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Zexion Howahkan: Master of The Voice [APPROVED, 0-3, MAGUS]
Wed Mar 07, 2012 9:29 pm
Basics
Name: Zexion Howahkan
True Age: 2,420 years old
Gender: Male
D.O.B: January 6th, 10 B.C.E
Zodiac: Capricorn
Blood Type: A Negative
Orientation: Straight
Father: Joseph Howahkan
Mother: Helena Howahkan
Spouse: None
Children: None
Sugiura Class: Magus
Personality:
How would one describe the being known as Zexion?
Well, for starters, he is a complete recluse. He's never been known to really hang around people much. All his life he's been shut in his tower, studying the vast libraries of knowledge on every nook and cranny of the sugiura dimension, the gotei, the human world, etc. No one truly knows how much knowledge he has stored in his personal library, but ever since his parents passed away, he's expanded even further. He's gone so far as to turn it into living and eating quarters as well. He stays up there because he chooses to. He has exiled himself to life in the tower for his own reasons.
He wasn't always this way. A long time ago, he was a happy, energetic young lad. If anyone could get past his personal mental blocks, they would still see shadows of this side of him. With a smile and a chuckle, Zexion can dismiss almost any insult or challenge as a mere joke. His charismatic nature and extremely apt level of forgiveness put him above most in resistance when it comes to being provoked. Literally no amount of verbal abuse or physical intimidation could make this man fight.
Another thing relating to that is his hatred of battle. He despises it. Every nuance, every casualty, every weapon, he hates. He can't stand death, or the pointlessness of so many people killing one another over petty squabbles, land, or personal goals. He thinks all fighting is pointless, and tries his best to avoid any conflict whatsoever. A naive view, maybe, but he's strong about it and extremely opinionated. Zexion, as a result of this, has never carried a weapon. He does, however, carry around a Lexicon-type book that contains brief statements of information on the strengths, techniques, and weaknesses of a lot of the different races around the dimensions. The only race he has no data on is the demons, but it is his eternal quest to travel to the demon lands and acquire said information.
Zexion is extremely kind and compassionate to his friends, going so far as to give his life at a moment's notice for any one of the people he could call "allies". He is a truly selfless being, giving up anything he think might end with someone else being happy. This might be a product of his upbringing, but it might also be a part of his rampant inferiority complex. Yes, he has one of those too. He couldn't possibly see himself making anyone happy, or being the best thing for anyone when compared to more interesting, or more successful, or more powerful people. Zexion truly believes he is a lost cause, and anyone close to him would be better off trusting in someone else. He doesn't hate himself, he just doesn't see anything special about himself.
The only way to really make Zexion "mad" or "angry" is to truly threaten that which he loves. You can threaten him all day long and he'll still be smiling. However, if you threaten his library, or his friends, prepare for him to explode. Almost literally. However, his temper won't last too long, and any grudges will be released as soon as the initial fight is over. The only other way he will fight is if he feels obligated to. Meaning; If his boss tells him to, or if he's defending a base, or an ally's race, et cetera.
The oddest thing, and quite possible the most defining, about Zexion.. is that he never speaks. Ever. Not one word can be uttered from Zexion's mouth. It's not that he's mute, and it's not that he's invalid. Part of his magecraft is the extreme power of his voice. He took a vow of silence shortly after discovering his true power, and he hasn't spoken since, only in combat. This immensely pains him, and was what forced him into his reclusive state. He has kept himself mute outside of combat for so long that he has completely lost firm hold on any language besides the ancient tongue he speaks for his abilities. Instead, he simply signs all his speech, so those who do not know sign language cannot speak to him, simply enough.
Zexion's favorite food is Pita bread with Nutella. His favorite drink is Coffee (two creams, three sugars). His favorite type of music is piano instrumental. His favorite movie is "The Twilight Zone".
Around women, Zexion's behavior is predictable. He's extremely shy, but at the same time supportive and easy to get along with or talk to. (If you can sign, that is.) He's not overbearing, he'd rather listen to what you have to say than input anything. He's a true gentleman, incorporating chivalry into everything he does. Because of this, you'd think he would have had a girlfriend by now, but circumstances and his recluse nature have kept that away from his grasp.
General Appearance
Appearance:
- Spoiler:
Animalistic Traits: N/A
Appearance Age: Late teens/early 20s
Height: 5'10"
Weight: 145 lbs
Hair Color: Dark Blue
Eye Color: Dark Blue
Natural Abilities
Techinques:
Data Absorption:
Zexion's eyes have a very interesting quality to them. Instead of truly "seeing", he "scans". This allows for him to gather data in his lexicon for later recording in full detail. The way this works is that his eyes analyze ambient reiatsu around a target. From this reiatsu, it gauges their Race, and certain traits about the reiatsu's strength at the level given off so Zexion can get an estimate about the highs and lows of their power. On extremely low-level characters, Zexion might even be able to get a read on a basic element their powers follow if they're giving off enough reiatsu. Anything he scans is transcribed directly into the Lexicon, which despite its appearance, has an infinite amount of pages that Zexion flips through with a simple mental command, or a wave of his hand.
Intangibility:
This ability is generally not capable of being used in combat. This natural power allows Zexion to travel through solid objects, such things as walking through walls and coming up from the ground, through the floor and standing on a human level, etc.
