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Bhairyuu
Bhairyuu
Established Member
Joined : 2015-07-31
Posts : 154

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Platinum Points:
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Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Empty Bhairyuu Yagami (WIP2)

Wed Oct 21, 2015 11:58 pm

Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Image5427

Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Image3698-1

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» Name: Bhairyuu Yagami

» Titles:

» Age:
- Apparent Age: 25 years old
- Real Age: 1000 years old

» Gender: Male

» Affiliation/Rank:
- Yagami Clan (Clan Heir)

- Shadowfall Organization (6th Circle: ArchDuke)

» Shifter Appearance Written:

Bhairyuu is 5 foot 6 inches tall and weighs in at 110 pounds with his build being decently athletic and his skin having a sun-kissed tone due to all the time he spent outside in the sun practicing iaido.

His jet black hair is shoulder length and its texture is quite coarse due to being constantly dried by the sun’s heat. Since he prefers to tie it up in a high spiky ponytail like his dad, his bangs are non-existent.

His eyes are narrow and his irises are of a jade green color while his pupils are normally round but when he is using his powers, his irises turn to an amber yellow color while his pupils become slits like those of a cat. His teeth are straight and he has rather high cheekbones with his ears having stud piercings. All of these give him sharply defined facial features. His arms are of the normal length like any other person’s although his legs are quite a bit longer than the average with his bone structure throughout his body being of medium density.

He can be seen wearing a comfortable navy blue half jacket with a high collar, long loose sleeves, and a series of fasteners running down the right side above and below, he completes the outfit with a pair of navy blue trousers and black steel-toe combat boots. On his hands, he wears black finger-less gloves with the dorsum of the gloves being reinforced with a plate of crimson red metal and the knuckle region with a strip of the same crimson red metal, both bonded to the semi-thick, soft cloth permanently.

The gloves have a roughened patch of leather on the palm side to increase his grip. Inside, he has a jet black muscle tee which goes up enclosing his whole neck and ends by covering the lower half of his face, especially his mouth and nose and below he wears equally form-fitting black boxer shorts extending till 3 inches above his knee. His forearms are wrapped snugly with black bandages. These extend down his forearms from 3 inches below elbow till 3 inches below wrist. His legs are wrapped in black bandages of the same length and color as the ones on his forearms. On his head, he wears a black fedora and he shields his eyes from the bright sunlight and from the eyes of others with a pair of performance shades. All of the articles above have metallic golden highlights running vertically along their borders and the clothing items have lightweight crimson red mesh armor sewn into the layers.

Equipment and Modifications:

Bhairyuu has undergone surgery to convert his organic brain into a cyberbrain so that he could use it to activate his "Persona Dualis" ability", and in doing so he can release the restraints that nature has placed on his innately superior psychosomatic prowess (well above average tactical insight, 200+ IQ, photographic and audiographic memory capability, etc. for mental ability, and innately higher physical stats like speed, reflexes, stamina, etc.)

He has also undergone surgery to transform his upper and lower limbs into cybernetic prosthetic limbs all of which have the same durability as an Arrancar's Hierro and which are designed to be able to channel his supernatural energies. These have several modifications:

In the upper limb:

- He has a dart gun installed which can shoot the various darts sold in CyberMind.

- flamethrowers
- freeze ray modules

In the lower limb:

- a miniature but powerful jet engine for an extra boost.

Others:

- CCA Battle Suit with flight module
- Utility belt




» Shifter Appearance Picture:

Spoiler:

» True Appearance Written:

» True Appearance Picture:

Spoiler:


Last edited by Bhairyuu on Sat Jan 02, 2016 5:23 am; edited 2 times in total
Bhairyuu
Bhairyuu
Established Member
Joined : 2015-07-31
Posts : 154

Member Info
Platinum Points:
Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Left_bar_bleue0/1000Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Empty_bar_bleue  (0/1000)
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Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Empty Re: Bhairyuu Yagami (WIP2)

Thu Oct 22, 2015 12:09 am
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Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Image3699-1

» Personality:

» Personality:

Outside Battle:

One of Bhairyuu’s defining traits is his laziness, which borders on indolence. He prefers to take things easy as often as he can, that is, whenever his allies are not watching him like a hawk. He will procrastinate all but the most crucial of circumstances, using any excuse necessary to get himself out of doing the trivial things like chores and minor errands. He can often be found taking naps outside on nice sunny days with a cool zephyr blowing through the area when not busy doing anything else.
Bhairyuu’s second most prominent characteristic is that he takes life to be a giant strategy game. Due to this, he always uses his well above average level intellect to constantly improve his efficiency at executing various tasks and also to find ways around any obstacles he might face rather than powering through them via pure determination.

His calculating nature causes him to continually look out for his own self-interest as well as that of the people closest to him and use his intellect to secure his side the better end of any deal offered to him. Due to his keen intellect and calculating nature, he is also drawn to various strategy games of which he like go and shogi the most. He can often be found engrossed in these games when he is not out napping, cloud watching in the fields, and indulging his other hobbies. Bhairyuu’s calculating nature affects his social life as well since it causes him to observe any new acquaintance closely in each of their interactions to determine whether or not it would be advantageous for him to befriend them.

Bhairyuu is not easily rattled by surprises and keeps his cool in all but the most trying of circumstances. This trait allows him to assess a situation objectively and take the best possible route to resolve it. However, one of the situations that can make him lose his cool quicker than usual is if someone were to threaten his near and dear ones. In such a situation, he will go through a 3 stage transition to rage. Stage 1 is when his eyebrows and the right corner of his mouth start twitching intermittently. Stage 2 is when he starts making sarcastic remarks under the influence of his razor sharp wit. Stage 3 is when he becomes physically violent and hitting things hard enough to dent most of them. His right hook is usually capable of scaring most interlopers into beating a swift retreat.

Bhairyuu is not the most outgoing of people, and as such, he prefers to keep to himself most of the time and that time is usually spent in activities like spending time with his close friends and allies, napping, playing shogi or some other strategy game, training his battle skills, and reading mystery novels. However, if he is addressed by another person, he will usually respond in a courteous manner unless the person is disturbing his napping and cloud gazing time, but he never bothers with being officious towards the person. Due to this rather introverted nature of his, Bhairyuu has a smaller than usual social circle which consists of his family, his closest friends and allies and any other acquaintances that the former three make him known to during everyday life.

Bhairyuu is moderately chauvinistic in his view towards females which has cost him many a spar against his mom or any of his female allies. He goes easy on them whether in martial arts or in battles since he feels he would hurt their feelings if he unleashed his full abilities upon them. Furthermore, when he is out at a restaurant with a woman, he never allows them to pay for themselves. Instead, he makes the reservations at the restaurants and pays for them in advance of actually arriving there so he does not have to hear any troublesome arguments from them. However, despite his chauvinism, he still maintains a healthy interest in women just like any other red blooded, somewhat perverted male.

Bhairyuu is intelligently loyal to those around him whether it be his family, his friends, or other associates/colleagues. As long as they are not engaging in any acts that he considers immoral, he will do his best to support then with the full extent of his abilities whenever he can use them. Bhairyuu never gives up any lucrative opportunity that comes his way. The only exceptions to this is if the opportunity involves doing what is immoral by his standards or if one such contract ends up being too dangerous for the health of either his allies or himself. He has no qualms about letting such contracts go since he figures he can always pick up a less troublesome contract. Otherwise, this trait of his causes him to take on missions which are on the riskier side of things as those often have higher payout.

Bhairyuu is a fan of the slow and steady approach as he was constantly reminded by his dad that doing things slowly and deliberately will ultimately always yield better results than if one were to rush through things in an attempt to get them done as quickly as possible. This above average patience of his come in handy when dealing with particularly intractable individuals, whether they be human, non-human or humanoid as he eventually gets them to come over to his side by wearing their resistance down little by little. This trait of his also prevents otherwise silly mistakes on his part, whether in everyday life or in battles and saves him from many a troublesome situation that may otherwise arise if he were to be hasty.

Bhairyuu can be very determined in certain situations. If he knows he stands a good chance of being successful in a certain venture, he will doggedly pursue that venture to the very end. This trait of his is particularly apparent in his dealings with various types of beings. If he genuinely desires a certain being and if their behavior towards him shows that they are inclined to want to be with him, then he will relentlessly pursue them in his attempt to convince them to join his cause and usually succeeds thanks to the combination of his determination and his patience.

Despite Bhairyuu's incorrigible laziness, his inherent audio- and photographic memory tend to make him quite detail oriented in his endeavors. This detail-oriented nature of his also ensures that he does not get hopelessly lost in familiar locales and it also helps him remember any important tasks he has to do, saving him from getting into trouble for not completing them. This trait can be problematic since it makes him a bit of a perfectionist, and so his refusal to give up doing something until he can do it perfectly can wear on the nerves of both people and the other beings in his acquaintance. Of course, since he holds himself to the same standards that he holds everybody else; it takes the edge off and causes them to be understanding with him.


In Battle:

Bhairyuu’s characteristic laziness carries over to his battle style and tends to make him prefer setting up arena hazards and other status effects so that he and his allies have an easier time dealing with the opponent. That way, neither he nor his allies have to expend too much energy trying to overpower his opponent through sheer force. His calculating nature translates into his preference to defeat opponents by outwitting them since it saves him and his allies the trouble of exerting too much of their strength to beat their opponents into submission. Since Bhairyuu can maintain a calm disposition even during difficult battles, he is able to hide his emotions from his opponent and thus cause quite a few problems for those among his opponents who depend on their ability to read their opponent’s body language in order to predict their movements. In battle, his chauvinism causes him try to protect his female companions even at the risk to his own life. It has also cost him many a spar against his female allies over the years.

