- MujinKido Kid
- Joined : 2014-09-25
Posts : 82
Age : 29
Location : Don't be a stalker...
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Arrancar Doll[Approved 2-5+]
Fri Sep 26, 2014 5:22 pm
• Name: Anise Am Vilde
• True Age: (14 spent as a mortal, 332 as a Hollow and 202 years as an Arrancar).
• Appearance Age: 14
• Gender: Female
• Orientation: White
• Appearance:
Among the most noticeable of the traits one can find on the doll-like creature's body are her eyes. Wide, but also tainted by a dark past, they detail the physical tiredness her body has felt during the centuries. Yet, they also contain some of the eagerness akin to the bright eyes of a child; mustering up very mixed feelings in those who review the young woman's appearance. Heavily, the eyelids almost, but only almost, cover about half of the eyes; rendering them somewhat droopy-looking. And yet her lengthy lashes, pitch-black in color, amplify the edges around her eyes, which results in a clear contrast between eyes and eyelids. Blinking can be said to be quite slow compared to average individuals, though this is a result of the commands her subconscious mind give her. Lacking the spark in the eyes one can find in other living beings, it is fairly easy to confuse her with a doll if she stands still. As her breathing patterns are quite irregular; often causing others distress through making them think that she is in trouble. Even then, this is merely an oddity she inherited from her human incarnation; seeing as Anise was a very sickly child. Dying as a result of tuberculosis, it would appear as if certain symptoms have carried over to the afterlife.
As for her actual physical appearance, the trait that obviously stands most out is her ivory skin contrasting with the lively colors of her clothing, eyes and even her hair. 'Sallow' is a word that neatly describes the color; it can even be described as somewhat translucent as the pale red veins can be viewed through it when her body is cold. Which is in fact, most of the time, seeing as she also suffered from low blood pressure and is thus also chilly and uncomfortable to touch. Few are the things that can actually warm her body up properly; one of them being hot water. Even in life her skin was of such a pale pigment, as it was a result of an isolated life and the torment of various diseases. Perpetually dark and ghastly, Hueco Mundo offers no sun to tan this milky and even otherworldly suit of tissue. Blissfully unaware of the human world's existence, or more specifically, how to get there, Anise cannot really fix her tiny pigment issue either. Not that it is much of an issue though. If ever touched by the rays of the sun, it is not unlikely that her type of skin would produce several freckles; notably around her nasal area and beneath her eyes. This happened a fair few times in her life, as she spent some of the most sunny mornings outside; often contracting minor diseases in the process. Although her skin is extremely pale, rosy upper parts of her cheeks highlight her face. 'Dichromatic' is a word that perfectly fits the two dominant features of her face: red and white.
The face itself is much like a child's. In fact, dying at a young age, her reincarnated self possesses many traits akin to her human body, with some slight modifications. A word that would describe the overall theme of her face is 'transient'. Dying as not quite an adolescent, but not quite a child either, the facial features of Anise are perpetually locked in time. Her rosy cheeks, neither plump nor hollow, are splendid examples of this. The chin is not too noticeable and quite short as well; only protruding a bit from her face. This apparent shortness causes a minor asymmetry when compared to her lips. Full, quite large and dyed crimson with lipstick, they contrast the somewhat stubby chin. Alas, as one trails the face upwards, one notices the ever present philtrum running from her upper lip to underneath her nose. Signifying the change from full lips to nose, the philtrum is often only noticed when someone scans her face systemically. As for her nose; describing it was a 'button nose' is fairly common. It does not point nearly as much upwards as most button noses do, as it possesses a very smooth nasal bridge that suddenly points upwards when it reaches the tip. Further moving upwards, one can clearly see the brows above her eyes. Being a shade darker than her ashen hair and possessing hardly any curve, they may strike one as quite peculiar at first. Far above the eyes as well, as a matter of fact. Combined with the constant, tired look on her eyes, it often seem as if Anise is disappointed. In tandem with her heavy breathing, it may seem as if she sighs in disappointment as well.
But alas, her face is not the only part of her body that one notices, even if it is the first people analyze. Her brittle, but lengthy body demands some attention too. It too can be described as trapped in time, though it leans slightly more towards the adolescent side, compared to her face. Indubitably, if it hadn't been for her body, she'd seem far more like a child. The main attribute to this is without a trace of doubt her height. Descending from a long line of Scandinavians, it was not exactly unexpected that she would grow up to be tall. Upon dying, she was not fully grown either; even though she most likely had reached it at the ripe age of fourteen. Though, there is another testament of her adolescence: the lack of body fat. She has the physique of an early teen; slim, but not yet old enough to be lean of muscle. Not yet possessing a mature body, her hips and breasts never reached full femininity. Her breasts have developed some, though, as one they are visible through her layers of clothing. They are estimated to be B-cups, but some would say that they are bordering to C-cups. One could also look at her limbs and state that she is indeed locked in the most awkward phase of puberty. Elongated, but also slender without any muscle, they can be described as somewhat inelegant. However, the long, pampered nails on the tips of her fingers amplify the little grace she naturally possesses.
Underneath all her clothing, however, not many of her physical features are visible. This is not conscious; her escape beneath doll-like clothing is not exactly an action she does because of shame. Merely because she is not aware of 'shame', since she is a husk with a blank persona. Clothing does not really fit the dichromatic Arrancar theme of black and white; the doll belonging to no particular faction at the moment. No, Anise could be described as being a little bit more patriotic than so. Anyone with decent memory and knowledge would be aware of the fact that her garments specifically match the French tricolour. Not in the manner one would initially envision, no. The themes apply to different clothing; dress, scarf and shawl. The main piece is obviously the dress, which is dyed navy clue in color. The dress has one one thick strap over each shoulder to keep it in place; reaching the middle of her crus. Calling it completely blue would be rather inappropriate, since the ending of the skirt consisting of a ruffled white material. Cotton is the material used for the main part of the dress, whereas linen is used for the ruffled part. Thanks to the layer above the dress, the straps that attach it are not visible; this layer being her shawl. This shawl is colored snowy white and long enough to cover the upper parts of her chest, therefore also covering the straps. The ends of the shawl meet on the middle of her chest; leaving a slight opening. Keeping together the ends with a golden brooch, Anise would seem much more naked without it. Finally, there is her red silk scarf. One of the first things one notice about it, is that it is quite long; it is wrapped twice around the slender neck and yet, both ends are still fairly long. In fact, this piece is not really a scarf at all and is more akin to a silk sash with white lace on both ends.
Then there are certain miscellaneous items that deserve tiny mentions. Among those are Anise's shoes, aka generic black shoes # 1. They can be described as nothing if not unremarkable. She wears a pair of small socks underneath the shoes in order to prevent sand from ending up under her feet. Then there are the most common traits of the Hollow Breed; Hollow Hole and Mask Fragment. The former of these is difficult to notice, seeing as the doll's body is almost always concealed by a garment. If she were to take them off, it would be visible to the naked eye with ease though. It is above her sternum; at the base of her throat. It is placed here instead of on the chest as Anise died as a result of a disease and in her case, tuberculosis. Although it was also a result of her breathing difficulties in her mortal life, which caused her to develop a brittle body. Compared to her Hollow Hole, Anise's Mask Fragment is far more visible; although also minuscule when taking her race into consideration. Taking on the appearance of a pair of droplet-shaped earrings of bone, they are seldom seen except for when it is windy. These remnants used to be a part of a larger decoration on her Hollow Mask when she was a Hollow, but currently only these two remain.
• Bone Appearance: Bone earrings
• Hollow Hole: Chest
• Reiatsu Colour: Cobalt Blue
Personality:
- Spoiler:
~Blossoming Evenings in Shanghai~
“As the doll grew sentient, it learned of kindness...”
• Altruistic! - “I don't need this, I guess. You may have it. It makes me happy to see you happy.”
Many would probably perceive her altruism as genuine. It is not. One could call it intentional, since she simply does not understand how objects can make one happy. Sure, certain essentials are understandable to possess, but things such as jewelry, furniture, excessive garments and make-up? Nope, this is not really Anise's cup of tea yet, at least. She's still developing and therefore this trait is not completely set in stone. Alas, it does appear as if she becomes happy through pleasing others, so perhaps this is merely a fragment of a person that she used to be prior to the memory loss. Either that or a mirror image of that person, which is frankly quite frightening. Apparently, though, Anise has misunderstood what people desire and therefore tends to bring random junk to people; thinking that they desire whatever may find in Hueco Mundo. Much like a little child, really. A bit more resourceful than a child, though, Anise may actually bring you exactly what you asked her to fetch; be it a dead Hollow or a quartz tree. Well, she would at least try. Whenever she is unable to fulfill someone's request, she would temporarily feel down. Well, that is until she forgets the entire ordeal.
• Compliant! - “Oh, okay I am fine with you taking the lead. Lead on, leader person~”
Compared to more dogmatic and bossy Arrancar, the Doll is fairly easy to convince and command. Want her to do something? Just reason with her; if not, persuade her with prevarications or sheer willpower. That is one of the odd things about her current condition: one cannot really appeal to her ego in order to manipulate her. Alas, it is fairly easy to outright convince her, either through usage of authority, cunning or enlightening her. It goes without saying that she prefers the last option, since it does not deceive her. Always assuming the position of a subordinate, she has little will to decide things herself. Sure, she has ambitions, but is willing to put them on a halt to help or work for others. An useful friend in that regard, Anise may be regarded as some as weak. Which may be true, taking her almost blank state into consideration. Whenever she understands or sees a connection through something, she is willing to comply. In a sense, she's therefore quite easy to convince; when it comes to rational methods at least. Compromises are also something that she is especially comfortable with, because of reasons unknown. Unknown? Yes, not even Anise can quite put her finger on why they please her...
• Courteous! - “May I please tag along with you, Miss? That is, if you do not mind me.”
Not entirely the kind of courteous one may envision, but still a kind of courteous. Attempting to be constantly polite towards strangers and acquaintances alike, the dead girl retains this mannerism that she possessed in life. Raised to be 'a lady' that would marry a wealthy young man, Anise was forced to become submissive and learn how to act 'proper'. Much thanks to Tabula Rasa and not to mention dying, though, most of her mannerisms have been erased. Well, with the exception of fragments of this particular one. Her formalities are severely limited to mere words now, such as 'please' and 'may' instead of 'can'. Still, compared to how others speak, her manner of speech borders to archaic and highly formal. Referring to anyone with titles corresponding to their martial status and gender, it may seem as though she distances herself from people on purpose. As a matter of fact, this quirk is about as conscious as her intuitive feels regarding compromises. One could also say that the only polite things that exist within her vocabulary are the aforementioned things that she says; the context of the words themselves are often quite awkward or strange. The ambivalence her language's context contains is quite humorous, although Anise herself does not understand why people find it amusing.
• Creative! - “What if we painted Hueco Mundo pink? It would be so pretty! Where do we get paint?”
