Sasha Zinoviya, Sleeping With the Enemy [Approved; Rakshasa: 1-1, Beast: 1-1]
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Sasha Zinoviya, Sleeping With the Enemy [Approved; Rakshasa: 1-1, Beast: 1-1]
Wed Sep 10, 2014 11:09 pm
Basic Information
Name: Sasha Ekaterina Zinoviya
Titles: The Rakshasa of Lust, The Devil Dealer, Metal-Face
Race: Demon
Age: 390 Years Old
Gender: Female
Orientation: Omnisexual, Polyamorous
Blood Type: O Positive
D.O.B.: September 14th, 2024
Zodiac: Virgo
Father: N/A
Mother: N/A
Siblings: Unknown Brother
Children: Chiyoki Iramasha
Marital Status: Single
Rank/Affiliation: Guardian of Hell's Six-Hundred and Sixty-Fourth Layer, The Rakshasa of Lust
True Appearance Picture:
Height:5'4"
Weight: 93 lbs
Hair Color: Black with various highlights
Eye Color: Pink
Personality
Sasha is suave, but she loves to use insults and banter. she uses gratuitous sexual innuendo in an effort to make people uncomfortable and therefore give herself an advantage. Sasha is an efficient business woman and while she prides herself on integrity, she will use any loopholes given to her to turn the situation to her benefit proving the saying 'be careful what you wish for' to be more than true. This was more than evident in her dealings with Mari; although she gave her the power to avenge her parents. Sasha willingly gave Mari the use of the demon Facilier as a spirit but kept a hold of her soul knowing that she could use it as leverage later. Sasha is also skilled in deceiving unsuspecting victims by appearing charismatic and alluring, as she was able to quickly entice Mari during their encounter and almost every member of a family she planned to deal with described her as "charming". Sasha has also called herself an altruist and a developer.
Sasha's main goal is self-preservation, and she is willing to sacrifice anything else for it. In fact, she tends to only lose her temper when her personal safety is threatened or when dealing with what she considers overwhelming stupidity. It has been described in the past that, when dealing with Sasha "she will always find a way to bone you". A good example would be her only large-scale appearance, in which she orchestrated the death and/or imprisonment of most of those she held a grudge against and also captured a large number of shinigami.
She is not above making deals or alliances with hers enemies when she feels it is beneficial for her. She is extremely opportunistic and her goal seems to be to expand the grasp of hers power as she's gone from "punk-ass demon" to the self-proclaimed "Crossroad Queen" and "Loophole of Hell".
Sasha is cunning, devious, and highly skilled at manipulating others. This is best demonstrated from her having tricked a powerless human into seeking vengeance for her plight by assaulting a demon operation, dooming not only her soul but a large number of demons who she led to the slaughter. Despite her arrogance, she does not dismiss possible threats like the shinigami as other demons do, but seeks to eliminate said threats, however at times she does let her arrogance get the better of her, especially if she feels certain she will win. She has thought up new ideas for how Hell ought to be run and tries to convey them to others on a regular basis. When other demons resist this, she's quick to call them "evil lying prats" and "stupid", expressing the desire to kill them all at times. She is also quite sentimental as she is rather dismayed when someone she actually likes has to pay their end of the deal if the consequence is to the negative. Sasha was also intelligent enough to work out several loopholes to hell's layer-system, even when it seems other realms and races are unable to. As the Queen of the Crossroads, she is also extremely skilled at drawing up contracts and creating hidden agendas to trick her enemies.
Beneath Sasha's affable facade, she is cruel, sadistic, and merciless. She appears to be quite vengeful: she decided she wants utter annihilation of the arrancar just from one instance where an espada of theirs insulted her and implied that she would like to see all demons destroyed; she has kept many secrets and has apparently tormented some of her "clients" so badly that they've gone catatonic. Sasha also has no problem killing children as she is willing to slaughter a nursery of infants if it means getting something she wants, dismissing them as the eggs needed to crack for an omelette.
Sasha is shown to be a tough task master and inspires fear in many demons. A captured demon might prefer death than the alternative of facing Sasha. Sasha is also masochistic as she laughed at the idea of being tortured and will gleefully provoke those who choose to do her harm.
Underneath Sasha's demonic nature, it is revealed that the reason she does what she does is because she just wants to be loved. It is assumed that this is true and her time in Hell has twisted her desire to a megalomaniac need for power and respect. She also displayed some regret for her actions, having asked one questioning client where she could even begin to ask for forgiveness.
Sasha is an accomplished tinkerer and innovator, having innovated various methods and techniques simply for harming her opponents and causing more pain. Sasha is a very capable strategist, a skill she has used and demonstrated multiple times to achieve survival or dominance. She has outplayed or outwitted many of her opponents, even those more powerful than her. Ultimately, Sasha is untrustworthy, greedy, and quick to anger, but also very cunning. She can adapts quickly to use various technology, weaponry, and armory to her advantage in succession despite using each item for only a short time.
She has a twisted sense of humor, even going so far as to kill a girl and steal the clothes off the girl's corpse to dress herself simply because of the girl's ironic "The Devil Made Me Do It" shirt. Sasha is extremely ambitious and power-hungry, even for a demon; secretly she plans to not only take over as ruler of Hell, but also the world, forcing all demons, humans, fallen angels, and the like to bow to her or be killed.
Although Sasha enjoys causing suffering to others and basks in the fear her victims have of her, she prefers to kill her victims in quick, brutal ways and move on. She views killing as "art". Additionally, she sees the act of killing her victims quickly as merciful, as opposed to torturing them over a longer period of time before taking their lives.
Sasha flaunts her superiority over others. However her arrogance can cause her to underestimate and underplay her opponents. She has shown to be highly aggressive and has a tendency to attack those who do not show her enough respect. Sasha values young, attractive clients and takes pride in roping them into a deal.
General Abilities
Natural Abilities:
Unique Spiritual Signature:
One odd thing about Sasha is her reiatsu. The bright and vibrant pink of it matches her eyes and some of the highlights in her hair, but that isn't the strange part. The strange part is, even though she has an intimidating amount of reiryoku and spritual pressure, it doesn't feel like the kind of pressure and suffocating air that powerful spiritual pressure usually feels like. Instead, when Sasha releases hers, it would feel almost pleasing, like an air and an aroma that would welcome you home. A familiar place you haven't visited in ages. Good memories. That kind of thing. It almost feels like sweet music is playing. There's a distinct peacefulness to it.
Pinnacle Durability:
As far as TAKING attacks goes... Well right there is where you'll hit a fucking brick wall with Sasha. Her durability ascends to levels only capable through adapted and hardened skin, immense power, and probably more than a few splattered test subjects. Her durability is on Cosmic levels, allowing her to possibly tank a planet if it were to hit her head-on. Her lack of offensive ability lends itself to a frightening amount of durability, even for someone of her stature and ability. It is extremely difficult to do any damage to her, physically. Even for opponents of considerable skill, one might find it extremely difficult to damage her with any object that is made for physical combat. While spiritual, mental, and elemental abilities are a different ballpark, those with physical abilities will find themselves unable to damage Sasha's body unless they are above 1-1 tier. Abilities with other types besides physical are less difficult to damage her with, but still not easy. Sasha has survived tremendous amount of punishment throughout her career. Sasha's skin is impervious to conventional blades, blades based in spiritual nature being among the few things that can actually pierce her skin (if they even get past her Akuma Kyodo). This invulnerability extends to the optic system, seeing as how ordinary bullets, blades, arrows, etc. don't seem to be able to damage her eyes, even upon a direct attack. Sasha is able to withstand high caliber spiritual bullets (including shots from The Olympus Assassin's spiritual assassination weaponry), powerful energy blasts, pressure extremes, falls from orbital heights, maximized heat without blistering or burning, maximized cold without freezing or slowing, and also powerful impacts. Sasha has withstood several times the impact of ground zero nuclear explosions.
