Bleach Platinum Hearts RP
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Australia Reward Claim

+12
Shizuo
CPKallday
Imakuran
Zero
Tsumi Buredo
Cookies
JJ
Pociden
tina
Teitoku
Horus Sariel
THEFROST
16 posters
Go down
Teitoku
Teitoku
Blackblood
Joined : 2011-02-25
Posts : 2112
Age : 28
Location : Nowhere

Member Info
Platinum Points:
Australia - Australia Reward Claim - Page 3 Left_bar_bleue0/0Australia - Australia Reward Claim - Page 3 Empty_bar_bleue  (0/0)
Tiers:

Australia - Australia Reward Claim - Page 3 Empty Re: Australia Reward Claim

Sat Dec 21, 2013 9:20 pm
Australia - Australia Reward Claim - Page 3 1345092569278
All good, yo'
No problem with the above upgrade.




Australia - Australia Reward Claim - Page 3 Ap8OoJO


Zero
Zero
Entity of Contradiction
Joined : 2010-12-01
Posts : 1368
Age : 27

Member Info
Platinum Points:
Australia - Australia Reward Claim - Page 3 Left_bar_bleue9000/10000Australia - Australia Reward Claim - Page 3 Empty_bar_bleue  (9000/10000)
Tiers:

Australia - Australia Reward Claim - Page 3 Empty Re: Australia Reward Claim

Sun Dec 29, 2013 10:12 pm
Name: Slenderman
App Link: https://www.platinumhearts.net/t115-slenderman-approved-1-2
Thread Link: https://www.platinumhearts.net/t10551p30-hobart-war-for-australia
Prizes: None atm
Upgrade: Upgrade to go Vasto Lorde
Reason: Given the clear and s*** is getting real
Character Notes: Slenderman is becoming a Vasto Lorde ftw


I'm never going to be a hero! But I'm Zero!
Pociden
Pociden
Established Member
Joined : 2013-11-11
Posts : 102
Location : CA

Member Info
Platinum Points:
Australia - Australia Reward Claim - Page 3 Left_bar_bleue0/0Australia - Australia Reward Claim - Page 3 Empty_bar_bleue  (0/0)
Tiers:

Australia - Australia Reward Claim - Page 3 Empty Re: Australia Reward Claim

Mon Jan 06, 2014 9:37 pm
Name: Pociden P. Hearts
App Link: https://www.platinumhearts.net/t10796-pociden-p-hearts-approved-2-5
Thread Link: https://www.platinumhearts.net/t10829-australia-war-arc-brisbane
Prizes: 5 Mill yen
Upgrade: Non
Reason: Joined that thread.
Character Notes: (Anything you want to add about any of your characters in this event?)
tina
tina
Seasoned Member
Joined : 2011-01-07
Posts : 1332
Location : Corruption CIty

Member Info
Platinum Points:
Australia - Australia Reward Claim - Page 3 Left_bar_bleue9500/10000Australia - Australia Reward Claim - Page 3 Empty_bar_bleue  (9500/10000)
Tiers:

Australia - Australia Reward Claim - Page 3 Empty Re: Australia Reward Claim

Mon Jan 20, 2014 5:35 pm
Name: Rachel Dare
App Link: https://www.platinumhearts.net/t10553-rachel-dare-revamp-approved-0-5
Thread Link: https://www.platinumhearts.net/t10612-war-and-a-new-beginning-war-for-australia-bathurst
Prizes: (What Prizes are you after?)
Upgrade: Awakening her Ascended Sacred State.
Reason: As Rachel will be fighting page heiwajima (however you fucking spell that last name), she will need to go beyond just her sacred state to achieve victory in this battle. As such within the next 2 posts she will awaken it. I wish to post a claim now rather then wait until I am ready because I am not sure if I will do it in my next post or the one following it.
Character Notes: Rachel is a 0-5 and only has her first release available, so I think obtaining her second release is something that should be done.


"Beauty is in the eye of the beholder."
"Of course it is. Are YOU going to question beholder's artistic sense?"

