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THEFROST
THEFROST
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Aether Magic Spells [Constantly Being Updated] Empty Aether Magic Spells [Constantly Being Updated]

Tue Jul 05, 2016 8:33 pm
THE IRAMASHA RACE SPECS

The Aether Magic
宇宙の装備者


I. Aether Magic Spells


Aether Magic Template

Name Of Spell: [What is the name of the spell?]
Type: [Personified Or Essential Aether Magic?]
Class: [Material, Immaterial, Mental or Bodily Magic?]
Skill Range: [What is the recommended skill range for this spell?]
Effects: [What effects does the spell perform?]

Code:
[u][b]Aether Magic Template[/b][/u]

[b]Name Of Spell:[/b] [What is the name of the spell?]
[b]Type:[/b] [Personified Or Essential Aether Magic?]
[b]Class:[/b] [Material, Immaterial, Mental or Bodily Magic?]
[b]Skill Range:[/b] [What is the recommended skill range for this spell?]
[b]Effects:[/b] [What effects does the spell perform?]

II. Aether Magic Premade Material Spells


Beginner Material Spells

Aether Magic Template

Name Of Spell: Fire Eruption
Type: Essential Aether Magic
Class: Material
Skill Range: Beginner
Effects: Fire Eruption is a basic Aether Magic spell. The practitioner directs an influx of Aether towards their palms, the tips of their mouths or whatever they wish for it to gather and fester. Then, after they've had a chance to charge, the user will then be able to shoot off waves of fire capable of burning through opponents, shields and many objects in their way in the best case scenario. It is similar to a cero in this regard, but empowered by magic and able to assault metaphysical and physical constructs.

Aether Magic Template

Name Of Spell: Aether Twister
Type: Essential
Class: Material
Skill Range: Beginner
Effects: Aether Twister is a basic Material Spell. The user will direct their Aether energy towards the target of their choosing. Once they've identified the target, they will then begin to summon up supernaturally charged winds with their aether. Which, at that point, a cyclone which expands for roughly a half city block will emerge and attempt to submerge the opponent within it's gales. The primary damage will mostly come from projectile being flung at rapid speeds within the tornado, along with the fact that within the vortex will be winds strong enough to cut through flesh, armor and various types of defenses.

Aether Magic Template

Name Of Spell: Gravity Push
Type: Essential Aether Magic
Class: Material
Skill Range: Beginner
Effects: By guiding a fine sum of Aether particles towards a small target, The Iramasha in question can trigger the element of gravity to be summoned from their material prowess. With this, they'll be able to direct it to a foe or object in order to increase the amount of pressure baring down on them. In turn, it would act as a constriction type of spell because it is meant to restrict and limit their movement. As, with this spell, they increase the gravity around their mark by upwards of three to five times earth's gravity.

III. Aether Magic Premade Immaterial Spells


Name Of Spell: Divine Intervention
Type: Essential
Class: Immaterial
Skill Range: Grand Master
Effects: Upon the activation of the spell, the Iramasha who used it will bend the very fabric of reality and illusions, in essence it is referred to as the pinnacle of Immaterial Magic. By first using a large volume of Aether the user is able to cast it through the use of a catalyst, usually done through the eye, or one of their other senses ie. Ears, Nose, Mouth and Touch. The spell was created by Astral Iramasha over eight thousand years ago to ward off death and change fate.

The spell can be used to change or alter fate, this means the user can literally change the very boundaries of space-time by overlaying the metaphysical and the physical realm. When the user desires they are able to rewrite fate by using the very thing which makes up the universe: Aether. Therefore when used the being affected will shatter like glass and disappear. Shortly thereafter the affected person will reappear or go back a short period of time. The spell is usually employed to cheat death and rewrite fate so you avoid the killing blow, but with such an effect there are drawbacks.

Firstly once the spell is used and the effect resolves the body part used as the catalyst will no longer work, so if an eye was used the ability to see out of it is gone, if an ear was used then you can no longer hear out of it and the user can only regain the sense by replacing it entirely or getting an Angel Iramasha with a Master or higher in healing to heal it for them. The spell is also limited to how far back you can change fate, there is a maximum of forty minutes backwards that you can change the events that occurred, no more than that. The spell is primarily for those with masterful control of Aether, it cannot be used by someone with lower skill since the lack of control would make it unstable and potentially erase them from existence. The spell is incredibly dangerous and to learn it one must seek out Astral Iramasha himself, who created the spell.

