Sapphire Iramasha [IRAMASHA, 0-3]
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Sapphire Iramasha [IRAMASHA, 0-3]
Tue Jul 23, 2013 3:42 pm
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|B|A|S|I|C|I|N|F|O|
Name: Sapphire Galiene Parisa Iramasha
Gender: Female
Status: Single
Age: One thousand, four hundred years old, even.
Orientation: Bi
Blood Type: AB Negative
D.O.B.: October 29th, 1013
Zodiac: Scorpio
Father: Unknown
Mother: Unknown
Siblings: Yasha Iramasha (Sister.)
Spouse: None. (Formerly Ketsu Iramasha)
Children: Azure Iramasha (Son), Byzantine Iramasha (Daughter)
Appearance:
(Some images may be NSFW: Proceed with caution)
Height: 5'4"
Weight: 131 lbs
Hair Color: Pink
Eye Color: Green
Reiatsu Color: A bright purple.
Branch/Position: The Nine Great Elder Iramasha Council
Race: Angel
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Personality:
Sapphire's personality is usually perceived as calm, reserved or even shy. However, such an exterior can be deceptive – even though Sapphire can be somewhat cautious, her inner flame and passion is not something to be taken lightly. Sapphire is really affectionate, a trait not often seen in a lot of others. This compassion can be really fervent and long-lasting – but Sapphire will use it quite cautiously, directing her energies towards a few selected people or a worthy cause. Idealism is the banner of Sapphire's personality – and she is proud of it. Unfortunately, it also means that Sapphire can often feel misunderstood and isolated.
Sapphire has a clear sense of honor, which inspires and motivates her. If someone wants to get to know her, it is crucial to know what drives her, to understand her chosen cause.
She seeks harmony in her life and the surrounding environment, often feeling dejected because of all the bad things happening in the world and trying hard to create something positive. Sapphire tends to see things and actions from the idealistic perspective, rather than the prism of logic. She responds to beauty, morality, virtue rather than utility, effectiveness or value.
Sapphire can easily speak in metaphors and parables, and they also have an amazing gift of creating and interpreting symbols – for this reason, Sapphire often finds it natural to write and enjoy poetry. She does not worship logic – from her viewpoint, logic is not always necessary. It is also likely that Sapphire will not enjoy hypothetical or never-ending discussions.
She may also often retreat into her "hermit" state, withdrawing from the world and getting lost in her deep thoughts – her partner may then need to spend quite a lot of effort to energize and "awaken" the woman.
She has the trait common among her family – their aptitude for foreign languages is unmatched. Sapphire also often writes, as she can easily reflect and convey her own personality using fictional characters. Generally speaking, she has a personality type that is extremely creative, innovative and goal-oriented – she can be a great advocate for a cause she truly believes in.
Finally, Sapphire has the ability to notice even the slightest hint of good in other people. In her eyes, even the most revolting person will have something worthy of respect or, at the very least, sympathy.
Personality Strengths:
- Passionate and energetic.: Sapphire tends to be very energetic when it comes to causes she believes in and is willing to fight for. She may be quiet and even shy in public, but her passion should not be underestimated.
- Very creative.: Sapphire find it easy to interpret signs and hidden meanings – furthermore, her well-developed intuition has no difficulties connecting the dots and coming up with interesting, unusual ideas.
- Open-minded and flexible.: Sapphire dislikes being constrained by rules and does not seek to impose them on others. She tends to be fairly liberal, open-minded, as long as her principles and ideas are not being challenged.
- Idealistic.: Sapphire believes that people are inherently good and everyone should do their best to fight evil and injustice in the world.
- Seeks and values harmony.: Sapphire does not want to dominate and works hard to ensure that everyone's opinion is valued and heard.
- Can be very dedicated and hard-working.: As mentioned above, Sapphire is both very passionate and idealistic. Not surprisingly, she can also be unbelievably dedicated to her chosen cause or an organization. It is unlikely that an she will give up simply because everyone else has abandoned the cause or it is getting difficult to keep going.
Personality Weaknesses:
- Too altruistic.: Sapphire may be so focused on doing good things and helping other people that she may neglect her own needs. Alternatively, she may fight for her chosen cause ignoring everything else in life.
