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Misaiko Sugiura [APPROVED, 0-2+]
Thu Dec 16, 2010 6:47 am
General Information
Name: Misaiko Sugiura
Appearance Age:
True Age:10000, 10400. after the time skip.
Gender:Female
Element:Wind/Air
Overall Appearance
Personality:
Misaiko is a calm and kind individual, with a lavished sense of peace and togetherness. She is quite arguably, very mature when it comes to the many problem's she's faced with in her daily life. It is quite obvious, that you must be raised in such a manner. Only befitting to a queen. However, Misaiko doesn't look down on others, as people of royalty are commonly known to do. She respects everyone, who respects her. She is quite composed, and is often shown to be very skilled, at reading the emotions of others. This being much more evident, when she has known that person for years. She holds her demeanor with integrity and honor. Never Allowing her emotions to get the best of her. There are only a few time's, where this actually happens. Most evident, when people disrespect her. She doesn't believe that she is a deity, however to fully be friend her, she usually ask's for respect back in return. Comically, She is seen with a slightly demonic fox visage, when asked about her age. Iori comically stated "It's better not to ask Mother about her age, lest you want a early death". Misaiko is often capable of handling her duties, peacefully and humbly. She has also been shown to be a very capable strategist, as she is highly capable of analyzing the battle field, then splitting her soldiers up into different factions. As well as being able to come up with war strategies, to ensure victory for her and her kingdom. She is always the first one to protect her soldiers, and always cuts down the least amount of deaths, that can possibly be had or created, from warfare. She is often seen as naive, because of her caring and kind traits that some Kings and Queens do not express. However, not one time has she ever acted if she was higher then somebody else on the chain of life.
However, There are times where such a personality trait, can be shown. After all, she was raised to be a Queen. She doesn't use this to try climb up over anyone, however she likes to be respected and only allows for people to approach her, when they can approach her peacefully and Kindly. She is a woman that Midori can often describe as being the perfect wife. She sits backs and listens, to what needs to be listened too. And isn't above, adding in suggestions, to something that seems out of place. She is also not one to meddle in the affairs of her husband very much. She cares for him and loves him in a manner, that a wife should. While they have grown apart, in past years, She still holds love for him despite some of his annoying traits. She is a woman with a highly forgiving attitude, and rather fights her opponents, without actually having to be forced to kill them. Only for them to try to attack her, while her back is turned. She is not above being merciful, but requires that her mercy was taken into consideration. If not, she does not hesitate to strike them down, and keep on her way. She can be cold to her opponents, but not as much as a normal person would do. She can usually be depicted as commenting on their abilities, while showing knowledge, from past battles. She has even gone as far as giving them praise.
She posses an indomitable spirit, when it comes to life. Believing in everything and being positive, towards her endeavors. She is often very sage-like and possesses a highly prodigal sense, of the world. As well as having a very high knowledge of the things around her, and in her respective area. This allows for her to break down the environment, by analyzing which area, will benefit her more, in her abilities. This seemingly allows for her to have an innate sense, of how the combative area is either beneficial, or useless. She is no stranger to war and combat, and has often fought with her husbands in war. She isn't a person who welcomes such arduous and sometimes unnecessary conduct. She is a war general, by her own admission. There are many war's that she does not even have to participate in, to ensure victory. During the time that Otoya was alive, he often claimed that if it weren't for Misaiko's strategies and combat procedures that him and his soldiers would be killed, before they even started. Certainly it may sound like a bit of hyperbole, but it is not completely far fetched. It can clearly show that Misaiko is quite astute and intellectually well versed in the field of combat. It is truly amazing to see how she is able to break down situations, without losing focus, nor losing herself in a panicked state. It is simply something she will not allow herself, or her soldiers to have, when in combat. These traits have later passed down to her daughters. As Saeko seems to exhibit similar situations, and strategies that are becoming of a war general.
Misaiko is also a woman with a huge amount of love and friendship in her heart. It is very easy to come to the woman, for help and someone to confide in. She is not above giving her kindness out to anyone, and has a heart of gold. She is also capable of doing anything within her power, to help her friends, and is not above adopting people into her family. She is also shown to be a person, who is not shallow of things in life, evident by her most current relationship. She looks for the heart inside a person, not the appearance. her soldiers hold her in a revered light because of this. They hold the same wish, that she does. The peace of the kingdom, the happiness of the people. That, is the wish that she holds for her kingdom. Misaiko is also quite fond of teasing her sister, Takuri. As shown with the many times, that she often tricks her into finding a mate. Despite her many many Denials, and rejections. However, She truly loves her sister more then anything the world has to offer. It is truly a wonderful and beautiful relationship between these two, despite how much their personalities counteract each other. No matter how much they bicker about things, they always know that at the end of the day, one will always be there to save the other.
Misaiko is fond of tea and sweets. She enjoys these as if it were a daily meal. Often, Takuri has been shown to poke fun at this. Much to her chagrin. She often enjoys any type of cooking, as it was revealed in her times growing up with her mother. She enjoys gourmet food, and also loves to eat things that are cooked with love, and come from the heart. Cooking is a specialization for her, being a wife and mother of many children. She definitely has no time to rest, in coming up with the perfect meal to benefit them. She is even quite savvy in her skill, as she knows many world wide dishes, and many recipes that she has brought and added with her own twist. All in All, there is not a bad bone in this woman's heart and she will continue her way of life, as long as she has her family and friends guiding her.
Appearance:
Misaiko's Appearance, is quite majestic in a sense. She's tall in the terms, of the usual Japanese woman, standing at about 5 feet 5 inches total. She has a slender body, not exactly built from combat, at first sight. However due to many years of training, she has used this to her advantage. Her body is considerably smaller, to most individuals. Who are taller and more and have wider frames. Her body weight allows for her to move at considerably high speeds naturally. Often surprising the opponent, through sheer skill alone. Her skin is a pure pale white, that she usually keeps up to date, with the various and plentiful herbs that grow around a garden that she enjoys visiting, when she needs peace of mind. Her eyes are a beautiful set of grandiose orbs, that resemble those of a cat. They are said, to hold amazing natural ability, as she is able to see things from at least one kilometer from her residing area. They are also capable of installing fear, when she is cold and uncaring, and glow with a blue tint, when she is prepared for battle. As far as proportions go, Misaiko has a DD breast size. Often making her the butt of her mother or sister's joke, as she sometimes tends to have a not so easy time of putting clothing on, and finding things that particularly fit her body well. Without having it burst through because of her size. it's not out of place, and it is still attractive, for a woman of her age. Despite the teasing she may get, she can admit, that it's become a staple of her over all body make up.
Her lower portions, are fine tuned. Her hips, are not too wide, but not small either. They hold a middle ground, and allows for her to be able to move and slide past certain obstacles, during training. Allowing her to be very nimble and agile, when the situations call for it. Her weight is not abnormal, and she is not above daily exercise and training to keep her body kept up. However, sugiuras are usually born with good body weight, and most do not hold abnormality in any sense. It is not unusual, if they are however born with animal traits. This is most evident Misaiko's appearance, as she is a half wolf, half humanoid hybrid. it is hinted at that, she has a tail. However, this is only speculation. Her sister, has more Animal parts, on her body, then Misaiko herself. However, the animal traits in Misaiko are still quite evident. All in all, Misaiko presents her self very well with her appearance, and is usually seen in most clothing that humans wear. She is quite fond of wearing white and black. As well as wearing extravagant dresses, for when she goes to Gala's. Though most likely a trait, from her husband Odysseus.
Height: 5 ft, 5 In.
Weight: 107 lbs.
Natural Abilities
Master Swordmanship Specialist: Misaiko's extensive training in Swordsmanship is where she is skilled the most. Her swift, precise, and concentrated attacks. Coupled with the ability to augment her cutting power through the power of her Sacred's Wind manipulation makes her very formidable on the battlefield. she is usually able to fell her foes using only swordplay and a mix of strategy. Each attack is well thought out and coordinated to serve an underlining purpose beyond physical damage. her ingenuity in it is much greater than most shinigami as she is able to use her skill in more versatile and effective maneuvers, to which she has demonstrated tremendous aim and control of where and how it will strike, depending on which form it takes. She is even capable of cutting through steel, as if it were a piece of paper. She is a practitioner of Battojutsu, and has mastered and perfected the art, over the many years that she has held a Katana.
Discerning Intellect: Several times throughout past duels Misaiko has broken down her enemies movements, attack pattern, speed, and thought pattern in the heat of battle. She does so, even while watching others battle regardless of it being between friend or foe. She takes a mental note and stores it in her mind so that if there are ever any future occurances with that individual she can quickly devise and execute a plan and pattern of attack with the greatest possibility of success. This trait apparently carries over to normal conversations held with others as she is able to deduce a person's mental pattern through their tone of voice and emotions. her intellect, is quite high, in the arts of strategy. She is a prodigious woman, who always has a plan. Leaving no room, to make mistakes, seeing as even the slight hesitation can mean the end of the battle.
Flash Steps Expert: Misaiko is a highly trained individual in the field of Flash Step. She has however been able to take this technique, to a entirely whole new level. Surpassing the normal limits by manipulating the wind flow directly around her, through the ability of her Sacred Megami Kaze. she is able to out maneuver many Captain level opponents and move at stunning speeds. Since the wind flow, is always coming around at various directions, she is able to move at a rate, in which her body literally becomes untraceable to sight. Even to a point, where she can hide her presence by simply moving so fast, that even her aura is lost. This coupled with her extensive knowledge of the sword, makes it a daunting task for anyone to bring her down.
Fumeiko(不明子, child with a lack of wisdom): By focusing reiatsu on the heels of the legs and pushing said reiatsu at incredible speeds, the user's speed is increased unbelievably, to the point that the technique is speculated to be some type of space/time manipulation. The user leaves behind numerous afterimages resembling the user to the highest extent - the afterimages act exactly like the user, even being able to blink their eyes and attack by themselves. They can be hit by a very strong attack, causing them to disintegrate into reiatsu.
Decimating Spiritual Power: As one of, if not the strongest Sugiura alive, Misaiko possesses absolutely monstrous spiritual power. Her very presence can cause even the most skilled Shinigami to lose their breath, Her presence and aura, often imposes fear into the opponent, if their not on her level, and is even capable of causing most opponents to freeze up. Without her even moving a finger. Thus she is required to wear a limiter. Which comes in the form of glasses, that were created by one of the sugiura's most prolific scientist's, Jubei. These glasses allow her to blend in without, causing humans or shinigami, to break down. When she removes the glasses, her eyes are filled with a blue glowing tint, while her aura is combined with a foray of blue flowing winds.
Expert Hand-to-Hand Combatant: Misaiko is a very strong individual. While she may not be on the level of someone as Iori, or Hime in the field of close combat. She still holds relative skill in martial arts, as well as how they work. She is often shows great coordination and agility in her skills. as well as using her strength to catch the opponent off guard. She practices martial arts, as a way of meditation. While she may be no master in the field of hand to hand combat, she possesses a complex knowledge of points in the body, that can be hit to hinder the opponent, as well as immobilize them depending on the power of the blow. She possesses amazing skill in Taekkyeon Which makes use of powerful kicks and graceful dance like movements.
Shinsoku(神速, "Godspeed"): This is Misaiko's special flash step technique, it's principles are based on utilizing godlike speed, and precision to deal powerful blows that usually bring down foes with one shot. The swordsman must also be able to read techniques at an amazing pace as well as interpret emotions as a form of clairvoyance in order to accurately predict what an opponent will do. Combining those two elements with the speed and the precision allows Misaiko to subdue the opponents before they can even act. if she's far away she's able to close the distance, to get towards the opponent in a matter of seconds without much strain. By using the wind to augment her power, she can close the distance in a split second, and perform a high number of powerful sword strikes and devastatingly fast blows. Even if a opponent can find them selves dodging the Shinsoku, She can create powerful vacuums of air to draw them back in for a subsequent strike.
Kuzu-ryūsen(九頭龍閃, "Nine-headed Dragon"): this powerful sword technique, utilizes Shinsoku to the fullest extent; dealing nine strikes to the most fundamental targets of swordsmanship(Head, shoulders, wrists, both sides of the waist, between the legs, and the chest. ) All at the same time. These points are the focus of the technique as they make up the basis of one’s guarding stance, regardless of style or weapon. So with the Kuzu-ryūsen, attacking all nine all at once, guarding and dodging becomes virtually pointless. This means, even if the move is executed without flaw, the force behind the technique will differ from wielder to wielder depending on their class in weight and arm strength. Essentially, a "lighter" Kuzu-ryūsen would be overpowered by a "heavier" Kuzu-ryūsen. By adding wind around her blade, she can multiply the strikes, to create a variation of kuzu-ryusen, known as "Hyaku-ryūsen"(九頭龍閃, "100-Headed dragon") executing 100 strikes, at the same time, delivering a swift death to her opponents.
