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Ketheldrein [Approved, 1-3 KNIGHT] Empty Ketheldrein [Approved, 1-3 KNIGHT]

Sun Apr 22, 2012 12:11 pm
Sugiura Template

Ketheldrein [Approved, 1-3 KNIGHT] 438fea04dec2ab563e0d5e9fb404e26a
Ketheldrein in her courtly outfits, as of service to her King

Basics


Name: Ketheldrein Leonhardt
True Age: 4000
Gender: Female
Sugiura Class: Knight


General Attributes


Appearance:

Ketheldrein is instantly recognizable. By her blonde hair and even more distinctive features, she looks so similar to their king that it would be next to impossible to ignore it. In fact, some have described it as so painfully similar that their minds were boggled. The very touches of her face are like twins to that of the king : if only the king were female. From the strands of blonde to her capturing eyes, to most of her shape : it is as if the two were from the same birth. However, one distinctive thing is present : her very cleavage makes it hard for those that look at her to not look at it. Simply said, her breasts are prominent in size. It's almost strange to say the least, but they are really out there. Her body is slim and curvacious by nature, still making her twin face even more disconcerting with the fact of the King being her twin.

However Kethel seems to like to wear a punk outfit, or maybe scene nature. However, this outfit look incredibly well on her : this is when her relationship to the king can be seen almost clearly, with frighting accuracy. She still holds that sort of sensual curves, but she seems to like accessories and what not : almost like a rebelling outfit, Kethel wears this, which may shock those that know her in court or other such official functions. She seems to have no qualms in wearing skimpy clothing either. Her style seems to be almost fashionable, in fact extremely so, almost to the point of dropping jaws. She seems to wear these clothes by nature, and often stuns others that have seen her in just official like settings.

But sometimes one can catch the Sugiura in a homely outfit, which shines her appearance as a sister. She seems to be quite comfortable in baggy clothing and pinned up hair, and can be seen doing that in the comfort of her own home. It is a much more gentle appearance, as it seems she truly slips into being one with her family at this point. Again, only those that seemed to have earned her trust can see her in such a sort of outfit, and even then, she seems uncomfortable at first. But it's still a gentle homely outfit : she wears neutral tones and colors, and the clothes are generally baggy. Essentially, what a normal housewife would wear. She has shown she can still fight like that however.

Animalistic Traits: Strangely, there is no visible or told animalistic trait to Kethel. However, if one were to look at her eyes, there seems to be something off : like something caged and dangerous. Her movements also sometimes seem not very much human. Also her canine fangs seem to be longer then most, almost like a dangerous slip. Sometimes her whole form seems vampiric, which is unsettling to some.

Personality:

Ketheldrein seems to almost be three people at once : the Knight of the Court, the Sister and then the Beast. These aspects seem to shift, and intermesh at times, and yet, compose Ketheldrein in a unique manner. Regardless of the shifts, Ketheldrein has a few main composing aspects of herself.

Ketheldrein in all her aspects has a sense of pride. She is proud of her family and herself : and she developed an acid tongue and a trigger finger blade in order to defend herself and those she loves from all attacks. Kethel uses a lot of her instincts to get things done. Those gut feelings she get, she often relies on : as such, she's developed a sharp intuition that sometimes puts others ill at ease. The way she has of disassembling people with a few accurate thoughts tend to make her a little too perceptive. But even with that, no one can deny that Ketheldrein is sort of girly. She likes pretty things, even as a knight, and seems to reflect that : her clothes are elegant, her poses are elegant. She likes Aesthetics and seems to like looking good more then not. She does get antsy if she can bathe for a while. But even so, Ketheldrein has a high set of morals : she has a few things which she lives by, and judges other by. Her morals aren't flexible for herself, but they are part of her, and often colour her perception of others.

The Rose of May is one of Kethel's titles : the title she obtained with her own knightly attributes. This is the one of three shifts. In this shift, Ketheldrein's sense of loyalty is quadrupled : she would never betray those she had sworn fealty to, even should their actions be wrong. Her honour is such she will not strike without warning, nor will she take down a downed opponent. There is a high sense of duty, accomplishing the mission even if it results in her death. However, Ketheldrein seems to be unconcerned about some methods she uses, which should clash with her honour. However, Loyalty and Duty trump Honour, for Honour is a luxury, not a right. So should the previous two attributes call for something which is not honourable, Ketheldrein will do it regardless. She will however, punish herself and repent later : however at that point, should it be convenient, honour will be discarded.

The Rebellious Punk seems to be fitting into Ketheldrein's role in the family. She loves adventure and exploring : this is tempered with hotheadedness, which often gets her into rows and debates, and even fights. But it doesn't help that Kethel's even more stubborn then a mountain, never yielding no matter if the other is right or not. Unless Kethel herself can come to the resolution and the conclusion, expect nothing to be done. Kethel in general is easy going like this, and actually, is a very caring and sort of motherly person. She likes cooking and making things for her sisters : feeling worthless most of the time compared to her sibblings, she often seems to purposefully rend herself from them. Often times, a lot of her rebellious act seems to counter balance her sibbling's general attitudes and to keep herself from getting too close to some of her more inner feelings.