- Dislikes dealing with data.: Sapphire is very much in tune with emotions and morality, but she is likely to have difficulties when it comes to dealing with facts and data, e.g. analyzing connections or finding discrepancies.
- Difficult to get to know.: Sapphire tends to be private and reserved. She is also likely to be quite self-conscious.
- Takes many things personally.: Sapphire cherishes her ideals and finds it very difficult to accept criticism, taking such comments very personally. She also tends to avoid conflict situations, always looking for a solution that satisfies everybody.
- May be too idealistic.: Sapphire is prone to being too dreamy and idealistic, especially when it comes to romantic relationships. She may idealize – or even idolize – her partner, forgetting that no one is perfect.
- Impractical.: Sapphire does not really see practical things as important. She may even forget to eat and drink if she is doing something that excites and motivates her.
|S|E|I|S|H|I|N|B|U|K|I|
Seishin Buki Name: Sapphire's Seishin Buki's name is "Dengen", which roughly translates to "Power". This refers not to the strength of the rings themselves, but rather the theme for the rings and their abilities.
Seishin Buki Appearance:
Sapphire's Seishin Buki comes in the form of nine individual, glowing rings, each of a different color.
- Spoiler:
The active ring is worn on the right ring finger.
When active, a power ring will encase Sapphire user in a protective, life-supporting force field that takes the form of armor. This force field allows her to fly, travel through inhospitable environments (outer space, underwater, etc.), but does not add any defensive bonuses or provide any real protection.
When active, a power ring will encase its user in a protective, life-supporting force field. This force field allows the user to fly, travel through inhospitable environments (outer space, underwater, etc.)
- Spoiler:
(The armor's appearance. However, the color and symbol change based on which ring is active.)
Seishin Buki Abilities:
Each individual ring has a different ability that it grants Sapphire. She can only use one at a time, but she can switch between which one she is using in an instant.
Green:
This power ring's most distinctive effect is the generation of green, solid-light constructs, the precise physical nature of which has never been specified. The size, complexity, and strength of these constructs is limited only by Sapphire's willpower; whatever she imagines, the ring will create.
Yellow:
the Yellow Power ring is fueled by fear instead of willpower, but function the same as their green counterparts. In times when Sapphire is losing her resolve and might be afraid of losing, or afraid of her opponent, the Yellow ring is something she can switch to so that she can continue fighting effectively even if she's losing her will.
Red:
Sapphire's red ring functionally replaces her heart, tainting her blood with red energy, and forcing it out of her body through her mouth as a highly corrosive substance which she can then spit out at her opponents. While she can still create constructs, the aura of the red ring is savage and rough in comparison to the green ring. It is depicted as constantly emitting violent commands ("Kill," "Rage," "Pain," "Hatred," etc.), driving Sapphire insane with rage and reducing her to little more than a snarling beast. While wearing the Red ring, her cognitive thinking is gone, replaced by pure animal anger and a desire to slaughter her opponent at any cost.
Orange:
An orange ring is powered by avarice (greed). As a side effect of wielding the orange light when this ring is active, Sapphire is burdened with an insatiable hunger that is never quelled regardless of how much food she eats. The power of the orange light allows for Sapphire to create HUMANOID constructs. Not just objects, but a variable army. She can create up to 5,000 soldiers. Suits of orange armor with no substance or soul, just empty combat tools. However, she cannot replenish this number. Once a soldier is gone, it's gone for the remainder of the battle/thread.
Blue:
The blue power ring is fueled by hope, and is one of the most powerful of the basic rings. The blue ring gives Sapphire the ability to heal the wounds of the people and objects around her with little effort. Anything from patching up a small cut to reviving a dead star is possible within the limits of the blue ring. However, it cannot revive the dead as far as sentient beings are concerned. The blue ring's main drawback is that it can be TOO powerful, even for the wielder. If she tries to attempt a task she isn't physically ready for, the blue ring will oblige, but at great cost to her own person, depending on the size of the job.