Bhairyuu combines his patience, his determination to never give up when he has a fighting chance, and his tendency to be detail oriented with his naturally calm disposition to give him an edge against his opponent’s in battle as follows: his patience allows him to bide his time and wait for just the right moment (when the opponent has lowered his/her guard) in order to deliver his strikes, his determination allows him to persevere and see most battles through to the end, especially if he has a good chance of victory, and his detail oriented nature and eidetic memory give him the edge when he has prior knowledge of the opponent’s style or their habits in battle. He uses these to his advantage to secure his victory against the opponent (s) in question or if victory is impossible, to at least fight them to a standstill.


» Likes:

- Knowledge & wisdom: Bhairyuu prizes knowledge and wisdom since he believes that they afford people many benefits such as rising above senseless prejudice, and on a more practical level, finding ways to solve problems efficiently. Wisdom would allow people to realize when, where and how to apply their funds of knowledge.

- Intelligent, strong, beautiful, and kind women (his age mostly, though he finds older women to have their own allure): Bhairyuu likes such women since they have the capability to fend for themselves should he not be there to defend them and also because they are quite the stimulus for him, making him feel alive.

- Good wine (preferably red): Bhairyuu loves wine since after a long hard day of taking and solving mission requests and training, there is nothing quite like wine to wash away the stress built up in him. Furthermore, he finds that people are more often than not, more relaxed and garrulous when they are drunk, allowing him to get information out of them more easily.

- Wealth: Bhairyuu likes wealth since despite whatever anyone says, he feels that money makes the world go round and it talks wherever he may go on his travels. He likes wealth also because it affords him the capacity to acquire the rare items that he might come across in any shops he encounters on his journeys.


» Dislikes:

- People who nag him about something or another: Bhairyuu dislikes people who nag him since he likes to do things at his own pace and wait for life's challenges to come to him instead of rising up and expending too much effort in meeting said challenges.

- Cowardice (in situations that do not warrant it): Bhairyuu dislikes cowardice since he feels that in situations where there a person does indeed have a fighting chance, he/she must not back down from the challenge or danger in that situation. However, should one's strategic position become untenable at any given time, Bhairyuu feels that one must be willing to retreat and regroup in order to consider one's next few moves so that one may win against one's opponent.

- Wanton cruelty & destructive behavior: Bhairyuu dislikes wanton cruelty and destruction since he feels that doing so would take away potential sources of gain and also because he feels that if one engages in such behavior, it will eventually come back to haunt him/her.

- Fame: Bhairyuu dislikes having an excess degree of fame since he feels that the more of his talents he shows and the more they become known to the world, the greater people's expectations will be for him and that eventually there will come a point in his career when his skills will no longer be able to keep up with people's expectations for him. Furthermore, he feels that if he becomes famous, he will no longer have the peaceful, quiet and drama free life he has always wanted since he was a child.


»Motivations:

- Acquisition of as much power as he can manage in his lifetime.

Reasons for his insatiable lust for power:
- It will allow him to wreak vengeance upon the Arrancar and her cronies who slaughtered his family in front of him.

- It will allow him to protect those few members of his extremely small social circle from any who seek to harm them.

- It will allow him to gather around himself the best the world has to offer in terms of knowledge & wisdom, wine, wealth, and beautiful women.



»Fears:

-Fear itself: Fear paralyzes a person in the most critical moments and prevents him/her from moving forward with their goal in that situation. It also prevents a person's growth to ever higher levels outside battle and in battle, it would most definitely result in a person's death.

-Weakness: Weakness in a person will often result, in the best of scenarios, in that person ending up dead, and in the worst of scenarios, in him/her being exploited for the duration of their lifespan. Furthermore, if one is weak, one will be unable to protect those near and dear to them in the face of mortal danger.

-Ignorance: Lack of knowledge and wisdom result in a person being unable to see through any deception that others may weave in order to trap them and thus lead to their exploitation at the hands of others. Lack of knowledge and wisdom in battle can result in overestimation of one's own abilities and underestimation of those of the opponent, leading to one's inevitable defeat at the hands of his/her opponent

Bhairyuu
Bhairyuu
Established Member
Joined : 2015-07-31
Posts : 154

Member Info
Platinum Points:
Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Left_bar_bleue0/1000Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Empty_bar_bleue  (0/1000)
Tiers:

Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Empty Re: Bhairyuu Yagami (WIP2)

Thu Oct 22, 2015 12:13 am
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Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Image3700-1

» History:

____________________________________________________
Bhairyuu
Bhairyuu
Established Member
Joined : 2015-07-31
Posts : 154

Member Info
Platinum Points:
Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Left_bar_bleue0/1000Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Empty_bar_bleue  (0/1000)
Tiers:

Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Empty Re: Bhairyuu Yagami (WIP2)

Thu Oct 22, 2015 12:16 am
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Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Image3700-1

» Natural Demon Traits:

Za Koa
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The Core Of Demon Magic: The Core Of Demon Magic (Most just call it Za Koa) is located within a negative realm Touketsu, The Demon God, had created thousands of years ago that was once apart of his own being. It contains a massive void of boiling, hot, red energy that is a fusion of energy that comes from Death, Touketsu, all the slain demons within the period this core was created and energy that is donated through a series of satanic spells created by the almighty himself. The only you could even dream of getting into this realm is that you are either Touketsu himself or have a tier level of at least 0-1++. Otherwise, you will simply be crushed to down by the sheer energy alone or trapped within that realm until the next person opens a portal into it.

How Demons Use It: The Demons are able to use this dark energy thanks to the fact that most demons are descendent's of Touketsu himself. Therefore, if you have even a bit of his DNA and you are demon, you have the ability to tap into this energy to manipulate for your own means. The process of which it is done is thanks to your body automatically channeling into this realm through all of Touketsu's genes within your body along with a seal that is invisble, yet placed on every part of a demon's body upon birth; Leaving the matter of how you use it up to you. Apart from being to perform the art of Demon Magic, though, the demon's can also use Za Koa's force for more useful purposes. You will find out more about this in the next section: Za Koa Skill.

Za Koa Skill: Za Koa skill is how much skill your character possess to manipulate the energy from the core. Typically, this should be your strongest asset when it comes to the skill sheet. The higher your mastery of this ability, the more techniques you are able to create, use and share. However, this has many more uses then that.

Za Koa's Influence: For example, an advanced Za Koa Skill user at two tier is capable of spreading this technique across an average battlefield in order to taint the surrounding vicinity around them in order to gain the upper hand in combat. These advantages include that all of their stats are typically doubled if the influence is not sealed away or fought with magic. So, going back to our two tier demon, he would be able to obtain a doubled increased in his abilities, powers, speed, endurance, reaction time, mental thinking, knowledge and so on and so forth. Users whom are Master in this skill can usually get triple benefits, and Grand Masters quadruple.

Along with those enhancement boosters, another advantage of Za Koa's Influence is that it can also alter the area around a demon in order to give them the upper hand. For example, our two tier demon will be able to dim the area around him into darkness in order to make himself even more formidable as demon's are naturally inclined to become more useful in the shadow's, being able to generate various toxins in the air in order to gradually wear someone down, create harsh acid rains, for the terrain they are on, turn an ocean-type battlefield into pure fire and things of this nature.

Knowledge Of Environment: Another trait gained from spreading Za Koa's influence throughout any given area is that typically most demon's are given knowledge of their surrounding vicinity. For example, if our two tier demon had performed this within Karakura Central, it would be able to detect various hidden sources in the immediate fighting area such as hidden barriers, seals , spirit beings within the area and things of this nature. On a master level, this would allow some demon's to even detect various elements within in a being. This can be from a persons Zanpukto Spirit, to scanning JUST how much energy they have in total left in them, searching for any unusual traits about their body such as abnormal defense or offense and things of this nature that CAN be detected. This knowledge ability, however, only gives you the knowledge to beat something. Actually beating it, however, is another story.

Reaitsu Drain: This ability goes hand and hand with Za Koa's Influence. With this technique, our two tier can constrain the flow of reishi and reiatsu within an area in order to make opponents somewhat weaker as reiatsu is energy in use, this can also lead to canceling out attack on some levels, overpowering attacks if there is a major gap in power and for advanced users and up being able to control the reiatsu they constrain. However, please note, reaitsu drain does NOT mean you will simply go around consuming energy until you level up.

The energy you collect, for intents and purposes, will only be able to be utilized for one thread if you are on adept level or lower, while advanced will be able to keep it for two threads, Masters being be able to retain it for three threads and Grand Masters for four threads. This means that during that thread or threads, it's benefits will only qualify there (This means that if you make ANY new thread with your character following the events of where you consumed energy, it will count). In addition to that, this does not always mean you get a tier increase as only those on Master level are able to obtain TEMPORARY boost in their tier if they are able to consume enough power. (I.E. someone like Mana or Abaddon performing this on a large scale such as Karakura Central or the Gotei 13; to give you a measurement of how much power you need to collect with Reaitsu Drain and skill needed to gain that temp tier boost.)

With all of that stated, the main benefits of this Reaitsu is that it is used to increase anything on a demon that deals with power. For instance, a demon could have FAR faster attacks then before if reaitsu drain was performed successful, their attacks would have much more stopping force and it may even have additional benefits. Another example would be their spells being further increased with all of the extra energy being generated within them from the drain. One final example is that it can also be broken down into energy for strength to increase their physical offensive power, increase their defense and advance their durability. So, with that said, these are examples of how reaitsu drained is used.

