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darkfunnel
darkfunnel
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Joined : 2016-01-31
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Arianda Vael's Death Energy Merge update Left_bar_bleue128100/999999Arianda Vael's Death Energy Merge update Empty_bar_bleue  (128100/999999)
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Arianda Vael's Death Energy Merge update Empty Arianda Vael's Death Energy Merge update

Thu Jul 11, 2019 12:53 pm




Song: Funkyard - By: Arrowhead & Zentra - Word Count: N/A


Arianda's DE Update

Death Energy

DE Class: 2nd Class

DE Powers: Being a 2nd class, Arianda has three abilities, all related to death in some way.

Conflicted DE Breakdown(Sepcialized DE Breakdown): Arianda's Breakdown has become specialized and very different thanks to how Arianda's powers over conflict have modified it. This means that Arianda's DE breakdown has it's own method of destroying barriers and possibly energy based attacks. Arianda's DE Breakdown is rather interesting. Instead of simply breaking down something that it hits, like a building, barrier, energy-based attack, or possibly items of some sort; what may be hit by Arianda's DE Breakdown will literally conflict with itself.

The item hit by her DE Breakdown will literally conflict with itself, collapse in on itself, and then destroy itself via conflict. This is done thanks to Arianda's specialization in Conflict as an Eris child and her dominion over conflict. However, in all truth, this is simply her breakdown modified by her Conflict powers; nothing more, nothing less. And, as normal, it won't breakdown something immediately; as it normally depends on power disparity and strength of the barrier.

Vicious Deconstruction: In Alchemy there are principles of construction and deconstruction. Well, throw those out the window because all Arianda needs is to deconstruct. This ability is virtually a breakdown on steroids. Arianda can meld her DE with anything compatible and she can hit her enemy with it. However, she will normally use this on weapons that could just be lying around since the Deconstruction is so violent that it will tear apart what it was just melded with. However, it won't do so if the item that it was fused with was infused with DE in some way before. Instead, the capabilities afterwards of the weapon or item will be decreased drastically.

If Arianda actually does hit someone with the DE infused item, and it has the Deconstruction on it, the part hit will slowly begin to deteriorate. It won't be like the aging that can be done with DE. No, this, this will literally deconstruct that area. However, it can only cause things to get worse when it comes to wounds or general shape. For example, if she hit a wound with it, it would eat through the flesh and part of the bone. If she hit someone's organ with it, say stomach, heart, whatever, the DE will damage the surrounding flesh, the organs left with whatever wound was inflicted. Once more, this cannot immediately deteriorate something unless there was a large disparity in power and energy. Otherwise, it could take anywhere from 3-5 posts to completely deteriorate; at least that area that was targeted.

Corpse Barrier: This ability infuses Arianda's personal DE into corpses of a battlefield, not truly animating them and bringing them back to life of a sorts. However, despite this their, minds, souls, emotions; all of it is gone and lost in the use of this type of undead manipulation. Arianda can do this as long as she still has the energy to perform such actions, and it can really only be used if there are corpses around her that are of use. This means that Ari simply can't summon corpses out of the firmament; her ability to control, summon, or even create the undead. But, while she cannot do that, she can at least use the dead infused with her own DE to create a barrier of sorts. Something to bolster her already existing defenses. Albeit, given it is reliant on her energy and corpse presence, it is not the strongest ability. This means that the ability is only useful on battlefields and possibly graveyards.

DE Merge Appearance: Death is quite the fickle thing to pin down. However, death can simply be characterized by a legend; or even a goddess of it. Much like the Goddess of the Underworld, Arianda takes on a Death Energy merge that looks something akin to that of a god of Mesopotamian belief; she has taken on what she believes to be death. Her hair is blonde, a slight callback to when Arianda was a blonde; but it has red ribbons tying long pig tails that blend in with the rest of the hair and can barely be assumed as nothing else but part of it. Her eyes change to a deep orange; much like looking into the depths of a roaring fire; but her face is surprisingly soft for what Arianda would like to call herself as a goddess of death.