Amakakeru Ryū no Hirameki(天翔龍閃, "Dragon Flight of heaven"): this, is one of her strongest, sword techniques, which goes beyond god speed. It is very dangerous to perform. A single step alone adds instantaneous acceleration and weight to the sword changing the god-like speed of Shinsoku, or Kuzu-ryusen. to "Beyond god-like speed". However, this extra step is difficult to take as one of the fundamental teachings of the technique. states that one should step forward with the right foot as to avoid cutting their own foot with the attack. As such, the additional step forward with the left foot can spell certain death for the swordsman, as it takes precise timing to coordinate, as to not lose any momentum while drawing; it requires the utmost concentration, that can only be obtained by one's desire to live. There is another secret to this technique. If the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a wind vacuum or wind void in its wake and sucking the opponent in. As this happens, the body is spun around for a second strike, the previous action adding force and momentum to the swing, making the subsequent strike far stronger. This is the true power of the Amakakeru Ryū no Hirameki, as Misaiko once stated " Even if you were able to avoid the fangs of the flying dragon, the gusting winds strip away freedom of movement, and the claws would rip you apart" if wind is created around the blade, it becomes exceedingly harder to dodge this powerful technique.
Number One: Nadegiri (撫で斬り, "Clean Sweep" or "Killing Several with One Sword Sweep"): This basic technique allows for a precision cut of extreme force and speed, it can casually slice through large, multi-story high opponents protected by steel skin. The opponent can be killed with one swift slash so precise, that they aren't even aware of until after it has taken place.
Number Three: Aragari (アラバマ物語, "To Kill a Mockingbird"; "one step, sudden death"): Placing the sheathed sword upright and listening to the "heartbeat" of her opponent, the attack rapidly unsheathes, attacks, and sheaths the sword. This technique is done with with incredible precision and speed, as she cuts down her opponent in a matter of seconds. This technique is capable of leaving deep, precise wounds in an opponent's body in a matter of milliseconds.
Number Four: Kamishini (神キラー, "God Killer" or "Cutting down God with a Single Slash"): By swinging the user's sword across, they can make a sweeping motion that cuts everything within 4 m of the user. The force behind this technique is great enough to defeat even Adjuchas-level Hollow with little effort.
Ittō(壱刀, cut with a sword): Said in it's day to be a precursor to the technique Jinzen, by using reiatsu as a type of signal, Misaiko is able to callout the full power of her sacred. Calling out the full power of the weapon augments it past it's highest boundary for a split second. In this split second the user slashes downward on the opponent's person, creating a deep and often fatal wound which is only capable of being healed by a special herb. The damage done by Ittō can cleave easily through even the toughest of Arrancar, and can even kill most Shinigami with apparent ease.The use of Ittō is restricted to those who have a deep bond with their zanpakutō or sacred, as those who do not suffer physical and neurological damage from the use of Ittō.
Guardian Beast
Sacred Weapon:
MegamiKaze(女神風, "Goddess Wind"): Megamikaze, is a legendary and powerful elemental long sword, used by Misaiko. It is a ceremonial long sword, with a circular cross guard, a long white hilt, the end of the handle sporting a tassle, and the sheath having a rope spiraling down at the end of it. It is a powerful weapon which controls the wind, with absolute rule. It is one of the strongest weapons of wind, within history, and the legends of this blade are heard so much to a point, that most either regard it as a fairy tail within folklore, or a divine blade that only divine warriors go up against.
Guardian Beast :
(Shunousha)
Shunousha is a humbled and dignified spirit, who is very skilled in his words, as well as being able to handle things in a calm manner. He is not a wild spirit, and is a spirit who lets things run their course, only adding in his own comments, when he feels that they are important. It is because of this attitude, that it is much easier for Misaiko and him to converse with one another. As it is very rare to ever see the two argue. They enjoy life, and loves to see how things unfold. He greatly admires the world, for it's down comings and for it's great accomplishments as well. He enjoys playing with Misaiko's children as well, as Midori and Iori refer to him as "Old Gramps Shu". A crucible to how kind his heart can be. As far as abilities go, he is one of the strongest wind spirits, in the mortal and soul society plane. Capable of causing Hurricanes, Whirlwinds, and powerful tornadoes with a massive swing of his tail. These are much more punishing then Misaiko's, which stands as a testament to why her skills are so powerful and god like. It is because of this, that he is not fond of battle, and will only go out to protect Misaiko if she truly needs him. However, he is quite fond of being rode on and is capable of long distance air flight. Misaiko even goes as far as as saying, that he's the sugiura's personal Plane. All in all, there is no doubt about how pure and gentle this old dragon's spirit is.
Guardian Beast's World:
- Spoiler:
Misaiko's spirit world, is a illustrious and beautiful land. It exhumes both peace and futility. With a peaceful forest, area. Above the horizon at the end of the forest, is a beautiful and amazing sky, with the clouds being the main resting place that Misaiko and Shunousha reside. There is also a part of the land, Where Misaiko trains at frequently as well. Since she is a person who does not allow herself to get rusty, when it comes to upcoming battles.
Techinques:
Howling Moon: This Technique is one of Misaiko's most powerful wind based techniques. It is performed, by reading the out line of the area, in which she resides, She traces the space in which the attack needs to be implemented, and goes at that chance, with hopes of ensured victory. The technique releases powerful high velocity winds on impact of the opponent. The technique is created when Misaiko utilizes a few quick steps towards them. While utilizing these quick steps she performs Lai-styled slashes, and instantly re-sheaths the blade, all in the same motion. To the opponent, it would seem as if she did nothing at all but swing the sword, However in the motion, she creates a displacing vacuum, which then begins to gather up wind, into a powerful dome of large connected wind that essentially creates a "vacuum" effect. The dome does not only give her offensive benefits, she is even able to use the doom to protect herself from large projectile attacks depending on the power and energy output, making this one of her more formidable techniques. Damage suffered from howling moon can range from deep cuts within the skin, high blood loss, and rupturing of the lungs, due to the air pressure.
True Moon: A powerful technique (one of her strongest) that releases a mass of high velocity winds that envelope the enemy from every side. A dome of incredible wind-velocity surrounds the enemy trapping them within. The wind pressure is so great that it can crush the very bones of an unsuspecting opponent with ease. Within the pressurized bursts are large cutting blades of wind that slash at the enemy from every angle and cuts down/ through anything it touches completely severing it. To an outsider... the technique appears as a massive dome of swirling winds cloaked in Blue spiritual pressure.
Harmonized Strike: Misaiko will leave a slash on the opponent's body, it will look like she slashed them once, but more slashes will appear on their body, this is from her creating special pressurized strike's through the wind it's self to cut the opponent's body. However if she adds in movement, like Byakuya with his Senbonzakura it becomes astoundingly faster.
Void Tempest:
Divine protection of the Wind: A completely defensive wind technique. It can take the shape of a rotating yet flat circular shield for protection and also appear in a dome like construction around an opponent to trap them, when in the dome the rotation of the air currents can be increased to cut and injure the target.
Divine Punishment: Misaiko gathers air within her hands and compresses it into a bubble, when the bubble is small enough she releases the compressed air and sends it toward the opponent. The air quickly decompresses, causing a massive explosion. The force of the blast is strong enough to destroy a large wide area and cause serious injury to an opponent
Whirlwind Fist: By spinning her arms in a circular motion with great speed, a small twister forms around her wrist. The middle is hollow, allowing her to punch the opponent. Should the opponent dodge, the force of the wind is strong enough to knock them back and if not wound them.
Reversal: A technique that uses the equal and opposite force of an opponents Power then amplifies the rebounding effect of the opponents attack, to send the attack back before it enters the users body this works for user's who like to transport their power's out through their bodies and into another, such as lightening.
Wind Cutter: This technique creates a large blade of slicing wind which can cut through her opponent. Making slashes allows her to release transparent blades of wind to cut enemies from a distance. It appears to be extremely powerful and can be used to immobilize large targets.
Shock wave: with a wave of her arm, Misaiko can send an extending, forward shock wave of wind towards the opponent. As the shock wave connects with the body it can hit the organ system, resulting in severe pain and internal damage. This technique is quite dangerous as it can cause severe damage to the body and so misaiko does not use this technique often unless in a dire situation.
Cyclone Destiny: The opponent is suddenly enveloped in a pillar of spiraling wind currents that can be used as a defense by changing the direction and pattern of the spiraling winds and increasing the rotating speeds of the cyclone. This technique is mainly used to block larger more powerful incoming attacks by completely surrounding the individual inside the column of wind. It can also be used as an offensive measure to distract the enemy and keep them stationary inside the vortex leaving an opening from which Misaiko can plan her attacks.
Gale of the Swan: This is one of Misaiko's signature techniques, it works as a defense by creating a huge gale which is used to slow the speed of an enemy by shifting the wind currents to flow in the direction of the enemy so that they travel against incoming wind-pressure. the sheer force of the power is enough to blow back large opponents, and blow back menos-type hollows.
Ferocious Claw: By concentrating pressurized air on her hand, Misaiko can release these as destructive blasts from her hands with extreme force, the blasts are quite devastating. having the destructive power of rupturing the bones of the opponent should they take the full blunt. It's one of her more skilled techniques, as it's even able to effect the body externally and internally. Continued use of this technique on the opponent, hinders them greatly.
Sonic Cutter: Misaiko can launch a supersonic and invisible blast of wind that is shaped like a crescent moon toward her opponent, she can use it in a similar way to her wind cutter as well
Great Wind Blade: This technique creates a large wind blade around Misaiko's sword that is soundless and invisible but can still be discernible through one who possesses great eyesight. Misaiko usually implements the attack, by charging towards the opponent and performing a Batto-Styled Slash, in their direction, the blade is then instantly re-sheathed in a beautiful and graceful motion. This Releases a powerful gale around her, which has a wide range, as well. it can reach an astounding high wind velocity that reaches at at least 90 KM/H, and is capable of ripping through an Espada's hierro, the more power she adds into the swing, can decide how much power the technique can ultimately have.
No Second Strike: This is the ultimate form of the principles of Laijutsu, where one strike is always meant to be one strike, and anything beyond that is needless. Due to training her skill up to that, beyond even god like swordsman, she decided to create a deadly technique with Megamikaze, what she ultimately reached was the use of "no second strike". She has two versions of this technique.
Misaiko tenses up her eyes and muscles, focusing solely on the vital spots of the enemy, before springing forth like a lightning bolt, disregarding defense. A single strike is executed at the vital spots of the enemy with intense strength, before she sheaths her blade in a flowing motion.
Misaiko concentrates on sharpening her wind and storing a large amount of it, before striking at the opponent once, with only a light slash. A trail of extremely sharp, fine wind follows the blade, trying to sever the enemy in two on a molecular level, making Hierro compareably weak against this technique. The wind blade can be redirected, defended against or dodged if the enemy reacts before being completely cut in two.
Magic:
Shitenoou Nanatsu no Enkan(熾天覆う七つの円環 Lit: The Seven Rings that Cover the Fiery Heavens): often, called rho aias, by most this is a powerful defensive spell, that can only be utilized by mid-level to very high level sugiuras, as it takes a supply of high amounts of reiatsu to supplement it. It takes the form of a seven layered barrier with the shape of an iridescent flower with seven petals. Formed out of a Strong reiatsu user's palm. Each layer has the defensive power of a fortress wall, however it is necessary for the user to fill the barrier with the use of strong reiatsu, should the barrier be broken, the user will feel pain in accordance. which depending on the number of times it is used, could be quite costly to the user, if they are not so much as an ounce careful in using this spell, with one with a full powered reiatsu, this could block off Strong Kidō Spells, Gran rey cero's, or a cero oscuras, because of the massive defensive walls created, within each layer's structure. they can be broken depending on the strength, another use for this spell, can be used to help, block an attack before it reaches an ally, or when they need extra energy behind their attack. by doing so, they can utliize the spell, to block off the attack, on the opposite side of the opponent, while working as a extra layering around the allies attack. Nullifying the opponent's attack, so the ally can use their own, making it one of the sugiuras strongest defensive magic techniques.