Black Inferno Blast: Black Inferno is a massive burst of destructive energy a demon can unleash if they have Adept or higher on Za Koa. It starts by gathering energy from Za Koa along with the Demon's Blood and any type of darkness. From there, it will form into a ball of darkness that can be used to unleash serious damage upon anything it hits; resulting in a black explosion that is similar to a cero in destruction and can be broken down like a bala as well. Though, unlike a cero or bala, The Black Inferno Blast does alot more then just simply explode. When it explodes, if trapped within the blast, the opponent will begin to feel extreme amounts of heat generating from their skin; so hot, in fact, some believe they are actually on fire from the strain on a person's will. However, this does more then that. That's simply the sign of a dangerous demon parasite entering a person's body. If a direct contact is made or even partial contact, there will be a strong rush of parasites, demon magic and Za Koa's force entering a person's body. From that point, over the course of five post if there was a direct hit or three for a indirect, this will begin to heavily tax an opponent. It will force them to drain extreme amounts of energy until they are somewhat weakened, slowed or damaged if they are unable to extract it from there bodies.

Along with that, if they get hit enough with Black Inferno Blast they even run the risk of dying if it begins to suck the life energy out of them if there is nothing else to extract. The effects also vary from level to level. Adept Za Koa users will be able to do all of the above, while the higher you go, the more quickly, effective and longer the effects will last along with doubling in strength for each skill increase. Therefore, it is highly wise to stay on your toes when a demon opponent is firing this Black Inferno Blast. It could be your last time doing so if you fail to separate this from a regular energy type attack. The

Kage Chōkyō-shi: Kage Chōkyō-shi is the ability for most demons with adept Za Koa users to travel through different dimensions, travel throughout the battlefield or even use it for defense. By channeling Za Koa's energy in addition to the various seals throughout their body in addition to their Shadow Movement, they are able to create many different dimensional holes in the area's around them; each of them being able to range from a small vicinity such as a few inches, to the size of a city block depending on their Za Koa skill. These can lead to other realms; while there is also the possibility it can be used to shield against attacks if they are not more powerful than the demon and be used on the offensive by attempting to slash the opponents attack in half by creating one of those opening in the center of their assault.

Although, it's also worth noting that this is mostly a passive skill to allow demon's to travel through different areas on the site; such as moving back and forth through the Soul Society, Living Realm and so forth. Those with advanced and Master in Za Koa Skill will begin to see ways to utilize it in battle; such as creating waves of blackness meant to consume limited attacks. Even more than that, the few of these people who do manage to master it will only be able to use it a limited amount of times in battle in association with their energy. So if one were to try and use it more than two or three times per post, they'd tire themselves out.

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Racial Skills
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The Art Of Demon Magic: What exactly IS the Arts of Demon Magic? In a sense, you COULD call it the Demon's Kidō, but you'd be wrong as well. Why? Well, Demon Magic actually works like real MAGIC is suppose to. Of course, Kidō like spells, summons and barriers can be created with Demon Magic. That's a given. However, it can be taken MUCH further then that application. For instance, an advanced user in Demon Magic could use this in order to gain Telekinesis on a more light level. Even combat standards, if he were to look at an attack and see it coming, the Telekinesis would kick in and attempt to change it course if enough was generated from The Demon to negate it. Other example would be gaining Gyrokinesis in some cases in order to actual make it seem like they are toying with gravity itself; which in fact they are. Within a contained area, this demon could remove the gravity of some things, make it heavier in other places or even apply it to more focused objects like their attacks to cause more impact force.

Not only that, but an even higher example of that is that some demon's with a Master in this would be able to even create things out of thin-air with no explanation what so ever. For example, a Master in The Art Of Demon magic could defy the laws of physic's by actually making energy cease in something and remove it. This may not seem like much, but it's actually an amazing feat as the laws of physic's clearly states energy can never be erased. However, in terms of combat, in order to do this they would need to overpower it. Another situation in which you could get a taste of Demon Magic would be them turning your energy attack into a batch of living snakes, them creating fields of anti-spiritual barriers around them or just making themselves plain invisible.

Now, performing magic is vastly possible thanks in part to connection most Demon's have to Za Koa. However, thanks to the varying seals scattered throughout a demon's body at birth by Touketsu's DNA, it is possible for them to even use the Magic without Za Koa's connection. You see, these seals are constantly gathering energy from their surroundings. From every attack, from every environment, from every power increase; these seals gather and store power for a demon to use. There is even an ascended state to unleash all of this collective energy, but that is not in this section. Instead, this is about how demon magic works in general. As stated previously, Demon's can perform magic with or without Za Koa. But, for some demon's, they are able to merge both of these together in order to double the strength of all of their spells or anything having to do with demon magic.

Despite all of this wonderful stuff, however, its biggest drawback in demon power is the power itself. What does this mean? Well, if you don't have resources, power, sacrifices or anything else to carry out your spell, it will in turn cause great damage to you for however much energy you tried to perform. An example of this would be a weakened demon who drained his resources trying to perform a large scale demon spell, only succeeding in heavily wounding himself along with producing a very weak version of whatever spell or magic technique he was trying to perform. Another drawback is that is can sometimes be countered with other types of magic such as Kidō, Chaos Energy or Sugiura Spells.

Akuma Kyodo: Thanks to the full body seal most demon's have on their bodies from birth, Akuma Kyodo gives most Demon's a layer of defensive skin that is similar to an Arrancar's Hierro. This will be general defense, though if have a high Za Koa Skill, you can temporarily double your defense. Masters can do it for ten post, Advanced for seven, adept for four and beginners for two. All come with a three post cooldown. But that's where the similarities end, and the differences begin. What makes a demon's Akuma Kyodo: so different? Well, for instance, this layer of skin is not just applied physically like Arrancar's are or any other races natural defense. What makes a demon's defense stands out is that it applies to magic, spiritual attacks, their environments, how resistant they are to poisons or toxins and even how much their mental state improves.

You see, thanks to having so much magic being pumped into their bodies, their defense is MUCH more wide spread then any Shinigami, Arrancar or even Iramasha. Basically, the higher your defense is, the most attacks, barriers or ANYTHING in general; the more resilient you are to anything offensive being thrown at you. So a demon's Akuma Kyodo: is not something to scoff at, ignore or consider the same.

Shadow Movement: This is what some MIGHT call the Demon's Answer to flash step: Shadow Movement. It allows them to move at quick burst of speeds on most occasions to allow them to travel very far distances in short amount of times, that is for certain. Though, this is where some similarities come to an end. Unlike most other races, Demon's get many nifty benefits then just Super Speed. Take this for example: from the seals on a demon's legs and feet that generate insane amounts of energy from all of the sources of power they collect; it will be able to give yourself temporary boost of intense speed called "Shadow Burst". Shadow Burst is a period of time where your demon will double their speed on average if they are at least adept. It will transition into how fast their attacks are created or launched, the demon's reaction time to increase the odds of evading, countering or noticing a person, object or anything else within a vicinity that has a prense in order to do something about it, it increases their mental awareness to more alert levels and it even goes into their natural powers.

For instance, one could use Shadow Burst together with The Art Of Demon Magic in order to create burst of accelerated healing in order correct injuries to your body at insane rates of speed during this period. Another example would be using Shadow Burst mixed with Za Koa in order to consume an area within it's presence much more quickly along with all of it's sub-abilities being accelerated. Finally, one last example would be for their special powers. For instance, if a demon could control fire they could generate, fire and reload it at double the speed they could before if they were adept. And, with that, that goes into their rates of speed in which they can perform these things.

If you were a beginner, you could only maintain this for one post only and would have a five post cooldown. Go to the next level and a demon will be able to double their strength, increase the amount they maintain this form to three posts and they typically only have a three post cooling period. Progress pass that to advance and a demon will be able to main this form for four post, triple their effects and will have about a two post cooldown. Along with that, at this level, they gain a new ability to Shadow Movement called "Force Speed" where they are able to effect the area around them on some levels. This includes being able to speed up objects, increase allying forces speed somewhat or even increasing the force of wind around them to do more critical damage.

From that point, if one should become a master in this, they will obtain a five post limit for how long they can maintain it, quadrupedal the effects and only have a one post cool down period. Additionally, the Force Speed technique they learned before will become much more widespread. Now, instead of the immediate area around their body, it will be able to effect more large scale areas. Take this for thought. A Demon who is a Master in Shadow Step will be able to generate vicious storms of gust that can cut through steel, and on a more extreme level, spiritual based attacks. This is something which could be used for offensive means by cutting up energy attacks, slashing down Kidō or even creating thousands of small burst of energy to cut right through some energy based moves. Lastly, the last thing they gain from having a master in Shadow Movement is that they have the power to suck the speed right out of some things. For instance, within a small field, a demon could zap the speed clear out of an attack to make themselves faster, their attacks faster or even break it down into energy to apply to other areas until it burns out in one post or two such as physical, spiritual or whatever else have you.

Lastly, and the more rare case, is Grand Master. If a demon should have possess a Grand Master in Shadow Movememnt, they will quintuple the effects of this move, they will have NO cool down period; they will simply rely on how much their body can tolerate and all effects before will be increased. Now, Force Speed has increased to the point where it is able to be performed on a devastating scale. It is no longer confined to a small fighting area or somewhat large area; it can expand upwards of two miles in some cases in order to form domes of Force Speed. Within this area, with their Force Speed, they can utterly decimate and destroy objects on a microscopic scale with it; rather it be physical, spiritual, natural or unnatural. Though, this gets harder to perform the larger you make it and makes a demon burn through more resources.