What can one say? She has the empty mind of a child, but also the imagination of one! Knowing no constraints or physical laws that could possibly afflict her theories, Anise's ideas are absurd and lack complete touch with reality. Well, most frequently at least. She may throw out some suggestions that aren't even remotely in touch with the principles of this reality, such as walking to the moon and turning the desert into popcorn. Other ideas are far more in touch with the physical laws, but equally time consuming; including suggestions such as painting Las Noches and creating a Hollow Farm. It's obvious that she'd be quite an artist, but because she carries no knowledge about what an artist even is, Anise is incapable of expressing her impressions of the world. Well, worlds. She does however attempt to express some of her thoughts through basic drawings in the quartz sand of Hueco Mundo; being not a particularly accomplished drawer, they are barely above anything belonging to a child. If you ask her what she is attempting to depict, though, it is not unlike that you will receive a surprisingly deep and disturbing answer. Her creative and artistic persona finds the colors of Hueco Mundo do be nothing if not dull. A child in mind, she prefers much stronger colors than pale grey and black. Also generous with compliments and supportive statements, Anise is a valuable friend.
• Friendly! - “You are quite nice... I like that. Meeting nice people in Hueco Mundo is as much of a rarity as rain, hehe~”
Possessing the nature of a child that has never experienced any harm, the doll is quite friendly towards the people she trusts. Which are, to make a rough estimation, most beings out there. Unless they are obviously someone with malicious intent and wearing the trench coats that make them seem fairly suspicious. At least, one could say that she maintains a gentle disposition until the other part acts uncouth towards her. Not like she notices, as dense as she is. Generous with compliments and supportive statements, Anise often acts like the backbone of a group. Childlike in mind and submissive in actions, she handles emotional distress poorly, although she does not usually lose her cool. Tending to freeze or merely state that she is confused, she tries her very best to soothe her distressed companions. A nice person to have around because of her genuinely unaware being, Anise has yet to meet someone that can take her cheerful innocence away. Well, 'yet' as in this exact personality that is currently inhabiting her body. It would not require much to strip it away; by using violence or through maturing by allowing her to gain enough information, but it is bound to happen sooner or later. Innocence and openness is transient, whereas cynicism isn't.
• Inquisitive! - “May you please tell me about nuclear fusion and fission? Please?”
The curiosity of a child; that is an expression that fits her to the t. Knowing hardly anything, it is nothing but understandable that she desires to know more. Frequently, she asks questions that are seemingly on a very basic level for even children, such as "what is the word I am looking for?", "what is love?" and "why does that happen?". On certain occasions, though, her questions may be unusually difficult or complicated to answer. Such questions include "why do we exist?", "where do we go when we disappear?" and "how does the human brain develop as it grows older?". More befitting for an autistic child to ask than a regular one, it is not uncommon to misunderstand her situation a bit. While possessing the mentality of a child, she develops more rapidly than any known child, as a result of the fact that she knew most of this before. In a sense, her questions are designed to invoke images that she has already seen and thus, she is only remembering what she has known. Quite persistent as well, she attempts to phrase her questions in a different manner in order to receive a satisfactory answer. That is, if the original one does not satisfy her. One can actually tell whether she is content or not. If Anise remains quiet for a while, as if lost in thought, she is with little doubt satisfied. Continuing to speak if discontent, perceptive conversation partners would easily deduce her tiny quirk.
• Levelheaded! - “I don't mind; really I don't! It's just a flesh wound. I just need to apply some pressure to it, that's all.”
Rigid like few, Anise handle situations that contain dangers, applying either to her or others, surprisingly well. This is partly not her fault, as she is not always experienced enough to recognize a situation that could potentially threaten her being. But only partly, as she still possesses an instinct similar to an animal. Even then, she attempts to not make a big deal out of things; rationally escaping, freezing or fighting back if necessary. While she does usually not know what to do in certain situations, Anise rarely frets in despair. Having difficulties to deduce rational explanations for phenomena, she often resorts to the same reasons over and over again. One could think that she is emotionally distant; that is only partly true, as she cannot properly express her emotions. Despite being a submissive girl, she handles crises rather well. At least as far as an inexperienced, socially awkward girl can. Whenever wounded, Anise attempts to make the best out of the situation, though it may often be interpreted as belittling the entire ordeal. Seemingly a bit distant and not taking the world seriously, this is a facade. She is an artist at heart and takes the world seriously in her own manner; a strange one at that. Somewhat goofy at times, Anise often leans back on her more calm and serious side whenever she believes that it is required. Taking into consideration that her perception of situations that are serious and ones that are not is a little off, these situations are often the wrong ones or the extremely obvious ones.
• Positive! - “Cheer up. It's going to be okay in time. It's not like the Hollows always eat your best friend's head.”
Having a positive outlook on things certainly is superlative; for a pseudo-human that lives in a desert inhabited by gruesome monsters that eat each other too. Though her optimism is not always in touch with realism, for instance believing that she could survive inside a Gillian if eaten, she still maintains it. Attempting to cheer up those around her with aura, Anise may function as the peacemaker and core of the group; essentially keeping them together with her attitude. This trait also exists because she has never had any reason to believe in pessimism, not in this particular incarnation at least. Akin to a child, she may occasionally believe in absolutely absurd things, such as a corpse rising from the dead and that the moon is composed of cheese. Still, as it is fairly easy to influence her in this state, it is possible for people to mold her into a figure possessing an attitude with realistic positivism. For now, though, Anise's solitary view on things will be tainted by surrealistic positivism. Bizarre also, possibly. Having absolutely nothing to associate with death, she does not know how serious it is. Spying on monsters devouring each other is not especially educative for a young doll such as herself.
• Sensitive! - “Please accept my apology. It was not my intention to hurt your feelings.”
Despite the fact that she is considered to be socially awkward by many, Anise is very sensitive when it comes to noticing if she has hurt someone. With a keen empathetic sense, she never intends to hurt other people's egos on purpose. Unless, of course, they have done something that deserves such a sanction. One could say that with proper socialization, Anise could become a rather excellent listener, as she currently lacks any most social skills that exist within societies. Though, her sensitivity does not dig deep enough to become a hampering flaw. Too oblivious to even care about the negative opinions of other, her instincts are rather poor like that. Still possessing some social sensitivity, the majority of her sensing trait stems from her strengthened senses. One could compare her to an autistic child in that manner, since she lacks social grace and has heightened senses. Focusing on what is practical and present in the real life, she often tends to perceive it through what she smells, tastes, sees, feels and hears; her five senses basically. Instead of looking at the laws that dictate the universe, invisible laws at that, she believes in what she can observe with the naked eye. Somewhat artistic as well, she is quick to notice the details of what she perceives as aesthetically appealing. As a result of her keen senses, her standards of 'aesthetics' are perhaps surprisingly refined.
~The Wicked Phantasm of Hourai~
“...But also the hatred that humanity always will embody.”
• Awkward... - “I don't really like you a lot because I want to eat your cake and you aren't pretty, Miss.”
While she has a manner of speech that is considered to be quite polite compared to others, the context of that language is frequently not all that polite. Language concealing often socially awkward messages, Anise truly has a child's bluntness. Being insulted by her speech is therefore quite common, especially for people that are not well acquainted with her. Not intentionally attempting to hurt people's feelings, this one is more a result of her lack of proper etiquette and exposure to social situations; believing that 'please', 'may I' and 'perhaps' are enough to be perceived as a lady. Partially, her rather flawed vocabulary is to blame. Having no idea how to properly get the message across by using more elegant words; not to mention that she is incapable phrasing herself in advanced ways. This does not just apply to vocal situations, no. Functioning in an improper manner when it comes to social situations, Anise is like a childish teenager that has no idea where to place herself. Not bearing knowledge about any particular social norms, not even basic ones, Anise might even think that it is a very good idea to touch your an inappropriate part of your body without even batting an eyelash. Often confused by these social situations, but still eager to learn, the doll has mixed feelings regarding participating in group conversations.
• Inexpressive... - “May you get the thing on that thing over there?”
Going hand in hand with her illiteracy, the lack of a vocabulary makes Anise terrible at expressing herself. When feeling a strong emotion, she is not certain what to do, how to contain it; not even how to properly describe it. Because emotions are based on instincts, she often ends up giving in to the instincts and remain true to her emotions. When feeling down, Anise frequently cries and is often confused by this involuntary action. The same applying to embarrassment, she often just touches her cheeks; questioning why this physical reaction takes place. While difficult to anger, she will most likely physically assault the source of the rage, even if it is only an object. Extending further than mere emotions as well, Anise lacks the ability to properly word herself. A result of her illiteracy as well, this problem is far easier to fix than her inability to properly handle her emotional issues. Comparably, at least, since it is still a major problem that causes several issues; lowering her standards of life significantly. Like all her issues, it can be traced back to her memory loss and can be cured by exposure to socially demanding situations repeatedly. After all, the doll is not permanently broken; merely disabled temporarily.
• Instinctive... - “Running away does not sound like such a terrible idea, after all. Shall we?”
Not entirely true to the philosophical idea of Tabula Rasa, Anise relies heavily on her instincts that she possessed from nature's side. She is not blank at all, even though the surface may seem as though she is. Maybe an innocent child, but mostly because she has never interacted with any society. Feral in a manner, but containing memories of distant whispers telling her to seek out others, the doll is not even close to being as untouched as one might initially think. Perhaps not even as untouched as she firmly believes that she is. Relying solely on her instincts to tell her what is dangerous and what is not, Anise has a rather sloppy instinct; dulled by all the time she has spent hiding from others and her rather secluded human life. Hollows being creatures of instincts, it is only natural for an Arrancar to possess remnants of such instincts, despite how human they seem. Although Anise's case was rather odd, because she had shitty instincts even as a Hollow. Making weaker Hollows forget about her before she ate them, she utilized a coward's strategy to grow. Such a strategy was quite effective, compared to Hollows attempting to overpower others. When they were larger than her, she simply escaped by wiping their memory. Therefore, she does not really fear Hollows now, no matter the size. When facing humanoid beings, which are far more likely to be friendly, she tends to flee. Strange is the manner she perceives others. Summarized in a short manner: her instincts are strong, but often 'wrong' too.
• Naive... - “Really? Can you really fly me to the moon? Please take me with you!”
Even if she flees from others on sight and shuns humanoids, it is easy to convince her that one means no harm. Having no experience with people, it is not unlikely that she would believe virtually anything. Not to mention that her lack of knowledge about reality hampers her perception of the worlds, as well as the races that inhabit them. Tell her that you can take her to the moon: she will comply. Tell her that you can learn her something new; she will definitely comply. Tell her sarcastically that you will be her friend and she will still comply. In fact, her naivete extends to an inability to understand irony, rendering her even more socially awkward than she is. Seeing as she is quite curious as well, one could as well go right ahead and call her an ingenue; as much innocent woman-child she is. Because she is compliant as well, one could easily mold her into a perfect minion, since she has yet to develop an understanding of morals. Influenced by even the tiniest human interaction, her alignment can be swayed either way depending on who decides to interact with this marionette. Don't even bother coming up with a complicated lie; it's not as if Anise is capable of discerning that it is not the truth. Well, unless one blurts out to her that it is a slight modification of the truth.
