Blip
3 posters
- ShizuoGremlin
- Joined : 2011-09-01
Posts : 2813
Age : 27
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Blip
Sun Nov 11, 2012 2:00 pm
Danava Demon Template____________________________________________________
Basic Information
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• Name: (What is their name?)
• Titles: Flash armory
• Age: (How old they look at their real age)
• Gender: (Male, female or none?)
• Affiliation/Rank: (What Group are they apart of or are they rouge?)
• Shifter Appearance Written: (Simply write down hat your demon looks like while not in it's true form. Copy this again if they have more then one, or omit this if they do not have one. And please spoiler or re-size your picture if it stretches the page.)
• Shifter Appearance Picture: (If you have an image, feel free to post it here. If not, remove this)
• True Appearance Written: (What is the true appearance of your demon? Write it down here and make sure it is long enough.)
• True Appearance Picture: (If you have an image, feel free to post it here. If not, remove this)
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Personality
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• Personality:
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Background History
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• History:
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Demon Powers
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• Natural Demon Traits:
- Spoiler:
Body Manipulation: This is a natural ability that all demon's possess if they wish to activate it or perform it. Most Demon's have full control over every aspect of his physical make-up, able to stretch themselves to obtain insane heights such as being thirty foot tall, being able to change their skin color, having the ability to shape-shift into different people that they are able to remember and, on much more powerful levels, being able to even detach, generate or fuse body parts together in order to increase odds of surviving. Though, this does not occur until at least one tier, and even then it's weak compared to the 0 tier version.
Additionally, it can even be used for offensive or defensive purposes. For example, a demon can use Body Manipulation in order to generate a layer of steel-like skin around their body in order to increase their defense and block out outside sources from entering their body by clogging every pore on it. Or, for another instance, they could use it on the offensive side by hurling body parts at their opponent that are extremely hot and turn into acid blood, using their increased height to smash down on most opponents and the same may even apply for some more powerful demon's attacks; or finally, in an avoidance way, more powerful demon's could even control their body in order to be broken down into a liquid, wind or fire type form in order to gain more ways to escape or evade attacks.
There are more ways to use this ability, but it's all up to the user of it to figure out.
Akuma Kyodo: Thanks to the full body seal most demon's have on their bodies from birth, Akuma Kyodo gives most Demon's a layer of defensive skin that is similar to an Arrancar's Hierro. This will be general defense, though if have a high Za Koa Skill, you can temporarily double your defense. Masters can do it for ten post, Advanced for seven, adept for four and beginners for two. All come with a three post cooldown. But that's where the similarities end, and the differences begin. What makes a demon's Akuma Kyodo: so different? Well, for instance, this layer of skin is not just applied physically like Arrancar's are or any other races natural defense. What makes a demon's defense stands out is that it applies to magic, spiritual attacks, their environments, how resistant they are to poisons or toxins and even how much their mental state improves.
You see, thanks to having so much magic being pumped into their bodies, their defense is MUCH more wide spread then any Shinigami, Arrancar or even Iramasha. Basically, the higher your defense is, the most attacks, barriers or ANYTHING in general; the more resilient you are to anything offensive being thrown at you. So a demon's Akuma Kyodo: is not something to scoff at, ignore or consider the same.
Shadow Movement: This is what some MIGHT call the Demon's Answer to flash step: Shadow Movement. It allows them to move at quick burst of speeds on most occasions to allow them to travel very far distances in short amount of times, that is for certain. Though, this is where some similarities come to an end. Unlike most other races, Demon's get many nifty benefits then just Super Speed. Take this for example: from the seals on a demon's legs and feet that generate insane amounts of energy from all of the sources of power they collect; it will be able to give yourself temporary boost of intense speed called"Shadow Burst". Shadow Burst is a period of time where your demon will double their speed on average if they are at least adept. It will transition into how fast their attacks are created or launched, the demon's reaction time to increase the odds of evading, countering or noticing a person, object or anything else within a vicinity that has a prense in order to do something about it, it increases their mental awareness to more alert levels and it even goes into their natural powers.
For instance, one could use Shadow Burst together with The Art Of Demon Magic in order to create burst of accelerated healing in order correct injuries to your body at insane rates of speed during this period. Another example would be using Shadow Burst mixed with Za Koa in order to consume an area within it's presence much more quickly along with all of it's sub-abilities being accelerated. Finally, one last example would be for their special powers. For instance, if a demon could control fire they could generate, fire and reload it at double the speed they could before if they were adept. And, with that, that goes into their rates of speed in which they can perform these things.