This durability extends itself to a total immunity to disease, poison, and psychic control. Sasha is resistant to all known Earth-based diseases and viruses, as well as all forms of poison or toxin that enter her system. Her body will naturally fight and adapt against such toxins at a rate roughly one million times faster than human antibodies, making intoxicating or paralyzing her impossible as with the latter her body will simply fire off nerve endings rapidly as to balance out her body and negate the paralysis unless the opponent's technique is stronger than her will. This also lends itself to an immunity against getting drunk, allowing her to drink as much alcohol as she pleases. In many instances, Sasha has demonstrated great psychic resistance as a side-effect of this. In normal conditions it is virtually impossible to mentally enslave or affect Sasha.
Pinnacle Agility:
Because of her training in martial arts, as well as her fluid and dance-like style, Sasha has an extremely high level of agility, allowing her to move and bend on solid ground or mid-air as one would expect a liquid to. She has full control over her body's movement, able to recover from knockbacks, land perfectly on her feet no matter the occasion, and move at seemingly impossible angles with relative ease. Along with her agility come impressively honed reflexes. Sasha's reflexes are sharper than most would expect with her brutal, up-front style, as she is able to dodge, if she desires, a large number of attacks and techniques from bala to gunshots to Zanpakutō attacks. While this skill may get rusty over time, as she tends to prefer blocking or taking attacks as opposed to dodging them, her inherent instinct will always take over in the end to prevent her body from getting too damaged in any occasion.
High-Speed Movement:
Beyond the typical shadow movement, Sasha has a very high level of natural movement speed even outside of this. When focusing on moving quickly, she can go above and beyond what most demons should be capable of at base level, moving with a quickness so immediate that she could be confused for a blur in the air. You might think you've spotted her once she's moved, but the truth is she's already moved again. Does it feel like someone's behind you?
High Intelligence and Analysis Ability:
Sasha's's greatest weapon is her prodigious mind, possessing a genius-level intellect. She is capable of devising and executing strategies with incredible speed and precision. As a child, and even to this day, she is a brilliant chess player, besting any opponent who plays against her. She can manipulate people and factions with well-spoken speeches and clever deceptions, easily ensnaring multitudes of people into her web. This is, in part, because she's a true master of divulging the strengths, weaknesses, and such of those around her. Including the kinds of things that people find endearing, and the kinds of things that set people off.
Absolute Demon Psychology:
As a cause of being the Demons that have originated from Hell, the Rakshasa have taken upon the idea of “Absolute Demon Psychology.” This basically means that they are the essence of demonic energy, they are the embodiments of Hell. As a result of this, these demons are highly prone to purification based spells or attacks - if a character that is associated with the ‘angel psychology’ approaches them it is likely they’d grow sick or even be filled with an array of emotions, the first usually being wrath or despair, but it ranges for each individual. Basically, the presence of their ‘angelic’ counterparts are capable of throwing their bodies and minds into a frenzy, if not this. However the same can be said in reverse, when in the presence of Angel like figures, it is said that their minds can also be thrown into array and their very bodies filled with emotion just like the Rakshasa does.
Reality Morphing:
On most of the layers of Hell, 1 through 665, the worlds are capable of being morphed to the Rakshasa's will. Once a Rakshasa has been assigned their own layer of Hell to stand as a guardian, they also inherit the power known as "reality morphing". This means that at any point in time, they are capable of shifting their respective layers of Hell to take on whatever appearance they desire. Whether this be a fiery furnace where everyone on their level of Hell burns and continuously crumbles, or a field of never ending hills and planes, filled with darkness. In the end, this is purely up to the individual demon. They are given free-reign over their layer of Hell, so if someone decided they wanted to fight a Rakshasa in their layer of Hell, they could find themselves in a constantly shifting landscape and even attacked by this shifting land. This also means they are connected to their layer of Hell, constantly being capable of keeping tabs on the happenings in it. Sasha's specific landscape in her realm usually takes the appearance of a large, elegant master bedroom, appearing to be one that would be found in some extravagant palace. This is for her to try and convince whomever ends up in her layer to not go any further. However, if its ineffective, she will transform her realm into a seemingly endless graveyard with all of the tombstones being made out of a heavy metal.
Astitva Kī Baṛhata (Edge of Existence)
Astitva Kī Baṛhata, otherwise known as Edge of Existence, is the transportation method that Rakshasa use to travel between realms and/or layers of Hell. The Rakshasa’s body beings to illuminate in a dark red tone, before scrambling like a disrupted television, soon followed by their bodies disappear in a similar fashion. Like turning off a TV, their bodies collapse upwards from their feet and downwards from their head, meeting halfway in the middle and disappearing into an ‘external dimension’ which instantly allows them to pull the string on which dimension they wish to land in. This “Edge of Existence” is an instant teleportation, something that also works like a shinigami shunpo -- however considered to have twice the distance possible of being travelled. They can use this to cover great distances in milliseconds, or switch between Hell, Demon World, Soul Society or Earth Instantly. Their skill level in this determines how well they can succeed in this endeavour of travelling and how straining it is on their bodies.
Demon Magic:
Just as the natural race of Demons can use the in depth and powerful magics of Demonic energy, the Rakshasa also have access to the said sources of magic. In this regard they also have a very similar skill-sheet for Demon Magic and Za Koa. Rakshasa have said to be peaking with Za Koa and are mostly naturals in the aspect of Demon Magics. One of the differences in their magic use is the potency whilst in Hell. Just as the aspects of Demon’s grow stronger once in Demon World, Rakshasa’s magic is FAR more powerful when fighting on their home turf of Hell. As they have access to Demon Magic and are quite adept in it, these Rakshsa also are quite advanced in the area of Death Energy and can combat people even in the Asthavon family in terms of Death Energy battles.
Za Koa's Influence: For example, an advanced Za Koa Skill user at two tier is capable of spreading this technique across an average battlefield in order to taint the surrounding vicinity around them in order to gain the upper hand in combat. These advantages include that all of their stats are typically doubled if the influence is not sealed away or fought with magic. So, going back to our two tier demon, he would be able to obtain a doubled increased in his abilities, powers, speed, endurance, reaction time, mental thinking, knowledge and so on and so forth. Users whom are Master in this skill can usually get triple benefits, and Grand Masters quadruple.
Along with those enhancement boosters, another advantage of Za Koa's Influence is that it can also alter the area around a demon in order to give them the upper hand. For example, our two tier demon will be able to dim the area around him into darkness in order to make himself even more formidable as demon's are naturally inclined to become more useful in the shadow's, being able to generate various toxins in the air in order to gradually wear someone down, create harsh acid rains, for the terrain they are on, turn an ocean-type battlefield into pure fire and things of this nature.
Knowledge Of Environment: Another trait gained from spreading Za Koa's influence throughout any given area is that typically most demon's are given knowledge of their surrounding vicinity. For example, if our two tier demon had performed this within Karakura Central, it would be able to detect various hidden sources in the immediate fighting area such as hidden barriers, seals , spirit beings within the area and things of this nature. On a master level, this would allow some demon's to even detect various elements within in a being. This can be from a persons Zanpukto Spirit, to scanning JUST how much energy they have in total left in them, searching for any unusual traits about their body such as abnormal defense or offense and things of this nature that CAN be detected. This knowledge ability, however, only gives you the knowledge to beat something. Actually beating it, however, is another story.
