderate damage only piercing targets with no defense or Adept level defense's, though the technique deals beginner damage the threat is in the piercing capability and speed that is assaults a target, so long the connection is held the user can manipulate the beam to move and continue striking the target at the extra energy drain.
- Incantation: Kikouken
- Notes:
Custom Kidou
- Name:Rising Dragon Fist
- Type: Gisei Hadō
- Number: 40
- Effects: The user places their fist on the ground before charging reishi around their entire body before pinpointing it in their attacking limb, the user likewise takes moderate damage when utilizing this technique however they gain from it a formidable speed boost. The user releases their punch and burst forward from the rush of reishi causing the user to glide forward at speeds double their normal upon reaching the target the user takes the shape of a dragon formed of reishi and smashes into them lifting them into the sky, upon doing this the user calls the incantation giving the Hadō it's power the moment it hits the target.
- Incantation: Shoryuken!
- Notes:
Custom Kidou
- Name: Co-Ordinate Capture Box
- Type: Barrier
- Number: 40
- Effects:The user points their hand forward and focuses their reishi causing a box too form around the intended attack at Advanced speeds, the box can likewise block advanced level techniques from the inside or multiple adept level techniques from the outside. The box ranges 15 feet on all sides and can be place anywhere in a 50 foot radius of the user. The box can stay in place for 5 post if not broken
- Incantation: Eishōhaki ~
- Notes:This is one of Mujin's signature technique and he is skilled enough in this Kido that he never says the incantation though receives the normal results.
- Zanjutsu: Adept
- Spoiler:
Custom Zanjustu
- Name:Striking Distance
- Type:Zanjustu
- Effects:The most important part of Mujins Zanjustu is the draw distance, which is based upon height, the taller one is the bigger the radius they are able to cover as their striking Distance. This is likewise amplified by the use of a Nagamaki the two going hand in hand to create the optimal distance in which Mujin is able to unsheathe and simultaneously cut an opponent either incoming or attempting to flee. The draw speed of Mujin is quite speedy for Zanjustu and as a result it is often used to punish victims who get within range.
Height of Shinigami - Nagamaki Length (Blade/Hilt) - Striking Distance
6 Feet (2.5 Feet Arm Length) - 3/3.5 Feet - 15 Feet- Notes:
Custom Zanjustu
- Name:Draw Motion
- Type:Zanjustu
- Effects:a counter-offensive style which has been honed into a lethal art. As a result the originator decided to delve through the history books to see where exactly Zanjustu originated from and stumbled upon this, the art of drawing a blade to initiate and attack not in reply to one. Combining that with improved speed and the Nagamaki resulted in the formation of one of the key components of Mujins style. To Draw the Blade, as a result their are three types of drawing each with it's own effect.
Draw Type - Effect - How long it Last
Muscle Tension Draw - Proper (Zanjustu Out Speeds 2-rank Higher Speed level within "Striking Distance" ) - last 4 sliced with 2 post cooldown
Two Handed Draw - Standard (Zanjustu Out Speeds 1-rank Higher Speed level within "Striking Distance") - last 5 slices with 2 post cooldown
One Handed Draw - Improper (Zanjustu Out Speeds Equal Speed level within "Striking Distance"- Notes:
Custom Zanjustu
- Name: Intercepting Blow
- Type: Zanjustu
- Effects:A smooth draw which intercepts the use of Hakuda or incoming targets within the Shinigami's "Striking Distance" which targets the hands of the victim. This technique does not slice rather the impact with the victims hands results in all the bones within said hand shattering resulting in a broken appendage after multiple hits to ensure they are unable to utilize Zanjustu and techniques which require the use of two hands or that particular hand. This technique is capable of interrupting the use of Kido preformed at speeds equal the user is swinging his blade while utilizing this technique, to sustain heavy damage to the victims hand if they do not possess sufficient durability skills to nullify the physical damage dealt or halt their usage of their hands.