Ten no Kusari(天の鎖Lit: Chain of Heaven): said to hold the power of "commanding to gods". this creates a long spiritual chain out of any of the user's reiatsu, they must also cut their arm and have a drop of blood run over the chain, in which the appearance now takes that of a real chain. It's a mid-level spell, that is best used for escape. by wrapping the chain around the opponent's entire body, it binds them and the use of moving their body. it grows stronger, in reply to how the reiatsu of the binded opponent does, thus the larger their reiatsu grows, the chain continues holding a powerful hold over their body, however it's main weakness is that, to a simple opponent with low reiatsu or people that can cloak their reiatsu, it is no more then a simple chain.
kyuutenchokka(突然のクラッシュ Lit: Sudden crash): this magic spell, is a great balance between both, Defense, and offensive strategy. by, gathering up enough Spiritual energy, the user creates a force field, that resembles that of a small circular dome, once the dome is formed, using both of the palms, it will then turn around in a clock wise motion, sucking in a column of wind like a vaccum, as well as the descending attack of the opponent's, which is usually energy, the user can send the dome, in the form of a bubble, at the opponent, and instantly clap their hands releasing all of the energy, causing it to explode in front of them, and cause a massive wave of confusion, and loss with the opponent, if they're close enough to the attack, they can also get damaged as well, it's best used for escape, but can always be used in battle as a surprise attack. it creates damage, from their attack as well as most of the conflicting wind, to burn, or even lacerate the skin of the opponent if they take the full blunt, depending on the attacks, the Sudden crash, becomes quite a powerful technique, but it can only take up two two large attack's, that are comparable to the cero oscuras, or even a chaos blast. if anymore are fired, it will explode, thus the dome has to be fired into the bubble shape, quickly.
Hoi: Designates a person as the target of the spell.
Joso: Designates an area as the target of the spell. Needs a high focus (Sacred drawn) and more Reiatsu.
Ketsu: Creates a barrier around the target enemy or area. The barrier can be used as a defensive messure around oneself, or to trap enemies for a short period of time. Enemies of the same or higher strength can break the barrier with a bit of effort. With a drawn Sacred, the barrier gets stronger.
Kai: Releases the barrier without causing damage.
Metsu: Collapses the barrier inwards, damaging all trapped inside. The more Reiatsu is used, the more devastating the explosion inside the collapsing barrier is. Can be used without a Sacred, the sword makes it stronger, however.
Tenketsu: Opens a dimensional rift in the barrier, disorting the Reiatsu of the one trapped inside, weakening the victim with time. Enemies that are far weaker than the user can be killed by this effect. Can only be used with a Sacred.
Zekkai: Using negative energy, the Suigara fires out an energy attack at the enemy, or repells an attack. A dark aura circles around the user of this technique. It does not require the use of a barrier beforehand, but a Sacred is needed. Since this increases negative feelings inside the user, frequent use is not recommoned, since it can cause depressions, destructive bloodrages or even suicidical thoughts.
Shinkai: Often called the strongest of the Suigara magics, this either creates a huge energy shield in front of the user to not only block, but reflect incoming attacks, or fires out many energy blades onto the target. This technique drains a huge amount of Reiatsu from the user, but has extreme force. If a target gets specified with the weaker spells, the attack has homing abilities. Without a Sacred, it can be deadly to even attempt to use it. Weaker Suigara would kill themselves by casting this
Dai Shinkai: A secret magic, designed by Takuri herself. Only she and Misaiko can use it as of now. This is a stronger version of Shinkai - it consumes less Reishi, but needs MASTER rank in Magic to be useable, since it needs incredible control. The energy gets compressed even further, allowing to reflect the strongest Kidō, needing less Reishi than the enemy needed to perform the attack. This also works against all kinds of Cero. If used as an attack, a smaller amount of blades is released compared to Shinkai, but each of these blades has the strength of a normal Cero.
Nenshi: Another way of binding, this creates a glowing energy thread in the collor of the Reiatsu of the user. It can be used to bind an enemy in place, struggle or torture him. It is connected directly to the palm of the user. This can be used without a Sacred.
Sekkai: Developed to be used against Suigara techniques and Bakudo, this can disrupt barriers by quite a bit, making it easier to break free.
Shuufuku: A healing spell that heals wounds and restores damaged objects. It first creates a weak barrier around the object or person, and then restoring Reiatsu is funeled into the barrier.
Shikigami: This creates small paper dolls that the user can use as measures of spying on enemies, since the user sees everything the small papercut does.
Guardian Beast Unsealed
Joushou( "Ascending"):
Misaiko is a wind, goddess, there is no denying the fact, her wind is so great, that she doesn't even need to draw or release her sacred, if the situations does not call for it, So, it is no difference, when changing into delving into the power of her sacred. that her control and level of wind is raised to amazingly, and exceedingly high levels. Tornadoes, vortexes, everything that is anything within the wind, is able to destroy mountains, destroy foundations, and impose the reason why Misaiko holds the name of {Wind Goddess}. each powerful gust can be created at a whim, with triple or quadruple the force of a normal gale, and a tornado, or slash of wind. feels like it has the force of a compact hurricane crashing down on the opponent, as a by product of this great control of wind, She can control the movement of air, which includes the ability to generate wind with intense force, lift and carry objects, fly and, more subtly, amplify small vibrations in the air - allowing her to hear faraway conversations, She can also compress air into a person's ear to disrupt their middle ear's equilibrium thereby disturbing their balance.
Kaze no Tachi (風の太刀, Long Sword of the Wind): Misaiko's blade is very legendary, most opponents, from a simple glance, would recognize the blade, if they were well versed in the study, of weapons. It's history, travels far and wide, and even the soul society. or even central 46 refer to it, as a dangerous weapon. Therefore, Misaiko created this special ability, which; creates a mysterious wind, that protects Megamikaze, like a scabbard. Through multiple layers of compressed and gyrated wind, it distorts the refraction of light and renders what is inside, the shape of the blade, completely invisible. But it is also a soundless, invisible whirlwind that can act as a protective wall on an area not limited to the sword.
It is mostly for use of hiding her blade, and confusing the opponent, at each turn. The whirlwind it produces enhances the cutting power. Additionally, it can be used as a distant attack by releasing the compressed wind at once, acting like a hammer made out of wind. This attack is not influenced by Misaiko's current condition. When releasing the compressed wind, she releases a wave of rapidly spinning winds are released from the blade. The power and force, is like that of a typhoon. It gives increased accuracy and defense, as it makes it difficult for opponents to parry lunges and thrusts from Misaiko, for they cannot discern the length or width of the blade. But once the opponent is able to correct the visual disturbance, Kaze no tachi is not much more than wind around a sword. In other words if one posses natural enhanced senses, with their eyes, such as Archer, the technique, is no more then wind around a blade. making it, useful in most situations for Misaiko.
Daifuhabanrai (大風波万雷, Great Wind and Waves Heavy Thunder): Misaiko's Second ability, of her joushou state, is usually performed when she sheaths her blade. She isn't resealing the sacred. Seeing as she is capable of fighting without it, Making it a good feint for a surprise attack. By implementing her favorite martial art, that she picked up, from korea. During her time she learned of something known as Taekkyeon. The movements of Taekkyon are fluid and dance-like with the practitioners constantly moving. It is unique because of constant bending and streching of knees which is called o-kum jil. The motions of Taekkyon may be similar to the motions of Taekwondo, but the techniques and principles differ a lot from those of other Korean martial arts. For example, Taekkyon does not make use of abrupt knee motions. The principles and methods used to extend the kick put more emphasis on grace rather than strength. Putting this into many applications, Misaiko's able to create powerful hurricane force winds, through many dance-like and graceful movements. Allowing her to perform in the field of hand to hand combat, much more efficiently. The Gales are rapidly spinning and The winds are highly abrasive, and grinds into dense materials, like a rapidly spinning wheel of sandpaper. These gales are able to cut through Hard subtances, as well as being able to cut through espada level hierro, and captain level reiatsu. Making her a formidable opponent, in this stage alone.
Hana Senpuu (花旋風, Flower Whirlwind): Misaiko fires out a basketball sized, gray sphere of rapidly spinning winds from her palm, the sphere moving at a fast pace of 5 meters per second. Upon making contact with the sphere, the sphere will burst into a large foray of cutting arcs of wind, all of the arcs emerging from the front of the sphere, in a style similar to a katana slashing at an extremely fast pace. Approximately 24 arcs are made, each arc stretching foward for 3 meters, sundering through whatever gets in the way of it. This is excellent for cuting through hard substances like Hierro. All twenty four arcs are made, and dissipate in the span of 2 seconds.
Zenou: ("Almighty"):
Susano'o(スサノオ, God of Sea and Storms):
Miryōkanna (魅了カンナ, Godless Heaven): Misaiko's blade begins to become enveloped in a tight band of rapidly spinning winds and gales. The cover only being about an inch thick, appearing like a transparent, gray coating over the blade. The winds move faster and faster, causing the coating to slowly glow into a rich blue, the tempurature of the winds close to that of plasma. A loud, deep hum, similar to that of an electric generator, can be heard eminating out of the blade.
Once the coating turns into a luminous orange, she raises the blade up into the air, the end of teh coating stretching out from the movement, in a similar fashion to a whip, the tip curving in a downwards arc. After raising the blade above her head, she quickly brings it back down, causing the coating to loudly crack, the whiplash causing the coating to burst, creating a large explosion of fervid winds on the ground, looking more like energy than air. The initial exposion is 10 meters tall, and with a 6 meter blast radius. Out of the explosion, a large pillar of luminous Blue, searing winds, approximately 20 meters wall and 3 meters thick, is created from the resulting explosion, the pillar tearing through the earth as it rockets towards the enemy. The pillar is composed of rapidly spinning, fervid gales. Contact with the gales would be more than enough to tear apart an arrancar's hierro, as well as completely incinerate the flesh due to the extreme temperatures. The pillar moves for 500 meters, before it fully expires. Although the pillar alone does heavy damage, the greatest amount of damage is from getting hit a point blank, from both the initial explosion, as well as the pillar formed from the explosion. It takes one post to coat the blade, and one post to unleash the pillar. She can move as the blade becomes coated, but must stay still before launching the pillar.
Kyuu Kyou:("Ultimate")
Misaiko's Ultimate Form, is her strongest and more dangerous form. She is able to use all of her wind techniques from both, Joushou, and Zenou. Making her even more frightening and formidable then before. She can perform her wind techniques without using much of her strength, as the wind is controlled by her mind now. The power of the winds become so powerful and massive, that an opponent's survival from being hit from so much as a single strike, is nearly impossible. Only a certain number of opponents, can oppose her in this state. Her reiatsu becomes just as formidable as her wind. As it becomes so tremendously high and vibrates at such a manner, that not even the quincy's prized Seele Schneider. Can cut through her reiatsu, Essentially opponents who are not near her level, feel a sense of paralysis and confusion. Even if she's not in a single area where they are, they can feel the power of such reiatsu, from miles away. It should be noted, that this is the only stage where her appearance takes a true change. A queen's crown envelopes her head, as a beam of light is released, able to obstruct an opponent's vision. After the light dims done and disappears. The queen's crown appearance resembles stag beetle horns, that stick up on the left and right side's. Similar to the horns of the red warrior Kuuga. A green jewel is imbued in the middle of the crown. As long as the crown is over her head, she can perform all of her wind techniques manually. Allowing her to use something akin to telekinesis, but done through the wind.
Fūjin(風神, Lit: Wind God ): When Activating Fujin, Misaiko shoots a small sphere of air out of her palm (or sacred) which moves at an incredibly fast speed. The little, cyan sphere of air rapidly expands upon firing, an opening forming on the side facing the opponent, creating some sort of net of winds. The size of the net is enormus in size, and even it that's to small, can be made large enough to swallow an entire skyscraper, if needed. This giant net, upon getting close enough to the enemy, will immediately close up, creting a large, cyan sphere of raging winds. Mere contact with the winds is devastating enough to tear apart an Arrancar's most developed Hierro. After a couple of seconds, the newly developed sphere of air will condense at a moderate pace, getting shorter and shorter, before condensing to a very luminous cyan sphere, smaller than the opponent's size. The condensed sphere will get brighter and brighter before exploding in a powerful burst of concentrated winds, scattering tense gusts from every direction strong enough to destroy all structures at point blank range, while being able to push heavy objects as if they were but toys. This technique is incredibly powerful, and costs a great amount of Reiatsu to fire, meaning that Misaiko has to make this shot count, if she desires a victory against a formidable opponent.