• Nosy... - “Uhm, why are you together with him when you guys fight all the time? Did you guys kiss yesterday? Are you going to eat all that cake?”
Let's just say that sometimes curiosity kills the cat; Anise is far too curious for even her own good. When her nose manages to sniff out something that she finds juicy, she will immediately follow the trail. Taking into consideration that the doll can hardly boast of possessing knowledge about anything, virtually any phenomenon seems intriguing to her. Initially fleeing away from the unknown, she tends to stalk others until busted. It does not matter what the perpetrator is a Vasto Lorde, an Arrancar or something entirely else. Usually, it means trouble for her, as a result of relative inexperience in combat. If the creature is not hostile and socializes with Anise, she tends to be socially awkward, even irritating by some standards, by asking a plethora of unnecessary questions. At the very least she expresses interest in the other part, but obviously over the top. As the old saying goes; a child can ask questions ten wise men cannot answer. Asking the wrong questions is a terrible habit that Anise has; ending up in unimaginable situations others even wouldn't worry about. There is little doubt in the fact that she sticks her nose where it does not belong. Possibly a manifestation of the longing she felt in her life as a trapped human, the doll never ceases to inquire about unfamiliar events.
• Shy... - “Uhm, hi... I-it's nice to m-meet you... I g-guess...”
Not accustom to being around others, Anise is uncertain about how she should act. Afraid of committing mistakes in social situations and unfamiliar with people possessing much confidence, she often feels like an underdog. As a result, she is somewhat quiet in large gatherings and is uncomfortable in crowds. Like most of her more 'personal' traits, compared to the traits that exist because of Tabula Rasa, this one stems from human self. Living a secluded life as a result of being a rich, but also sickly child. The only interaction she had was her family, when she was not sick and her servant girls that cleaned, gave her food and did miscellaneous requests for her. All in all, a very solitary life. Dying changed everything and she felt overwhelmed by the Pluses that inhabited the village. This overwhelming trauma apparently still haunts her, albeit the fact that she is unaware of such an event ever taking place. Akin to a phobia, Anise is unaware of why she dislikes crowds and becomes nervous as a result. Not nearly as shy when partaking in conversations alone with others.
• Submissive... - “If that is what you want, then that is fine... I suppose I don't really have anything to say.”
Various downsides exist when being too submissive; the most noticeable of them is lacking a backbone. Submitting herself too much to things, Anise rarely manages to get her points of view across and is thus also perceived as somewhat of a doormat. Feeling inferior to others quite often because she lacks proper knowledge about the world, Anise allows others to take the lead. Lack in aspiration to take the lead eventually leads down a sinister path; a path where the aloof one is deprived of any control in their life. Make no mistake; she is no yes-woman that suck up to her superiors. Instead, one could relate her position to the one of a domesticated dog: often unruly, playful and curious, but ultimately fears the wrath of those she likes. Complying because she believes that being submissive is for the best, as much as she resents conflict. Some are naturally leaders, whereas others are subordinates. Such is life in a structured social society. Uncomfortable at times, indeed, but it is simply one of life's hard facts. Not standing up for herself nor for others when needed, Anise is truly doll-like when she is standing near the sidelines; rigid and inexpressive.
• Unforgiving - “As for reasons to trust you; I have none.”
While she is so naive people express their frustration all around her, she is nothing short of unforgiving when she discovers the truth. Although, that does require people to flat out tell her that they lied or kept information confidential. Certain, she is jovial, easy to get a long, perhaps a bit nosy, though out of best interest and protective. But her demeanor does a 180 degrees flip around if one decides that it is a splendid idea to betray this innocent, dumb ingenue. Acting aloof towards those who decide to cross her, she seems far more mature when she dislikes someone, but also more unpleasant. If you intend to use her, at least have the guts to tell her outright. Valuing honesty above pretty prevarications, it is even better to insult her than to outright deceive her. In all honesty, chances are the doll will never figure out that you lied. If she does, it is most likely through another person; alternatively through the person that lied if said person decided to come clean. The possibility of forgiveness still exists; depending on your position and agenda, of course. Strangers are far harder to forgive than loyal friends, but this is also the case for most people.
• Unpredictable... - “A little adventure would never hurt anyone! Oh, that's what I want to do -- fly to the moon! Sorry, I stabbed your foot.”
A creative soul with few restraints is bound to be a tad bit crazy, correct? And since Anise knows nothing about how the world works and the laws that keep them together, she may come up with some ideas that aren't even remotely possible to execute. Such ideas include inverting the colors of the world, make everything edible and banish all Hollows; all of these are on whim too. Waxing and waning like the moon, her ideas fluctuate between brilliantly simple and stupendously absurd. Between these phases, she commits other actions that are entirely based solely on caprice. Tired of walking in one direction, she may think that it is an excellent idea to turn around, even if she did so previously. This applies to social situations too, as she does not know how to behave in a conform manner. Carrying little knowledge about social interaction, she might think that it is nice to throw sand at people. Until they correct her, that is. When she has picked up on something, the doll avoids committing the same mistake over again. Thus, one could say that yes, her clumsy statements are of an erratic nature, but not nearly as erratic as her actions. Due to the fact that she desires to know more, Anise does not pursue familiar patterns and instead tries out new ones constantly. Forcing her to a permanent residence is virtually impossible, thus. A constant pilgrim, she desires to know of the world, despite the fact that her methods are questionable at best.
~Esoteric Grand Guignol; The Hanged Scandinavian Doll~
"A show next to none; performed by none other than the Miserable Doll."
Goals?! - “Yes. Even I desire. I desire to know. Both myself and the world.”
Ah, the eternal conquest of the amnesiac. Figuring out who they are going to be and who they were. The ever present question is, as per custom: is she going to enjoy figuring out who she is? That is unknown, but that depends on how she is molded by those around her. What will she become? An entirely new person with new traits? Virtually identical to her previous incarnation? Something in-between? Only time will tell. When recollecting her memories, they will not replace or stack on top of her current ones. Comparing it to looking at old photographs and listening to the stories of the 'good old days' is fairly plausible; more than one would think. When, or rather if, she regains them, she can do what most amnesiacs do; come to terms with them or reject them. But as a result of the powers massive fragmenting, the doll can only gather a few memories here and there. It is no short journey; not at all. Though, not her main one either. Finding out who she was is just a nice bonus on the way. No, her primary goal is to discover who she wants to be by exploring the world. For it contains so much that she can learn; so much that she can learn to like or resent. So many phenomena that she can have opinions on, in this vast world. A plethora to learn, Hueco Mundo alone is a diverse place to live in. To see the world... Yes, that is her true goal.
Fears?! - “...'Fear'. Is it being hunted in the night by an imaginary monster? Running away from an insane murderer? The spider on your neck?”
The most primal of all feelings; the blankest heart even possess it. The primal sensation that is fear. The driving force of all things that live, even animals feel it. All fearing one particular omen; one that they will all encounter in their lives. The unknown. A vastness that does not belong to the familiarity of the mind. Born with a single familiar thing in life, the mother, they gradually expand their horizons as they explore. Such is the experience if you were born. Not if you woke up in the middle of a cold desert with a massive headache and amnesia all alone. Everything except for the message her previous incarnation had left for her, Anise grew to accept that nothing is familiar to her. Not to mention that it will take a long time until she lives in surroundings that she is acquainted with. Does that mean that she does not experience fear? No. Fear is a fundamental existential mechanism that one can never get rid of. Certainly, one could say that she has mastered her ability to show fear. Composed and calm, she still feels threatened in unknown situations. Retaining a facade that does not show fear while her vigorous instincts command her to flee, the doll is a strange case. If phrased in a different manner, one could state that she only fears fear itself. For now. Never having experienced pain or hardship in this incarnation, it would still be possible to inspire fear in this docile soul.
Illiterate?! - “The Earth is flat and the sea is all blue. Everybody knows that.”
If one trait were to be the dominant one, Anise's illiteracy would be the most obvious choice; for a good reason. It does not simply apply to her inability to read, but also her inability to, well, possess common knowledge. Being a person with a blank memory, she hardly knows how to do anything, not even the most basic things. How to cook food, how to act around people and not even how to properly clothe herself. Like a savage child with a few human traits remaining, including the ability speak, Anise is about as civilized as a Paleolithic woman. Make a reference to something everyone knows something about; Anise will not get it. Ask her what science is and Anise will just tilt her head while asking you to explain it to her. Even asking about which color she likes the best would make her perplex, as she hardly knows of any color except for black, grey and the colors she wears. Hopeless is something her case can be called. In order to properly teach her, one will have to allow her to experience something or explain it. Requesting her to read is about as effective as asking a baker to build a house. Certainly, her learning rate is accelerated, but that helps little when she has to recollect just about every ounce of knowledge that spilled out of her head when her body was reset.
Incarnations?! - “There is more to me than can be viewed by others; a history of many people in one body.”
An eternal curse, Tabula Rasa is a wicked power that erases a personality from existence. Thus, the person that lives inside Anise's body 'dies' and will disappear when absorbed by the new personality. Certainly, the new persona has the capacity to identify with the former one and treat the memories as their own, but they will never become the same person ever again. Not to mention that the incarnation prior to the previous one is completely gone. Sure, the memories are forever, but this is more like the memory of a long gone person; perhaps like viewing a dead ancestor in a painting or photograph. However, these incarnations are apparently loosely based on a certain pattern as they are reborn; the three parts of the Freudian psychic apparatus: Id, Ego and Super-Ego. The incarnation's personality is loosely based on the principles of these parts; almost rendering it a living caricature. These are also cyclic; indicating that when the Id personality erases itself, the Ego will take over and Super-Ego will take over when the Ego erases. Starting all over again with Id when Super-Ego erases, it is a cycle that is bound to continue until the body dies. Although the bodies do possess a slight 'preference' towards certain things, they can still be molded in either direction. Regardless, an Id incarnation will lean more towards destruction and selfishness than an Ego or a Super-Ego will. Because of these subconscious preferences, the doll's body is never completely blank when the memory is wiped. As the previous incarnation was an Id, it is only natural that Anise would be an Ego.
Musically Inclined?! - “Humming is so pretty and re-lax-ing~ Hum with me, please!”