Reaitsu Drain: This ability goes hand and hand with Za Koa's Influence. With this technique, our two tier can constrain the flow of reishi and reiatsu within an area in order to make opponents somewhat weaker as reiatsu is energy in use, this can also lead to canceling out attack on some levels, overpowering attacks if there is a major gap in power and for advanced users and up being able to control the reiatsu they constrain. However, please note, reaitsu drain does NOT mean you will simply go around consuming energy until you level up.
The energy you collect, for intents and purposes, will only be able to be utilized for one thread if you are on adept level or lower, while advanced will be able to keep it for two threads, Masters being be able to retain it for three threads and Grand Masters for four threads. This means that during that thread or threads, it's benefits will only qualify there (This means that if you make ANY new thread with your character following the events of where you consumed energy, it will count). In addition to that, this does not always mean you get a tier increase as only those on Master level are able to obtain TEMPORARY boost in their tier if they are able to consume enough power. (I.E. someone like Mana or Abaddon performing this on a large scale such as Karakura Central or the Gotei 13; to give you a measurement of how much power you need to collect with Reaitsu Drain and skill needed to gain that temp tier boost.)
With all of that stated, the main benefits of this Reaitsu is that it is used to increase anything on a demon that deals with power. For instance, a demon could have FAR faster attacks then before if reaitsu drain was performed successful, their attacks would have much more stopping force and it may even have additional benefits. Another example would be their spells being further increased with all of the extra energy being generated within them from the drain. One final example is that it can also be broken down into energy for strength to increase their physical offensive power, increase their defense and advance their durability. So, with that said, these are examples of how reaitsu drained is used.
Black Inferno Blast: Black Inferno is a massive burst of destructive energy a demon can unleash if they have Adept or higher on Za Koa. It starts by gathering energy from Za Koa along with the Demon's Blood and any type of darkness. From there, it will form into a ball of darkness that can be used to unleash serious damage upon anything it hits; resulting in a black explosion that is similar to a cero in destruction and can be broken down like a bala as well. Though, unlike a cero or bala, The Black Inferno Blast does alot more then just simply explode. When it explodes, if trapped within the blast, the opponent will begin to feel extreme amounts of heat generating from their skin; so hot, in fact, some believe they are actually on fire from the strain on a person's will. However, this does more then that. That's simply the sign of a dangerous demon parasite entering a person's body. If a direct contact is made or even partial contact, there will be a strong rush of parasites, demon magic and Za Koa's force entering a person's body. From that point, over the course of five post if there was a direct hit or three for a indirect, this will begin to heavily tax an opponent. It will force them to drain extreme amounts of energy until they are somewhat weakened, slowed or damaged if they are unable to extract it from there bodies.
Along with that, if they get hit enough with Black Inferno Blast they even run the risk of dying if it begins to suck the life energy out of them if there is nothing else to extract. The effects also vary from level to level. Adept Za Koa users will be able to do all of the above, while the higher you go, the more quickly, effective and longer the effects will last along with doubling in strength for each skill increase. Therefore, it is highly wise to stay on your toes when a demon opponent is firing this Black Inferno Blast. It could be your last time doing so if you fail to separate this from a regular energy type attack. The
Kage Chōkyō-shi: Kage Chōkyō-shi is the ability for most demons with adept Za Koa users to travel through different dimensions, travel throughout the battlefield or even use it for defense. By channeling Za Koa's energy in addition to the various seals throughout their body in addition to their Shadow Movement, they are able to create many different dimensional holes in the area's around them; each of them being able to range from a small vicinity such as a few inches, to the size of a city block depending on their Za Koa skill. These can lead to other realms; while there is also the possibility it can be used to shield against attacks if they are not more powerful than the demon and be used on the offensive by attempting to slash the opponents attack in half by creating one of those opening in the center of their assault.
Although, it's also worth noting that this is mostly a passive skill to allow demon's to travel through different areas on the site; such as moving back and forth through the Soul Society, Living Realm and so forth. Those with advanced and Master in Za Koa Skill will begin to see ways to utilize it in battle; such as creating waves of blackness meant to consume limited attacks. Even more than that, the few of these people who do manage to master it will only be able to use it a limited amount of times in battle in association with their energy. So if one were to try and use it more than two or three times per post, they'd tire themselves out.
The Art Of Demon Magic: What exactly IS the Arts of Demon Magic? In a sense, you COULD call it the Demon's Kidō, but you'd be wrong as well. Why? Well, Demon Magic actually works like real MAGIC is suppose to. Of course, Kidō like spells, summons and barriers can be created with Demon Magic. That's a given. However, it can be taken MUCH further then that application. For instance, an advanced user in Demon Magic could use this in order to gain Telekinesis on a more light level. Even combat standards, if he were to look at an attack and see it coming, the Telekinesis would kick in and attempt to change it course if enough was generated from The Demon to negate it. Other example would be gaining Gyrokinesis in some cases in order to actual make it seem like they are toying with gravity itself; which in fact they are. Within a contained area, this demon could remove the gravity of some things, make it heavier in other places or even apply it to more focused objects like their attacks to cause more impact force.
Not only that, but an even higher example of that is that some demon's with a Master in this would be able to even create things out of thin-air with no explanation what so ever. For example, a Master in The Art Of Demon magic could defy the laws of physic's by actually making energy cease in something and remove it. This may not seem like much, but it's actually an amazing feat as the laws of physic's clearly states energy can never be erased. However, in terms of combat, in order to do this they would need to overpower it. Another situation in which you could get a taste of Demon Magic would be them turning your energy attack into a batch of living snakes, them creating fields of anti-spiritual barriers around them or just making themselves plain invisible.
Now, performing magic is vastly possible thanks in part to connection most Demon's have to Za Koa. However, thanks to the varying seals scattered throughout a demon's body at birth by Touketsu's DNA, it is possible for them to even use the Magic without Za Koa's connection. You see, these seals are constantly gathering energy from their surroundings. From every attack, from every environment, from every power increase; these seals gather and store power for a demon to use. There is even an ascended state to unleash all of this collective energy, but that is not in this section. Instead, this is about how demon magic works in general. As stated previously, Demon's can perform magic with or without Za Koa. But, for some demon's, they are able to merge both of these together in order to double the strength of all of their spells or anything having to do with demon magic.
Despite all of this wonderful stuff, however, its biggest drawback in demon power is the power itself. What does this mean? Well, if you don't have resources, power, sacrifices or anything else to carry out your spell, it will in turn cause great damage to you for however much energy you tried to perform. An example of this would be a weakened demon who drained his resources trying to perform a large scale demon spell, only succeeding in heavily wounding himself along with producing a very weak version of whatever spell or magic technique he was trying to perform. Another drawback is that is can sometimes be countered with other types of magic such as Kidō, Chaos Energy or Sugiura Spells.
Akuma Kyodo: Thanks to the full body seal most demon's have on their bodies from birth, Akuma Kyodo gives most Demon's a layer of defensive skin that is similar to an Arrancar's Hierro. This will be general defense, though if have a high Za Koa Skill, you can temporarily double your defense. Masters can do it for ten post, Advanced for seven, adept for four and beginners for two. All come with a three post cooldown. But that's where the similarities end, and the differences begin. What makes a demon's Akuma Kyodo: so different? Well, for instance, this layer of skin is not just applied physically like Arrancar's are or any other races natural defense. What makes a demon's defense stands out is that it applies to magic, spiritual attacks, their environments, how resistant they are to poisons or toxins and even how much their mental state improves.