Additionally, at this point, they even gain a power known as "Phase Speed" where they generate an insane amount of Speed Force around their body that they are able to simply phase through solid and sometimes spiritual objects. For instance, a Demon Could use Phase Speed to simply fade through rocks, water, fire or even through the Earth itself until they reach the core of it. Along with that, if it's spiritual or energy wise, they can even phase through certain attacks if they are more powerful. So, to put this in prospective, if an energy attack didn't have enough force to rival a demon's power, they would use Phase Speed to simply blow pass it unharmed in some cases. Phase Speed can even be used to propel Demon's through Astral Planes, cause them to go through dimensional warps or even create their own small wormholes that can be used in combat to surprise an opponent.

Now, with those powers aside, the demon's gain one final benefit from Shadow Movement that is related in the origin of their name. Whenever a demon is placed within an area of darkness or shadow's, these skills will typically double in strength. They'll even have the ability to travel through a shadow world and come out of different shadow's throughout many different realms, worlds and universe's even on Master Levels. This makes it extremely hard to detect demon's in some instances if they figure out a way to bring out this shadow realm's presence to the field once they reach advanced level. Therefore, it is highly wise to never fight a demon at night as they can quickly gain the upper hand with this set of abilities.

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Abilities
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Affinity For Hell: If a Demon ever gets the chance to foot into hell or has the skill level and power to summon it's presence on the battlefield, they can potentially increase their power by five times just by having it around them. In some instances, in fact, Demon's can even rise one tier level if enough consumes them for the duration of the thread they are in. This is due to the fact that there is a large amount of hellish energy within that place for Demon's to thrive on and it's filled with many hidden elements that were designed to overcharge a Demon in times of crisis. But, in addition to that, the presence of hell augments not only their power abilities but the inherent and magical abilities of said demon; giving improved versions of their abilities or completely new ones altogether.

Curse Effect: Curses are a natural to a demon and work somewhat like a decaying system. For instance, when a demon uses their Curse ability they can inflict sickness on any type of living or spiritual being which in turn can bring about illnesses within them, gradually drain them of their power and ultimately make it very hard for fighting due to the fact that this Curse Effect can eventually begin to heavily weaken the persons Reiygoku, Reaitsu and Physical body to the point where it would be well advised to seek medical attention before too long. However, that is not the only use of Curses. It can also be inflicted on a mental level depending on the persons Will Power Skill Sheet and can eventually begin to inflict insanity, madness, distracting thoughts and some succubus class skills.

Not only that, but curses can also be applied to the area around them. This is usually done by using this curse to containment the flow of reaitsu within an area to make it very unstable to use for non-demon races; causing their bodies to react violently by spewing out blood, causing malfunctions in their powers or their bodies outright rejecting this flow of additional power and sometimes even canceling out attacks. Or, another example of this on a less spiritual level would be a demon using their Curse Effect in order to taint the air around them to make it very toxic to most races apart from demon to breath in order to make them sick from the inside unless they figure out a way to cure themselves or overpower it in some means.

Examples such as these are usually how curses work with demons. Despite that, this cursing skill varies from level to level, though. The more advanced your tier is, the more powerful your Curses can become. So a four tier cannot perform the same type of heavily effecting curses as a 0 tier could possibly do with theirs. Therefore, it requires a bit of common sense to use curses. Your curses will not always be auto-hits or successful, but they can do pretty amazing things.

Body Manipulation: This is a natural ability that all demon's possess if they wish to activate it or perform it. Most Demon's have full control over every aspect of his physical make-up, able to stretch themselves to obtain insane heights such as being thirty foot tall, being able to change their skin color, having the ability to shape-shift into different people that they are able to remember and, on much more powerful levels, being able to even detach, generate or fuse body parts together in order to increase odds of surviving. Though, this does not occur until at least one tier, and even then it's weak compared to the 0 tier version.

Additionally, it can even be used for offensive or defensive purposes. For example, a demon can use Body Manipulation in order to generate a layer of steel-like skin around their body in order to increase their defense and block out outside sources from entering their body by clogging every pore on it. Or, for another instance, they could use it on the offensive side by hurling body parts at their opponent that are extremely hot and turn into acid blood, using their increased height to smash down on most opponents and the same may even apply for some more powerful demon's attacks; or finally, in an avoidance way, more powerful demon's could even control their body in order to be broken down into a liquid, wind or fire type form in order to gain more ways to escape or evade attacks.

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Last edited by Bhairyuu on Thu Oct 22, 2015 12:34 am; edited 1 time in total
Bhairyuu
Bhairyuu
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Joined : 2015-07-31
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Bhairyuu Kurokami - Bhairyuu Yagami (WIP2) Empty Re: Bhairyuu Yagami (WIP2)

Thu Oct 22, 2015 12:20 am
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Bhairyuu is a danava who embodies the powers of nature and vibrations, both of which are found either in or around the earth. His first and strongest concept is that of nature and in this concept, he has two origins, the first and strongest being gravity and the other being that of storms. His other concept is themed around vibrations and so his third origin so far is vibration energy control.


»Origin 1:

» Origin Name: Juuryoku no Sousa (Gravity Manipulation)

» Origin Power:

This part of Bhairyuu’s origin affords him free control over gravity, whether it is the control over the gravitons that mediate the force of gravity or control over the fields created by those gravitons.

» Origin Abilities:

 Tier 5: Gravity Sensing & Gravity Control


At this tier, Bhairyuu’s power over gravity has just been awakened and so is very rudimentary. As a result, Bhairyuu is only capable of sensing the presence and quantity of gravitons in the environment as well as the magnitude of their gravitation fields. He is not capable of manifesting any techniques involving gravity since he is only an acolyte in the art of gravity manipulation at this tier.

 Tier 4: Pressure Resistance & Density Manipulation


At this tier, Bhairyuu’s power over gravity is only developed enough to afford him the abilities of pressure resistance and density manipulation. The former is more of a passive one which derives from the high affinity Bhairyuu has for his power of gravity and prevents him from being crushed by any externally applied pressure. He can, with some effort extend this ability to cover his allies as well to safeguard them from the effects of his gravity techniques. The latter ability of density manipulation allows him to change the density of his own body, that of his opponent, any weapons and armor that they might be using, and even that of the constituents of the environment around him for various purposes. He can increase the density of his own body parts and/or any equipment he is using to make his physical strikes more effective, he can decrease the density of his opponent’s body and/or that of any equipment on the opponent’s person to decrease the durability of his opponent has against his attacks or to allow himself to better endure the strikes thrown his way by his opponent. He can throw the opponent off guard by destabilizing the surface that he/she is standing on while facing him so that he can attack the opponent when he/she is absorbed in the effort to stay stable. Outside battle, he can create walkways upon surfaces which would not normally allow passage upon them (e.g. he can increase the density of a strip of water in order to create a road for him and his allies to travel upon to their destination.

 Tier 3: Gravity Construct Creation


At this tier, in addition to the powers of the previous tier, Bhairyuu gains the ability to shape the many masses of gravitons in his immediate environment (within a radius of 10m) to create various constructs to aid him in battle. These constructs can range from fully animated (e.g. a golem) to totally inanimate (e.g. great-axes, gauntlets, bombs, etc.).

 Tier 2: Gravity Field/Wave Manipulation


At this tier, in addition to having the powers of the previous tiers, Bhairyuu also has the power to manipulate the gravitational fields in his immediate environment (with a max radius of 10m) for various purposes. He can use it in battle to increase or decrease the magnitude of the gravitational field affecting the area around his opponent/target to hinder their movement. He can increase or decrease the magnitude of the gravitational field around himself to either enhance his movement speed and maneuverability or to prevent himself from getting carried away by the opponent’s attacks (e.g. tornadoes, floods, etc.). Outside battle, he can use this ability to manipulate the force of weight exerted on any object to make the transport of that object easier among other things.

 Tier 1: Celestial Body Summoning (EVENT ONLY or WITH SPECIAL PERMISSION)


At this tier, in addition to having the powers of the previous tiers, Bhairyuu also has the ability to call forth meteors and comets of various sizes and numbers from the heavens to rain down on his opponent/target or to destroy any environmental obstacles he may face in his path. The farther and bigger the meteor or comet is, the greater the energy he has to use to summon it.

 Tier 0: Black Hole Creation & Control (Note: These are magic-based black holes, not natural ones)


This is the ultimate and most dangerous of all the gravity arts at Bhairyuu’s disposal and by far the most dangerous of them all since it is so difficult to control them once he creates them. In addition to the powers of the previous tiers, Bhairyuu now has the ability to create black holes of various dimensions for various purposes, be they in or outside battle.

Note: Bhairyuu is only able to control the gravitons and associated gravity fields/waves within a sphere of influence whose radius is 30m.


» Origin Techniques:

 Tier 4: Density Manipulation
Charge Time: 1 post
Cost: 10 energy units
Duration: 2 posts
Cool-down: 1 post

- Heavy Strike:

Bhairyuu uses his power over gravity to increase the density of the matter in any part of his body at the instant of impact of his strike by any degree he chooses (based on the opponent’s defenses) in order to dramatically increase the damage he deals to the opponent/target. This density increase can be any one of the following grades:

• Small: this is the lowest grade of density increase and makes his body 5x denser than a diamond.

• Medium: this is the next grade of density increase and makes his body 10x denser than a diamond.

• Large: this is the next higher grade of density increase and makes his body 15x denser than a diamond.

• Extra-Large: this is the last grade of density increase and makes his body 20x denser than a diamond.