A trait she had in her human life that her post-death self inherited; a love and talent for music that transcended even death. It is one of the few colors her personality possesses, but is rarely showcased. Having a voice quite serene and ears keen enough to determine certain notes, her potential is quite large compared to even average musicians. 'An unpolished diamond' is possibly the description that fits her situation the best; being someone with quite a potential if given enough nurture. Like most races, she possesses an intuitive musical ability, but as she has yet to hear anything close to singing or instruments, all she can do is hum. Discovering it while getting accustom to her voice, the doll figured out that the guttural sound was quite pleasant. Not knowing what it sounds like to others, she is merely judging it based on her own subjective opinion. Sensitive to harsh or squeaky sounds, Anise often complains about the sources of these noises. Not hearing these noises often, as Hueco Mundo is quite a silent dimension, Anise cannot really complain that often. Still, she feels as something is amiss; an inexplicable sensation that is most likely just a remnant of her human soul.
Preferences?! - “I can choose what I want to do? Really?”
Being trapped in an eternal desert for all her current incarnation's life, which is in fact very short, Anise does not know of anything that she would prefer over other things. What is there to prefer sand over in a desert? More sand? It's not really much of a thing to like. Her pastime activities? Throw sand in the air? Make sandballs? Roll around in the sand? That's far too moronic to even consider. All she enjoys is walking; not to mention sightseeing. Enjoying to view the world around her and keen on unveiling its secrets, stating that this is her sole hobby would not be odd. Possessing a single hobby, she is not especially versatile when it comes to passing time. That is, until you realize that it is an endless hobby. She travels without end -- time is her only companion. Not having any clues when it comes to where she is going or when it will end, Anise enjoys every different thing she comes in contact with. Because of her apparent blankness, she does not like or dislike anything either. However, flavored slightly by her human life and Ego incantation, she does possess two currently. Her like is obviously music. Enjoying to hum, she has found something that she enjoys to do; it is a subconscious habit. The dislike is crowds; resenting to be around unfamiliar individuals with unclear intentions is not a nice thing, according to herself at least. Although, she is currently unaware of this.
Rapid Learner?! - “So the sun squeezes together hydrogen atoms through high pressure and that's how nuclear fusion works? Neat.”
The very core of her being and the one closest associated with her power of Tabula Rasa; Anise quickly picks up new information that can be found in her surrounding world. If it is a book, a person or even a phenomena, it is almost certain that she will manage to figure out roughly what it is. No, she is not a natural genius; not at all. There is a plausible reason behind this peculiar trait. Her ability, Tabula Rasa, does not work in a manner its name implies. No, instead of comparing it to wiping a blackboard clean, a far better comparison could be done by comparing it to how a computer deletes files. The file will always exist underneath the new file that has been created in it's place, although it is corrupted and inaccessible. Basically, because over 90 % of what she learns is something she knew in her previous incarnation, Anise is basically 'writing' the same thing over again. So to be technical, she is not a 'rapid learner' per se. Instead, one could say that the doll can access memories she did not know that she had; she will never know it was a memory instead of a thing she just learned. For the less 10 % things that she has never learned before, memorizing will take far more time; much to her own chagrin.
Sexuality?! - “Like people? I like you. Not like that? Then how are you supposed to like someone?”
The sexuality of humans is a peculiar thing. Existing even in the base of an oblivious child, it manifests later in life as the child becomes an adolescent. But that is the odd thing about Anise. She does not have any sexual preferences. It is completely blank. Known to prefer males in life, this slight sexual preference has now completely disappeared. One could actually call her a pansexual, because she would not mind having sex with anything. That is, even if she knew what sex was. Though the doll may feel sexually aroused occasionally, she will merely dismiss the feeling as strange. Urges are a part of the natural side, alas. Not accustom to being around people, it is not unlikely that her sexual urges will go haywire. Eventually as she develop, it is not unlikely that her finalized preferences will settle. But whether she turns heterosexual, homosexual or bisexual is at the moment unclear. This depends on her interactions with others, recovery of memories and romantic success. Currently possessing as much libido as a five year old girl, she is more likely to giggle at the mention of sexual acts than anything else.
Theme Song?! - “Valley of the Dolls; where we shall slumber in depravity.”
A symbol of her melancholia and doll-like themes, Valley of the Doll should be interpreted literally if one desires to see it fit Anise's situation. Well, rather most of the song. The solitary sounds mimicking raindrops fits Anise's introversion and rather lonesome life in the desert. Certain lines invoke the image of Anise's life too, such as requesting the listener to pick a personality for free. Because none of the identities truly belong to her, the doll known as Anise will eventually experience an identity crisis. Who is she? Who will she be? How can she be someone else? Born only from a void, her personality belongs to no one but nothingness itself.
Theme Song; Combat Theme?! - “Doll's Story ~ Doll of Misery; the story is mine and I'd rather die than see it taken from me!”
Befitting of her manner of combat, Anise is not frightening, underwhelming or overpowering. Perfectly describing the strange sensation her always surround her because of Tabula Rasa, it is a solemn and sinister combat theme. Alas, it also contains a certain amount of energy, but is not upbeat and rather slow-paced. Not to mention that the 'doll'-part of the title fits her motif; truly a strange coincidence. The violin's solitary feel reflects on her lack of cooperation; a lonely battle indeed.
MBTI?! - “I don't even understand half of the things you just told me. Introvert? Sensing? Feeling? Perceiving? Ugh, my head is spinning.”
If the doll ever was to take a Myers-Briggs Type Indicator-test, Anise would most likely be classified as an Introverted Sensing Feeling Perceiving, or ISFP for short. Exhibiting many characteristics that exist within the personality type, her artisan sensitivity is especially notable as being typical for an ISFP. After all, the ISFP are commonly referred to as 'Artists', despite the fact that the term is quite stereotypical. Aware of others and their actions, the doll is nurturing a personality type that can be regarded as giving, but also fairly secluded. Desiring to fulfill tasks that take a long time and is not just a task, but also something she personally is passionate about.
Introversion: Preferring introversion moderately over extroversion, Anise does with little doubt classify as being somewhat isolated and perhaps lonesome on the surface. Satisfied with having few friends and living her life somewhat far away from the the closest civilization, the doll is quiet, but values her friendships quite a lot. Even though her emotions are rather implicit, she does possess a gentle heart and cares for those around her; regardless of how much of an imbecile she may be at times. Somewhat difficult to get along with as a result of her apparent insecurity and social awkwardness, it is still fairly plausible to assume that she will develop more and outgrow this phase.
Sensing: One of the ISFP's strongest assets, it is also one of their most identifiable traits. And what do you know, Anise is quite sensitive too. Not nearly as sensitive as most others are, but this is a consequence of her rather incomplete socialization process. Never intending any harm when she utters words, she is quick to rectify her mistakes if she senses that she has committed any. Sensitivity extending to not just social sensitivity, but also physical sensitivity, the artistic feel is strong in Anise. Bordering to hypersensitive, Anise's five primary senses are much stronger than average. Because she perceives the world in a peculiar way, her aesthetic sense is stranger than most.
Feeling: For what exactly can she think of? Head fairly empty and incapable of producing properly logical thoughts, Anise instead relies on her feelings in certain situations in order to make proper decisions. Preferring to weigh personal views over cold, hard facts, the doll often assumes the role of a rather docile peacemaker. This is more a result of the fact that she oblivious of the importance of facts than that she's empathetic, although she is fairly sensitive and kind towards other people that she know as well. That is, whenever she is not turning social situations into rather awkward ones. Since the doll argues based on her own emotions as well as others, she often fails to see the objective truth until someone explains it to her.
Perceiving: Living a flexible and adaptable life, Anise vastly prefers to experience the world by traveling around while surrounded by a spontaneous aura. Not planning anything in advance, she travels around without any cares in the world. Disliking the mundane, seeing her in the same place twice is considered a rarity. Despite the fact that she appears relaxed and works in her own pace, Anise takes life seriously, much more than one would think that she does. Appearing to be rather clueless, she secretly plots and organizes her agendas inside her mind; chaotic on the outside, yet structured inside. Always welcoming new experiences, Anise is a person that is always willing to explore the unfamiliar areas; whether they are social or geographical.
Trivial Information?! - “Other sides that belong to me.”
Certain information about Anise that does not fit elsewhere is detailed here. Take into consideration that few of these are even remotely connected to each other.
Anise's reiatsu is colored Cobalt blue and this includes her Cero and Bala as well.
Her blood type is A-, as it was in life.
According to documents found in the manor Anise lived in, her Date of Birth was the 19th of July 1465. Her Date of Death was, according to the same documents, the 7th of November 1479.
Her current incarnation is number 14, meaning that there have been thirteen other personalities in her body; five of which have been Id, five Ego (herself included that is) and four being Super-Ego.
As of the present, there are seventeen living descendants in direct link to her parents. These live all over Europe, though a majority lives in Denmark. In addition there are two living descendants of her betrothed, who married another girl after Anise's death.
There exists a portrait of Anise inside the manor, dubbed "Ill Daughter". It was painted one year prior to her death by an unknown painter. It is unknown if it is worth any money.
• History: (Life, death, and and progression to the Arrancar state .)
• Sealed Zanpakutô: As for the blade that is Tabula Rasa, it takes on the simple appearance of a rapier dyed silver in terms of coloration. Belonging to this design because it was the most commonly observed sword during Anise's time as a Hollow in the human world, it stands a bit out compared to stereotypical Arrancar katana. Being a bit on the lengthy side, the rapier's blade is a bit over 1 meter (39 inches) in length; longer than most rapiers thus. It, like virtually all rapiers, has a complex handle designed to protect the user's hand when wielding it. Having a cup hilt that extends upwards with intricate, cobweb-like patterns, it virtually covers her entire hand when the doll holds around the hilt. A rather plump pommel secures the hilt's length, making gripping it easier. One can also see a crosspiece protecting the hilt, right above the cup hilt. The hilt itself is lilac in color, though the cobweb-like cup hilt is silver, like the blade. As she just recently erased her memories, only the hilt remains and it cannot be sheathed thus. Perpetually carrying it in her left hand, she looks like a child that has found some trash that she will not let go.