- Notes:This technique upon the first hit will crack bones, and stop the usage of a targets hands for one post multiple hits will result in a mangled appendage, at the most 10 hits
Custom Zanjustu
- Name: Swift Divider
- Type: Zanjustu
- Effects:Req. Sheathed Weapon, Draw Motion & Striking Distance. This technique was made for the sheer purpose of countering those with high speed skills, the user bends their knees before launching themselves forward while simultaneously unsheathing their Nagamaki. The swing itself is 4 spins slicing 1440 degrees (Can cut an opponent 4 times or four opponents at once) within their "Striking Distance" with victims moving at Adept unable to dodge the attack unless they are either backed by equal rank strength, have a time-slowing ability, sensory technique adept or above or possess speed equal to the speed the user is swinging their blade. This technique is aimed at the legs an upon impacting a target they are dealt Adept physical shattering damage to their leg(s) resulting in a mangled appearance preventing a victim from moving via legs unless it is healed by a Adept level medical kido. This technique is capable of interrupting fleeing opponents outside (Up to Double it's length & Up to 8 opponents at once) their "Striking Distance" moving at normal running speed that the user is utilizing this technique, to sustain Advanced damage to their legs if they do not possess sufficient durability skills to nullify the physical damage dealt.
- Notes:
Custom Zanjustu
- Name:Piercing Slash
- Type: Spiritual Zanjustu
- Effects:The only moment when the user of this Zanjustu style should keep their blade out, the charge their opponent coating their body in a layer of spiritual energy giving them a extra layer of defense as they perform this defense attack, however if the user can draw faster than their opponent can move they coat their weapon giving it defense piercing capability's. This is based of course on the principle that the best defense is a good offense and it isn't triggered simply by the user moving, rather it can occur in two additional ways. If an incoming target/attack is faster than the user an incoming attack is no longer nullified but rather dealt impact damage while if an incoming target/attack is slower than the user then the nullification is kept in addition to the impact damage. Unfortunately the major drawback is the loss of the nullification in exchange for piercing, this results in a high risk high return where it is possible for an opponent to deal damage to the user during motion as well as the instance damage is dealt out. If no piercing gain the user simply gains a extra layer of defense giving them a 1 rank durability boost for 1 post
Speed Skills - Piercing Gained
Adept - Adept
Advanced- Advanced
Master - Master
GrandMaster - GrandMaster- Notes:
- Hakuda: Adept
- Spoiler:
~It is the knowledge that energy, no matter its form, flows between objects, places, elements, animals, and even from one individual and into another. This is the harmony that connects all living things together, as one's energy does not truly belong to them, but rather the entirety of existence. The same is taught within the Hakuda style that is the Sekawa-Ryū, in which an opponent's attacks or actions are merely their way of transferring their energy from themselves and into another. However, just as the energy can be transferred from an attacker to a defender, so to can the defender redirecting the gifted energy back to the assaulting individual, turning one's attacks back at the offensive party. In times where such may be impossible, the style is capable disrupting the flow of energy directed at them, using stances or slight movements called 'dams' to disperse or disarm the trajectory of an attacker
Custom Hakuda
- Name: Returning River
- Type:Hakuda
- Effects:Following the most simple principles of the River Damming style, the user will merely anticipate a strike coming from either directly in front of them or behind them. As the strike is delivered, the user will lean slightly to the side, allowing the attack to land shy of the user's core; this is generally in one's side, arm, shoulder, hip, thigh, etc. However, the user will also rotate their body a near ninety degrees in the same direction of the attack, ultimately nullifying the impact of most physical strikes as the delivered force is applied to empower the force of the user's rotation. This acts as a powerful means to leave an opponent open, their attack having namely failed, for the user to simultaneously strike the opponent with the antagonistically rotating side of their body, empowered by the force of the countered attack. The user will need a speed skill equal to the speed of the technique or a reaction based ability for this to be effective, nullifying the damage will work unless the strength is higher than yours in which if the opponents strength is higher than the user's, their speed will need to be a 1-rank higher for every rank their strength is higher than yours.