Kusanagi-no-Tsurugi (草薙の剣, Lit: "Grass Cutting Sword"): Misaiko's Final and most powerful technique, Misaiko extends her arms wide open, her hands appearing as if they are gripping something. As this is done, four spheres of rapidly spinning gales will appear, the size usually ranging from 4 meters to 8 meters in radius, two of them on the sides of Misaiko, spread apart by 30 meters or so, and the other two a good mile away from her. The spheres are placed so that they are parralel to each other.
Once Misaiko crosses her arms, her hands still having their fingers posed as they were at the beginning, the four spheres will eject a dense, fat vane of wind, each intersecting at the center of the "square", where the enemy should be. The extremely powerful vanes will be enough to tear apart the strongest hierro out there, but that's only the beginning. The friction formed by the molecules of air impacting one another will become sronger and stronger as the four vanes move faster and faster, eventually causing the extreme friction to transform the winds into plasma, creating a bright "star" at the epicenter of the attack. This incredibly luminous conflux of winds will be bright enough to blind anyone that is up to a mile away from the area, darkening the environment around it due to its potent radiance. The star will last for about ten seconds, before exploding in a blinding flash that engulfs up to a ten mile radius in incredulously bright light. At the end of the attack, the enemy should be totally vaporized from the exreme force of the wind vanes, and the resulting star. The requisite for using this technique is that Misaiko must stay still upon forming the four spheres, and cannot move lest she wants the spheres to dissipate. It takes one post to create the spheres, and one post to fire the vanes.
Quotes:
Sisters-
"We are eternally together, Heart and Heart, Sisters Bonded by time, love, and friendship"
Her views on how Takuri should find someone to love and settle down-
"You Really Should find a lover, sometimes finding time to confide in another, is always good for the morale"
When Takuri left For a Journey from the clan-
" Wherever we may be, even at different points of our lives, my spirit and soul will guide you even in the darkest of days"
In Battle-
"You Haven't seen true power, when you see the combined Force of the strongest Goddesses this land has seen"
Quotes of Life:
"the sun is a wonderful thing, that can make even the dirt shine"
"there is always an unwavering amount of hope, no matter how many times, you are knocked down, there is a hope, in some person, some soul. at any given time"
"Please, do not look down upon me, for i will ascend higher above you, and knock you off that arrogant chair of your's. "
"I am a woman of peace, peace is the driving force of my life, you can only feel true nirvana, when your soul is at peace, or at least that's how i perceive things"
"I, am the savior, as long as i'm needed, i will put my life on the line. After all, true warriors, never leave their followers behind"
"May Those Who Accept Their Fate Find Happiness.
May Those Who Defy Their Fate Find Glory"
"if you, are going to journey...then you must have clear skies in your heart"
History/Roleplay Sample
Roleplay Sample: you guys know how i rp =w=
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Re: Misaiko Sugiura [APPROVED, 0-2+]
Thu Dec 16, 2010 10:09 am
YES, THE OTHER ONE WAS TOO CLUMPY D:<
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Re: Misaiko Sugiura [APPROVED, 0-2+]
Tue Feb 08, 2011 7:24 pm
Maoryoku Form
This Form, is a Special form. A double persona, that was created within her soul, when she had finally bended Megamikaze, to her will. By doing this she literally created a Second persona, and being inside her. The name of this Second persona, is Tenkou. Misaiko, when under the influence of this dark and demonic energy, is slightly more blood thirsty, and attacks much more faster, then before. her attributes, are raised to significantly high levels, The use of this form affords Misaiko an incredible increase in strength and power by converting large amounts of raw spiritual energy into concentrated attacks.
Her power and strength are doubled making her attacks even more potent and dangerous. Her blade, is gathered up in a dark color, then comes out with a similar appearance, to Ichigo's blade in bankai. The Powerful Raw Reaitsu, often gives her an immunity, to the usage of poison, used on her body. Not only that, but her entire appearance changes, when this energy appears around her and swallows her body up, most of her appearance now comes in with Long Black hair, the same symbols on misaiko's face stay's, so does her outfit while Tenkou's eyes take on a crimson red color with glowing orange reaitsu giving off quite the horrific look to her. When most are faced with Her in this form, it's in no way or shape of form, heavenly. her form is a dark and demonic state, she can utilize Misaiko's great wind control, with her own variation, and boost. her sword techniques, and wind abilities are all now used with a newer wind, that Tenkou controls Known as Black wind, or Demon wind.
the wind creates high wave static red and black colored electricity, often giving her the ability to form up electrical patterns around the opponent, or around misaiko's finger's, arms or legs. giving her inhuman strength, allowing her to perform debilitating Kicks, and punches and discharging the energy out into their body causing massive damage to their body, in essence, she has better hand to hand combat skills in this form. the black wind, often goes at a faster rate to surround and completely immobilize the opponent. She gains an ability exclusive to this stage, controlling the very fabric of space, to perform this ability, she slams the blade down onto a surface, at the very basic surface, it is the ground. Once she has done so, a black hole, is created in it's space, Multiple small rifts, that resemble black dark circles, once they are opened, long blades, are created each time she slams her blade on a hard surface. the blades are a black and crimson color, and can attack the opponent, from a multitude of directions, making her quite formidable in combat, to simply put it. Fighting Tenkou, on a hard surface, gives her a very well needed edge, in combat. However, she can only use this, on a hard surface. Or if she has time to even swing the blade. Otherwise, this technique is unusable.
~Natural abilities~
Power Augmentation/Enhanced strength: The use of the Maoryoku form affords Misaiko an incredible increase in strength and power by converting large amounts of raw spiritual energy into concentrated attacks. Her power and strength are doubled making her attacks even more potent and dangerous.
Enhanced speed: This form, increaes Misaiko's already great and natural speed, and takes it to a whole new height, often making it seem as if she's performing teleportation, instead of flash step.
Slow speed regeneration: Albeit at a slower rate than that of an Arrancar, Maoryoku form regenerates Misaiko's wounds and scars while it's in active play, however there is a limit depending on the wound, that was inflicted and what the damge of the opponent can do.
Weakness: Though Maoryoku form grants Misaiko immeasureable power, it comes at a great sacrifice. she is only able to maintain its use as long as she has enough spiritual reiatsu to feed it. It draws on this energy at an alarming rate giving her only minutes to end the battle. After it's use Misaiko also appears to suffer from muscle spasm's and severe weakness in her limbs and body as a whole. Need-less to say, Maoyroku form is a form used as her last resort and has only been seen used twice. to defeat two, very strong opponents in battle.
History/Background: Misaiko was born, as the very first daughter of Shimura Sugiura. the evolved shinigami, a woman who made quite the name for herself, after saving soul society from a terrible threat. Misaiko had a lot to live up too, as well as her Younger sister Takuri. the two grew up, and most always knew they had more potential then the other's. it was noticeable. they were skilled people of the sword. Takuri's style seemed to be more brutal however. Misaiko's was something that left no trace of clumsiness. every move, was like a subtle flower, blooming in the air, like a beautiful dance. it was such an amazing, swift, and elegant sword style that left peers amazed and dazzled by her abilities. they knew, that from then on there, Misaiko was going to be a worthy woman. of being Shimura's next Queen. though, at that time. they really didn't care for all of the divisional things. Misaiko continued to grow up, as a woman of respect, honor and among most things. Compassion. later on, she would ultimately meet one of her future brides to be. Otoya, a sweet man with a love of violin, and all. most considered them to be an adorable pairing, and they often played music together on the violin or other instruments in the sugiura land. though at this, time...her sister had disappeared, leaving both her and otoya surprised to her whereabouts. though only Takuri told her once, and said it was for the best. by a later time she would gain access to using the power of Megamikaze, one of the most powerful Wind Sacred's in the land, out rivaling Most. however, the effect's of it, started to affect her greatly. she was still young at this time, considering her age now. 3000, or 4000 years old, reaching the age and appearance of a younger teenager. the effects, were so great and the energy ultimately caused her to become insane.
in fact, she had went on a killing spree, laughing manically, there was only one person at this time, that could rival her and that was her own sister, one who had also went insane under a similar circumstance at one point. confronting her, Misaiko knew all too well. what needed to happen, but she couldn't fight these horrible effects. thus, the sisters fought in a showdown that would be told in sugiura tales, it caused quite the elemental mess, Storms blowing back and forth over the area, Tornadoes. Clashing, Powerful Storm gales crushing rocks down into mere rubble. when both were weakened, they ran towards the other in one final Confrontation, with Misaiko being the one cut down, Takuri felt sad for her, but didn't leave her though, like any caring sister she quickly put her in the sugiura's bed, and wrapped her bandages, and was gone with the night, never to return into recent years. but Misaiko knew she still cared and wished her well on her journey. while she took her own time to be able to train and get healed. it was definitely one chapter of her life, she wanted to get over with. but it was also heartwarming for her to see her sister again. Otoya was the only watcher, but didn't even recognize it was her, with as much cloak she had around her, he could not tell. but somehow knew this person had a connection to her. and with that, this journey ended.
Now otoya, had become king and married Misaiko. both of them becoming Queen and king together, they both enjoyed life. Otoya treated her as if she truly were a Goddess, always handling her with care. and always helping out others, despite putting his own self in harm's way, he was truly fit for king back then. a humble man, who talked, instead of acting on impulse and looking down on others. the two enjoyed a long prosperous life, up until adult hood as King and queen. However the wars that began to go on, during this time. their time became strained and otoya no longer had the time to go and tend to Misaiko.
Now, For the later part of her life, like the high branching member she was she was born into royalty and the clan was starting to become that of high class and a sacred clan to be reckoned with no doubt. they began to create a strong hierachy, similar to that of chess and the positions would be filled over time, during all of this. the First King, Who went by the name of Otoya was quite the strong and heart warming man. but Misaiko loved him dearly and had his first child Saeko busujima, who was sweet at first but ultimately her true colors showed after the first father and king disappeared.
though as much as they wanted too continue the relationship, Otoya knew he would die soon...as he did he went into the next war with his soldier's and gave Misaiko one good bye kiss before he left and fought the ultimate war of his life. no one knows if he survived that day or if he still lives on somewhere out there. Misaiko continued to watch Saeko until she was about 2000 and this was right before the next King Odysseus came to be...Misaiko really didn't want to marry him at the time of it all. she felt watching her child who was going on adult. was more important. but of course, Royalty had it's way this lead an angry Saeko who missed her own real father to leave the sugiura land's going away from Her mother...but most could admit that had she stayed and Misaiko was to die she would've made a great queen. She ultimately did do a few things that Made Misaiko disown her and throw her out ripping any titles. She truly did become something dispensable at that point. Though Misaiko is a forgiving woman. Saeko did many things that she deemed disrespectful and not fit of being a queen. It even went as far as her actually having an affair with the New King Oddeseyeus. Which Raised and festered up Misaiko's rising anger even more. after that she would adopt a Human child in earth world, it was a little baby, whom she cared for and watched over until he grew old enough to care for himself. She named him the man who walks the path of heaven, which often translated to Tendou Souji, as Tendou means "heaven' and souji means "Path". he had quite the unusual amount of spiritual pressure which surprised her thus she trained him in the ways of the sugiura and how to control the reaitsu. he would later go back to human world. But would always want her to visit and took her quotes and everything else and lived by them. Though when he left Misaiko began to feel depressed.
a lovely red haired girl and another child Misaiko could hold up in her arms, She loved Iori and spoiled her rotten as she was her second born, but strangely Iori always would be near the father more. which hurt her but she didn't mind it she just stood back and let thing's take their course, after all Males were supposed to be dominant over the female race....or that's what she had come to believe after Losing her First lover. her depression got so bad, that some nights, she'd slit her wrist's just to relieve any pain and prevent tenkou from coming out and causing any commotion in her life. at one point she even wanted to kill herself a few time's. But, figured things would get better with time.