• Racial Abilities: Cera
Bala
Sonido
Descorrer
Hierro
High-Speed Regeneration
Pesquisa(High Level)
• Unique Abilities: Tabula Rasa (タブラ・ラーサ (空虚の体), Latin for "Blank Slate", Japanese for "Body of Vacancy") is the name of her unique Hollow Power, as well as her Zanpakutō. An ability that manifested from her desire to forget about her miserable mortal life plagued with diseases, Anise is now capable of doing two things with it. The first is a far more basic variation than the second; making people forget about her presence. Passively, Tabula Rasa causes Anise's body to be surrounded by a reiryoku field that is invisible to the naked eye. Whenever anything sentient enters this field, the ability will activate and start to probe their mind. Difficult to detect once inside, the power will most likely erase the target's memories of Anise while inside the field, rendering her virtually invisible to them. When leaving the proximity of Tabula Rasa, they will be able to remember and notice her. Instinctively controlled, the range of Tabula Rasa changes depending on Anise's whim. In addition, the maximum size her ability depends on how masterful Anise is with her ability. The second aspect of the ability is a far more interesting one. By touching the blade of her Zanpakutō, the doll may focus her ability into it and cause it to shatter. Although perceived as a strange process, it has a function. Splitting into multiple pieces, the various fragments of the Zanpakutō represent different aspects of her memories. Flying away in different directions, they must be retrieved by Anise in order for her to restore her memories. There are exactly seven fragments, representing various aspects of her mind; the previous personality, the vocabulary, the human life, the physical mannerisms, location memories, memories about others and the knowledge accumulated by all incarnations. Occasionally, some incarnations retain certain skills, abilities and quirks. For instance, in her current Ego incarnation's case, she possesses a love for music and a dislike for crowds, while in her second incarnation, which also was Ego, she retained the ability to read. It isn't as simple as merely gathering them, though, as the fragments transform into Hollows that Anise has eaten; they are memories of a hellish lifetime. By defeating the Hollow beings, she regains a part of her blade alongside the memories associated with the part. The Hollow that differs the most from the rest is the Hollow possessing the previous incarnation's personality, as it takes on Anise's appearance, but with black skin and yellow eyes. While the blade is incomplete, the doll is incapable of releasing her Zanpakutō. The field starts out ranging 35 feet around the user and increases 15 feet for each tier up the get. Essenstially the technique works on anyone stronger targets simply take longer, Equal rank tier it happens at the same time one enters the field. for every sub tier above the user the target must stay within the field for one post before the ability takes affect the count restarts upon one exiting the field meaning if someone is three tiers above Anise they must stay within the field three post before the ability takes affect.
• Resereccion Name: Memoria Flexibus(メモリ操作, Latin for "Memory Manipulation")
Memori sōsa
• Resereccion Release Phrase: Aliquam tempus(Project Time in english, プロジェクト時間-Purojekuto jikan in Japanese
• Release Actions: Anise scatters Tabula Rasa as if too separate her memory but instead of moving in different directions, they shoot into her skull becoming a part of her brain.
• Resereccion Appearance: The user's Ressereccion has no external way of seeing the change other than the eyes white, however the user's brain fuses with there Zanpaktou giving them the ability's.
• Resereccion Abilities:
Rápido Bala (虚弾 (バラ), Bara; Spanish for "Bullet," Japanese for "Hollow Bullet"): A technique that fires hardened spiritual pressure. Less powerful than a Cero, but can be successively fired at 20 times the rate. In this form Anise can successfully fire here Bala at 60 times the rate.
Pesquisa (探査回路 (ペスキサ), Pesukisa; Spanish for "Inquiry," Japanese for "Probe Circuit"): An Arrancar's ability to measure and locate Reiatsu, Anie Persquisa is increased almost double in power.
External Memory(Memoria externa Latin version, Japanese version 外部メモリ
Gaibu memori) A secondary memory storage system within her brain which is able to catalog memories collected from others and is completely separate from the Doll's own memory so as to not add extra stress to their brain. These memories are stored within the zanpaktou.
Visualización de la memoria(Memory Viewing in English, 表示メモリ
Hyōji memori in Japanese) The ability to project her memories or memories collected from others through this ability in the form of a hologram projection allowing others to view the memories alongside them. However when used with another sentient being these memories can be viewed in the same way the user does, who is broadcasting this memory in their mind as long as contact is maintained.
Memorīsukyanメモリースキャン(English for Memory Scan, Latin for Memoria scan )This ability is triggered through contact with an opponent allowing the user to access memories for a short period of time before duplicating memories up to 5 posts (total) of the target's memory. Once stored the memories still remain in the targets memory banks but are also added to the Doll's as well as within their External Memory Banks inside their Zanpaktou.
Memoria edición(Latin for Memory edit, Japanese for メモリの編集
Memori no henshū) This Ability is triggered through when Anise makes contact with her intended target be it through her zanpaktou or her own body. When triggered with physical contact the user is able to alter an opponents existing memories up to 10 posts (total), when utilized with a touch of the Zanpaktou the user may alter 5 existing memories.
Memory Amnesia(Japanese-メモリー記憶喪失
Memorī kioku sōshitsu)This is the most powerful ability in the dolls arsenal and revolves around the hyper compression of the user's memories before expelling the reishi used to compress it in a wave. The initial shock from the ability actually causes the user to instantly faint causing them to fall to the ground and lie their for a couple of hours 40-80 posts (total) to even a day (1 topic). While they lie unconscious anything within a 40 foot radius of the user while the wave is expelled will forget everything they knew about the Doll. It would be as if they never even existed and while the Doll is laying there it turns into a mist of pure reishi after the initial burst if anyone comes within 20 feet of them they will likewise forget everything about the user and be unable to remember why they entered the mist in the first place.
(Leave the skills alone until the application is approved. You can then go back and add them if you want to)
General Skills
- Durability: Adept
- General Speed: Advanced
- Strength: Advanced
- Weapon Skill: Adept
Will Skills
- Willpower/Determination: Adept
- Mental Deduction: Advanced
- Pain Endurance: Adept
- Focus:Advanced
Racial Skills
- Perquisa: Advanced
- Sonido: Adept
- Cero/Bala: Advanced
- Hierro: Adept
• RP Sample: N/A
- MujinKido Kid
- Joined : 2014-09-25
Posts : 82
Age : 29
Location : Don't be a stalker...
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Re: Arrancar Doll[Approved 2-5+]
Fri Sep 26, 2014 5:58 pm
• History:
- Spoiler:
- Anise Am Vilde, born Acaria Sjölander right outside Malmö, Sweden, descends from a long line of aristocrats. Her father and mother were arranged to marry each other by their respective parents, but like most couples at the time, they did not complain. A marriage designed to make the wealthy wealthier, they made good use of their combined wealth. Living in a manor a noticeable distance away from the cities, they had their own staff that attended to them; as was custom at the time. Fancy clothing, luxurious food, a beautiful estate. What more could they desire? Children. That was the main priority of the two aristocrats. Someone that could inherit their land and prosperity. And by a 'child', they meant a boy. Boys were valuable; girls not so much. Coupling with his wife as often as he could, Mikkel had decided that if all his three first children were girls, he would adopt a boy. If he had done so, he would not just have polluted their pure blood, but also disgraced his wife. For her honor depended on his resolution. Determined to get a boy, Bireta was willing to try any remedy available. In 1459 the first one arrived. It was a girl. No doubt. "It doesn't matter" thought Bireta. She still had two more tries, after all. Naming the girl Katerina, she was the eldest daughter and quite similar to her father. Whereas Bireta was blonde, blue-eyed and freckled, both Katerina and Mikkel had dark hair and chocolate eyes. Well, eventually the latter for Katerina as well. Apparently not quite fertile, Bireta and Mikkel struggled to get the next child. For six year they struggled before they received results.
The day Acaria was born was cloudy, perhaps a little chilly for July too. Other than that, it seemed like an average day for everyone outside the Sjölander mansion. Inside, however, a state that could only be described as both idyllic and desperate. Exhausted, Bireta could hardly smile when she noticed that this child was a girl too. Realizing that she only had a single attempt left, she fell asleep feeling both shame and despair. Everyone seemed disappointed with the state of affairs, with the exception of the nannies and Katerina, who was ecstatic. A younger sister! Finally someone to do something with in this godforsaken place. Wanting to assist the nannies as often as she could, the young girl was enthralled by the helpless being. Merely six years of age, she focused more on the child than education. While it displeased her mother, her father, Mikkel, found it to be a positive trait in women and encouraged her to nourish it. It was not like she was going to inherit anything from him, after all. No, the inheritance was reserved for a boy. Not some hussy that took care of children. Predicting that he would already arrange a marriage between Katerina and a boy while she was still a child, he asked his wife if she knew of any candidates. In a state of despair, she knew nothing. Nothing except for the fact that she had to conceive a boy for him. Becoming an obsession, Bireta was on the verge of attempting intercourse with her husband there and then. However, before she did something foolish, her mother's instinct kicked in. Acaria, her child, needed her. The nannies were not adequate, no. They would not do. Glancing at her in the cradle she was laying in, the mother marveled in the child's beauty. Thick, blonde hair met delicate baby blue eyes. A match made in heaven. Katerina, too, was enchanted by the infant.
Too bad babies do not stay babies for long. Keeping her angelic blue eyes, Acaria became quite an adored child. Guests often praised her supernatural beauty and referred to her as "Maria"; a result of the fact that she was considered a flawless beauty by many and that her name rhymed with the aforementioned name. Six years of age, the doll was a quiet child that preferred to stay with her teacher rather than with the family when they ate dinner with guests hailing from far away. Being born with a curiosity few know, she desired to learn as much as she could. Perhaps viewed as a bit unorthodox at the time, her family accepted it. Or rather, they were indifferent towards it. Her father had turned to the alcohol to ease his problems; an addiction that caused him to drift away from his wife, except for when he was sexually aroused. Bireta was still as obsessed as ever. She had to have a boy. She had to. Or else she would shame herself, her husband and the entire clan. It was unacceptable. Starting to punish herself vigorously for what she believed to be her fault, the housewife's body was scarred heavily. Meanwhile, the eldest daughter faced the trials of an early puberty. Despite being considered to be plain-looking compared to Acaria, she possessed a more down to earth-like beauty. Not to mention that her breasts; fairly large for a twelve year old girl. All that she did was sit up in her room, combing her hair while fantasizing about her betrothed.
It was a miracle that it even happened. Bireta had fallen pregnant with the third child. It was her last try. If this was not a boy, she would be so ashamed. So ashamed that she would kill herself. And the child. Her goddamned husband should see how it felt! Being alone with two children. Too much of a slob to get a new wife, the housewife knew that he would never forgive her if she committed suicide. Not to mention that he would hate to see his own daughter die. He should just adopt the stupid boy he wanted and live alone with him! But as the midwife held the screaming mass in front of her, Bireta heard her utter the words that she only thought she would hear in death. "It's a boy." Of a healthy size and good lung capacity, the first thing she requested that the nurse would do was to fetch her husband. Not believing his own intoxicated ears, Mikkel stumbled with the nurse to the bedroom, where Bireta had given birth. The determined woman on the edge had done it. Praising God, they knew that he would make a fine nobleman. With dark hair like his father and the face of his mother, he was Andhers; their youngest child and only son. A beloved son. Far more beloved than their daughters. But neither of the daughters noticed. The oldest busy with daydreaming and correspondence with her fiancé and the youngest with figuring out what the world was like, the manor was finally at peace.