Ulqui
Ulqui
Experienced Member
Joined : 2012-11-20
Posts : 831
Location : Never Land

Member Info
Platinum Points:
Australia - Australia Reward Claim - Page 3 Left_bar_bleue10500/99999Australia - Australia Reward Claim - Page 3 Empty_bar_bleue  (10500/99999)
Tiers:

Australia - Australia Reward Claim - Page 3 Empty Re: Australia Reward Claim

Tue Jan 21, 2014 2:51 am
Name: Zeda Yuudeshi
App Link: https://www.platinumhearts.net/t8620-zeda-yuudeshi-2013-approved-0-5#53435
Thread Link: https://www.platinumhearts.net/t10612p20-war-and-a-new-beginning-war-for-australia-bathurst
Prizes: 20 Mil and/or Tier Upgrade.
Upgrade: A Tier Upgrade to 0-4 or 0-4+ or what ever you see fit.
Reason:
With the aid of his strength and abilities he managed to secure the city which warrants a prize however instead of the prize the tier upgrade would be more beneficial in my opinion as he showed only a degree of power while taming the antagonist opponents and bringing the fiasco to a swift end. Bathurst is secure even though one opponent the threat level of whom has been minimized remains, the individual intends to flee but with the presence of 3 antagonists he really lacks the power to take action especially with Zeda immobilizing him.
Character Notes:
His waited a long time to show his strength and even though he could only reveal a proportion of his power in Bathurst it only stands as a first stage to his power development and from the event forth he will seek to get even stronger.
THEFROST
THEFROST
Head Admin
Head Admin
OTY

Joined : 2010-06-03
Posts : 19582
Age : 31
Location : Purgatory

Member Info
Platinum Points:
Australia - Australia Reward Claim - Page 3 Left_bar_bleue99999/99999Australia - Australia Reward Claim - Page 3 Empty_bar_bleue  (99999/99999)
Tiers:
https://www.platinumhearts.net

Australia - Australia Reward Claim - Page 3 Empty Re: Australia Reward Claim

Tue Jan 21, 2014 3:07 am

«APPROVING ABOVE CLAIMS NOW»

Alright, I'm going to approve everyone above and transfer the yen over the course of the next few minutes. When it comes to Ulqui, I'll upgrade Zeda Yuudeshi to 0-4 if only because he's waited long enough for it throughout the duration of Platinum Hearts and you managed to complete a thread nearly. YOU'LL all need to make separate power upgrade threads, though.


Australia - Australia Reward Claim - Page 3 WVMWLOu
Horus Sariel
Horus Sariel
Experienced Member
Joined : 2013-04-12
Posts : 550
Location : Canada

Member Info
Platinum Points:
Australia - Australia Reward Claim - Page 3 Left_bar_bleue33500/2500Australia - Australia Reward Claim - Page 3 Empty_bar_bleue  (33500/2500)
Tiers:

Australia - Australia Reward Claim - Page 3 Empty Re: Australia Reward Claim

Wed Jan 22, 2014 12:19 pm
Name: Volund
App Link: App
Thread Link: Bathurst
Prizes: 5 million yen.
Upgrade: N/A
Reason: Participation in the thread.
Character Notes: N/A
Imakuran
Imakuran
Seasoned Member
Joined : 2012-10-02
Posts : 1018
Age : 84

Member Info
Platinum Points:
Australia - Australia Reward Claim - Page 3 Left_bar_bleue227620/999999Australia - Australia Reward Claim - Page 3 Empty_bar_bleue  (227620/999999)
Tiers:

Australia - Australia Reward Claim - Page 3 Empty Re: Australia Reward Claim

Fri Jan 31, 2014 5:21 pm
Name: Sumashuu Sagumi
App Link: https://www.platinumhearts.net/t9809-sumashuu-sagumi-approved-0-5?highlight=Sagumi
Thread Link: https://www.platinumhearts.net/t10650-to-re-enter-wollongongaustralia-war-arc?highlight=Wollongong
Prizes: Neutral
Upgrade: Tier
Reason: Fought against multiple people who are, on paper, stronger than he is or at least equivalent for a short time, plus participation could merit a small tier bump since he's on the cusp of 0-4 anyway.
Character Notes: He has a sidekick.
Dexterity
Dexterity
Waifu War Veteran
Joined : 2012-11-04
Posts : 1177
Age : 31