Master Weapon User:
Although Zexion hates them, he is proficient in the use of weapons of almost any kind. Besides guns, with which he has horrible aim, his skill with any melee-type weapons is superb, bordering on abnormal. His long hours of training to keep himself primed is attributed for this. He can use them expertly, he just hates to.
Basic Magic:
- Spoiler:
- Shitenoou Nanatsu no Enkan(熾天覆う七つの円環 Lit: The Seven Rings that Cover the Fiery Heavens): Often called Rho Aias by most, this defensive spell is very powerful. It can only be used by mid-level and higher Sugiuras as it takes a hefty supply of reiatsu to supplement it. The spell takes the form of a seven-layered barrier with the shape of an iridescent flower with secen petals sprouting out of the user's palm. Each layer has the defensive power of a fortress wall. However, since it is necessary for the user to fill the barrier with his or her own desire reiatsu, the user will feel pain if it is broken. The level of pain increases as the number of uses of the barrier increases. The barrier can block strong Kidō, Gran Rey Ceros, Cero Oscuras (Oscuri?), or equivalent-strength attacks. There is another use for this spell other than a simple barrier. This other way is to simply create a casing around the ally or allies' attack to prevent major tampering with it.
Ten no Kusari(天の鎖Lit: Chain of Heaven): This spell is said to hold the power of "Commanding the Gods." Ten no Kusari is a mid-level spell best used for escaping. It creates a long spiritual chain out of the user's reiatsu. It has no real power in its spirit form. In order to solidify it, the user must have a drop of his or her own blood fall onto the chain. It begins by wrapping to the chain around the target's entire body, binding them and severely limiting body movement. The chain acts like a Chinese finger trap. The more power you put into escaping, the stronger the trap becomes. The main weakness is being used against weaker opponents of those capable of cloaking their reiatsu. For against them, it is nothing more than a simple chain.
Kyuutenchokka(突然のクラッシュ Lit: Sudden Crash): This spell is a great balance between both defensive and offensive strategy. By gathering up enough reiatsu, the user creates a barrier shaped like a dome. Once the dome is completely formed, a swirling torrent of wind will be spun by the palms of the user turning the dome. The dome can also be sent towards the opponent in the form a bubble of half the diameter of the dome. When it gets within a specified range, the user can clap and the bubble will "pop" and release the reiatsu in the form of a massive shockwave. The defensive power of the dome is greater than that of the bubble. It can only take up to two high-level attacks before destabilizing.
Mippei Kuukanshin no Shuuryou (密閉空間神の終了 Lit:Enclosed Space of God's End): This spell creates a pyramid-shaped barrier. It is highly recommended to be at least a few meters away from the opponent. If the user is too close, he or she would be trapped within it as well. It does not need a high level of reiatsu to use, but it instead requires a great deal of concentration. Thus, only those with peak concentration skills can use the technique. It is simple in that it encases the opponent within the barrier. If broken, the remains can act as restraints to hold the opponent down for a short amount of time. The user can open a small hole in the side of the barrier to attack. A conventional use of the barrier is hitting the side from the outside. It will cause a very powerful sonar-like attack that bounces from side to side, increasing and decreasing in intesity randomly until finally the equilibrium of the opponent is damaged.
Boundary Field of Distortion: This Boundary Field that creates an aura around the user that is like a calming wind. However, the wind contains a very powerful and dissonant energy that can burn or shock the opponent. Whenever an attack strikes the field, the damage is reflected. It only requires a calm mind, and normally an attack will disrupt the calm mind afterwards. The field stretches out in a 10-meter radius. Any attack done outside of that radius will be cancelled out but so will the field.
Aka Tate (赤盾 Lit: Red Shield): Aka Tate is a simple shield of light particles that dissipates energy attacks as it contacts the surface. It is not as strong as most shields and can only stand up to a lower Grand Rey Cero-level attacks.
Shimura's Blessing: Specialized healing magic is rare in the Sugiura magics, but Shimura's Blessing is the main one. Named after the proverbial founder of the Sugiuras, it channels the user's reiatsu into a white, gel-like substance that surrounds the target. The energy slowly flows into the target's body; thereby healing them. The healing takes longer than the Shinigami methods, but it has a more widespread effect.
Taiyou no Mannakahe (たいようのまんなかへ, lit. "To the Center of the Sun"): Taiyou no Mannakahe is a high-power long-range energy attack. It has no "element" but rather is made of pure reishi. It is fired from the user's index finger of their dominant hand. If ambidextrious, it can be fired from either hand. Only one can be fired per 5 posts. It is the Sugiura equivalent of a Cero Oscuras in terms of power. It is broken down into two stages. The first stage is the "aiming" stage. After pointing at the target, a one-inch-diameter circular beam will be emitted from the finger. Anyone who has not seen or heard of the attack will believe that the beam itself is the attack. However, that is false. Instead, it acts as a laser sight for the actual attack. The longest range ever recorded was 5 miles. After one post, the true attack will be fired. Instead of being something like a large circular attack, this technique takes the form of a long, tall, thin, blade-like attack. The highest ever recorded height was 10 miles high. However, all Taiyou no Mannakahes are EXACTLY one inch thick at their thickest point. Because of the immense power required to fire just one, only Suguiras of 1-1 or 0 tier can learn this technique. It can only be fired when unreleased or when in Kyuu Kyou. The attack will most likely damage the user's hand in the process as well.