You see, thanks to having so much magic being pumped into their bodies, their defense is MUCH more wide spread then any Shinigami, Arrancar or even Iramasha. Basically, the higher your defense is, the most attacks, barriers or ANYTHING in general; the more resilient you are to anything offensive being thrown at you. So a demon's Akuma Kyodo: is not something to scoff at, ignore or consider the same.
Shadow Movement: This is what some MIGHT call the Demon's Answer to flash step: Shadow Movement. It allows them to move at quick burst of speeds on most occasions to allow them to travel very far distances in short amount of times, that is for certain. Though, this is where some similarities come to an end. Unlike most other races, Demon's get many nifty benefits then just Super Speed. Take this for example: from the seals on a demon's legs and feet that generate insane amounts of energy from all of the sources of power they collect; it will be able to give yourself temporary boost of intense speed called "Shadow Burst". Shadow Burst is a period of time where your demon will double their speed on average if they are at least adept. It will transition into how fast their attacks are created or launched, the demon's reaction time to increase the odds of evading, countering or noticing a person, object or anything else within a vicinity that has a prense in order to do something about it, it increases their mental awareness to more alert levels and it even goes into their natural powers.
For instance, one could use Shadow Burst together with The Art Of Demon Magic in order to create burst of accelerated healing in order correct injuries to your body at insane rates of speed during this period. Another example would be using Shadow Burst mixed with Za Koa in order to consume an area within it's presence much more quickly along with all of it's sub-abilities being accelerated. Finally, one last example would be for their special powers. For instance, if a demon could control fire they could generate, fire and reload it at double the speed they could before if they were adept. And, with that, that goes into their rates of speed in which they can perform these things.
If you were a beginner, you could only maintain this for one post only and would have a five post cooldown. Go to the next level and a demon will be able to double their strength, increase the amount they maintain this form to three posts and they typically only have a three post cooling period. Progress pass that to advance and a demon will be able to main this form for four post, triple their effects and will have about a two post cooldown. Along with that, at this level, they gain a new ability to Shadow Movement called "Force Speed" where they are able to effect the area around them on some levels. This includes being able to speed up objects, increase allying forces speed somewhat or even increasing the force of wind around them to do more critical damage.
From that point, if one should become a master in this, they will obtain a five post limit for how long they can maintain it, quadrupedal the effects and only have a one post cool down period. Additionally, the Force Speed technique they learned before will become much more widespread. Now, instead of the immediate area around their body, it will be able to effect more large scale areas. Take this for thought. A Demon who is a Master in Shadow Step will be able to generate vicious storms of gust that can cut through steel, and on a more extreme level, spiritual based attacks. This is something which could be used for offensive means by cutting up energy attacks, slashing down Kidō or even creating thousands of small burst of energy to cut right through some energy based moves. Lastly, the last thing they gain from having a master in Shadow Movement is that they have the power to suck the speed right out of some things. For instance, within a small field, a demon could zap the speed clear out of an attack to make themselves faster, their attacks faster or even break it down into energy to apply to other areas until it burns out in one post or two such as physical, spiritual or whatever else have you.
Lastly, and the more rare case, is Grand Master. If a demon should have possess a Grand Master in Shadow Movememnt, they will quintuple the effects of this move, they will have NO cool down period; they will simply rely on how much their body can tolerate and all effects before will be increased. Now, Force Speed has increased to the point where it is able to be performed on a devastating scale. It is no longer confined to a small fighting area or somewhat large area; it can expand upwards of two miles in some cases in order to form domes of Force Speed. Within this area, with their Force Speed, they can utterly decimate and destroy objects on a microscopic scale with it; rather it be physical, spiritual, natural or unnatural. Though, this gets harder to perform the larger you make it and makes a demon burn through more resources.
Additionally, at this point, they even gain a power known as "Phase Speed" where they generate an insane amount of Speed Force around their body that they are able to simply phase through solid and sometimes spiritual objects. For instance, a Demon Could use Phase Speed to simply fade through rocks, water, fire or even through the Earth itself until they reach the core of it. Along with that, if it's spiritual or energy wise, they can even phase through certain attacks if they are more powerful. So, to put this in prospective, if an energy attack didn't have enough force to rival a demon's power, they would use Phase Speed to simply blow pass it unharmed in some cases. Phase Speed can even be used to propel Demon's through Astral Planes, cause them to go through dimensional warps or even create their own small wormholes that can be used in combat to surprise an opponent.
Now, with those powers aside, the demon's gain one final benefit from Shadow Movement that is related in the origin of their name. Whenever a demon is placed within an area of darkness or shadow's, these skills will typically double in strength. They'll even have the ability to travel through a shadow world and come out of different shadow's throughout many different realms, worlds and universe's even on Master Levels. This makes it extremely hard to detect demon's in some instances if they figure out a way to bring out this shadow realm's presence to the field once they reach advanced level. Therefore, it is highly wise to never fight a demon at night as they can quickly gain the upper hand with this set of abilities.
Affinity For Hell: If a Demon ever gets the chance to foot into hell or has the skill level and power to summon it's presence on the battlefield, they can potentially increase their power by five times just by having it around them. In some instances, in fact, Demon's can even rise one tier level if enough consumes them for the duration of the thread they are in. This is due to the fact that there is a large amount of hellish energy within that place for Demon's to thrive on and it's filled with many hidden elements that were designed to overcharge a Demon in times of crisis. But, in addition to that, the presence of hell augments not only their power abilities but the inherent and magical abilities of said demon; giving improved versions of their abilities or completely new ones altogether.
Sacrificing Incantation: Sacrifices are something that are very unique to demons as there are thousands upon thousands of them that have many different effects, methods and steps. For instance, a small scale Sacrifice would be something like a demon spilling human blood in order to get a slight increase in his power for a short time. While on the other hand, if a demon were able to slaughter a mass population center, they would be able to gain more power such as in KQM Mana's case. Though, Sacrifices are NOT just for power. They can be used to increase intelligence, increase will, unlock hidden talents, give untold riches to the demon and so on and so forth. (There will be a list of available sacrifices as a demon can do very soon to accommodate this new power.)
Curse Effect: Curses are a natural to a demon and work somewhat like a decaying system. For instance, when a demon uses their Curse ability they can inflict sickness on any type of living or spiritual being which in turn can bring about illnesses within them, gradually drain them of their power and ultimately make it very hard for fighting due to the fact that this Curse Effect can eventually begin to heavily weaken the persons Reiygoku, Reaitsu and Physical body to the point where it would be well advised to seek medical attention before too long. However, that is not the only use of Curses. It can also be inflicted on a mental level depending on the persons Will Power Skill Sheet and can eventually begin to inflict insanity, madness, distracting thoughts and some succubus class skills.
Not only that, but curses can also be applied to the area around them. This is usually done by using this curse to containment the flow of reaitsu within an area to make it very unstable to use for non-demon races; causing their bodies to react violently by spewing out blood, causing malfunctions in their powers or their bodies outright rejecting this flow of additional power and sometimes even canceling out attacks. Or, another example of this on a less spiritual level would be a demon using their Curse Effect in order to taint the air around them to make it very toxic to most races apart from demon to breath in order to make them sick from the inside unless they figure out a way to cure themselves or overpower it in some means.
Examples such as these are usually how curses work with demons. Despite that, this cursing skill varies from level to level, though. The more advanced your tier is, the more powerful your Curses can become. So a four tier cannot perform the same type of heavily effecting curses as a 0 tier could possibly do with theirs. Therefore, it requires a bit of common sense to use curses. Your curses will not always be auto-hits or successful, but they can do pretty amazing things.