Member Info
Platinum Points:
Australia - Australia Reward Claim - Page 3 Left_bar_bleue248350/500000Australia - Australia Reward Claim - Page 3 Empty_bar_bleue  (248350/500000)
Tiers:

Australia - Australia Reward Claim - Page 3 Empty Re: Australia Reward Claim

Mon Feb 03, 2014 3:17 pm
Name: Nozomi Sumashuu
Thread Link: Melbourne
Prizes: 20 Million Yen and a tier upgrade from 0-2 to 0-2+ OR (more preferably T.T) 0-2++.
Upgrade: In addition, a power upgrade: https://www.platinumhearts.net/t10623-nozomi-s-wahrender-raiki-check-quincy-stuff
Reason: Two parts: First, the Wahrender, an ability I developed for Nozomi that she technically should already know but doesn't because I didn't think of it at the time. I wanted to add it but I also wanted a big topic to justify earning it. The form is certainly grand in scale, but until now Nozomi really hasn't had a penultimate form of her own; only several alternate forms.. Secondly, Vollkommen is an ability developed ICly at the end of the Melbourne topic, based on Rose's and Hebi's shenanigans.
Character Notes: FINALLY
JJ
JJ
Rower of Rock. And Souls.
Joined : 2011-03-03
Posts : 5174
Age : 27
Location : , Location, Location!

Member Info
Platinum Points:
Australia - Australia Reward Claim - Page 3 Left_bar_bleue20650/20000Australia - Australia Reward Claim - Page 3 Empty_bar_bleue  (20650/20000)
Tiers:

Australia - Australia Reward Claim - Page 3 Empty Re: Australia Reward Claim

Tue Feb 04, 2014 11:52 am
Name: Doctor Kabuto Hebi


App Link:

Thread Link:

Prizes: 20,000,000 Yen, upgrade to reach 0-2++, as well as adding a new set of skills.
Upgrade:

Rinnegan
This is the signature technique of Dr. Hebi. This ability is constant, meaning is is always on, though it can be sealed and unsealed, and the only way to turn it off is to gouge The Doctor's own eyes out. This property is held within the eyes themselves, fueled with the Doctor's energy artificially to the point where it has become natural. Dr. Hebi can see through solid objects, as well as see Spiritual Energy in a pure form, meaning a human would be rather dim, and a powerful being like another arrancar would seem completely blue and glowing. The way this works is that he sees multiple planes simultaneously, and can view through each of them with however much of his mind that he desires. This doesn't mean he cannot tell what people and objects look like, its just he can also tell the exact amount of spiritual energy in a persons body. He can also distinguish peoples' exact species from one another, as he has studied the many ways that the species interact with their inner energy racially, and the eyes allow for him to view this. As in, if someone was even 10% demon, the Doctor would be able to sense it. The Doctor can also see through any darkness, even those that are abilities of enemies. This eye technique also allows Nagato to pinpoint weaknesses on enemies or objects due to the insane clarity that these eyes give. They are able to allow the Doctor to sense everything with the six senses within a .2 mile radius, and visually see at the true power of any direction to a specific point within 4 miles. The eyes also allow him to view when a person is entering through dimensions, as the dimensional fabric he can view being altered or torn, though he cannot do it himself. This also counts for time travel; the fabric of space and time, when distorted, becomes visible to these eyes. Finally, the eyes allow for extraordinarily minute observation. Even at frequencies approaching the speed of light, his eyes are able to view it, and even more than that view it in such a manner that his mind can react to it the same speed with which it is receiving data. Even attacks such as teleportation he is able to view, thanks to the visual discernment of when space is being altered. These eyes are extremely powerful, and while they are available to him in all forms, the first post which he initiates their abilities will cause for his eyes to bleed in a thread, though he is comfortable with them after that point. In addition, to view things simply again he must turn them off, which returns his eyes to normal.