A shame that peace never tends to last. Just a week later, Andhers caught a fever. His brittle body could not handle it. No matter what they tried, nothing seemed to work. Passing away in his devastated mother's safe bosom, the entire family was shocked by the sudden passing. Not that they should be, seeing as infants died sporadically in the Middle Ages. Burying him before they even could baptize him, the family was now in a state of crisis. Returning to his previous companion alcohol, Mikkel's break did not last particularly long. It was nothing if not a sorry state of affairs. But his reaction was not the worst. No, far worse was the reaction of the mother -- crushed as she was. It is believed that it was around this time that she lost her last piece of sanity. For she had succeeded, yet also failed at the same time. Bireta hardly had any clear moments anymore. Mostly sitting in her room, gnawing on her fingertips or ripping out her hair while screaming her son's name, she hardly ever interacted with any of the other members of the family. Regardless of their parents sorrow, the two daughters did not seem to mind that much. Besides, it was not like they even saw their parents every day. Soon moving away from this asylum, Katerina was just waiting for her betrothed's family to whisk her away. If an outside person had observed the lot of them, their dysfunctional relations would be apparent.
Perhaps with the exception of Acaria, though. A normal child with an interest few had, she was confused over what had happened. Her proud, but jovial father had suddenly turned into a sobbing, broken man. Her mother; uptight and stern, but loving had just disappeared altogether. Instead this jumble of a mess was inside her body. Even her kind and playful sister that always cared had changed. All because her brother died. Yet, the girl could swear that she saw something crawl in the cradle occasionally and that she heard the wails of a crying child. Acaria felt loneliness for the first time. Not even her teacher's comforting teachings could please her anymore. And it was around this time that she started to feel sick for the first time. Coughing and feeling feverish, the staff decided to isolate her from the rest of the family members in order to prevent her from contaminating them. All Acaria did was lying in bed covered in sweat. Drifting in and out of sleep, no one knew if she would survive or not. She laid in bed for seven days and no one worried. Both her parents had escaped to their respective delusional dream worlds and her sister plainly escaped their manor of insanity to find love. Which she probably did. A happy ending for at least one of the four -- no, five family members. The others would just end their days in misery. The inquisitive ingenue, Anise; the depraved drunkard, Mikkel; the mad mother, Bireta and the imaginary infant, Andhers. The only one that ever escaped the manor was the lucky lass named Katerina. They died together; except for the fact that they were alone.
The young lass always had a knack for melodramatics. Recovering from her illness, it appeared as if the staff was grateful. Primarily because Acaria was the only sane or even remotely pleasant person that lived in the estate. Mikkel only appearing whenever he had run out of booze, the state of things were much better when he was inside his personal chambers in a completely wasted state. Not to mention Bireta, who was utterly bonkers. When she even spoke, it was always about her soon Andhers that she expected to come home. As she insisted that Andhers still was on the property, the staff had been ordered to keep her confined to the room. Acaria had just turned seven years when these incidents took place. She was unaware of it, but she had already finished over half of her life as a human. Such a sorry state of affairs her life had already turned into. Essentially, it was a seven year old girl running the entire manor. Often allowing the staff time off, Acaria spent most of her time in her room reading books. Though she recovered from the disease, the girl had become fragile and sickly in the process. Having little contact with others, she mostly only told her orders through the servant girl that attended to her. The few times she went out of her room, the doll would often sit in the garden, reading the Bible or the Divine Comedy. However, in doing so, she often contracted minor diseases that left her bed-ridden for a while. After Andhers' death, the guests ceased showing up at all. With the exception of the occasional wanderer.
One would think that the manor was nothing but a ghost house. Only the servants entered and left; they too only left when they had to go to the city to get supplies for the inhabitants. Rumor had it all of them had died long ago. Some even said that it was cursed. That their daughter Katerina was the sole survivor, escaping just in time. That her husband had coincidentally found her in tattered clothes, bloodied and bruised, while she was running away from dubbed by the people to be "The Devil's Mansion". The situation even reached a point where the concerned villagers had requested the local priest to visit it. Instead of finding demons and spirits tormenting human servants, all he found was a man straying from the path of God, a grief-stricken mother and a sickly young girl. Pitying the defunct family, all that he could do for them was pray for their souls. It was such a peculiar state of being, he noted. Adults secluded to their rooms while the servants tended to the house and the little girl tried to read the Holy Bible. At least she was devout, the girl. Aria or something? Her name never stuck. The entire girl just seemed so forgettable. He supposed that it was just her aura. Leaving the estate soon after visiting, the priest could reassure the villagers about the state of the household. No longer surrounded in esoterica, people gradually started to forget about the ex-baron, his wife worthy of an asylum and their daughter Saria. Or was it Carita? A weird name, nonetheless.
The next few years of the Sjölander estate were rather uneventful. Because they did not maintain the land they owned, noticeable amounts ended up in the cares of other nobles; more prestigious and proper nobles. The little land they now owned was not enough to sustain all the servants and as a result, a large majority of these people were forced to leave. Only a handful remained; including the cook, Berta; the valet, Gustav; the servant girl, Cilia and the gardener, Lut. Not paid anymore, the lot of them basically worked in exchange for living there. In addition, there the manor also provided safety, since it was a secluded location. How safe it was when an alcoholic father and an unstable mother lived there is debatable though. As long as they regularly placed alcohol inside his room and ensured that her's was locked, they were moderately so, in fact. Prior to most of the servants leaving, Bireta had occasionally assaulted them; screaming that it was their fault that her son had died. The two were regarded as directly unpleasant by the four staff members. Hardly interacting with the ill daughter, Acaria, the one that had the closest relation to her was Cilia. Bringing clean clothes, Berta's food and new literature when available to her, they were on friendly terms. The servant was also the youngest of the four remaining ones at age 16; making her a more ideal conversation partner than the others. But Acaria did not want to talk frequently. Plagued by having a fragile body, she often only sat on her bed, reading a book or singing hymns. Dreaming about doing other things that would otherwise result in her contracting a disease, she read only to forget her empty existence.
And the eldest daughter? Nowhere to be seen. Not until the year Acaria turned thirteen years old. She recalled that Cilia had come to her room, telling her that someone had arrived with a horse and carriage. Surprised to hear these news, the doll shuffled out of her room in her white gown while carrying the Bible in her left arm. Probably just some strangers asking for directions. Mumbling to herself, she pondered over why strangers always had to end up here; near the end of nowhere. Prepared to hand out directions to the unwelcome visitors, she stepped out on the porch as Gustav opened the massive door for her. Before she knew it, Acaria was staring at a familiar face. It was familiar, yet also changed. Older, perhaps more experienced as well. It smiled at her. Next to the smile was someone unfamiliar. Tall with well-kept sideburns and a good bone strucure, Acaria found him to be quite handsome. On the other side of the smiling woman, was a tiny figure; not even reaching the hip of the woman. It had big, expressive eyes, curly, brown hair and placed as many fingers as it could manage it its mouth. The woman uttered some words with a familiar voice. It awakened memories deep inside her; memories of old. It couldn't be... No. That was impossible. Dropping her bible abruptly on the wooden floor, the weak girl started to run towards the adult woman. Embracing each other, they both started to cry. Katerina was finally back.
A brief reunion was something it could be described as. Going inside the house afterwards to drink tea and tell stories about their lives, Katerina told her younger sister of the world. Of what she had seen, what she had experienced and about love. Her husband, formerly her betrothed, was named Rikard. Hailing from a family that was now more wealthy than the Sjölander, the two -- no, rather three, of them lived in prosperity. Having inherited the estate from his parents that both died as a result of a plague, he was now the patriarch of their little clan. Their little boy was baptized Henrick and was approximately two years old. Envious of her older sibling, the unofficial chief of the household informed her sister about the current state of the estate. Shocked by her parents' neglectful behavior, Katerina asked if her little sister would accompany them back to their estate near Stockholm. Politely, Acaria felt forced to decline. Despite the fact that her parents were quite indifferent towards her, she felt obliged to stay. Besides, her poor health did not allow long transportation. Insisting that at the very least she could arrange a marriage for her younger sister, Katerina argued that it would make her life easier to live. Initially the girl was hesitant, but Acaria eventually gave in to her sister's persuasions.
His name was Steven. Dutch by ancestry, his father was a businessman that had settled in Malmö as a result of his advanced age. A few years older than Acaria, he too was blonde and tall, but had green eyes. Exchanging letters with the young man every now and then, she didn't get the honor of meeting him in person until a few months after Katerina had arranged the marriage. Knowing Steven's father through mutual connections, Katerina and Rikard were the ones that proposed the marriage, as they were the last sane relatives of the girl. When they finally met, she attempted to act like a proper lady in front of him. Performing a curtsey when she met him, the doll felt confused for the first time in her life. What were they going to talk about? What was he like? How did he feel about the soon to be arranged marriage? The sensation of her heart thumping in her chest was new to her. It made her feel... Alive. All other moments paled in comparison to this. Meeting new people made her feel unfamiliar, as if she regressed and became someone she was not. Far more talkative than her, Steven quickly took the lead in the conversation. He seemed kind, jovial and worldly; everything Acaria was not. Surprised by the information she possessed regarding literature, he complimented her cleverness. Alongside him, he had brought an Italian painter that traveled around and painted what fascinated him. Initially, the man was supposed to gather inspiration from the somewhat neglected manor, but was captivated by Acaria. Requesting that she would model for him in exchange for keeping the picture, she complied. It seemed as if everything was getting much better now.
'Seemed' is the keyword in the previous sentence. The sickly child was unaware of the fate that was awaiting her. It was not unusual for Acaria to catch a flu now and then. She'd usually recover. But not this time. A storm was brewing inside of her. One day, while walking towards the porch, the girl collapsed completely. Luckily for her, both the maid Cilia and the valet Gustav were cleaning up near the door when the incident happened. Carrying her up to the bed, they noticed that she was as hot as boiling water. Checking for vital signs, it appeared as if she was currently fine, even though her breathing was most irregular. As the fastest person in the household, Cilia was requested to go down to the city to find a doctor. Returning a fair few hours later, the doctor's verdict was inconclusive; it was too early in the phases of the disease to even say anything concrete about her status. Useless as he was, he immediately left the manor to go back to the city. All Acaria had now was time; her eternal companion. But it seemed as though time had decided to betray the young woman whose life had just started improving. Oh, what wicked humor fate has. The servants figured out that perhaps they worried a bit too much about it. After all, the young lady had fallen ill repeatedly over the course of the years they had been there. Alas, she had never collapsed so suddenly.