- Matter Solidification:

Bhairyuu can use his power over gravity to channel the gravitons in the environment around him through any form of matter, whether it be solid, liquid, or gas and by doing so, create compressed masses of that matter for various purposes. Outside battle, he can use this technique to create platforms and/or pathways for himself and/or his allies to stand and move upon in order to bypass any obstacles in their path. In battle, he can use this technique either offensively (to create compressed masses of matter around his enemies to trap them) or defensively (to create barriers of matter to ward off attacks thrown at him by his enemies.)

- Surface Destabilization:

Upon contact with any surface, Bhairyuu can channel his power over gravity through that surface and release the bonds between the atoms and molecules making up that surface, and by doing so, break down the surface. Outside battle, he can use this to make any obstacles in his path crumble away and in battle, he can destabilize and destroy and surface his enemies are standing on in order to cut down their speed of movement and hinder their maneuverability.

- Armor Reinforcement/Destabilization:

When his enemies attack him, Bhairyuu can use his power over gravity to infuse his armor with gravitons from the environment around him in order to make it denser than normal to resist their onslaught. Conversely, when he and/or his allies attack, Bhairyuu can use his power over gravity to decrease the density of the matter constituting the enemy/target’s armor, thus making it easier to break through it and inflict damage. This density increase or decrease can be any one of the following grades:

• Small: this is the lowest grade of density increase and makes any armor 5x more or less dense than a diamond.

• Medium: this is the next grade of density increase and makes his armor 10x more or less dense than a diamond.

• Large: this is the next higher grade of density increase and makes his armor 15x more or less dense than a diamond.

• Extra-Large: this is the last grade of density increase and makes his armor 20x more or less dense than a diamond.

- Weapon Reinforcement/Destabilization:

When he attacks his enemy/target, at the time of impact, Bhairyuu can increase the density of the matter constituting his weapons, making it easier for them to break through any armor worn by the enemy/target. Conversely, when his enemies attack him, Bhairyuu can decrease the density of their weapons in order to minimize the amount of damage he and/or his allies take from the enemy’s weapons. This density increase and/or decrease can be any one of the following grades:

• Small: this is the lowest grade of density increase and makes any weapon 5x more or less dense than a diamond.

• Medium: this is the next grade of density increase and makes any weapons 10x more or less dense than a diamond.

• Large: this is the next higher grade of density increase and makes any weapon 15x more or less dense than a diamond.

• Extra-Large: this is the last grade of density increase and makes any weapon 20x more or less dense than a diamond.



 Tier 3: Gravity Construct Creation
Charge Time: 1 post
Cost: 20 energy units
Duration: 3 posts
Cool-down: 2 post

- Gravity Golem:

Bhairyuu condenses the gravitons in his immediate environment (within a radius of 10m) to manifest a 10m tall golem at the center of which, he is enclosed so as to be able to direct the golem in a more efficient manner. Upon destruction, the golem will exert an intense spherical gravitational field with 2.5x the magnitude of the earth’s gravity field to trap anything and anyone within a 3m radius around it (not including Bhairyuu). The field lasts for 1 post.

- Gravity Mine:

Bhairyuu manifests a landmine made out of gravitons at a given location in the environment around him. Upon activation, the mine generates a sphere shaped gravitational field with a radius of 3m and a magnitude 2.5x that of the earth’s gravity field to trap anything and anyone within it (not including Bhairyuu). The field lasts for 1 post.


- Gravity Grenade:

Bhairyuu manifests a standard size hand grenade and hurls it at his opponent/ target. This grenade works like an implosion bomb upon impact, sucking whatever and whomever it hits & destroying it. This suction field lasts for 1 post.

- Gravity Gauntlets:

Bhairyuu manifests a pair of large gauntlets around his forearms to use for offensive or defensive purposes. Whatever or whomever Bhairyuu hits or comes into contact with while using this technique will experience an increase or decrease in the gravitational field around it for 1 post (as determined by Bhairyuu). The magnitude of the increase or decrease is 2.5x that of the earth.


 Tier 2: Gravity Field/Wave Manipulation

Charge Time: 2 posts
Cost: 30 energy units
Duration: 4 posts
Cool-down: 3 posts

- Gravity Up-Force:

Bhairyuu temporarily increases the magnitude of the gravitational field around himself to keep himself and any allies from being blown away by the opponent or any environmental events or he can increase the magnitude of the gravitational field around the opponent/target to either hinder their movement or to simply crush them on the spot.

- Attack Redirection Aura:

Bhairyuu concentrates the gravitational field around himself in order to cause any attacks being sent at his allies to be targeted at him instead. Alternately he can create a strong localized gravitational field around something in the environment to redirect the opponent’s attack there instead of at himself or his allies.

- Gravity Down-Force:

Bhairyuu temporarily decreases the magnitude of the gravitational field affecting him and any allies to enhance the unit’s movement speed and maneuverability. Alternately, he can decrease the magnitude of the gravity field affecting the area around the opponent to hinder their movements.

 Tier 1: Celestial Body Summoning
Charge Time: 2 posts
Cost: 40 energy units
Duration: 5 posts
Cool-down: 4 posts

- Comet Crashdown:

Bhairyuu creates a beam of densely packed gravitons and projects it into space to target a single large comet (up to a maximum of 30 meters in diameter) and then brings it crashing down on the opponent/target.

- Meteoric Three Sisters:

Bhairyuu creates a beam of densely packed gravitons and projects it into space. He captures three meteors, each slightly bigger than the one before it and causes them to crash through the atmosphere in series toward the opponent. The first two burn up in the atmosphere and save the third from being destroyed, allowing it to fall at full size upon the opponent/target.


 Tier 0: Black Hole Creation
Charge Time: 3 posts
Cost: 50 energy units
Duration: 6 posts
Cool-down: 5 posts

- Gravity Vortex:

Bhairyuu uses his power over gravity to collect and concentrate the gravitons in the environment around him at any one point in the environment, creating a black hole. This black hole can be of three different sizes depending on the demands of the situation:
• Mini (2m in diameter): This is the smallest of the gravity vortices that Bhairyuu can create with his power over gravity. It can suck in and crush small size missiles, small size energy attacks and people.

• Mega (4m in diameter): This is the next biggest of the gravity vortices that Bhairyuu can create with his power over gravity. It can suck in and crush medium sized missiles and energy attacks as well as uproot and destroy structures in the environment up to the size of a standard Victorian era house.

• Giga (8m in diameter): This is the largest of the gravity vortices that Bhairyuu can create with his power over gravity. It can suck in and crush large or extra-large missiles and energy attacks as well as uproot and destroy entire areas of the environment (within a radius of 10m).


»Origin 2:

» Origin Name: Arashi no Sousa (Storm Manipulation)

» Origin Power:

This part of Bhairyuu’s origin affords him the ability to harness the awesome might of the three elements, water wind and lightning and fuse them together to wield them not separately, but rather in the form of the advanced element, the storm element. Due to the nature of the elements he wields as part of the storm element, Bhairyuu has the capability to adding certain effects to his storm techniques at each successive tier as follows:

 Tier 4:
Bhairyuu can choose to add ONE of the following effects to his techniques at the time of impact:

 Water – Dehydration:
Bhairyuu’s power over the water element allows his techniques to forcibly remove the water content of his opponent/target’s body and in so doing, hindering their body’s ability to function properly. The effects of this ability are as follows:
1st post: headache and mental confusion
2nd post: dizziness & delirium
3rd post: fainting


 Lightning – Paralysis:
Bhairyuu’s ability to control & channel the lightning element allows him to overload the nerves controlling the muscles or some similar structures in his opponent/target’s body and thereby reduce his/her movement speed and maneuverability. This reduction progresses as follows:
1st post: 10% reduction from baseline
2nd post: 20% reduction from baseline
3rd post: 30% reduction from baseline

 Wind – Deoxygenation:
Bhairyuu’s power over the wind element allows him to extract the air from the opponent/target’s breathing apparatus as well as the oxygen and other life-sustaining gases in the air around them. By doing so, Bhairyuu can cause the following effects at each successive post of the technique’s duration:

1st post: nausea
2nd post: ataxia (loss of stability in opponent’s posture)
3rd post: disorientation


 Tier 3:
Bhairyuu can choose between any TWO different effects among the following to apply to his attack upon impact:

 Water – Dehydration OR Freezing:
By using his control over the water element to pull the thermal energy out of the opponent’s/target’s body fluids, Bhairyuu can cause the aforementioned fluids to freeze & form ice crystals, allowing him to destroy his opponent from the inside.
Duration: as long as the associated technique

 Lightning – Paralysis OR Internal Burns:
By channeling the lightning element in his storm attacks, Bhairyuu can cause a sudden rise in temperature in the opponent’s body which can ultimately lead to the destruction of the opponent’s/target’s body by burning off the cells that make up their body tissues.

Duration: until the opponent heals himself/herself of the burns

 Wind – Deoxygenation OR Sudden Combustion/Explosion
By utilizing his power to control the wind element in his techniques, Bhairyuu can cause the more volatile gases in the air present in his opponent/target’s lungs or some similar breathing apparatus or even in the air immediately surrounding his opponent/target(s) to explode violently by increasing and causing tremendous friction between the individual molecules composing the gases to damage the opponent/target’s body.

