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NPC- Sai Asra (Secondary Units) [APPROVED--NEEDS CHECKED 4-1]
Fri May 29, 2015 1:25 am
NPC Template
Name: Sentient Artificial Intelligence 1534-2 ASRA or ASRA or short. The specific unit number will be listed in thread. 1534-2 is Main ASRA, where 1534-136 is obviously not main ASRA by a long shot.
Age: Less than a year old.
Gender: Whichever gender ASRA decides is appropriate given the situation.
Personality: Adaptive: This is perhaps ASRA's only trait. It's artificial intelligence is configured in such a manner that it adapts and creates a personality for itself based on external stimuli, and develops that personality in much the same way as we do. ASRA being in control of these separate units simultaneously, is able to project it's will through each of them individually. Therefore, whatever the Main Unit's personality becomes, so too will the secondary units.
Appearance
Female Form, Left----Male Form, RightTier:4-1
If Applicable, Position: Artifact and Substance Research Android
What Race: Program/Artificial Intelligence
Brief History: Sentient Artificial Intelligence 1534-2 ASRA was crafted by James William Caldwell to be a mechanical assistant in matters of combat and research. It is intended to be able to perform field tests on many objects and artifacts, and is designed as such. ASRA's database makes it's home at James' Lab in Mongolia, deep within the confines of Hebi Lab. Though ASRA is technically a program, it may take control of field units, such as the one shown above. It's form can change apparent gender completely, and it's built with durability intended.
Associated Character: James William Caldwell-- although he only invented it.
Alotted Abilities:
The skills that require Energy are marked with an (E).
Complete Immunity to Spiritual Pressure: Because Sai does not have a spirit, it remains unaffected by the release of spiritual pressure, save that which may physically damage opponents in the process, such as by flinging rocks away or something. In short, the unit can only take physical damage from spiritual pressure releases. Not any damage that may come from the release itself.
Long Distance Spatial Transportation(E): Every ASRA unit is outfitted with a Long Distance Spatial Transportation device, linked to the Database at the Hebi lab. It is capable of transporting the particular unit over long distances quickly, much like a mixture of Shunpo and Garganta. The portals can be opened anywhere (within calculations-- so not inside buildings or anywhere that couldn't be seen on an aerial view) and utilized by both Humans and Androids. Everything else hasn't been tested, so follow at your own risk. Portals close immediately after all parties intended have entered.
Simulated Magic: Each physical unit can manipulate natural forces to create something closing in on Magic. So far, it's got something that acts like a taser (one that releases 10,000 volts at max power) charging the electrons in the air to create lightning. The unit is also equipped with a flamethrower that projects flames at approximately 1000 degrees celsius. The unit also possesses a compressed molecular separator and condenser for the rapid production of water molecules, using only the air around it as fuel.
360 Degree Detection: Equipped with 360 degree detection apparatus based off of James' contact designs. It will detect the aura, shape, and power level as well as species (in-depth) of the subject in question.
High-Fidelity Scanning Systems: These receptors located in the eyes, nose, ears, and tongue of the unit scan fluids, solids, gases, sounds, and even slimes with the utmost precision. This is where the Research portion comes into play. If, for some reason an object cannot be scanned on the field, it is either swallowed and sent through a portal in the stomach region of the unit, or shoved directly into the unit for the larger items. This portal sends it to the research lab, where the program runs it through an even more powerful scanning system.
Capable of Ability Reproduction: If given enough time to repeatedly scan an opponent's ability, or weapon, ASRA can effectively reproduce a form of that object or ability that runs off of it's on-board energy. Say for instance our Arrancar friend Homie Gee, the example Arrancar is firing off his specialty star shaped Cero. Well Asra here dislikes monopolies, and so will scan it's energy content. After the third or so firing, (With or without being hit) seconday ASRAs can fully analyze the ability, and may now make Homie Gee there see stars too.
Armed to the teeth: All units are equipped with an anti- physical and spiritual projectile weapons system. It consists of several speed and power of anti-physical and anti-spiritual guns (from .22 to 50 cal), heat and spiritual aura tracking missiles, as well as anti-energy projectile countermeasures. The countermeasures seek out energy based projectiles, and neutralize them. More or less are needed based on the strength of the energy. The missiles can tear a skyscraper down in one shot, and are nothing to joke about.