After another night of passion, another child made it's way into life. Midori Sugiura, she was very happy when she came out of the womb clapping her little hand's and smiling up at Misaiko. Misaiko knew she could finally have her own. Midori was a breath of fresh air always wanting to be around her mother or with her mother, hyper and always full of energy. her smiles and happy attitude were able to pull her out of her depression and make her happy again and Misaiko finally felt happy once again. She grew up training Midori like she was her sunshine and moon. Iori didn't get as much of the training leading he r to be a tad jealous But, Figured she got the better deal from her father. in their later year's, Midori decided she wanted to go and be friend the shinigami, while iori decided to stay in the kingdom...thus Misaiko had to take her own time to find her self, most of it could be from fighting or something of that sort and she came to have a slightly arrogant side to her, but changed that in order of a happiness that no one could mess with, she broke her ties with her husband without officially doing
As, she avoided him daily, most of the time not even wanting to be near him. This is where she'd meet her new lover Leo the Mod soul of awesome as people called him. she was just wandering around the forest really, not bothering anyone or any pacific thing. then out of nowhere she bumped into the little guy in the rain with her umbrella over her head, poor thing looked so defenseless and hurt she couldn't help but want to help it, as she did, she began to understand his story and what not treating him with nothing but kindness and compassion. This, alone warmed the soul's spirit as they continued to talk, she could finally begin seeing she was feeling something for this Plush toy character. she wanted to help him smile again and make sure he'd never cry anymore, For she wanted to soothe his sool. and in some own respects, find her own self. After the three words known as "i love you" were spoken, the rest was history as the two fell in love, true love, that was odd at appearance but true and sweet heart. However, Leo had also come to pass, so as of now, Misaiko is currently single, but still continues to live her life caring for others
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Re: Misaiko Sugiura [APPROVED, 0-2+]
Tue Feb 08, 2011 7:26 pm
Done, with this app. i posted history and maoryoku form, since it was holding up her app in general.
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Re: Misaiko Sugiura [APPROVED, 0-2+]
Tue Feb 08, 2011 7:35 pm
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in [X]
Comments/Notes:
Tier: 0-2+
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Re: Misaiko Sugiura [APPROVED, 0-2+]
Thu Feb 10, 2011 6:07 pm
Solar Wind: Misaiko has a special ability of Using the power of the wind able to manipulate it making it so that the protons and the electrons in the air combine in the correct way to make "Solar Wind" that Misaiko can control it, but this is something kind of like a cero because of the fact that it would be merely impossible if she were able to control it just like the wind. Rather than air, the solar wind is a stream of charged particles—a plasma—ejected from the upper atmosphere of the sun at a rate of 400 kilometers per second (890,000 mph).
New Technique~
And....
Magic...
[Boundary]
Boundary Field of Alert: A basic spell not suited for combat. It can be erricted around a rather large area and will alert the user of anyone entering, unless they can completely mask both Reiatsu and visibility, since the field checks for both things. Nearly all Sugiura are able to at least protect their own home with one of those. If the user is asleep, he/she will instantly wake up once someone intrudes the field.
Boundary Field of Hiding: Another basic shielding spell, this renders an object or person inside a seal on the ground, drawn out of Reiatsu of the user, invisible to the naked eye. However, Reiatsu can still be sensed, and the object/person is still there - noises can be heard, and the objects can still be touched. The largest recorded Boundary Field of Hiding at one time was big enough to fit Shimuras mountain into it completely. It needs a constant supply of spiritual energy to stay active.
Boundary Field of Destruction: A seal on the ground that is more of a trap than an active attacking spell. Once someone steps on the invisible seal on the ground, the boundary field is set loose by the user, and a stream out of pure energy or energy of the element the user has shoots out of it, damaging the trespasser. A skilled user can turn a normal area into a minefield. If one is VERY skilled with detecting spiritual energy, it is possible to sense the fields.
Boundary Field of Isolation: A combination of sealing and barrier techniques, this can store an object into a pocket dimension. A seal will appear on whatever object or body part it is sealed in, the size depending on the power and size of the object itself. Sealing a Sacred inside someones arm, for example, would turn the whole arm into the sealing point. The seal can be revoked only by the user, and it is not possible to seal the powers of someone else forever, unless the own power far exceeds the power of the sealed object. A variation of this can only be used by Shimura, and this variation can even seal people, Guardian Beasts or Sacreds until she wishes them released, making the most dire and feared punishment in Sugiura Law not death, but eternal sealing.
Blood Fort Andromeda: Actually, this is just the alias name of the Boundary Field of Blood. Creating a sealing circle out of the own blood of the user, it extends into a dome that can extend according to the users Reiatsu. Those inside of it can leave the area, and those outside can enter without problems. However, once you are inside an activated Blood Fort, your body strength and Reiatsu will slowly be absorbed into the user of the field, strengthening themselves. Weaker individuals will be molten by the powers of this field into a puddle of slimy blood, giving it the name it has. Both the drawing of the sealing and using enough Reiatsu to extend it is very taxing, which is why usually multiple Sugiura use one of these fields together, or take a long time preparing it, sometimes over weeks.
This is one of the few magics banned by Shimura - it is forbidden to teach it, talk about it, or use it, because of how many died because of this magic in wars long forgotten. Blood Fort Andromeda is maybe the strongest spell to ever exist in Sugiura History.
Spring
The idea behind this boundary is simple, and requires minimal reiatsu. The boundary field can be 6 feet in diameter for the minumum size. The boundary can be made anywhere from up to 1 mile from the user. The boundary looks like a simple circle, with a zig zag at the center of it, the color being a bright white. If anyone or anything so happens to land on this boundary, they will be shot up into the air, as if placed on a loaded spring. The sound that is made by the boundary is similar to something that you would hear from a Sonic the Hedgehog game.This is especially useful for anyone who cannot fly, or jump high. This is also useful for preventing projectiles or enemies from hitting the ground, and can be great for setting up counter attacks. The height of the proportionate jump and the size of the boundary can be altered by adding more reiatsu (although the harder on lands on the spring, the higher that person shall be thrusted into the air.) If the user is adept enough, a single boundary can turn the battlefield into some sort of giant trapieze. Me likey bouncey!
Pyramid Bastillia
This type of border require much reiatsu t use, and is usually more suited for the stronger and more skilled. The border created is a large, lighto blue triangle, whose corners are replaced by glowing blue circles. The size of the triangle, as well as the strength of the attack, depends on the amount of reiatsu used. Each circle shall fire out a bright blue lazer, with all three of them meeting at the center of the border above the ground, forming an outline of a pyramid. The point where the beams meet shall shine a bright white, becomeing more and more luminous before firing out a white, thick lazer beam of energy at the desired target. Upon contact, the lazer will create a large, spherical explosion of bright blue energy, leaving nothing but ruin to all who were directly hit by it. Anyone who was indirectly struck will by flung into the air, as if they were but a toy, their bodies set aflame by the explosion. It takes one post for the border to form. The time it takes from the beams to meet, to the firing of the white ray to fire is 1 post. Another lazer can be fired from the border, if more reiatsu is given (although, depending on the size of the border, it can deplete great amounts of reiatsu in short time. T)here is a one post cooldown between lazer shots. The user cannot leave the border upon creation, otherwise the borde will dissipate. The lazer can by fired within the border, but the user must be alert, as the lazer can destroy the user as well.
Race
This border, like spring, has a simple white outline, though the symbol in the center is now three arrow pointing in a specific direction. It only requires a small amount of reiatsu to create. Upon making contact with the border, the target's speed is drastically increased. If the person so happens to be just walking onto the border, that person will be launched into a much faster speed. At max, the border can bring the person to double its maximum speed (only when they are at their maximum speed already). Like spring, the border can be made at any visible distance, and at any size, for the cost of more reiatsu.
Shroud of density
This spell requires a significant amount of reiatsu to create. This border Takes the form of a dark purple, luminous circle, with a blue hex placed in the center of the circle, and runic symbols in between the hex and the circle. The border can be made at any distance, its minimum size being 3 meters in diameter. The user must remain still when creating this border, otherwise the border will not be made. The border glows only slightly for 3 seconds, having no affect on anyone who is on the border at the time. Then, the border becomes more luminous, creating a purplish wall of light around the edges of the border, with a dark purple haze emitting from the inside of the border. By then, gravity drastically increases within the confines of the border, crushing the weak, and detaining the stronger foes momentarily. This lasts for five seconds minimum. Energy related attacks are useless in destroying the border. Physical strength is best when it comes to enduring, or escaping from the border. The size and effectiveness of the border, as well as the length of time the border affects the user can increase with the use of more reiatsu, though doing so is quite costly. This border DOESN'T affect the user.
Offensive Spells:
1. Taiyou no Mannakahe (たいようのまんなかへ, lit. "To the Center of the Sun"): Taiyou no Mannakahe is a high-power long-range energy attack. It has no "element" but rather is made of pure reishi. It is fired from the user's index finger of their dominant hand. If ambidextrious, it can be fired from either hand. Only one can be fired per 5 posts. It is the Suguira equivalent of a Cero Oscuras in terms of power.
It is broken down into two stages. The first stage is the "aiming" stage. After pointing at the target, a one-inch-diameter circular beam will be emitted from the finger. Anyone who has not seen or heard of the attack will believe that the beam itself is the attack. However, that is false. Instead, it acts as a laser sight for the actual attack. The longest range ever recorded was 5 miles.
After one post, the true attack will be fired. Instead of being something like a large circular attack, this technique takes the form of a long, tall, thin, blade-like attack. The highest ever recorded height was 10 miles high. However, all Taiyou no Mannakahes are EXACTLY one inch thick at their thickest point. Because of the immense power required to fire just one, only Suguiras of 1-1 or 0 tier can learn this technique. It can only be fired when unreleased or when in Kyuu Kyou. The attack will most likely damage the user's hand in the process as well.
Burning Flower: An attacking magic that channels the users Reiatsu into flower-petal like objects and vibrates them until they burst into flames, and then sending them out in a circular storm-like fashion. Depending on the user, these can look like rose petals, lotus petals, or any other flower imaginable. Some are even able to shape them like thorns. Only Sugiura with either their own Reiatsu or fire as their element can learn this spell.
Phantom Illusion: Unlike the name, this is not an illusionary technique at all. It creates a round seal pulsating infront of the users palm, which then sends out a paralyzing ring of energy. If it hits and traps the enemy, the user slashes straight through the magic circle or beats it with a melee attack, causing that damage to be transferred into the trapped opponent.
Energy Petals: Similliar to Burning Flower, this creates flower-petal shaped objects out of either sharp or exploding Reiatsu, depending on the user. (A Wind user would have cutting ones, for example, while water would create exploding ones) They are then send out in a circular storm of petals, spreading over a large area. One of the most basic ways to attack as a Sugiura without the Sacred is this move.
Piercing Light: Sends out a single ray, similliar looking to light, but moving slower so that the movement can actually be seen. This move is ment to pierce a small area, perfect for pin-point attacks, but can't cause large damage. It requires high accuracy and/or concentration to use this effectively, instead of high Reiatsu like other spells.
Shard genesis
This type of magic is simple, yet effective in dispatching enemies, especially those with durable armor or bodies. Only a small amount of reiatsu is required to use this attack. By sticking the palm out, a small marble (with the color of your choice) is shot out of the palm, moving like a bullet. One second after that crystal bullet makes contact, it will "detonate" by rapidly splitting/growing into a set of needle like spikes, shotting out from all directions, piercing through whatever comes in its way. If an unlucky fellow ends up taking a marble to the gut, it can result in shredding and skewing that man through many thin spikes. The more reiatsu used to cast the spell, the more spikes that can becreated, or the longer and larger tha spikes can be.
Shard sphere
Like genesis, this form of magic uses crystals as a base, but works in a totally different fashion.
While sticking the palm outwards, the user fires a large crystal ball (the color of your choice) minimum size being as large as a basketball. This sphere moves much slower than the marble, at 3 meters per second. The sphere is rapidly rotating, which constantly fires equally sized crystal spikes from both horizontal sides of the sphere, the spinning making it similar to a spinning water sprinker, except instead of sending water in all 360 degrees, crystal spilkes are sent in all 360 degrees. The sphere slowly shrinks as spikes shoot out of it, and usually dissapears at 50 meters. The shards fired spread out for 30 meters before falling towards the ground. The size of the sphere and spikes, as well as the range of the sphere and spikes can increase if more reiatsu is used for casting the magic.
