Page 1 of 2 • 1, 2
Iramasha Update Workstation [Open To All]
Thu Feb 25, 2016 12:45 am
Coding In Template By:
[THEFROST]
[THEFROST]
THE IRAMASHA RACE SPECS
Enter The Iramasha
宇宙の装備者
宇宙の装備者
I. What Are Iramasha?
What Are Iramasha: Otherworldly beings. That simple phrase is enough to describe what Iramasha are. They embrace the nature of all the metaphysical and physical constructs which compromise this universe. Unlike Danava or Sugiura, they do not derive their powers by becoming the embodiments of concepts, nor does it come by reflecting their elements from the mind. Rather, their power comes from the world around them.
Formerly classified as "Chaos Energy", The Iramasha draw in power from "Aether". Aether is the medium that Iramasha use in order to attune themselves to their power and awaken their mythical prowess. Through this instrument of energy can their bodies begin to channel in and summon the element of the universe they wish to draw in power from. Once they become aware of the construct in which their body is attuned to, their personality traits and powers will begin to shape soon after.
As you will see in the italics, an example of an Aether is used can be seen:
- Spoiler:
- (Illustration: In the case of my exemplary Iramasha, after five human years, this Iramasha would have awaken their "Aether". This comes in the form of a self-awareness which washes over the Iramasha and informs them of the element or prowess they are born with. And, in this example, it is possible to have an Iramasha have their abilities and persona draw in attributes from "Earth" in order to awaken the ability to manipulate elements derived from earth. These can range from generating minerals (rock/bolders etc), inducing earthquakes and other tricks such as that.
Personality wise? This can lead to the person becoming an "anchor" of a person. In my illustration, it's possible to draw in traits of even-temperament, "down to earth" attitudes and firmness in each action they take. As, The Iramasha of Earth would be the kind of person who is calm, understanding and tough on their stances.)
Digressing, the universe is in constant motion. And, because of that, the prowess which the Iramasha's body reflect have the capacity to evolve, alter and adapt to this ever-changing world. As the Iramasha trains their body, progresses through life and becomes further self-aware as time presses on, their elements can advance and transform. It will require intense training, but unlike most races, The Iramasha have immense customization over what they WANT their powers to be.
II. How Are Iramasha Made?
Material Reproduction: Although the bodies of the Iramasha are mythical in nature, they still can reproduce through traditional means of sexual intercourse. That means that the bulk of Iramasha are often produced by breeding. The birth cycle can vary wildly for Iramasha, however. Some are capable of given birth within a matter of days, while some have been known to hold their offspring within themselves for years.
Most interspecies reproduction is also possible with most known races, but if the Iramasha breeds with an external race, their genes will often fight to be the dominant one to the point of trying to block usage of the non-Iramasha parent's racial traits. This applies to all methods of Iramasha creation
Aether & Energy Reproduction: Since Iramasha feed on the world around them, it isn't exactly difficult for them to construct their own offspring by creating them with their energy. It may take some time to cultivate, but Iramasha are fully capable of producing children with their Aether. This process can take anywhere from hours, to days, to weeks, months or years depending on how skilled they are with their Aether Control. It's also possible for up to four Iramasha to come together to merge their Aether to create children as well. [This applies to mating with other races as well. As Aether can intermix with other energies.]
Reincarnation: It is possible for Iramasha to reincarnate themselves at the cusp of death in some cases. Often, Iramasha with high Aether Control have been known to recycle their Aether Class into a new being and continue on the cycle of their legacy. For instance, Cirno Iramasha is an Iramasha who is a reincarnated host of the Former Angel of The Ice. She was killed in battle, but managed to produce one last Aether Ritual to reincarnate the winter and holy elements of the world to infuse themselves into a new being to live on for her.
Mineral Extraction: Since Aether exists in between realms and monitors phenomena across dimensions, it isn't out of the question that the bodies of the Iramsaha can be made from the constructs in which they start out with. For example, it is possible for Angel Iramasha to be born in churches as these are often places where holy and angelic themes are often found. While, for Devil Iramasha, they could be born following catastrophic events of destruction due to the nature of their decaying Aether.
Conversion: Iramasha are also capable of converting both living and spiritual creatures into their race. However, the party being converted must consent to it prior to transforming. (I.E. the player or creator has to give permission. So it can be forced as well if the creator or owner of the character wishes it to be.) With that, many sorts of rituals can be done which breaks down the persons body, fuses them with Aether and allows them to be born-again as an Iramasha.
The primary danger of this, however, is the fact that once you become an Iramasha -- you are more than likely locked in that race. It may be possible to shift into another race if you are killed by something like a demon, but it is extremely difficult if not impossible to revert once this change is made.
III. Aether Energy
Aether Energy exists on a plane of existence which is found in between most realms. The Iramasha's body acts as a bridge between them and they are able to attune themselves to this force. This is because their body has specialized pathways of energy which allow them to become in sync with this force and become empowered by the forces of the universe. The reason this is important is because Aether is fabled in legend to be the force in which the Gods themselves used to forge elements of the universe.
While that isn't exactly true, the reality of the matter is that Aether is a transcendent energy which contains the needed metaphysical minerals to create elements and otherworldly powers. As the particles of Aether Energy infuse numerous constructs from the physical, spiritual and mental universes into their molecules. This is done so that they are able to observe and absorb elements from existence itself and then, in turn, they are able to bestow this prowess to Iramasha.
Hence, this is why Iramasha are able to attune to and modify their powers: as all the resources they need to are already embed into the nature of Aether Energy.
It's simply a matter of honing in on a singular element and devoting ones self towards mastering it and understanding it. That is the hard part of the matter. One does not simply decide one day that they wish to change powers or ascend their current abilities. The Iramasha must study the element they wish to control, endure life experiences which help cultivate their mythical spirit and train their body to the limit in order to induce these changes. It is why meditation and focus are important to the Iramasha; as it helps them to try and alter their universal energy to change "channels" and create a new medium for their powers to thrive in.