The Blood Lust is the shift that appears rarely and yet appears more the more Ketheldrein is corrupted. When told to attack during a heightened emotion, often times, Kethel becomes an unleashed beast : she will rampage, destroy and kill with no remorse. This basically takes all that is Kethel and shoves it out the window : mocking, arrogant, cruel. All things that seem to match perfectly with her alter form, almost scarily so. Some can say that Kethel becomes heartless : that when unleashed, she looses her path to the light and becomes a creature of darkness, almost beyond evil. The fear that Kethel expels during blood lust is almost drowning : and the feelings that she finds during the blood lust are addictive. These feelings, once unleashed, try to come out more and more. These feelings are more or less all of Kethel's negative aspects rolled into one neato package of destruction. This lust is held back by Kethel's will, and only unleashed should one she considers worthy commands her to.

Also, in general, Ketheldrein is a quick learner : with an easy capacity for memory, and even more so a hand's on way of breaking down things, it make Kethel the most adept to modern world technologies then her sisters, and even gives her a sort of easy morph into the actual world, since she can adapt to just about any environment through sheer force of will. Kethel never seems to be brought down by a new area, and instead can easily survive just about anywhere. This said, she also seems to have a near obsession with motorcycles, even equipping one for battle. Many think it's the need for speed, which they may be right. She also seems to have a natural aptitude to be a blacksmith and weapon creation, as view by Aealain, her battle cycle.


Natural Abilities

Ketheldrein [Approved, 1-3 KNIGHT] Sample_fb2a6d8c5fe51299bc4f23307d80a2ea
Ketheldrein and her trusty Aealain in it's normal mode.

Natural Ability:

-- The Beast Within --
Ketheldrein is a person of word and honour : however something terrible lies in her own existence : a monster that would devour and destroy everything. Such as this, from a young age she has been linked to her Guardian Beast, Aura, whom guards and regulates Kethel's inner world, keeping the beast buried. However, there is a play of power struggle between the beast and Aura : each time Kethel uses her powers negatively or gives into darker emotions, the more corruption happens. Generally, it takes from 5-10 threads before Aura awakens and goes to purify Kethel. However, depending on situations, it may be earlier. The reason this happens, is that the beast is connected to Kethel's emotions, being part of her. And when she uses her powers for negative purposes or her emotions of a dark nature [anger, revenge, spite, hate, sadness, agony etc.] overwhelm her, it gives the Beast more ground in order to take over Kethel.

There is both a good and negative aspect of this. The Beast is naturally stronger then Kethel : so the more it gets in control, the stronger Kethel's attributes gets. Her personality also starts to morph to match the Beast's, and attacks gain an edge to them, explained a bit later. Depending on whom one talks to, this is a good or bad thing. However, never has Aura failed after awakening twice : that is only 10% of corruption on Kethel herself.

-- Attribute Boost
When Kethel's corruption is 1/10th of her normal self, meaning that Aura failed in her first awakening, Kethel's attributes gain a 5x boost. However, this makes her much like a berserker : it also strips her energy use, since the Beast doesn't rely on energy to exteriorize attacks. It has a large energy pool, but this energy pool is made to work inside of it, also granting Kethel unnatural healing abilities. A wound made, unless fatal, will heal near immediately : that is the nature of the beast. With fatal wounds that do not separate a limb from a body, Kethel can heal from as well : making internal damage nearly useless. In the end, the only sure fire way to kill Kethel once the beast started dominion, is to behead her.

-- Negative Flux
Kethel's attacks gain a sort of dark layered energy to them : this energy is Negative in nature. That said, it affects every type of energy out there : positive or negative. It reinforces negative nature energies, making them stronger and out of control [for example, something like Hanako's Malignant Energty] and breaks down positive energies [such as Reishi, Reiatsu, Magic and more.] These attacks also increase a person's natural dark tendency : so if a person has the capability of murder, enough hits from this energy may just turn them into a murderer. However, this negative energy is counter able, as long as a perfectly pure energy is thrown at it [such like Aura's counter energy, or an Angel's energy] It can be sealed off and weakened, but unless there's a pure opposite to annull and cancel it out, it will never be fully destroyed.

Sacred Weapon:

Besavel :: The Sword Oath
This is Kethel's Sacred. It is a sword, a powerful one to say the least : however, it may not be legendary like her sibling's own blades. In fact, Kethel's sacred is none of the usual ones passed on : it is a purely original blade, that she herself has crafted via her subconscious, forming it on the day her Guardian Beast bonded with her. The blade itself doesn't seem to be much : seen as a rapier with a golden hilt in most cases, it doesn't even look like a typical blade a knight would wield. That is only deceiving the eyes : Besavel has the ability to shift into other swords types, depending on what Kethel needs for the situation. The blade itself is highly resistant to everything, and even should it break, it would be reformed once the parts are within 3 feet of each other, after the post it was broken in. It also instantly returns to Kethel one post after being seperated from her. It seems like the blade only does this, to most, as Kethel never bothered showing it's true power.