Hana Moeru (花燃える Lit: Burning Flower): Hana Moeru channels the user's reiatsu into petal-like objects and vibrates them until the petals burst into flames. It then sends the petals out in an expanding radius. The flower petals they resemble depends on the user. Only Sugiura with either their element or their reiatsu as fire can learn it.
Yuurei Gensou (幽霊幻想 Lit: Phantom Illusion): Despite the name, Yuurei Gensou has nothing to do with illusions. It creates a round pulsating seal in front of the user's palm, which then sends out a paralyzing ring of energy. If it hits and traps an enemy, the user can attack the circle, causing that damage to be transferred to the trapped opponent.
Energy Petals: This spell creates the flower-petal like design like Hana Moeru. It will either have sharp or exploding properties depending on the user. They are sent out like Hana Moeru as well. It is the standard way to attack without a Sacred.
Surudoi Hikaru (鋭い光 Lit: Piercing Light): Surudoi Hikaru sends out a single beam of light that is almost like a telescopic pole. The attack is meant to be accurate and not wide-spread.It requires high concentration and a good eye to be used to its fullest.
Hahen Souseiki(破片創世記 Lit: Shard Genesis): Hahen Souseiki is most effective at attacking those with strong armor or durable bodies. The user sticks his or her hand out and makes it appear as if it were a gun. Of course, it still is a hand obviously. At the end of the index finger, a marble will appear and fire off like a bullet. Once the marble enters the body, it will first emit spikes from all across the surface. This is followed by the spikes firing throughout the body. More spikes are made from the marble itself, so once the marble is used up the spikes will stop firing. The more reiatsu channeled into the marble before firing, the larger the marble.
Hahen Dama (破片球 Lit: Shard Sphere): Hahen Dama is a larger, more unrefined version of Hahen Souseiki. It requires a larger amout of reiatsu to be pumped in before it can be fired. To launch, the user uses his or her palm instead of the index finger. It moves at a much slower speed than Hahen Souseiki when fired. It rotates as well, which is a hint to its future purpose. Once it reaches a certain area, it will start sending spikes in all directions. Its main purpose is total eradication. The spikes use up the mass of the sphere, much like Hahen Souseiki.
Oblivion Arc
This is a more destructive set of magic that is well known for its devastating effects in the battlefield. This spell requires moderate reiatsu in order to cast. By sticking the palm outward, an arc of luminous crimson lightning is shot out, the arc usually strecthing out to 9 feet. The arc moves at a speed similar to an arrow, and dissipates upon hitting anything other than another being. If the arc strikes someone else, it will cause some serious burns from the inside out, rather than from the outer surface, due to its fevid, unique magical propeties. But that's not all. If there so happens to be someone else right next to it, the Oblivion Arc will jump off the first body, scorching the other one. The more people that are next to each other, the further the oblivion arc shall travel, and the greater the overall damage becomes. This is excellent for dispatching groups of enemies at once, though, the user can also be struck byit, if too close to the enemy. The size and soeed of Oblivion Arc cannot be increased, but more arcs can be fired in rapid sudcession if the user is adept enough
Oblivion Sphere
Oblivion Arc MUST be learnt first before Oblivion Sphere. This spell is more costly, compared to the former, due to its more destructive power. By sticking both hands out, a large, glowing crimson sphere is fired, usually the size. A deep hum can be heard emerging f.rom the sphere, sounding like an electric generator. The sphere moves as fast as the arc. As soon as it gets close to people, Oblivion Arcs will shoot out of the sphere towards the enemy. The sphere itself is incredibly hot, and contact with it will incinerate the enemy from the inside out. At least 4 arcs can be contained in a sphere. The size, and quantity of arcs contained can increase by using more reiatsu. The user can get struck by this attack if nearby AFTER the sphere is fired. Any cold based attack will successfully damper the sphere's power. Another energy attack can be used to overwhelm the sphere.
Magecraft Unleashed
Thu'um
An arcane form of magic developed purely through strength of voice, the Thu'um is a special kind of energy manipulation; calling upon powers by way of voice alone. An old language known as the "Dragon Tongue" (the only language Zexion remembers how to speak) is used to achieve this aim.
There is an extreme downside to this magic. The raw energy and extreme power of the magic corrupts the voice entirely, making the very vocal cords resonators for magic. Because of this, a mere whisper from Zexion would crumble a skyscraper to the ground. Since he is afraid to hurt anyone, Zexion has sworn himself as a mute, but he constantly practices in a specially made room that mutes sound and keeps his vocal cords from vibrating, so he can practice the techniques without the result. Each "Shout" has three stages. Whisper, Spoken, and Yelled. Each adds another word onto the incantation,and each makes the shout deadlier.
Whispers
Zexion's words at just a whisper have the potential to crumble buildings from the sheer power and raw energy contained in his voice. This is the lowest and most basic level a Shout can fall under.
Spoken
Zexion at a speaking tone is a force to be reckoned with as well. Any words spoken out above a whisper would register as a four or above on the Richter scale. This is a mid-level shout.
Yelled
Yelling is a whole different matter entirely. A yelled "Shout" would break the richter scale, measuring a 14 or so. This type of shout has the potential to cause blocks to collapse, tsunamis to form, and skies to thunder from where Zexion is standing in all directions for state-sized distances or more.. Shouts at this level are extremely potent and potentially deadly to even stronger opponents.