Indigo:
The indigo ring is fueled by compassion, and is possibly the most simplistic of all of Sapphire's power rings. The indigo ring allows her to teleport a long distance by breaking down her molecular structure and firing it from one location to another instantaneously. This can NOT be used short range, and can NOT be used for combat purposes. The only time she can utilize this teleportation effect is if she knows someone she cares about is in danger, and knows their PRECISE location. Only then can her compassion for that person fuel the ring and transfer her to that point. This ability requires a month of recharge time for Sapphire, so she only uses it in the most dire of emergencies.
Violet:
The violet power ring is fueled by the emotion of love and has one unique ability. It can create crystals which can be used for structures such as bases, solid ground during a fight, or even prisons. These crystals can reflect light, making them good defenses against light-based abilities. This can also be used for her own purposes, though, as a specific arrangement of crystals can refract light and conceal Sapphire from view, or other such things.
Black:
The black power ring is fueled by death, instead of a light from the emotional spectrum. If Sapphire was to die, or have her body be destroyed, the black ring will detect that her vitals have stopped, and has the power to partially rebuild from whatever damage was done, and animate her corpse for one "last hoorah", so to speak. This ability will only work for ONE post, after which, her corpse becomes inert once more, and the black ring will not work again. For this ONE post, she can fight, release abilities, whatever else she needs to do to attempt to bring her opponent to the abyss with her. However, she is extremely vulnerable to light and fire in this state, and if her ring is in any way damaged, she will be unable to finish her vengeance. The black ring is simply a "revenge" power, more than anything. But it is a one-trick pony.
White:
The white ring, being the polar opposite of the black ring, is fueled by life instead of death. If Sapphire expressed the desire to live, against all odds, regardless of the costs, the white ring's power is useable in full. The white ring grants her the abilities of all other rings besides black, and doubles the size of her orange (now white-colored) army. The white ring is only useable once per thread, and once it's used, there's a five post countdown before it disappears. Once this happens, none of her rings can be utilized for the rest of the thread.
Other Weapons:
Quicksilver Dagger: An enchanted dagger that, if stabbed towards an opponent, will send out a copy of itself towards the opponent with bala-like speed.
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Powers:
Strength Augmented by Rage:
Getting Sapphire angry is a rare thing. She is calm and collected, and it is extremely difficult to overcome her sense of peace and actually upset her. However, if you do manage to anger her, may god have mercy on your soul. Normally, Sapphire's strength is average for an Iramasha of her power level. However, if you manage to get her mad? Her blood boils, her muscles super-charge, and her strength is increased exponentially. She goes from simply blocking attacks with her strength, to destroying enormous sections of terrain with a single punch. The downside of this strength, however, is that once she's mad, her higher reasoning is gone, and it's harder for her to actually think and strategize.
Superhuman Speed/Reflexes:
Where Sapphire lacks in strength, normally, she makes up for in speed. Sapphire can move, attack, move, speak, move again, and then move back to where she had been previously without most opponents even realizing she had moved at all until she had already finished doing so. At base level, she can keep up with captains/espada/lieutenants, and the like. However, in her angel releases, and custom form, she'd give organization leaders a run for their money. As for her reflexes, Sapphire's senses are naturally hyper-sensitive, allowing her to tune into the sounds and movements different objects make in order to better understand them, and allow herself to interpret how they'll act, and how she can dodge them most effectively. E.G. If she heard the sound of a gunshot, she would listen for the whistling in the air, timing the sound of the shot with how far the one who shot it was, and allowing herself to sidestep the bullet, or chaos warp a safe distance away.
Immense Reiatsu:
Sapphire is, by no means, a show off. She usually keeps her power reserved, her true strength hidden under a protective mask to guard against unwelcome eyes. However, if she ever was to bear down her full presence, it would be overwhelming for a great many opponents. Her very aura would seem to fall like a fog around anyone who isn't strong enough to resist it. It could make visibility, or even breathing difficult, depending on the opponent.
Seemingly Endless Endurance:
No matter how long she fights, no matter how many attacks she uses, it seems as if Sapphire is able to fight on no matter what. This is due to two things.
1.) Her sheer will to live, and to protect herself, her family, and her clan.
2.) Her expansive and monumental reserve of spiritual energy.
Tapping into this massive pool of reiatsu, Sapphire can use her attacks more often and more effectively than your average iramasha. Beyond this, she can also infuse her own body with her reiatsu, holding herself together and pushing her body to fight way past its limit.