Her stature stays at her normal 5'2", not exactly towering over the competition but her frame need not be bigger. She has B-C cup size breasts and normally wears outfits of black and red. Her blonde hair falls past her hips and accents the the palish features of her skin. Not to mention, in this form, Arianda quite likes to refer to herself as the Queen of Death instead of the Angel of Conflict. Likely some remnant of her time with Mana. Regardless, Arianda's death Energy is, in her mind, a true, perfect, meaning of death.

DE Merge Appearance Picture:
Spoiler:

A second image just in case:


DE Merge Powers:

Special Scissor Manipulation; Kur's Holy Spear: When Arianda releases her DE merge, and harnesses the power of Death's Energy; her scissors change according to her will and become a spear of sorts. The weapon, when Arianda holds it next to her, one point on/in the ground and the other skyward; it is easily taller than her by at least half a foot. Yet, she can wield the spear like it weighs nothing; which it does to her. The weapon is very bulky and can be a little unwieldy because of it's bulk. However, that bulk and size makes it good for abstract attacks; much like simply riding it down to so slam into an enemy. Arianda could even use it as an improvised shield if the moment really called for it. After all, the spear is big enough that blocking an attack with it would be surprisingly easy for her. However, it is no simple spear.

Sticking to the lines of the underworld, goddess of death, and Death Energy; Arianda's DE Merge allows her to meld this version of her scissors with death Energy without harming the weapon through DE. She does so when transforming, transforming her scissors so they are imbued with her energy and then can take the DE as easily as Arianda. Because of this, Arianda can imbue the weapon with DE and allow her to extend her reach; and also create a few interesting effects.

When in combat, Arianda's spear can be used to attack with great ferocity. The DE it is imbued with allows Arianda to extend her reach and even strengthen some of her attacks. She can channel the DE that is in her spear to even extend or start certain effects; like breakdown. That DE can also simply be harnessed to create a weapon that ebbs away at life and reiatsu; but it is mostly amplifying the already present Death Energy abilities. However, she can also use it for protection. For example, once per thread, in a dire situation, she can use her spear of Kur to strengthen her DE Barrier to great levels; so much so that piercing it without using pin point, extremely forceful attacking from a more powerful being than Ari, it would be very difficult to pierce her barrier. However, since this can only be done once per thread; it is indeed a shield for the most dire of moments when great protection is needed. The spear is also able to power up Arianda's Basic Death Energy abilities aside from simply DE Barrier; however it can only do this once before a 5 post cooldown takes place. But, it amplifies their abilities by 1.5 times the normal capabilities.

Javelins of the Underworld: In Arianda's DE merge, she can flick her wrist and summon javelin, or spear, like constructs that she can hurl at her enemies. They are projectiles made from her energy that are able to be thrown at enemies and impale, stab, and fly through a being. However, Arianda can only summon up to a maximum of six javelins at any time. If she summons all six, she has to wait three posts before being able to use all six again. The javelins also cannot be reused after striking something at least once or missing; this is because they do fade after having served their purpose to attempt an attack upon an enemy. This means that all six do have to be used at some point and then the cooldown will take effect. Not to mention, these javelins can be used in any way Ari wishes; but after serving their purpose, they will fade. After all, in a battle, weapons made from energy alone are flimsy at best.







Last edited by darkfunnel on Sun Jul 14, 2019 2:14 am; edited 2 times in total
Gamma
Gamma
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Arianda Vael's Death Energy Merge update Left_bar_bleue999999/999999Arianda Vael's Death Energy Merge update Empty_bar_bleue  (999999/999999)
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Arianda Vael's Death Energy Merge update Empty Re: Arianda Vael's Death Energy Merge update

Sun Jul 14, 2019 12:15 am
[mod]
If you have any concerns reach out to me and they can be discussed in more depth.

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