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{UHCM-Only NPC} Ductor Duodeviginti Humus [APPROVED, 0-5]
Sat Jun 02, 2012 6:38 am
NPC Template
Name: Ductor Duodeviginti Humus
Age: Unknown
Gender: Male
Personality: Despite Humus’s large size and ironclad body, it has an intellect of a college student considering he can understand complex instructions and produce sharp strategies that allows him to counter fast-paced enemies and enemies with heavy firearms. Unlike the other Elite Riders, he is completely defensive and only kills on command rather than on its own; so if it fights and wins, it chooses to not kill because it was not told to. Although it can understand complex instructions, it is a mute, so gestures are its main form of communication (as well as its attacks.) Humus does have a soft side for little people, so in funny situations, he would pluck them out of the air with its quick reflex and plays them like dolls while sitting down in the middle of battle.
Appearance
Tier: 0-5
If Applicable, Position: Eighth Cohort Commander
What Race: Transcended Undead (Elite Rider)
Brief History: When he was alive, he was a giant in Russia by standing at an impressive seven feet and seven inches tall. However, he died when he saved a little girl from being hit by a rushing army truck. The girl lives, but Humus was dead on arrival to the hospital. How he became an Elite rider is unknown, but what is known is that along with other riders, he was resurrected by the All-Father and the evolution made him thirteen feet tall compared to his human self. Ever since then, it is occasional that he visits his home city of St. Petersburg, Russia and stay there before its raging comrade, Commander Ignis of the Fifth Cohort comes to drag him back to the Cohorts’ Headquarters for guard duties.
Associated Character: TelcinVohlis, Ignis
Basic Powers:
Magical Absorption: Any spiritual/magical attack upon a rider or an elite rider is initially absorbed into the rider’s spear (if the rider was aware of the attack to begin with and was pointing at the attack.) When absorbed, the magical/spiritual energy is then used as an impenetrable barrier for other magical/spiritual attacks from any direction for a full round. Its flaw is that any physical attack can bypass it.
Magical Counterattack: After being absorbed, the magical/spiritual energy can be used as a ranged attack from the rider to the targets within the wave’s reach. The wave’s conical angle is 120* (wide range spread.) However, there is no addition to the use, so what was absorbed is also released at same strength. Despite its name, the technique does not restrict to only the original attacker.
Mountain of Eden: It is his main defensive technique where he manipulates the area around him, allowing him to raise or lower certain spots of the ground. He can also shape them into something that he can use to defend himself like a wedge to deflect powerful blasts or a wall to stop direct attacks. What does not work for him is metallic objects or objects that are not connected to the ground (meaning some things you can pick up and move around as opposed to having to break it before moving.) The chance of breaking is based on what materials used (like you cannot slash solid concrete while you cannot burn solid clay.)
Gems of Eden: It is his main offensive technique where out of the ground, Humus can stomp crystals out of the ground and blanket the area with jagged crystals, leaving unarmored targets either forced to fly or go to higher grounds or suffer lacerations. Note that Humus does not use it often unless it was told to kill. To break the crystals are best done by brute force alone, so any explosives can work providing it is strong enough.
Creation of Eden: The spell is simple as rules implied below. First he creates a diagram on the dirt or use chalk on stone for the diagram drawing, and then he places the desired materials or object onto the diagram. By inputting some spiritual energy into the diagram, the diagram can alter the objects into a product. Mind that only solid materials work in this technique.
If it can be made...Build it.
If it is made...Break it.
If it is broken...Fix it.
If it is fixed...Improve it.
If it is improved...Change it.
If it is changed...Break it, Fix it and Improve it again.