- Notes:
Custom Hakuda
- Name:Twin Rivers
- Type:Hakuda
- Effects:When being assaulted from one's flank or their side, the user will simply rotate their body to a sleight degree. As there is less space to attack from one's side or flank than if delivering a full frontal attack, the amount of turning one would need to avoid the strike is far less, allowing a mere short pivot of one's footing to place them out of harm's way. This allows the opponent's attack to slip right past the user, who will then harden their stance upon the ground and strike out against the opponent. Given that the momentum of the failed attack lasts, the force of both the disabled opponent and the attacking user will combine in a single solid impact, often times delivering enough force to rattle one's bones. this requires the user to have a speed skill one rank below their targets and caps at Advanced
- Notes:
Custom Hakuda
- Name:Iron Will
- Type:Hakuda
- Effects:Strikes that are swung at the user, such as hooks and arcing kicks, or generally unavoidable hits act as strangely coordinated paths of energy that attempt to harm the user. As such, rather than using simple rotations, the user will employ a damming style of countering the attack. With a firm stance upon the ground, the user will prepare themselves for the oncoming strike, reading one of their arms. When delivered, the strike will be blocked by the user's forearm, and the defender's body will tense suddenly and powerfully upon receiving the hit. It is this firm stance upon the ground, often aided by Spiritual adhesion, that allows the user to withstand and nullify the force of the attacker. Often times, this stance is called the style's Iron Guard, as its defensive capabilities rival that of an iron wall, one that causes those who cannot breach it to harm themselves in the process. Even if it cannot completely defend the user from a given attack, the stance works to at least deplete the force behind a given hit, leaving the user ready to strike a both open and weakened opponent in retaliation. require a Reaction Based ability or Advanced Focus, to ready oneself for incoming attack, or anticipation method and speed skill equal to the targets. Require a durability skill equal to rank of attack for you not to take damage and or a strength skill equal too the attack to completely stand your ground against the technique.
- Notes:
Custom Hakuda
- Name:Splitting the Stream
- Type:Hakuda
- Effects: A combination of both a damming style and a evasion style, in which the user must anticipate a given attack headed their way. Using the same principles of most damming techniques, the user will assure their stance upon the ground, aiming to stop whatever attack comes their way with a single forearm. Once the attack has been stopped, the user will apply their other arm to the equation, swinging it perpendicularly to the opponent's attack appendage. The moment the attack is initially blocked, it will suddenly receive a powerful and crippling strike adjacent to its side, followed by a full body twist in the same direction their free hand attacks in. This technique works to stop a head on attack and then toss the offensive party away, sending them flying with stone-shattering force, while the initial strike delivered by the user is generally enough to disable the use of the attacking limb for the majority of the fight. The user will only require a Adept strength skill too lead the tossing of the user see how i said lead cause the user will go flying based on the amount of force they put into their technique, Basic-10 feet and 10 feet added for each rank above. Likewise the user requires a speed skill equal or above the user for this technique to work properly.
- Notes:
Custom Hakuda
- Name:Reservoir
- Type:Hakuda
- Effects:When an attack is sent the user's way, rather than simply taking the hit or attempting a dodge, the user will instead wield the attacker's flow of energy against them. After anticipating an attack, the user will use one of their forearms to divert the direction of the attack slightly off of where it was intended, ensuring the attack misses. With the other arm, however, they will antagonistically apply force on the opposite side of the limb. Using the opponent's own striking momentum against them, a simple vicing between the user's arms is more than enough to send the path of energy of one's attack in two different directions; in other words, it forces the attacking appendage to apply force in two directions at once, easily breaking the limb in a clean snapping fashion. This works especially well against volley attacks, as even if quick, a single motion is all one needs to catch and stop the onslaught permanently. With skilled wielders of this style, one could possibly perform the same action with their feet as well. Deals damage equivalent to the speed of the target, but the user will need a speed equal to theirs for this too work.
- Notes:
Will Skills
- Willpower/Determination: Adept
- Mental Deduction: Adept
- Pain Endurance: Adept
- Focus: Adept
_________________________________
• Roleplay Sample:
- Spoiler:
Early morning, the sun's rays were just approaching the sky. The sun rays fell on Lilith's face as she layed on the bed sleep through her window. In a loud grunt and moan lilith woke up lifting up to look around "School again.." Lilith said as she lifted up throwing the cover off of her as she turned over to stand up with a yawn. She began to walk towards the window slamming it shut as her room fell back to its usual dark status (wood windows). Lilith began to walk over to her clothing cabinet, her clothes were already ready laying on her cabinet like always. White single tank top, her school uniform and a pair of black leather shoes were layed out on a table near the cabinet. Lilith slowly walked to the bathroom after checking her clothes once again. She yawned loudly as she began to brush her teeth staring herself down in the mirror for awhile. She quickly finished up and hoped in the shower she was getting ready for school and she liked to be perfect every day.