Aether Energy Simplified
Simplified Version - Aether Energy exists on a dimension in between all realms in the PH verse. The particles of Aether itself observe phenomena in the universe, absorb this information into their molecules and they turn it into metaphysical minerals. By cultivating and honing into these minerals, the Iramasha can use their body to grow and mold the powers they desire with practice.
Extra Note: Aether is only accessible to the Iramasha to because their body body acts as a bridge between realms and the will of the Iramasha enforces the change they desire.
IV. The Theory Of Personified Energy
It was once believed that Iramasha could wield multiple forms of energy. This is why most races often confused them for having "Chaos Energy", "Spiritual Energy", "Nature Energy" and "Holy Energy". However, this is simply not the case after further research and study had been conducted on the structure of the Iramasha body. It was discovered that most Iramasha bodies are capable of forming secondary and tertiary cores of energy which reflect their sub-races or Aether Classes.
From this, they were able to discover that the secondary class seems to be more important than the tertiary class. The reason for this is because they believe Aether Energy itself allots Iramasha attune themselves to the universe, focus on the power they wish to cultivate and grant accessibility to most of their racial traits and abilities. However, it seems that the personified energy itself is the medium which allows for abilities to come to life.
As an illustration, The Iramasha of Flames would most likely have a "Fire Energy" which allows for their heat and fire based abilities to come to life. Through this mechanism of power could bring side effects ranging from the ability to become empowered by extreme temperatures and fire, the capacity to generate fire, thermal resistance and other abilities which are trained and honed in by the Iramasha in question. Thus, as they refine and enrich this energy, the more they are able to harvest and birth more extreme abilities for themselves.
Personified Energy Simplified
Personified Energy Simplified: Personified Energy is simply excess energy that the Iramasha can use to help their stamina in combat. The primary source of personified energy is Aether Energy by default. When they become attuned to their powers, they can sometimes develop two, three, four or even up to five separate sources of energy depending on their Aether Control racial skill. They can also sometimes be considered the medium for which their special abilities are enforced through.
V. Aether Classes -The Iramasha's Main Power
Aether Classes is the nature which your Iramasha's powers take on. While it isn't forced, most Iramasha who are able to come up with a namesake often find themselves becoming further one with their powers. This then leads to more self-discovery, and, in turn, progression of their powers to form more complex abilities. The reason for this is because it is similar to the way in which most practitioners of kido receive enhancements from incantations. Once they give life to their construct through naming it, it is often sealed to their spirit and it cultivates itself into a stronger force because of that bond made.
Furthermore, it is important to have an Aether Class, as without it, most Iramasha are not eligible for release forms. The reason for this is because the Aether which compromises and flows in and around the Iramasha must have source of concept to identify. This is done through the ritual of labeling their namesake and bonding it to them. Without that seal, there is simply nothing for the Aether to hone in and thus -- it has nothing to evolve.
This doesn't limit them from attempting to experiment with their bodies to form alternatives, but it won't give them a traditional release.
Aether Classes Simplified
Simplified: The easiest way to remember Aether Classes is that they are your Iramasha's primary power. It has a namesake, and this namesake gives it enhanced power and allows them to have their release forms as it makes a seal in their body which allows them their ascended states.
VI. Sub-Aether Classes, Mutli-Aether Classes & Merged Classes
Sub-Aether Classes: Sub-Aether Classes are different from main Aether Classes. The reason being is because these are powers, YES, but they are directly related to the spectrum in which The Main Aether Class is rooted in. So, for my own example, Cirno is The Angel of The Ice since she is apart of the angelic branch of Iramasha. Her primary Aether Class is a merged one deals with Winter and Holy based powers. Focusing solely on her Winter element, she was able to make sub-classes of Ice, Wind and Cold control based on the range her Aether Class covered.
Thus, the incorrect way to create Aether-Classes would most likely be to create sub-powers which are unrelated to the primary Aether Class. For example, it would make absolutely zero sense for a Fire Aether to somehow begin using ice or lightning related abilities/powers with their Sub-Class. It would make more sense for that Aether Class to have heat, lava or anything that pertains to extremely hot or destructive/burning elements.
Summed up: Sub-Aether Classes are just additional powers that an Iramasha can learn as their Aether Control becomes more powerful. These powers are in DIRECT or SEMI-DIRECT relation to their Aether Class.
Merged Aether Classes: Merged Classes deal with Iramasha whose powers are a combinations of elements. More often than not, most sub-races will have Merged Classes. For instance, most Angel Iramasha's Aether will have "Angel Of The -Element/Construct/Theme-" in them. With this namesake, they will have their genetically passed down trait of holy/light elements bestowed upon them along with whatever unique element is individualized to them. So, for my example, Cirno's name is "The Angel Of The Ice". Her merged element takes properties from holy/angelic constructs and merges them with winter based elements to become an Angel of The Ice. So she would have powers pertaining to snow, ice, wind and holy constructs with her profile.
Summed Up: Merged Aether Classes are just infused elements which allow for a broader spectrum of power for the Iramasha. This is primarily associated with Iramasha Sub-races as opposed to the General Iramasha.
Multi-Aether Class
Multi-Aether Class: This is something that is exclusively found within Hybrid Iramasha. Multi-Aether Class Iramasha are Iramasha who were able to form multiple separate Aether Classes. This is different from Sub-Aether Classes because these are often considered two separate power sets. Whereas Sub-Aether Classes take powers DIRECTLY from the spectrum in which the main Aether Class covers, Multi-Aether Class Users are able to forge and create separate classes.
An example of a hybrid could be an Angel and Devil Iramasha who had a kid. As you know, both Angel and Devil Iramasha have predefined Merged Classes the deal with light and dark constructs. So, this child could become a Multi-Class Iramasha (and Hybrid Iramasha by proxy) by being born with both of these elements already infused into his being. While, at the same, he'd hold the potential to form his own personalized element to add to the mix. (i.e. wielding limited Angel/Devil prowess alongside an elemental prowess such as fire or vibration control)
They would have separate namesakes for their Multiple Aether Classes as well. So, in the example above, it would go as followed:
"The Root Of Devilkind" would be his namesake for his Devil Iramasha powers.