-- Imitation is but Flattery --
Besavel has a unique ability : it can imitate any sword it has met in battle, as long as Ketheldrein can wield it. This includes abilities : a perfect example is a shinigami's Zanpakto. Due to the Sugiura being mutations of shinigami, she can copy and wield a shinigami's Zanpakto : however, she is much more limited then a shinigami, due to not actually having the spirit within it. The blade will only imitate abilities that it has experienced itself : such as Ketheldrein slashing ice from Hyounrinmaru, if an example was to be given. She is also limited by the conditions that the wielders need in order to use their blades : for example, if one needs to be the rightful heir to use it's abilities or require natural abilities, then Besavel cannot imitate no more then the appearance. This in itself might be advantageous. [An ooc requirement is for the other to give permission for the abilities to be done. If not, a suitable reason will be explained as to why it cannot.]

-- Dance of Manic Blades --
Besavel has a second ability : it can clone itself indefinitely. This allows Ketheldrein to use the blade in rapid succession : even using a telekinetic connection to make the blades float and dance around. The clones are just like the original Besavel in all points : however, they disappear after three hits from any tier equal or blow, one from a tier higher. This includes the reforming, and the returning, making these blades extremely dangerous. The blades can be controlled via telekinetic abilities, as mentioned earlier. With this, they can make constructs, fuse to make a bigger sword, even make wings formed of blades to allow Kethel aerial combat. Each clone can be cloned, as long as Kethel puts the energy into it : this veritably looks like a dance of madness, as the sheer capabilities and versatility of the blades are shown in full effect. She can even make circle of blades around her, and form circles for magic : channel magic into the blades themselves, and use them as missiles or conductors : in all, these blades are completely flexible and even more so dangerous.

-- An Oath is my bond --
A more passive effect of Besavel. Ketheldrein swears her and her sword to someone for her life : this allows Besavel in a way, to help keep track of that person's status. When someone that Ketheldrein has sworn service too, the blade will ring : quiet at first, and then grow louder, and louder. These rings are to warn Kethel : once Kethel focuses on Besavel, the location and condition of her sworn is revealed to her. With this, Kethel can use her blade to create a unique dimensional portal, that will summon her to her sworn's side. This portal actually condenses time, and makes what should take a while take only a few seconds : however, this takes away Besavel's abilities for 5 posts after entering at her sworn's side. The blade starts to ring once the sworn enters battle. In some cases, Kethel creates a clone of the sword, and shrinks it's size to a charm, allowing her to use that charm as a focus for some of her magic, in order to sense the flow of battle, and to decide should she interrupt or not. This bond may actually develop into something more, but there is no evidence of this so far.

Other Weapons:

Aealain :: The Riding Knight
Aealain is Kethel's baby : developed and formed by Kethel's own hands, she understands every part of the machine as if it was part of her soul. Almost wandering into Tsurugi type levels of workmanship, needless to say this battle cycle is one piece of work. All of it's components are made from advanced materials, enchanted and crafted to resist attacks in general. It's made to travel quickly across areas, and even across through terrain. The bike in itself isn't special other then it's resistance to attacks, and the ability to channel Kethel's energy. What truly makes this motorcycle special, is the armaments that Kethel has added to it, making it much more dangerous. The bike is adequately suited with a motor and support that can handle all of the weaponry. The bike itself is also heavy, which allowed Kethel to develop the strength to move it over time.

-- Machine Guns
From the sides of the cycle, Machine guns can be deployed. These machine guns can use real and spiritual ammo : meaning that if Kethel runs out of ammo, she can just use her spiritual energy into an ammo converter placed in the machine gun, to make more. These things can fire about 600+ rounds out in a single minute : and there's one on each side. These are releasable, meaning if they become hindrances, Kethel can unattach them even on the move. They also self-destruct then Kethel does the right series of codes.

-- Saws
Under the machine guns, on the more ground level of the thing, Kethel can activate twos types of saws : four of them with a mechanical arm, allowing it a perimeter movement around Kethel and the big : and a bigger saw that goes outwards and covers the length of the bike, minus the wheels, numbered at two. These saws are also detachable if needed, and are generally like a saw would be : moving at high speeds to slash through things. The side saws can be used with some magic and techniques, to give more of an omph of attack to compensate it's lack of mobility.

-- Cannon
Working together with an engineer, Kethel came up with the mainstay danger piece of the bike. This is a powerful cannon : coming out from the front of the bike, it has a straight line shooting ability. The blast that comes out of it is similar to a cero : this is if it takes the energy from the bike itself. Should Kethel add her own energy into the mix, it could go Grand Rey level type of energy blast. Although this canon doesn't just fire straight lines : it can make balls, and it can fire bullet shaped energy blasts. It's main thing is that once caught in cross hairs, this things can be a game breaker, since it's unexpected that a bike could hold such power. It has room for upgrades though : it's a bit inaccurate due to a wide firing range.

Techniques:

Magic:


Guardian Beast

Ketheldrein [Approved, 1-3 KNIGHT] Aurasan
Aura using her Cleansing technique

Element: -

Guardian Beast: Aura is a strange guardian beast : with no element and no seemingly source of power, it seems that she takes things from within Ketheldrein to work herself. It's almost like a symbiotic relationship : Kethel's corruption levels seem to regulate if Aura is Dormant or Active.

In her Dormant Incarnation, Aura looks like a small child, asleep. She is made of a myriad of colors and simply slumbers, as if nothing is wrong. However, as more and more corruption happens to Kethel, disgusting like vines creep up and tighten around Aura. The sleeping form is only a counter to the true power : in this form, she offers nothing special to Ketheldrein, but the sense of inner peace and purity, which allows Kethel to just be normal.