Insane Pain Tolerance:
No matter what you do to Sapphire, no matter how badly you hurt her, or what you cut off, she will just stare at you. Firing concentrated reiatsu pulses into her nervous system, Sapphire can balance and silence the nodes telling her that she's in pain, and effectively not show that she's even FEELING pain.
The Rack: A passive ability enabled by Sapphire whenever she enters a fight. Any time an opponent hits her with an attack, they take X damage, where X is the amount of damage they've taken so far over the course of the fight. This ability, however, automatically turns off whenever Sapphire goes into her Angel forms and abilities, and stays disabled until she re-seals her form.
Wall of Spears: Sapphire, using her reiatsu, can summon a literal wall of spears made out of reiatsu in front of her, deflecting one attack of any strength under a 60s level Hadō per use. Cooldown: 6 posts.
Carnage Altar: By sacrificing 20% of her reiatsu output for the fight, Sapphire can eliminate the cooldown for any ONE ability.
Explorer's Scope: Any time an opponent uses an ability, Sapphire may use this ability to see, in her mind's eye, exactly what the effect of the ability is. Limit three uses per fight.
Trusty Machete: By sharpening the reiatsu of an attack around it in a shape roughly resembling a machete, Sapphire can double the power of that attack.
Prototype Portal: Sapphire's own custom reiatsual method of getting between dimensions. A circular portal that spawns, allowing her access into the between-area of the three dimensions.
Levitation: Simple, really. Sapphire can use her reiatsu to levitate into the air and float around.
Amulet of Vigor: A passive ability. Sapphire's body can never run out of energy. She may run out of reiatsu, and be unable to use her reiatsu, but her body systems are designed to never give out during combat. ONLY during combat is her stamina unlimited.
Eternity Vessel: An interesting technique. Whenever Sapphire activates this ability, it is "imprinted" with the amount of reiatsu she has available at the current moment. It then copies that reiatsu, and lies dormant. At any point in the fight, Sapphire may re-activate this ability. If it senses a change in her reiatsu level, it will replace her reiatsu levels with the ones it had copied. Limit one use per fight.
Walking Atlas: Sapphire may use any one ability without paying the reiatsu cost for it, so long as she channels it through the reiatsu necessary for this ability. Limit one use per fight.
Chaos Moves:
- Spoiler:
- ~Chaos Warp (Or Chaos Control)~
When this technique is activated it allows the user to teleport from short range distances at first, then when they become more master this move more they able to use to technique to teleport from long range distances along with being able to warp anywhere as long they can sense someones spiritual pressure or reiatsu. When they become more powerful they sometimes able to slow down within a limited range and gain the upper hand on their opponents. Advanced and master's can also teleport through dimension's and create pathway's to other world's. Adept can do it, but it takes much longer and drains them.
However, Chaos Warp is not just limited to that. It can also be used for teleporting things and other beings. It starts by firing a burst of Chaos Energy from either your finger tips, palm's or anywhere else you can think of in your body. Then you can create it in any shape or form you want and try to have it attach itself to the thing you want to teleport. For objects, it's almost instant to teleport. However, to move massive land masses and things along those lines it would take a bit more time. Between one or two post for master's, three or four for advanced users, five or seven for Adept and 20 for beginners.
To teleport or beings it would take 1 post for masters, 2 for advanced, 3 for adept and 5 for beginners.
~Time Control~
Chaos Control can also be used to control the flow of time around a certain area. For example, Time Control can be used to speed up the time. So if you have a slow attack, you can apply the Chaos Energy to it and speed it up. You can also increase your opponents speed as well. Another example of time control is by slowing down the flow of time around you or on a certain object. Say for instance you were about to get punch. Well, you can apply Chaos Energy to the punch and slow it down so it won't hurt as much. The same applies for energy attack's as well and pretty much anything else
~Chaos Sync~
All Iramasha's have this ability. Chaos Sync is how all the Iramasha's are in tune with one another. They can share visuals in battle, energy, information and various other things by using this technique. To activate it all you have to do is say "Chaos Sync and it will instantly link you up to their network.