While "The Core Of Light" could take root to his other parents angelic prowess.
Then "The Essence Of Vibration" could be his own unique power if he should so choose to develop one.
It isn't restricted to just angel/devil hybrids, as they can also come in the form of multiple elements. Such an illustration would be having a hybrid of Kinetic Manipulation and Mass Manipulation being used at once. The primary thing to remember for multiple Aether Classes is that they should still have a loose form of relation with one another.
Angel/Devils are loosely related because they the opposites of each, kinetic/mass manipulation are loosely related as these are scientific constructs that make-up the universe. You need to have the capacity to explain how these multiple elements come together to make a theme for your character when making a hybrid Iramasha.
Summed Up: Multi-Aether Classes are separate powersets that Hybrid Iramasha can unlock. These are often given to them at birth because of a genetic mutation in their body which is passed down by their parents. Because of this, they can often form 2-4 Aether Classes and they must be in loose relation to each other in order to work. Multi-Aether Classes are often difficult to manage, unstable and take effort to manage due to this nature.
VII. Brief Summaries Of Sub-Races
Having said that, it is important to note that the Iramasha can expand into many different sub-races. The reason for this is because there is a vast nature of elements, themes, emotions, constructs and so on which make-up the universe and gives it life. Therefore, it is said that there are countless sub-species of Iramasha, but we will only reflect on what is the most saturated pool: Angel, Devil, Hybrid and Nature Iramasha.
The reason why these sub-races exist is because it is possible for royal, rare and strong bloodlines to form which allow for certain traits to be passed on from generation to generation. This is NOT enforced for ALL Iramasha, as you do NOT have to force them to undergo this. However, for those interested, it goes as followed:
Angel Iramasha: This sub-race class of Iramasha often has Aether proprieties which reflect holy, positive and otherwise "heavenly" elements when they are born. Otherwise referred to as "The Light", Angel Iramasha often have Aether Classes which compromise of purification, prowess which empower the constructs of angel's (obviously) and other such powers and personality traits that mimic "divinity".
Devil Iramasha: Inverse from Angel Iramasha are "Devil Iramasha". They are considered a cousin of demons and thrive off of "Nether Energy" as opposed to Aether. Nether energy is considered the root of all things degenerative, destructive and negative. These can range from classes of Aether which encompass elements pertaining to poisons, darkness, death-forces (and consequently, Death Energy is common in the Royal Families of Devil Iramasha) and otherwise decaying or negative forces in the universe.
Nature Iramasha: Nature Iramasha are considered a class of Iramasha that are often rooted in having Aether Classes which reflect elements of nature. These range from water, lightning, fire, ice, rock and other traditional elements of the known universe.
Hybrid Iramasha: Hybrid Iramasha is a coin termed for an Iramasha who is capable of having more than one Aether Class. This means that they have either infused elements, or they have separate elements in which they are able to mix and merge as they choose. However, unlike most other races of Iramasha, Hybrid's are often more unstable and difficult control due to the complications which arise from fusing Aether Classes. It is why they are more rare in number and thus require more effort to create.
These are all BRIEF descriptions. There will be sections later on which expand upon these summaries and go in depth into them.
Iramasha Sub-Races Simplified
Iramasha Sub-Races Simplified: Since there are many different compounds that make up the universe which Aether takes power from, the amount of Iramasha Sub-races is vast and almost infinite. And due to the population of Iramasha, the Aether Classes of more powerful lineages can be passed down from generation to generation until their genes mutate and they form their own sub-race. There could be many sub-races that are attuned to material or spiritual constructs. The Nature Iramasha represent elemental compounds, Angel Iramasha angelic/light themes, Devil Iramasha negative/destructive elements and so on and so forth.
VIII. Death For Iramasha
Heaven: It is possible for Angel Iramasha to have their spirits tethered to the heaven realm when they pass on. This is due to their obvious affiliation to the holy element. However, there is also a chance to tamper with the death cycle of an Angel Iramasha by external influence. Such as if a powerful demon managed to send them to hell or something to that effect.
Hell: Obviously, in contrast, it's possible for most Devil Iramasha to be sent for hell. But, like their angel counterparts, there is also the opportunity for them to die of other methods and pass on. Such as if an Angel Iramasha killed them, cleansed their spirit and sent them to heaven. It's also equally possible for them to be reincarnated just as well.
Reincarnation: This is probably one of the more common things that occur with Iramasha. It is possible for Iramasha to set their spirits up to reincarnate into new Iramasha upon their death. This sort of thing occurred when the former Angel of The Ice was on the brink of death and passed down her prowess to Cirno Iramashsa; the New Angel of The Ice.
Return To Their Element: This is in reference to the primary Aether Class they attuned themselves in life. It is possible for their body to simple break down, become pure Aether and their body could return to the essence of their power. For instance, it would be possible for a Fire Aether to become one with the element of fire upon death. Such as infusing himself into an eternal inferno or something to that effect. Some Iramasha have even opt'd to break themselves into the element of Aether itself and spread their power down through generations of Iramasha.
IX. Other Racial Abilities
Aether Armament: Sometimes referred to as "Aether Arma", Aether Armament is considered to be a weapon forged when an Iramasha has a strong understanding of their Aether. They can begin to materialize a spiritual weapon equal to a Zanpukto at around the adept stage of their Aether Control. Although, it will have great limitations until they reach advanced Aether Control.
Digressing, Aether Armament is meant to be a weapon which reflects all they've attuned their Aether Class to be. Therefore, it is mostly limited to what their energy can produce. As Aether Arma's have been known to range from small objects, weapons, companions and even small pocket dimensions in some cases. It's really up to the owner to create a balanced system on how their Aether Arma operates and one which is related to their Aether Class.
For example: It would be possible for a Water Aether Class Iramasha to create an Aether Arma which takes the form of a box and stores high volumes of water for when they are in regions where water is sacred, or if they want to have an additional source of water to use when a battle get rough. Or a more powerful Iramasha could create a small realm of fire around a twenty meter radius in order to encase an opponent within their world of flames and heat; having multiple flame based waves, arrows, bullets and other heat or fire related projectiles come at them.