Their optimism was without doubt in vain. As the days passed, the girl seemed to be getting worse progressively. Barely fourteen years of age, the girl never really got the chance to experience life. The few clear moments she had revealed that to her. Other times, she was just coughing and dreaming. It felt as though there were someone in her bedroom, but whenever she opened her eyes, the room was always empty. Convinced that it was God visiting her, the devout fool felt comfort and accept; she was going to die. Eventually, she even started to vomit blood. Requiring a bucket, she knew that the time was near. She just wanted to read in the Bible, in the Divine Comedy. Even in that heretical book detailing the Gods of Old. She wanted to read so she could forget the pain, the world -- God, she would do it to forget everything! Her existence was a miserable thing, but if it was what God desired. God gives and God takes. Such is life, she thought. But if she was going to perish, Acaria did not desire to do so here. She yelled for them to come for her. Cilia and Gustav. Supporting her out of her bed, they walked with her to the door. Waiting for Lut to open it for them, Acaria already felt her consciousness fading. Not here. Not in the hall. This was not the time and place for this. She had to remain strong. Cling to dear life for another moment! And then it opened. A bright light, perhaps it was heaven, surrounded the porch. Blood trickled from the left corner of the mouth as she clenched it shut. Her eyes; distant and veiled, but determined. Hands clinging to the shoulders of her servants for dear life. Dress dancing as the wind; white as snow. An odor that can only be described as a mixture of illness, sweat and blood fumed in the area. But as she looked at the sky one last time, Acaria forgot all about that. Her muscles relaxed and ceased being tense. Her eyelids fell downwards like the curtains of a theater, almost covering her eyeballs completely, but leaving tiny gaps open. Her frown twisted and turned 180 degrees around as blood started to flow through the right side of her mouth. Before they gently parted to release her final words.
"It's beautiful."
And so, Acaria Sjölander, second daughter of Mikkel and Bireta Sjölander, unofficial guardian of the Sjöland-manor, betrothed of Steven Aerts, died.
-----
Indeed, that was the end of Acaria's mortal life. But alas, it was merely the start of her existence. Only fourteen years old when she died, she was fairly young compared to the Pluses of older people, but 'old' compared to the children that died in the spring of life. It was an eerie experience, but at the same time a happy one. There was an afterlife! Acaria had honestly doubted God prior to becoming ill, but the impending doom convinced her. Maybe it was her devoutness that caused her to manifest in Heaven! But then, she noticed that she was wearing the same blood-stained dress that she had worn prior to dying. And there was a chain attached to her chest. Attempting to pull it, her actions were to no avail. Looking at the chain, it was hanging from her chest; the other end attached to no place. Was this... Was this what freedom felt like? Next to her were people. Not just any people. Cilia, Gustav, Lut and... Herself. Her dead body. Staring at the limp corpse, Acaria concluded that she looked like she was at peace. For she was, for once. Then starting to ponder, Acaria deduced that this was not Heaven. Not yet. She was dead for sure, though. Maybe she would have to wait for God to come and get her? Or maybe she would have to wait for her body to rise, like the Bible said? Noticing a faint light in the city barely visible, she felt drawn towards it. Wandering slowly towards it, the city was almost magnetic. Never having visited it before, it was an unfamiliar place to her. Perhaps this was where the souls met while waiting for the resurrection. Reaching it by noon, Acaria felt uncomfortable. Out place, this did not seem like her kind of place to be. There were so many people here... Dead and living. The living walked right through her ethereal body, while the dead just stood around. Feeling trapped by the amount of beings present, she fled. Away from the city; away from those claustrophobic associations.
Back to the safety of the manor. Why was she frightened? What would was so terrible about the city? It was not like monsters lurked there... Besides, what would God think about her now? Maybe he was disappointed in her. If he even had noticed that she had passed away. Of course he had noticed. God noticed everything and everyone knew that. Even Cilia. Wandering through the walls of the house, Acaria had already learned of her ethereal body in the village. Not seeing her body anywhere in the hallway, the only thing she noticed was the framed portrait of her human self hanging on the wall facing the door. The painting struck her as being crooked; leaning moderately to the right. Attempting to adjust the frame, her hands merely passed through. Dammit, she thought, as she realized her own powerlessness. Yet, she kept her spirits up. If not God, then the angels of heaven would come and fetch her. If not, give her a sign at least. Just as she was finished thinking that thought, the wails of a child reached her ears. Child? There were no children in the estate. Closing her eyes, Acaria attempted to listen to identify the location of the sound. Walking up the sets of stairs, she briefly glanced at the servants sitting in the living room. Little doubt was left to the imagination; they seemed sincerely upset. Not nearly close to crying, but in despair. Acaria knew what fate awaited them. Because there were no heirs, not to mention no money or a need for them anywhere, they would go home to their respective families. Which living standards were far worse than their current one. Taking a moment to pity the living, she realized that they too, would die one day. Oh, how they should look forward to that day. As reached the top of the stairs, she quickly identified which room the sound came from; her baby brother's.
But upon reaching it, no baby was to be found. No, there was nothing that even remotely looked like a human there. Instead, a whitish lump restrained by chains was sitting in the bed. Faced twisted into an angry expression and something that seemed like white goo was flowing out of its face, it could not be called a human. Reaching for her mouth with the left hand in shock, Anise muttered her Lord's name silently as she stared in both fright and amazement. He was supposed to be with the Lord! With his grandparents and all the other baptized babies. Not turn into some demon. Once she had entered the room, he had ceased crying. A deafening silence had conquered the tiny chamber. By muttering his name silently, the doll broke the barrier of invisible wavelengths. And it was a mistake at that. His flashing, yellow eyes snapped open and he unleashed another scream. Goo covering his entire face, it appeared to solidify. The chains around his body eroded completely and it appeared as if his body grew in size. Now a black hominid approximately a head shorter than her, Andhers, or the being that used to be him, barred his fangs at her. This was not Heaven; this was Hell. Why did God punish her? What had she done? The demon reached for her, but instinctively, Acaria pulled away, towards the window. However, he managed to grab the chain that was dangling from her chest. Eating it effortlessly as if it was a colon, he pulled her closer in the process. And as he ate, she started to feel an excruciating pain in her chest. Gasping as he reached the final link, she reached out and pushed his large face; causing him to fall over. Remembering her ethereal body, she ran through the wall. But in the process, she had forgotten that she could not fly. Falling from the second floor to the ground is not exactly comfortable. But seeing as Acaria could not die, she figured that she would be safe. Still, the pain from her chest would not go away. Neatly, she sat up and attempted to make run for it towards the forest that surrounded the manor. As she reached the foot of it, her ears detected the sound of shattering.
Turning around, she noticed that the black demon had jumped through the window and in the process destroyed it. How come he could interact with the real world whereas she could not? But while she had turned around to face the monster that proceeded closer to her, she was out of luck. The last link of her chain corroded, far quicker because the Hollow had eaten it, the doll screamed in pain. It was over for her too.
-----
She now knew that there was no God. It was so convincing now that she could finally see the clear world. How humorous it was too. The black ape seemed so frightening to begin with, but now, as she stood in front of him. No, rather, towered over him, he seemed so puny. Noticing that he took a fair few steps back, she felt what he was feeling now. Fear. But as he stepped away from what seemed to be a field that she had created, the ape seemingly forgot all about her. Stupid ape. He looked rather delicious, in fact. Lifting up her clawed left arm, she struck his face, before proceeding to strike his back with her right one. Shrieking in pain, she felt delight as she lifted him up and started to devour his juicy shoulders. Burrowing the nails deeper into him, he suddenly ceased wailing altogether. Damned children. They were far too noisy. By the time she finished the meal, her entire face was covered in blood. My, my. For being such a small thing, his body sure as hell was filled with delightful liquid. Feeling briefly satisfied by her meal, she examined herself. Her arms, or if they could be called arms at all, were slender and human-like, but slightly shorter and the hands flatter, but also larger and not to mention clawed. Approximately to 2,5 feet long (60 cm), these were her most lethal weapons. She further examined her body, she noticed that she was clad in a dress made up of something seeming like bone. Underneath that were slender legs, lilac in color. Then proceeding to touch her face, she felt the smooth surface with her clawed hands. Still feeling the weight of her hair, she didn't bother reaching for it, since she figured that doing so could cut it.
Scanning the area for more food, she was unsatisfied with the empty results. Then she remembered; the city! There were plenty of human souls to feast on there. They all seemed so delightfully delicious. Indeed, the Hollow female had concluded that she was now a humanitarian. Perhaps more specifically, spiritarian; consuming the ghosts of humans. Perhaps throw the occasional lonely human in the mix, but that was as far as she went. Other beings like her seemed far more tasty, to be frank. But they were probably found where the humans were. Two birds, one stone. Forgetting all about those inside the house, the godforsaken demon headed towards the town with an intent to devour unsuspecting people. While walking, she attempted to determine who she was. For who was she, in reality? Sure, she had been a human. So had all demons. They were apparently created whenever the chain was fully corroded. Finding her own existence to be interesting, she pondered about her apparent ability to make others forget about her presence. To forget. What an interesting and useful ability to possess. Not to mention useful. And what was that flower's name again, in Latin? The forget-me-not... Myosotis, wasn't it? Then that would be her name. Doll of Myosotis. Farewell, mortal named Acaria. You do not exist anymore. Your soul belonged to the nights; forever to rest alongside the departed. Her soul was the base of something far greater than herself. An escapade involving Grand Guignol of humanoid souls, as well as the souls of monsters, the Doll of Myosotis did not bear knowledge about the greatness that she was going to be a part of.
She did what all Hollows regularly do; eat other dead beings. Preferring to wander in the world of the living, she often concealed herself from the unsuspecting victims, before stabbing them with her bone nails and consuming them. Primarily preying on fellow Hollows, she grew to be more powerful quicker as a result. Not to mention that the Doll of Myosotis had to deal with Shinigami less frequently. But when she found a poor unsuspecting fool that was patrolling, she usually snuck up on them, impaled and decapitated them. Doing so was dangerous, however. When one Shinigami disappeared, others surfaced. Stronger, more intelligent and more persistent than the fool she had eaten. Fleeing the area as a result, the doll never stayed long in the same cities. An eternal pariah, she was far more careful a Hollow than most of her kind. Traveling all over Europe, Doll of Myosotis witnessed the foolishness of humanity. They believed that they were special; that their God would come and get them when they died. Newsflash: God is dead. The only thing that waited for them was the doll that attempted to fill the void in her heart. Never tiring of their eyes filled with confusion and despair, the demoness felt delighted every time she ate human souls. Well, up until a certain day, having lived about seventy years as a Hollow. It was a regular chase. Well, not even a chase. It was an old man limping away from the elegant colossus. Upon impaling his abdomen, lifting him up and then taking a bite out of him, Doll of Myosotis realized something; he tasted foul.