Now already in school She stood completely still, breathing very slowly, until She cleared all distractions from her mind. Her muscular frame was completely at ease with her surroundings Suddenly, she was moving quickly through the school gym as balls zipped past her the high school kids yelling in their time of fun. Lilith did a spin as a dodge ball passed by her and she caught it, then jumped forward throwing the ball at another on the other side off the gym the ball hit hard as Lilith yelled "Out both of you hahaha" she said as the bell rung and everyone began to leave to there gym lockers to change. Lilith walked slowly to her locker opening her's she looked into as she heard a small knock on her locker door that was blocking her view to the right, She finished gathering her clothes then looked over at another student her friend yuki. "Where are you going for lunch Lilith" the girl said with a smile as Lilith finished getting dressed and closed her locker. "i do not know yet might walk home for a bit i am off next period, How about you yuki" Lilith said as the two began too walk out off the gym and into the crowded halls filled with Reistu energy lilith was used to the school being a hot spot and learned to ignore it. The two made there way outside as lilith felt a hollow nearby by and took off pulling her cross out her back pack she waved by to yuki "i will catch you later yuki" Lilith turned the corner nearing the energy she pulled out her sword and sheathing it on her side just as she spotted the spider like hollow who as she turned the corner shoot a stream off spit at her kinda like a venom, quickly reacting Lilith spun to the side and began floating through the air gracefully as he energy bow materialized and she fired a set off 5 arrow at the hollow. The hollow quickly matched Lilith's arrows and shot five spit balls to deflect them both canceling each other out, then the hollow and Lilith began to run to the left Lilith obviously a lot faster began to blur moving around the hollow as she fired off arrows at him from every way possible, But lilith was not fast enough to get a full hit enough to end it. The two kept shooting at each other from long range for about 20 minutes not long but lilith was starting to get tired she had to think off something quickly.
Lilith stopped moving, her bow going away as she looked at the hollow and scoffed as she pulled out her sword the blue shining bright in the light. "i know how to deal with you" she said as she began to move quickly blurring as she neared the hollow who began to shoot spit at lilith wildly but she just kept swinging her blade to knock them away Once she got close to the hollow Lilith got down on one knee and kicked forward shooting towards the hollow in a quick burst off speed lilith sliced at the hollow trying to cut it in half, she moved through the air landing on one knee with her blade at her side, she looked back to see the hollow gone and quickly sheathed her blade as she began to walk back to the school. "there goes my entire off period"
- LudalfaThe Living Microwave
- Joined : 2012-07-19
Posts : 932
Age : 30
Location : New Jersey
Member Info
Platinum Points:
(30/100)
Tiers:
Re: Mujin Makiyoshi[Approved 2-4]
Thu Sep 25, 2014 8:03 pm
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [o]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[o]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
Will Skills
- Willpower/Determination: N/A
- Mental Deduction: N/A
- Pain Endurance: N/A
- Focus: N/A
Comments/Notes:
2 issues first is that you filled in your skills you dont do that until after you get a tier and the second is
The Zanpakto causes one too have a unnaturally high Reiatsu for their level caused by the latent buildup off Reiryoku within the Zanpakto.
can you explain this a bit more like how much more in a sense and what can be done with it?
Tier:N/A
- MujinKido Kid
- Joined : 2014-09-25
Posts : 82
Age : 29
Location : Don't be a stalker...
Member Info
Platinum Points:
(100/100)
Tiers:
Re: Mujin Makiyoshi[Approved 2-4]
Thu Sep 25, 2014 8:13 pm
Edited
- LudalfaThe Living Microwave
- Joined : 2012-07-19
Posts : 932
Age : 30
Location : New Jersey
Member Info
Platinum Points:
(30/100)
Tiers:
Re: Mujin Makiyoshi[Approved 2-4]
Thu Sep 25, 2014 8:35 pm
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
Will Skills
- Willpower/Determination: Adept
- Mental Deduction: Beginner
- Pain Endurance: Adept
- Focus:Beginner
Comments/Notes:
Tier:4-2
- DexterityWaifu War Veteran
- Joined : 2012-11-04
Posts : 1177
Age : 31
Member Info
Platinum Points:
(248350/500000)
Tiers:
Re: Mujin Makiyoshi[Approved 2-4]
Thu Mar 19, 2015 12:25 pm
Archivitizing for the inactivities! Post HERE if you wish to retrieve your character.