Raven Strike
This magic is quite costly, but makes an effective distraction/ offensive maneuver. By sticking the palm, or weapon out, a unique, black projectile is fired out, resempling three, foot long, black trapezoids connected to one another at the center, forming a 60 degree angle in between each pair of trapezoids, giving it some resemblance to a triangle. The projectile spins counter clockwise, and moves as fast as a rocket. If the projectile hits anything OTHER than another being, it will simply break down, with no damage done. If the projectile ends up hitting another, however, the three trapezoids will split, and immediately morph into a trio of metallic creatures that resemble ravens, with glaring red eyes. These ravens move quickly, and their caws are audible from even a long distance, although being right next to them will not make the din any louder. Unlike ordinary ravens, their body is far more suited in sundering dense and strong materials, making is useful for slicing through hierro, or any sort of meddlesome armor. The trio of ravens will glide in various directions and angles, aiming to pierce and slice the enemy, quickly turning around to repeat the action. The ravens usually turn around after being one meter apart from the enemy. This assault lasts for ten seconds, can can be stopped using any sort of attack that binds, freezes, or encases the ravens. Attacks bent on destroying, incinerating, or crushing the ravens will be inferior to the former methods.
Oblivion Arc
This is a more destructive set of magic that is well known for its devastating effects in the battlefield. This spell requires moderate reiatsu in order to cast. By sticking the palm outward, an arc of luminous crimson lightning is shot out, the arc usually strecthing out to 9 feet. The arc moves at a speed similar to an arrow, and dissipates upon hitting anything other than another being. If the arc strikes someone else, it will cause some serious burns from the inside out, rather than from the outer surface, due to its fevid, unique magical propeties. But that's not all. If there so happens to be someone else right next to it, the Oblivion Arc will jump off the first body, scorching the other one. The more people that are next to each other, the further the oblivion arc shall travel, and the greater the overall damage becomes. This is excellent for dispatching groups of enemies at once, though, the user can also be struck byit, if too close to the enemy. The size and soeed of Oblivion Arc cannot be increased, but more arcs can be fired in rapid sudcession if the user is adept enough
Oblivion Sphere
Oblivion Arc MUST be learnt first before Oblivion Sphere. This spell is more costly, compared to the former, due to its more destructive power. By sticking both hands out, a large, glowing crimson sphere is fired, usually the size. A deep hum can be heard emerging f.rom the sphere, sounding like an electric generator. The sphere moves as fast as the arc. As soon as it gets close to people, Oblivion Arcs will shoot out of the sphere towards the enemy. The sphere itself is incredibly hot, and contact with it will incinerate the enemy from the inside out. At least 4 arcs can be contained in a sphere. The size, and quantity of arcs contained can increase by using more reiatsu. The user can get struck by this attack if nearby AFTER the sphere is fired. Any cold based attack will successfully damper the sphere's power. Another energy attack can be used to overwhelm the sphere.
Searing Vortex:
This magic requires a moderate amount of reatsu to use. By sticking the arms out, as if firing a hadouken, a sphere of glowing purple energy (dark violet in the center) will be made no further than a mater from the user. The sphere will apidly grow to about the size of a volleyball. The sphere has a thin, transparent violet aura. Anyone who is within 3 meters of the sphere will be pulled in by its sucking force, although the user is exempt from this rule. The pull is very strong up close, but is barely a threat when beyond its range. Contact with the sphere will shred, and vaporize the flesh it comes to contact with, making it excellent for stripping down defenses. The sphere only last 3 seconds before expiring.The user can be affected by the attack, if tossed into it. The range and size of the sphere can increase with the use of (much) more reiatsu. The sphere can never be ceated any further than one meter from the user, and thus, when making larger spheres, the user must be ready to hop back before the sphere fully expands, or else the user will be struck by it too.
Serpent's Tounge
The actual magic looks nothing like a serpent's tounge, other than the fact that it makes a sound similar to a snake's hissing when activated. The user creates an extremely thin, bright purple strand, which is extremely hot, and capeable of slicing through the toughest of physical materials. The strand is used as a whip. The strand can be shot out of the palm, similar to how spiderman shoots a web. The length of the strand depends on how much reiatsu is used. short strands require little reiatsu to maintin, while incredible long ones can consume vast amounts in short time. If the user so happens to wrap the strand around a limp or object, the strand can be tugged, slicing the object to pieces. The extreme heat is bound to leave burn marks and scorched flesh on whatever it comes in contact with. This is perfect for slicing through dense material, or leaving some nasty burns. Energy based defenses/armor would prove superior in deflecting the strands, however. Only one strand can be used at a time.
Dance of the Tounges
Serpent's Tounge MUST be learned before this spell can be used. This one is much more costly in reiatsu, because in this spell, up to several strands are formed at once, on either hand, if the user so wills it. It is much easier to control the movements of these strands, meaning that the strands can move without the palm moving. They can also be locked in any position, rather than letting it fall back down to the ground (sexual innuendo, much?). The length of the strands depends on the amount of reiatsu used, although even a group of decently sized strands takes a lot of reiatsu. This spell is perfect for slicing a large enemy to tiny little pieces. or for tearing any physical obstruction apart. The strands do not dissipate, but retract into the user's palm when finished. The strands can still be easily deflected using energy based defenses/armor. Beware, as if a being with energy based armor/weapons so happens to grab a tounge, the user can easily be tossed around. The tounges can also be used against the user, if the enemy is lucky enough to redirect the strand in the right diection.
Tounge Saw
Both Serpent's Tounge and Dance of the Tounges must be learnt before this spell can be used. The user fires out a small, bright purple sphere from the palm, the sphere always being the size of a baseball. The sphere moves as fast as a rocket, in the least. After traveling a few meters, eight strands, evenly spread out will extend out of the horizontal meridian of the sphere, the strands spinning rapidly in a counter clockwise diresction, making it appear as some sort of glowing purple saw. This saw can be fired horizontally, or vertically. The minimum length of a saw is 1 meter in diameter. The size of the strands, the speed of the projectile, and the spinning rate of the saw can be increased by adding more reiatsu to it. The faster the saw spins, the easier it can sunder through dense and heavy matter. Slow spinning saws will prove inneffective against very strong physical material and defenses. Energy based defenses and armor can easily deflect the saws, regard less of how fast the saw spins.
Ricochet Cocoon
This attack could be just as bamboozling as it is deadly. This spell costs a good amount of reiatsu to use, and wad made for the more adept and skilled (Zenou perferred). The user fires a transparent white circle out of the palm, which starts out as small as a saucer, but rapidly expands to the desired size within one second after firing (2 meters diameter being the minimum size). The circle is quite luminous, with the edges glowing brighter than the center. The circle moves as fast as a rocket. As the circle nears any person (or any projectile that so happens to get in the way), the circle will enclose itself around the target, turning into a sphere around the target. The inside surface of the sphere not only flings the unlucky fellow away like a pebble, but also causes some light burns upon the contacted area. The final result being the enemy becomes a pinball as he is bumped from one corner of the sphere to the next. This little game of pinball lasts for ten seconds before the sphere dissipates. This is great for injuring the enemy, as well as making him dizzy. The size of the circle, as well as the durability of the sphere can increase with the use of (much) more reiatsu, although enemies encased in small spheres leads to more bouncing, and thus, more damage. If the enemy is bigger than the circle, it will not be able to encase him, and will simply dissipate upon contact.
Skull Sentry
This spell uses a moderate amount of reiatsu, and is mainly used for both offensive and offensive purposes. Be extending one's hand out, a glowing red skull is fired out of the palm, the skull traveling for about three meters until it stops. Upon stopping, 28 red dots will surround the skull, forming a sphere of dots. At the cost of one dot, the skull will fire a duplicate of itself at the enemy's current position, the skull traveling at the speed of an arrow. The skulls explode in a searing, luminous crimson haze upon contact, which can do decent damage to the opponent, and higher damage to ice/cold based enemies. The firing rate is three skulls per second. Whence all dots are used up, the skull will slowly phase out. There is no limit to how many sentries can be made, although there is one post cooldown in between ever sentry created. The sentry targets the enemy closest to it.
Tendril of The Dark Flame:
This is an ancient, Banished magic, which can only be learnt from the highest ranks of the Sugiura. This magic is highly costly in reiatsu, being so powerful, that using it damages the user's arms substantially. Using the spell more than once would put the user in a high risk of rendering the arms limp, extremely aching, and useless for the remainder of the thread. The user shall allow reiatsu to gether in the palms, causing the hands to slowly turn pitch black. This takes one post for this to happen. After the post is up, the user then extends both hands out, firing a fat, spiraling tendril, which is black on the outer edges, and a deep rouge in the center. A loud, banshee like scream is emitted as the tendril is fired. The tendril moves very slowly (3 meters per second). The length of the Tendril is 12 meters long, and is as thick as a volleyball. The tendril will absorb itself into whatever it comes in contact with, slowly turning the target pitch black. (in the case that the target is a large structure, an area of ten meters around the point of contact shall turn pitch black.) As the tendril enters the enemy, paralysis and extreme amounts of grueling pain shall ensue. Once the tendril completely absorbs itself inside the target, the target shall explode in a violent, dense, bellowing cloud of darkness, which rapidly expands upon detonation, with a ring of 32 black spheres, with a glowing white core, shooting outwards from the explosion. Each sphere is the size of a volleyball. Whatever makes contact with the spheres shall be fully disintegrated. The tendril is capeable of plowing through powerful defenses, specifically reiatsu/energy based shields. Size plays a more important role in surviving this attack, rather than power of endurance, as whatever is turned black by the tendril will be totally obliterated by the resulting explosion. Since the tendril moves slowly, it is easy to dodge it. Energy based projectiles have no effect on the tendril, but a physical projectile can be used to cause the tendril to absorb itself into that object instead. The tendril, as well as the spheres, can affect the user as well.
Defensive:
Scales of Orochi: This Spell, is a defensive spell, utilized and created by using the reaitsu to create a strong and dense shell, of pure spiritual energy.the shell grows into a ball shape, that emits from the user's body, then spins around like a spinning top, the most basic shell, for a normal sugiura, is able to defend against the power of cero attacks, and low level kido, attacks. If used by a high level Sugiura, the Shell, can raise it's size to the level of a miniature dome, in which the defense is that much stronger, even on the levels of the Shintensou No Enkan, or "Rho Aius" Spell. After a few post's, the user can break the shell into small mini blades, or into a few large blades, that rip through the air at piercing speeds and can detonate on impact with the opponent or even, cause a distraction, to the opponent.
Enclosed Space of God's end: This Creates a pyramid shaped barrier, around the opponent, though they need to at least be a few meters at the opponent, it's a bad idea to be too close, for the opposing opponent, as it will make it easier for the spell, as it does not need a high level of reaitsu, but major concentration to perform, therefore only the most skilled of magic users, with a peak level concentration can input the right application of the technique, it's similar to a bakudo spell, and encases the opponent in the barrier, it is a very dense and powerful barrier, that can be broken, but if the user has enough concentration, they can use the broken remains as nails to nail the opponent down, not causing damage, but working as a extra concealing spell, while the opponent is trapped within, a hole can be opened in side, for the user to implement their attacks, as well as hitting their first, to cause a large amount of sound oscillation to resonate within, causing a major damage in the equilibration of the opponent's ear's.
Boundary field of distortion: This creates a spiritual essence around the user, the essence is like a calming wind, but it contains very dissonant and powerful energy, that can burn the opponent or cause massive circulatory shock, within their form. it surrounds the user's body in a barrier field, of magic. in which any time they should try to strike, the attack or damage inflicted on the user, is then countered, inflicting damage onto them. it only last's for a few, and takes no use of reaitsu, as the aura is mysterious, it only takes a calm mind,. the field, reaches to about 10 meters of the being, if the opponent can fire off long ranged attacks, and catch them off guard, the barrier is rendered useless.
Water Prison: A sphere of water surrounds the target and pushes down on them with extreme forces, preventing them from moving correctly. The user, however, must hold the sphere intact using their arms as the centre of the sphere's shape and rotation. If they do not, the spell will break and free the one trapped within, however this elemental magic, can only be used if the user has a drop of, either their sweat, a drop of water, or something related to the use of water. they can use their reaitsu to heighten the size, to create large spheres.
Surrounding Shield: The user creates a shield of solidified light from their palm that splits apart energy attacks as they make contact with the shields surface, causing the energy to dissipate, it's a technique, that can be utilized in a similar manner to the Rho aiuas, Spell.
Shimuras Blessing: A basic healing magic, this channels the users Reiatsu into a white, slightly slow-moving substance that something can still pass through, but it will be slowed by it. This white energy can flow into the targets body, restoring both the body and the Reiatsu at the same rate until either one of them is full, after which the restoring energy focuses on the remaining aspect. This technique thus works slower than Shinigami Healing when focused on Reiatsu alone, but has a more wide-spread effect.