~Chaos Burst~
Only masters can do this. Chaos Burst is summoning a wild amount of Chaotic energy, letting it store up for a few post and then releasing it in one massive explosion that will invert (color wise) the entire area it engulfs for a few post. At first, it doesn't not effect anything and everything just seems inverted. However, the post following it's explosion, the opponent will begin to notice the gravity is 500 times stronger then Earth, the air is next to non-existent and time can either be extremely slowed down or extremely excelled depending on what the user wishes. The opponent will most likely also not be able to sense pain until Chaos Burst goes out of effect after the next post.
Also, when Chaos Burst is activated, you opponent may sometimes feel severly confused as all of their senses will be increased to high amounts and sometimes their brain won't be able to process this information in time. Another thing to note is, after Chaos Burst is deactivated, it will go off in massive explosion. So there is still that threat as well.
Not to mention that if you mess around for to long, the user itself can get caught in this explosion
~Chaos Blast~
This is the Iramasha's own version of the cero. It is a blast of either angel, demon or both (when used by hybrids) that is gathered from inside of their body and shot out in a massive wave or sphere. When used in a wave, it's faster, but not as strong. When used as a sphere, it is much stronger, but slower. Another thing to note is that when a Angel Iramasha uses Chaos Blast the blast is typically white or blue, while when a demon fires it the blast is typically black or bright red. If your a hybrid, it's both. However, some Iramasha's have customized their own Chaos Blast's to fit their needs.
~Chaos Restore
An Iramasha with Advanced or Master control over Chaos Energy can replace a limb or non-vital organ with ease. For Advanced it takes one post; for Master's it's almost instant. You can only use this move three times in a thread if you are advanced with a cool down of 3 post, and six times if you are a master with a cool down of two post. If you try to go over that limit there is chance something can go wrong.
~Chaos Vortex
Chaos Vortex is a restraining Chaos Move mostly. It starts by the user summoning up a large amount of Chaos Energy for one post. After a one post charging period, a vortex that can be of any color appears above the user's opponent. Once there, a large beam of light, that can also be any color, shoots from the center of the vortex and encases the opponent within it. From there, the walls will soon begin to become extremely heated to the point to where if you even touch them your hand can possibly melt and there will also be lightening surrounding the walls to detour people from escaping. After the walls come down, the gravity inside of the vortex will be become five times stronger then Earth's gravity and will most likely cause the opponent to fall face first into the ground. It can also make it difficult to use any other kind of energy besides Chaos Energy due to the sheer amount of Chaos Energy that's slamming down on the user. Not to mention that the gravity can eventually begin to tear you apart if you are severely weakened or on a two, three, four or five tier.
The only way to counter this is to either shoot some type of strong energy into the vortex to disrupt it, place a defensive Kidō around you until the vortex is gone, use Chaos Control to teleport yourself out of the Vortex or place your own barrier around you or raise your reiatsu if you are stronger then the user.
The Vortex can also only be up for a maximum of three post by a master, two post by advanced and one post by Adept. But when the vortex is about to disappear, all the energy it collected will explode and cause a massive explosion. If the user is not careful, they can also get caught up in this blast.
The drawbacks to using this power, though, is that you can only use it three times per thread. So, after you use it once you cannot use it for another five post no matter who you are. It can also cause moderate exhaustion for three post after it's summoned and can slow you down for one post.
~Chaos Link~
Chaos Link is a technique where advanced and master users of Chaos Energy can enter someone's mind in order to read their memories and past experiences. They can also share their memories with the person they linked with. However, the link can only happen if the other person accepts. There is no way to perform Chaos Link against someone's will.
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Angelic Release Appearance:
Sapphire's appearance is altered considerably. Her hair lengthens, she gains a birth mark beneath both of her eyes, and her outfit morphs into a long, flowing, black-hemmed white robe, with the arms covered up until the shoulder, and most of her upper torso exposed, including a considerable amount of her breasts, along with her shoulders. On the hem of the robe is a marking, that some say looks like a face, and others say looks like a cluster of flames.
- Spoiler:
Angelic Release Abilities:
Mortivore: A large blast of dark energy, about the size of a cero, but with the speed of a bala. Its power is equal to X. Where X is the combined powers of all attacks that have hit Sapphire over the course of the fight. Limit one use per two posts.