Animal Allegiance:
A Shout for help from the beasts of the wild, who come to fight.
An arcane form of magic developed purely through strength of voice, the Thu'um is a special kind of energy manipulation; calling upon powers by way of voice alone. An old language known as the "Dragon Tongue" (the only language Zexion remembers how to speak) is used to achieve this aim.
There is an extreme downside to this magic. The raw energy and extreme power of the magic corrupts the voice entirely, making the very vocal cords resonators for magic. Because of this, a mere whisper from Zexion would crumble a skyscraper to the ground. Since he is afraid to hurt anyone, Zexion has sworn himself as a mute, but he constantly practices in a specially made room that mutes sound and keeps his vocal cords from vibrating, so he can practice the techniques without the result. Each "Shout" has three stages. Whisper, Spoken, and Yelled. Each adds another word onto the incantation,and each makes the shout deadlier.
Whispers
Zexion's words at just a whisper have the potential to crumble buildings from the sheer power and raw energy contained in his voice. This is the lowest and most basic level a Shout can fall under.
Spoken
Zexion at a speaking tone is a force to be reckoned with as well. Any words spoken out above a whisper would register as a four or above on the Richter scale. This is a mid-level shout.
Yelled
Yelling is a whole different matter entirely. A yelled "Shout" would break the richter scale, measuring a 14 or so. This type of shout has the potential to cause blocks to collapse, tsunamis to form, and skies to thunder from where Zexion is standing in all directions for state-sized distances or more.. Shouts at this level are extremely potent and potentially deadly to even stronger opponents.
Animal Allegiance:
A Shout for help from the beasts of the wild, who come to fight.
- Word I: "Raan"
"Raan" (translating literally to "Animal") is the first word of this shout. The basic idea of this shout is that when this word is whispered, smaller animals from around the immediate area of a one mile diameter with Zexion as the centerpoint come to the assistance of the caller. Whether they be snakes, lizards, small mammals, etc. - Word II: "Mir"
The second word, "Mir" (meaning "Allegiance") adds another level onto this shout. By speaking both the first and second words aloud, larger animals will start coming to fight from a larger area, about a 3 mile radius. Such animals would include dogs, cats, wolves, kangaroos, etc. depending on the territory he's in. - Word III: "Tah"
Word three, "Tah" (Meaning "Pack") is the true power of this ability. Instead of being set to a fixed area, the three-worded, yelled shout brings animals to the area around Zexion from all corners of the plane, seeming to materialize them as they answer the primitive call. The animal sizes become larger as well. Rhinoes, Elephants, Polar Bears, Grizzlies, and such. However, this ability can also materialize animals that are long extinct. Animals that have been witnessed reporting to this call include Saber-Cats, Mammoths, and one very hungry looking T-Rex.
Aura Whisper:
The Voice is not a Shout, but a whisper, revealing the life forces of any and all.
The Voice is not a Shout, but a whisper, revealing the life forces of any and all.
- Word I: "Laas"
"Laas" (translating literally to Life) is the first word of this Shout. At this base level, whenever the word "Laas" is whispered, every SENTIENT being within a one mile area will glow with a faint white light, easy for Zexion to see, but maybe not others. - Word II: "Yah"
"Yah" (meaning "Seek") is this shout's second word. When spoken, along with the first word, the life that is detected in Zexion's eyes becomes a tad more specific. Instead of glowing based on sentience, beings begin to glow based on spirituality. Meaning that if they have reiatsu, they will glow. The fainter the glow, the lower the power they're currently releasing. The stronger the glow, the more power is being shown. - Word III: "Nir"
The third word in this Shout is "Nir" (meaning "Hunt"). By yelling the three words of this shout, the sight granted by it becomes even more specific. Instead of JUST viewing reiatsu, it hones in on specific types of reiatsu, and colors the glow around people in Zexion's sight based on their race. Shinigami are red, Arrancar and Hollows are blue, Demons are black, Iramasha are white, Vizards are purple, Sugiuras are orange, Humans are pink, Mod Souls are yellow, and anyone with a ziamichi spirit has a faint grey outline around their normal color.
Become Ethereal:
The Thu'um reaches out to the Void, changing form to one that cannot harm, or be harmed.
The Thu'um reaches out to the Void, changing form to one that cannot harm, or be harmed.
- Word I: "Feim"
The first word of this shout is "Feim" (translated to "Fade"). When whispered, Zexion's body will gain a slight decrease in opacity. He still appears solid, but it's possible to see the area behind him. In this state, nothing can physically touch him, but energy and elemental attacks still hurt him. Despite this, he cannot use shouts or harm anyone physically in this state. This lasts for one whole post. - Word II: "Zii"
Word two of this shout is "Zii" (meaning "Spirit"). At speaking level, the two words of the shout fade Zexion's body even more, giving him a cheshire-like appearance as he appears to be half there, and half not. In this state, lasting for two posts, he cannot be hurt physically or elementally, but energy can still affect him. He cannot use shouts, as before. - Word III: "Gron"
"Gron" (meaning "Bind") is the third word of this shout. At this point, Zexion's body appears to take on a new form entirely. Instead of being.. well.. solid. Zexion appears to take on a more cosmic form. His body retains its original shape, but it appears to be made completely of a blue, ethereal substance. His feet are gone entirely, the bottom of his robes trail off into wisps of smoke that float off behind Zexion, giving him a ghostly appearance. Along with this, he can levitate in this form. In this form, he can hurt nothing, and nothing can hurt him. It's an escape route or a recovery tactic, and can only be used once per thread. It will last for, at maximum, three posts before he returns to his solid form.