However, should the corruption get so bad as to activate the Active Incarnation, that is when it becomes obvious. Aura now offers a plethora of purifying abilities to Kethel : and combats the corruption that has taken hold of Kethel's heart. As the corruption itself grants Kethel abilities, it also morphs Kethel into a beast, rather then being herself. Aura is there to help combat that, and may grant people to which Kethel has a strong bond abilities and access in order to beat this corruption out.

Guardian Beast Abilities:

-- Corruption and Aura's Role --
Aura, in order to purify Kethel's heart, is lain within Kethel's own mind, which takes the shape of a unique inner world. This world takes the shape of whatever is most present on Kethel's mind : it can go from a city world to a wild jungle. Each time the world is entered, it changes to a different setting. These are overtly typical settings, easily described in one word. Aura herself has powers in order to help purify : however, depending on the level of corruption, she may or may not seek those that are tightly bound to Kethel, and ask them to co me with her in that world, and offer them abilities to fight in that world. Life and death matter to Aura in that world, since she herself is bound to Kethel and thus will regenerate.

Aura's role in this world is as guardian : when all is right, she is simply a barely felt presence : but as the world turns darker, and becomes distorted into the real world, Aura is more felt as she becomes active. She is the moderator, regulator and judge of Kethel's inner mental and emotional condition. This allows her the ability to innately judge Kethel's state of mind regardless of her state and act upon. At all times, Aura is aware of Kethel's state of mind : other Guardian Beasts can freely talk to Aura in either form. However, Aura's mainstain role in Kethel's inner world and her bond as Guardian Beast is to regulate the beast that lurks within the girl. That's why she sealed most of her powers away : as Kethel has not yet come to her for aid.

As the inner world manifests as an Area, it stands to reason that the corruption is felt via the environment: this is represented by monsters. Aura has control over areas : by using some keywords, she can change the area, and it's monsters. It allows for those that are not as skilled as Aura at using purifying abilities to get better with them, and also allows Aura to control the playing field to a degree. It also allows Aura to target the corrupted areas, leaving the pure ones clean.

-- Purifying abilities --
Aura can make a counter energy to the natural corruption : therefore, as a perfect counter, it fuses and eliminates the corruption energies. It makes a perfect void, neither dark or light : it renders the area neutral. This is the first stage : the counter energies. From there, she builds and does purifying energies, in order to turn that neutral into good. Her abilities are in general, since no one has seen her use them : and anyone she's granted powers to has developed their own independent version. This is the extent that is known, due to Aura simply having hidden her existance as a Guardian Beast, and contracting to Kethel's line only.


Guardian Beast's World: The world itself is like a mirror of the ones Kethel has seen. And yet, there is two other areas : one where Aura slumbers, a bed in a forest clearing, that as Kethel gets corrupted, it grows scarier and thinner, and a underground cavern. These two areas show the depths of Kethel's corruption, depending on it's levels. The Cavern is the last level of corruption before Aura awakens.

Joushou

Ketheldrein [Approved, 1-3 KNIGHT] Sample_e744939f273a04f9b625edbe1c4749f3
Ketheldrein with Cyreth and Sylreth in their sealed form.

Joushou:

-- Physical Abilities --
Ketheldrein's athletic abilities seem to get a major boost : things that were once out of reach, such as back flipping or complicated moves that would require years of training is now possible for her. So it's not uncommon to see Kethel dodge things with surprising ability once she activates her Joushou. This means minute control over her body's movements is actually possible, allowing Kethel to trick even some well experienced martial artists with her feints and trick moves.

Cyreth and Sylreth :: Onyx and Faerie Arcane
This is the major ability of Kethel's Joushou : she gains two guns, each with their names etched into the side. The right one is Cyreth whilst the left one is Sylreth. These guns are unique in fashion : they work as the key stone to Kethel's Joushou abilities. Each gun has a specific area of specialty and abilities, but two is stronger then one.

These guns are naturally bound to Kethel, and thus will always return to her within the post they are separated to her. The guns themselves are intensely resistant to damage, and seem to be perfect in their functions. Many find it strange that she holds guns instead of a sword, like a knight, but it seems to oddly fit Ketheldrein. These guns can also morph into different types of guns, but work best in their natural form : two long barrel pistols. Also, Ketheldrein shows an aptitude for using guns, particularly more so in this form, where she can pull off seemingly impossible shots. This makes her more or less one of the best marksmen gun wise around, due to the fact that she can factor in everything in the span of seconds, and then shoot and hit her target with 99% accuracy. If she misses, it's due to something out of her control, such as someone else walking in or another random factor.

-- Cyreth :: The Onyx Arcane
Cyreth is the gun held in the right hand. It is a gun of sleek design, twin to Sylreth : in fact, Kethel could shuffle the guns, and no one could tell the difference. The main difference comes in power : Cyreth is a gun of power, and materialism. The insides of it's barrels are littered with seals. These seals rub off on every bullet launched from that gun. Each seal has a different effect : but in general, what happens is that Ketheldrein activates one of the seals and thus the bullets with that seal react. These seals are varied in nature, and more may be discovered on the fly in battle, due to logic falling into places for counter strategies. Cyreth in itself fires like a normal gun, with one bullet at the time. However, it has different modes : such as burst mode, where it fires three times before resting, a single mode, where it fires once and a machine gun mode, where it can fire about 50 bullets before requiring a stop.