Sound Propulsion systems: That said, each ASRA unit comes fitted with an adaptation of James' sonic boot system. Built into the back of the unit, several high density speakers are fitted sending off a burst of compressed vibrations capable of propelling a target at speeds theoretically higher than the speed of sound. It's max speed is clocked somewhere at Mach 2.
Anti-physical attack countermeasures: The ASRA unit is also capable of releasing a compressed surge of electricity that can effectively surge as physical based shield against physical based attacks, unless the attacks are either A: of a higher tier than ASRA, in which case the barrier may be broken down at a varying rate depending on the tier difference. Or B: The attack otherwise states that it can break through lightning or elemental barriers etc. The barrier itself takes minimal energy to sustain, but uses more or less energy to block hits, depending on the strength of the blow.
Assuming the absolute highest level of physical strength available to the tiers listed below,
If the person is at zero tier: They can break it down immediately in a single post. (GM in strength)
If the person is at 1 tier: They can break it down by immediately in a single post.(Master strength)
If the person is at 2 tier: They can break it down by 80% in a single post. (Advanced strength)
If the person is at 3 tier: They can break it down by 60% in a single post.(Adept Strength, high)
If the person is at 4 tier: They can break it down by 50% in a single post. (Adept Strength, low)
If the person is at any tier below: They can break it down by 20% in a single post. (Beginner Strength)
Self-repairing: Every ASRA unit is equipped with state-of-the-art nanotechnology, making it capable of self repair, even in extreme conditions. Release of nanites, programmed by the AI, designates where the repairs should be made, and gives the nanites a blueprint for their proper repair. In the event that a part of major functional importance be missing or destroyed entirely, the nanites will scrap themselves in order to provide the amount of metal required to repair the part, if no scrap metal can be found and broken down nearby. Breakdown of scrap metal takes 2 posts maximum. Full reconstruction on a single unit is impossible if the AI/Network connector within the brain is destroyed.
Solar powered: The advancements in the area of solar powering by the 25th century make it so the unit can be charged fully in something like 2 or 4 posts. Every single hair follicle of ASRA's forms is made of a synthetic plant type organism that commits to a form of photosynthesis that converts solar energy into mechanical and electric energy. (So no, it doesn't have Solar Panels) The female form, having more hair than the male, is significantly more efficient than that of the male form, and thus can utilize more energy, as it can be fully charged in 2 posts. The male however, taked 4 posts to recharge, and is usually used for research only missions, and not combat.
Will Skills (As per Skype conversation with Frosty)
Task Prioritization (Willpower/Determination): Beginner
Processing Power (Mental Deduction): Advanced
Physical Integrity (Pain Endurance): Beginner
Unit Integrity (Focus): Advanced
Name: Sentient Artificial Intelligence 1534-2 ASRA or ASRA or short. The specific unit number will be listed in thread. 1534-2 is Main ASRA, where 1534-136 is obviously not main ASRA by a long shot.
Age: Less than a year old.
Gender: Whichever gender ASRA decides is appropriate given the situation.
Personality: Adaptive: This is perhaps ASRA's only trait. It's artificial intelligence is configured in such a manner that it adapts and creates a personality for itself based on external stimuli, and develops that personality in much the same way as we do. ASRA being in control of these separate units simultaneously, is able to project it's will through each of them individually. Therefore, whatever the Main Unit's personality becomes, so too will the secondary units.
Appearance
Female Form, Left----Male Form, Right
If Applicable, Position: Artifact and Substance Research Android
What Race: Program/Artificial Intelligence
Brief History: Sentient Artificial Intelligence 1534-2 ASRA was crafted by James William Caldwell to be a mechanical assistant in matters of combat and research. It is intended to be able to perform field tests on many objects and artifacts, and is designed as such. ASRA's database makes it's home at James' Lab in Mongolia, deep within the confines of Hebi Lab. Though ASRA is technically a program, it may take control of field units, such as the one shown above. It's form can change apparent gender completely, and it's built with durability intended.
Associated Character: James William Caldwell-- although he only invented it.
Alotted Abilities:
The skills that require Energy are marked with an (E).
Complete Immunity to Spiritual Pressure: Because Sai does not have a spirit, it remains unaffected by the release of spiritual pressure, save that which may physically damage opponents in the process, such as by flinging rocks away or something. In short, the unit can only take physical damage from spiritual pressure releases. Not any damage that may come from the release itself.