Duration: as long as the associated technique

 Tier 2:
Bhairyuu has the ability to apply any THREE among the following effects to his technique upon impact:

 Water – Dehydration OR Freezing OR Vision Disruption:
Vision Disruption:
Normal vision depends partly upon the stability of the fluid in the eyeball. By his power over the water element, Bhairyuu can disrupt the stability of the fluid in the opponent/target’s eyes or some similar structure by causing microscopic currents and eddies in that fluid. The resulting reduction in visual prowess progresses as follows:
1st post: 10% reduction from baseline
2nd post: 20% reduction from baseline
3rd post: 30% reduction from baseline

 Lightning – Paralysis OR Internal Burns OR Organ Rupture:
Organ Rupture:
By manipulating the lightning element in his techniques, Bhairyuu can cause the rupture of the organs and tissue present in the opponent/target’s body by inducing the superheating of the fluid present in the cells making up the tissues constituting the organs in the opponent’s/target’s body or even the superheating of fluid in the cavities of the organs themselves.

 Wind – De-Oxygenation OR Spontaneous Combustion/Explosion OR Laceration:
Laceration:
By using his ability to control the wind element in his techniques, Bhairyuu can shape the air molecules present in the immediate environment of the opponent’s/target’s body into invisible blades and bombard the opponent/target with them, causing widespread, macroscopic lacerations on their body. This allows the technique to rip right through any armor and clothing the opponent/target may have on their person if said armor or clothing is not reinforced with their powers (with male opponents, it would break their armor while having no effect on their clothing, but with female opponents, it would actually destroy both their armor and their clothing.)

 Tier 1:
Bhairyuu can apply any FOUR among the following effects to his technique on impact:

 Water – Dehydration OR Freezing OR Vision Disruption OR Drowning:
Drowning:
The proper functioning of the lungs or some similar breathing apparatus in the body depends heavily on the proper balance of fluid levels in said breathing apparatus. Bhairyuu can utilize the water element in his techniques to cause the opponent/target to drown by guiding a mass of fluid from other parts of the opponent/target’s body into the lungs and thereby preventing them from building up air or any other life sustaining gases in their lungs or any similar breathing apparatus in their bodies.


 Lightning – Paralysis OR Internal Burns OR Organ Rupture OR Neural Pathway Disruption:

Neural Pathway Disruption:
Proper reception of stimuli from the environment and subsequent execution of the response requires the intactness of the neural pathways connecting the two phenomena. By applying his control over the lightning element to the many neural pathways or similar structures in the opponent’s/target’s body, Bhairyuu can either enhance the reception rate of the stimuli to the point of overloading the response centers in the brain or he can reduce the reception of stimuli via neural impulses to the point that the opponent/target is made unaware of any harm coming their way, and thereby reduce their ability to respond to his techniques.

 Wind - De-Oxygenation OR Spontaneous Combustion/Explosion OR Macro- Laceration OR Micro/Nano-scale Laceration:
Laceration:
By using his ability to control the wind element in his techniques, Bhairyuu can shape the air molecules present in the immediate environment of the opponent’s/target’s body into invisible blades and bombard the opponent/target with them, causing widespread lacerations on their bodies, this time all the way down to the cellular and subcellular levels. Once again, this allows Bhairyuu’s techniques to rip right through any armor and clothing the opponent/target may have on their person if said armor or clothing is not reinforced with their powers (with male opponents, it would break their armor while having no effect on their clothing, but with female opponents, it would actually destroy both their armor and their clothing.)

 Tier 0: Bhairyuu can apply any FIVE among the following effects to his techniques on impact:

 Water - Dehydration OR Freezing OR Vision Disruption OR Drowning OR Detoxification:

Detoxification: By channeling the water element at this level, Bhairyuu is able to capable of dissolving all except the strongest of toxins from his body or that of his allies away to nothing and thereby rid the body of the noxious influence of the toxins, allowing it to heal itself without interference.

Duration: as long as the associated technique

 Lightning - Paralysis OR Internal Burns OR Organ Rupture OR Neural Pathway Disruption OR Illusion/Fear Inducement:

Illusion/Fear Inducement: By channeling the lightning element at this level, Bhairyuu is able to target specific areas of the target/opponent’s nervous systems and stimulate those areas, causing the target/opponent to hallucinate in order to throw them off track or he can cause them to be overcome by intense fear in order to try to slow them down and take away their will to fight him.


 Wind - De-Oxygenation OR Spontaneous Combustion/Explosion OR Macro- Laceration OR Micro/Nano- Laceration OR Re-Oxygenation :

Re-Oxygenation:


» Origin Abilities:

 Tier 5: Storm Sensing & Storm Creation:

At this tier, Bhairyuu only has the ability to sense the levels of water, wind, and lightning elements in the environment and is just now learning to harness those elements for the creation of the storm element. He is still unable to create any techniques from his ability. However, as he grows in experience and strength, he is able to unlock the ability to manipulate different kinds of storms (wind, sand, snow, thunder, etc.)

 Tier 4: Storm Control & Storm Shaping

At this tier, Bhairyuu is now proficient in sensing the levels of water, wind, and lightning in the environment and is also able to create any kind of storm depending on the demands of the situation. Furthermore, he is now capable of controlling the storm element he creates and can also shape it into various objects for either offensive or defensive purposes.

 Tier 3: Storm Summoning

In addition to the abilities of the previous tiers, Bhairyuu now has the ability to create various summons all of which are made up of the storm element. These can range from any sort of animal-like entity to humanoid ones and can vary in size depending on the demands of the situation.

 Tier 2: Storm Projection

In addition to the abilities of the previous tiers, Bhairyuu now has the ability to manifest various offensive and defensive techniques that are neither summon based nor construct based in character.

 Tier 1: Storm Surveillance

In addition to the abilities of the previous tiers, Bhairyuu now has the ability to use the storm element to sense not only the presence or absence of his allies and enemies on the field but also to sense their power levels, and any disruptions of the energy flow in their bodies among other things. He does this by converting the constituent elements of any given storm into sensors which he can then link to his senses as well as his brain. This then allows him to sense whatever and whomever the storm constituents come into contact with, provided that their ability to hide their presence from him is not at a higher level than his own ability to sense them.

 Tier 0: Storm Mimicry & Storm Sentience

In addition to the abilities of the previous tiers, Bhairyuu has the ability to convert his entire body or parts of his body into a storm for short periods of time. He can use this either in battle for dodging the enemy’s attacks (weapon based or non-weapon based) and spying on them or outside battle to transport himself quickly from one point to another in the environment or to gather intelligence on various entities. He can even transform himself into the individual elements of water, wind, and lightning depending on the demands of the situation. His second ability at this tier is the upgraded version of his “Storm Summoning” ability from before and so, he can even summon and control masses of storm that are imbued with a moderate to high degree of sentience.


» Origin Techniques:

 Tier 4: Storm Shaping

Bhairyuu now has the ability to create and manipulate windstorms. Alternately, he can use the normal storm element and imbue it with various effects.

Charge Time: 1 post
Cost: 10 energy units
Duration: 2 posts
Cool-down: 1 post

- Storm Shaping: Storm-forged Senbon Shower:

Bhairyuu summons a small sized storm-cloud and then after weaving the required hand-signs thrusts his hands forward in the direction of the opponent/target. This causes the storm-cloud to fire miniature masses of storm shaped like throwing needles with each round consisting of two more than the previous with a millisecond long interval between rounds. Bhairyuu can either use them as guided missiles or as a fire-and-forget technique.

- Storm Shaping: Storm-forged Shuriken:

Bhairyuu summons a medium sized storm-cloud and then after weaving the required hand-signs thrusts his hands forward in the direction of the opponent/target. This causes the storm-cloud to fire miniature masses of storm shaped like throwing stars with each round consisting of two more than the previous with a millisecond long interval between rounds. Bhairyuu can either use them as guided missiles or as a fire-and-forget technique.

- Storm Shaping: Storm-forged Scimitars:

Bhairyuu channels his storm element, summoning a large size storm mass, and after weaving the necessary hand-signs, molds it into a pair of standard size scimitars, with one being in each hand. The scimitars can withstand contact with energy attacks and weapons and/or armor that are up to one tier higher than their parent technique.

- Storm Shaping: Storm-forged Scythe:

Bhairyuu channels his storm element and after weaving the necessary hand-signs, molds the large size storm mass into a two-handed triple bladed great scythe with its shaft being 2m in length and the blade being 1m in length and curved for maximum effect. The scythe can withstand contact with energy attacks and weapons and/or armor that are up to one tier higher than its parent technique.

- Storm Shaping: Storm-forged Shield – Aegis:

Bhairyuu channels his storm element to summon forth a large sized storm mass and after weaving the necessary hand-signs, molds it into a single one handed large dome-shaped shield which is 3m in diameter or up to 10 smaller, similarly shaped shields which are 0.3m in diameter. The shields can withstand contact with from energy attacks and weapons and/or armor which are up to two tiers higher than its parent technique. The shields automatically move to block any attack thrown at him and/or any allies.

- Storm Shaping: Storm-forged Shotgun:

Bhairyuu invokes his storm element to manifest a large sized storm mass and after weaving the necessary hand-signs, molds it into a large double barreled shotgun around one of his hands. This shotgun can then be used to perform other related storm techniques like “Storm Scattershot”. The shotgun can endure contact with energy attacks or weapons and/or armor which are up to one tier higher than its parent technique.

- Storm Shaping: Storm-forged Stealth Shroud:

Bhairyuu invokes his storm element to manifest a large sized storm mass and after weaving the necessary hand-signs, molds it into shrouds which wrap around any target of his choice. By manipulating the water, wind and electricity in the environment, Bhairyuu can use the shrouds to deflect the trajectory of any photons falling on the shrouds to course around it and by doing so, prevent its reflection. This renders the target invisible for the duration of the technique. The shrouds can endure contact with energy attacks or weapons and/or armor which are up to one tier higher than their parent technique.