If you were a beginner, you could only maintain this for one post only and would have a five post cooldown. Go to the next level and a demon will be able to double their strength, increase the amount they maintain this form to three posts and they typically only have a three post cooling period. Progress pass that to advance and a demon will be able to main this form for four post, triple their effects and will have about a two post cooldown. Along with that, at this level, they gain a new ability to Shadow Movement called "Force Speed" where they are able to effect the area around them on some levels. This includes being able to speed up objects, increase allying forces speed somewhat or even increasing the force of wind around them to do more critical damage.
From that point, if one should become a master in this, they will obtain a five post limit for how long they can maintain it, quadrupedal the effects and only have a one post cool down period. Additionally, the Force Speed technique they learned before will become much more widespread. Now, instead of the immediate area around their body, it will be able to effect more large scale areas. Take this for thought. A Demon who is a Master in Shadow Step will be able to generate vicious storms of gust that can cut through steel, and on a more extreme level, spiritual based attacks. This is something which could be used for offensive means by cutting up energy attacks, slashing down Kidō or even creating thousands of small burst of energy to cut right through some energy based moves. Lastly, the last thing they gain from having a master in Shadow Movement is that they have the power to suck the speed right out of some things. For instance, within a small field, a demon could zap the speed clear out of an attack to piritual or whatever else have you.
Lastly, and the more rare case, is Grand Master. If a demon should have possess a Grand Master in Shadow Movememnt, they will quintuple the effects of this move, they will have NO cool down period; they will simply rely on how much their body can tolerate and all effects before will be increased. Now, Force Speed has increased to the point where it is able to be performed on a devastating scale. It is no longer confined to a small fighting area or somewhat large area; it can expand upwards of two miles in some cases in order to form domes of Force Speed. Within this area, with their Force Speed, they can utterly decimate and destroy objects on a microscopic scale with it; rather it be physical, spiritual, natural or unnatural. Though, this gets harder to perform the larger you make it and makes a demon burn through more resources.
Additionally, at this point, they even gain a power known as "Phase Speed" where they generate an insane amount of Speed Force around their body that they are able to simply phase through solid and sometimes spiritual objects. For instance, a Demon Could use Phase Speed to simply fade through rocks, water, fire or even through the Earth itself until they reach the core of it. Along with that, if it's spiritual or energy wise, they can even phase through certain attacks if they are more powerful. So, to put this in prospective, if an energy attack didn't have enough force to rival a demon's power, they would use Phase Speed to simply blow pass it unharmed in some cases. Phase Speed can even be used to propel Demon's through Astral Planes, cause them to go through dimensional warps or even create their own small wormholes that can be used in combat to surprise an opponent.
Now, with those powers aside, the demon's gain one final benefit from Shadow Movement that is related in the origin of their name. Whenever a demon is placed within an area of darkness or shadow's, these skills will typically double in strength. They'll even have the ability to travel through a shadow world and come out of different shadow's throughout many different realms, worlds and universe's even on Master Levels. This makes it extremely hard to detect demon's in some instances if they figure out a way to bring out this shadow realm's presence to the field once they reach advanced level. Therefore, it is highly wise to never fight a demon at night as they can quickly gain the upper hand with this set of abilities.make themselves faster, their attacks faster or even break it down into energy to apply to other areas until it burns out in one post or two such as physical, s
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Origin Powers
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• Origin Name: Flash
• Origin Power:
( Lightning Dualistic Nature: )
With blip the nature of lighting has been split up, and brought together in two coexisting powers- they are powers which back each other up, and together give the full accurate representation of the element that blip is in control or is a embodied example of.
- Spoiler:
Extreme speed:
Blip’s main attribute power is rather straight forward and to the point. It’s rather justifiably called Extreme speed; which is the ability to harness the attribute nature of lightning or one of these natures as within this origin power its broken up. This one though is the speed factor of the element , as the name so pointedly explains; the user can reach rather stupidly extreme speeds. What is stupid fast you might be wondering, well in this case with short bursts possibly mach1 speeds in base form; and as you’ve seen me say in this, its “Short bursts” Or basically for movements in combat and not running; as running is a whole different matter altogether as when running the duration is longer therefor the pinnacle or maximum of the potential speed that can be reached diminishes by say 20%.
So, you may say that with blip it’s more of a useful combat- oriented skill which packs quite a punch with it, and also generates pretty above par speed. As an average this boosts the speed to roughly 40% higher than the normal speed of that skill tier meaning she would be if a master in speed in long distances roughly 40% faster than the average speedy person would be.
With this said, the Extreme speed’s main function is for short distance maneuvering capability not outrunning the foe, but out maneuvering a foe. Which means that a whopping 60% would be the ratio in which blip is faster than those of the same skill-tier in speed when it comes to short distance maneuvering.