It's mostly up to your imagination and how well you can craft a weapon. So it takes intense study and most Iramashsa spend many weeks, months or even years thinking out their Aether Class so that they can properly materialize it into the world. As it's a very sacred and important weapon to them and they want to take the time to make it right.
Aether Mind: Only Iramasha are able to otherwise communicate with Aether Energy due to the composition of their ethereal bodies. Because of this, they are often able to form their own networks of telepathic communication with one another. These can be small or vast depending on the way in which they are maintained, created or used for. Often times they are used in mass because it is their way of transferring knowledge, information and feeling through secure and closed means of networks. And because of the low energy it takes, most Iramasha can use Aether Mind so long as they are conscious.
However, the more vast it becomes, the more strain it is to maintain. Imagine attempting to host thousands upon thousands of conversations, transferals and meetings on one network. It can add up and it'll add up fast. Therefore, most often leave some form of object or energy to help manage the many different connections coming through. Such as creating an Aether Stone to help process the information on the network, or investing in a special powers to help maintain larger networks. Others tend to just be more selective in the people who are allowed into their group. As many Iramasha can create their own specialized networks with people of their choosing.
So that means Iramasha can also open this to outsiders of the Iramasha, but they must create trace amounts of Aether Energy that are synced to the person in order to allow them into their networks. These can be transferred physically, or shared through the mind by teleporation if they are able to sense the person in which they want to communicate with.
Longevity & Appearance: One hundred years compares to one human year for most Iramasha. Therefore, it takes quite awhile for them to really reach their peak. And, even then, some of the more powerful ones often have increased lifespans beyond that. As, it is quite possible for Iramasha to live upwards of hundreds of thousands of years if the conditions are met and they aren't killed in combat. The same can be said of how they maintain their appearance with their Aether. As, while some can age, others choose to use their Aether to maintain their vitality and youthful looks.
Aether Merge: Aether Merge is the ability which allows most Iramasha to merge with one another if need be. They can perform this ritual by merging their Aether together in order form a fused being. However, it is limited to only two people at a time.
Additionally, it cannot be forced as the meeting as to be mutual. As their personalities, powers and skills will often combine as well. It is also considered an extreme act of trust, compassion, openness, and sometimes, Romanticism when an Iramasha is able perform Aether Merge because of how intimate the connection must be.
Furthermore, the combined being will a Merged Aether Class and will often take the tier of the more dominant host. There is no known time limit to the fusion, but it is possible to make them separate by injuring them to the point of submission.
END OF THE POST
Re: Iramasha Update Workstation [Open To All]
Thu Feb 25, 2016 7:45 am
THE IRAMASHA RACE SPECS
The Iramasha's Racial Skills
宇宙の装備者
宇宙の装備者
I. Aether Control
Aether Control: Aether Control refers to how in sync an Iramasha is with their Aether Energy. This is a very important section because it determines the strength, potency and control that an Iramasha has over their powers. It will shape the way in which their release forms are handled, how in-depth their powers are and how personalized their abilities can become. This is why many Iramasha spend countless years training, meditating, researching, studying and enriching their Aether Control so that they can realize the strongest version of themselves.
- Beginner Aether Control: Beginner Aether Control allows an Iramasha 1/5 of control over their prowess. This means that most of the applications of their Aether Classes are basic in abilities, they are unable to have a release form and their synchronization with the universe is rather low. Therefore, at this level of control, there isn't much room for intense customization. Often times are restricted to only 1-2 abilities based on their power as well (exceptions may be made). It is recommended Iramasha advance to adept for better control.
- Adept Aether Control: This is the level that is recommended for all Iramasha. The reason being is because it allows 2/5th's of their prowess to come to life. As, for starters, they are now eligible for their first release form in this state. Additionally, they are able to use up to four abilities per power. And, with a greater understanding of their class, a bigger arsenal of techniques are open to them. As they can customize their abilities more easily with adept Aether Control and unlock their Personified Energy more often than not and last longer in battle. As, with Beginner Aether Control, they are often solely reliant on Aether Energy alone.
- Advanced Aether Control: Further perks come at the level of Advanced Aether Control. 3/5th's of their power are now unlocked and they can begin to further cultivate their powers. To begin with, they now can have up to six abilities per power. Moreover, they also are able to form tertiary sources of Personified Energy more often than not at this skill level as well. This aides in the effort of making them endure and last longer in combat. Their energy is also extremely potent on this level and they can more than likely withstand quite a few rounds with 0 tier forces themselves.
- Master Aether Control: One is almost at their limit here with Master Aether Control. At Master Level, Iramasha are able to unlock 4/5th's of their Aether Class. With it, they now have access to their second release and are a force to beg reckon with. Along with that, they will often have up to 8 abilities associated with their Aether Class Powers. Additionally, they can have quaternary sources of energy to make a cringing pain to deal with in combat due to how it assists in maintaining their stamina. They'll also have a strong understanding of their body at this point and can customize most of it at their will. As they'll have a vast control of racial techniques, abilities and other similar feats.
- Grand Master Aether Control: This is the peak of Iramashsa Aether Control. Grand Master Aether Control unlocks their full power. Once they reach this level, they will have 10 abilities associated with their Aether Class Powers. Furthermore, they'll be eligible for a third release and they'll have up to five sources of personified energy at maximum. More than likely, they'll have full control over most racial abilities, powers and so on to customize as they see fit. It is often a breeze for them to use energy as they are the complete masters of it at this point.
II. Aether Arts [Metaphysical Hand-To-Hand]
Aether Arts: The forces of the universe are infused into physical combat in order to differ the hand-to-hand of Iramasha from other races. While the sky is the limit for learning basic fighting styles that are associated with their general strength and speed, The Aether Arts focuses more on utilizing their ethereal nature to help them in combat. Since they are considered beings in tune with existence, they project an exoskeleton shell around their bodies that acts as a representation of their metaphysical selves.