Banido Warp
While he has been developing it for a long time, the Doctor has only recently perfected his movement ability. Banido Warp, named after and influenced by the technique used by his predeccesor, allows for the Doctor to move at roughly twice the speed he would using a technique such as Shunpo or Sonido. However, more than that, it also makes no sound whatsoever upon its entrance or exit, allowing for complete silence of movement. The true ability of this technique is in its hybridity. While it can be used as a hyper-movement technique, it can also be used like a Chaos Warp, where the Doctor will 'pause' the flow of time around him and allow himself to move about within it. This method of using it he can only perform once every post or every other post, depending on how hard he is trying. The other hybrid option is in its effects on the space around it. While he can move just like normal, he also has the ability to choose to use the Banido's special ability of pulling in everything around where he has left and then pushing away everything by where he reappears, both with quite a large amount of strength. However, just like the teleportation, he can only use this part of his technique once every post or every other post.

Special Technique: Chibaku Tensei
(lit. Heavenly Body Bursting from the Earth; Planetary Destruction)


The user creates a dark black sphere of gravity that, when thrown into the sky, attracts objects from all directions and pulls them into the sphere, compressing them together. This sphere is extremely difficult to destroy, to the point where only a person's strongest ability has hope of destroying it for good, generally. The surrounding earth, including entire forests and mountains, are collected into a single point, piling on top of one another until it creates a monstrously large sphere. A huge crater much larger than even the largest of cities is left where the earth has been collected from. This ability is extremely powerful, able to basically create entire moons, which it has been used to do multiple times before. The force at which the Chibaku Tensei pulls objects in towards it is many, many times that of Earths gravity, which is enough to rip hundreds of thousands of tons of land up and into it, compacting it until it is gigantic, and obviously because it works similarly to increased gravity, it doesn't instantly pick things up (it is implied he can actually create one the size of Earth's moon, though he would need a tremendous amount of energy to do such a thing). Chibaku Tensei doesn't continuously sap the user's energy, as it is a one-shot type ability.

The Doctor collected this ability from Nagato in their final battle, working out how to perform it by compressing greatly the Wind and Earth elements granted to him by Mu. Overall, the attack is extraordinarily powerful, able to decimate entire cities if the Doctor allows for it to. However, it would leave him completely without energy in a sealed form, and with little spiritual energy to use ranged attacks with even in Stein State. For example, casting this ability even in Stein State will cost him an arm; to cast it while he is Sealed would take up both of his arms, as well as half of his torso.

The Four Paths of Hebi
These are the Edotensei which the Doctor looted off of the Six Paths which Nagato once controlled. They have completely lost their individuality, and while they retain their original abilities, they have the special ability of all being able to be summoned as a group, as the Doctor does not take Nagato farther than the use of a tool, meaning that his forms are sealed in them together as group, which allows for them all to take up only one Edotensei slot, due to them all being the same being.

When the paths are active together in battle, the Doctor is able to see through their eyes, thus registering five separate fields of vision at the same time. Essentially working as shared vision for the paths, this allows the Doctor to coordinate their attacks for them without a blind spot. This means, it is close to impossible to land a surprise attack on one of the bodies, especially in large open areas. The Rinnegan can see through almost anything, making it very difficult to stop the constant observation. However, due to the fact that he can see through every body at once, he is also very well suited for fighting multiple opponents at once.

Deva Path (God Realm)

Appearance

Australia - Australia Reward Claim - Page 3 Caption-158921-20110413190221


The body bears six piercings, a metal bar through each ear, three studs through the side of its upper nose, and one spike stud on each end of the bottom lip. It also has three piercings on each wrist, at least one on its upper wrist and some just under his neck. He possesses the Rinnegan eyes, and has vibrant orange, spiky hair that is of medium length. His hair is held up by a black headband that extends around his entire head. On the front of the headband, there is a metal plate with 4 tally-like markings on it, and is scratched out.

Powers and Abilities:

High Speed:

The Deva Path possesses a level of speed , and as such is an extremely dangerous combatant, despite the fact that this form isn't the primary combat Path. This Path is next to impossible to hit, and nearly as difficult to even see when it's moving, to the point where he can attack from multiple directions despite not even appearing to move in the first place. When combined with its other very high stats and characteristics, this Path is likely the most dangerous of them all. The Deva Path can cross massive distances essentially instantly and without warning, as without using Banido, its movements are completely silent due to moving so quickly.