Consume the Meek: An AoE spell that stays active for 3 posts. Any attack weaker than a Hadō 54 launched during this time is automatically halved in power. Cooldown: 14 posts.
Caller of Gales: Target attack doubles in power. Cooldown: 5 posts.
Steady Progress: Sapphire uses this ability and uses it on her own body. The effect that it has is slowing down time exponentially. Not for anyone or anything else, just her own body. This is used mostly to give her more time against poisons, or slow-acting pain causing abilities. One use per fight.
Trample: For one post, any non-lethal attacks that Sapphire executes cannot be blocked. If the opponent intends to raise a hand, or a weapon, to block the attack, the attack will simply phase through, until it makes contact with its intended target. However, using energy to block the attack will result in an overload of the ability, and its effects will be nulled. Any attacks made while this ability is active will have a green aura about them. Cooldown: 8 posts
Mighty Emergence: Any attacks launched by Sapphire for the current post, and the next two posts by her, will increase in strength by 1/3rd as soon as they are launched. Cooldown: 10 posts.
Rage Reflection: A passive ability usable only for two posts. When it is enabled, any attacks that Sapphire makes against the opponent, if they hit, will hit with double strength. Defenses are also weakened by this power due to the complexity of it. The attacks are not hitting with twice the strength, as it would seem, but are actually hitting twice. If the attack is blocked by physical means, the first attack will be blocked, but the second will continue on as if the defense wasn't there. Meaning if you truly wish to block an attack during this period, you will need to block it twice. Attacks made while this ability is active will have a red aura. Cooldown: 7 posts
Cerebral Eruption: Sapphire's head will gain a slight red aura around it. Upon this happening, she can make any object in the environment explode, as long as the explosion itself will not directly damage the opponent. Stays active for two posts. Cooldown: 8 posts.
Lifelink: An attack only usable if Sapphire is wounded, and only usable for one post. Any attacks that hit her opponent during this one post, will heal any wound on her body of equal strength. E.G. If she gives the opponent a bruise, it'll heal a bruise on her body. Her injuries, while being healed, will glow with a slight white aura. Cooldown: 6 posts
Dispense Justice: Target opponent's attack will disappear into a state of “exile”. Reiatsu and energy abilities only. Cooldown: 10 posts.
Awakened Divinity State Appearance:
In this form, Sapphire's appearance does not appear to change at all from the previous, minus the large, glowing, white, ethereal wing-like masses of energy that materialize in the air behind her.
Awakened Divinity State Abilities:
All Angelic form abilities carry over into Awakened Divinity State.
Marsh Casualties: A passive ability that effects both her and the opponent. For two posts, all attacks made in the AOE (the battlefield on which they're fighting) by any opponent will be reduced in strength by half. Cooldown: 7 posts.
Consuming Vapors: A thick fog that will cover the area for only the opponent's post. Any energy-based attacks launched during this post will be absorbed by the fog and disappear. Cooldown: 15 posts.
Boomerang: A passive ability. A blue energy flow around her hand, almost like running water, will form. Any energy-based attack (under the power of a Hadō 88) that hits it will re-bound at the opponent. Anything over that will simply deflect, harmlessly, into the distance. The energy must hit the field exactly, no other part of her body, otherwise it won't deflect. Duration: 3 posts. Cooldown: 7 posts
Distortion Strike: An ability usable only on Sapphire's own attacks. For two posts, any attacks she launches will refract the light hitting it, appearing to be moving irrationally all over the place. Cooldown: 9 posts
Beastmaster Ascension: A passive ability, activated when she enters this form. A small green orb will hover above Sapphire's head. Every time an attack of hers hits, a number will appear within it, starting at one, and increasing by intervals of 1. If she takes a hit herself, it's reduced by 1. As long as the number above the orb is over 5, all of her attacks are doubled in power. If the number is under negative 5, her defense is doubled.
Slice in Twain: Sapphire swipes her hand through the air, a green blade of energy hurtling towards the opponent at bala speed with cero strength. Cooldown: 2 posts.
Hellfire Mongrel: At the beginning of each opponent's post, if they have landed 25 or more hits against Sapphire over the course of the fight, they will take damage equal to the strength of the last attack that hit her.