Long Distance Spatial Transportation(E): Every ASRA unit is outfitted with a Long Distance Spatial Transportation device, linked to the Database at the Hebi lab. It is capable of transporting the particular unit over long distances quickly, much like a mixture of Shunpo and Garganta. The portals can be opened anywhere (within calculations-- so not inside buildings or anywhere that couldn't be seen on an aerial view) and utilized by both Humans and Androids. Everything else hasn't been tested, so follow at your own risk. Portals close immediately after all parties intended have entered.
Simulated Magic: Each physical unit can manipulate natural forces to create something closing in on Magic. So far, it's got something that acts like a taser (one that releases 10,000 volts at max power) charging the electrons in the air to create lightning. The unit is also equipped with a flamethrower that projects flames at approximately 1000 degrees celsius. The unit also possesses a compressed molecular separator and condenser for the rapid production of water molecules, using only the air around it as fuel.
360 Degree Detection: Equipped with 360 degree detection apparatus based off of James' contact designs. It will detect the aura, shape, and power level as well as species (in-depth) of the subject in question.
High-Fidelity Scanning Systems: These receptors located in the eyes, nose, ears, and tongue of the unit scan fluids, solids, gases, sounds, and even slimes with the utmost precision. This is where the Research portion comes into play. If, for some reason an object cannot be scanned on the field, it is either swallowed and sent through a portal in the stomach region of the unit, or shoved directly into the unit for the larger items. This portal sends it to the research lab, where the program runs it through an even more powerful scanning system.
Capable of Ability Reproduction: If given enough time to repeatedly scan an opponent's ability, or weapon, ASRA can effectively reproduce a form of that object or ability that runs off of it's on-board energy. Say for instance our Arrancar friend Homie Gee, the example Arrancar is firing off his specialty star shaped Cero. Well Asra here dislikes monopolies, and so will scan it's energy content. After the third or so firing, (With or without being hit) seconday ASRAs can fully analyze the ability, and may now make Homie Gee there see stars too.
Armed to the teeth: All units are equipped with an anti- physical and spiritual projectile weapons system. It consists of several speed and power of anti-physical and anti-spiritual guns (from .22 to 50 cal), heat and spiritual aura tracking missiles, as well as anti-energy projectile countermeasures. The countermeasures seek out energy based projectiles, and neutralize them. More or less are needed based on the strength of the energy. The missiles can tear a skyscraper down in one shot, and are nothing to joke about.
Sound Propulsion systems: That said, each ASRA unit comes fitted with an adaptation of James' sonic boot system. Built into the back of the unit, several high density speakers are fitted sending off a burst of compressed vibrations capable of propelling a target at speeds theoretically higher than the speed of sound. It's max speed is clocked somewhere at Mach 2.
Anti-physical attack countermeasures: The ASRA unit is also capable of releasing a compressed surge of electricity that can effectively surge as physical based shield against physical based attacks, unless the attacks are either A: of a higher tier than ASRA, in which case the barrier may be broken down at a varying rate depending on the tier difference. Or B: The attack otherwise states that it can break through lightning or elemental barriers etc. The barrier itself takes minimal energy to sustain, but uses more or less energy to block hits, depending on the strength of the blow.
Assuming the absolute highest level of physical strength available to the tiers listed below,
If the person is at zero tier: They can break it down immediately in a single post. (GM in strength)
If the person is at 1 tier: They can break it down by immediately in a single post.(Master strength)
If the person is at 2 tier: They can break it down by 80% in a single post. (Advanced strength)
If the person is at 3 tier: They can break it down by 60% in a single post.(Adept Strength, high)
If the person is at 4 tier: They can break it down by 50% in a single post. (Adept Strength, low)
If the person is at any tier below: They can break it down by 20% in a single post. (Beginner Strength)
Self-repairing: Every ASRA unit is equipped with state-of-the-art nanotechnology, making it capable of self repair, even in extreme conditions. Release of nanites, programmed by the AI, designates where the repairs should be made, and gives the nanites a blueprint for their proper repair. In the event that a part of major functional importance be missing or destroyed entirely, the nanites will scrap themselves in order to provide the amount of metal required to repair the part, if no scrap metal can be found and broken down nearby. Breakdown of scrap metal takes 2 posts maximum. Full reconstruction on a single unit is impossible if the AI/Network connector within the brain is destroyed.