-- Seal List
Explosion Seal - Causes a 10x10 feet explosion from the bullet.
Piercing Seal - Able to pierce though items of armor and barriers of tier or lower.
Stick Seal - Creates a patch of 10x10 feet of sticky material, holding those of tier or lower. Higher strength + will power can break this.
Fragmentation Seal - Creates a 2x2 feet fragmentation of the bullet.
Oil Seal - When the bullet hits, less damage but releases a puddle of oil.
Flame Seal - Sets the bullet on fire for extra damage/enflamming flammable liquids
Electric Seal - Makes the bullet static : in other words, it will shock whatever it touches, great to hit conductive things with.
Acid Seal - Makes the bullet break into acid on contact.
Ghost Seal - Makes the bullet pass through outer layers, and attack what is inside. Example is passing through a person and harming the muscles rather then the outside.
Stake Seal - The bullet turns into a stake on command, retaining velocity. Effective for stabbing.
EMP Seal - The bullet turns into a miniature EMP, sending a pulse through whatever it hits up to 15 feet away, short-circuiting technological things.
Net Seal - Effective with Three shot bursts or more. The bullet on command, links with three others and makes a net. The net is tier resistant, though more strength will break it. The net can be hit with effect bullets and not break, such as Electric Seal bullets or Oil Seal bullets.
Blunt Seal - These bullets are no longer piercing, but blunt force. They may even break bones, if hit with right.
ED Seal - These bullets disrupt energy. Things such as barriers, gathering ceros and what not are affected by these bullets, since they disrupt energy. More or less it dissolves the gathered energy and forces the person to regather what they lost.

-- Sylreth :: The Faerie Arcane
Sylreth is the gun held in the left hand. It is exactly twin to Cyreth in every shape : however, unlike it's twin, there is a single seal put on the edge of the barrel, on the inside of it. This seal is basically a seal that allows Ketheldrein to charge it, and use different effects. These effects form a bullet, and these bullets carry on the effect. Sylreth has only one mode of shoot, and that is a single bullet. It can create a single type of actually offensive bullets : and those are bullets from the Ghost Seal on Cyreth. The singular effects of Sylreth are integrated to help work with Cyreth's bullets.

-- Effect List

Warp Portal - These bullets create a warp portal that is linked to each other. Anything pushed through these portals will come out from a random one. The portals are the size of a bullet, if not half an inch bigger. Other effects can be layered over to produce their effects with Warp Portal.

Cloning Mark - These bullets will create a floating circle that looks like a bull's eye mark, minus the colors, but instead in the form of glowing lines. A bullet fired through the center will create anywhere from 20 to 2000 bullets depending on the tier used. This is per bullet. The bullets all fire in a spread shot formation : many bullets can be entered into it, but only 2000 maximum will shoot out of a seal per post. A maximum of 5 seals can be active at once.

Zenou

Ketheldrein [Approved, 1-3 KNIGHT] E0193334cdc7f6192ff3b2db565015cd
Ketheldrein in her Arcane Knight form

Zenou Abilities:

-- The Knight System --
Kethel's Zenou is another stage in her abilities : where as her normal abilities with Besavel and her Joushou mainly focus on generally boosting her output of damaging items, her Zenou strips that away for the most part. In Zenou, Kethel still retains use of Besavel and her Joushou guns, as they are equipment rather then actual form shifts. However, the Knight system is a form shift itself : classifying each class as a different aspect and different abilities, her look can generally change during these forms. However, these forms are each different from one another, and once engaged in a form, Kethel finds it hard to change to another. It is difficult, but generally suggested to engage in only one of the classes per thread : however, Kethel has shown aptitude to switch to one other class. However, this halves the second class' potential immensely. Also, each class is stronger then Kethel's base and even Joushou abilities, as they specialize in certain area of combat more then others. They also have unique traits that will help substain the class : each class has their own statistics and specialties. However, it seems as if this system is not developed to it's maximum capability : leaving Kethel still room to grow. In fact, it seems that Kethel has only unlocked one or two classes to a minor extent.

Attribute Explanation
Each attribute that is common through the classes are given a letter, from E to A. These letters represent the amount of power an attribute contains. An E-rank attribute is laced at x2 the normal Zenou level strength. As Zenou is often compaired to bankai and other such levelled techniques, it makes the classes dangerous in their own rights. For a quick flow chart, E is x2, D is x4, C is x8, B is x16 and A is x32. However, if some of the class' abilities boosts an attribute temporarily, or an ulterior effect from elsewhere does so, this is represented into the form of + and -. All boosting effects are automatically adjusted to the right amount, same with negatives. This mean each boost is a +1 to the rank. For a simple example, a E+ is a x3 attribute booster. If there is no letter in the attribute, then that is at normal levels of powers.