Call Dragon:
Odahviing! Hear the Voice and come forth. I summon you in my time of need.
Odahviing! Hear the Voice and come forth. I summon you in my time of need.
- Words I-III: "Od", "Ah", "Viing"
This shout must be yelled. There is not a way for the whispered word or the spoken word to attain the full effect of this immensely powerful shout. The three words, "Od", "Ah", and "Viing" (collectively translating to "Snow", "Hunter", and "Wing") call through centuries of extinction to summon forth one of the most lethal beasts known to any dimension. A Dragon. Said dragon is summoned for a total of Five posts, and has the following abilities: - Strength enough to rip a skyscraper from the ground
- Slow on the ground, but incredible aerial speed
- Fire breath at about 10,000C, and Ice breath at about -168C
- Reiatsu-laced talons that cut like Zanpakutō.
- Spoiler:
This shout can only be used once per thread.
Call of Valor:
The valiant of Sovngarde hear the Voice, and journey beyond space and time to lend aid.
The valiant of Sovngarde hear the Voice, and journey beyond space and time to lend aid.
- Words I-III: "Hun", "Kaal", "Zoor"
Another shout that can only be used in the Yell stage. The three words of this shout ("Hero", "Champion", and "Legend") used together call through time itself, casting back into the past and selecting a heroic figure from past days to summon in the present. (This will be used as an in-post npc, a seperate entity from Zexion, though under his command as they are summoned with full knowledge of Zexion's power and why they were called, along with who to fight.) This can only be used twice in any given thread, and the spirit's stats will vary based on which figure is called. They will stay on the battlefield for four posts.
Disarm:
Shout defies steel, as you rip the weapon from an opponent's grasp.
Shout defies steel, as you rip the weapon from an opponent's grasp.
- Word I: "Zun"
At the whisper stage of this shout, it may not seem very impressive. The name is extremely deceiving, as when Zexion whispers "Zun" ("Weapon"), it doesn't actually DISARM the opponent, per se. It uses another definition of "Rip" by directly copying the weapon in question. Now, the backside of this is that it doesn't copy any special abilities of the weapon, or the abilities of the user, it simply copies what the weapon is. If someone's Zanpakutō is a battleaxe, Zexion will now have a battleaxe in his hand. It won't have shikai or bankai. It'll just be a battleaxe. - Word II: "Haal"
When the shout is spoken to the second word "Haal" (meaning "Hand"), the power of the shout "doubles", in a more literal sense. Instead of just ripping the weapon in a copying sense, it literally RIPS it. Or rather, splits the copy in two. In other words, Zexion will now have two of whatever weapon it is. One in each hand. These two copies will each be half as durable as the original weapon, but he can use them proficiently. - Word III: "Viik"
When this shout is yelled at the third level, "Viik" (meaning "Defeat"), the shout's true purpose is shown. Along with the weapon cloning, another definition of "Rip" is followed. When yelled, the shout imbues Zexion's skin with a special repellent to whatever elements make up the opponent's blade. For five posts, the blade cannot pierce his skin. However, it only prevents against the stage the opponent is currently in. If the opponent is in Shikai, only their shikai cannot hurt him, their unreleased and bankai can. Same for if they're in unreleased or bankai, it only effects the current stage.
Dismay:
And the weak shall fear the Thu'um, and flee in Terror.
And the weak shall fear the Thu'um, and flee in Terror.
- Word I: "Faas"
This shout is a simple suggestion. The first word "Faas" (Fear) sends a wave of magic through the immediate area, sort of like a conscience-type voice, telling those in the area that maybe this isn't the best place to be. MAYBE, they're in over their head, or MAYBE they'd be better off somewhere else. Obviously, this is way more likely to work on those with extremely weak wills. - Word II: "Ru"
The second word, "Ru" (Run), pushes a bit harder, and uses a new message. This isn't a good place. You're in danger here. Your instincts are telling you to leave, so you should. The shout will never once force an opponent to do anything, it is simply suggesting to them through reason and through a conscience-type point of view that it's a bad idea to be here, facing off with Zexion. This one pushes a bit harder, and will work effectively on those with mid-tier willpower. Lower tier will power might find it harder to resist the logic of the statements being given to them. - Word III: "Maar"
The third word, "Maar" (Terror), is an even more urgent call to the reason, logic, and forethought of the opponent(s) in the area. This is bad. You will die if you stay. Turn back. You can't beat him. This isn't your battle. It still isn't FORCING the opponent to leave, merely appealing to their survival instinct, and their logic. At this point, the shout will work on higher wills, but those with an insane amount of willpower, or a purpose driven by emotion, or a lack of logic, would easily be able to dismiss the statements and continue on as if nothing happened.
Elemental Fury:
The Thu'um imbues the body with the wind..
The Thu'um imbues the body with the wind..