Name Of Spell: Healing Hand
Type: Essential Aether Magic
Class: Immaterial
Skill Range: Advanced
Effects: A very simple yet very useful spell which focuses on the metaphysical aspects of healing. By using the aether around them the Iramasha is able to create a field around the wound and reconstruct whatever is enveloped in this field. This field is usually defined by the formation of a glowing light which emanates from one hand to the other which envelops whatever it is reconstructing. Masters of the Aether Magic can even use Aether Stones as conduits to create the markers and reconstruct whatever is in the field. This spell can easily be employed by armies to keep them healed and in perfect fighting condition when fighting. Grand Masters don't even need conduits and can just will this field into existence.

This spell can also be applied to objects, not just people as it allows for both inanimate and animate objects to be reconstructed.

Name Of Spell: Warping Hand
Type: Essential Aether Magic
Class: Immaterial
Skill Range: Master
Effects: Considered the opposite to the Healing Hand the Warping Hand instead uses aether to warp, distort and break down what it is targeting. Unlike its counterpart it cannot be used as a field and is instead only able to be generated through a hand. The spell allows the user to implement aether into whatever they are touching and in doing so they can begin to break them down on a spiritual level due to the aether causing disruptions in their particles, ultimately leading to a very painful experience and a chance at death although exposure is what kills and the longer one is exposed to it the less they can handle it.

Name Of Spell: Summoning: Necropolis
Type: Essential Aether Magic
Class: Immaterial
Skill Range: Master
Effects: By using Aether to create an intangible body the user can then proceed to break the very boundaries of the metaphysical and physical realms by calling upon those who's souls have passed on. This process is not very effective in combat although is a very important spell when it comes to intelligence gathering and interrogation. The spirit is as it was when it was alive which means that the personality and psyche are exactly the same although all physical powers don't work and the spirit can only use mental powers if they possessed them when they were alive.

IV. Aether Magic Premade Mental Spells


V. Aether Magic Premade Bodily Spells


Name Of Spell: Aether Aura
Type: Personified Aether Magic
Class: Bodily Magic
Skill Range: Adept
Effects: Aether Aura functions exactly the way its name should be. It functions by forcing out the user's Aether energy to be released or 'unleashed' from their body into a metaphysical manifestation of their element capable of harming anyone within the vicinity of 50 meters in a form of an aura. While there are some Iramashas that have the passive ability to produce an aura of their respective elements, this Aether magic takes it to a step further to be capable of producing devastating effects depending on the user that utilizes it.

What makes it unique that it does respond to the respective element of the user. Take for an example, if an Angel Iramasha of Fire were to use Aether Aura, they could temporarily unleash a burst of aura that would cause victims to catch on fire if one were to get close to them within the range of the aura itself. It doesn't have a determined level of effect because it is very dependent of the user's tier, their Aether Magic skill as well as how well they are capable of controlling their element to alter its effectiveness. For more complex elements like Space-time Manipulation and such, it is up to the user's imagination to determine the effects of their aura if they were to use Aether Aura.

Not just that, users would be capable of changing/customize the effects of their aura as much as they wish once they reach Master level in Aether Magic, to be able to intensify the purifying nature of Angel Iramasha, strengthening Nether Distortion of Devil Iramasha or even temporarily bolster their physical strength to terrifying levels. The application of the aura is simply limitless as long as it is within the user's capabilities and their imagination to strengthen & widen the spectrum of their physical and magical abilities, even just for a short while.

It could only last for 2 posts at best, trying to further increase the duration of Aether Aura could very well damage the user's body internally and externally. Drawbacks would vary from person to person depending on how they utilize it, however, there is a common drawback among every user of Aether Aura. That is, the users become fatigued both physically and mentally. This is because the user's Aether energy is forced out of their body to manifest the metaphysical form of their respective elements, pushing beyond what an Aether energy should 'normally' behave, thus causing the user to become weakened as a side effect. Again, side effects may vary from user to user and it may worsen the side effect if Aether Aura is abused repeatedly. Worst case scenario if Aether Aura is abused, the user's blood vessels would burst and either immobilize them or worse, death. So, use it with caution.