Physical Strength:

The Deva Path also possesses an immeasurable amount of physical strength, allowing it to fight extremely powerful physical fighters without even breaking a sweat. With a mere flick, the Deva Path is easily capable of sending a large and heavy object, or even a person, crashing through many buildings. The Deva Path is much refined, and thus more dangerous as it would be much more likely to put its strength to better use. This is displayed often, as this Path is capable of launching another Path across an entire city with sheer power alone. Also, using its physical power in its legs, the Deva Path can launch itself extremely high into the air, allowing him to jump so far up he can even see the roofs of skyscraper buildings.

Shinra Tensei
(lit. Heavenly Subjugation of the Omnipresent God; ALmighty Push)


Shinra Tensei is the ability to manipulate gravity at the user's will to repulse matter away. Depending on the amount of force the user puts in this technique, it can easily shatter wood, bones, metal, or stone walls. By using this technique as a defensive measure, almost all attacks directed to the user will be deflected, no matter the size, power or mass (its to be noted that the larger the attack, the more energy the Path needs to use this ability). It can also be used to repel flames caught on the user's body. The only downside to this technique is that there is a short period when it is unusable after being used. The minimal time period is about twelve seconds, but it varies depending on the amount of power put into the attack. It has trouble pushing square or rectangular-shaped objects, as well as extremely heavy objects/people.

Banshō Ten'in
(lit. Heavenly Attraction of All of Creation; Universal Pull)


Banshō Ten'in is a technique similar to Shinra Tensei in that it manipulates gravity at the users will. However instead of pushing objects away, it draws them towards the user (same with Shinra Tensei, the size of the object(s) being pulled determines the amount of energy needed to use this technique). It has the same twelve second limit as the Shinra Tensei. It is possible to attract multiple targets at once, causing them to collide with each other. Also, like Shinra Tensei, it is possible to dig ones self into the ground by either focuses their Reitsu into the ground, or adding weight/mass.


Animal Path (Animal Realm)

Appearance

Australia - Australia Reward Claim - Page 3 719020-girl_pein_by_nobu_baka_super


The body of the Animal Path is of a young girl. Like all other Paths of the Doctor, the Animal Path possesses the same eyes as all others. She is the shortest Path of all, being only about 5'5". This Path has orange hair tied together in a sort of onion-like bun at the top of the head, with spikes of hair protruding out of it. It has one stud above the nose, studs on either side of the neck, a row of studs vertically down each cheek, a stud below each stud on the neck, two studs on each forearm. She also wears the same basic robes and outfit as the other Paths wear, albeit shorter. Also, she wears the same headband they do as well, with the same exact metal plate on the front.

Powers and Abilities:

Close Quarters Combatant:

Though not a fighter due to her specific role, and her size, she does possess some ability in Taijutsu, such as being able utilize multiple fighting styles at once. Though she is actually slightly less than average in both speed and strength, her skillful attacks and fighting techniques let her fight just fine. When she fights, she strikes every point on the opponents body, using her nimbleness and size to her advantage by attacking in circles around the opponents body, usually aiming for pressure points and such. However, this Path possesses the lowest durability of them all, and instead resorts to using summons for protection.

Summoning Techniques:

The Animal Paths special ability is being able to summon various monsters for use in both combat and support with the other Paths. By putting her fists together, she can bring in monsters that range from a giant rhino, to a chameleon with a snake tail. All of the summons possess the same eyes as the Paths. The main downside is once a summon is defeated in battle, it cannot be summoned for the duration of the thread. It also takes a considerable amount of energy to summon these powerful beasts.

Australia - Australia Reward Claim - Page 3 300px-Giant_Drill-Beaked_Bird


Giant Drill-Beaked Bird

Description: A large bird, this summon has a number of body piercings and Rinnegan eyes, implying it is being controlled by the Paths. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs. This summon can move at an incredibly fast speed, and can use that velocity combined with it's beak to form powerful dive attacks. It can also create eggs, that when dropped on opponents or areas, explode into a rather large blast. An attack from this bird using its beak as a drill is extremely dangerous, and can shatter and pierce even some of the strongest defenses.