Body Manipulation: This is a natural ability that all demon's possess if they wish to activate it or perform it. Most Demon's have full control over every aspect of his physical make-up, able to stretch themselves to obtain insane heights such as being thirty foot tall, being able to change their skin color, having the ability to shape-shift into different people that they are able to remember and, on much more powerful levels, being able to even detach, generate or fuse body parts together in order to increase odds of surviving. Though, this does not occur until at least one tier, and even then it's weak compared to the 0 tier version.
Additionally, it can even be used for offensive or defensive purposes. For example, a demon can use Body Manipulation in order to generate a layer of steel-like skin around their body in order to increase their defense and block out outside sources from entering their body by clogging every pore on it. Or, for another instance, they could use it on the offensive side by hurling body parts at their opponent that are extremely hot and turn into acid blood, using their increased height to smash down on most opponents and the same may even apply for some more powerful demon's attacks; or finally, in an avoidance way, more powerful demon's could even control their body in order to be broken down into a liquid, wind or fire type form in order to gain more ways to escape or evade attacks.
There are more ways to use this ability, but it's all up to the user of it to figure out.
The God Hand: The "God Hand" is an ability that Sasha has inherently, derived from Akuma Kyodo, that provides her with semi-immortality, meaning that she cannot die unless she is dealt twelve fatal blows. This ability grants a special type of armor similar to condensed reaitsu and hierro. The armor isn't physical, and it is a spiritual armor that protects the body of the user. After the armor is materialized, it transfigures the skin, physically turning it into a hard lead armor that is enough to make those not well adept in the field of physical strength's arms or legs go numb when they attack the user. God hand is twelve layers of Resurrection magic, and after the user is killed by one fatal attack, the magic will create a resistance to that same attack, so the user will not suffer from it again For example, if an opponent were to score a direct kill in the form of a cero, the power of god hand would create a resistance to that ability, thereby nullifying it, if it's performed in battle once again. It grants the user regeneration, through the magic, and allows them to recover lost limbs and even other parts of the body. However, while this may boast an incredible defense mechanism, cutting off the head, or a direct fatal blow that should destroy the heart, will kill Sasha, no matter how many lives she may possess.
Enhanced Pleasure Threshold: Sasha has the ability to take seemingly infinite amounts of pleasure, keeping her from ever losing her mind, her will, or her higher brain function from any method involving the pleasure centers of her brain. This is based in her Sin origin, which is explained later.
Graphics and Coding by: CPKallday
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
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I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
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Re: Sasha Zinoviya, Sleeping With the Enemy [Approved; Rakshasa: 1-1, Beast: 1-1]
Tue Sep 16, 2014 9:10 pm
The Dagi Tvaca
Dāgī Tvacā Name: Kami Machi
Dāgī Tvacā Appearance: Sasha's Dagi Tvaca takes an interesting form, and actually isn't visible immediately if one were to look directly at her. It becomes visible once it activates as hundreds of thousands of lines along her skin, making her look like a doll made out of paper mache for the most part. This is the basis of her Dagi Tvaca, as the reality of it is turning her skin and her body entirely into paper.
Dāgī Tvacā Release Appearance: As stated above, Sasha's entire body and all of her clothing turns into thousands of sheets of paper while this is being used which can be controlled by her at will and form into any shape or colour. These can be used to break herself apart and use these to "escape", but that's all this ability can be used for, an escape route. Normally, even when in the paper-form, her body still retains its normal shape, and just enables abilities to be used from paper she generates from herself.
Dāgī Tvacā Powers: The paper gives Sasha a large amount of control, as her body in this form is malleable by will alone. To travel long distances, she can fold them into butterflies or planes for powered flight, and to attack, she hardens the sheets to the point when it is as hard as steel and folds them into arrows, spears, and shuriken, each with roughly the strength, speed, and cutting power as a Zanpakutō of someone on her level. She can also restrain opponents by blanketing them in sheets, thus restricting their movement with the possibility of asphyxiating them if they don't dodge or escape quickly. The papers can also form large wings for further weaponry, though she is capable of hovering without them. She can also make chakram-like weapons to attack foes. She is skilled enough to make two and control them with great ease using them to corner her targets from opposing ends. While in flight, the disc spins with tremendous speed and its trajectory and inclination can be freely manipulated by her, presenting opportunities to attack the enemy from all angles, even if the disc is initially avoided. The discs spins so fast that a collide between two of them result in a considerable impact. Despite being made of paper while this is in use, Flame-based attacks won't even damage her. The power of the paper attacks could even overpower a fire attack. However, Sasha is is susceptible to oil or water-based attacks that prevent her paper from unfolding, essentially binding her to her usual form and restricting the use of her tainted skin for the thread unless she can somehow completely dry herself off. Sasha can make Paper Clones that she could use for decoys, as they cannot move and have no reiatsu or abilities. Kaoru has also been shown to be able to produce and fold enough paper to mimic environmental surroundings, allowing her and those of her choosing to hide in places one normally wouldn't be able to (such as creating a large tree in a forest that would mask spiritual signatures, allowing for a temporary safe haven for her and her allies.) While this ability has some offensive applications, its main usage is primarily for defense and evasion.
Sin Ability
Presence of Desire:
The most fundamental ability of Sasha's sin is an outward aura that she projects while using her SIn abilities that affects the air around her, giving almost a flowing smoke-screen type appearance around her body. When someone looks at her, they will see her through this aura. This aura will trace back from the eyesight of the opponent in a blink of the eye, interpreting what they want to see and adapting her "feel" to accomodate. In essence, if they would rather see her smiling, or without her piercings, she will appear to be so. If they would rather see her with extra piercings around her face and looking irritable, she will be so. If they wish to see different color highlights or no highlights in her hair, she will adapt to this as well in their eyesight. This isn't mind control, or anything like that, it's barely even an illusion. It's more like a mirage than anything. Another aura that Sasha gives off is akin to the musk that a female dog gives off while in heat. Its a signal to all around her that she's prime for mating and ready to engage in "activities" regardless of where she is or what she's doing. This is part of her lust-based abilities as it aids in her luring in those who would attempt to surpass her and dissuade them by sleeping with them.
Copulative Suggestion:
The true deceptive nature of this ability comes out when she is actually in the act. During coitus and ONLY during coitus, Sasha's bodily fluids will have an almost wall-breaching effect to them where an opponent or target's mental state is concerned. Essentially, as her an a target get more into it, their mental defenses will slowly weaken in a way directly proportional to their lust in her presence. While she is in the act with them, she can speak to them, her voice becoming husky, alluring, irresistible, speaking suggestive words to them that attempt to guide their thought processes. "Why are you fighting? What are you fighting for? Wouldn't it be better to stay here with me forever? Wouldn't it be great if we could do this every day? You don't need to go back. Just stay here with me." These suggestions wouldn't do much of anything if used normally, but in conjunction with the effect of her body's natural fluids on her target's body, they can become tools to defeat an opponent's will to continue altogether. She has trapped many an adventurer in her layer with this technique. While an opponent with extraordinary willpower can still power through this and find themselves immune to her charms, it would take a lot of mental concentration and fortitude, as Sasha can be very persuasive. The reason for the sheer strength behind this technique is that she can ONLY use it while in her layer of hell. If she's in the material world, sex is used just for pleasure.