This shell is referred to as an "Empyrean Vessels". It can take on any sort of physical attribute, as the appearance is totally up to the user. It can be made of fire, compromised of air, made of energy or whatever else have you. It can even detach and separate into multiple pieces if that is what you wish. What is more important to understand is that Empyrean Vessels are used for adding additional punch and flare to an Iramasha's hand-to-hand.
Empyrean Vessels incorporate the constructs of the universe, Aether Class and powers into their being in order to augment their fighting style. It can even be used as a means of "hierro" when activated because it serves as a shield as well. Since, while activated, the opponent will have to maul through two powerful embodiments to reach the foe. Though, in exchange for this, they draw and nag on the physical stamina and energy of the user they are in-sync with.
Thus, to properly describe how it is used in combat, an Empyrean Vessel with Adept Aether Arts skill could create a technique that turns into an eruption of fire the moment the user punches a foe. More than likely, this would be associated with an Aether Class of fire. And, instead of drawing on their energy, it would pull the needed fuel to generate it's enhanced combat from their physical stamina and energy.
As, more than anything else, Aether Arts is suppose to be an expression that they can use the universe as their own body. And, with this exoskeleton around them, that EmpyreanVessel is suppose to represent that fact. Thus, below, we will get into the different levels associated with Aether Arts in order to see what each level does for the Empyrean Vessels in question. For these levels are used to determine their stamina, endurance, striking power, control and so on.
Simplified Version Of Aether Arts: The Aether Arts is a form of enhanced hand-to-hand combat. It draws in on the power of Aether and the Iramasha's Aether Class in order to channel powerful energized effects. Instead of draining them of their Aether, it simply taxes their physical endurance, stamina and energy.
This is considered an extension of the Iramasha's body due to the fact they draw on power from the world and create a external extension of their body. This is called a "Empyrean Vessel" and it can take many different forms, infuse itself around the users body or mend to their owners vessel. The feats of Empyrean Vessels can range from punches that explode on contact, kicks that can freeze on contact and things of that nature.
- Beginner Aether Arts Skill: At this point, your Iramasha's Empyrean Vessel has low stamina, speed, durability and strength. Their strength may be able to improve with tier, but their stamina will still be poor. Therefore, you should focus on training your Iramasha to get to their adept level. As at this stage, Empyrean Vessel's are rather easy to burn through. An example of a beginner level Aether Arts Skill is having your Iramasha produce a punch capable of freezing an entire car, or a kick that is able to accelerate their striking speed.
- Adept Aether Arts Skill: Once you reach Adept Aether Arts, your Empyrean Vessel will become more combat ready. Many users will start to see their vessel improve in resilience, potency and agility. So all sorts of infused Aether Class attacks will be easier for their physical stamina to bare and conjure up. An illustration of an adept Aether Arts Skill attack would be one that is capable of unleashing a wave of fire across an entire city block with a single concentrated punch. Or, in another example, a headbutt capable of producing an explosion upon impact strong enough to destroy a city block.
- Advanced Aether Arts Skill: After achieving an Advanced in Aether Arts, the Iramasha's Empyrean Vessel is something to be feared. The reason for this is because the advancements continue to come in with their stamina, durability, effectiveness and speed. To give an example of what an Advanced Aether Arts skill user can do, one with an Aether of Gravity could attempt to increase the pressure within a 100 meter radius by two or three times in order to try and crush an opponent with a stomp that spreads his Aether outward. Or, an Aether of Lightning could have accelerated burst of speed comparable to shunpo and create stunning techniques that paralyzing multiple foes with precision taps across their body.
- Master Aether Arts Skill: Following becoming a master of Aether Arts, most Iramasha's Empyrean Vessels often command recognition and awe. For the next step in their evolution has brought their Aether Arts near the pinnacle of ethereal combat. To illustarte this point, someone with a Master in Aether Arts would have the potential to create a towering giant of an Empyrean Vessel. With this giant, they could obliterate mountains and the surrounding landscape with their strength and control. Or, in another example, one with Master Aether Art Skills who had an Aether Class of Water could produce entire tsunami waves of water with two mighty stomps of their feet. For they could break down the earth around them into water and begin throwing huge volumes of water at foes.
- Grand Master Aether Arts Skill: This is often considered the pinnacle of Aether Arts. At Grand Master Level, many Empyrean Vessels are considered to be legends of The Iramsaha. This is because they are capable of preposterous feats of power. An illustration of a Grand Master Aether Arts user would be one who forged an Empyrean Vessel capable of engulfing entire cities within fire through highly focused punches. Or another whom could forge an Empyrean Vessel able to land a thousand kinetic punches across an opponents body within a minute of concentrated focus.
III. Aether Stones
Aether Stones: Aether Stones is the concept of infusing various constructs of their Aether Class OR elements from the universe itself into sacred gems, crystals or objects. The form it takes doesn't matter as much as the abilities, principles and systems infused into the item. As the objective with Aether Stones is to have easily summonable powers, knowledge, enhancements, abilities, spells, defenses, healing or WHATEVER else have you sealed in the mystic object in question.
Thus, as an illustration, it would be possible for someone with advanced Aether Stone skill to infuse high volumes of Aether Energy into an Aether Stone. This would be down in order to have an emergency packet of energy to siphon from in times of low energy. The Stone in question would need to be activated with a mental trigger and they'd need to be within five feet of the stone in order for it's energy to be transferred into them. The limit could restore upwards of 50% of their energy in this example and allow for them to turn the tide in a battle by surprise.
So, from that basic example, you can get the jist of what they are trying to achieve with them. The Stones have a wide means of versatility depending on the level of mastery you have over this element. Hence, below, we will go into what each different level can do with this skill.
- Beginner Aether Stone Creation: 1/5th of their Aether Stone prowess is unlocked with Beginner Aether Stone Creation. At this stage in Aether Stone creation, you'll be rather unskilled in creating your various objects, weapons, shields and other Aether Stone related equipment. You are often stuck with things that don't have a lot potency or they have very basic functions to them. Something such as summoning a gem, stone or other style of equipment which can shoot lightning from your Iramasha's Aether Stone. Beginner Aether Stones are often very temporary in nature or have one-time usages as well.