- Word I: "Su"
Using the whisper "Su" (or "Air") combines Zexion with the very air itself. While battling in any way, Zexion can use the air to effect himself, or the world around him. Using the wind, Zexion can carry himself through the air, spinning and fighting as if him and the wind were one. He can bend environmental objects with gales as well. - Word II: "Grah"
Using the spoken "Grah" (or "Battle"), Zexion can use the wind for more offensive purposes. He can direct air currents to turn energy attacks back at whoever fired it, he can create huge, pounding gales to throw off balance or to try and make the enemy step back. He can imbue his own body, using the speed and elegance of the wind to make any strikes with his own body faster than they ever could normally be, faster than the naked eye could see. - Word III: "Dun"
"Dun" (or "Grace"), the third word of this shout, creates a very interesting trait within Zexion. Along with his powers over wind, he also now will mold his body to become just as fluid as the wind. He can bend himself in impossible ways, almost dancing in battle as if he were lost in it. He has an impeccable ability to always land on his feet. His movements make it virtually impossible for him to be knocked off balance, as what was his head one moment could be replaced with his foot the next. It makes him wildly unpredictable.
Fire Breath:
Inhale air, exhale flame, and behold the Thu'um as inferno.
Inhale air, exhale flame, and behold the Thu'um as inferno.
- Word I: "Yol"
"Yol" ("Fire"), is the whispered word of this shout. The fact that it's a whisper can be extremely advantageous, as not hearing this attack coming would be hazardous. In all simplicity, the air inside Zexion's lungs is disrupted as he breathes this word out, as the breath leaves his mouth, the accelerated molecules catch on fire, creating a cone of searing heat that spews in front of him about 10 feet. At a whisper, it would stand at about 10,000 degrees C. - Word II: "Toor"
"Toor" ("Inferno") is the spoken word of this shout. At this level, the cone of heat can go up to 30 feet in front of him. Along with this, the fire swirls as it travels, creating almost a tornado of fire from Zexion's mouth. The heat of this blaze is raised to about 100,000 degrees C, melting most anything in its path. - Word III: "Shul"
The third word, the yelled word, "Shul" ("Sun"), is the most lethal and the most terrifying of this shout. The fire swirling speeds up further, traveling in excess of 70 mph in wind speeds, and can reach about 70 feet in front of him. Along with this, the fire is now burning at a sweltering, torrid, 850,000 degrees C. While Zexion himself is impervious to his own fire, the area around him is not, and he could create severe risks for himself in any enclosed spaces.
Frost Breath:
Every breath is winter.. the Thu'um, a blizzard.
Every breath is winter.. the Thu'um, a blizzard.
- Word I: "Fo"
The first word of Frost Breath, "Fo" ("Frost"), whispers out an energy that slows the acceleration of molecules, reducing their temperature and freezing/cooling anything caught within them in a cone-shaped area. This base level has about a 20 foot reach, and cools the surrounding area to about -180C. As before, Zexion cannot be effected by the cold caused by his own Thu'um, but the area around him can be. - Word II: "Krah"
The second word, "Krah" ("Cold"), is used in a different way. Instead of a cone, it becomes an AOE type. The area around him for 40 feet in every direction is lowered to -290C. Any objects or environmental factors present will freeze almost instantly. - Word III: "Diin"
The final word, "Diin" ("Freeze"), lowers the temperature even further. Down it goes until it reaches −459C. At this point, objects such as metals, plastics, and even elemental/environmental factors will shatter entirely. The range (now a 100 foot reach in every direction) will become a barren wasteland of cold.
Marked for Death:
Speak, and let the Voice herald doom.
Speak, and let the Voice herald doom.
- Word I: "Krii"
The first shout of Marked for Death, "Krii" ("Kill") sends out a wave.. more like an aura of energy. This energy surrounds an opponent, not in a trapping way, but more of a.. selective thing. It corrupts and changes the air around them, making no VISIBLE difference, but there's still a difference. Any time an attack of Zexion's passes through the space around that opponent, the strength of said attack is amplified by a multiplier of 1.5. This can only be used on ONE opponent at a time. If Zexion attacks another opponent, this will deselect, and fade out. - Word II: "Lun"
The second word, "Lun" ("Leech"), takes the initial concept and enhances it in a few ways. Firstly, instead of surrounding one target, Zexion can now select two. However, the same rules apply, if he attacks someone else, he will lose the targeting on both others for the duration of the thread. Secondly, the damage multiplier increases to 2. - Word III: "Aus"
The third word of the shout, "Aus" ("Suffer") allows Zexion to pick a third target, along with the first and second. The damage multiplier increases to 2.5 as well. Along with this, any defenses that the targets have that use reiatsu of any kind will lower in effectiveness by about 1/2. The same rules apply though, if Zexion attempts to engage a fourth target in any way, the other three are lost for the duration of the thread.
Resurrect Dead :
Make the clocks reverse, Change fate's design, and behold life anew.
Make the clocks reverse, Change fate's design, and behold life anew.
- Words I-III: "Slen", "Tiid", "Vo"
Using the shout: "Slen Tiid Vo". (Translating to "Flesh", "Time", and "Undo".) is extremely dangerous. Zexion has never used it, and will never use it unless absolutely 100% necessary. Using this shout, his magic implodes in on itself, almost entirely. It folds and changes, spewing out over a singular dead body to regenerate them, to heal the wounds they have obtained, to bring their life back into their body.. To resurrect them. However, the magic used to make this possible drains and re-uses every ounce of life force, reiatsu, and magic that Zexion possesses. Because of this, use of this shout means death. Instant death for Zexion. The other main drawback is that this will only work on the newly dead (within 12 hours or so).