Now, you may be thinking that extreme speed is all about speed, onto speed onto speed onto speed; but if it was even the best person would have a hard time controlling their own movements. Which is why in blips case -extreme speed extends to enhancements of depth perception, reaction time; comprehending actions from a foe and blip himself. So yes this skill gives a considerable advantage in maneuvering speed, and area’s in the like.
- Spoiler:
Lightning creation:
This is blips second aspect of lightning power , which is the generation creation and manipulation of Actual lightning; this attribute is due to the internal speeds in which particles are forced amongst another. This generally takes place though within the vicinity or compartment of blips akuma kyodo or demonic barrier. As particles are sped up, it causes the collision and friction generated to take on the form of an compact electrical current which is constantly discharged. You could say that for the most part the barrier is a lot like tesla coils which are generating a pretty decent power outage.
Now if you are within the direct area of 10 feet surrounding blip because of this; it causes once a post, for every 1 out of 2 posts caught within 10 feet of blip for literal discharged concentrations of this current to lash out and possibly strike the opponent. Meaning in any given moment micro charges of around 1200 amps – 1500 amps, due to both the lightning creation’s main function and a byproduct of extreme speeds function; to cause small dispersed bolts of lightning like density to be shot out.
If blip chooses though due to lightning creation he can freely control the currents of lightning within his body and in the 10 foot radius, as lightning within this area is constantly a byproduct of lightning creation and therefor is technically “Blips Lightning” and because it was directly or indirectly generated by him; it can be manipulated by him.
Though there is a quirk here, the stronger the demon barriers skill-tiered level becomes the stronger the mini discharges will become, and as the base level is 1200-1500 amps of wattage basically this spells out; the more lightning that is contained while being generated the more potent the discharge of this lightning becomes at any given point in time.
Beginner: In beginner akuma kyodo the discharges happen regularly and because of this the wattage is only being expelled at the base wattage of 1200-1500 amps.
Adept: Here things begin to get slightly more potent for blip; as the wattage is held in for a smidget longer thus increasing the wattage to roughly 1500-1600amps.
Advanced: For blip this skill tier brings things packing with a pretty substantial improvement in the discharges – that is to say it jumps to around 1600-1800amps.
Master: And at this point blip hits the leveling out line, as the discharges have hit the maximum walloping level of roughly 1800-2000amps in the discharges which is pretty decent.
• Origin Abilities:
- Spoiler:
After-Strike:
This is one of blips more dis-jointed abilities; that is to say that instead of the attack coming from his physical embodied self, it is delayed and takes place with his after-image counterpart. This though only works when more or less a after image of him is present, and this works with each after image all though they can only use basic punches and kicks. As special or ability oriented attacks cannot be delayed. Meaning with blip after images may pack a punch a neat little trick with this is that blip, can using this principle counter an attack of the foe while not actually having been in a dangerous proximity to the attack.
Limitations: The after images can only do a maximum of one attack, as an after image lingers for maybe 3 or four seconds tops; and in that time frame only one attack could be made in the first place. Another limitation is that the attacks dished out are only physical and have no attributes other than the surprise of being hit by something that should really not be able to do so in the first place. Though there is not any limitation precisely on the amount of times a after image can hit, as it is a byproduct of extreme raw speed and well-timed attacks. These in combination are what give blip this useful ability in the first place.
After-Kick: This is one of the displaced movements; it’s a run of the mill kick which is physically damaging and has not a trace of any special additives what so ever. Meaning if one got hit by this slick little technique it would only be a physical attack; not a spiritual or energy produced attack as this allows it to slip through spiritual destroying barriers which would otherwise destroy an energy or supernatural skill, if for no other reason but this is a wholly 100% physical process which has taken place.
After Fist: This is another of blips tricky displaced movements; like the kick it’s a run of the mill physically damaging technique. One that I might go ahead and say is 100% physically produced meaning it’s in no way shape or form a special punch with any powers about it. Which also means what if something only keeps out supernatural attacks; it would not stop this punch.
After block: This is a physical block, using the arms legs head; whatever you get the point. So it’s also just a displaced physical attack that has no special additives or supernaturally based powers. It’s just a 100% physically produced block which means that if something destroys spiritual defenses it would find itself stopped cold by this block.
Timing: Ok, the way this works is a few seconds before the attack itself or the image is in the process of forming; blip does the movement but because of the short burst of speed being at a stupidly fast speed it causes a “lag” between the block or punching motion , and the execution of the motion. Thus making the lagged after image seem like its blocking, or doing whatever was done; though it’s in reality that blips attack or movement is just beginning due to the “lagged” time frame that it was done in.