Australia - Australia Reward Claim - Page 3 300px-Giant_Snake-Tailed_Chameleon


Giant Snake-Tailed Chameleon:

Description: This summon is a large chimera-like chameleon with snake for a tail. Like all of the Path's summons, it has a number of body piercings and Path eyes, implying that it is being controlled. Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability has been used by the Animal Path to step inside the chameleon's mouth and attack his opponents by surprise. Also, it as well as anything inside it don't give off reitsu or heat, rendering it essentially completely undetectable. Another reptilian trait that the chameleon shows is the ability to crawl on vertical and inclined surfaces, such as walls. Also, it has exhibited great destruction capabilities, being able to topple houses, though this is likely because of its size. The snake-tail can be used as a prehensile limb, to be able to grab and capture intended targets with its long, sticky tongue.

Australia - Australia Reward Claim - Page 3 300px-Giant_Crustacean


Giant Crustacean:

Description: A large crustacean, this summon has a number of body piercings, implying it is being controlled by the Paths. This summon can shoot powerful bubbles at high velocities by forming the bubbles in its body, and then releasing them from its mouth. These blasts of bubbles are surprisingly effective, being able to tear through structures and defenses like a hot knife through butter. Also, because of its shell, it can be used as a "wall" or "shield" to protect the Animal Path from harm, tough it is by no means indestructible.

Australia - Australia Reward Claim - Page 3 300px-Giant_Rhino


Giant Rhino:

Description: A large rhinoceros, this summon has a number of body piercings and Rinnegan eyes. This summon is utterly massive, being very bulky and weighing over 15 tons. It has a tough, think hide which protects it from attacks, and also has a huge, sharp horn at the end of its snout. Despite its size, it can actually move quite fast as well, making it the physically strongest summon the Animal path can bring onto the battlefield. The Rhino is extremely powerful, physically. It is also extremely durable, possessing a hide that acts like a suit of armor.


Preta Path (Hungry Ghost Realm)

Appearance

Australia - Australia Reward Claim - Page 3 Preta_path_answer_6_xlarge


The Path has a large, bulky body, and even appears relatively overweight. The Preta Path, like all of the Paths, possesses Rinnegan eyes. It has orange hair tied in a short ponytail. It has small spiked piercings covering its entire bottom lip, two vertical spike studs on the front of his nose, two spike studs (one on each cheek), a metal spike going through each ear, and a stud on his shoulder, one on each side, close to his neck. Like every Path, the Preta Path wears the same outfit and headband. However, this Paths outfit is slightly larger than the others, though this is probably to accommodate his extra weight.

Powers and Abilities:

Physical Body:

Due to the fact that this body is relatively large, it does possess a good amount of physical strength that it can utilize in and out of battle. Its physical strength is comparably high to the Animal Path, though it probably doesn't exceed that of the Human paths physical strength. While he is strong enough to shatter boulders from a punch (which is relatively average compared to most), he cannot put much speed behind his blows, and thus cannot deliver strikes as strong as his full physical potential warrants. This makes him a relatively poor Hakuda fighter, though his powers are more defensive anyway.

Speed:

The Preta Path is easily the slowest [physically] of all of the Paths. This is due to not only his larger weight and mass, but also because he is a defense-based Path. This means he cannot dodge very well. He also can't fight very well because of his weight and his speed, or lack thereof. He tends to be in the back. However, being the slowest out of some of the faster beings undead certainly does not mean this Path is, by any means, slow.

Energy Absorption/Negation:

The Hungry Ghost Path, also called the Preta Path, has one ability and one ability only: the power to absorb and negate energy. However, this needs to be explained in full as its function and mechanics aren't so cut and dry. First off, its appearance: when this ability is in effect, the Preta Path would be holding his hands in the direction of the attack coming towards him, and a translucent blue sphere would surround his body as he uses this technique. Next is its mechanics. When spiritual energy or really any form of energy not coming from any Paths makes contact with this shield, it is immediately sucked into the sphere surrounding Preta, and both is most likely nullified and partially absorbed. The Preta Path can only absorb about fifteen percent of the energy nullified in order to prevent energy corruption, which is essentially special effects of an opponent's energy attack affecting the Preta Path, as well as to prevent being overloaded with power. Also, the energy absorbed would be closer to twenty percent, but some of the absorbed energy is used to power the absorption itself. Energy absorbed is immediately converted to a usable version, which means even energy like that used by Nature Iramasha is still useful to absorb. It should also be noted that size of the energy attack is what determines the length of time it takes to absorb, with larger energy attacks taking longer. The energy the Preta Path absorbs can be used to either make itself stronger, or can be shared with the other Paths. Due to this ability, the Preta Path should be targeted by physical attacks because it isn't as strong as the other combat Paths, and is still susceptible to physical assaults.