Fissure Vent: Sapphire can open up deep cracks in the earth, superheating them as steam will fly out, possibly damaging the opponent, and posing a safety hazard to the area.
Brave the Elements: A white glow will emanate off of Sapphire, and she will name a type of attack. For the next three posts, she will be immune to any attack of that nature. (Melee, reiatsu, lightning, etc.) Cooldown: 9 posts.
Soul Parry: Sapphire can activate this ability and her hand will glow a dull white. She can then use that hand to block any reiatsu or energy-based attacks. Instead of actually being blocked, however, the attack will reverse course, redirecting at the enemy. Duration: 2 posts. Cooldown: 7 posts.
The Form of the Sorceress:
Appearance:
At the peak of her power, Sapphire's appearance warps into becoming vaguely fairy-like in nature. With pale skin, pointed ears, a thin, short, silk dress, beaded jewelery adorning her body, and long, multi-colored and patterned hair, along with a red, hooded cloak, she looks like a creature straight out of myth.
- Spoiler:
The Power of the Sorceress:
All Angelic and Awakened Divinity abilities transfer over into her Sorceress form.
Dead Reckoning: Sapphire may re-form the energy of any attack she has used over the course of the fight, and re-use that energy to launch an exact replica of the attack without paying the attack's reiatsu cost. Cooldown: 10 posts.
Memoricide: Sapphire, if attacked, may suspend said attack (if energy or reiatsu based) in mid-air. This attack will then be broken down and absorbed into Sapphire's own being. For the rest of the fight. That same attack cannot harm her, as if it hits her body, the energy of it in herself will flare and destroy it. One use per fight.
The Mind Sculptor: A blue aura will form around Sapphire's hands. The blue aura lasts for two posts, and surrounds her hands flowing like a smoke. While the aura is formed, any energy or reiatsu-based attacks that Sapphire blocks with her hands directly will cease to exist, banished into an exiled non-existance. This attack is disabled if she takes a hit, or after 2 posts. Cooldown: 12 posts.
Gravitational Shift: For three posts, anyone, even Sapphire herself, standing on the ground, will have their attacks reduced in strength by half, while any opponent in the air will have their attack strength doubled. Cooldown: 13 posts
Birthing Pod: If Sapphire has launched any magic attack, she may stop that attack mid-use, the attack itself glowing green before exploding. The resulting energy Sapphire can use to fire an attack twice as strong, or twice the cost of reiatsu, for the same reiatsu cost as the first attack fired. Use: one attack. Cooldown: 7 posts.
Asceticism: For two posts, Sapphire levitates herself into the air, surrounding herself with a bubble that is impervious to energy attacks, but is easily popped by a melee strike. Cooldown: 6 posts.
Claws of Valakut: Sapphire's hands glow a dark red, her nails, now claw-like extending six inches in length and the edges becoming molten. The slicing power of these is equal to a bankai Zanpakutō, and after the opponent has been slashed, the wound made will burn as if someone had poured magma on it. Duration: 3 posts. Cooldown: 10 posts.
Molten Psyche: This is a spell that reverses the nature of the enemy's attack, a sort of.. voodoo doll-type trick. Usable only on one attack per use of the ability, whatever damage that attack does on Sapphire's body will instead happen on the enemy's body. Usable only once per fight.
Iona's Judgement: Sapphire may stop any energy or reiatsu based attack from an opponent mid-air, surrounding it with a white glow before exiling it. One attack per use. Cooldown: 12 posts.
Harmless Assault: Usable on one energy-based enemy attack. Said attack does no damage to Sapphire if Harmless Assault is used on it. Cooldown: 6 posts.
|C|L|A|S|S||
Class Title: The Angel of Absolution
Class Traits:
Absolute Existence:
Sapphire's being is in a state that is "absolute." Her body and mind appear and exist as they always have been, and as they always will be. For her body, this means that poisons, infections, sickness, etc. will not phase her. They will attempt to change her body's makeup, and simply cease to exist, as they cannot pierce the veil of absolution. For her mind, this means that she is unable to be effected by illusions, mental tortures, fear or anti-will effects, or anything designed to alter her mind or her senses. She simply is. And nothing can change the fact that she "is", beyond Death itself.
|B|A|C|K|G|R|O|U|N|D|
Background:
Shitty and Abridged history here for purposes of completion. I'll expand on it later.