Matter Band
The matter band costs a decent amount of reiatsu, and can easy to learn. The user creates a long, red band of energy, the minumum length of the band being 2 meters. The band can be created up to 10 meters away from the user, at any height or angle. The band then stays in place for two posts after being created, before expiring. Any physical object that so happens to collide into the band will cause the band to stretch backwards, as if it were some sort of sling shot. The projectile will slow down before stopping completely by the band. The band will then rebound, catapulting the projectile back at the enemy. The harder the projectile hits the band, the longer the band will stretch, the longer it will take for the projectile to slow to a halt, and the faster the projectile will be fired back. The band does not break, regardless of how hard the physical projectile hits it, but the band can end up ramming the user if the projectile caused it to stretch that far The band can only deflect physical matter, as any energy projectiles will cause the band to break. The band expires after shooting back one projectile. The size and length of the band can increase with the use of more reiatsu.
(BIG HINT: think of wrestling when using the matter band.)
Energy Band
Same as the Matter Band, except that the band is blue, and can only deflect energy projectiles.
New Technique~
And....
Magic...
[Boundary]
Boundary Field of Alert: A basic spell not suited for combat. It can be erricted around a rather large area and will alert the user of anyone entering, unless they can completely mask both Reiatsu and visibility, since the field checks for both things. Nearly all Sugiura are able to at least protect their own home with one of those. If the user is asleep, he/she will instantly wake up once someone intrudes the field.
Boundary Field of Hiding: Another basic shielding spell, this renders an object or person inside a seal on the ground, drawn out of Reiatsu of the user, invisible to the naked eye. However, Reiatsu can still be sensed, and the object/person is still there - noises can be heard, and the objects can still be touched. The largest recorded Boundary Field of Hiding at one time was big enough to fit Shimuras mountain into it completely. It needs a constant supply of spiritual energy to stay active.
Boundary Field of Destruction: A seal on the ground that is more of a trap than an active attacking spell. Once someone steps on the invisible seal on the ground, the boundary field is set loose by the user, and a stream out of pure energy or energy of the element the user has shoots out of it, damaging the trespasser. A skilled user can turn a normal area into a minefield. If one is VERY skilled with detecting spiritual energy, it is possible to sense the fields.
Boundary Field of Isolation: A combination of sealing and barrier techniques, this can store an object into a pocket dimension. A seal will appear on whatever object or body part it is sealed in, the size depending on the power and size of the object itself. Sealing a Sacred inside someones arm, for example, would turn the whole arm into the sealing point. The seal can be revoked only by the user, and it is not possible to seal the powers of someone else forever, unless the own power far exceeds the power of the sealed object. A variation of this can only be used by Shimura, and this variation can even seal people, Guardian Beasts or Sacreds until she wishes them released, making the most dire and feared punishment in Sugiura Law not death, but eternal sealing.
Blood Fort Andromeda: Actually, this is just the alias name of the Boundary Field of Blood. Creating a sealing circle out of the own blood of the user, it extends into a dome that can extend according to the users Reiatsu. Those inside of it can leave the area, and those outside can enter without problems. However, once you are inside an activated Blood Fort, your body strength and Reiatsu will slowly be absorbed into the user of the field, strengthening themselves. Weaker individuals will be molten by the powers of this field into a puddle of slimy blood, giving it the name it has. Both the drawing of the sealing and using enough Reiatsu to extend it is very taxing, which is why usually multiple Sugiura use one of these fields together, or take a long time preparing it, sometimes over weeks.
This is one of the few magics banned by Shimura - it is forbidden to teach it, talk about it, or use it, because of how many died because of this magic in wars long forgotten. Blood Fort Andromeda is maybe the strongest spell to ever exist in Sugiura History.
Spring
The idea behind this boundary is simple, and requires minimal reiatsu. The boundary field can be 6 feet in diameter for the minumum size. The boundary can be made anywhere from up to 1 mile from the user. The boundary looks like a simple circle, with a zig zag at the center of it, the color being a bright white. If anyone or anything so happens to land on this boundary, they will be shot up into the air, as if placed on a loaded spring. The sound that is made by the boundary is similar to something that you would hear from a Sonic the Hedgehog game.This is especially useful for anyone who cannot fly, or jump high. This is also useful for preventing projectiles or enemies from hitting the ground, and can be great for setting up counter attacks. The height of the proportionate jump and the size of the boundary can be altered by adding more reiatsu (although the harder on lands on the spring, the higher that person shall be thrusted into the air.) If the user is adept enough, a single boundary can turn the battlefield into some sort of giant trapieze. Me likey bouncey!
Pyramid Bastillia
This type of border require much reiatsu t use, and is usually more suited for the stronger and more skilled. The border created is a large, lighto blue triangle, whose corners are replaced by glowing blue circles. The size of the triangle, as well as the strength of the attack, depends on the amount of reiatsu used. Each circle shall fire out a bright blue lazer, with all three of them meeting at the center of the border above the ground, forming an outline of a pyramid. The point where the beams meet shall shine a bright white, becomeing more and more luminous before firing out a white, thick lazer beam of energy at the desired target. Upon contact, the lazer will create a large, spherical explosion of bright blue energy, leaving nothing but ruin to all who were directly hit by it. Anyone who was indirectly struck will by flung into the air, as if they were but a toy, their bodies set aflame by the explosion. It takes one post for the border to form. The time it takes from the beams to meet, to the firing of the white ray to fire is 1 post. Another lazer can be fired from the border, if more reiatsu is given (although, depending on the size of the border, it can deplete great amounts of reiatsu in short time. T)here is a one post cooldown between lazer shots. The user cannot leave the border upon creation, otherwise the borde will dissipate. The lazer can by fired within the border, but the user must be alert, as the lazer can destroy the user as well.
Race
This border, like spring, has a simple white outline, though the symbol in the center is now three arrow pointing in a specific direction. It only requires a small amount of reiatsu to create. Upon making contact with the border, the target's speed is drastically increased. If the person so happens to be just walking onto the border, that person will be launched into a much faster speed. At max, the border can bring the person to double its maximum speed (only when they are at their maximum speed already). Like spring, the border can be made at any visible distance, and at any size, for the cost of more reiatsu.
Shroud of density
This spell requires a significant amount of reiatsu to create. This border Takes the form of a dark purple, luminous circle, with a blue hex placed in the center of the circle, and runic symbols in between the hex and the circle. The border can be made at any distance, its minimum size being 3 meters in diameter. The user must remain still when creating this border, otherwise the border will not be made. The border glows only slightly for 3 seconds, having no affect on anyone who is on the border at the time. Then, the border becomes more luminous, creating a purplish wall of light around the edges of the border, with a dark purple haze emitting from the inside of the border. By then, gravity drastically increases within the confines of the border, crushing the weak, and detaining the stronger foes momentarily. This lasts for five seconds minimum. Energy related attacks are useless in destroying the border. Physical strength is best when it comes to enduring, or escaping from the border. The size and effectiveness of the border, as well as the length of time the border affects the user can increase with the use of more reiatsu, though doing so is quite costly. This border DOESN'T affect the user.
Offensive Spells:
1. Taiyou no Mannakahe (たいようのまんなかへ, lit. "To the Center of the Sun"): Taiyou no Mannakahe is a high-power long-range energy attack. It has no "element" but rather is made of pure reishi. It is fired from the user's index finger of their dominant hand. If ambidextrious, it can be fired from either hand. Only one can be fired per 5 posts. It is the Suguira equivalent of a Cero Oscuras in terms of power.
It is broken down into two stages. The first stage is the "aiming" stage. After pointing at the target, a one-inch-diameter circular beam will be emitted from the finger. Anyone who has not seen or heard of the attack will believe that the beam itself is the attack. However, that is false. Instead, it acts as a laser sight for the actual attack. The longest range ever recorded was 5 miles.
After one post, the true attack will be fired. Instead of being something like a large circular attack, this technique takes the form of a long, tall, thin, blade-like attack. The highest ever recorded height was 10 miles high. However, all Taiyou no Mannakahes are EXACTLY one inch thick at their thickest point. Because of the immense power required to fire just one, only Suguiras of 1-1 or 0 tier can learn this technique. It can only be fired when unreleased or when in Kyuu Kyou. The attack will most likely damage the user's hand in the process as well.
Burning Flower: An attacking magic that channels the users Reiatsu into flower-petal like objects and vibrates them until they burst into flames, and then sending them out in a circular storm-like fashion. Depending on the user, these can look like rose petals, lotus petals, or any other flower imaginable. Some are even able to shape them like thorns. Only Sugiura with either their own Reiatsu or fire as their element can learn this spell.
Phantom Illusion: Unlike the name, this is not an illusionary technique at all. It creates a round seal pulsating infront of the users palm, which then sends out a paralyzing ring of energy. If it hits and traps the enemy, the user slashes straight through the magic circle or beats it with a melee attack, causing that damage to be transferred into the trapped opponent.
Energy Petals: Similliar to Burning Flower, this creates flower-petal shaped objects out of either sharp or exploding Reiatsu, depending on the user. (A Wind user would have cutting ones, for example, while water would create exploding ones) They are then send out in a circular storm of petals, spreading over a large area. One of the most basic ways to attack as a Sugiura without the Sacred is this move.
Piercing Light: Sends out a single ray, similliar looking to light, but moving slower so that the movement can actually be seen. This move is ment to pierce a small area, perfect for pin-point attacks, but can't cause large damage. It requires high accuracy and/or concentration to use this effectively, instead of high Reiatsu like other spells.
Shard genesis
This type of magic is simple, yet effective in dispatching enemies, especially those with durable armor or bodies. Only a small amount of reiatsu is required to use this attack. By sticking the palm out, a small marble (with the color of your choice) is shot out of the palm, moving like a bullet. One second after that crystal bullet makes contact, it will "detonate" by rapidly splitting/growing into a set of needle like spikes, shotting out from all directions, piercing through whatever comes in its way. If an unlucky fellow ends up taking a marble to the gut, it can result in shredding and skewing that man through many thin spikes. The more reiatsu used to cast the spell, the more spikes that can becreated, or the longer and larger tha spikes can be.
Shard sphere
Like genesis, this form of magic uses crystals as a base, but works in a totally different fashion.
While sticking the palm outwards, the user fires a large crystal ball (the color of your choice) minimum size being as large as a basketball. This sphere moves much slower than the marble, at 3 meters per second. The sphere is rapidly rotating, which constantly fires equally sized crystal spikes from both horizontal sides of the sphere, the spinning making it similar to a spinning water sprinker, except instead of sending water in all 360 degrees, crystal spilkes are sent in all 360 degrees. The sphere slowly shrinks as spikes shoot out of it, and usually dissapears at 50 meters. The shards fired spread out for 30 meters before falling towards the ground. The size of the sphere and spikes, as well as the range of the sphere and spikes can increase if more reiatsu is used for casting the magic.
Raven Strike
This magic is quite costly, but makes an effective distraction/ offensive maneuver. By sticking the palm, or weapon out, a unique, black projectile is fired out, resempling three, foot long, black trapezoids connected to one another at the center, forming a 60 degree angle in between each pair of trapezoids, giving it some resemblance to a triangle. The projectile spins counter clockwise, and moves as fast as a rocket. If the projectile hits anything OTHER than another being, it will simply break down, with no damage done. If the projectile ends up hitting another, however, the three trapezoids will split, and immediately morph into a trio of metallic creatures that resemble ravens, with glaring red eyes. These ravens move quickly, and their caws are audible from even a long distance, although being right next to them will not make the din any louder. Unlike ordinary ravens, their body is far more suited in sundering dense and strong materials, making is useful for slicing through hierro, or any sort of meddlesome armor. The trio of ravens will glide in various directions and angles, aiming to pierce and slice the enemy, quickly turning around to repeat the action. The ravens usually turn around after being one meter apart from the enemy. This assault lasts for ten seconds, can can be stopped using any sort of attack that binds, freezes, or encases the ravens. Attacks bent on destroying, incinerating, or crushing the ravens will be inferior to the former methods.