Slow Time:
Shout at time, and command it to obey, as the world around stands still..
Shout at time, and command it to obey, as the world around stands still..
- Words I-III: "Tiid", "Klo", "Ul".
This shout is another where all three words have to be used at once. "Tiid" ("Time"), "Klo" ("Sand") and "Ul" ("Eternity") are actually not used to SLOW time, as the shout would suggest. Instead, it slows Zexion's PERCEPTION of time. It accelerates his heart rate to un-natural levels, manually activating his adrenal glands to allow the world around him to slow down to a near stand-still in his perception. This allows him to dodge certain attacks, observe things more closely, and so forth. This only lasts for two posts, and can only be used three times per thread.
Storm Call:
A Shout to the skies, a cry to the clouds, that awakens the destructive force of Nature.
A Shout to the skies, a cry to the clouds, that awakens the destructive force of Nature.
- Word I: "Strun"
The whisper of this shout causes an immediate effect. At the whisper of "Strun" ("Storm"), the sky will cloud over. Dark, angry clouds that crack loudly with thunder. As soon as the first rumble of thunder is heard, it will begin to rain. Hard. A downpour more than anything. The only true function of this is to lead into the second and third words. This storm has no limit to how long it can stay at this level. - Word II: "Bah"
"Bah" ("Wrath") calls upon the second effect of this ability. The clouds begin to crackle and spark with the energy of the sky before striking lightning down upon the ground and all on it. At this stage of the shout, the lightning strikes randomly, striking all around the battlefield. It'll hit trees, grass, poles, buildings, etc. These are low-concentration lightning bolts with a voltage of about 3 million. This storm will last for a maximum of 8 posts at this level. - Word III: "Qo"
Word three, "Qo" ("Lightning") causes the true deadliness of this power to shape itself. The lighting no longer strikes randomly. Instead, at a rate of roughly 2 or 3 bolts per post, the lightning will strike down upon anyone Zexion designates as an opponent. Whether it hits them or not depends on the opponent avoiding them, but the intent is to hit. Each bolt contains roughly one billion volts. This storm will last for a maximum of five posts at this level.
Summon Spectral Clone:
Call forth a reflection of your soul from the void.
Call forth a reflection of your soul from the void.
- Words I-III: "Fiik", "Lo", "Sah"
Using this shout, "Fiik Lo Sah" ("Mirror", "Deceive", "Phantom") Zexion can summon an ethereal-appearing clone of himself with no abilities anywhere he can picture in his mind. It cannot harm and cannot be harm. He can summon up to five at a time. If he thinks something, the clones can say it, and in a normal voice, not one that contains the power of his magic. This is extremely useful for speaking to leaders or co-ordinating with those who can't sign.
Summon Fog:
Shroud the plane in mist, behold the Thu'um turn light to dark.
Shroud the plane in mist, behold the Thu'um turn light to dark.
- Words I-III: "Ven", "Mul", "Riik"
"Ven Mul Riik" ("Wind", "Strong", "Gale"). Using these three words in a yelled shout, Zexion can shroud the entire area for five miles in a dense fog for three posts. This allows him to move around and set up preparations without much notice to the enemy. The fog is so dense that those without X-Ray or Night vision would be hard pressed to see more than a foot in front of them.
Throw Voice:
The Thu'um is heard, but its source unknown, fooling those into seeking it out.
The Thu'um is heard, but its source unknown, fooling those into seeking it out.
- Words I-III: "Zul", "Mey", "Gut"
The three words of this particular shout, "Zul", "Mey", and "Gut" ("Voice", "Fool", "Far") cause Zexion's voice, for six posts, to scatter itself around the battlefield. The source of his voice cannot be detected by sight or sound alone, as it will come from every direction, making it extremely difficult to tell what direction he'd attack from if he was to attack during this time.
Unrelenting Force:
The Voice is raw power, pushing aside anything - or anyone - who stands in one's path.
The Voice is raw power, pushing aside anything - or anyone - who stands in one's path.
- Word I: "Fus"
The strength of this shout, "Fus" ("Force") is a simple one. It's pure force. Pure, simple strength of force. The whisper of this is used to simply kill a bit of momentum, creating resistance in the air to try and slow an opponent down. Extremely simple. Think of getting hit with a basketball. - Word II: "Ro"
The second word, "Ro" (Balance), adds another layer onto the attack. Instead of just creating resistance, it also pushes with enough force to possibly stagger mid-level opponents, or create a bit more resistance to higher level opponents. Think of a dump truck hitting you at 60 miles an hour. - Word III: "Dah"
"Dah" (Push) is the final word of this shout. With the yell, this shout creates enough kinetic and accumulative force to have a change at staggering higher level opponents. Mid or lower level have a chance of being thrown back yards at a time from the sheer force of it. Think of a bullet train hitting you, full speed, dead on. That's kinda what it's like, only you can't see it.
Whirlwind Sprint:
The Thu'um rushes forward, carrying one in its wake with the speed of a tempest.