- Spoiler:
Sapphire's birth mother was a member of the Iramasha council. Her father had left her mother before she had even known she was pregnant with Sapphire.
From an early age, Sapphire showed tremendous skill with iramasha techniques. Anything she was taught, anything she was shown, she was able to quickly pick up on and put into practice. She was a great student, and a caring friend to those around her. Most adored her for this, but there were those who showed envy or hatred toward what they considered to be an act. Thusly, she was oftentimes bullied by others, and ended up very quiet about who she really was and how much she cared for people as a result. She ended up sort of shy and reserved.
As she grew, so did her abilities. Those higher up who were watching her knew that she showed promise and potential.
She met a man she believed herself to be in love with. One known as Ketsu Iramasha. She did everything he wanted, and would've done anything he asked. She was under his spell, so to speak. He helped her train and study, and eventually aided her in gaining a spot on the Iramasha Council. However, much like her mother before her, she was left by the man in her life. It was shortly after this that she realized she was pregnant.
Her son, named Azure Iramasha by her to coincide with the use of her favorite color in her naming, as her mother had done, was her pride and joy. However, one day, after coming home from a meeting, she realized that he was gone. Taken or lost by some unknown third party. At the time, she was too busy to search for him, so she let her worry get the best of her. It was only recently that she once more began her search...
|E|X|T|R|A|I|N|F|O|
Skills:
(DO NOT FILL THIS OUT UNTIL TIER IS GIVEN!)
General Skills
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
Will Skills
- Willpower/Determination: Master/Advanced/Adept/Beginner
- Mental Deduction: Master/Advanced/Adept/Beginner
- Pain Endurance: Master/Advanced/Adept/Beginner
- Focus: Master/Advanced/Adept/Beginner
Racial Skills
- Chaos Energy Skill: Master/Advanced/Adept/Beginner
- Chaos Warp: Master/Advanced/Adept/Beginner
- Chaos Fighting Style: Master/Advanced/Adept/Beginner
- Gem Creation: Master/Advanced/Adept/Beginner
- lionusModerator
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Re: Sapphire Iramasha [IRAMASHA, 0-3]
Wed Aug 07, 2013 9:55 am
This ones been sitting round for over 2 weeks so off to old WIP you shalt go. You can still make your edits and all and when ya finish just post HERE and well get someone to look over it
- PockehMetal as Fuck
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Re: Sapphire Iramasha [IRAMASHA, 0-3]
Wed Aug 07, 2013 10:21 am
Finished literally like 5 minutes after that. Ready for checking.
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
- KakeruNise no Eiyū
-
Joined : 2012-05-31
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Re: Sapphire Iramasha [IRAMASHA, 0-3]
Wed Aug 07, 2013 11:39 am
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
Will Skills
- Willpower/Determination: Master.
- Mental Deduction: Master.
- Pain Endurance: Advanced.
- Focus: Master.
Comments/Notes: Well She's going to be one bad bitch when angered. Nice application though.
Tier: 0-3
- TeitokuBlackblood
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Re: Sapphire Iramasha [IRAMASHA, 0-3]
Fri Dec 13, 2013 10:40 pm
This is going into archives
All right, you haven't been active for some time so I'm going to move you into archived character apps. If you want it back, post HERERe: Sapphire Iramasha [IRAMASHA, 0-3]
Tue Jul 22, 2014 10:37 pm
«UNARCHIVING THIS CHARACTER now»
Based upon Pockeh's request, I am going to unarchive this character and place him back into Approved Iramasha's. Nice to have ya back ,m8. Now let's get to work!
- CookiesThe Cookie
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Re: Sapphire Iramasha [IRAMASHA, 0-3]
Thu Aug 21, 2014 2:45 am
Moving this to archives as requested in this thread:
https://www.platinumhearts.net/t9712p20-the-staff-checking-moving-locking-archiving-request-help-thread#79417
https://www.platinumhearts.net/t9712p20-the-staff-checking-moving-locking-archiving-request-help-thread#79417
Empty, blank space.
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