- Storm Shaping: Storm-forged Screen

Bhairyuu uses his storm element to manifest a large sized storm mass and after making the necessary hand-signs, molds it into a half-dome shaped 7m tall, 1m thick screen having a diameter of 3m positioned around him and/or any allies present with him. This screen can endure contact with energy attacks or weapons and/or armor which are up to two tiers higher than their parent technique.

- Storm Shaping: Storm-forged Ship

Bhairyuu uses his storm element to manifest an extra-large sized storm mass and after making the necessary hand-signs, molds it into a ship the size of a standard aircraft carrier. This ship has the capability to travel either in the air or on the water or even underwater. It can withstand contact with energy attacks or weapons that are up to 3 tiers higher than its parent technique.

 Tier 3: Storm Summoning

Bhairyuu now has the ability to create and manipulate sandstorms. Alternately, he can use the normal storm element and imbue it with the effects that were discussed earlier.

Charge Time: 1 post
Cost: 20 energy units
Duration: 3 posts
Cool-down: 2 post

- Storm Summoning: Storm-born Sentinels:

Bhairyuu uses his storm element to manifest a medium sized storm mass and after making the necessary hand-signs, molds it into sentries placed one in each of the four cardinal directions around him and/or any allies. The sentries are capable of moving independently of the original within an area measuring 1m in diameter and can only use standard physical attacks (punches, kicks, etc.) These sentries can withstand contact with energy based techniques and weapon or armor whose tier is up to two levels higher than their parent technique. When the opponent/target comes into sight range, they alert their summoner via the telepathic link between them.

- Storm Summoning: Storm-born Spear Soldiers:

Bhairyuu uses his storm element to manifest a medium sized storm mass and after making the necessary hand-signs, molds it into a small group of 10 soldiers wielding 2m long sharp spears. These soldiers automatically lock on to the opponent/target’s energy signature should they be directly in front and then they charge at the opponent/target. The soldiers are only capable of offensive techniques involving their spears. They can withstand contact with energy based techniques and weapon or armor whose tier is up to two levels higher than their parent technique.

- Storm Summoning: Storm-born Scout Squadron:

Bhairyuu uses his storm element to manifest a medium sized storm mass and after making the necessary hand-signs, molds it into a group of 20 spies. These spies then fan out in all directions within an area measuring 40m in diameter and gather information about anything that the summoner feels is important intelligence, relaying it back to the summoner. They are not capable of any offense or defense. They can endure energy and/or armor based techniques whose tier is up to two levels higher than their parent technique.

- Storm Summoning: Storm-born Snipers:

Bhairyuu uses his storm element to manifest a medium sized storm mass and after making the necessary hand-signs, molds it into a group of 4 snipers armed with sniper rifles capable of hitting a target up to 700m away. The snipers take up the farthest distance away from the target which is within their effective operating range, camouflage themselves and begin sniping at the target until they either hit it or until they either dissipate automatically due to the completion of the technique or until they are destroyed by the target. The snipers can withstand contact with energy based attacks as well as weapon and armor based techniques that are up to two tiers higher than their parent technique.

- Storm Summoning: Swift Storm Steed – Sleipnir:

Bhairyuu uses his storm element and manifests a large-sized storm mass which, after weaving the appropriate handsigns, summons forth giant fearsome, fleet-footed stallions which can run at various ranges of sonic velocity. The stallions can withstand energy based and weapon and armor related techniques which are up to two tiers higher than their parent technique.

- Storm Summoning: Storm-borne Siblings:

Bhairyuu uses his storm element and manifests a large sized storm mass which, after weaving the appropriate hand-signs, calls forth a group of clones of himself (up to a max of 7 at any time). These clones can move independently of the original within an area measuring 100m in diameter and are capable of using not only the standard physical attacks and defenses but any storm based techniques lower in tier than their parent technique. The clones can withstand any technique which is of a tier two level higher than their associated parent technique.

- Storm Shaping: Storm-forged Sarcophagus:

Bhairyuu channels his storm element and manifests a large sized storm mass around the opponent/target and then molds it into a standard Egyptian style sarcophagus by weaving the associated handsigns. He traps the opponent/target inside the sarcophagus by thrusting his hand forward and then crushes them inside by clenching his hands into fists, which causes the sarcophagus to slam shut and then contract instantly around the contents inside, applying up to 4000 lb. / square inch of pressure. The sarcophagus can endure the onslaught of techniques from within and from outside which are of a tier two levels higher than its parent technique.

- Storm Shaping: Storm-forged Stronghold:

Bhairyuu channels his storm element and calls forth an extra-large size storm mass. He then weaves the associated hand-signs and molds the storm mass into a standard size Egyptian citadel style fortress, large enough to house an army of up to 100,000 troops. The citadel is durable enough to withstand an onslaught of any kind that is of a tier up to four levels higher than its parent technique.


 Tier 2: Storm Projection:
In addition to being able to create and use sandstorms and windstorms, Bhairyuu now has the ability to create and control thunderstorms as an alternative to the effects described earlier.

Charge Time: 2 posts
Cost: 30 energy units
Duration: 4 posts
Cool-down: 3 posts

- Storm-born Shearing Shockwave:

Bhairyuu invokes his storm element and summons forth a large size storm mass between his outstretched hands after running through the associated handsigns. He then creates a loud clap with his hands and the storm mass initially collapses on itself and then explodes outward, racing towards the opponent/target in the form of several crescent shaped waves. Upon impact, they shred the opponent to bits or if the target survives, they are inflicted with any associated status effects.

- Storm Tsunami:

Bhairyuu uses his command over the storm element to call forth a storm mass of titanic proportions and after weaving the necessary handsigns, he slams his hands into the storm mass, causing it to transform into a massive 30m high and 10m tall wave that rushes toward and crashes into the opponent/target, inflicting damage and any other effects associated with the technique.

- Spellbinding Storm Seal:

Bhairyuu uses his storm element to manifest a single large size or several small sized storm masses (depending on the number of opponents he is facing) around the opponent(s)/target(s) which, after he weaves the required hand-signs, are transformed into sealing circles which bind the opponent(s)/target(s), preventing them from using any technique which is equal to or lesser in tier than the seal. The opponent/target can break out of the seal provided that their character tier is higher than that of the seal technique.

- Spinning Storm Screen:

Bhairyuu uses his command over the storm element to manifest a large sized storm mass and after weaving the needed handsigns, he molds it into the storm screen after which he spins rapidly in place which repeatedly thrusting his hands outward to move the screen accordingly to deflect any incoming projectiles (both energy based and weapon-type) away from himself and any allies back toward the opponent/target or elsewhere.

- Storm Shaping: Storm-forged Snare:

Bhairyuu uses his command over the storm element to manifest a medium sized storm mass and after weaving the needed handsigns, he molds it into a long rope-like construct. He can then use this to capture the opponent and either tie them up to restrain them or to strangle the life out of them or for any other purpose as well. The snare can withstand contact with techniques which are of a tier up to two levels higher than its parent technique.



- Storm Shaping: Storm-forged Scattershot:

Bhairyuu uses his storm element and summons a large storm mass which he molds into a large shotgun around his hand and wrist after running through the necessary handsigns. He then thrusts his hand forward, causing the shotgun to fire a spherical storm mass the size of a baseball which flies forward till its halfway from the opponent/target at which point it splits into multiple smaller spherical storm masses which hit multiple opponents and in turn these storm masses split apart, releasing the third and last round of spherical storm masses to hit the rest of the opponents/targets.



- Storm Summoning: Soaring Simurgh - Garuda:

Bhairyuu invokes the storm element and manifests an extra-large sized storm mass which he then molds into a 7m tall simurgh after weaving the necessary handsigns. He can then use this simurgh to attack or defend against opponent/target or for non-battle purposes like transportation. The simurgh can withstand onslaught from techniques which are of a tier two levels higher than its parent technique.

 Tier 1: Storm Surveillance:

In addition to being able to create and use sandstorms, windstorms and thunderstorms, Bhairyuu now has the ability to create and control snowstorms as an alternative to the effects described earlier.

Charge Time: 2 posts
Cost: 40 energy units
Duration: 5 posts
Cool-down: 4 posts

- Storm Surveillance: Eye of the Storm

Bhairyuu uses his storm element to call into existence storm masses of varying sizes depending on the needs of the situation. He then makes the necessary handsigns and sends the storm mass to hover over any given area. He then links his mind’s eye to this storm mass, allowing him to view the area that is overshadowed by the storm mass. However, since the storm mass is usually hovering a height that is out of the detection range of all but the best of enemy sensor type entities, Bhairyuu will only be able to discern everything but the finer details of the area and the things or entities in it (e.g. Bhairyuu will be able to see how many of the enemy there are, but he won’t be able to discern the exact elemental affinity they have.). Alternatively, he can make several smaller storm masses to allow him to survey multiple areas simultaneously. The drawback of this technique is that he cannot use any other technique due to the high degree of focus and high amount of energy units this technique requires of him.

The sizes of the storm masses vary as follows:
• Small: allows him to survey an area which is 50m in diameter.
• Medium: allows him to survey an area which is 100m in diameter.
• Large: allows him to survey an area which is 200m in diameter.
• Titan: allows him to survey an area which is 400m in diameter.