Aether Magic Template

Name Of Spell: Protect
Type: Essential Aether Magic
Class: Bodily Magic
Skill Range: Beginner
Effects: Protect is a basic bodily magic that all practitioners would be able to use in any situations. It works by beginning to clapping their hands together, quickly coat their entire body with a thin layer of Aether energy and once a physical attack, an energy blast or an object have a direct contact with their body, all of the coating of Aether energy would compress to the affected area and create a light boom of energy that would completely null the attack or destroy the object upon contact.

The full coating of the entire body is to ensure that there is no blind spots that may endanger the user, so it provides a full safety against all possible directions that an attack may come from. The drawback behind this is that it could only works against a single target. If used against multiple attacks, it is practically useless. It is capable to be used against adept level strength and energy blasts akin to that of a Hadō #30. It is almost instantaneous to use Protect, with only little to no time delay inbetween. Higher level of Aether Magic users may only be able to strengthen this, at best, against advanced strength level and energy blasts akin to an average cero of a Menos. It has a cooldown of 2 posts before it could be used again.

Aether Magic Template

Name Of Spell: Lightning Movement
Type: Essential Aether Magic
Class: Bodily Magic
Skill Range: Adept
Effects: As its name may suggest, this Aether magic temporarily imbues the element of electricity to the user's body whilst increasing their speed. Much like its rumored name, it allows the user to 'move as fast as lightning itself', which is, of course, an exaggeration.

It works by first packing dense Aether energy within the practitioner's muscles into their legs to enhance the performance of their physical speed, and coat the rest of their body with more Aether energy that would burst into a body of electricity that covers across the layer of the user's skin.

This, in turn, by using the packed Aether energy as a type of 'fuel' to be burnt by the muscles in the user's legs, this would enhance their physical speed by a level. For example, beginner to adept, adept to advanced and so on. This, however, does not apply to Master and above but they would experience a twofold increase in their physical speed without surpassing the rank above theirs.

Together with the user's enhanced speed would come together with their body coated with electricity. Those without strong durability within the level of advanced or immunity against electricity, they would face against a body of electricity akin to half the power of a lightning bolt's. The application of this ability varies from user to user and the damage of what this coating of electricity may apply would differ from person to person depending on how they use it but practical use of ramming against their opponents and delivering the shock of electricity from their body to the opponent, running past opponents to deliver a trail of shock and so on. It has to depend up to the creativity of the user to fully utilize the Aether magic itself.

This Aether magic would last for only 2 posts and does not that much of a significant drawback other than a considerable consumption of the user's Aether energy. However, it is better to not abuse this Aether magic. While it doesn't have any cooldown and could be used repeatedly, abusing it over and over again would result the user either being temporarily crippled, causing the dense pack of energy in their legs to explode or overwhelmed by their own coating of electricity and end up damaging themselves over time. It is recommended that this Aether magic should only be used 2 to 3 times and no more than that.

END OF THE POST


Aether Magic Spells [Constantly Being Updated] WVMWLOu
Zero
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Aether Magic Spells [Constantly Being Updated] Empty Re: Aether Magic Spells [Constantly Being Updated]

Tue Jan 24, 2017 7:16 pm
Aether Magic Template

Name Of Spell: Attuned with Aether
Type: Essential
Class: Mental
Skill Range: Beginner
Effects: The effects of this spell assists the Iramasha in question with mental attacks and abilities that are utilized on them, a defensive measure that should be practiced by all Iramasha, that are capable of using it. By using this ability, one ties their mental state to the aether that they manipulating, making a form of back up psyche, while this is an essential trump card in a mental battle for Iramasha, it is also only that, a singular wall of defense, the effects of Attune with Aether provides a singular reset after it has been preformed and only one attune can be maintained at a single time. Also this must be used accordingly as the spell triggers after a mental attack on the user, whether they were using other successful methods to fend off the attack. Setting up this spell requires a time frame that is 1 uninterrupted ritual over it's time. Meaning that the Iramasha cannot physically move to avoid attacks and cannot be subject to more mental attacks, while preparing it.

More advanced version of this process could be developed and would be specialized to each individual Iramasha.


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