- Adept Aether Stone Creation 2/5th of the Iramasha's Aether Stone ability is achieved at adept. This is the stage where you want to have your Iramasha be at in Aether Stone creation. The reason being is because the construction of your Aether Stone is more refined, solid and embed with the world around it. Thus, as a result, you'll be able to create mote potent effects, more capable functions and personalized your stone more. For example, you could perhaps create an Aether Stone that is a sword which is able to heal ten percent of a person's overall health or energy.
- Advanced Aether Stone Creation 3/5th's of an Iramasha's Aether Stone control is awakened at advanced level. When reaching this point, they are able to create more complex and intricate stones because the effectiveness of their craft has increased exceptionally. Therefore, you are able to produce more powerful Aether Stones and have a large amount of free-form customization with it. For example, you'd be able to create a sword which is able to consume external Aether into it's blade and unleash attacks which are comparable to cero's at an opponent. Or, you could create healing stones which recover a persons health upwards of 3/5th's.
- Master Aether Stone Creation: 4/5th's of an Iramasha's Aether Stone prowess is unlocked at this point. After achieving this level of control, they are able to make them with so little as mental thought. Which means they can infuse and inscribe the minerals of Aether into their stones at will. Thus, they can craft and mend their Aether Stones on the fly. More than that, when they do decide to sit down and take time to create a stone, the potency, strength and functionalities of it are quite daunting. For example, my own Iramasha, Cirno, was able to produce a shield of divinity which could withstand multiple hits from attacks strong enough to destroy entire chunks of a city.
- Grand Master Aether Stone Creation: Total control over Aether Stone Creation is alloted at this level. Once they reach Grand Master, Iramasha can almost effortlessly produce Aether Stones. Which means that they can make some of the most potent, complex and terrifying stones of the Iramasha. These are the kind of Stones which are capable of empowering entire cities with energy, create state of the art defenses for various territories and being intricate enough to have a wide variety of modes, abilities and functionalities to their stones. Tread carefully with this one.
IV. Aether Magic
Unlike previous racial skills, this one requires their own section. The art of Aether Magic is one that is rather complex and is often rivaled in importance and desire as an Iramasha's Aether Control. Thus, in the sections below, you will begin to understand and learn the practices of Aether Magic.
Aether Magic: Aether Magic is the practice of calling upon the minerals of the universe to do your bidding and assist in combat. All of their magic draws on forming their own personified reality through Aether and overlaying that within limited areas to induce their effects. Therefore, because of this nature, they are often able to create a wide variety of supernatural phenomena. However, it becomes more complex than that. So, before venturing further into their magic, it's best to describe systems associated with Aether Magic.
Skill Range: This is rather basic concept to understand. Each Iramasha Spell will often have some form of skill range. This is done in order to classify the level of skill needed to create a stabilized spell. Keyword: stabilize. It is possible for Iramasha who have lower skills to use more complex methods, but they will often face devastating side effects and form unstable magic. This is often used as a means of gamble as it can just as well turn on the user as it can the target. They'll often also see slower summoning speeds, smaller reaches and will most likely strain their brains and bodies to perform higher forms of magic, but that is the game they play with Skill Range.
Important: The skill of your Aether Magic is vital to how complex your magic can be.
TypesOf Aether Magic
Essential Aether Magic: Essential Magic are predefined spells which have been passed down through generations of Iramasha. These can be easier to summon and activate because of the fact most of them have default protocols embedded into their nature which activate when called upon. While it is possible to try and fine tune Essential Aether Magic, it usually takes an adept in Aether Magic to do so. An example of this would be if there was a spell which produced explosions, an Adept Aether Class user could attempt to infuse elements of lightning into it to make it a bit stronger if that is what their natural Aether was.
Personified Aether Magic: This more so deals with the Iramasha's own personal spells. More often than not, this will be the go-to for most Iramasha. The reason being is because Personified Aether Magic is less taxing on the Iramasha, is more in-tune with their element and allows for them to customize it to their hearts desire. While they can infuse their elements into the other types of Essential Aether Magic, it's increasingly easier to do it with their own construct.
An instance of Personified Aether Magic being put into motion would be one who had an Aether Of Lightning conjuring up various magical effects which pertains to that construct. For example, they could produce spells of magic which could "stun" attacks into place. Such as releasing a wave of light around a target, having the light hit them and then transferring their element into the light and having it paralyze the opponent or stun an attack in place.
You have to be creative in order to properly utilize Personified Aether Magic.
Classes Of Aether Magic
Material Magic: Material Magic is one of the less taxing forms of Aether Magic. This is because Material Magic is the practice of enforcing physical changes upon an object, person or thing. For example, they could direct the Aether around or within themselves to spread and cover a one hundred meter region in order to alter the amount of gravity to crush a foe. Or, for something extremely basic, they could rapidly increase the volume of energy within a confined space in order to produce explosions on the fly without much effort (depending on how extensive they want the damage to be).
Therefore, since most Iramasha are in-tune with the universe, it is possible for them to easily make alterations to the environment without taxing their complexity too gravely. It's all about aligning themselves with the different elements that compromise existence and tampering with them ever-so slightly through their will. And, since this is still magic, it is possible for them certain laws of science in order to induce their effects. For example, they could wave their energy over a ball of fire in order to freeze it with a quick Material Spell. This is because their will is attempting to tap into the element of "ice" in the universe, overlay that construct over a defined area and enforce their perceptive reality upon that object, space or person.
Immaterial Magic: Immaterial Magic is probably one of the more complex things that can tax an Iramasha's Aether Magic. The reason being is because this is where more of the metaphysical spells and magic come into play. As Immaterial Magic deals with extensive modifications to the universe itself to where it borders on subjective reality control.
To further illustrate this point, a form of Immaterial Magic could spread across a one hundred meter range in all directions. In this defined region of Aether Control, a spell that is capable of unbounding objects or people from this plane of existence and into the realm of Aether could produce a means of evasion for one post by means of incorporeal form. As, the opponent would be unable to strike this defined region due to it being a different plane of existence.