Attributes listed are Strength, Agility, Energy and Skill. These are simple : strength is the user's physical power and physical resilience. For example, an E rank in Strength can easily lift a human being without much effort. Agility is speed and reaction time, such as allowing the user to quickly react to an attack thrown at them. Energy is the Class' use of energy : it also helps regulate their energy resistance. However, some classes elaborate upon this attribute : but this is a general attribute for the classes. It also decides their energy supplies. Skill is how they use their class abilities or other such skills : it also helps establish the level of their skills compaired to others of their power level.

Class Durability
The classes are extremely durable : however, the most unique factor to them is the fact that they are but are not Ketheldrein. In pure sense, the classes just form around Ketheldrein and then engage in combat, using their own attributes and mostly discarding what makes Ketheldrein herself. The classes cannot use inner abilities that belong to Ketheldrein, nor her magic, techniques. In fact, it is difficult for them to even use equipment other then those designed for their specific classes. This complete discardation allows for a unique phenomenom : when a class is pushed past their limits and fatally wounded/defeated, Ketheldrein herself is then ejected from the space the class was occuping, she unharmed from the combat. However, at least 50% of her energy is gone, and she can no longer access her Zenou for the rest of that thread at the very least. Until she makes a thread to recover the broken class, she cannot use that class with her Zenou. This is what makes the Knight System mostly unique : however, the class will break automatically the moment their energy runs out.


-- The Saber Knight --
This is possibly Kethel's strongest Knight Class. The reason is simple : the Saber class concentrates mainly on weapon weilding, having a wide advantage berth in sword combat. Although the armor may seem lacking, that is just a decieving outlook : the Saber class is pretty agile in itself, hence the lesser armor. But even then, it seems as if the class, meant for close range combat has too little armor : that is also a decieving tactic. In fact, the Saber class' strength not only comes from the advanced way it can manipulate a sword with accuracy and agility, but also it's high energy resistance. In fact, this class can be said to ressemble her twin, Arturia, in such a manner that it becomes almost overwhelming.

-- Skills
Strength: E
Agility: C
Energy: A
Skill: A

:: The Hiding Advantage ::
Much like her sister, Ketheldrein hides an important piece of combat : this is her armor. Although her armor in general seems to be lacking in some parts, the fact is that the Saber class has enough energy to make armor out of energy, which is much more resistant then regular armor. However, as a pre-caution, there is a light armor, hidden by this energy armor in case the opponent has a energy piecing attack. Also, this armor convers all but her face, and can be materialized if Kethel should dispel the energy.

The Lancer Knight
Secondary Perspective

-- Skills
Strength:
Agility:
Energy:
Skill:

The Archer Knight

-- Skills
Strength:
Agility:
Energy:
Skill:

The Rider Knight

-- Skills
Strength:
Agility:
Energy:
Skill:

The Caster Knight

-- Skills
Strength:
Agility:
Energy:
Skill:

The Assassin Knight

-- Skills
Strength:
Agility:
Energy:
Skill:

The Avenger Knight
Amored Form

-- Skills
Strength:
Agility:
Energy:
Skill:

The Berserker Knight

-- Skills
Strength:
Agility:
Energy:
Skill:


[strike]The Ruler Knight

-- Skills
Strength:
Agility:
Energy:
Skill:


The Saver Knight
The Saver, being only the second class that Ketheldrein has unlocked, seems to be one of the weaker classes that she holds. However, this might just be due to her innexperience : however, the Saver class is generally well rounded in it's set of abilities. However, there is one thing quickly evident about the class : it's superior athletic ability, almost as if increasing much further what Kethel's Joushou enabled her to do. The Saver class looks app for close combat, and yet possesses a sense of almost purity to it.

-- Skills
Strength: B
Agility: B
Energy: C
Skill: C

-- Martial Artist --
The Saver class has a passive ability : it is an extremely apt martial artist. Although the styles that the class uses are generally just made up movements, if one were to teach the Saver class a fighting style, it would adapt that style to a mastery level within hours of practicing it. That is how far reacing the potential of this class is. Also, this means that the Saver class won't be held down long in a hand to hand fight : unless the opponent can out-power and out-speed the class, it's extremely difficult to keep the class down, as it seems more then skilled on taking on opponents. In fact, this passive trait makes the Saver class just about the perfect choice for engaging in close physical combat.







Kyuu Kyou

Ketheldrein [Approved, 1-3 KNIGHT] 01e8a7cf0243e564c8383f9191f14242f3df0dba
Ketheldrein as she releases her Kyuu Kyou, it forming around her.
Mystic Eyes:

Solther :: Memory of Protection
The Eye itself is unique to Ketheldrein alone : it in facts, helps tie in a lot of her actual points. Kethel's entire power sets are as unique from one another as the rest : from the abilities of Cyreth and Sylreth to her Knight Class, to her Kyuu Kyou to her Alter : all of it is different from one another, almost too starkly. As if someone tried to mash different people into one. However, this isn't the case : since Solther is the key to why Ketheldrein is varied in her skills. In fact, the name itself is half-giving towards what the eye can do. The Eye is a memory bank of sorts, unique to Kethel. She has seen and experienced a lot of things in her lifespan, and as such, her eyes and mind have seen and accepted these informations. However, what stands out most starkly to Ketheldrein, is when someone protects her, and more so if they die. This eye's main function is the preservation of that memory : it has been said that well developped, she could even bring the shade of a person dead back to life via sheer will. However, she is much far from that.