Shape Shifting:
Tying in to Sasha's sin origin of lust, Sasha can transform her body into different forms based on what the opponent would most like. There are nine forms she can switch between, and they vary in bust size, skin color, height, weight, and hair color. (Note: The process of choosing a form is essentially Sasha "reading" the opponent's desire. This can only be done on her layer, and not in the living realm, as she cannot shapeshift there. To use this ability, she must have permission from the character's controller to read that character's desire for which of the forms would be most appealing to them as chosen by their controller.)
Warning: NSFW Ahead. Proceed at your own Risk.
Form One: Red Hair
Form Two: Blue Hair
Form Three: White Hair
Form Four: Pink Hair
Form Five: Black Hair
Form Six: Brown Hair
Form Seven: Blonde Hair
Form Eight: Green Hair
Form Nine: Purple Hair
NARAKA JANAVARA
Name: Keiyaku Masuta (契約マスター)
Age: Unknown
Gender: Female but appears to be genderless.
Naraka Jānavara Personality:
To explain the complexities and levels of one such as Keiyaku, one must work as if one is baking a cake, crafting slowly, layer by layer. However, as opposed to baking, the examination of Keiyaku will be in reverse, from the topmost layer, to the innermost.
On the top layer, one might actually be completely deceived by the ruse she puts on. Keiyaku, on the surface, could at first actually seem like a benevolent ruler, or a mighty and just king. On the very top-most layer, one could see Keiyaku as someone to easily get along with. she will act caring toward you. she will ask you how your day has been, she will ask if you require assistance with anything in your life, and if so, she will ask how she specifically might be of assistance to you. she will act kind and loving, helping the meek in their journey toward the stars, the rich in their journey for fulfillment, the poor in their journey for wealth, or whatever else might come her way. she is not mean, nor is she vicious, or cruel. she will smile, she will laugh, and she will care, genuinely. she will offer advice, she will offer council, and she will offer friendship and gifts.
The layer underneath this, though, is a tad on the explanatory side when it comes to WHY she partakes in these actions. You see, Keiyaku believes that if more and more people are there are that adore her, and care for her, in increasingly growing numbers, then more and more people will be inclined to follow her blindly if she requires anything of them. This is manipulative on a very base level, but the fact of the matter is that people BELIEVE her. she is a master of faces, and is skillful to a frightening degree at making those around her have faith in whatever she wants them to believe. The fact of the matter is, Keiyaku simply doesn't actually feel for those she tends to. she watches, she observes, she plans, and she coordinates silently, from the shadows. This extends to her enemies as well. Rare is the time indeed when Keiyaku will actually show herself on the front lines of, or anywhere near, a battle, especially one that she would sense to be particularly gruesome. she prefers with an almost absolute-certainty the use of strategy, as if any battle, or a war in its entirety, were only a game.
Which brings us to our next layer. The gathering of "Servants", so to speak, in her benevolent act that she masterfully performs, is nothing more to her than a game of cat and mouse, or rather, a game of mouse trap if you'd prefer. In fact, Chess would be the closest comparison to the devious game she plays with all those around her, enemies and allies alike. 1.)Those who fall for the bait that is her kindness, innocence, and generosity blindly, putting loyalty above all else, and giving up everything, including their free will, simply to do Keiyaku's bidding.. Those are the pawns in this game. 2.)Those who are.. the wildcards, the odd ones who tend to move on their own with naught but suggestion from Keiyaku, THEY are the knights. Those who will obey WITH a sense of free-will still intact. 3.) Those who stick to what they know, moving as they normally would, simply in a different direction than they might have otherwise. Those are the Rooks. 4.) Those who move in the path that is crooked, the one that constantly fights Keiyaku's will and her plan, even though in the end they have no choice in any way, they are the Bishops. 5.) The one that Keiyaku can rely on most, her ace in the hole, her final playing card before an inevitable big finale, this is her Queen. One who can move and act as they wish, without really needing to adhere to the plan at all for the sheer confidence Keiyaku has in their ability to overcome any obstacle. 6.) And finally, grand finale personified. The one who only moves when absolutely necessary. The one who moves for one purpose, and one purpose only, to put an end to the game. THAT is Keiyaku, the King of the Board, in the simplest of terms.
This, of course, brings us to the final layer, the TRUE personality of Keiyaku.
Underneath it all, the games, the facades, the acting, Keiyaku is a truly uncaring and sadistic being. The only thing she even remotely feels for in the slightest is the torture and murder of anyone in her way, and the safeguarding her own kind, and that is manifested in more of a protective instinct than anything else, as they ARE her kind, and she would die before she saw them destroyed. Regardless of the game, she does hold her race, and the preservation of such, above all else. To the point where it becomes difficult for her to focus on much of anything else when someone THREATENS that preservation.
Beyond her own kind, though, Keiyaku holds a complete and total disregard for all life. Be it animal, vegetable, mineral, human, or spiritual, she simply holds no room in the shriveled husk that she possesses where normally a "heart" would be for any sort of recognition of life as an important concept. As far as she saw it, everything that lived, would eventually die. There was no use in attempting to prevent it, there was no use in trying to stop it, or delay it. And there was certainly no use in mourning those who had already succumbed to it.
In any other regard, Keiyaku is the cold, unfeeling bitch that she promises herself to be at every turn. she will do anything and everything under the sun in the pursuit of her interests, her allegiances, and the interests of those in the demon hierarchy with her. Primarily, among the royalty and such, as those below don't necessary have things on their plates or in their focus which would be in any way relevant to Keiyaku herself.
She truly does loathe battle. Not because she's weak, or afraid, or against violence as a whole, but simply because she despises the very idea of getting her own hands dirty. Of course, if she has to, if push comes to shove, she will without a moment's hesitation. However, if there's another alternative, or someone else that can fight while she does her best to avoid doing so, she will take that route, if only for the sake of avoiding any sort of conflict that may lead to having to take immediate action personally.
Her own personal interests are of the more classy sort, if one could believe that. Keiyaku enjoys classical music, played on vinyl, aged wine, and being surrounded by beautiful men or women who tend to her every need whilst she relaxes and thinks up new plans for Hell's realm as a whole. Some might call this lazy behavior, Keiyaku simply calls it enjoying the finer things in life, as she has spent too many years working, bleeding, and sweating to get where she currently is. she's done so much for herself, for the race, and for the royalty therein, that she sees herself as deserving of as much rest, relaxation, and the spoils of war as she can possibly get for herself. This doesn't mean she is completely apathetic, though. When there are things that need to be done, she's the very first to recognize them as needing such, and she'll be the first one to jump and make sure they get done. This is partly because she doesn't like relying on others, partly because she enjoys making sure that things get done, and also in part to the fact that she doesn't TRUST anyone else to get the job done.
Keiyaku is truly a woman of few words for those who she doesn't know in a personal setting. she likes to keep to himself to a degree, but not because she's introverted, or socially awkward, she just prefer to observe and study, rather than gab and lose focus when it comes to the important things, such as evaluating all of those around you to get the sort of information that one needs if one is trying to truly be "the most intelligent being in the room", as Keiyaku tends to attempt to be quite often. For those who DO know her though, one of two options is possible.
On the one hand, if you're allied to her, Keiyaku will put on a similar show to those she's attempting to will under her wing. she will offer you wine, company, and all the luxuries of her home and her position. she will talk to you as if you really are important, even though a majority of her personality contradicts the possibility of her believing such. However, even if it's all for show, it is still convincing to a degree, even to those who have known her, and known her personality, and her tendency to put on such acts.