Or, in another example, they could cast a spell capable of destroying constructs on an even more extreme level. If they could lock on to a target, such as an energy blast, they could attempt to have the material of destruction become inscribed into their energy. With this construct of the universe infused into their energy and the space they wish to alter, The Iramasha could spread it and try to obliterate said energy attack.
So, as you can tell from these examples, Immaterial Magic takes extreme skill and is often reserved for those who have a fine control over their Aether Magic. This is because it can backfire quite easily on lower levels, takes up high amounts of energy and strains the mental focus of Iramasha in order to summon it.
Mental Magic: Mental Magic is the practice of merging THE constructs of will within their subjective universe and assaulting an opponents psyche with it. So, like Immaterial Magic, this is rather complex form of Aether Magic and takes precision and strong will or mental deduction to pull off. An example of how it is utilized could be simple enough: imagine if one has The Aether Class of Fire. With this, they could create a spell which unleashed a burst of light at the opponent. This light will not hurt, but if it makes physical contact, it can then attune itself to the opponent's mind and make it feel as if their entire essence in burning. In turn, it's suppose to induce a paralyzing amount of perceived pain in order to stun the opponent and allow the user to attack the unguarded foe.
So, as you can tell from that example, Mental Magic is about taking elements of the universe, converting them to the mental realm and attempting to inflict their constructs for mental warfare. This can be used offensively or defensively depending on how skilled and knowledgeable the practitioner is. As, for example, it would be possible to take the construct of "evolution" and attempt to enlighten the mind of a foe in order to increase their intelligence, mental processing speed and things of that nature. Thus, you have to be creative in order to properly use this magic.
Bodily Magic: As the name implies, Bodily Magic deals with anything pertaining to the living bodies. Whether that be the Iramasha's own or their enemy or ally. More often than not, it's less complex and taxing on the Iramasha to use inner bodily magic because it focuses more so on systems they are familiar with that pertains to their own being. Therefore, most types of speed boost, strength boost, body modification and regeneration or healing is done through this type of magic; even if it pertains to others.
Aether Magic Skill
- Beginner Aether Magic: Most magic for Beginner Aether Class users are hard to cope with. The reason being is because their range, speed, complexity and potency are rather weak and leave much to be desired. For example, Beginner Aether Magic could have healing spells which take multiple post in order to take effect. Or, they could have simple sphere of fire shoot from the users hand in order to attack the opponent. Often times it's really, really basic.
- Adept Aether Magic: Adept Aether Magic is where things improve quite a bit for Iramasha. The capacity of their Aether Magic becomes enhanced and their magical prowess becomes easier to control and it's effectiveness progresses. Illustrations of Adept Aether Magic spells are ones that are capable of healing cuts/minor wounds, brief augmentation boost that can last upwards of one or two post and material spells that increase the range of their alterations; such as a turning a small area from fire to ice.
- Advanced Aether Magic: The Iramasha's prowess over the minerals of the world become further enhanced advanced Aether Magic. This is where most Iramasha start to become revered in their magical talents due to the extent in which their magic can reach. Examples of how far Aether Magic spells can go are shown in the following illustrations: Material Spells that deal with wind could potentially create mass gust of air capable of cutting through steel, enhancements that can last for multiple post and extend their abilities by 2-4 times, bodily that can forge newly crafted limbs from minerals in the world around within the same post and things of that nature.
- Master Aether Magic: The compounds of the universe are one with the Iramasha of Master Aether Magic. They are now considered frightful forces of magical arts by many in the Iramasha and are seen as experts in the field of magic based fighting. Exemplary feats of strength that Master Aether Magic users are capable of goes as followed, but not limited to: immaterial spells that can cover distances comparable to mountains, bodily magic that can heal multiple users at once, material magic strong enough to cause mass natural disasters (toranados, hurricanes, tsuami's, earthquakes etc) and mental magic that can make many of weak will paralyzed with illusion based pain.
- Grand Master Aether Magic: The Legends of Aether Magic, Iramasha who attain Grand Mastery of this skill are fabled in belief that they are "Masters of The Universe". This is because they reach a point where they attain supreme control over the minerals of Aether and are capable of inducing terrifying effects upon those who dare to cross them. Such examples are followed, but not limited to: immaterial magic which can be used in rapid succession, users who are able to often create spells in mid-combat, material magic that can swallow whole cities in destruction and Essential Magic which can create barriers strong enough to safeguard entire armies and withstand a cero oscuras blast.
END OF THE POST
Re: Iramasha Update Workstation [Open To All]
Thu Feb 25, 2016 7:49 am
THE IRAMASHA RACE SPECS
The Iramasha's Releases
宇宙の装備者
宇宙の装備者
I. Ether Lock [Customized Forms/Constant Release]
Ether Lock: For Iramasha who have no interest in going through the traditional release cycle, there is a method that allows them to remove the need for transformations and that is "Ether Lock". Ether Lock is the process of shattering the inner core of an Iramasha's Aether Class Seal in order to break and release their Aether Power.
By doing this, they will then be freed from the constraints associated with Ether Morph and will rely solely on their own power and systems to manage their powers. So, at any time, an Iramasha can do this, but it will take an extensive amount of training to reform one if they desire to return back to the traditional system.
II. Ether Morph: Immersion
What is Ether Morph - Immersion: This is the first release that most Iramasha and Iramasha Sub-Races attain. Being that they are mythical creatures who draw on power from constructs of the universe, their release stages are focused on immersing them with the world around them. Thus, the first part of Ether Morph aims to immerse the internals of the Iramasha's body with their Aether Class.
This stage of power is unlocked by having at least an adept in their Aether Control under the racial skills of the Iramasha's application. Once they have that, they'll have achieved 2/5 of their power and are able to begin evolving their body to better deal with the rigidness of enhanced combat.
Ether Morph Immersion Aesthetics: Generally, when an Iramasha is able to release in their Immersion State, they often take on some form of attributes related to their Aether Class(es). For instance, if an Iramasha had a Fire Aether, they'd most likely have physical morphs pertaining to, well, fire. Their eyes could turn red, their hair could turn into flames, the aura around their body could erupt into an inferno and other similar things of that nature could help to signify their change.