- Spoiler:
Lagging Lightning Arsenal:
This is blips second main ability which is supernatural; it goes along with the manipulation and control of lightning while maintaining a high speed coexistence with the After-Strike. First it borrows the Concept of working at such in speed that it creates a “Lag” which is associated with the object which was created seeming to just pop into existence; which is not true in fact it’s the speed which goes into producing the weapon that makes the foe perceive it to be done as such.
Creation void: In a pocket of the mind, which is comparative to a room, the mind generates the image to fit the need of what is best suited to the situation. From there the high speed functions which are generating lightning divert the flow which means for this turn the discharges become few and far between. From here the lightning is bent with the mind’s eye duplicating the desired weapon thus creating a thunder version of it.
Limitations: Unlike most skills which create this one in particular can keep making, by reabsorbing and remolding the weapons from the same generalized self-contained body of compacted electricity. By recycling and reforming at high speeds it allows for a weapon to be changed 1nce per turn or 2 times a turn depending on the amount of amps which can be generated from the lightning creation in the first place.
Limits of creation: The limits are rather simple; this skill for blip cannot duplicate something moving or otherwise something that is like an animal or something along those lines. It can however form things such as blades swords shields and small fire arms. The only thing is with fire arms it disrupts the process as what its shooting is actually part of the main mass. Which is why after 1 fire arm is used for a turn period it takes around 2 turns to reestablish the flow connection and that fire-arm has only a 10 shot magazine in it.
Lightning Formalities: Yes this skill is one which is composed of lightning. As explained above, so if struck by this skill it will be physical due to the density present and will also be a shocking strike due to the fact that its lightning.
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- Spoiler:
Lightning Link:
This is blimps next technique which is rather odd; what it does is passively it allows the manipulation and use of the whole body with any lightning based techniques. This is done by the tiny micro pulses of electricity which are finely in tuned to the surface of the skin and the muscle organs. Basically allowing lightning to becomez an extension of the body; what this means is in essence the lightning can be expelled from practically any point of the body. So for example blip could cause his tongue to by using the lagged lightning arsenal to produce a chainsaw or shit out a lightning grenade like a chicken would an egg.
That basically sums this up nicely.
Conceptual World & Eternal Partner
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Note: Eternal Partners are optional and can remove them if you don't need them. The same applies to Rilīja. However, the Conceptual World is generally needed. Additionally, remove this note when making your character.
• Conceptual World:
• Rilīja Attributes:
• Eternal Partner Name:
• Eternal Partner Appearance:
• Eternal Partner Personality:
• Eternal Partner Powers:
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Atma Vatou
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• Atma Vatou Name:
• Atma Vatou Appearance:
• Atma Vatou Abilities:
Note: To prevent people from being overloaded who make Multi-Origin Danava, we allow them to qualify for certain forms if they a Atma Vatou for each Origin Power.
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Diverse Paths
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Note: THIS PART OF THE DANAVA REQUIRES YOU LOOK AT THEIR RELEASE FORMS IN THEIR RACIAL THREAD! Therefore, if you have a Danava that has a Saca Atmā (Constant Release)? Then simply remove all of the below and state their Saca Atma or leave a note. Also, remove this note upon completion of the app.
• Aliṅgana State Appearance:
• Aliṅgana State Powers:
• Aliṅgana State Abilities:
• Unnata Release Appearance:
• Unnata Release Powers:
• Unnata Release Abilities:
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The Merged Path
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Note: THIS IS ONLY FOR DANAVA WHO HAVE MORE THEN ONE ORIGIN! IF YOU DO NOT HAVE ONE? THEN JUST REMOVE THIS ENTIRE SECTION!
• Phyuja Rājya Appearance:
• Phyuja Rājya Powers:
• Phyuja Rājya Abilities:
• Caṛhā Saṅgalita Appearance:
• Caṛhā Saṅgalita Powers:
• Caṛhā Saṅgalita Abilities:
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Skill-Sheet
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Racial Skills
- Za Koa Skill: Master/Advanced/Adept/Beginner
- Demon Magic: Master/Advanced/Adept/Beginner
- Shadow Movement: Master/Advanced/Adept/Beginner
- Akuma Kyōdo: Master/Advanced/Adept/Beginner
General Skills
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
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Roleplay Sample
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• Role Play Sample:[i](Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)
- SnopyThe Site Hideyoshi
- Joined : 2012-04-07
Posts : 783
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Re: Blip
Sun Nov 25, 2012 12:46 pm
It's been 2 weeks, old wip
- lionusModerator
- Joined : 2012-11-22
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Re: Blip
Wed Feb 18, 2015 9:04 am
Archiving this as apart of my clean up of Old Wip
If you wish for this to be moved back to od wip please feel free to post within this thread
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