On the other hand, if you are a known enemy of her, she will talk to you as a queen talks to one in the stockade, or about to face the gallows. her speech, her actions, her very movements resonate with the energy of one who is utterly bored with whatever it is you're saying or doing, and completely uninterested in the "hows" and "whys", caring only to get you out of her sight as soon as possible. If you are there specifically to fight her, you will be treated to irritated actions, as she will protest at every turn until it is absolutely impossible to continue protesting. If you still insist, then she will, begrudgingly, combat you, but not without a high degree of irritation, and no small amount of prejudice toward you personally for wasting her time, energy, and combat prowess on a mere, insignificant welp. For that is what you must be to even dare intrude upon her, and her time to himself.
One thing that's characteristic to Keiyaku is her smile. her lips will nearly always be at least partially upturned in some sort of happy, or at least amused, expression. Whether this is out of genuine amusement, or simply because she enjoys disturbing those around her, isn't really known. God help the one, however, who manages to make that smile leave her face. There are very few things that can irritate or anger Keiyaku. Assuming one is equal to her at all is one of these things, as it is inconceivable to Keiyaku for anyone to even reach her on the vastly superior level she believes herself to be on. Maggots overstepping their position is another one of these things. E.G. people from other organizations who broke orders to seek Sasha out, or those in her own organization who decided that they wished to seek her when they had other duties to attend to, lest there be a VERY important reason.
Such things will show one an entirely different side of Keiyaku. Gone is the noble princess who doesn't want to so much as dirty her hands. Gone is the smile, and the attitude of uncaring. When this point is passed, Keiyaku will use every resource at her disposal simply and efficiently to annihilate the one who dared to cross her bad side from the very face of existence itself.
Naraka Jānavara Appearance:
Merged with Rakshasa?: Yes. Keiyaku holds a portion of Sasha's power. Because of this, Keiyaku actually channels her one and only true ability through Sasha's own person. Meaning that Sasha uses this ability for herself, so long as Keiyaku is on hand. Typically, even though Keiyaku is always with Sasha, Keiyaku is never seen.
Naraka Jānavara Abilities:
De-materialization:
The most base ability Keiyaku has, and actually one that is used most often, is to take particle-form and float around. This allows for Keiyaku to travel unseen with Sasha and remain by her side even when it appears she isn't there, allowing Sasha access to her other ability. However, this can only be used so long as there's no true conflict involved. If Keiyaku engages in a fight or is engaged in a fight, this ability will become unuseable to prevent illogical escapes.
The Binding of Contracts:
The true ability of Keiyaku is the ability that Sasha channels. It is the ability to forge a contract with another being, an agreement bound in the most deep of blood and demon magic that is an unbreakable vow as far as the universe is concerned. Essentially, Sasha will offer a target a deal. This deal can be for anything within Sasha's limitations, and sometimes even multiple things at once; money, healing the crippled, a trip to her layer of hell, an item that boosts a skill or a power, an NPC follower, a ziamichi spirit infused inside of them, or even a temporary (one thread) boost in tier (by 1 tier level, eg from 1-2 to 1-1. Only works up to 0-4). Any of these things and more are possible so long as the target pays the appropriate price for their request. For example, smaller requests might require only payment. A favor or paultry object to collect. Skill boosting items or an NPC follower might require you to commit a crime, or do something truly despicable to prove your need of the item and your willingness to get it. However, things on the level of the tier upgrade or the visitation rights to Sasha's layer require a hefty price. The soul of the one making the deal. Now, this is a delayed cost. Sasha will give them a timeframe. A year. Five years. Ten years. They have this long to make due with her gift. After this timeframe is up, though. Sasha collects. If they die or are moved on to the next life sometime within this timeframe, they are freed from their end of the deal. If not, however, Sasha retrieves their soul. What this means, essentially, is that they are damned to become a demon should they die unless their body can be cleansed of the demonic influence she leaves. Beyond this, they are also bound to Sasha's own person, working directly under her on her layer until she releases their soul from her service (which is, usually, never). To seal a deal that has been made requires a simple ritual which allows Sasha to get the DNA and soul data of the target. All it takes.. is a kiss.
Tukara Saitana
» Tukaṛā Saitāna Name: Shori Joken (勝利条件).
» Tukaṛā Saitāna Appearance:
Sasha's Tukara Saitana is a form she rarely, if ever, uses. This is for use on her layer only, and ONLY if her other methods of dissuading an opponent fails. If she absolutely positively cannot dissuade an enemy, and must resort to killing them, this is the form she uses. While in this form, she can use a majority of her previous abilities. However, she forfeits use of The God Hand for the entirety of her time in this form.
» Tukaṛā Saitāna Powers:
The Black Ooze:
Sasha can emit, either from her fingers or her mouth, a dark and thick sticky subtance that coats anything it comes in contact with. It acts like a molasses, or more accurately, a fly-trap. It restricts movement and slows and/or stops those trapped within it or those who step in it. This follows the quicksand principle of "the more you fight, the more stuck you get", and might seem inescapable at first to those caught within it. However, if one can calm themselves and simply take a step forward without any worry or fear, they'll find that this ooze will fall off and away from them like water.
Chemistry Manipulation:
Inside of Sasha's body in this form is a million different orbs, each connecting to either the pores in her skin or her mouth. As long as she's in this form, she can mix elements and chemicals together within her, exuding them into the air and mixing them telepathically to create various reactions around the battlefield. This could be something as simple as a smoke screen or small explosion, or something as complex as noxious gas. This is limited to what is possible in the real world. E.g, she cannot create new chemicals or elements, nor can she suddenly discover some new combination that will allow her to win the battle. She has to stick to what already exists in the realm of possibility. She also can only use one mixture at a time. Another drawback to this is that if she mixes something wrong due to losing concentration, it could backfire on her immensely.
Insect Swarm:
Sasha can excrete millions of small insects from the pores of her skin. These, for the most part, crawl around uselessly on the ground or on the walls. However, they provide two functions. The first is a sensory array for Sasha, as she can "feel" any pressure on the bugs themselves or if one is stepped on/squished or silenced somehow. Meaning that if an opponent is standing on the ground, the walls, or the roof of any given room they're in, she'll know where they are even if they're invisible due to feeling and sensing what the bugs feel and sense. This does not extend to pain, as she doesn't feel hurt or upset if one of the bugs dies. However, if an opponent is floating, flying, or otherwise not touching any bugs, they're still perfectly capable of hiding from her. The other way this is useful is that, once a thread, Sasha can instantaneously detonate all of the insects on the battlefield for an attack roughly a cero oscuras and a half's level of strength, except straight up in a usually cramped space, decimating everything in its wake except for Sasha herself. This can only be used once, and once its used, she is unable to produce any more bugs for the remainder of the thread.
Quicksilver Physiology:
The true potency of this form comes in the fact of the modifications to her body. When she first enters this form, she might not seem like she's anything special. Beyond her other abilities, it might seem a tad underwhelming at first. However, Sasha can quickly reveal the true terror in this form. Any of her limbs, any part of her body, can morph into a quicksilver metal. This metal is as sekiseki stone, a near indestructible material. To start from base, Sasha can open her mouth and six, smaller leg-looking apendages, like spider legs, will emerge, made of this quick-silver material. She can use these to increase her bite strength to several hundred tons, as well as expell cero-like blasts from them. At the start, this is all she can do. However, the rest comes when she starts taking damage. Sasha is what you'd call a glutton for punishment. While using this form, her inhibitions about taking damage go almost entirely out the window. The reasoning for this is because she feels no pain, and will giggle her way through a fight. Beyond this, though, of either arm of hers is damaged without repair, it will simply burst, before a long quicksilver tendril, almost like a tentacle, will emerge, with five claw-like tips about the length of a Zanpakutō each. These hit and cut with the same force and speed as a veteran captain's bankai would be expected to. If either of her legs are damaged, the same thing will happen. If her torso is too damaged, the skin and blood will simply burst off of it, revealing no torso underneath, but instead four more of these tendril-like arms attached to the back of a writing mass of quicksilver and metal in the vague shape of a torso where hers used to be. This creates a total of eight arms, making a total of 45 claws. These tendrils can extend or contract at will, becoming short enough to allow her to be at her normal human size, or long enough to be up to twenty yards in length, each. This maximizes not only her reach, but her flexibility and kill potential, as these tendrils, because of their nature, are remarkably quick and agile, moving so fast that most opponents won't be able to register that they've moved before they're caught. The toughness of the metal may make it seem as if Sasha is undying in this form. However, this is not true. If one were to get a direct hit to Sasha's brain, her life would end, as her brain is the one thing that her body cannot repair with quicksilver.