Common Ether Morph Immersion Perks: Primarily, the abilities and attributes they unlock in this form serve to make their body further immersed with their Aether. If they had something like "The Aether Of Speed", then in their release they would have that element of the universe infused into their body. This would allow them access to fast healing factors for their body, quick summoning of attacks, rapid perception of the world and quick understanding of material as the Iramasha's body continues to immerse itself in their element.
Additionally, as a secondary side effects, they may also see augmentations in their overall power. This ranges from speed (physical and metaphysical when it comes to summoning powers/energy), volume of energy, strength and durability. The depth of these augmentations are, however, based on their Aether Control racial skill. Therefore, the skill augmentations will be listed below.
- Adept: 1.5 times
- Advanced: 2.5 Times
- Master: 3.5
- Grand Master:4.5 Times
And, unlike other races, most Iramasha can stay in their first forms indefinitely with no time limit. This is due to the fact that they can sustain their forms so long as they have enough energy and health to maintain it. When their health or energy becomes low, they will automatically descend back into their base form until they recover. And this can happen rather fast depending on how much energy each of their powers/abilities/techniques use up, or based on how much damage the foe is able to inflict upon them.
Ether Morph Immersion Incantation: Akin to the ritual they underwent when activating their Aether Class, most Iramasha also have an incantation that they can use during release. When using this incantation, it can help further the augmentation based effects of their transformation just a bit further.
Example: "Ether Morph Immersion of Fire, I call upon you to scorch the earth and blaze the path to victory!"
After stating their incantation/title of their Ether Morph, they can then receive the following EXTRA boost to their release augmentations based on skill:
- Adept: 0.2 extra boost to their release augmentations
- Advanced: 0.3 extra boost to their release augmentations
- Master: 0.4 extra boost to their release augmentations
- Grand Master: 0.5 extra boost to their release augmentations
III. Ether Morph: World Fusion
What is Ether Morph - World Fusion: After reaching 4/5th's of their power and attaining a master level Aether Control, the Aether associated with the Iramasha will then seek the next step in progression with their release forms. This evolution brings them to merging with the world itself and shaping the very universe around them to their own will.
Ether Morph World Fusion Aesthetics: The Iramasha's bodies can indeed under go a change related to their Aether Class, but physical transformations are noted to be irrelevant at this stage. Instead, the focus is on morphing the world around them. For example, if we had a Fire Aether, then their World Fusion could make the skies around them filled with fire or turn red. Or, if we had a Snow Aether, the heavens could become filled with ashen clouds and start snowing. Focus more so on morphing the space around them as opposed to the character's body itself.
Common Ether Morph World Fusion Perks:
The primary thing that comes to mind with their World Fusion is this: how do their powers influence the world around them? The purpose of this form is to have their powers reach an apex point and have the character fuse themselves into the universe they are attuned to.
For instance, a fire based World Fusion could overwrite the laws of existence and burn through and attempt destroy both physical and metaphysical constructs within a contained area of one hundred meters in every direction. In turn, this could result in all sorts of matter and attacks melting/burning from the Iramasha's assaults; even other fire attacks could potentially be devoured by World Fusion Flames.
As, the important thing to remember is this: The World Fusion seeks to bring out the a personified universe of the Iramasha into existence and have their will fully imposed upon the world. What sort of powers and abilities can one come up with in order to bring out this prowess fully? Some try to influence it through weapons, others channel it into energized auras around their body and some even try to create servants or familiars to enforce their will.
No matter the method, it is up to you to determine how your characters World Fusion will unite their subjective universe with the space of existence around them.
Furthermore, like the prior form, The Iramasha will also see augmentations in their overall power. This ranges from speed (physical and metaphysical when it comes to summoning powers/energy), volume of energy, strength and durability. The depth of these augmentations are, however, based on their Aether Control racial skill. Therefore, the skill augmentations will be listed below.
- Master: Seven times enhancement from their BASE form
- Grand Master: Ten times enhancement from their BASE form
Ether Morph World Fusion Incantation: Akin to the ritual they underwent when activating their prior form, most Iramasha also have an incantation that they can use during this release as well. When using this incantation, it can help further the augmentation based effects of their transformation just a bit further.
Example: "Ether Morph Of Fire Fusion, unite me with the flame so that I may realize the burning blaze of the inferno realm!"
After stating their incantation/title of their Ether Morph, they can then receive the following boost based on skill:
- Master: 1x Extra Boost to their World Fusion augmentations
- Grand Master: x0.5 Extra Boost to their World Fusion augmentations
Again, there is no time limit for this release form, but Iramasha have noted it is easy to fall back into their base given how simple it is to burn through energy. Therefore, they must be in total control and observe their injuries and energy level. As once either builds up, this form will become difficult to utilize and they'll eventually break down into their base once it becomes low or they become too injured to sustain the form.
IV. Ether Morph: Peak Eclipse
What is Ether Morph Peak Eclipse: Peak Eclipse is the final stage in an Iramasha's release cycle. At this point, they have total and utter control over most of their powers. With it comes a strong sense of fundamental knowledge about how the universe works and an absurd level of power at their disposal. Thus, most Iramasha just refer to this as a mass eruption of energy swelling within them due to how much strength it generates.
Ether Morph Peak Eclipse Aesthetics: This is dependent upon the character at this point. There are some that go further physical transformations, but it isn't the standard. Some don't change at all and simply attain a mass boost in enhancements to their bodies. This is due to the fact that the Peak Eclipse form focuses primarily on making them as strong as possible.
Common Ether Morph Peak Eclipse Perks: For the most part, an Iramasha is free to shape their power within the limits of balance, limitation and reason at this point. This is where they have the utmost of control over their subjective universe and will use it to devastating extents to end a fight or war if possible. The augmentation boost for this form extends up to 17 times from their base form can last until the Iramasha is beaten into their base form, or burns through their energy reserves until they descend back into their former form at half strength.
END OF THE POST