Oblivion Arc
This is a more destructive set of magic that is well known for its devastating effects in the battlefield. This spell requires moderate reiatsu in order to cast. By sticking the palm outward, an arc of luminous crimson lightning is shot out, the arc usually strecthing out to 9 feet. The arc moves at a speed similar to an arrow, and dissipates upon hitting anything other than another being. If the arc strikes someone else, it will cause some serious burns from the inside out, rather than from the outer surface, due to its fevid, unique magical propeties. But that's not all. If there so happens to be someone else right next to it, the Oblivion Arc will jump off the first body, scorching the other one. The more people that are next to each other, the further the oblivion arc shall travel, and the greater the overall damage becomes. This is excellent for dispatching groups of enemies at once, though, the user can also be struck byit, if too close to the enemy. The size and soeed of Oblivion Arc cannot be increased, but more arcs can be fired in rapid sudcession if the user is adept enough
Oblivion Sphere
Oblivion Arc MUST be learnt first before Oblivion Sphere. This spell is more costly, compared to the former, due to its more destructive power. By sticking both hands out, a large, glowing crimson sphere is fired, usually the size. A deep hum can be heard emerging f.rom the sphere, sounding like an electric generator. The sphere moves as fast as the arc. As soon as it gets close to people, Oblivion Arcs will shoot out of the sphere towards the enemy. The sphere itself is incredibly hot, and contact with it will incinerate the enemy from the inside out. At least 4 arcs can be contained in a sphere. The size, and quantity of arcs contained can increase by using more reiatsu. The user can get struck by this attack if nearby AFTER the sphere is fired. Any cold based attack will successfully damper the sphere's power. Another energy attack can be used to overwhelm the sphere.
Searing Vortex:
This magic requires a moderate amount of reatsu to use. By sticking the arms out, as if firing a hadouken, a sphere of glowing purple energy (dark violet in the center) will be made no further than a mater from the user. The sphere will apidly grow to about the size of a volleyball. The sphere has a thin, transparent violet aura. Anyone who is within 3 meters of the sphere will be pulled in by its sucking force, although the user is exempt from this rule. The pull is very strong up close, but is barely a threat when beyond its range. Contact with the sphere will shred, and vaporize the flesh it comes to contact with, making it excellent for stripping down defenses. The sphere only last 3 seconds before expiring.The user can be affected by the attack, if tossed into it. The range and size of the sphere can increase with the use of (much) more reiatsu. The sphere can never be ceated any further than one meter from the user, and thus, when making larger spheres, the user must be ready to hop back before the sphere fully expands, or else the user will be struck by it too.
Serpent's Tounge
The actual magic looks nothing like a serpent's tounge, other than the fact that it makes a sound similar to a snake's hissing when activated. The user creates an extremely thin, bright purple strand, which is extremely hot, and capeable of slicing through the toughest of physical materials. The strand is used as a whip. The strand can be shot out of the palm, similar to how spiderman shoots a web. The length of the strand depends on how much reiatsu is used. short strands require little reiatsu to maintin, while incredible long ones can consume vast amounts in short time. If the user so happens to wrap the strand around a limp or object, the strand can be tugged, slicing the object to pieces. The extreme heat is bound to leave burn marks and scorched flesh on whatever it comes in contact with. This is perfect for slicing through dense material, or leaving some nasty burns. Energy based defenses/armor would prove superior in deflecting the strands, however. Only one strand can be used at a time.
Dance of the Tounges
Serpent's Tounge MUST be learned before this spell can be used. This one is much more costly in reiatsu, because in this spell, up to several strands are formed at once, on either hand, if the user so wills it. It is much easier to control the movements of these strands, meaning that the strands can move without the palm moving. They can also be locked in any position, rather than letting it fall back down to the ground (sexual innuendo, much?). The length of the strands depends on the amount of reiatsu used, although even a group of decently sized strands takes a lot of reiatsu. This spell is perfect for slicing a large enemy to tiny little pieces. or for tearing any physical obstruction apart. The strands do not dissipate, but retract into the user's palm when finished. The strands can still be easily deflected using energy based defenses/armor. Beware, as if a being with energy based armor/weapons so happens to grab a tounge, the user can easily be tossed around. The tounges can also be used against the user, if the enemy is lucky enough to redirect the strand in the right diection.
Tounge Saw
Both Serpent's Tounge and Dance of the Tounges must be learnt before this spell can be used. The user fires out a small, bright purple sphere from the palm, the sphere always being the size of a baseball. The sphere moves as fast as a rocket, in the least. After traveling a few meters, eight strands, evenly spread out will extend out of the horizontal meridian of the sphere, the strands spinning rapidly in a counter clockwise diresction, making it appear as some sort of glowing purple saw. This saw can be fired horizontally, or vertically. The minimum length of a saw is 1 meter in diameter. The size of the strands, the speed of the projectile, and the spinning rate of the saw can be increased by adding more reiatsu to it. The faster the saw spins, the easier it can sunder through dense and heavy matter. Slow spinning saws will prove inneffective against very strong physical material and defenses. Energy based defenses and armor can easily deflect the saws, regard less of how fast the saw spins.
Ricochet Cocoon
This attack could be just as bamboozling as it is deadly. This spell costs a good amount of reiatsu to use, and wad made for the more adept and skilled (Zenou perferred). The user fires a transparent white circle out of the palm, which starts out as small as a saucer, but rapidly expands to the desired size within one second after firing (2 meters diameter being the minimum size). The circle is quite luminous, with the edges glowing brighter than the center. The circle moves as fast as a rocket. As the circle nears any person (or any projectile that so happens to get in the way), the circle will enclose itself around the target, turning into a sphere around the target. The inside surface of the sphere not only flings the unlucky fellow away like a pebble, but also causes some light burns upon the contacted area. The final result being the enemy becomes a pinball as he is bumped from one corner of the sphere to the next. This little game of pinball lasts for ten seconds before the sphere dissipates. This is great for injuring the enemy, as well as making him dizzy. The size of the circle, as well as the durability of the sphere can increase with the use of (much) more reiatsu, although enemies encased in small spheres leads to more bouncing, and thus, more damage. If the enemy is bigger than the circle, it will not be able to encase him, and will simply dissipate upon contact.
Skull Sentry
This spell uses a moderate amount of reiatsu, and is mainly used for both offensive and offensive purposes. Be extending one's hand out, a glowing red skull is fired out of the palm, the skull traveling for about three meters until it stops. Upon stopping, 28 red dots will surround the skull, forming a sphere of dots. At the cost of one dot, the skull will fire a duplicate of itself at the enemy's current position, the skull traveling at the speed of an arrow. The skulls explode in a searing, luminous crimson haze upon contact, which can do decent damage to the opponent, and higher damage to ice/cold based enemies. The firing rate is three skulls per second. Whence all dots are used up, the skull will slowly phase out. There is no limit to how many sentries can be made, although there is one post cooldown in between ever sentry created. The sentry targets the enemy closest to it.
Tendril of The Dark Flame:
This is an ancient, Banished magic, which can only be learnt from the highest ranks of the Sugiura. This magic is highly costly in reiatsu, being so powerful, that using it damages the user's arms substantially. Using the spell more than once would put the user in a high risk of rendering the arms limp, extremely aching, and useless for the remainder of the thread. The user shall allow reiatsu to gether in the palms, causing the hands to slowly turn pitch black. This takes one post for this to happen. After the post is up, the user then extends both hands out, firing a fat, spiraling tendril, which is black on the outer edges, and a deep rouge in the center. A loud, banshee like scream is emitted as the tendril is fired. The tendril moves very slowly (3 meters per second). The length of the Tendril is 12 meters long, and is as thick as a volleyball. The tendril will absorb itself into whatever it comes in contact with, slowly turning the target pitch black. (in the case that the target is a large structure, an area of ten meters around the point of contact shall turn pitch black.) As the tendril enters the enemy, paralysis and extreme amounts of grueling pain shall ensue. Once the tendril completely absorbs itself inside the target, the target shall explode in a violent, dense, bellowing cloud of darkness, which rapidly expands upon detonation, with a ring of 32 black spheres, with a glowing white core, shooting outwards from the explosion. Each sphere is the size of a volleyball. Whatever makes contact with the spheres shall be fully disintegrated. The tendril is capeable of plowing through powerful defenses, specifically reiatsu/energy based shields. Size plays a more important role in surviving this attack, rather than power of endurance, as whatever is turned black by the tendril will be totally obliterated by the resulting explosion. Since the tendril moves slowly, it is easy to dodge it. Energy based projectiles have no effect on the tendril, but a physical projectile can be used to cause the tendril to absorb itself into that object instead. The tendril, as well as the spheres, can affect the user as well.
Defensive:
Scales of Orochi: This Spell, is a defensive spell, utilized and created by using the reaitsu to create a strong and dense shell, of pure spiritual energy.the shell grows into a ball shape, that emits from the user's body, then spins around like a spinning top, the most basic shell, for a normal sugiura, is able to defend against the power of cero attacks, and low level kido, attacks. If used by a high level Sugiura, the Shell, can raise it's size to the level of a miniature dome, in which the defense is that much stronger, even on the levels of the Shintensou No Enkan, or "Rho Aius" Spell. After a few post's, the user can break the shell into small mini blades, or into a few large blades, that rip through the air at piercing speeds and can detonate on impact with the opponent or even, cause a distraction, to the opponent.
Enclosed Space of God's end: This Creates a pyramid shaped barrier, around the opponent, though they need to at least be a few meters at the opponent, it's a bad idea to be too close, for the opposing opponent, as it will make it easier for the spell, as it does not need a high level of reaitsu, but major concentration to perform, therefore only the most skilled of magic users, with a peak level concentration can input the right application of the technique, it's similar to a bakudo spell, and encases the opponent in the barrier, it is a very dense and powerful barrier, that can be broken, but if the user has enough concentration, they can use the broken remains as nails to nail the opponent down, not causing damage, but working as a extra concealing spell, while the opponent is trapped within, a hole can be opened in side, for the user to implement their attacks, as well as hitting their first, to cause a large amount of sound oscillation to resonate within, causing a major damage in the equilibration of the opponent's ear's.
Boundary field of distortion: This creates a spiritual essence around the user, the essence is like a calming wind, but it contains very dissonant and powerful energy, that can burn the opponent or cause massive circulatory shock, within their form. it surrounds the user's body in a barrier field, of magic. in which any time they should try to strike, the attack or damage inflicted on the user, is then countered, inflicting damage onto them. it only last's for a few, and takes no use of reaitsu, as the aura is mysterious, it only takes a calm mind,. the field, reaches to about 10 meters of the being, if the opponent can fire off long ranged attacks, and catch them off guard, the barrier is rendered useless.
Water Prison: A sphere of water surrounds the target and pushes down on them with extreme forces, preventing them from moving correctly. The user, however, must hold the sphere intact using their arms as the centre of the sphere's shape and rotation. If they do not, the spell will break and free the one trapped within, however this elemental magic, can only be used if the user has a drop of, either their sweat, a drop of water, or something related to the use of water. they can use their reaitsu to heighten the size, to create large spheres.
Surrounding Shield: The user creates a shield of solidified light from their palm that splits apart energy attacks as they make contact with the shields surface, causing the energy to dissipate, it's a technique, that can be utilized in a similar manner to the Rho aiuas, Spell.
Shimuras Blessing: A basic healing magic, this channels the users Reiatsu into a white, slightly slow-moving substance that something can still pass through, but it will be slowed by it. This white energy can flow into the targets body, restoring both the body and the Reiatsu at the same rate until either one of them is full, after which the restoring energy focuses on the remaining aspect. This technique thus works slower than Shinigami Healing when focused on Reiatsu alone, but has a more wide-spread effect.
Matter Band
The matter band costs a decent amount of reiatsu, and can easy to learn. The user creates a long, red band of energy, the minumum length of the band being 2 meters. The band can be created up to 10 meters away from the user, at any height or angle. The band then stays in place for two posts after being created, before expiring. Any physical object that so happens to collide into the band will cause the band to stretch backwards, as if it were some sort of sling shot. The projectile will slow down before stopping completely by the band. The band will then rebound, catapulting the projectile back at the enemy. The harder the projectile hits the band, the longer the band will stretch, the longer it will take for the projectile to slow to a halt, and the faster the projectile will be fired back. The band does not break, regardless of how hard the physical projectile hits it, but the band can end up ramming the user if the projectile caused it to stretch that far The band can only deflect physical matter, as any energy projectiles will cause the band to break. The band expires after shooting back one projectile. The size and length of the band can increase with the use of more reiatsu.
(BIG HINT: think of wrestling when using the matter band.)
Energy Band
Same as the Matter Band, except that the band is blue, and can only deflect energy projectiles.
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Re: Misaiko Sugiura [APPROVED, 0-2+]
Thu Feb 10, 2011 6:12 pm
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