Currently, the eye does not have much of an effect, being mainly dormant in nature : nor does it appear to be an active eye in nature either. Kethel does not quite know how to use this eye, nor does she intend to : at least currently, it seems to have no value to her. However, the eye has a passive ability : this ability is automatic and out of Kethel's control. It allows her photographic memory to a perfect extent : such is the extent of her natural photographic memory that even tampering with her memories will lead to factual errors. Simply forgetting is not an option : as long as Kethel's eyes are open, she can record without error.


Kyuu Kyou Abilities:

Gilythmil :: The Bringer of Griffin's Bond

Caeloth :: The Archer's Gate


Alter Form

Ketheldrein [Approved, 1-3 KNIGHT] 10f04ca2492ad8afd313e9a2da85fe280e06a857
Mailua as she's bringing around her powers into being

Alter Looks: Mailua is almost the opposite of Kethel : here she is tall, she is short. Where she is busty, she is not. here her hair is longer, Mailua's isn't. It's almost strange : almost as if a child form of Ketheldrein has been formed. Crimson eyes that reflect pure darkness and blood, the very sense of Sin dripping off her eyes. Her body is small but slightly curvy, and easily found rapeable. But there is still that innate sense of immediate danger : the black cloak with the muted lion head clasp, and the very outline of gold and black seem to make her almost too dangerous looking. The angles of her cloak are sharp : and it seems to be formed out of her will, keeping shut unless she opens it. There is an almost demonic aspect to her, like a little girl that was once crossed and never consoled. There is a strange symbol on her forehead as well, seemingly unique.

Alter Personality: Mailua is like Kethel's blood lust state : in fact, Mailua is in the complete ascension of corruption. Should Ketheldrein fall as so far as to become fully corrupt and awaken Aura, this is the form she takes. Mailua is spiteful, aggressive, sadistic, arrogant and all the nice nasty things that make up a vengeful bitch. More or less, Mailua shares Kethel's stubbornness and adaptability : in fact, Mailua can even fake some of her attitudes to garner pity. Extremely manipulative and even more so getting kicks out of causing chaos, mayhem and destruction, this alter is just bad news. She loves to just wreck things and does all that she wants, regardless of others : in fact, like this, she follows no order, no sort of organized state. She is simply as if Kethel's inner chaos has become rampant.

Alter Powers:

Mailua in general, has Ketheldrein's access to her forms and abilties : however, strangely enough, no matter what form and ability she uses, her apperance never changes. The only section of Ketheldrein's power that Mailua cannot use is the Knight System and Kethel's potential abilities from Aura. However, to compensate for this, Mailua has unique abilities of her own. As Mailua is the form of Kethel when corrupt by the dormant evil within her, certain aspects come into play : such as more darker oriented powers. However, her powers are not as realized, since Aura has only failed once in purifying Kethel after her initial awakening : hence the existence of Schwarz Kreuz. Mailua is often seen inside Kethel's world pinned to said cross.

-- Schwarz Kreuz --
Schwarz Kreuz is a large, black cross. It's about the size of Mailua's body, should she fully expand it : this is actually the cross she was nailed to within Ketheldrein's inner world. Almost a mocking representation of Jesus, as Mailua is in fact Kethel's sins. As such, the cross is seen as false holy : it radiates a divine presence, but the presence itself is demonic in nature. This said, it can greatly confuse heavenly and demonic beings, due to it's contradictory feelings. The cross itself has a skeleton head, and skeleton like engravings, the horizontal sides of the cross baring wing like bones, whilst the vertical descends much like a snake. The cross is generally see as a size where Mailua can hold it.

This cross is actually held by a chain, which is formed out of Mailua's own body : so in a sense, the cross never leaves her. Using minimal energy, the Alter can reduce or increase the size of the cross. The cross itself is full of compartments and mechanisms : such as the cross sprouting claws, or dropping gas capsules if needed. The mechanisms vary, but the ones mentioned are the most common ones. The cross itself may seem sentient at times, able to change direction in mid strike, like a missile that directs by target. It's sides are razor sharp, and the cross itself can easily channel Mailua's energies.

The Beast

The Assassin



Past & Roleplay Sample


Character Background: Ketheldrein was but a child : when birthed along side her great sister, augeries were rolled and met. It was decided that Ketheldrein was the least gifted : and that the best that lay in her eyes was too dangerous. Quietly, the child was brought out, meant to be snuffed. However, the man that was meant to snuff the girl's life out felt pity, as the babe was innocent : no crimes had been comitted. That slight hestitation was all that was needed : with an invasive event, the darkness tried to wrestle control of the man. Afraid, he drew his blade, as the babe was almost demonic in nature. However, with a light, faerie like touch, a small girl picked up the baby, the dark aura gone. It was at that moment that it became clear : that the darkness, the bitterness of ancestors had incarnated into a single form. It often explained why Ketheldrein was overlooked as the twin of Arturia. Even though she was a just a child, the girl worked hard : worked very well in the kitchens, and as a general seving girl for Arturia. There wasn't more to that, even as Kethel grew up with her family, although not totally aware.