- Storm Surveillance: Storm-borne Search-Strike Satellites:

Bhairyuu uses his storm element to conjure a large size storm mass which he molds into a cluster of 10 orbs (each the size of a baseball) after weaving the needed handsigns. He then links his mind’s eye to them and directs them to any location within 300m of his position. These orbs allows him to survey the finer details of a situation or area since they afford his sight a zoom capability of a minimum of 4x up to 100x in comparison to his normal vision and can even discern heat signatures provided that his target’s ability to hide their presence is not great in level than his own ability to sense them.

- Spiraling Storm Sphere:

Bhairyuu uses his power over the storm element to manifest a medium sized storm mass in one of his hands. He then uses his free hand to weave the appropriate handsigns and molds the storm mass in his hand into a spherical mass of energy streams rotating at blinding speed around a central axis. The energy streams are kept contained in the small spherical shape while being made to rotate at ever faster speeds, amplifying their destructive power several fold. This attack deals a moderate level of damage to the opponent/target and its power causes them to be hurled around 100m away from the user of this technique.

- Serial Spiraling Storm Spheres:

Bhairyuu uses his storm element to perform the “Spiraling Storm Sphere” technique first and after weaving the appropriate handsigns, he replicates himself up to seven times, resulting in the production of a maximum of seven clones of himself, each armed with storm sphere of his own. The clones then come at the opponent/target from different angles and if successful, they hit the opponent/target in sequence causing a heavy degree of damage (7x as much as that of a single “Spiraling Storm Sphere”) and hurl them around 200m away from the user of this technique.

- Super-giant Spiraling Storm Sphere:

Bhairyuu channels his storm element and then performs the “Spiraling Storm Sphere” technique using the necessary handsigns. After this, he weaves another sequence of handsigns specific to this technique. After this, Bhairyuu concentrates around a 100 times more storm elemental energy into the sphere while keeping the speed of its rotating increasing in the same constant increments as before. This eventually results in the production of a storm sphere which is the size of a large boulder. Therefore, if this technique hits the opponent/target successfully, the target is dealt super-heavy degree of damage (about 10x as much as that of a standard “Spiraling Storm Sphere) due to the high speed of rotation of the sphere combined with the sheer amount of storm energy contained in the sphere. The opponent is hurled 300m away from the user of this technique.

- Spiraling Storm Shuriken:

Bhairyuu first performs the “Spiraling Storm Sphere” technique and then channels the wind element once more, causing the swiftly rotating spherical mass of storm energy to project 4 razor sharp curved blade shaped masses of wind element energy from its sides, He then increases the speed of rotation as before, resulting in the formation of a windmill shuriken which is 10m in diameter and made of storm energy. He then hurls this at the opponent/target in an attempt to destroy it. If this technique hits the opponent/target successfully, then the massive amount of wind energy channeled into the sphere combined with the greatly increased speed of rotation inflicts not only macroscopic surface lacerations and the like but also causes damage at a more microscopic level, destroying the very cells that make up the opponent/target’s body and can even sever the intimate connection between the aforementioned cells and the energy coils that support them, making it exceedingly difficult for the opponent/target to recover from the injuries caused by this technique.

Drawback:
This technique is a double edged sword since the more it is used, the more it will damage its user in the same manner as it does its target. This is due to the massive amount of wind energy trapped in the sphere and the high speed rotation of said sphere.

 Tier 0: Storm Mimcry:

Charge Time: 3 posts
Cost: 50 energy units
Duration: 6 posts
Cool-down: 5 posts


- Storm Embodiment:
Bhairyuu invokes his storm element and after weaving the necessary handsigns, he can transform his body either partially or totally in the storm element depending on the needs of his situation at any given time. He can use this for various purposes like evading his opponent’s attacks by allowing them to phase right through him; trapping and restraining his opponent/target physically; for spying; etc. Bhairyuu can either transform himself into various kinds of storms based on his environment or into the individual elements making up the storm elements making up the storm element, namely water, wind, and lightning.

Advantages: The main one is that Bhairyuu is invulnerable to any purely physical attacks while in this state.

Disadvantage: Bhairyuu takes +1 tier of damage from the baseline for any technique he encounters which is either superior to the storm element or has an elemental advantage against it. Furthermore, he cannot use any physical weapons while in this form.

- Storm Sojourn:
After transforming himself into the storm element using the “Storm Embodiment” technique, Bhairyuu performs some more handsigns specific to this technique which then allows him to teleport himself and up to two others from one point on the field to another.

- Storm Summoning: Storm Sovereign – Susanoo:

Bhairyuu invokes his storm element and manifests a storm mass of titanic proportions around himself. After weaving the appropriate handsigns, he molds it into the likeness of the god of storms, Susanoo no Mikoto. He can summon this entity in three stages:

• Level 1: At this stage, Bhairyuu is beginning to learn how to summon Susanoo, so he is only capable of making the skeletal framework of said entity.

• Level 2: At this stage, Bhairyuu has had more experience in the use of this technique so he can not only summon the skeletal framework, but also layer on the muscles, skin, and other bodily features of Susanoo’s form.

• Level 3: This is the last and final stage of this technique in which along with summoning Susanoo’s full body from the previous tiers, Bhairyuu can layer on Susanoo’s armor with the magatama of Amaterasu, his cape, his Totsuka sealing sword as well as his Yata mirror shield. In this form, the likeness of Susanoo can even fire giant arrows made of storm element at the opponent/target.


This entity possesses a will of its own and thus can move independently of Bhairyuu’s command should the situation call for it. Therefore, the very moment it senses any attack coming toward Bhairyuu, it automatically moves to block it. Bhairyuu can also command it to defend his allies from the opponent/target’s onslaught. This entity can endure any level of technique thrown at it (up to 2 techniques at the same tier as its parent technique, up to 3 techniques 1 tier below its parent technique, up to 4 techniques which are 2 tiers below its parent technique, up to 5 techniques each of which are 3 tiers below its parent technique, and 6 techniques each of which are 4 tiers below its parent technique) before dissipating to nothing.

- Storm Summoning: Sacred Storm Serpent – Seiryuu:

Bhairyuu invokes his storm element and then manifests a storm mass of titanic proportions in the sky overhead. He then weaves the necessary handsigns, transforming the storm mass into the likeness of the Seiryuu, the Azure Dragon of the East. This entity is also imbued with a high degree of sentience and so can move independently of Bhairyuu as per the needs of the situation. It swoops in to defend Bhairyuu and any allies from the opponent/target’s onslaught. Offensively, it is capable of emitting beams of lightning or ice from its mouth to attack the opponent.

- Storm Shaping: Spear of the Storm Sovereign - Shakti:

Bhairyuu uses the storm element and summons forth a storm mass of titanic proportions in the sky overhead. He then weaves the handsigns associated with this technique, thereby molding the storm mass into a titan sized spear. He then swipes his hands forward and downward in the direction of his opponent/target and then spear flies forth toward the opponent at supersonic velocity. If the spear successfully makes contact with the opponent/target, they are obliterated instantly, leaving nothing in its place except a large crater of 50m diameter.


»Origin 3:

» Origin Name:

» Origin Power:

» Origin Abilities:

» Origin Techniques:



Last edited by Bhairyuu on Thu Oct 22, 2015 1:08 am; edited 2 times in total
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____________________________________________________

» Conceptual World:

» Rilīja Attributes:


» Eternal Partner 1:

» Eternal Partner Name: Gaia

» Eternal Partner Appearance:

Spoiler:

» Eternal Partner Personality:

Gaia usually has a motherly personality and prefers to fuss over Bhairyuu whenever they meet in his conceptual world. However, she dons the exact opposite personality when she is training Bhairyuu in the use of her powers over gravity and becomes more of an incredibly strict drill sergeant, no mercy towards Bhairyuu whatsoever.

» Eternal Partner Powers:

Gaia is the source of Bhairyuu power over gravity and so she possesses the same power over gravity.


» Eternal Partner 2:

» Eternal Partner Name: Hera

» Eternal Partner Appearance:

Spoiler:

» Eternal Partner Personality:

» Eternal Partner Powers:

Since Hera is the source of Bhairyuu's power over the storm element, she shares the power to control storms with him.


» Eternal Partner 3:

» Eternal Partner Name: Benzaiten

» Eternal Partner Appearance:

Spoiler:

» Eternal Partner Personality:

» Eternal Partner Powers:

Benzaiten is the embodiment of Bhairyuu's power to control vibrations and so she shares this power with him.


Last edited by Bhairyuu on Thu Oct 22, 2015 1:26 am; edited 2 times in total
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» Atma Vatou Name:

» Atma Vatou Appearance:

» Atma Vatou Abilities:

Note: To prevent people from being overloaded who make Multi-Origin Danava, we allow them to qualify for certain forms if they a Atma Vatou for each Origin Power.

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» Note: THIS PART OF THE DANAVA REQUIRES YOU LOOK AT THEIR RELEASE FORMS IN THEIR RACIAL THREAD! Therefore, if you have a Danava that has a Saca Atmā (Constant Release)? Then simply remove all of the below and state their Saca Atma or leave a note. Also, remove this note upon completion of the app.

» Aliṅgana State Appearance:

» Aliṅgana State Powers:

» Aliṅgana State Abilities:

» Unnata Release Appearance:

» Unnata Release Powers:

» Unnata Release Abilities:
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To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not feel your skills out until a staff member has graded your thread. We will also do your will sheet for you upon grading your application.

Racial Skills
  • Za Koa Skill: Master/Advanced/Adept/Beginner
  • Demon Magic: Master/Advanced/Adept/Beginner
  • Shadow Movement: Master/Advanced/Adept/Beginner
  • Akuma Kyōdo: Master/Advanced/Adept/Beginner


General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


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