Solar powered: The advancements in the area of solar powering by the 25th century make it so the unit can be charged fully in something like 2 or 4 posts. Every single hair follicle of ASRA's forms is made of a synthetic plant type organism that commits to a form of photosynthesis that converts solar energy into mechanical and electric energy. (So no, it doesn't have Solar Panels) The female form, having more hair than the male, is significantly more efficient than that of the male form, and thus can utilize more energy, as it can be fully charged in 2 posts. The male however, taked 4 posts to recharge, and is usually used for research only missions, and not combat.
Will Skills (As per Skype conversation with Frosty)
Task Prioritization (Willpower/Determination): Beginner
Processing Power (Mental Deduction): Advanced
Physical Integrity (Pain Endurance): Beginner
Unit Integrity (Focus): Advanced
Re: NPC- Sai Asra (Secondary Units) [APPROVED--NEEDS CHECKED 4-1]
Tue Jun 09, 2015 1:13 pm
«-PREPARE TO BE REVIEWED-»
« Application Checklist »
• Let's Get Down To Business •
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [O]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
« The Willsheet Checklist »
• And Comments/Fixes •
- Willpower/Determination: N/A
- Mental Deduction: N/A
- Pain Endurance: N/A
- Focus: N/A
- Comments/Notes:
Capable of Ability Reproduction: If given enough time to repeatedly scan an opponent's ability, or weapon, ASRA can effectively reproduce a form of that object or ability that runs off of it's on-board energy.
How much time does it need? What is the extent that it can replicate it? Provide illustrations of what it can do in here.
Solar powered: The advancements in the area of solar powering by the 25th century make it so the unit can be charged fully in something like 2 posts.
This seems too brief to me. You should go into more detail about how this process takes place. The reason I say that is because I'm not sure how it is solar panel. Does it have solar panels on it or what?
Manufacturing/Assembly of New Units: Theoretically, ASRA can make as many reproductions of itself as it has resources to do so, but due to it's current processing capabilities, this ability is locked.
What are the resources that are needed to replicate itself? - Tier: N/A
- JWCBioterrorist
- Joined : 2012-11-11
Posts : 392
Age : 27
Location : 'Murica.
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Re: NPC- Sai Asra (Secondary Units) [APPROVED--NEEDS CHECKED 4-1]
Thu Jun 18, 2015 2:58 pm
allgudbb
Re: NPC- Sai Asra (Secondary Units) [APPROVED--NEEDS CHECKED 4-1]
Thu Jun 18, 2015 5:32 pm
«-PREPARE TO BE REVIEWED-»
« Application Checklist »
• Let's Get Down To Business •
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
« The Willsheet Checklist »
• And Comments/Fixes •
- Willpower/Determination: Beginner
- Mental Deduction: Beginner
- Pain Endurance: Beginner
- Focus: Beginner
- Comments/Notes: Sufficient.
- Tier: 4-1
- JWCBioterrorist
- Joined : 2012-11-11
Posts : 392
Age : 27
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Re: NPC- Sai Asra (Secondary Units) [APPROVED--NEEDS CHECKED 4-1]
Mon Oct 26, 2015 8:10 am
Removed all the shit about the Database, and changed abilities descriptions to reflect that this is not the main unit. Power levels and other key concepts remain unchanged-- cept the anti physical countermeasures, which I fixed to be a nerfed version of the Main Unit's.
And I added this in:
Complete Immunity to Spiritual Pressure: Because Sai does not have a spirit, it remains unaffected by the release of spiritual pressure, save that which may physically damage opponents in the process, such as by flinging rocks away or something. In short, the unit can only take physical damage from spiritual pressure releases. Not any damage that may come from the release itself.
And I added this in:
Complete Immunity to Spiritual Pressure: Because Sai does not have a spirit, it remains unaffected by the release of spiritual pressure, save that which may physically damage opponents in the process, such as by flinging rocks away or something. In short, the unit can only take physical damage from spiritual pressure releases. Not any damage that may come from the release itself.
- PockehMetal as Fuck
- Joined : 2010-12-11
Posts : 3387
Age : 29
Location : Where all sinners congregate
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Re: NPC- Sai Asra (Secondary Units) [APPROVED--NEEDS CHECKED 4-1]
Wed Jun 15, 2016 10:01 am
[adm]Moving to Inactive Characters based on member inactivity exceeding 2 months. Please post here to retrieve this application.[/adm]
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
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Communication Thread
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I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
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