Naraka Path (Hell Realm)

Appearance:

Australia - Australia Reward Claim - Page 3 Naraka_Path_answer_7_xlarge


The Naraka Path appears to be a tall, stocky, and well-muscled man of about 6'7". The Naraka Path, like all Paths, possesses the same, familiar eyes. The Naraka Path has a very wide chin. It had a spiky mop of orange hair. It has multiple body piercings, such as a circular stud on the bridge of its nose, a diagonal row of studs on each of its cheeks, three spike piercings in each of its ears, and a stud on each of its shoulders near its neck. Like all Paths, the Naraka Path wears the same basic clothing as the others do, with the red cloud robe and the slashed out headband.

Powers and Abilities:

Physical Strength: The Naraka Path is quite large, and thus possesses a considerable amount of physical strength. His large stature and developed muscles allow him to crush boulders, and send opponents flying through buildings. He is also quite heavy, meaning it is difficult to make him move by either pushing him or blasting him with attacks such as the Cero or a large amount of Kidō. Though he possesses remarkable physical strength, he is still somewhat slow, and as such isn't one of the better Paths when it comes to fighting, and due to his own Path abilities and such, tends to be protected by every other Path, including the usually out-of-combat Deva Path, which tends to hint at the Naraka's Path importance as a support-type.

Speed: The Naraka Path is the second slowest Path of all; only being faster than that of the Preta path. This means that the Naraka Path, while very strong physically, possesses a low amount of combat capability in comparison to the other Paths. Due to his lack of speed, he also suffers from "Protect Me Syndrome", which means he is often protected by faster Paths such as the Deva Path. Though, he CAN still defend himself, even with the lack of speed, and is still a very dangerous and powerful fighter.

Path Generation:

The most dangerous ability of perhaps all the Paths lies in the grasp of the Naraka Path. The Naraka Path possesses an extremely powerful ability that dabbles in the art of "rebirth" so to speak. This ability is actually the reconstitution and reconstruction of some of the Paths. By summoning the Hell king (not actual Satan), a creation that comes forth from the Naraka Path's energy, absorbing the body of the fallen Path, and then rebuilding it from the ground up. After its "revival", the Hell King spits out the now combat-capable Path. This ability essentially makes the other five Paths difficult to destroy, as any Path destroyed can just be rebuilt to maximum power. This also means Nagato can fight without worrying about the safety of the physically weaker Paths, and as such can deploy an even more aggressive combat style. Even a Path completely destroyed or even vaporized can be remade. However, each revival costs a significant amount of energy, meaning that this Path can only restore 2 other Paths a thread. Also, if the Naraka Path is destroyed, then no Paths can be remade other than with the Doctor's touch over a long period of time, which usually results in enemies specifically targeting this Path, meaning time has to be spent focusing on defending it.[/color]

Reason:
The biggest reason is a thread called Conclusion of Titanomachy, in addition to the efforts made by the Doctor in Melbourne. He attempted to defend it to the best of his ability, even summoning his War-Time Barrier, encountering Zefonse Kaizme and Claire Clixx, in addition to Mana Ashvaton. In addition, during the past few months he has been spotted assisting in stabilizing the Arrancar, been doing work with K-World as well as becoming married. He has also met up with Akisame once more and learned more about himself. Overall, these additions are simply a part of how the Doctor would act in reply to the events that have happened around him in his life, and are a part of the path that he has set for himself.

Character Notes: There ain't no rest for the wicked.


Last edited by JJ on Tue Feb 11, 2014 3:53 pm; edited 1 time in total




Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.
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