Re: Mujin Makiyoshi[Approved 2-4]
Tue Oct 20, 2015 11:06 pm
[adm]Moving this character from unarchived upon request and back into active characters.[/adm]
- GamedragonModerator
- Joined : 2015-07-30
Posts : 524
Member Info
Platinum Points:
(0/0)
Tiers:
Re: Mujin Makiyoshi[Approved 2-4]
Sat May 21, 2016 6:31 pm
[mod]This profile is being moved to Inactive! If you want to move it out and start using them again, simply leave us a beep here: https://www.platinumhearts.net/t9712-the-staff-request-thread-for-moves-archives-locking-or-whatever-else-you-need-staff-for
Hope you come back soon![/mod]
Hope you come back soon![/mod]
- HenrexTor'uk
- Joined : 2016-01-20
Posts : 5126
Age : 24
Member Info
Platinum Points:
(419100/999999)
Tiers:
Re: Mujin Makiyoshi[Approved 2-4]
Thu Aug 17, 2017 5:16 pm
[adm]Moving this to unchecked, as this needs to be reviewed again.[/adm]
- TsubineYe Olde Guarde
- Joined : 2010-07-09
Posts : 3940
Age : 30
Location : Gracemeria
Member Info
Platinum Points:
(7380/100)
Tiers:
Re: Mujin Makiyoshi[Approved 2-4]
Thu Aug 17, 2017 6:49 pm
[mod]Recheck time!
Both the Shikai and the Unreleased ability are unapprovable at their current state. The sealed ability and first Shikai ability need to refer that it only applies to a Kidou reserve.
The second ability needs to be removed or reworked entirely. It is currently worded so poorly that the ability is far too overreaching to be approved. This is evidenced by:
Also, if you had any pictures in the application besides the Zanpakutou Spirit picture, they will need to be re-hosted on a different image hosting site other than Photobucket.
[/mod]
• Sealed Zanpakutô Abilities: The Zanpakto causes one too have a unnaturally high Reiatsu for their level caused by the latent buildup off Reiryoku within the Zanpakto. Allowing one a somewhat bigger energy pool when utilizing kido
Exusia has a simple first ability at shikai further increasing one's Reiryoku & Reiatsu causing it too double the normal amount the user would have. This essentially allows the user a much wider field within Kido.
The second ability is found out upon unlocking Shikai, when the blade is drawn the user receives a extra boost to their Reiryoku & Reiastu x1, The blade when drawn exudes it own spiritual pressure though the user is immune. The power output is two tiers above the user maxing at 0(meaning it affects people of the tier the blade exudes and below, higher are not affected) This is a simple case of the user exuding their pure Spiritual pressure(Users and Spirit as in Shikai the blade is only allowing 50% to be utilized), and having it affect their opponents, if they are affected lowering the damage of their skills by one rank, to the point that they will immediately know they have no chance at winning the fight. So far the only known ways to negate this is to have a Spiritual pressure equal to or greater than the user’s.
Both the Shikai and the Unreleased ability are unapprovable at their current state. The sealed ability and first Shikai ability need to refer that it only applies to a Kidou reserve.
The second ability needs to be removed or reworked entirely. It is currently worded so poorly that the ability is far too overreaching to be approved. This is evidenced by:
- Allowing a user to have the spiritual pressure and energy reserves of a 0-tier while only being 2-tier
- Having a vague "lowering damage of skills by one rank" statement which is incapable of being equated to anything.
- An automatic effect of "[the opponent] will immediately know they have no chance at winning the fight" which cannot be negated except by:
- Requiring someone to be 0-tier to be immune to the ability, while this character is low 2-tier.
Also, if you had any pictures in the application besides the Zanpakutou Spirit picture, they will need to be re-hosted on a different image hosting site other than Photobucket.
[/mod]
- MujinKido Kid
- Joined : 2014-09-25
Posts : 82
Age : 29
Location : Don't be a stalker...
Member Info
Platinum Points:
(100/100)
Tiers:
Re: Mujin Makiyoshi[Approved 2-4]
Fri Aug 18, 2017 3:27 pm
Edited
Page 1 of 2 • 1, 2
Permissions in this forum:
You cannot reply to topics in this forum