The Thu'um rushes forward, carrying one in its wake with the speed of a tempest.
- Word I: "Wuld"
With the whisper of "Wuld" ("Whirlwind"), this shout carries Zexion forward with the speed of a Shunpo. This basic steps technique actually harnesses the magic as his speed, making it easier to detect his movements at this stage. - Word II: "Nah"
With a spoken "Nah" ("Fury") added on, the whirlwind sprint increases in speed. Instead of matching a shunpo, it can be more closely related to the quincy's step technique, one considered to be slightly faster than shunpo or sonido. This technique is far more silent than the first, so Zexion's movements using it are harder to detect. - Word III: "Kest"
With a yelled "Kest" added to the end of the shout, the whirlwind sprint supersedes all basic techniques for flash movement. Zexion's speed can be compared with that of a sonic boom, as one is left behind when he uses this. The initial boom, however, is the only sound this technique makes. Unless you're extremely good at reiatsu detection, and specifically searching for Zexion, chances are you'll have no idea where he went, or where he's going.
While this is where the power he is aware of ends.. his father told him long ago that he was capable of something more.. something cosmic.. he just hasn't found it within himself to discover what was meant yet...
Past & Roleplay Sample
Character Background:
Not much is known about Zexion's early life, even to Zexion. His father and mother birthed and raised him in next to complete seclusion. While he was schooled privately among other kids, all his free time was spent at home, forced to study and train in the art of Magic. His parents were relentless mentors, tutors, and scholars. Anything Zexion had to ask a question about was a subject he was forced to study for the next four hours. Eventually, when he reached the age of eight, his parents allowed him access to their massive library of expansive knowledge on every subject known to them. As master magi and obsessive data collectors, Zexion's parents knew enough and had enough to keep Zexion's parents for literally over a thousand years. In which time he only barely ever got time or chance to socialize in any way.. Especially not after he learned his magecraft..
It was a devious plan, what his parents had concocted.. the techniques they taught him.. but they could've never expected the true force of the power he would obtain. It was partly their decision, and partially zexion's own, for him to become a shut in for good, cutting out the socializing part of his lifestyle completely, even with what little there already was. He had deemed himself a threat to society, and it would be centuries before he decided to re-integrate himself with the outside world. Shortly after his initial decision, Zexion's powers passed away, leaving him their Lexicon for him to record all the data he found from then on. Venturing forth from his tower, hidden deep within the wilds of the southern sugiura lands, just recently, Zexion went out... to do what he did best, of course.
Study.
General Skills
- Durability: Advanced
- General Speed: Master
- Strength: Advanced
- Weapon Skill: Advanced
Racial Skills
Sugiura Magic: Master
Animal Instincts: Advanced
Martial Arts: Advanced
Casting Speed: Advanced
Will Skills
- Willpower/Determination: Advanced
- Mental Deduction: Master
- Pain Endurance: Adept
- Focus: Master
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
- IoriVeteran Member
- November COTM 2011 :
Joined : 2010-06-26
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Age : 32
Location : Planet Mercury
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Re: Zexion Howahkan: Master of The Voice [APPROVED, 0-3, MAGUS]
Sun Mar 11, 2012 4:32 am
Application Checklist
- Name [x]
- Appropriate Age [x]
- Gender [x]
- Appearance Present [x]
- Appearance Described in Appropriate Length OR Picture is Visible [-]
- Appearance is Not Claimed [x]
- 10 sentences for personality [x]
- History is of appropriate length [x]
- Powers are not Godmod/Overpowered [x]
- Powers are described reasonably enough [x]
- Application/RP Sample is not in First Person [x]
- Skills are not filled in (Omit if a Hollow)[o]
- RP Sample Present (Omit if this is not the first character) [x]
- RP Sample is 10 sentences [o]
Comments/Notes:Everything seems to be up to snuff, approved, 0-3 for director of sea of estray.
- TeitokuBlackblood
- Joined : 2011-02-25
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Re: Zexion Howahkan: Master of The Voice [APPROVED, 0-3, MAGUS]
Mon Mar 12, 2012 12:08 am
- TsubineYe Olde Guarde
- Joined : 2010-07-09
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Re: Zexion Howahkan: Master of The Voice [APPROVED, 0-3, MAGUS]
Thu Sep 13, 2012 9:36 pm
- GuestGuest
Re: Zexion Howahkan: Master of The Voice [APPROVED, 0-3, MAGUS]
Tue Jul 23, 2013 3:05 am
Aivee Duty Go!
This was saved from the archives! Enjoy your character again and such 8D
- lionusModerator
- Joined : 2012-11-22
Posts : 984
Age : 28
Location : convict island aka Australia
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Re: Zexion Howahkan: Master of The Voice [APPROVED, 0-3, MAGUS]
Sun Jul 28, 2013 6:19 am
Adding will skills since they not here yet
Will Skills
- Willpower/Determination: Advanced
- Mental Deduction: Master
- Pain Endurance: Adept
- Focus: Advanced
- GuestGuest
Re: Zexion Howahkan: Master of The Voice [APPROVED, 0-3, MAGUS]
Wed Nov 06, 2013 2:53 pm
Aivee Clean-Up Time!
This member has left the site or is inactive! Therefore, I am placing this into archives! Don't worry, if you want it back, simply post Here!
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