Name: Ductor Duodeviginti Humus
Age: Unknown
Gender: Male
Personality: Despite Humus’s large size and ironclad body, it has an intellect of a college student considering he can understand complex instructions and produce sharp strategies that allows him to counter fast-paced enemies and enemies with heavy firearms. Unlike the other Elite Riders, he is completely defensive and only kills on command rather than on its own; so if it fights and wins, it chooses to not kill because it was not told to. Although it can understand complex instructions, it is a mute, so gestures are its main form of communication (as well as its attacks.) Humus does have a soft side for little people, so in funny situations, he would pluck them out of the air with its quick reflex and plays them like dolls while sitting down in the middle of battle.
Appearance
Tier: 0-5
If Applicable, Position: Eighth Cohort Commander
What Race: Transcended Undead (Elite Rider)
Brief History: When he was alive, he was a giant in Russia by standing at an impressive seven feet and seven inches tall. However, he died when he saved a little girl from being hit by a rushing army truck. The girl lives, but Humus was dead on arrival to the hospital. How he became an Elite rider is unknown, but what is known is that along with other riders, he was resurrected by the All-Father and the evolution made him thirteen feet tall compared to his human self. Ever since then, it is occasional that he visits his home city of St. Petersburg, Russia and stay there before its raging comrade, Commander Ignis of the Fifth Cohort comes to drag him back to the Cohorts’ Headquarters for guard duties.
Associated Character: TelcinVohlis, Ignis
Basic Powers:
Magical Absorption: Any spiritual/magical attack upon a rider or an elite rider is initially absorbed into the rider’s spear (if the rider was aware of the attack to begin with and was pointing at the attack.) When absorbed, the magical/spiritual energy is then used as an impenetrable barrier for other magical/spiritual attacks from any direction for a full round. Its flaw is that any physical attack can bypass it.
Magical Counterattack: After being absorbed, the magical/spiritual energy can be used as a ranged attack from the rider to the targets within the wave’s reach. The wave’s conical angle is 120* (wide range spread.) However, there is no addition to the use, so what was absorbed is also released at same strength. Despite its name, the technique does not restrict to only the original attacker.
Mountain of Eden: It is his main defensive technique where he manipulates the area around him, allowing him to raise or lower certain spots of the ground. He can also shape them into something that he can use to defend himself like a wedge to deflect powerful blasts or a wall to stop direct attacks. What does not work for him is metallic objects or objects that are not connected to the ground (meaning some things you can pick up and move around as opposed to having to break it before moving.) The chance of breaking is based on what materials used (like you cannot slash solid concrete while you cannot burn solid clay.)
Gems of Eden: It is his main offensive technique where out of the ground, Humus can stomp crystals out of the ground and blanket the area with jagged crystals, leaving unarmored targets either forced to fly or go to higher grounds or suffer lacerations. Note that Humus does not use it often unless it was told to kill. To break the crystals are best done by brute force alone, so any explosives can work providing it is strong enough.
Creation of Eden: The spell is simple as rules implied below. First he creates a diagram on the dirt or use chalk on stone for the diagram drawing, and then he places the desired materials or object onto the diagram. By inputting some spiritual energy into the diagram, the diagram can alter the objects into a product. Mind that only solid materials work in this technique.
If it can be made...Build it.
If it is made...Break it.
If it is broken...Fix it.
If it is fixed...Improve it.
If it is improved...Change it.
If it is changed...Break it, Fix it and Improve it again.
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Posts : 662
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Re: {UHCM-Only NPC} Ductor Duodeviginti Humus [APPROVED, 0-5]
Sat Jun 02, 2012 8:56 pm
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
Will Skills
- Willpower/Determination: Advanced
- Mental Deduction: Master
- Pain Endurance: Advanced
- Focus: Master
Comments/Notes:
Tier: 0-5
- PockehMetal as Fuck
- Joined : 2010-12-11
Posts : 3387
Age : 29
Location : Where all sinners congregate
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Re: {UHCM-Only NPC} Ductor Duodeviginti Humus [APPROVED, 0-5]
Sat Sep 06, 2014 2:42 am
Archived due to member inactivity. Just post here if you want it back.
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
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