History
Sasha never had any clue what was going on in her life. She didn't live for responsibility, she lived for fun. From the day she was born, she was always a wild child. She had begun exploring at a very early age, her curiosity not killing the cat, per se, but certainly scaring the hell out of it. She enjoyed all of the things that life brought her. From her parents putting pretty flowers in her hair and calling her their little princess, to her father taking her shopping on the weekends. She had a love for life, and that continued until the day that she met her father's brother, Adam.
Adam wasn't allowed around the house often. He was a drunk, a perpetual failure. He only came over for holidays, and even then only for Christmas usually as he drank his way through Thanksgiving. One Christmas in particular was business as usual. Adam had come over and passed out on the couch, Sasha's parents were taking care of dinner, and Sasha was playing with her dolls on the living room floor. Sasha's mom realized they had run out of milk. Sasha's dad offered to drive her to the store. They told Sasha to be good. They left. Adam woke up. Adam was drunk. And angry. Adam looked at Sasha. Adam told Sasha that it was time for her to take a bath. Adam told Sasha to be good. Sasha was. This process repeated every Christmas from then on. Adam would find a reason for Sasha's parents to leave, and what happened next should never have happened to such a bright-eyed child. This happened every year until Sasha's eighteenth birthday when she finally got the help she needed. Her parents caught Adam. Adam went to jail. The news of what had been happening got out. Sasha was ridiculed for it.
Around the time of her nineteenth birthday, Sasha started hearing a nagging voice in the back of her head. Maybe you liked it. Maybe you wanted it. Maybe it was your fault. Maybe you wanted more of it. This voice never left her alone. It drove her to seek out more. She slept with anyone and everyone who sought her out or would take it. But it was never enough. Never enough. She kept going and going until she was something else. Something different. Something that the demons found. Something that was recruited. Something that got a friend to help her. Something that would be feared. Something that was now tasked with protecting... Something that stood just below the shoulders of God. A Rakshasa. One of Lust, of Love, of Dominion, of Power.
And god.. she loved the power.
Skill Sheet
Rakshasa Skills
- Dāgī Tvacā Skill: Advanced
- Naraka Jānavara Control: Advanced
- Astitva Ki Barhata: Advanced
- Reality Warping: Adept
Naraka Jānavara Skills
- Demon Magic Skill: Advanced
- Rebirth Skill: Adept
- Za Koa Skill: Advanced
- Akuma Kyōdo: Advanced
General Skills
- Durability: Advanced
- General Speed: Advanced
- Strength: Adept
- Weapon Skill: Advanced
Will Skills
- Willpower/Determination: Advanced
- Mental Deduction: Advanced
- Pain Endurance: Adept
- Focus: Master
Extra Info
~To Be Filled Out Later~
Graphics and Coding by: CPKallday
- PockehMetal as Fuck
- Joined : 2010-12-11
Posts : 3387
Age : 29
Location : Where all sinners congregate
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Re: Sasha Zinoviya, Sleeping With the Enemy [Approved; Rakshasa: 1-1, Beast: 1-1]
Mon Sep 29, 2014 12:27 pm
Finished and ready for checking~
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
- JJRower of Rock. And Souls.
- Joined : 2011-03-03
Posts : 5174
Age : 27
Location : , Location, Location!
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(20650/20000)
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Re: Sasha Zinoviya, Sleeping With the Enemy [Approved; Rakshasa: 1-1, Beast: 1-1]
Mon Sep 29, 2014 6:06 pm
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
Will Skills
- Willpower/Determination: Advanced
- Mental Deduction: Advanced
- Pain Endurance: Adept
- Focus: Master
Comments/Notes:
>>//#NiceGuts
Approved~
Tier: 1-1; Hell Beast 1-1
Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.
- Buddha
- Buddha
Re: Sasha Zinoviya, Sleeping With the Enemy [Approved; Rakshasa: 1-1, Beast: 1-1]
Wed Oct 01, 2014 12:52 pm
«MOVING THIS CHARACTER RIGHT NOW»
Due to an update on the board, I am going to go ahead and move this character into the Approved Rakshasa Demon section to better classify other sub-races of Demons.
- DexterityWaifu War Veteran
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Re: Sasha Zinoviya, Sleeping With the Enemy [Approved; Rakshasa: 1-1, Beast: 1-1]
Thu Mar 19, 2015 3:46 pm
Archivitizing this for inactivity! Post HERE in order to retrieve your stuff.
- Sᵃ ᶥ ᶦ ˣ ♚Veteran Member
-
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Re: Sasha Zinoviya, Sleeping With the Enemy [Approved; Rakshasa: 1-1, Beast: 1-1]
Sun Apr 12, 2015 12:31 pm
✖| Kuma Shock! |✚
┣▇▇▇═─ ▸ ☠ ◂ ─═▇▇▇┥
Archive Due to Inactivity!
Re: Sasha Zinoviya, Sleeping With the Enemy [Approved; Rakshasa: 1-1, Beast: 1-1]
Thu Sep 17, 2015 4:26 pm
«MOVING THIS CHARACTER RIGHT NAO»
Since Pockeh requested that this character be unarchived, I'm going to go ahead and unarchive him. He'll be placed back into the active character section and I look forward to seeing you active.
Re: Sasha Zinoviya, Sleeping With the Enemy [Approved; Rakshasa: 1-1, Beast: 1-1]
Mon Apr 18, 2016 1:48 pm
✧UNARCHIVING THIS CHARACTER✦
I'm going to be moving this character back to approved under the policy stated here:
https://www.platinumhearts.net/t15306-policy-guidelines-regarding-unarchivals-subject-to-change-at-a-moments-notice
Scenario 2: If you are unarchiving a character, but you were active with the character in thread and earned their upgrades ICly, then we will not demote your tier. Instead, we will provide leniency and simply advise that you update your application to match the standards we have for 2016.
https://www.platinumhearts.net/t15306-policy-guidelines-regarding-unarchivals-subject-to-change-at-a-moments-notice
- GamedragonModerator
- Joined : 2015-07-30
Posts : 524
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Re: Sasha Zinoviya, Sleeping With the Enemy [Approved; Rakshasa: 1-1, Beast: 1-1]
Wed Oct 26, 2016 11:05 pm
[mod]This character is being moved on over to inactive. The author of the character has not posted since the 30th of September, and by rules, the character must be moved and a notification must be left. I really hope that you're doing alright and okay, and we all hope that you can come back soon! To bring your character back, just leave staff a message here! https://www.platinumhearts.net/t9712-the-staff-request-thread-for-moves-archives-locking-or-whatever-else-you-need-staff-for[/mod]
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