When had human souls started to taste so dull? They were so powerless. No energy, no spice. They lacked anything that could be called identity. Haha, no. They were not special at all. Compared to delicious Hollows and Shinigami. But Shinigami were dangerous to eat, because the more of them you killed, the more of them showed up. Hollows were not exactly safe prey either, but she heavily preferred them over Shinigami. The crunchy sound their masks made was to say it mildly, orgasmic. Yes... That was what she was going to do from now on. Chasing her fellow demons. Going from humanitarian to cannibal, the doll pondered where she could possibly locate her esoteric fellows. After a few days of stalking around, she found one. A rather large Hollow, Doll of Myosotis made sure to remain undetected by him. Spying on him from behind a wall, she noticed that he had made something that seemed like a rift in reality. Much to her surprise, the male started to walk inside the hole of swirling energy. Sprinting towards it, she barely managed to enter as it closed behind her. She was quite a lucky one, as the male Hollow was apparently too dumb to even notice her. He was walking on what seemed like a board of icy particles. They disappeared behind him, but reappeared underneath her feet. Noticing a difference in the quality of his platform and hers, it was obvious that he was more skilled than her. But that did not necessarily mean more deadly. What seemed like hours passed in mere minutes as she stalked him. When he finally reached the end of the passage, the doll pounced forwards while stabbing him through the back; effectively ending his pitiful existence.
Scanning the surrounding when finished with her meal, Doll of Myosotis felt a bit perplex. There was nothing but sand in sight. Never having such a large concentration of sand in the same place. Not to mention that it was grey of all colors. While barren, it was at the same time so rich. She could sense it. For the reishi was so dense compared to the human world; it would definitely take some time to acclimatize to the environment. Maybe it wasn't so wise to spend time marveling this world. For she had not just sensed the reishi. No, Doll of Myosotis had sense them as well. Hollows. All over the place. Knowing that this would be no easy life, the demoness' eyes flashed ever so slightly. Perhaps she would die soon. To be perfectly honest, she did not mind that thought. Being absorbed into eternity all over again; resting in nil. It sounded surprisingly comforting. Addicted to the sedative feeling of emptiness, Doll of Myosotis was certain that true death was the real Heaven that God once had promised her. So when she would fail here, at least she would feel comforted. Overcome by the sheer and primordial hunger inside herself, the doll let out a final scream as she rushed towards the others. Welcome to Hueco Mundo, Doll of Myosotis.
-----
The time she had spent in Hueco Mundo was not exactly painless. On the contrary, it was like she had envisioned, hellish. Hollow after Hollow attempted to eat her, but she was usually either quick enough to flee or used her powers in order to murder them instead. Escaping from the grasps of others, she never envisioned that she would actually be able to free herself from the vicious cycle. For there is no repentance for demons, after all. Perhaps it even is possible to describe it as more of an accident than an act of forgiveness. After finishing a meal, the demoness lifted her arm, intending to stroke her hair away from her eyes. Claw smashing into the face instead, it was a fatal mistake that she believed would be her death. Alas, much to her surprise, she did not even have the time to unleash a scream. Surrounded by a flash of bright light, Doll of Myosotis started to feel much shorter. Smoother, as well. It was as if the bony armor disappeared from her body. And as the light faded away into the dark night of Hueco Mundo, the doll groaned and rubbed the side of her head in confusion. Touched? Without clawing? Bringing her upper limbs in front of her, she scanned them in brief confusion. Hands. She had hands. For the first time in so many years, she had hands. Staring down, the doll noticed that she had feet too. Well. The now humanoid Doll of Myosotis noted that she was naked as well. Body reminiscent of her human self, even with blue eyes intact, she allowed her right hand to caress her cheek. Soft. Like human flesh. Tracing her entire face, it felt so pure, so warm. The only remains of her mask were found in her ears: bone earrings. Gently caressing her upper body, the sensitive fingertips felt the hole in her chest; a hole just like a Hollow's. So she had not died. No, rather, the demoness had ascended to a form that was far more normal than the pesky guise of a monster. In fact, what she had already seen was not everything. Noticing a rapier laying on the ground, her mind deduced that it had too been appeared when she transformed. As she bowed down and picked it up, something inside her head revealed itself. Standing up and analyzing the shining weapon, the former Doll of Myosotis let out a whisper, barely noticeable. "Tabula Rasa." It had a name. A name that belonged not only to it, but her as well. They were a part of the same being. She knew that. Touching the blade gently with her let palm, it started to glow. Before she knew what was happening, it shattered into several pieces. As she collapsed in the sand, the pieces hovered before her; pink beams of energy probed her head. A thick haze of forgetfulness started to cloud her mind. Who was she? What was going on? No! She had to cling to reality. Distracted by her gradually fading existence, newborn Arrancar barely managed to inscribe her intended message in the sand. Just a little more, she thought as she saw that one by one, the beams disappeared her head and started to flee in different directions. As the last one left, her conscious mind finally faded away.
"Anise Am Vilde." The voice was unfamiliar to the girl as though she had never tried it out before, despite the fact that it without a doubt belonged to her. Touching her throat as it vibrated, she felt strange. What did that message even mean? Who had left it? Having no memory of the past at all, except for some basic vocabulary, instincts and apparently the ability to read, the girl deduced that it was her name. "Anise Am Vilde." she repeated. Had a nice ring to it. Sure, it may not have been her name, but chances were there. Currently not possessing one, the girl decided that Anise was going to be her name from now on. Sitting up, Anise noticed a metallic object with certain lilac parts. Whatever it was, she did at least find it to be pretty. Whoever the previous owner was did not bother her; for it was her item now. Feeling attached to it as she carried it around, Anise theorized that it perhaps used to belong to whatever she used to be prior to waking up. With a child's curiosity, Anise Am Vilde; the Myosotis of Imagination, headed out in her second incarnation to find herself.
While there is more to say about the girl, much more as she still had twelve incarnations left before her current one, no more shall be spoken. Allowed to figure out the rest of her history on her own, behold; the tale of Anise Am Vilde unfolds.
- LudalfaThe Living Microwave
- Joined : 2012-07-19
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Re: Arrancar Doll[Approved 2-5+]
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- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [O]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
Will Skills
- Willpower/Determination: N/A
- Mental Deduction: N/A
- Pain Endurance: N/A
- Focus: N/A
Comments/Notes:
Tabula Rasa (タブラ・ラーサ (空虚の体), Latin for "Blank Slate", Japanese for "Body of Vacancy") is the name of her unique Hollow Power, as well as her Zanpakutō. An ability that manifested from her desire to forget about her miserable mortal life plagued with diseases, Anise is now capable of doing two things with it. The first is a far more basic variation than the second; making people forget about her presence. Passively, Tabula Rasa causes Anise's body to be surrounded by a reiryoku field that is invisible to the naked eye. Whenever anything sentient enters this field, the ability will activate and start to probe their mind. Difficult to detect once inside, the power will most likely erase the target's memories of Anise while inside the field, rendering her virtually invisible to them. When leaving the proximity of Tabula Rasa, they will be able to remember and notice her. Instinctively controlled, the range of Tabula Rasa changes depending on Anise's whim. In addition, the maximum size her ability depends on how masterful Anise is with her ability. The second aspect of the ability is a far more interesting one. By touching the blade of her Zanpakutō, the doll may focus her ability into it and cause it to shatter. Although perceived as a strange process, it has a function. Splitting into multiple pieces, the various fragments of the Zanpakutō represent different aspects of her memories. Flying away in different directions, they must be retrieved by Anise in order for her to restore her memories. There are exactly seven fragments, representing various aspects of her mind; the previous personality, the vocabulary, the human life, the physical mannerisms, location memories, memories about others and the knowledge accumulated by all incarnations. Occasionally, some incarnations retain certain skills, abilities and quirks. For instance, in her current Ego incarnation's case, she possesses a love for music and a dislike for crowds, while in her second incarnation, which also was Ego, she retained the ability to read. It isn't as simple as merely gathering them, though, as the fragments transform into Hollows that Anise has eaten; they are memories of a hellish lifetime. By defeating the Hollow beings, she regains a part of her blade alongside the memories associated with the part. The Hollow that differs the most from the rest is the Hollow possessing the previous incarnation's personality, as it takes on Anise's appearance, but with black skin and yellow eyes. While the blade is incomplete, the doll is incapable of releasing her Zanpakutō.
This ability is fine but can you state how big the field is that you state? Also how strongly does this affect those of higher tier then her and higher will stats? you can state the field's size at different tiers and will skills/general skills if desired just so you have them down so when you tier up you dont need to change anything.
This is a message for the rest of your abilities their do not seem to be any major issues with them at all but please incorporate at least how it affects others of the same, lower, and higher tiers. Also please state what you can do with the memories a bit even if it isnt the full thing you can do with them listing examples would be nice to help us better understand what these memories would be used for and which memories they would obtain and what knowledge it would provide. This is to reduce any possible chance of god modding, since you could say oh hey they touched me i will just say i looked into their memory and saw their weaknesses and now know how to beat them with no problem.
Tier:N/A
- MujinKido Kid
- Joined : 2014-09-25
Posts : 82
Age : 29
Location : Don't be a stalker...
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Re: Arrancar Doll[Approved 2-5+]
Sun Sep 28, 2014 4:49 pm
For the field stuff added this in the app
The memories are used for many things, learning secrets one is looking too find out, they also can be used too prepare a perfect memory alter(Meaning over look the actual memory and when altered one can make them hard too tell the difference). Won't be used for anything like finding out one's weaknesses but the user could pull out memory's of allies in order too observe things from a first point of view and likewise i forgot a ability a simple one.
likewise i forgot a very important ability
- Spoiler:
- The field starts out ranging 35 feet around the user and increases 15 feet for each tier up the get. Essentially the technique works on anyone stronger targets simply take longer, Equal rank tier it happens at the same time one enters the field. for every sub tier above the user the target must stay within the field for one post before the ability takes affect the count restarts upon one exiting the field meaning if someone is three tiers above Anise they must stay within the field three post before the ability takes affect.
The memories are used for many things, learning secrets one is looking too find out, they also can be used too prepare a perfect memory alter(Meaning over look the actual memory and when altered one can make them hard too tell the difference). Won't be used for anything like finding out one's weaknesses but the user could pull out memory's of allies in order too observe things from a first point of view and likewise i forgot a ability a simple one.
likewise i forgot a very important ability
- Spoiler:
- Visualización de la memoria(Memory Viewing in English, 表示メモリ
Hyōji memori in Japanese) The ability to project her memories or memories collected from others through this ability in the form of a hologram projection allowing others to view the memories alongside them. However when used with another sentient being these memories can be viewed in the same way the user does, who is broadcasting this memory in their mind as long as contact is maintained.
- LudalfaThe Living Microwave
- Joined : 2012-07-19
Posts : 932
Age : 30
Location : New Jersey
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Re: Arrancar Doll[Approved 2-5+]
Sun Sep 28, 2014 5:01 pm
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
Will Skills
- Willpower/Determination: Adept
- Mental Deduction: Advanced
- Pain Endurance: Adept
- Focus: Advanced
Comments/Notes:
Tier:3-1+
- DexterityWaifu War Veteran
- Joined : 2012-11-04
Posts : 1177
Age : 31
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Re: Arrancar Doll[Approved 2-5+]
Thu Mar 19, 2015 12:20 pm
Archivitizing for the inactivities! Post HERE if you wish to retrieve your character.
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