It took major events for Ketheldrein to even be called on by her family, and revealed her heritage. Since then, Ketheldrein has understood a bit of the sense of ''tragic fate'' that belonged to her. The very fact that her existence was a blight didn't help either. But Ketheldrein felt something stirr in her : and that's when the knight made her appearance. Strangely, many thought that she was a blindsiding force : and yet there was a sudden power house on the premises. And with that determination, and unyielding will, Kethel carved her place to Arturia's side. Because for the longest time, Arturia was the only reason Kethel even kept her struggles. However.. Ketheldrein began to understand, and even maybe come closer to her family.

The family she was a burden to. However, the proud woman never let it drag her down : she in fact continued, letting her fire burn. Although sometimes a rebel, and yet the sister that she was, Kethel just let her life continue. And she knew, now, that there was a bigger chapter in her adventure coming. Maybe she would be a bigger curse to her family : maybe she wouldn't. Only time would figure that out, and Ketheldrein was ready for it, with head held high, and her blade ready to be whisked out.

There was a period in time where Ketheldrein couldn't help herself and often stole Arturia's motorcycle, taking it for a spin. She often snuck around, and enjoyed her joy rides out into the world : letting the wind whip through her hair. She felt a sort of happy, floating feeling : that's when she discovered her love for motorcycles. However, one day, as she snuck out for a joy ride, she quickly got embroiled in a skirmish : and that's when Kethel realized that she held Mystic Eyes for the first time, as one of her opponents was able to tell her. Kethel replied that she didn't care, before slipping their grasp. Unknowing of who or what it was, or why she didn't have her Kyuu Kyou powers and yet held eyes, the girl didn't really care. What she did care was the four hours she spent fixing the scratches on the bike, to make sure Arturia didn't know of her joy rides.

Roleplay Sample: -


General Skills
Durability: Advanced
General Speed: Adept
Strength: Adept
Weapon Skill: Advanced


Racial Skills
Sugiura Magic: Adept
Animal Instincts: Advanced
Martial Arts: Advanced
Alter Control: Beginner


Last edited by Aku-Kara on Thu Nov 08, 2012 3:15 pm; edited 18 times in total
Anonymous
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Ketheldrein [Approved, 1-3 KNIGHT] Empty Re: Ketheldrein [Approved, 1-3 KNIGHT]

Tue May 01, 2012 5:31 pm
> looks and alter looks done.
Anonymous
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Ketheldrein [Approved, 1-3 KNIGHT] Empty Re: Ketheldrein [Approved, 1-3 KNIGHT]

Wed May 30, 2012 11:44 am
> GB, Personality and Alter Personality done.
Anonymous
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Ketheldrein [Approved, 1-3 KNIGHT] Empty Re: Ketheldrein [Approved, 1-3 KNIGHT]

Mon Jun 11, 2012 8:00 am
[Entire File Done!]
Iori
Iori
Veteran Member
November COTM 2011 :
Joined : 2010-06-26
Posts : 5904
Age : 32
Location : Planet Mercury

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Ketheldrein [Approved, 1-3 KNIGHT] Left_bar_bleue0/0Ketheldrein [Approved, 1-3 KNIGHT] Empty_bar_bleue  (0/0)
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Ketheldrein [Approved, 1-3 KNIGHT] Empty Re: Ketheldrein [Approved, 1-3 KNIGHT]

Thu Jun 14, 2012 8:33 am
Application Checklist
  • Name [x]
  • Appropriate Age [x]
  • Gender [x]
  • Appearance Present [x]
  • Appearance Described in Appropriate Length OR Picture is Visible [x]
  • Appearance is Not Claimed [x]
  • 10 sentences for personality [x]
  • History is of appropriate length [x]
  • Powers are not Godmod/Overpowered [x]
  • Powers are described reasonably enough [x]
  • Application/RP Sample is not in First Person [o]
  • Skills are not filled in (Omit if a Hollow)[o]
  • RP Sample Present (Omit if this is not the first character) [o]
  • RP Sample is 10 sentences [o]


Will Skills
  • Willpower/Determination: Master
  • Mental Deduction: Adept
  • Pain Endurance: Advanced
  • Focus: Advanced


Comments/Notes:Arturia; WELCOME TO THE LEONHARDT FAMILY!
Tier:Approved, 1-3. :3
Ulqui
Ulqui
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Joined : 2012-11-20
Posts : 831
Location : Never Land

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Ketheldrein [Approved, 1-3 KNIGHT] Empty Re: Ketheldrein [Approved, 1-3 KNIGHT]

Tue Mar 04, 2014 4:42 pm
Due to prolongued inactivity and a missing activity check, this is being sent to the inactive characters section.
In order to claim your character back, feel free to post in the link below.
Here


Pockeh
Pockeh
Metal as Fuck
Joined : 2010-12-11
Posts : 3387
Age : 29
Location : Where all sinners congregate

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Ketheldrein [Approved, 1-3 KNIGHT] Empty Re: Ketheldrein [Approved, 1-3 KNIGHT]

Sun Aug 24, 2014 8:02 pm
Archiving because at this point it's pretty clear that this member has left.


I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


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Ketheldrein [Approved, 1-3 KNIGHT] Empty Re: Ketheldrein [Approved, 1-3 KNIGHT]

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